Destroy the Godmodder

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Death Stick (Level 25: 14/26)
The Super Fabricator (Level 10: 11/11) Finished! I copy the Slimes and make them overrun the Minotaur.
Ultimata Dertoxus (Level 25: 6/26)

I am God, I am King, 52/101 (+2 from HALLELUJAH)
Doodie Man 5/5 Summoned! (6000/6000 HP(AG) He shoots the Minotaur with poop!
A book is now floating right next to me.
Is this my journal?
Redstone opens it.
Redstone woke up with a blaring headache. Wondering what all the ruckus was, he decided to get out of his barracks on the ship. When he went outside, he saw there was a huge battle outside. Quickly, he ran back inside and grabbed his armor and weapons. Redstone was the main commander of the Gamma-5 battleship, attempting to find new planets to colonize. But with enemies on the loose, he had to stop them before they destroyed the ship. As an old scout of the Dring Legion, he has a lot of experience fighting attackers of ships. He equipped his weaponry and armor and ran out to the battlefield.
 
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Turn 2

Ancient Amulet (Lv. 15) [+-] Tuned Protector + Tuned Bane + Energy Disperser + Reality Magic + Null Magic == The Duelist’s Companion (Level 18) 14/21
Ring && Grand Essence of Energy == Ring of the Dyne 7/11
Ring && Grand Essence of Void == Ring of Infinite Emptiness 7/11
Dynamism 2/10
111 5/111

+3 to TFT.

Denito Surrexit (Level 10)
Gjallarhorn-O-Plenty (Level 12)
Orb of Perfection (Level 10)
Terra Firma (Level 10)
Nulla Stella (Level 10)
Exedo (Level 10)
Abiit (Level 10)
The Smooth Granite Pebble: You may make one thing into a solid granite statue for one turn, the effect deals no damage but prevents the target from attacking or taking damage. Cooldown IIII (4/4)
Magic Lord (Level 25)
Celestial Destruction (Level 20)
Fourth Dimension (Level 20)
Navitas Nox (Level 10)
Watch of Flowing Time (Level 25)
Crown of the Consummate Psion (Level 10)

Crystal once again forms a magical blade with the Magic Lord, and uses his Watch of Flowing Time to speed up his personal time to absurd levels, everything around him becoming statuelike as seconds stretch out into subjective hours. With this newfound freedom, he slices and dices the Minotaur, before channeling the magical blade into a blast of magic, retreating, and snapping back into normal time.
 
I know I said that the update would go through today, but work absolutely killed me, I'm off tomorrow, so I'll make sure it gets done, +2 and my sincerest apologies to everyone.
 
LIGHTFORM CHARGE: 2/3
Cyan throws the Jaractet (buffed to have very, very sharp spikes with Vi Forti) at the Creator.
Happiness roundhouses the Destroyer.
~~Inventory~~
Gjallarhorn-o'-Plenty (Level 12)
Divine Godblade (Level 20)
Ircucvci (Level 10)
Vi Forti (Level 10)
Jaractet (Level 18)
Navitas
Nox (Level 10)
Temporal Excalibur (Level 12)

Spatial Excalibur (Level 12)
Australium Blaze (Level 5)

Shroomite Windy Gauntlet (Level 16)
The Fallen (Level 17)

~~~Souls~~~
None.
~~Boosts~~
+3 to Pionoplayer
~~Charges~~
The Collector [AG BOSS]: 29/100
The beacon purposed to send in a Crockercorp carrier has been repurposed to summon the Collector. I told you he'd come back. I told you man. What were you expecting, the dragon gorilla?

Second Alchemiter Holopad [ALCHEMITER UPGRADE]: 28/50
The maximum number of alchemies that can be made in succession is increased to 4.
~~Alchemies~~
Ircucvci && (Katana of the Dual Moon && Divine Godblade) || (Temporal Excalibur && Spatial Excalibur || (Shroomite Windy Gauntlet && Australium Blaze)) || (Energized Rose Quartz && GameBro Magazine) && Molten Mixtape && Pure Crystallized Mountain Dew && The Maximum Glove = Equinox (Level 28) (15/29) (+2 Cryptic)
Focused on buffs and debuffs. A super-powerful sword that can turn into a gauntlet for storage. Has control over Rule of Cool, light, darkness, time, space, wind, sound, technology, video games and most of all, dank memes.
Death Punch of Death: For 2 turns, all your attacks are mini-crits (1.5x damage.) An entity is also given mini-crits for all of its attacks for 2 turns. If there is already a mini-crit debuff on the target entity, the attack is a crit (2x damage) instead. Cooldown of 5 turns.
