<SicclePlayz> Hey, know where to get any food around here? I realized my corn dogs are almost all gone, and need some food. Speaking of which, corn dogs sound good right about now.
cb18212 abuses the rules and not-summons a plant-gremlin-hybrid.
hp: 10
attack: 3 - 4
when doused in liquid it multiplies and spawns 1-3 other gremlin-hybrids
this is achieved by overwriting the code of the Repaired Autocannon Turret and replacing it with the gremlin's code thus not summoning a new monster, but merely repurposing or converting an old one.
edit: this post is /null because I didn't ask the turret owner and think it's a a bad idea in hindsight.
cb18212 abuses the rules and not-summons a plant-gremlin-hybrid.
hp: 10
attack: 3 - 4
when doused in liquid it multiplies and spawns 1-3 other gremlin-hybrids
this is achieved by overwriting the code of the Repaired Autocannon Turret and replacing it with the gremlin's code thus not summoning a new monster, but merely repurposing or converting an old one.
1. You don't defy the Acolyte.
2. Did you check if the Autocannon Turret's owner is okay with this?
3. Did you charge this entity by hitting the Acolyte?
4. Did you start the charge before the Acolyte stopped new charge creations?
I know that the third-person challenge is over but screw it, I like the style.
-- Tarhalindur: Oh, for the love of the Four Kings. This is that barrier switch guy from Chrono Trigger again. Makadon: Who are the Four Kings? Tarhalindur: Never mind. Got any musical instruments in storage? Makadon: I'll ask the base Quartermaster. *leaves, comes back* Makadon: We have some. Tarhalindur: Alright, fire it up.
-- Action (Makadon):
Makadon teleports a piano above the Acolyte.
-- Tarhalindur: Really? That's what you came up with? Makadon: Hey, it's a classic! Tarhalindur: Argh. Can you come up with something a little more creative next-- [COMMUNICATION SYSTEM COMPROMISED]
Tarhalindur: Comms silence, we're being listened on. I'll go figure out what it is.
As the piano descends towards the Acolyte, my organ begins to move while I play.
Xor twirls his conductor's baton, causing the worm to start moving again, very suddenly and very quickly.
The worm performs a series of dives and loops as my organ flies right into the Acolyte.
The worm opens its mouth once more, and Star descends from the sky in the shape of a melodica, and crashes into the mess that used to be my organ.
As I gather forth my powers within the code and place my hands forward. A small ball of pulsing purple and black darkness gathers at my fingertips. I scream a battle-cry and send the ball of darkness forward.
Seconds before the ball hits the Acolyte it explodes and encloses him in a whirling storm of fury.
In the storm of pure evil a portal appears leading directly to the uncensored dark web, the sheer evil and vileness of the monsters and evils that come through decimates the Acolyte irrecoverably physically and mentally tearing him to shreds(or just really really badly)
"Awww maaannn, its gonna take me hours to get this darkness off my hands(and chat/dialogue)."
Artheus is back, knowing more about this Musical damage eh?, Let's bring out the heavy stuff then Using some necromancer magic. . . He casted two skeleton to life!!, But wait, ONE HAS A TROMBONE AND THE OTHER A TRUMPET!!!!!
Together, they reproduce Mogolovonio at full volume, making the Acolyte infect from cancer, AIDS and deafness
Bold doesn't count as a different font. The challenge is still in effect! While the worm moves around, it takes a turn that causes the Acolyte to crash into a wall of violins because of the challenge!
Xor slows the worm down, then gets out a conductor's stand.
Tap tap tap tap.
I begin playing a song on an organ.
The worm slowly opens its mouth, revealing a strange, glowing figure descending from the sky.
It's Star, having arrived for a little "celestial intervention."
Star condenses the music into a ball of energy, which they fire at the Acolyte.
<SicclePlayz> Hey, know where to get any food around here? I realized my corn dogs are almost all gone, and need some food. Speaking of which, corn dogs sound good right about now.
One of the players steps forward, apparently eager to cool down the situation.
<water_proof2112> Corn dogs? We might be able to make some around here- we don't know a good recipe, though. I'll let you take a look at a chest full of food I organized a while ago and see if you could do something with it.
I know that the third-person challenge is over but screw it, I like the style.
-- Tarhalindur: Oh, for the love of the Four Kings. This is that barrier switch guy from Chrono Trigger again. Makadon: Who are the Four Kings? Tarhalindur: Never mind. Got any musical instruments in storage? Makadon: I'll ask the base Quartermaster. *leaves, comes back* Makadon: We have some. Tarhalindur: Alright, fire it up.
-- Action (Makadon):
Makadon teleports a piano above the Acolyte.
