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 O(N^N) Public Beta, Object-oriented programming is an exceptionally bad idea which could o
Sparked
 Posted: Aug 11 2018, 07:58 PM
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Wandering Goddess
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Paydaar moves 2 north then 5 west.

Originally posted on 2017-03-17 14:32:00

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You are already dead.

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Featherfall
 Posted: Aug 11 2018, 07:59 PM
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Sukard jumps four blocks north, moves three blocks north-west, and overwatches for the Stompbot moving within melee range of him so he can whack it with a trashcan.

Originally posted on 2017-03-18 03:18:00

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helldivercommand
 Posted: Aug 11 2018, 07:59 PM
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I activate phase shift and move as far as I can to the south chest

Originally posted on 2017-03-18 20:08:00
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Adria
 Posted: Aug 11 2018, 07:59 PM
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Mei moves southwest 1 and casts Cryogenic Restoration on Chloe.

Originally posted on 2017-03-19 00:55:00

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"...I will aid them. No matter the cost to myself."
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Urus
 Posted: Aug 11 2018, 07:59 PM
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Do I Dare Disturb the Universe?
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Orothec moves N 1 time and NW 2 times. He attacks the Stomp Bot with his Railgun.

Norbert moves N 8 times and uses Dark Derp Breath at the Stomp Bot.

Originally posted on 2017-03-19 18:08:00
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Irecreeper
 Posted: Aug 11 2018, 07:59 PM
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Chloe moves just north of the last remaining Zombie, then uses Divine Grace on the Annoying Modeler! She can PROBABLY survive another hit from the zombie; it'll be fine!

Originally posted on 2017-03-21 00:18:00

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Talist
 Posted: Aug 11 2018, 07:59 PM
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Guy with all the Talking Animals
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Turn 8 updooooooting!

Joebob walks around. This is another one of the problems with taking only melee weapons. Though, if you went in to attack, you could get some more EP. Or you can try to get someone else to heal you.

I adjusted Paydaar's move slightly, because right now moving 2 north would run him into a wall. So instead, I made it be move north west 1, north 1, then 4 west.

Now, because of Windowmaker's angle on the Stomp Bot, you have to actually shoot over Orothec and a bunch of dirt barricades. So the Stomp Bot is in half cover. Not like it matters though. 60% base, +10% from range, +50% from passive, *1.3 from dex, *0.6 from cover = 93.6% hit chance, which hits with a roll of 52, dealing 15 base, +2 from dex, -2 from AC, *1.2 from weakness, *1.0 from lack of crit = 18 damage, and granting 12 EP.

Sukard doesn't quite make it all the way to where he wants to go because there's a block in the way, so it takes him 4 points to jump, 1 to climb up the remaining ledge, then moves 2 north west. Then he overwatches.
picture

user posted image


... Why... do you want to go to the south chest? Isn't it already looted? Regardless, you move as far as you can, which is to that wooden wall next to the Stomp Bot.

Mei inches closer to the Stomp Bot and applies some chilly medical help to Chloe. I'm not even going to bother rolling accuracy because it's at point blank range. It restores 8 base, +4 from SPT, *0.9 from Death's Door = 10 HP, and increases Chloe's AC for 1 turn. It had a 25% chance to cure, but that failed.

Orothec moves up and lines up a shot with his raingun. It's a shot at 8.6 meters, and has to shoot around that wooden barricade. 60% base, +15% from charge, *1.25 from dex, *0.6 from cover = 56.25% chance, which... misses with a 90 roll. Scatter time.

1.62
4.33
1.86

It's a hit anyway because the Stomp Bot is so massive, dealing 12 base, +6 from charge, +1 from dex, -2 from AC = 17 damage. It staggers backwards, sparks flying from the new hole in its armor, before it rights itself and stands straight.

Norbert moves up towards the Stomp Bot, staying at its maximum height. It spits darkness at the Stomp Bot, and there's no modifiers to the 30% hit chance, so it misses with a 39. Scatter time.