Death Jump: Bring an entity up into the sky. Said entity is immune to ground attacks for 2 turns. Cooldown of 5 turns.
Death Block: Give an entity Death Block for 3 turns. If an entity with Death Block is killed, the last entity on the field to hit it takes 50% thorns damage (reduced to 25% for bosses). If an entity with Death Block isn't killed, and that entity has not taken damage for 1 turn, that entity heals for 20% of the damage stored in the Death Block counter. Cooldown of 7 turns.
Daybroken: Similar to the Divine Godblade's Lightform. Needs 3 turns to charge up.
Shatter: Inflict very, very heavy earth-based damage on one entity/group of entities. Has a chance to inflict Shatter (attacks have 33% chance to miss) for 1 turn. Cooldown of 5 turns.
Lord Michael's Blessing: Give an entity Lunar Steps (33% added chance to dodge) for 2 turns. Cooldown of 5 turns.
Warhammer of Zillyhoo && Battlespork of Zillywut && Flintlocks of Zillyhau && Cutlass of Zillywair && Blunderbuss of Zillywigh && Unbreakable Katana && Thistles of Zillywich = THIS IS INCREDIBLY ZILLY (Level 25) (20/26)
imagine a one man band but with colorful weapins
tahts this alchemy

(Gibus && Pyrovision Goggles) && Noob Titan Essence = ? (Level ?) (2/)
 
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+1 to darkside, cyan and the next person to +1 me.

239/250 for the charge of potential
31/150 for The Saviors
Mens Potentiam completed!
Gravity Chestplate = Traho 9/11
Magic Amulet = Maleficis Est 3/11

I beat Goldenready over the head with Rapture until he goes away. and anyone else that attacks either of the Godcats.
If there's nobody else that needs beating on I attack the Minotaur with it.
For heaven's sakes people! These things are bonus attack power! they may hit our entities some, but because of the style of the dungeon The Creator and Destroyer are in their element against the PG forces (I'm really glad I chose the gimmick for them that I did. These stats turned out to be so much more useful than I thought they would) so they're going to deal way more damage to the baddies than to us!

Bidding (Mens Potentiam)
GoldenReady: 52 (on hold)
Cyanogynist: 32 (+6)
DarkSide: 25 (+6)
jondanger: 18
[Insert Generic Username]: 18
The Flaming Toast: 13
W32Coravint: 12
eboLag.exe: 12
Redstonetam: 11
AerialAce: 9
crystalcat: 9
gladiusAssailant: 8
TalistL: 6
Sirplop: 6
Pricy12345: 4
Lahahawa: 3
FeatheredDragon: 2
Raichu Sonic: 1
HeadlessHero: 1

Mens Potentiam goes to... *drumroollllllllllllllllllllllll* Cyan!
Next up we have Traho. Goldenready already has dibs on this one, you haven't really got a chance of claiming it, I'll say that right now.

Bidding (Traho)
GoldenReady: 52
DarkSide: 25
jondanger: 18
[Insert Generic Username]: 18
The Flaming Toast: 13
W32Coravint: 12
eboLag.exe: 12
Redstonetam: 11
AerialAce: 9
crystalcat: 9
gladiusAssailant: 8
Cyanogynist: 7
TalistL: 6
Sirplop: 6
Pricy12345: 4
Lahahawa: 3
FeatheredDragon: 2
Raichu Sonic: 1
HeadlessHero: 1

...yup.

Battle commands:
The Creator uses Thunderblast
The Destroyer uses Chomp again. This time on Goldenready because that guy is starting to get on my nerves and has enough riding on the elemental alchemies that I feel I can take out my irritation with his determination to wipe out my entities before they can do anything without retribution.

In other words. SCREW YOU TAZZ!!! LET ME DO COOL THINGS WITH MY ENTITIES BEFORE YOU KILL THEM!!! JEEZ!
 
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Spiral Nemesis: 98/140
A Weapon to Surpass Metal Gear: 17/20
I step on the beach. Without teleporting to a beach.
 
I blast the Minotaur or other enemy with Navitas Nox. Also more violin I guess.

sans.: 4/90 +1 from Piono
Mettaton: 1/75

SPear: 4/6
NEW! Navitas Nox && Car Battery && Random Wires && Lightswitch = ??? (Level ?: 1/?)

+3 to Piono
 
/null
While we're waiting for Cryptic, let's do a brief interlude... okay, maybe not so brief.

linRin(LR) began pestering captainDarkside(CD).

