The staff generates a spiraling ball of pure energy, and the necrotic skull absorbs it. Using the energy, the skull creates a dagger, an arrow, and a kunai. All three and the skull are
enveloped in the ball of energy. I use the staff to channel spirits. I allow all of them into me. The power feels infinite... I channel the spirits into the staff, and absorb the ball of energy. I send this infinite, raw power behind the Acolyte, and it envelops him in a raging storm.
Using the power left in the staff, I expend all my energy to reform the skull. I take all the power I can from the raging storm, and smash the skull on the Acolyte. The resulting explosion is massive, but it proceeds to all go back into the staff, which disappears from this plane of existence, but the damage is already done. Wait, gotta finish this post later, a weird glowing thing just landed next to me.
oh, also, I'm on the ground, unconscious, from expending all my energy. again.
I cast Pot of Greed, allowing me to draw two cards from my deck. These two cards are an Island and Ancestral Recall. I play the Island, and use it to play Ancestral Recall, drawing me Dark Depths, Crop Rotation and Sol Ring. I pass the turn, and on my next turn I draw Elvish Spirit Guide. I play Dark Depths, cast Sol Ring with my Island, and remove Elvish Spirit Guide from my hand to cast Crop Rotation. This causes me to sacrifice the Swamp, and allowing me to place Thespian Stage onto the battlefield. I tap Sol Ring, and with the two mana I tap Thespian Stage to copy Dark Depths. The legend rule applies, and I sacrifice the original Dark Depths. The copy of Dark Depths has no ice counters on it, and thus it is sacrificed, creating Marit Lage, a 20/20 flying industructible black Avatar. I reveal that I had Immediate Action in the command zone, having named Marit Lage, and thus she has haste. I attack the Acolyte with Marit Lage, and as he has no blockers, he suffers 20 damage to the face. If he does have blockers, I play another Pot of Greed, allowing me to draw two cards from my deck, these being Simian Spirit Guide and Crash Through. I remove the guide from my hand and cast Crash Through, giving Marit Lage trample. I also draw a card, which is a Pact Of Negation, in case the Acolyte tries something funny (ie, I counter the next thing he tries to do.
TAKE THAT!
Nicol Bolas:24/25
Magic the Gathering.....
I call a Goreclaw, Terror of Qal Sisma to let ender2's card to have +1/+1 and trample, so even they have blockers the 21/21 stomp on them and run directly to the Acolyte before I leave for the magical forest.
Magic the Gathering.....
I call a Goreclaw, Terror of Qal Sisma to let ender2's card to have +1/+1 and trample, so even they have blockers the 21/21 stomp on them and run directly to the Acolyte before I leave for the magical forest.
Wow, I'm amazed at how quickly this got revived. You guys have some serious faith in me, and I'd really hate to let it go to waste.
I've gotta get up early tomorrow for something, though, and I had to do something tonight, so sadly I can't post. You bet I'll do some posting tomorrow, though!
Update's coming tomorrow. Be sure to get in any posts you missed or refine your current ones!
I reach over to your gameplay post, grab the "Battlefield]===", and use it as a sword. I then run up to the Acolyte with my text sword. The Acolyte prepares to dodge, of course, at which point I jump off of his head and attack his health bar.
The staff generates a spiraling ball of pure energy, and the necrotic skull absorbs it. Using the energy, the skull creates a dagger, an arrow, and a kunai. All three and the skull are
enveloped in the ball of energy. I use the staff to channel spirits. I allow all of them into me. The power feels infinite... I channel the spirits into the staff, and absorb the ball of energy. I send this infinite, raw power behind the Acolyte, and it envelops him in a raging storm.
Using the power left in the staff, I expend all my energy to reform the skull. I take all the power I can from the raging storm, and smash the skull on the Acolyte. The resulting explosion is massive, but it proceeds to all go back into the staff, which disappears from this plane of existence, but the damage is already done. Wait, gotta finish this post later, a weird glowing thing just landed next to me.
oh, also, I'm on the ground, unconscious, from expending all my energy. again.
The Acolyte backflips away from your energy, propelling himself into the air before throwing a darkness-wrapped femur at the skull. The two create a ying-yang effect, and all of their energy collapses disperses and irretrievably cancels out!
I cast Pot of Greed, allowing me to draw two cards from my deck. These two cards are an Island and Ancestral Recall. I play the Island, and use it to play Ancestral Recall, drawing me Dark Depths, Crop Rotation and Sol Ring. I pass the turn, and on my next turn I draw Elvish Spirit Guide. I play Dark Depths, cast Sol Ring with my Island, and remove Elvish Spirit Guide from my hand to cast Crop Rotation. This causes me to sacrifice the Swamp, and allowing me to place Thespian Stage onto the battlefield. I tap Sol Ring, and with the two mana I tap Thespian Stage to copy Dark Depths. The legend rule applies, and I sacrifice the original Dark Depths. The copy of Dark Depths has no ice counters on it, and thus it is sacrificed, creating Marit Lage, a 20/20 flying industructible black Avatar. I reveal that I had Immediate Action in the command zone, having named Marit Lage, and thus she has haste. I attack the Acolyte with Marit Lage, and as he has no blockers, he suffers 20 damage to the face. If he does have blockers, I play another Pot of Greed, allowing me to draw two cards from my deck, these being Simian Spirit Guide and Crash Through. I remove the guide from my hand and cast Crash Through, giving Marit Lage trample. I also draw a card, which is a Pact Of Negation, in case the Acolyte tries something funny (ie, I counter the next thing he tries to do.