0.75
-0.41
3.65

Those are some really lucky rolls considering it is out of 10. Anyway, Norbert hits the Stomp Bot and Chloe, dealing 2 base, -2 from AC = 0 damage to the Stomp Bot, and 2 base, -1 from AC = 1 damage to Chloe. But because this is friendly fire, Norbert takes half that damage, which is 1 and Chloe takes none. Well, that was pointless.

(By the way, resistances and AC don't apply for damage you take from friendly fire at a teammate. It's not an attack against you. It's raw damage incoming.)

Chloe runs to join the River Dance off in the hole and notices that the Annoying Modeler totally stole her color! To get revenge, she hits them with her most powerful spell, DIVINE GRACE! ... And you are literally at a range of 0, so I can't even draw the shot line. Anyway, it restores 9 + 3 = 12 HP and 5 EP.

Enemy turn!

Zomble H decides it has had enough of river dancing and moves east one to punch Orothec because he has -1 AC, a physical weakness, and low HP regen, so maybe it will be annoying for you guys later on. 90% base, -25 from reflex = 65% hit chance, which hits on a 14 roll, dealing MAXIMUM DAMAGE of 15, +1 from AC, *1.1 from weakness = 17 damage. Then it runs away, moving south 1, south east 3.

Now its the Stomp Bot's turn. It reads in a C, transitioning to state 1. It rotates shield 1 twice, moving it from Light, to Shadow, to Physical. And then... well, congratulations. You dun bamboozled the Stomp Bot again. I'm not sure if you intended to do that, Helldiver. It moves up to 8 spaces towards the closest player, which is Lawrence, but it's already next to Lawrence, so it just doesn't move. It then needs to use Curb Stomp, but it doesn't have to target the immune Lawrence. Instead, it punches the dirt pillar next to it and TOTALLY WRECKS the blocks nearby, mainly because I want to have fun and wreck more of the map.

Next, it reads in a B, and transitions to state 6. So, it moves towards the center of the map by 8 spaces. It ends up floating above the middle. Then it rotates shield B to resist Cold instead, and shoots a barrage of icy lasers at the closest player, which is the Annoying Modeler. Because of the Stomp Bot's size, it actually has a clear shot. First laser has an 80% hit chance, and it hits with a 75 roll, dealing 14 - 1 = 13 damage. The second laser has a 40% hit chance, and misses with a 67 roll. Scatter time.

6.44
-2.23
1.89

The laser actually hits Chloe instead, dealing 14 - 1 = 13 damage as well. The third and final shot is also a 40% hit chance, and it hits with a roll of 11, dealing 14 - 1 = 13 damage to the Annoying Modeler (all of these have rolled max damage. Huh.), setting them on DEATH'S DOOR! The zomble now regrets taking its action before the Stomp Bot's, but I have to be fair and make my choices permenant as well.

The Stomp Bot adds a D and an A to its input stream.

Everybody's regen happens, except those on Death's Door. And because Lawrence is under a block, I've placed a helpful yellow pole to show where he is.

Winter keeps backing away from the glitch thing, losing ground.


Enemy Registry


G - RoboJustice: 150/150 HP, 0/0 EP. 3 AC.

H - Zomble 4: 29/40 HP, 50/50 EP

!BOSS!
Stomp Bot MK C
189/250 HP
2 AC. -15% reflex.
Shield A: PHYSICAL
Shield B: COLD
Current resistances: -20% SHD, +50% PHY, -20% FIRE, +50% CLD
Current State: 6
Current Input Stream: DA

Bamboozle Count: 2


Player Registry


[spoiler=Group Inventory]
8 planks (can be placed the same way as dirt, but it's about 9 times more durable)
2 short poem (a short inspirational poem. You can read this without costing yourself an action. Grants +15 EP. Then it moves you to tears so much that you rip up the paper so nobody else can read it.)
2 bandage (can be used as an action to heal for 6-8 physical HP in melee range. Gives +4 HP and a 30% chance to cure a status effect if used on an ally, rather than yourself)


Current Grace Base: 16

Sukard (Cyano)
27/47 HP, 85/105 EP.
10 Dirt
3 deleted emails

Pilot Lawrence (Helldiver)
42/42 HP, 7/100 EP.
8 Dirt

Mei (Darkside)
36/36 HP, 3/121 EP.
8 Dirt
Death's Door Debuff (1)
Normally 40 max HP and 135 max EP.