LR: Hey, Dark!
CD: Oh, hey, Rin! How've ya been lately?
LR: Pretty good. Been talking to Justin a lot, boy really likes to socialize... ugh...
LR: Anyway, we're about a quarter way from landing into your dimension.

CD: Great! I've been doing pretty good myself, actually.
CD: I've revamped one of my old Alchemiter upgrades massively, and it's now better than ever.

LR: *o* Really!? What's it do??

captainDarkSide(CD)
explains the upgrade to linRin(LR).

LR: I see. Sounds pretty neat!
CD: It was a complex system before, and it was useless before. Now it's actually usable.
LR: The way you create these types of things has always intrigued me...
LR: It must be difficult to find a way t make a once-useless system work.

CD: Oh it was... in other news, and still regarding alchemies, I'm creating two new alchemies for myself to toy with. Very powerful ones.
LR: Wow, you're really desperate for revenge, aren't you?
CD: Er... *Sigh* as much as I regret it... yeah. Very much so.
LR: That's ok. The lust for revenge never goes away unless it happens.
CD: Yeah, unfortunately. It's something I halfta put up with for the time being.
LR: And it's not gonna be anytime soon?
CD: No time soon, unless I can get some support.
LR: Okay, do what ya gotta do.
LR: I need to go. Dany needs my help with something.

CD: Alright, see ya!.
LR: Adios, for now! <3

linRin(LR)
has ceased pestering captainDarkSide(CD).

CD: ... I should see what Harryson't up to.

captainDarkside(CD)
began pestering gunnerHarryson(GH).

CD: Ahoy, Harry!
GH: Dark! Haven't heard from ya in a millenia!
CD: Ahah, I know, right? Felt like forever ago!
GH: Mhm. Though, to be honest, this chat program is a bit weird...
CD: Eh... take it with a grain of salt. I think Tob has enough salt right now to last you a lifetime.
GH: SO true. Anyway, what have you been doing lately?
CD: Literally just been talking to Rin about... matters.
GH: ...Really. now... |:
CD: For god's sake, not like that! /epicfacepalm

captainDarkSide(CD)
facepalmed himself around of the solar system. He probably died from that.

GH: ...Welp, that exists. Dark finally got his wish. He probably forgot what we were talking about now.
GH: Might as well cut the conversation here... he'll be back shortly anyway.

[
/SPOILER]
 

HAT CHARGE: 4/5.

THE SHARD OF UNITY: 12/15 (+3 from the GM)
30/50 gorilla (+4 FRom the GM, the extra +1 from a Summon applies here)

+3 TO PIONO. AS THIS IS THE LAST ALCHEMY I ABSOLUTELY NEED, I WILL BE CONSIDERABLY MORE PASSIVE IN THE BIDS THAT FOLLOW TRAHO, DESPITE YOUR APPARENT WORD ON THESE ELEMENTS BEING THAT THEY ARE, IN ROUGH ORDER IN ROCK-PAPER-SCISSORS, GRENADE, MACHINE GUN, AIRSTRIKE, NUKE AND DEATH STAR.


Levis Ignis && Fiery War Axe = Victor Ignis (Level 25: 17/26) (+3 from the GM)

OK, so I have the general Schematic for this ship already and samples of all the materials...Well, I was saving up to get full replicas but, Alchemiter! Plus, Mr. Grumpy Bear isn't here to take up another slot now that his crazy Arm Cannon is finished, so...

NEW: (Draconite Ingot && Outer Ship Hull) && Decorruptor Powder) && Keep Rational = Outer Hull (Level ?: 4/?) (+3 from GM)

Material Explanation: Draconite is a metallic substance, red-colored in nature (think roughly the color of Palladium), made as the Oblivion-focused counterpart to Divinium, and it's just as hard as it as well. Draconite IS safe to touch for the most part, funny enough. It's a Void-Proofed metal as well, fortunately. While Divinium is known to absorb Creation energiesto strengthen itself, Draconite does that with Oblivion energies instead, which is really good since it's one of the most-used offensive energies in existence because it can plow through anything. Having immunity to that is an incredible bonus. The Outer Ship hull is exactly what it says on the tin. Decorruptor Powder is made explicitly as protection against Corruption, Glitches, and Paradoxes and helps to make sure whatever is coated in it is as immune as possible to them. Meanwhile, Keep Rational also does help with those things, but it is more suited to stopping such things as Improbability Drives, Chaos Magic, and such things of a nature that operate on 'irrational odds' as it is put in some corners. Keep Rational is a name for a 'Probability Drive' so to speak, a natural counter to the Improbability drives, so this is handy for that purpose. As Chaos is the OTHER big ship-destroying damage type, it's also handy to have that. MOST ships would stop here, but this is top-class and I need it very well. It's dangerous out there in the Void!