TAKE THAT!
Nicol Bolas:24/25
On your first turn, the Acolyte puts together Exodia the Forbidden One from hidden compartments in his sleeves, his slacks, and one in his collar, instantly winning this match in his favor.
Magic the Gathering.....
I call a Goreclaw, Terror of Qal Sisma to let ender2's card to have +1/+1 and trample, so even they have blockers the 21/21 stomp on them and run directly to the Acolyte before I leave for the magical forest.
The bullet, which turns into Chuck Norris, immediately redirects towards the far-off Anti-Chuck Norris Turret, wherever it may be! I'm pretty assured that the thing is a universal constant.
Admittedly, same here. I used to participate in other DTG games that were on here (not to say there still aren't some, feel free to check them out if you want to), but my interest in and time for those have dried out.
========[End-of-Turn Events]========
Ninjatwist_ tries to act, charging and firing at the Acolyte, but the Acolyte materializes a straitjacket-like frame made of dark-colored metal, which absorbs the gunfire and locks Ninjatwist_ in tight! He'll be out of the battle for the time being.
The Acolyte awaits your next move, eager to test his (and your) skills.
Get cracking! Only truly creative attacks will work against the Acolyte!
Also, I just noticed that I missed the Dark Magic Meter has been accidentally omitted. As of now, I've decided to make this intentional, since it was mostly superfluous anyways. I might think about this, though. ========[Sidequest Events]========
Provided GoldHero returns, you can travel over to the Desert Ruins! Don't think about crafting additional stuff, though.
Also, the Mine Turtle has jammed.
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.
ender 2 Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls)(Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12) Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used) EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used) Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)
Emerald_Mann Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used) Shield Module §¶[Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU Riflescope (Sniper Rifle, Base Damage: User)
Mythic Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)
plague126 Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
bognog04 Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)
MrMirrorMan Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%) Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)
Tarhalindur Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source) Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
tzaoray Minigun (Base Damage: User)
Sky High/Xor Vial of Mook Blood (???) Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)
CURSES:
Charge Stasis (Players cannot charge charges naturally, only by hitting the Acolyte- however, charges may now be stored indefinitely on their slot)
Embargo (Items cannot be used or charged, and new items cannot be created)
Supply Line Stasis (New entities cannot be created)
Itinerary Objectives: Kill the Mooks to finish the Episode! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mooks and heavy weapons emplacements!
Entities:
Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction.Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII. Inactive!
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Weapons/Equipment: Shortsaber (Blade, Base Damage: +2) Beretta 93R Pistol (Pistol, Base Damage: User)
Abilities: Falcon Slash: Attack twice with the Shortsaber. Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot. Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Guardian Crystal [AA] HP: 46/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.
Repaired Autocannon Turret [AA] HP: 12/12. Can be used to attack with a Base Damage 8 Pistol.
====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and etherial energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.
Current Zone: The Clearing. Next To: The Reed Pond, The Turquoise Pathway.
sunnyau [AA] HP: 24/24. Overload: 0/20.
sunnyau Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges) Seashell (Crafting ingredient) Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2)) Staff of Time [Reverse Time:III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used) Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn) Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn)
Items of Interest: Large Flower (A large pink flower, oddly low to the ground)
====[JOE's Sidequest: The Savannah]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.
Current Area: The Savannah. Borders: The Hills.
Current Zone: The Encampment. Next To: The Pond, The Tar Pit, The Hill Borders, the Desert Ruins.
JOEbob Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it Crabshell Armor (27/30 HP) (30% damage reduction) Small Backpack (Gives the user 3 more inventory slots) Cooked Beast Meat (Cooked food item) (x1) Cooked Crab Meat (Cooked food item) (x2) Stuffed Eggplant (x2) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Coal (x4) (Crafting ingredient/Fuel for 8 turns) Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns) Iron Leggings (20% damage reduction) Coiled Iron Sword (Blade, Base Damage: +3, 20% Bleed chance when used) Fragile Strength (Lost upon death, use when attacking to deal 25% more damage)
GoldHero101 Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance)) Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance)) Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance)) Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance) Dragon Fang (Blade, Base Damage: +1) Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn) Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns) Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns) Shield of Lords (HP: 20/20) (Shield, regenerates 4 HP per turn, Blocks overkill damage, may be recharged with an action instead of being destroyed upon reaching 0 HP)
APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.
CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 0) Nest: Lays double eggs when out of combat.
Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification. Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items. Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input: Egg (Food ingredient, can be cooked... or thrown)
Fuel:
Product:
Furnace 2:
Input:
Fuel:
Product: Iron Ingot (x4) (Crafting ingredient)
Smeltery: Processes two Ore items per turn at no extra fuel cost.
Input:
Fuel: Tar(Fuel Power: 4/4) (x2) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x9) (Crafting ingredient)
Sand (x20) (Crafting/building ingredient) Clay (x8) (Crafting/building ingredient) Wood Log (x15) (Crafting/building ingredient/Fuel for 2 turns) Charcoal (x2) (Crafting ingredient/Fuel for 8 turns) Stone Pickaxe (Base Damage: +2) (x2) Stone Shovel (Base Damage: +2) Cobblestone (x35) (Crafting/building ingredient) Gravel (x39) (Crafting/building ingredient) Cooked Crab Meat (Cooked food item) Leopard Fang (Crafting ingredient) Crocodile Tooth (x5) (Crafting ingredient) Egg (x8) (Food ingredient, can be cooked... or thrown) Tar (x8) (Crafting ingredient/Fuel for 4 turns) Raw Beast Meat (x4) (Raw food ingredient, can be cooked) Flimsy Shovel (Base Damage: +1, 40% chance to break with each use) Ankylosaur Bone (x3) (Unknown purpose) Ankylosaur Femur (Club, Base Damage: +1) Heavy Stone Sword (Blade, Base Damage: +2, user cannot dodge while in use) Flint-Tipped Warhammer (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon) Leopard Fang Chisel (Blade, Base Damage: User)
I was waiting for someone to notice Pot of Greed wasn't in Magic, but insteaD I should have waited until someone noticed all those other cards weren't in Yugioh.
/nullpost
Reserves still reserved.
I withdraw a bow and shoot it at inhuman speeds at the Alchemist. If he dodges out of the way, he gets mauled by my pet Land Shark. If he doesn't, he still gets mauled by my pet Land Shark.
I strike the Acolyte with a bolt of lightning, hoping that the simplicity of the attack will distract him from further attacks this turn as he laughs at my pitiful attempts.
Nicol Bolas:24/25
I backflip off of ender 2 as he summons his lightning bolt and withdraw a red ruby. This ruby absorbs sound energy from the resulting thunder, and transforms into a barrier platform. I ride along on the barrier platform before using it as a lens to magnify sunlight into a laser beam that shoots into the lightning cloud, increasing its power significantly. I resume riding the barrier platform and enter the cloud, which, on the inside, is solid enough to walk on. I transform my barrier platform back into a ruby, place it on an anvil, and strike it with a hammer forged at the center of the Earth. It sends out deep red lightning in all directions, including that of the Acolyte, and splits the ruby into six even pieces. I take these pieces and give one to ender 2.
"I'm sure you'll find a use for it!"
The other four I throw on the ground like daggers, and they transform into constructs of me, which coordinate to attack the Acolyte. Then, all the energy stored in the cloud is released in a crimson streak of devastating lightning - right where the Acolyte is.
I take the piece of ruby that Sky High did not use. I then invoke an ancient mathematical formula which proves that the piece of ruby cannot exist. The ruby turns into a Paradox Wormhole, causing mathematics itself to falter. Non-euclidean geometry suddenly bursts into the equation (pun intended) as Geometry Aberrations form. The aberrations then form a Non-Euclidean Cage around the Acolyte, which is designed such that even if the Acolyte were to exit, he would end up right back in it. Next, I use the mathematics of change, Calculus, to extrapolate the negligible health losses into an actually significant health loss. Finally, I cross a little into science and bend space-time to redirect the Acolyte's next attack into somewhere unimportant. I then drink apple juice and smirk.
As much as I'd like to post tonight, I had some stuff to do and I need to head to bed early. I'll make a post tomorrow though, when I have the luxury of sleeping in somewhat.
No post today, sorry. Use this time to refine your next few posts, tell others the game's back, or make new posts?
I prove to the Acolyte that 2=1, confusing him sufficiently that I can stab him in the back of the neck.
a and b are rational integers that are equal
a=b
a^2-b^2=ab-b^2
(a-b)(a+b)=b(a-b)
(a+b)=b
a=b, so 2b=b
Divide through by b: 2=1
I spent too much time tonight doing other things. It's a problem for me, yeah, and I jynxed myself on being able to sleep in tonight- I probably won't get much sleep, but I don't want to hurt my sleep schedule even further.
Post will have to come out Friday night. Hopefully I can get myself together by then.
I take a rock, and throw it at the acolyte's back, while i'm in front of him. he is confused so he turns around to see thanos, who the acolyte kills. while thats going on, I sneak up and use and electro-saper, what a shocking discovery
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