Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
Sorry if I haven't said this before, but I hope everyone who celebrated had a great Halloween!

I spray the Acolyte with Anti Acolyte Spray.

The spray is merely a psychological safety net! The Acolyte easily brushes off the harmless spray, which is actually some water.

ACTION​
Complaints! Nevermore!
I start a poll among my allies of whether I should do the attack. If more people vote YES than NO, the attack goes through!
Now for my actual ATTACK.
I give the Acolyte with water infused with a single drop of Polonium. For reference, this is far, far, far more than the lethal amount.
He does not know it is poisoned, I installed a matrix array in it so the polonium can't be detected, and if he doesn't drink it for whatever reason, I inject it at the end of the turn while he's busy attacking.

The matrix array that nullifies the polonium's massive, extremely detectable radiation signature also annuls its radioactive and toxic potential! The Acolyte drinks it completely unscathed.

I vote YES to Tarhalindur's attack
As I took damage last turn, I use my blood to mix up a hell broth that boils and bubbles, adding an eye of a newt, toe of a frog, wool of bat and tongue of dog; Adders fork and blind worms sting, lizards leg and howlets wing; FOR A CHARM OF POWERFUL TROUBLE!
I throw the burning, bubbling potion all over the Acolyte.
Nicol Bolas:24/25

The Acolyte defeats your boiling broth with a soothing syrup made with caramelized plant parts! Stem of wort and fruit of tree..

I poke the Acolyte lightly on the chest.
That's it
That's all that happens.
Nicol Bolas:24/25

Your light poke manages to trigger Commotio Cordis in the Acolyte! He manages to restore his heartbeat, but not before suffering 1 damage.

I throw a bucket full of spider's bug's and worm's at the Acolyte

I assumed this was posted on Halloween, so if it was I would've given this an automatic hit.

The Acolyte easily block the AND (which belongs to the bug, which belongs to the spider) and the AT (which belongs to the worm) with a BUT and FROM of his own!

Sorry, just finished a computer project. Returning~

I try to carefully inspect the petal and take it and anything under it for the journey.

It's alright, life happens.

You grab the Pink Petal and add it to the inventory!

You happen to find a Three Point Star under the plant! You keep it along the journey for safekeeping.

I vote YES again and then I start training exactly 159 white alpacas with glasses to tap dance.

Alright, the alpacas are tap-dancing... I'm waiting...

========[End-of-Turn Events]========

Ninjatwist_ is still locked into the casket.

The Acolyte clenches his fist tightly upon taking damage! It seems like he's fed up with your attacks and raises a particular

CONTEST MODE! Every offensive movement using the first letter of the English lexicon will be blocked undoubtedly. Other monikers for our current opponent will be permitted, being required.

========[JOE's Sidequest Events]========


Provided GoldHero returns, you can travel over to the Desert Ruins! Don't think about crafting additional stuff, though.

Also, the Mine Turtle has jammed.

========[sunnyau's Sidequest Events]========

Nothing much is happening. The air is clear and pink petals of cherry blossoms flow in the wind... despite the lack of a single cherry blossom tree within sight.

Maybe you could explore? You have two paths to choose from, and you can always go back later.

====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!

Player Characters:

ender 2 [AA] HP: 18/24.
Pricey12345 [AA] HP: 24/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
tzaoray [AA] HP: 24/24.
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)

tzaoray
Minigun (Base Damage: User)

Sky High/Xor
Vial of Mook Blood (???)
Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)

CURSES:
Charge Stasis (Players cannot charge charges naturally, only by hitting the Acolyte- however, charges may now be stored indefinitely on their slot)
Embargo (Items cannot be used or charged, and new items cannot be created)
Supply Line Stasis (New entities cannot be created)


Itinerary Objectives:
Kill the Mooks to finish the Episode! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mooks and heavy weapons emplacements!

Entities:

Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII. Inactive!
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.

Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.

Acolyte Damage:
Sky High: 1

The Acolyte [AC] HP: 58/100. Kills: 28. Challenge Modes: Do not use the English letter "A"!

====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.

Current Zone: The Clearing.
Next To: The Reed Pond, The Turquoise Pathway.

sunnyau [AA] HP: 24/24.

sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, or Crafting Ingredient)
Pink Petal (Crafting ingredient)
Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns)

Items of Interest:
Large Flower (A large pink flower, oddly low to the ground, looted)

====[JOE's Sidequest: The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Next To: The Pond, The Tar Pit, The Hill Borders, the Desert Ruins.