PIKACHU HEADBAND && GOLDEN CROWN && UNOBTANIUM INGOT && REALITY MAJJYKS && EMPOWERMENT ELIMINATOR = THE GOLDEN CROWN (LEVEL 20: 8/21). (+3 FROM THE GM)

ARM CANNON || SOLAR GAUNTLET && NEBULA GAUNTLET && VORTEX GAUNTLET && STARDUST GAUNTLET && PURE LUMINITE GAUNTLET && HALLOWED GAUNTLET && CRIMTANE GAUNTLET && DEMONITE GAUNTLET && CHLOROPHYTE GAUNTLET && SHROOMITE GAUNTLET && METEORITE GAUNTLET && SPECTRE GAUNTLET && HELLSTONE GAUNTLET && ICHORIUM GAUNTLET && DIVINIUM GAUNTLET = BASE, 26/26 FINALLY THIS IS COMPLETE.

BASE: AN ARM CANNON. ITS COLOR IS COMPLETELY WHITE AND IT BARELY HAS FEATURES IN ANY MANNER. IT WOULD LOOK INCREDIBLY PLAIN AND DOESN'T REALLY RADIATE POWER IN ANY SENES OF THE WORD. YOU WOULDN'T BELIEVE IT WASN'T LEVEL 25 WITHOUT SEEING IT BE DECLARED LEVEL 25 BY THE GM. HOWEVER, IT IS TOP OF THE LINE IN ALL STANDARD GUN ASPECTS. I PITY THE FOOL WHO ALLOWS HIMSELF TO BE SHOT BY THIS THING-IT HAS EXTREME PAIN AND INCREDIBLE DAKKA. IT CAN MORPH INTO AN ARM AS WELL. THIS HAS NO SPECIAL POWERS WHATSOEVER OTHER THAN BEING JUST REALLY EXCELLENT AT BEING AN ARM CANNON, HENCE IT IS THE BASE.


ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core [
|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).

THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)

SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO), ARCUM AEREUM (O), THE GOLDEN CROWN (M), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE, SHARD OF UNITY (A/M), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.)

INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)

-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

I'm looking for Arena challenges, more for the fun of it than anything in particular, though I am willing to put in pre-made bets for artifacts/treasure/other stuff like that. Contact if interested. The Arena for these duels will have a special mechanic: THE CHARGEUP, wherein every Alchemy has a charge-up time equivalent to their Alchemy level, divided by five, rounded up (so a Level 7 alchemy would have a 2-turn chargeup, and a Level 25 one would have a 5-turn chargeup); each turn all chargeups go up by one. You can use as many Alchemies as you see fit in a turn/move as long as they've got full charge. You can use any Alchemy at Level 5 or lower anytime during the match-it's anything 6 and up that is victim to cooldown mechanics. Spoils of War will ALSO fall victim to this, though their charge times are the same as usual and will be treated as considerably stronger. Alchemy transformations and passives are only usable when the Alchemy is fully charged; transformations last until the end of the round they are activated in, but using a transformation or passive counts as using them and expends the charge. Yes, this means abilities gained from Alchemies (coughcoughPionocoughcough) aren't always available and you have to REALLY think through what you get out of them. You can challenge Fredbear or the Not-Elf, though in either case, they'll be treated as having the other's alchemies for the fight out of mutual interest and reasoning and such, with very few exceptions (the Not-Elf eats her spoils, so the Not-Elf will have Arkons Core and the Crystalized Ki, while Fredbear will keep the Lord Michael's Tophat and the Medusa's Head). Really, their inventories are mostly for RP purposes.

You can also challenge Tazz, aka the Water Horse. If you do so, you get to make the rules as long as they're even. He will also have most of the inventory of the other two as well as some of his own (you'll learn of alchemies he'll use in a given fight during the challenge), but, he's...Well, you had difficulties with Piono, right? Tazz is perhaps even worse as of right now, and I wouldn't let you fight him as a group either-it's explicitly a solo match. If you can beat him, you'll get some great L00T. No penalties for defeat (well, unless you want to), but only one challenge EACH. Or at least, only one challenge after a really long while.