Orothec (Urus)
27/42 HP, 40/100 EP
6 Dirt

Widowmaker Clone #13901 (PionoPlayer)
45/45 HP, 53/100 EP.
7 Dirt

Chloe Elem (IreCreeper)
15/40 HP, 82/120 EP.
4 Dirt

JoeBob (... Uh... Joebob, duh.)
0/25 HP, 9/70 EP. DEATH'S DOOR!
Death's Door Debuff (4)
1 Dirt
Stored Elements: Light
Normally 42 max HP, 118 max EP

Annoying Modeler (Battlefury)
0/40 HP, 49/90 EP. DEATH'S DOOR
10 Dirt.
Death's Door Debuff (1)
Normally 45 max HO, 100 max EP

Paydaar (RedstoneTam)
42/42 HP, 12/105 EP
8 Dirt

Norbert the Zomble Derpling Friend (Urus)
19/23 HP, 10/50 EP
Marked with an L
In Depth Stats

1x1x1 blocks. 0/20 HP. 0/50 EP. 10% Reflex. 8 SPD.

Resistances: Fire(50%), Shadow(50%), Light(-50%)

Dark Derp Breath:
Shoots with 30% accuracy and 10 Scatter. Loses 20% accuracy past 10 blocks. The projectile has an AOE effect of 2 meter radius, dealing 2-4 Shadow Damage. Any blocks inside the radius are cursed. Ending your turn on a cursed block will drain up to 15 EP from you and transfer it to this derpling. If you don't have enough EP, it drains 1/2 HP instead. Curse will fade from blocks over time.

Pointy Little Teeth:
Attacks in melee for 8-9 Fire damage, with 100% accuracy. Grants 20 EP.

Rush:
While moving, can spend EP to move additional blocks. Costs 10 EP per movement.

Swoooooop:
Costs 30 EP, and can only be used when descending on the target from a height advantage. Deals 4-6 Shadow damage in melee with 110% accuracy and 15% crit chance. Inflicts burn (5) for two turns. Whenever the target takes damage from the burn, this Derpling is healed for half the damage dealt (with typeless HP).

Passive: Flight:
The dragonlings can fly in 3D space, although not very well. They must end their turn no more than 2 blocks above the ground. If they take any damage while airborn, they will fall to the ground. While airborn (IE: at least 1 block above the ground), they have +15% reflex and all ranged attacks against them have -30% accuracy.


[/spoiler]
Map Pictures

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Originally posted on 2017-03-22 01:45:00

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pionoplayer
 Posted: Aug 11 2018, 07:59 PM
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I use my ABSURD ACCURACY powers to hookshot the last remaining zombie into the purple oblivion that now surrounds us, after moving into position to do so by using my dirt to pillar 4 blocks to the South. Time to take down that stomp bot.

Originally posted on 2017-03-22 01:51:00

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Sparked
 Posted: Aug 11 2018, 07:59 PM
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Wandering Goddess
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Paydaar moves 3 southwest and 2 west.

Originally posted on 2017-03-22 02:15:00

--------------------
You are already dead.

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Featherfall
 Posted: Aug 11 2018, 08:00 PM
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>one space north-west, three spaces west, overwatch

Originally posted on 2017-03-22 03:48:00

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JOEbob
 Posted: Aug 11 2018, 08:00 PM
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>4 north
>I hunker down i guess.

Originally posted on 2017-03-22 10:43:00
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Irecreeper
 Posted: Aug 11 2018, 08:00 PM
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Source of the Problem
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Chloe moves three east, then one south-east, and uses another Divine Grace, this time on the Annoying Modeler.