-- Tarhalindur: Really? That's what you came up with? Makadon: Hey, it's a classic! Tarhalindur: Argh. Can you come up with something a little more creative next-- [COMMUNICATION SYSTEM COMPROMISED]
Tarhalindur: Comms silence, we're being listened on. I'll go figure out what it is.
As the piano descends towards the Acolyte, my organ begins to move while I play.
Xor twirls his conductor's baton, causing the worm to start moving again, very suddenly and very quickly.
The worm performs a series of dives and loops as my organ flies right into the Acolyte.
The worm opens its mouth once more, and Star descends from the sky in the shape of a melodica, and crashes into the mess that used to be my organ.
As I gather forth my powers within the code and place my hands forward. A small ball of pulsing purple and black darkness gathers at my fingertips. I scream a battle-cry and send the ball of darkness forward.
Seconds before the ball hits the Acolyte it explodes and encloses him in a whirling storm of fury.
In the storm of pure evil a portal appears leading directly to the uncensored dark web, the sheer evil and vileness of the monsters and evils that come through decimates the Acolyte irrecoverably physically and mentally tearing him to shreds(or just really really badly)
"Awww maaannn, its gonna take me hours to get this darkness off my hands(and chat/dialogue)."
Artheus is back, knowing more about this Musical damage eh?, Let's bring out the heavy stuff then Using some necromancer magic. . . He casted two skeleton to life!!, But wait, ONE HAS A TROMBONE AND THE OTHER A TRUMPET!!!!!
Together, they reproduce Mogolovonio at full volume, making the Acolyte infect from cancer, AIDS and deafness
The Acolyte counters it by playing the original version of Megalovania! No, not the one from Homestuck, but the one from the Halloween Hack prior!
========[End-of-Turn Events]========
Ninjatwist_ is still locked in the casket, and in the bubble at the same time!
The Acolyte destroys the Organ in a flash of rage. His eyes flash with a purple smoke... His shields then create a new weakness for you to assault! Musical instruments will harm him no more!
New challenge! The Acolyte can only be hurt by a specific kind of damage!
Current Vulnerability: Furniture damage!
========[JOE's Sidequest Events]========
Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.
========[sunnyau's Sidequest Events]========
With the knowledge of the animation magic and the gemstone controlling it at your disposal, you should proceed forwards with caution.
water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...
====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!
ender 2 Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
plague126 Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
tzaoray Minigun (Base Damage: User)
Sky High/Xor Vial of Mook Blood (???) Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action) Rubber Chicken (???)
CURSES:
Charge Stasis (Players cannot charge charges naturally, only by hitting the Acolyte- however, charges may now be stored indefinitely on their slot)
Embargo (Items cannot be used or charged, and new items cannot be created)
Supply Line Stasis (New entities cannot be created)
Itinerary Objectives: Deal as much damage to the Acolyte as you can! The Acolyte will not be easy to beat, and sometimes has specific challenges!
Entities:
Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction.Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.
Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.
Gloople Nest [AA] HP: 100/100. Glooples: 0. Spawn Rate: 1 Gloople per round. Stasis (Cannot act or be attacked, out of combat- for now)
Speed Value: 1
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.
Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Solar Cooker [PA] HP: 8/8. Houses 6 recently-poisoned eggs and 6 fresh eggs!
The Acolyte [AC] HP: 51/100. Kills: 28. Challenge Modes: Only vulnerable to a certain kind of damage. Current vulnerability: Furniture!
====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.
Current Zone: The Turquoise Pathway II. Next To: The Turquoise Pathway, The Turquoise Pathway III.
sunnyau [AA] HP: 24/24.
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, or Crafting Ingredient) Pink Petal (Vibrantly colored petals,Crafting ingredient) Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns) Bladereed Plants x3 (Sharp, elongated blades of grass, Crafting Ingredient)
Items of Interest: Runerock Pile (Strange pile of rocks, with an odd aura emanating from them) Runerock Gemstone (In center of Runerock Pile, seems to control animating magic)
(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)
====[Sockmonkey367's Sidequest: The Settlement]==== A lonesome settlement on the border between a plains and a forest, home to some players. You seem to have perturbed them with your peeking.
CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
Sockmonkey367 [AA] HP: 24/24.
Chief_Flintlock [N-P] HP: 20/20. Holding Iron Sword (+3 Attack damage), has Iron Chestplate (+20% damage resist)
water_proof2112 [N-P] HP: 20/20.
IceGirl87 [N-P] HP: 20/20. Holding Stone Sword (+2 Attack damage).
GoatLord999 [N-P] HP: 20/20. Diplomacy: Neutral. Everything's calm so far.
Realizing the Acolyte has left himself vulnerable, I summon a portal to IKEA under his feet. It will bring him to the centre of the store, where the furniture will laugh and jeer at him due to the fact that he can't find the way out.