One last deal: ANYONE who would like to make an Alchemiter Upgrade specifically to increase the number of alchemies its possible to make at one time to 4 or 5 (doesn't matter) will get +1s from me, for a grand total of 25. It would be a very steady stream instead of just getting it all out of the way, but it would be 25 assists, which is always juicy, and that's ignoring you can now make extra Alchemies. This would be ON-COMPLETION.

In case there's competition, It'll be whoever gets to there first.

Now, seriously, where is that dumb animatronic? He's probably just doing something dumb and plotting...

...You know what, forget it. I don't care.

So who are the rest of you people?

You, Redstone guy? Uh, Mr. Black Dragon? Elementalist?

That Minotaur isn't dead! I KNOW it is not dead! that much is obvious and very important! I immediately commission shipping art of him and the entire Twilight cast at once, causing the Minotaur to (re) die of embarassment at the thought of being shipped with all of Twilight. And also, because I suggested this to him with mental implants. As in, I literally shoved things into his brain. Very sharp things.

SOMETIMES PAINFUL THINGS BRING ABOUT EVEN MORE PAINFUL IDEAS.

Well, that and it actually happens. The warriors of good fiction are summoned by this atrocity and immediately begin to eviscerate the Minotaur to ensure all good fiction is preserved. When they deem the Minotaur is too far gone to be shipped, they cease and leave, leaving me to try to just, ya know, punch him with Nocte Consumens. Like twenty times or so.
 
>1/2

-=Charges
300 (30/300)
Szalinthia, Bringer of Light (17/60) +3 from Cryptic

-=Actions
Farty uses his 'flower' to squirt acid all over the Minibenders!

HERE COMES THE
BOOM.
RIGHT IN DA MINI TAR-TAR'S FACE.
WITH MY SPATIAL HAMMER OF EPIC.

--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (5/26 - Lvl. 25)
Coat of the Deep Dark && Voidmetal Plates && Miniature Ocean ~~ Loom == Whispering Shroud (5/6 - Lvl. 5)
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (1/11 - Lvl. 10)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+1 to Toast, +1 to Jon, and +1 to Piono
 
N

I use ultimate ragequit. And everyone but me leaves the game automaticlly, I build a wall around the server so noone can get in. ( And then godmodder destroys it LET THE FIGHT CONTINUE!!!)
 
+3 Piono
If you take another step forward... 3/50
you are REALLY not gonna like what happens next. 3/50
NEW Gatekeeper's Scythe && Valhalla 8/??
Recreate: Cipher's Call 7/11
Yeah no clue where I'm going with this.
INVENTORY(Might as well???)
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)

I casually increase the amount of entropy in all the bats with Exedo, causing all of them to violently fall apart.
 
I steal the ip code of the godmodder and hold it for ransom. Also I transform him into a bunny and 'accidentally' hit him with meowmere
 
>2/2

-=Charges
300 (31/300)
Szalinthia, Bringer of Light (18/60)

-=Actions
I, um... I dunno. Smack the minotaur for being a bad bull? Sure.
--Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (6/26 - Lvl. 25)
Coat of the Deep Dark && Voidmetal Plates && Miniature Ocean ~~ Loom == Whispering Shroud (6/6 - Lvl. 5) -- COMPLETED!
Ancient Map of the Cosmos && Warped Voidmetal && Unpredictable Compass == Darkstone Scryer (2/11 - Lvl. 10)

Community Charge! These charges can only be completed via donations.
Entity: ???: 8/150 -- And entity more powerful than the God of the Worlds.

+1 to Toast, +1 to Jon, and +1 to Piono
 
N/A

HAT CHARGE: 5/5.

THE SHARD OF UNITY: 13/15
31/50 gorilla

+3 TO PIONO.


Levis Ignis && Fiery War Axe = Victor Ignis (Level 25: 18/26) (+3 from the GM)

NEW: (Draconite Ingot && Outer Ship Hull) && Decorruptor Powder) && Keep Rational = Outer Hull (Level ?: 5/?) (+3 from GM)

PIKACHU HEADBAND && GOLDEN CROWN && UNOBTANIUM INGOT && REALITY MAJJYKS && EMPOWERMENT ELIMINATOR = THE GOLDEN CROWN (LEVEL 20: 9/21).

ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10); ARCUM AEREUM (10); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10); NOCTE CONSUMENS (10); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); MAGIC LORD (25); VITA AUSTRALI (10); AQUILONEM MORS (10); BASE (25);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10); Nocte Consumens (10); Navitas Nox (10); Abiit (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core [
|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).