Originally posted on 2017-03-22 18:57:00

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Link to Thymium Discord: Click Here!
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helldivercommand
 Posted: Aug 11 2018, 08:00 PM
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I move 1 south east and 5 south, then I slash at the stomp bot with my ronin broadsword


Originally posted on 2017-03-23 15:43:00
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Urus
 Posted: Aug 11 2018, 08:00 PM
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Do I Dare Disturb the Universe?
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Orothec moves SW 2 times, W 3 times, and SW 1 time, and attacks the Stomp Bot with his Ircuvci. He then moves S 1 time and SW 1 time.

Norbert moves SW 3 times and uses Pointy Little Teeth on the Stomp Bot. Norbert then moves NW 3 times and N 2 times.

Originally posted on 2017-03-23 23:31:00
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Adria
 Posted: Aug 11 2018, 08:00 PM
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Mei moves 1 South, 3 Southwest, attacks the Stomp Bot despite resistance, and moves 1 Northwest, and 1 North.

Originally posted on 2017-03-24 22:23:00

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"...I will aid them. No matter the cost to myself."
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Talist
 Posted: Aug 11 2018, 08:00 PM
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Guy with all the Talking Animals
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Windowmaker nerd poles 4 blocks to the south to get a hookshot on the Zomble and instakill her... would that be her 3rd enemy? Anyway... 60% base, +0% from range, *1.65 from skill, *1.3 from dex, *0.4 from high cover = 51.48% chance. I think this is the lowest chance you've ever had, but it hits anyway with a roll of 26. I wanted hookshot to be, you know, a movement spell, not an insta-murder spell.

Paydaar moves behind a wooden barricade. I'm not sure what you're planning, but I'm sure it will become clear with time.

Sukard moves... wait a minute... if you go that way, you'll fall into a hole, which I'm assuming you don't want. I'll alter the move slightly so you still get to the same place. (West 3, north west 1)

Joebob moves north 4 times and takes a quick nap. 25 * 0.2 = 5 HP normally, but * 0.2 healing recieved, * 0.6 healing done = 0.6 = 0.

Feeling the burden of being a healer, Chloe moves 3 east, one south east and heals the Annoying Modeler again. Range = 5.85 blocks. 85% base with no mods, I think. It hits nicely with a 63 roll, healing for 8 base, +3 from SPT, *0.8 from Death's Door = 8. Well, that's what would have happened, except I rolled a CRITICAL HEAL! 8 base, +3 from SPT, *1.5 from crit, *1.0 because crit heals ignore healing reduction = 16 HP and 5 EP restored.

Lawrence moves up to the Stomp Bot and slashes at its leg with his broadsword, which he magically gets a model for because I found a free one I could download. Although, you can melee attack in the middle of a move. Anyway, 90% base, +10% from dex, +15% from enemy reflex = 115% hit chance. Half of that, 7.5, is crit chance, but it doesn't get a crit, sadly. It deals 11 - 2 = 9 damage, and of that, 4 is physical. So because of the Stomp Bot's Physical Resistance right now, it deals a total of 7 damage.

Orothec wouldn't be able to make that move (because there's a dirt pillar in the way), so I altered it a little into SW1, W3, SW2. Gets you to the same place. Then he slashes at the Stomp Bot 3 times. 70% base attack chance, +25% from dex, +15% from reflex = 110%, so all your attacks hit, and have +5% crit chance. First attack lands a MINI-CRITICAL HIT, so it deals 7 base, *0.5 from resistance = 3 damage. Second attack deals 7 base, -2 from AC, *0.5 from resistance = 2 damage, and the third attack deals another 2 damage. So in total, it deals 7 damage. The crit triggers your Ancestor's Pen, granting 4 EP to yourself, Lawrence, the Annoying Modeler, Paydaar, and most importantly, Norbert. The Stomp Bot is immune to infection, because I'm not letting you have that. You also can't get to the top of that stone pile you wanted to get to, because that's a 2 block height. I'm assuming you don't want to be on the cursed block (although you could use it to transfer EP to Norbert, I suppose).