JOEbob [N] HP: 24/24. Shield: 10/10. Overload: 2/20.
GoldHero101 [N] HP: 24/24. Overload: 4/20.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it
Crabshell Armor (27/30 HP) (30% damage reduction)
Small Backpack (Gives the user 3 more inventory slots)
Cooked Beast Meat (Cooked food item) (x1)
Cooked Crab Meat (Cooked food item) (x2)
Stuffed Eggplant (x2) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Coal (x4) (Crafting ingredient/Fuel for 8 turns)
Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
Iron Leggings (20% damage reduction)
Coiled Iron Sword (Blade, Base Damage: +3, 20% Bleed chance when used)
Fragile Strength (Lost upon death, use when attacking to deal 25% more damage)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Dragon Fang (Blade, Base Damage: +1)
Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
Shield of Lords (HP: 20/20) (Shield, regenerates 4 HP per turn, Blocks overkill damage, may be recharged with an action instead of being destroyed upon reaching 0 HP)

APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.

CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 0)
Nest: Lays double eggs when out of combat.

Patcher-Upper-Iffier [N] HP: 30/30. Base Heal: 5. Speed Value: 4. Healer.

Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification.
Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items.
Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input: Egg (Food ingredient, can be cooked... or thrown)
Fuel:
Product:

Furnace 2:
Input:
Fuel:
Product: Iron Ingot (x4) (Crafting ingredient)

Smeltery:
Processes two Ore items per turn at no extra fuel cost.
Input:
Fuel: Tar (Fuel Power: 4/4) (x2) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x9) (Crafting ingredient)
Sand (x20) (Crafting/building ingredient)
Clay (x8) (Crafting/building ingredient)
Wood Log (x15) (Crafting/building ingredient/Fuel for 2 turns)
Charcoal (x2) (Crafting ingredient/Fuel for 8 turns)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x35) (Crafting/building ingredient)
Gravel (x39) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Egg (x8) (Food ingredient, can be cooked... or thrown)
Tar (x8) (Crafting ingredient/Fuel for 4 turns)
Raw Beast Meat (x4) (Raw food ingredient, can be cooked)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Ankylosaur Bone (x3) (Unknown purpose)
Ankylosaur Femur (Club, Base Damage: +1)
Heavy Stone Sword (Blade, Base Damage: +2, user cannot dodge while in use)
Flint-Tipped Warhammer (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Leopard Fang Chisel (Blade, Base Damage: User)

Eggplants [N]: Growing Stage 3/5. (x7)
Garlic Plants [N]: Growing Stage 3/5. (x8)

Mining Turtle [N] Fuel: 7. Will mine up a certain amount of items per turn.

Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it? Uncovered: Lower leg!

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Dirt Block (x1) (Can be dug up)

The rest of the objects are unknown. Scan the area to find more![/SPOILER]
 
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I'M BAAAAACK, for like 5 seconds because I throw the gauntlet at the acolyte and teleport behind him just to punch him in his back just as the gauntlet hits, and then I pick the gauntlet back up
 
OFFENSE​
I invent S-rin, the potent mix directly better in respect to the one it copies. It consists of the following components:
Its predecessor: The offensive component. I'm not going to link to its effect--it is pretty squicky.
Flourine: This element melts through most protective equipment, permitting S-rin to ignore it.
Ph 0 liquid: Complements the Flourine.
Sclerosis System: Shuts down the nerves of the enemy, permitting me to offend once more if S-rin somehow doesn't do its intended effect. Possibility of repetition. Never fooled or shut down.
Blue Dust: Permits S-rin to teleport to the opposition if they try to dodge or go to zones where S-rin is not.

I then utilize the S-rin on the current enemy. If Sclerosis System triggers, then I use S-rin once more.
 
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I shower the alpacas with all the hatred that you missed one of my posts contained in me. This turns them huge, and they tap dance all over the Acolyte.
 
I slowly stride in the direction of our foe, the enormous, powerful being of our world, beginning to slowly lift my limb in the direction of his nose, bopping him on the skull with the power of not using one firstglyph in this entire sentence
Nicol Bol*s:24/25
 
I teach the Acolyte the ABC,s all the way up to D.
Why???
Cause D is for Death.
And with that in mind i slash the Acolyte with an scythe that i just so happened to borrow from the Grim Reaper.
 
Keep posting folks! I'll be updating tomorrow.

The post count has been disappointingly short. Is it because of the week? I don't know. Either way, you should use this next opportunity to post!

Make your second post or refine a current one if you haven't already!

Alternate names for "The Acolyte" will count.
 
As the alpacas continue to tap dance, I drain all the hatred from them and put it back into me, giving me more power.

"And so it begins..."

I attack the Acolyte with my fist, but it becomes a much bigger one before impact. If he counters, I attack with his counter. I keep on doing this until, hopefully, I hit him. Otherwise, I just keep this going for as long as I can.