THE ECLIPSE IS A FABLED SUPERWEAPON CODED WITHIN THE ALCHEMITER. TO CLARIFY WHAT THAT EVEN MEANS: ALMOST EVERYTHING WITHIN THE ALCHEMITER'S DATABASE IS NOT UNIQUE. EVEN THE FIRST 'CREATOR' OF THESE ARTIFACTS ARE TYPICALLY COPYING FROM A RARE ARTIFACT NESTLED INTO SOME CRACK OF EXISTENCE-AND FOR THAT MATTER, THE ALCHEMITER IS USUALLY NOT EVEN CAPABLE OF RENDING THEM AT FULL POWER. IN GENERAL, MAGICAL ABILITIES ARE USUALLY VERY HARD TO IMPLEMENT PROPERLY. PIONO'S ELEMENTAL ALCHEMIES ARE THE BEST EXAMPLE; THEY ARE TECHNICALLY EXTREMELY POWERFUL, BUT THEY ARE ALSO TECHNICALLY CHEAP KNOCKOFFS OF THE REAL DEALS, QUITE LITERALLY A TENTH OF THE ORIGINAL'S POWER (AND EVEN THEN, LET IT BE SAID THE REAL DEALS ARE SO POWERFUL BECAUSE THEY WERE MORE MADE AS TESTAMENT TO VARIOUS ENCHANTING/IMBUEMENT/BLACKSMITHING TECHNIQUES THAN ANYTHING REMOTELY PRACTICAL; MOST OF THE WEAPONS WOULD INCINERATE US TO EVEN LOOK AT FUNNY. THAT THE ELEMENTAL ALCHEMIES ARE LEVEL 10 IS FOR THE BEST IN OUR CASE).

THE ECLIPSE, HOWEVER, IS NOT ONE OF THEM, AS FAR AS ANYONE KNOWS. THE ECLIPSE IS ONE OF VERY FEW ITEMS IN THE ALCHEMITER THAT WERE DELIBERATELY SET IN THERE AND PRE-CODED WITH ITS PROPERTIES. CODING POWERS CAN EQUATE TO OUTRIGHT REALITY BENDING IF USED CORRECTLY, AND THEY WERE USED CORRECTLY, SO BASICALLY THERE'S A HARD-TO-GET SUPERWEAPON THAT CAN ONLY BE ALCHEMIZED. FORTUNATELY, DIGGING INTO THE CODE ENOUGH REVEALED HOW TO ALCHEMIZE IT IN SOME POETIC FASHION. IT ALSO INCLUDED VARIOUS DETAILS;

---THE LEGENDARY WEAPON IS NAMED AFTER THE ECLIPSE, A FABELED EVENT WHERE THE GREATEST DEMON FROM THE CORE OF HELL BREAKS FREE OF ITS PRISON, AND RISES UP TO DESTROY EXISTENCE, KILL THE SUN, AND LET THE MOON DESTROY THE EARTH. MOSTLY RELIGIOUS IN MOST CONTEXTS, THOUGH THAT ACTUALLY HAPPENED ONCE. EXCEPT THE MOON DESTROYING THE EARTH BIT, THAT PART GOT AVERTED. IT MAY BE IT APPLIED TO THAT UNIVERSE AND THE OTHERS PICKED UP ON IT BECAUSE IT SOUNDED LIKE A PRETTY GOOD WAY TO END THE WORLD.

---THE ECLIPSE'S SUPPOSED ORIGIN IS APPARENTLY BASED AROUND EIGHT ENTITIES OF PARTICULAR NOTE TO HOW THE MULTIVERSE AND 'THE BEFORE' AND 'THE AFTER' GOT TO BE EXACTLY WHERE THEY ARE. OR SOME OF THEM AT LEAST. WHAT 'THE BEFORE' AND 'THE AFTER' ARE IS COMPLETELY UNKNOWN; WHOEVER MADE THIS MACHINE WAS PROBABLY LOSING HIS MIND AT THE TIME HE CODED IT, AS I'VE ONLY HEARD OF THE CHU AND THE 'MOON LORD'. THE CHU ARE COMPLETELY EXTINCT AND PRETTY MUCH BLEW UP THEIR OWN CIVILIZATION ON PURPOSE TO PREVENT THE RUINS FROM BEING LOOTED, AND I'M FAIRLY SURE THE MOON LORD ISN'T ALL THAT BIG IN THE GRAND SCHEME OF THINGS, THOUGH HE IS RATHER IMPOSING, SO THAT HAS TO BE REFERRING TO SOMEONE ELSE. AT BEST, THESE PEOPLE ARE COMPLETELY ANCIENT AND AS LONG-DEAD AS THE CHU, AS A WHOOPING ZERO OF THESE FIGURES STAND OUT.

