@SomeUselessRandomDude: You should probably listen to the others. Completely ignoring the veterans, some of whom have been playing since the first game in the series, is REALLY stupid.
But yes, it's fine to join the AZ group because they're technically destined to win.
Destiny sort of flipped us the middle finger and backflipped off the cliff into the razor sharp rocks of oblivion though, so the AZ's victory is currently only assured by sheer force of momentum, and as far as I can tell, most of them are planning on switching to GS and roflstomping Richard as soon as Uzi's down.
That all having been said...
Some of us are through putting up with him already.
((super earth orb thingy)) AND zero point magic generator = Stoneheart 9/11
Vi Naturae AND energy condenser 6/8
Superosque AND energy condenser 7/8
28/20 for a space station
27/50 for an open deal?
+2 to revan, +1 to crusher's ultra-decorrupter charge (use it on that or no more +1s 4 u)
The OP King watches as one after another, 7 other Descendants contribute their power to the vortex sitting at the crest of the hill.
The OP King notes that even weakened and sharded as the King of All Elements is, they still make a good power conduit.
That's good.
This is using a lot of power.
The OP King gestures almost imperceptibly, and the vortex explodes outwards and upwards, the red energy swirling and flowing upwards in massive streams up into various points in the circle up in the sky, flashing and crackling with power. The circle pulses with bright light, once, twice, three times, and then the spaces in between the red are filled in with a deep, dark blackness, sweeping in from the outer edges inwards to the center, which then begins to swirl, tinged with a dark purple, and indenting inwards, upwards. A portal straight to the void, some deep place.
It takes a little while for people to figure out what's being summoned, as it falls piece by piece from the great portal, and those pieces are small enough to be easily overshadowed by the crackling of the lightning and flashing of the pillars of red light supporting it all, but piece by piece, a dark, menacing suit of armor floats down from the portal, landing softly on the ground, being assembled from the feet up. The portal diffuses all at once with a cacophonous crash as the helmet settles down on the body. If the OP King had a face, they would be smirking right now.
They walk across the grass to it... somehow becoming more solid with every step. The suit of armor takes a defensive stance, and as the OP King comes even closer, draws a sword out of what seems like thin air, slashing forwards with a massive blow. The OP King sidesteps it calmly, and the wave of energy rips through the air, tearing up the ground and flying outwards, continuing until it hits a mountain in the distance, which disintegrates. The OP King steps up to the armor, dodging several smaller blows before finally, having almost fully solidified, catching the blade.
The armor, despite having no face but the two baleful red pinpricks of light behind its visor, recoils in horror. A wicked smile cracks across the front of the OP King's head, illuminated in dark purple fire. The OP King plunges their hand into the depth of the suit of armor, and rips out a red, pulsing orb, the armor sinks down a little bit, and the OP King looks back annoyed. They tap the orb, which becomes wreathed in a dark orange flame, before shoving it back into the core of the armor, which slowly, mechanically, straightens up to attention.
The OP King nods to the others, stepping away and becoming less corporeal. Crusher, the closest, almost swears he could've heard a disappointed sigh.
Alright. Here's your summon. It's time to break the circle.
The suit of armor takes on a fighting stance, and launches itself into the fray of battle.
50/50 x8 EXPENDED
Say hello to Zerisek: The Vessel. The single largest group charge completed so far in the history of DTG.
Admittedly, not the most complicated of super bosses, but considering the OF fiasco, that's probably for the best.
Zerisek the Vessel:
Hp: waytoomuch/waytoomuch (Tazz didn't give me definites on this, but considering the absurdity that was Omega Flowey, I demand that this be a metric
GORILLAton.)
Energy bar: 8.
Energy system, every round, each player that contributed a charge to Zerisek can choose to allocate an energy point to an ability. When the EotB rolls around, Zerisek will use every ability that enough energy points were allocated to for him to use. The more energy points in the ability, the more powerful the ability will be when it goes off. (the higher the minimum energy usage, the stronger the ability is per energy point, so an ability with a 3 energy point minimum will be stronger when used with 4 energy points than a 2 energy point minimum ability when used with 4 energy points) Any energy points invested in an ability that didn't have enough energy points invested in it will be wasted (so, if 3 energy points were invested in a 4 point minimum ability, those 3 are lost for that round)
Any points that aren't allocated in the round go into Refuge of the Soulless automatically (so we don't get penalized if someone goes AFK.)