Norbert then dons aviator goggles and goes for a flyby on the Stomp Bot. Technically, if you did that move, you'd be 1 block too high to attack the Stomp Bot, but I can just say Norbert went down a space then back up. It's a 115% hit chance, so it deals 9 base, -2 from AC, *1.2 from weakness = 8 fire damage. Norbert then gains 20 EP and flies away.

Mei moves up and aims her little pop gun thing at the Stomp Bot. 90% base, +5% from dex, +15% from enemy reflex, -10% from Death's Door = 100%, so that hits. 10 base, -2 from AC, *0.5 from resistance, *0.9 from Death's Door = 3 damage. It also coats the Stomp Bot's armor in a fine layer of ice crystals.

The Stomp Bot is all alone now in its hatred of you guys. Except for Robojustice, but he never does anything. Anyway, it is in state 6 right now, and reads in a D, moving to state 3, and rotates shield A to Fire.

"INITIATING SCAN. ... ... TARGET FOUND. LOCKED ON TO USER \"SUKARD\"."

Sukard has the most EP, with 85. The Stomp Bot moves towards him, moving E1, NE1, N3 to stand next to Sukard, but that triggers his overwatch.

50% base, +15% from emails, +10% from dex, +15% from enemy reflex, *0.8 from overwatch = 72% chance, which misses, sadly, because I rolled a 90. But at least Sukard becomes the first person to reach their EP cap.

The Stomp Bot then does its namesake and stomps Sukard. 120% base, -15% from reflex = 105% hit chance. It does not get a crit, thankfully for you, but still deals 17 base, *1.1 = 18 damage, as well as inflicting a small bleed.

Now that the Stomp Bot is in state 3, it reads in the A and transitions to state 4, so it rotates shield B and searches for the player with the lowest HP.

"INITIATING SCAN. ... ... TARGET FOUND. LOCKED ON TO USER \"JOEBOB\"."

Joebob is still on Death's Door, so he counts as having 0 HP. It can't actually reach him, but it will try. It moves up + west twice, west four times, then south west twice. Then it gives Chloe a good, solid kick in the head. And what's better than one kick in the head? Well, no kicks in the head, but the Stomp Bot is going to kick you twice anyway.

80% base, -30% from reflex = 50% hit chance, which misses. The second kick hits, however, dealing 10 base, *1.1 from weakness = 11 damage. The Stomp Bot can't target Chloe with all three kicks, so it instead kicks a nearby block of dirt.

oooooh boy. The Stomp Bot adds a $ and a D to its input stream. Watch out, puny mortals. In case you don't remember, a $ is a wildcard. On a $, it can transfer to any state it wants to.

Curse fades from some blocks, and regen happens.

Winter starts losing ground that he doesn't even have, resorting to spawning in blocks to stay standing. The sky changes to another wacky color, which is convenient for me because it's real easy to tell these turn pictures apart from last turn's pictures.

Enemy Registry


G - RoboJustice: 150/150 HP, 0/0 EP. 3 AC.

H - Zomble 4: 29/40 HP, 50/50 EP
Was one day away from retirement too. You monster.

!BOSS!
Stomp Bot MK C
171/250 HP
2 AC. -15% reflex.
Shield A: FIRE
Shield B: ENERGY
Current resistances: -20% PHY, +50% FIRE, -20% CLD, +50% ENE
Current State: 4
Current Input Stream: $D
Frost for 1 turn

Bamboozle Count: 2


Player Registry


[spoiler=Group Inventory]
8 planks (can be placed the same way as dirt, but it's about 9 times more durable)
2 short poem (a short inspirational poem. You can read this without costing yourself an action. Grants +15 EP. Then it moves you to tears so much that you rip up the paper so nobody else can read it.)
2 bandage (can be used as an action to heal for 6-8 physical HP in melee range. Gives +4 HP and a 30% chance to cure a status effect if used on an ally, rather than yourself)


Current Grace Base: 16

Sukard (Cyano)
12/47 HP, 105/105 EP.
10 Dirt
4 deleted emails
Bleed(2) for 1 turn.