---THE LEGENDARY WEAPON IS AN ARM CANNON, WHICH SEEMS TO BE THE NEWEST FAD FOR WATER HORSE OVER AT THE ARENA. THIS WAS TECHNICALLY A REQUEST MADE BY HIM, BECAUSE TAZZ WAS IN DIRE NEED OF AN UPGRADE TO HIS ARSENAL AND HE'S BUSY MEDDLING WITH AN UPDATE TERMINAL, WATCHING THINGS OF "FUTURE'S PAST" AS HE PUT IT. I'D SNARK THAT APPARENTLY BEING A FIRST GUARDIAN GIVES YOU THE RIGHT TO BOSS PEOPLE AROUND, BUT IN ALL HONESTY I HAVE NOTHING BETTER TO DO WITH MY TIME EITHER, AND IF THIS GUY WANTED THIS TO KEEP ABSOLUTELY SECRET HE WOULDN'T HAVE HID THIS SECRET SO SHALLOWLY. IT ONLY TOOK A FEW MINUTES OF DIGGING FOR IT.

SO, AS THE NAME OF THIS PROJECT IS 'ECLIPSE,' GUESS WHAT WE'RE GOING TO DO.


THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(U) MEANS THE EXACT IDENTITY OF THIS WEAPON IS NOT YET DETERMINED.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY AND MUST BE CREATED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)

SET ONE, THAT OF THE CHU: PIKACHU MERCHANDISE (AO), ARCUM AEREUM (O), THE GOLDEN CROWN (M), UNOBTANIUM CANNON (O).
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE, SHARD OF UNITY (A/M), THE UNDYING LIGHT.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (A), EYE OF NOTHING, CIPHER'S CALL.
SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (P), EX MACHINA.
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A).

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.

I need a way off of this planet YESTERDAY. Fortunately, with this Alchemiter thingy, I can do that and more. Most of these are technically knockoffs of powerful items, especially when it comes to imbuing things with elemental powers. BUT, as long as I don't use imbuement too much, this ship is basically guarenteed to be top of its class-and I'll need it to get out and get going. So many monsters in the Void right now, but they're much better than if I stick around...

GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (IN PROGRESS)

INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating.)
ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)
PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)

-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb. The Standard Deathwing's explosive power is measured in units of Tsar Bomba. A Madness of Deathwing is one of the best in its class, measuring in approximately 8D1 TBs and one extra Angry TotalBiscuit. Yeah, don't ask. Also, TBs are apparently measured in hexadecimal. In any case, goodbye Ultracapitals!)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.

I'm looking for Arena challenges, more for the fun of it than anything in particular, though I am willing to put in pre-made bets for artifacts/treasure/other stuff like that. Contact if interested. The Arena for these duels will have a special mechanic: THE CHARGEUP, wherein every Alchemy has a charge-up time equivalent to their Alchemy level, divided by five, rounded up (so a Level 7 alchemy would have a 2-turn chargeup, and a Level 25 one would have a 5-turn chargeup); each turn all chargeups go up by one. You can use as many Alchemies as you see fit in a turn/move as long as they've got full charge. You can use any Alchemy at Level 5 or lower anytime during the match-it's anything 6 and up that is victim to cooldown mechanics. Spoils of War will ALSO fall victim to this, though their charge times are the same as usual and will be treated as considerably stronger. Alchemy transformations and passives are only usable when the Alchemy is fully charged; transformations last until the end of the round they are activated in, but using a transformation or passive counts as using them and expends the charge. Yes, this means abilities gained from Alchemies (coughcoughPionocoughcough) aren't always available and you have to REALLY think through what you get out of them. You can challenge Fredbear or the Not-Elf, though in either case, they'll be treated as having the other's alchemies for the fight out of mutual interest and reasoning and such, with very few exceptions (the Not-Elf eats her spoils, so the Not-Elf will have Arkons Core and the Crystalized Ki, while Fredbear will keep the Lord Michael's Tophat and the Medusa's Head). Really, their inventories are mostly for RP purposes.

You can also challenge Tazz, aka the Water Horse. If you do so, you get to make the rules as long as they're even. He will also have most of the inventory of the other two as well as some of his own (you'll learn of alchemies he'll use in a given fight during the challenge), but, he's...Well, you had difficulties with Piono, right? Tazz is perhaps even worse as of right now, and I wouldn't let you fight him as a group either-it's explicitly a solo match. If you can beat him, you'll get some great L00T. No penalties for defeat (well, unless you want to), but only one challenge EACH. Or at least, only one challenge after a really long while.