(ex: I attack
Acolyte counters w/shield
I ram him with big shield
he makes a shield of lightning
etc)
 
I start off by filling the room with fog and eclipsing the sun for a bit while I attack.

I charge towards him from the front, only to strike him with a yield sign from the back.

I then dive from the sky towards him, only to strike him with my Land Shark from below.

Then, me and the four copies of myself all attack with a stop sign, a yield sign, a Land Shark, a Frost Mammoth, and a massive dark femur, all at once.

Then, the four copies of me merge with me, and I attack with all five of those and a one-way sign while lightning comes out of the fog.

Afterwards, I snap my fingers and the eclipse and fog are gone.

Then, I vote YES.

This is the post I missed last time, so I'm going to exempt it from the curse.

The Acolyte throws two traffic lights in the direction of you and the yield sign, causing your subsequent combo to fail!

I'M BAAAAACK, for like 5 seconds because I throw the gauntlet at the acolyte and teleport behind him just to punch him in his back just as the gauntlet hits, and then I pick the gauntlet back up

The Acolyte detects the a in "gauntlet" and promptly blocks your attack.

OFFENSE​
I invent S-rin, the potent mix directly better in respect to the one it copies. It consists of the following components:
Its predecessor: The offensive component. I'm not going to link to its effect--it is pretty squicky.
Flourine: This element melts through most protective equipment, permitting S-rin to ignore it.
Ph 0 liquid: Complements the Flourine.
Sclerosis System: Shuts down the nerves of the enemy, permitting me to offend once more if S-rin somehow doesn't do its intended effect. Possibility of repetition. Never fooled or shut down.
Blue Dust: Permits S-rin to teleport to the opposition if they try to dodge or go to zones where S-rin is not.

I then utilize the S-rin on the current enemy. If Sclerosis System triggers, then I use S-rin once more.

Nice, cleverly done!

The Acolyte can't handle the S-rin's horrific effect- whatever it is, and can't evade it! 1 damage dealt! (Which I actually recorded this time...)

I shower the alpacas with all the hatred that you missed one of my posts contained in me. This turns them huge, and they tap dance all over the Acolyte.

Yup, I missed that one and I made it up here.

However, the Acolyte detects the a in "alpacas" and easily dodges your attack!

I slowly stride in the direction of our foe, the enormous, powerful being of our world, beginning to slowly lift my limb in the direction of his nose, bopping him on the skull with the power of not using one firstglyph in this entire sentence
Nicol Bol*s:24/25

The Acolyte grabs your arm or leg and flings it away from his face!

I teach the Acolyte the ABC,s all the way up to D.
Why???
Cause D is for Death.
And with that in mind i slash the Acolyte with an scythe that i just so happened to borrow from the Grim Reaper.

The Acolyte notices the a in "Acolyte" and parries your scythe blow!

I smack the edgy wannabe God in the face with my lightsaber
Nicol Bol*s:24/25

The Acolyte observes the a in "smack" and disintegrates your lightsaber, which also has an A in it!

As the alpacas continue to tap dance, I drain all the hatred from them and put it back into me, giving me more power.

"And so it begins..."

I attack the Acolyte with my fist, but it becomes a much bigger one before impact. If he counters, I attack with his counter. I keep on doing this until, hopefully, I hit him. Otherwise, I just keep this going for as long as I can.

(ex: I attack
Acolyte counters w/shield
I ram him with big shield
he makes a shield of lightning
etc)

The Acolyte identifies the a in "attack" and catches your fist in his hand!

========[End-of-Turn Events]========

Ninjatwist_ struggles to break free of the casket...

The Acolyte clambers back to his feet and firms his stance! The next assault will not be as easy!

Keep the Challenge in mind for when you attack!

========[JOE's Sidequest Events]========


Provided GoldHero returns, you can travel over to the Desert Ruins! Don't think about crafting additional stuff, though.

Also, the Mine Turtle has jammed.

========[sunnyau's Sidequest Events]========

Nothing much is happening. The air is clear and pink petals of cherry blossoms flow in the wind... despite the lack of a single cherry blossom tree within sight.

Maybe you could explore? You have two paths to choose from, and you can always go back later.

====[The Battlefield]====
A somewhat hilly desert, with dunes stretching into the distance. Dead vegetation is strewn around the area.
It's just you and the Acolyte here. Use this as an opportunity to get in some damage!