Other passives:
Hatred of the Living: Gains 1000 Hp for every entity it damages
Refuge of the Soulless:
Minimum energy: 0, The more energy put into Refuge of the Soulless, the more defense Zerisek has. He has standard entity defense if no energy is put into it, but it steadily increases the more energy that is in it. If all 8 points of energy are put into it, Zerisek will counterattack all sources of damage in addition to having high defense.
Soulless Onslaught:
minimum energy: 1. Deals moderate damage to a single enemy. Zerisek's basic attack. Increased energy increases damage.
Flame of the Void:
minimum energy: 2. Deals medium-light damage to several enemies and inflicts Scorched, a defense debuff for 3 rounds. Increased energy increases damage output and maximum number of targets.
Frozen Heart:
minimum energy: 2. Deals medium-light damage to several enemies and inflicts Chilled, an offense debuff for 3 rounds. Increased energy increases damage output and maximum number of targets.
Riptide:
Minimum energy: 2. This attack always activates after all this guy's other attacks in the EOTB. Deals no damage, but copies the non-direct damage effects of 1 other attack used this turn (chosen at random). For each additional energy spent, it can copy an additional attack. At 4 energy spent, it doubles the number of targets for each effect and increases their power by about 15%.
Murderous Crusade:
Minimum energy: 5, Deals very high damage to 3 enemies with a small chance of inflicting instant death, inflicts horrified on 4 more enemies, causing them to miss their attacks. (increases attack power and chance of instant death with energy increase, as well as horrified duration)
With Friends Like These:
Minimum energy: 5, instead of being an actual attack, instead gives a massive offensive buff for 3 rounds to all players in the Godslayer Pact. (increases buff strength with energy increase)
Who Needs Enemies:
Minimum energy: 6, attacks all non-GS entities on the field, dealing light to medium damage. Does not count towards Hatred of the Living. (increases damage dealt with energy increase)
Godslayer:
Minimum energy: 8, Deals astronomical amounts of damage to a single entity, bypasses immunities, dodge chances, resistances, defenses, exemptions, rules, armors and godhood of any kind. Prevents Zerisek from using Refuge of the Soulless or Godslayer the following round. (Requires literally the entire energy bar to use. You can't give it more energy than its minimum)
Basically, this guy is a huge beefcake, and gets multiple actions per round so that all 8 members of the GS Pact can have a hand in controlling him, at the expense of a little bit of his offensive power. He's not a field dominator, but he doesn't need to be, his stats are concentrated enough that against any other individual enemy, he's gonna win.
To start this off, I put my energy point into Soulless Onslaught, targetting the Bone Cage, just to make sure Tazz doesn't accidentally shortsell us on basic attack power.
The King of All Elements staggers away from the summoning circle, and faceplants, completely and utterly failing to do anything productive this round due to having just been used as a power conduit for 8 Descendants.
The OP King swells up to a great size and bellows words that are heard by the entire Battlefield.
Descendants, this farce is a play I've watched play out twice now. Potentially more if I was involved in the timeloop before.
We've all seen what's going on here. Reality is ending, haven't you heard?
I figure we might as well enjoy watching the world burn.
Let me ask you something,
Do you know how wildfires work in Prime Earths?
Every so often, when the old wood is grown up and rotting, lightning will strike a dead or dying tree, which will ignite, and then spread, burning all of the dying trees, while harming only some of the healthy ones. Live wood is filled with water after all, it doesn't burn as well.
The fire runs its course, burning the old trees to ash, which covers the forest floor, providing fertile ground for the next generation to grow.
The fire's already spreading, do you want to be the dead and dying trees that will burn with this world, or do you want to live on?
I know which I want.
Terminae or no, I'd rather not die here, stuck in an eternal, fruitless war.
It's time to break the circle.
The Godslayer Faction is now open to new recruits. Anyone who wishes to join us, may.
We are the Gods of a new age.
Our will SHALL be done.
Over your burning corpses if need be.