Pilot Lawrence (Helldiver)
42/42 HP, 34/100 EP.
8 Dirt

Mei (Darkside)
36/36 HP, 45/121 EP.
8 Dirt
Death's Door Debuff (1)
Normally 40 max HP and 135 max EP.

Orothec (Urus)
29/42 HP, 68/100 EP
6 Dirt

Widowmaker Clone #13901 (PionoPlayer)
45/45 HP, 33/100 EP.
3 Dirt

Chloe Elem (IreCreeper)
8/40 HP, 92/120 EP.
4 Dirt

JoeBob (... Uh... Joebob, duh.)
0/25 HP, 9/70 EP. DEATH'S DOOR!
Death's Door Debuff (4)
1 Dirt
Stored Elements: Light
Normally 42 max HP, 118 max EP

Annoying Modeler (Battlefury)
16/40 HP, 58/90 EP.
10 Dirt.
Death's Door Debuff (1)
Normally 45 max HP, 100 max EP

Paydaar (RedstoneTam)
42/42 HP, 20/105 EP
8 Dirt

Norbert the Zomble Derpling Friend (Urus)
19/23 HP, 34/50 EP
Marked with an L
In Depth Stats

1x1x1 blocks. 0/20 HP. 0/50 EP. 10% Reflex. 8 SPD.

Resistances: Fire(50%), Shadow(50%), Light(-50%)

Dark Derp Breath:
Shoots with 30% accuracy and 10 Scatter. Loses 20% accuracy past 10 blocks. The projectile has an AOE effect of 2 meter radius, dealing 2-4 Shadow Damage. Any blocks inside the radius are cursed. Ending your turn on a cursed block will drain up to 15 EP from you and transfer it to this derpling. If you don't have enough EP, it drains 1/2 HP instead. Curse will fade from blocks over time.

Pointy Little Teeth:
Attacks in melee for 8-9 Fire damage, with 100% accuracy. Grants 20 EP.

Rush:
While moving, can spend EP to move additional blocks. Costs 10 EP per movement.

Swoooooop:
Costs 30 EP, and can only be used when descending on the target from a height advantage. Deals 4-6 Shadow damage in melee with 110% accuracy and 15% crit chance. Inflicts burn (5) for two turns. Whenever the target takes damage from the burn, this Derpling is healed for half the damage dealt (with typeless HP).

Passive: Flight:
The dragonlings can fly in 3D space, although not very well. They must end their turn no more than 2 blocks above the ground. If they take any damage while airborn, they will fall to the ground. While airborn (IE: at least 1 block above the ground), they have +15% reflex and all ranged attacks against them have -30% accuracy.


[/spoiler]
Turn Pictures

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Also... because this is taking longer than I thought, I'm thinking of giving all attacks +40% crit chance, just to speed things along. If people want that, it can go into effect this upcoming turn.

Originally posted on 2017-03-25 05:09:00

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JOEbob
 Posted: Aug 11 2018, 08:00 PM
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I sigh, then overwatch for stomp bot presence.

Originally posted on 2017-03-25 12:21:00
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Featherfall
 Posted: Aug 11 2018, 08:00 PM
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>N, N, E, E, E, E, E, Phase Shift.

Originally posted on 2017-03-25 14:04:00

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pionoplayer
 Posted: Aug 11 2018, 08:00 PM
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Weaver of Fates
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I run back behind my cover and snipe stomp-bot again.

Originally posted on 2017-03-25 15:32:00

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Once upon a time there was a story...
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Sparked
 Posted: Aug 11 2018, 08:00 PM
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Wandering Goddess
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Climb up the wooden barricade to the West, go three Northeast, and attack with a Diamond Pick.

Summary: West, Northeast three times, attack Stompbot with Diamond Pick.

Originally posted on 2017-03-25 16:09:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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