Player Characters:

ender 2 [AA] HP: 18/24.
Pricey12345 [AA] HP: 24/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
tzaoray [AA] HP: 24/24.
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)

tzaoray
Minigun (Base Damage: User)

Sky High/Xor
Vial of Mook Blood (???)
Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)

CURSES:
Charge Stasis (Players cannot charge charges naturally, only by hitting the Acolyte- however, charges may now be stored indefinitely on their slot)
Embargo (Items cannot be used or charged, and new items cannot be created)
Supply Line Stasis (New entities cannot be created)


Itinerary Objectives:
Kill the Mooks to finish the Episode! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mooks and heavy weapons emplacements!

Entities:

Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII. Inactive!
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.

Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.

Acolyte Damage:
Sky High: 1

The Acolyte [AC] HP: 57/100. Kills: 28. Challenge Modes: Do not use the English letter "A"!

====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.

Current Zone: The Clearing.
Next To: The Reed Pond, The Turquoise Pathway.

sunnyau [AA] HP: 24/24.

sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, or Crafting Ingredient)
Pink Petal (Crafting ingredient)
Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns)

Items of Interest:
Large Flower (A large pink flower, oddly low to the ground, looted)

====[JOE's Sidequest: The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Next To: The Pond, The Tar Pit, The Hill Borders, the Desert Ruins.

JOEbob [N] HP: 24/24. Shield: 10/10. Overload: 2/20.
GoldHero101 [N] HP: 24/24. Overload: 4/20.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it
Crabshell Armor (27/30 HP) (30% damage reduction)
Small Backpack (Gives the user 3 more inventory slots)
Cooked Beast Meat (Cooked food item) (x1)
Cooked Crab Meat (Cooked food item) (x2)
Stuffed Eggplant (x2) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Coal (x4) (Crafting ingredient/Fuel for 8 turns)
Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
Iron Leggings (20% damage reduction)
Coiled Iron Sword (Blade, Base Damage: +3, 20% Bleed chance when used)
Fragile Strength (Lost upon death, use when attacking to deal 25% more damage)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Dragon Fang (Blade, Base Damage: +1)
Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
Shield of Lords (HP: 20/20) (Shield, regenerates 4 HP per turn, Blocks overkill damage, may be recharged with an action instead of being destroyed upon reaching 0 HP)

APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.

CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 0)
Nest: Lays double eggs when out of combat.

Patcher-Upper-Iffier [N] HP: 30/30. Base Heal: 5. Speed Value: 4. Healer.

Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification.
Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items.
Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input: Egg (Food ingredient, can be cooked... or thrown)
Fuel:
Product:

Furnace 2:
Input:
Fuel:
Product: Iron Ingot (x4) (Crafting ingredient)

Smeltery:
Processes two Ore items per turn at no extra fuel cost.
Input:
Fuel: Tar (Fuel Power: 4/4) (x2) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x9) (Crafting ingredient)
Sand (x20) (Crafting/building ingredient)
Clay (x8) (Crafting/building ingredient)
Wood Log (x15) (Crafting/building ingredient/Fuel for 2 turns)
Charcoal (x2) (Crafting ingredient/Fuel for 8 turns)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x35) (Crafting/building ingredient)
Gravel (x39) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Egg (x8) (Food ingredient, can be cooked... or thrown)
Tar (x8) (Crafting ingredient/Fuel for 4 turns)
Raw Beast Meat (x4) (Raw food ingredient, can be cooked)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Ankylosaur Bone (x3) (Unknown purpose)
Ankylosaur Femur (Club, Base Damage: +1)
Heavy Stone Sword (Blade, Base Damage: +2, user cannot dodge while in use)
Flint-Tipped Warhammer (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Leopard Fang Chisel (Blade, Base Damage: User)

Eggplants [N]: Growing Stage 3/5. (x7)
Garlic Plants [N]: Growing Stage 3/5. (x8)

Mining Turtle [N] Fuel: 7. Will mine up a certain amount of items per turn.

Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it? Uncovered: Lower leg!

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Dirt Block (x1) (Can be dug up)

The rest of the objects are unknown. Scan the area to find more![/SPOILER]
 
"I didn't see that problem. I should've known. But it's not over, sir! (I'm still incredibly triggered though, I desire some refunding.)"

I mention to the guy in your profile picture the open spoiler next to the sidequest and the loss of HP that did not get recorded, despite someone mentioning it. I mention someone should fix those. I then proceed to drop millions of synonyms - thank goodness for synonyms - on top of the person I mentioned when my post opened - minus the things I spoke, of course - while he's focused on the open spoiler & unrecorded loss of HP.
 
"I think I see some loopholes. Let's see if this works..."
OFFENSE​
I αttack the opponent with this loophole.
(Before countering this post, look to see if this truly does use the English firstglyph.)
 
I'm holding off a day for you guys to post. Maybe this will be regular- who knows. Use this opportunity to make new attacks or perfect your old ones!
 
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