Nicol Bolas:24/25
"Hmm... Interesting. Who needs animating magics working around here? The gem in the middle should be some sort of spellcasting focus." I then proceed forward slowly.
Realizing the Acolyte has left himself vulnerable, I summon a portal to IKEA under his feet. It will bring him to the centre of the store, where the furniture will laugh and jeer at him due to the fact that he can't find the way out.
Nicol Bolas:24/25
"Hmm... Interesting. Who needs animating magics working around here? The gem in the middle should be some sort of spellcasting focus." I then proceed forward slowly.
The Acolyte takes the sofa and uses some dark magic- infused strength to flip you into the air!
THE ACOLYTE: I've felt better. Still feel like I could wipe the floor with you.
========[End-of-Turn Events]========
Ninjatwist_ is still locked in the casket, and in the bubble at the same time!
The Acolyte's shields come up with a new vulnerability! He can now only be defeated with hat-based attacks, or really being struck with some sort of head covering. The more you specify the headgear, the higher the chance for it to do damage!
New challenge! The Acolyte can only be hurt by a specific kind of damage!
Current Vulnerability: Headgear damage!
========[JOE's Sidequest Events]========
Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.
========[sunnyau's Sidequest Events]========
You move into a more open area of the Turquoise Road, and you notice an unnaturally big and bright tiger beetle skittering across the road. It doesn't notice you despite its huge compound eyes, and you can always choose to hide from it off the side of the road, but defeating it could earn you some sick loot. Do you engage or escape?
If you try to enter combat, I'll try to get you a healing option or something so that fights aren't super risky.
water_proof2112 lets you enter their house and you take a peek in their food chest. Nobody here knows how to make a corn dog- if you're willing to experiment, you could cook one up yourself. There's even a good pot here...
====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!
ender 2 Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
plague126 Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
tzaoray Minigun (Base Damage: User)
Sky High/Xor Vial of Mook Blood (???) Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action) Rubber Chicken (???)
CURSES:
Charge Stasis (Players cannot charge charges naturally, only by hitting the Acolyte- however, charges may now be stored indefinitely on their slot)
Embargo (Items cannot be used or charged, and new items cannot be created)
Supply Line Stasis (New entities cannot be created)
Itinerary Objectives: Deal as much damage to the Acolyte as you can! The Acolyte will not be easy to beat, and sometimes has specific challenges!
Entities:
Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction.Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.
Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.
Gloople Nest [AA] HP: 100/100. Glooples: 0. Spawn Rate: 1 Gloople per round. Stasis (Cannot act or be attacked, out of combat- for now)
Speed Value: 1
Summons 1 Gloople from an array of stored Gloople types (below). Spawn rate increases until producing an elite monster at 18 Glooples per round.
Basic Gloople: 4 HP, 0 Base Damage, 1 Speed Value. Applies Paralyzed (40% miss chance, must reroll dodges, Speed Value lowered to 1) to the target for the round. Cannot be OHKOd- will survive with at least 1 HP if an attack would kill it from full health.
Solar Cooker [PA] HP: 8/8. Houses 6 recently-poisoned eggs and 6 fresh eggs!
The Acolyte [AC] HP: 51/100. Kills: 28. Challenge Modes: Only vulnerable to a certain kind of damage. Current vulnerability: Headgear!
====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.
Current Zone: The Turquoise Pathway III. Next To: The Turquoise Pathway II, The Turquoise Circle.
sunnyau [AA] HP: 24/24.
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, or Crafting Ingredient) Pink Petal (Vibrantly colored petals,Crafting ingredient) Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns) Bladereed Plants x3 (Sharp, elongated blades of grass, Crafting Ingredient)
Giant Tiger Beetle [H] HP: 40/40. Jawlock: II.
Base Damage: 4
Speed Value: 4
30% resistant to melee attacks. Jawlock: Deal +50% Base damage every time you land a hit on the same target. Stacks up to twice.
(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)
====[Sockmonkey367's Sidequest: The Settlement]==== A lonesome settlement on the border between a plains and a forest, home to some players. You seem to have perturbed them with your peeking.
CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
Sockmonkey367 [AA] HP: 24/24.
Chief_Flintlock [N-P] HP: 20/20. Holding Iron Sword (+3 Attack damage), has Iron Chestplate (+20% damage resist)
water_proof2112 [N-P] HP: 20/20.
IceGirl87 [N-P] HP: 20/20. Holding Stone Sword (+2 Attack damage).
GoatLord999 [N-P] HP: 20/20. Diplomacy: Neutral. Everything's calm so far.
Artheus, seeing as most people are attacking, takes a Viking Helmet, ensharpens the horns and puts it on top of a pole.
Then he uses the . . . Polehat? To strike the Acolyte, preferably in the legs, so it will be crippled and weaker to consequent attacks.
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