One last deal: ANYONE who would like to make an Alchemiter Upgrade specifically to increase the number of alchemies its possible to make at one time to 4 or 5 (doesn't matter) will get +1s from me, for a grand total of 25. It would be a very steady stream instead of just getting it all out of the way, but it would be 25 assists, which is always juicy, and that's ignoring you can now make extra Alchemies. This would be ON-COMPLETION.

In case there's competition, It'll be whoever gets to there first.

OK so you're all ignoring me.

Great...

...Ohmygosh, kitties! Wait, no, killer cats. Driving war vehicles. Awww, can't let you cute little things live!

So, who are any of you other guys, anyways?

Hrm, the Creator or the Destroyer...You know, my elemental proficiencies are better with Fire and Obliteration and such, so I THINK I should rend the Creator first. Yeah, the White'n'Blue's going down!

I, uh...Hrm, where to start...

MY BRIEF PHYSICAL HIATUS FROM THIS AREA OF EXISTENCE HAS CEASED.

IN OTHER WORDS.

I HAVE RETURNED.

JOY TO THE gorillaERS WHO MISSED ME.

Certainly not me.

IN ANY CASE, LORD MICHAEL'S HAT, THE CREATORS FACE. AS IN I LITERALLY SHOVE THE HAT INTO THE CAT'S FACE. THAT MAKES HER THE CAT IN THE HAT. DOCTOR SEUSS PROMPTLY ARRIVES, CURIOUS ABOUT THIS NEW CAT IN THE HAT, AND BROUGHT HIS OLD CAT IN THE HAT WITH HIM. AS IT TURNS OUT, IT'S MOSTLY A COINCIDENTAL SCAM, SO DOCTOR SEUSS'ES CAT IN THE HAT PROCEEDS TO GET INTO A VICOUS CATFIGHT WITH THE CREATOR.

THE CREATOR DOES NOT WIN. LORD MICHAEL FORSAKES THE LAZY WHO CANNOT GET INTO THE GROOVE OF LIFE PROPERLY AND MOVE THAT THING, AND CATS ARE LAZY SO THEY'RE NOT WORTHY OF THE PROTECTIVE POWERS.

I then force a load of shadowy tentacles to start consuming the Creator, because light and dark don't mix and it looks like it has, err, a lack of resistances to dark, to put it one way.

I PROCEED TO GET OFF OF THE MACHINE SINKING INTO AN ETERNALLY DARK PIT AND SEND THE CREATOR FLYING INTO SAID PIT WITH A BLAST FROM NAVITAS NOX, MODIFYING KNOCKBACK TO GET ME OUT OF THE WAY.

YOU, NOT-ELF, BE PERFECTLY HONEST WERE YOU TRYING TO KILL ME THERE?

No.

I HAVE A FEELING YOU ARE NOT-

Do you want me to start?

NO, NOW KEEP OFF OF POTENTIAL FRIENDLY FIRE DISASTERS LIKE THAT.
 
Don't have time to do another full post this round (the alchemy bid takes a REALLY long time) but I'll just say this;
Guys, protect The Creator and The Destroyer. Seriously, that's a 125 Hostile dual boss with a gimmick that, as it turns out, is good against the gimmick of the particular area we're in right now. We want to try and keep those two alive at least until the end of the Crypt if possible since they won't attack players unless otherwise provoked.
Yes tazz, I'm looking at you.
 
>1 / 2

>Charges

25 / 50: Revengeance
15 / 20: h0i!
3 / 23: Mistform && Deum Lucem = Lightshard (Level 22)
+3 to Piono

>Action
GA: ...wasn't the Necrodancer (and some slimes, zombies and skeletons) summoned before?
GA: Hm.

I then pull out Mistform, switch to Gladius Mode, and begin rapidly slashing the Minotaur! I then switch Mistform to Axe Mode, and bring it down hard upon the Minotaur whilst the mist blazes, leaving a huge burn and gash! As the Minotaur staggers back from that attack, I then instant-summon a Banshee, which screams at the Minotaur, de-syncing it from the music of the Crypt! The Banshee de-summons.
 
Sorry to say it, but I won't be able to post tonight either, there is a possibility of tomorrow though. sorry for the weird schedule, my work hours changed and i'm still adapting.
Sidenote: would anybody like to take over the arena? or make a new one? Either way, it would allow people to do stuff when i'm not here, and should the new owner wish to fight, I can pop in and GM it briefly.
 
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