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pionoplayer |
Posted: Aug 11 2018, 07:57 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
Nevermind, I sprint 7 blocks north and then use hookshot on the Skelebob, pulling off into the abyss, just barely missing the bridge. : O : D Originally posted on 2017-03-12 01:52:00 -------------------- Once upon a time there was a story...
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Featherfall |
Posted: Aug 11 2018, 07:57 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Sukard moves 7 spaces down, then uses Death Ball.
Originally posted on 2017-03-12 02:29:00 -------------------- This signature is a 3/3 green Elk creature with no abilities.
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helldivercommand |
Posted: Aug 11 2018, 07:57 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
pilot Lawrence: moving split-arse.
I use phase shift before using long jump to the northwest, then long jumping again to the northwest after falling 5 blocks, then I open the chest, moving whatever distance needed to get to the chest. Originally posted on 2017-03-12 13:48:00 |
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Urus |
Posted: Aug 11 2018, 07:57 PM
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![]() Do I Dare Disturb the Universe? ![]() ![]() ![]() Age: N/A Location: Between 450 and 850 Status: N/A ![]() |
Orothec moves NE 1 time and E 3 times. He then stabs Derpling 3 (enemy L) with his Ircuvci.
Originally posted on 2017-03-13 02:08:00 |
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Irecreeper |
Posted: Aug 11 2018, 07:57 PM
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![]() Source of the Problem ![]() ![]() ![]() Age: 23 Location: N/A Status: N/A ![]() |
Chloe moves to the tile south-east of Zombie B, and then stabs at it with her Ahrah Blade. Roughly a 66% chance to kill, I think.
Originally posted on 2017-03-13 20:11:00 -------------------- |
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Battlefury |
Posted: Aug 11 2018, 07:58 PM
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![]() Archangel Micheal ![]() ![]() ![]() Age: N/A Location: New Winchester Status: N/A ![]() |
i bork two spaces west
Originally posted on 2017-03-14 01:26:00 -------------------- he he
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Sparked |
Posted: Aug 11 2018, 07:58 PM
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![]() Wandering Goddess ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Name: Paydaar (pronounced Payd-arr) "Bunnyhop" Hanner
STR: 6 (Points) + 0 (Armor) = 6 DEX: 2 + 2 = 4 INT: 1 + 0 = 1 SPT: 1 + 0 = 1 AGI: 2 + 0 = 2 HP: 0 + 2 = 42 Memory: Glory Weapon Numero Uno: Diamond Pickaxe EVOLUTION: Warhammer of Zillyhoo Stats: 75% Accuracy. No Scatter. 10/+10 EP. 10-12 Damage. 150% Terrain Mod. Passive: Very Beautiful: Any enemy that moves within Range 1 of Paydaar must waste an action to Behold the Beauty of the Hammer. i.e if an enemy moves within range, it has to Behold the Beauty of the Hammer instead of attacking. If an enemy moves into Beholding range but has already Behold the Beauty of the Hammer, the enemy does not have to Behold the Beauty of the Hammer. Weapon #2: Arah Blade Helm: Semiotic Monocle Armor: Priority Pass Trinket: Leftovers Spell 1: Fel Rush Spell 2: Inductive Rush Color: #302013 Model: Guy wearing Bronze plating without a helmet. White hair, light skin. Originally posted on 2017-03-14 01:34:00 -------------------- You are already dead.
Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing |
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Talist |
Posted: Aug 11 2018, 07:58 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Sometimes I like to pose the characters because it's kinda fun for me. Hope you guys like it. And just to restate the obvious, it doesn't matter what pose your character is in. What matters is where the hitbox is.
Nobody is going to know this, but I actually started this on Sunday. Pre-updates. Okay, Joe moves... somewhere. The original path he wanted to go would have made him run into the woden barricade, which he said on the Discord that he didn't want to do. I think this is where he should be? He also builds himself some dirt. Also, because jumping is so popular, I've started to mark out the path people take when they jump. Windowmaker decides that the only fate fitting for a skelebob is an eternal plumet into darkness, and so moves north and shoots at the sole surviving Skelebob. It's a range of 32.88 meters, so... the hit chance is... 60% (base), +20% from range, *1.3 from dex, *0.4 from high cover, *1.65 from hookshot skill = 68.64% chance to hit. And... there's a first to everything. You miss with a 92. But... I suspect you'll hit with scatter. 5 base, *0.6 from range, *0.7 from dex, *0.5 from skill = 1.05 maximum scatter. Rolls: -0.74 -0.61 0.34 ... And... You hit. I have to give you the benefit of the doubt, which is where I altar where you're shooting from in order to get the best shot. The Skelebob gets pulled 4 blocks east, and dies, horribly. I also realized that Widowmaker should have had 2 fewer points of SPT than what's listed in the character sheet, which means you should be at 5 fewer EP. But eh, keep those five points. Sukard moves southward and readies a ball of death and despair. Lawrence decides to make the longest single move in +1 bandage +1 short poem +4 planks +1 Rainbow Gem (Activate at any time during your turn, does not take an action. Provides the user with +50% to any elemental resistance other than physical until the end of the enemy turn.) We also have a loot pool! Loot Pool Orothec sneaks up behind the last You can command the derpling in the same way you command yourself. It acts the same as a player, except it has no Death's Door. I'm curious to see if you can navigate with it in 3D space. Part of the reason there are no items that give any kind of flight was because I thought it would be hard for people to navigate around if they aren't locked to the ground. Chloe carefully steps off diagonally towards Zomble B and stabs it. 100% base chance, -10% from enemy reflex = 90% hit chance, which hits with a roll of 36. 2/3rds chance of getting enough damage for the kill, and... it's a 16, which kills off Zomble B. By "bork", I assume you mean "move". So... the Annoying Modeler does that. Paydaar pops into existance and says hello to the world. "If you want to get in and attack something, you should hurry.\n" Mei is too chill to act. And now it's time for the enemies. Zomble M experiences a sudden slight nerf and takes 1 burn damage. Zomble A, the hero of the zomble people, walks down across the magma again and gets another burn. Zomble B is busy with a sword in its chest. Zomble H moves before Zomble C, and runs away from the Creep Beep, attacking the Annoying Modeler along the way. (north east 2, east 4) 90% - 10% = 80% chance, and I rolled a 64. It hits, dealing (13 - 1) * 1.1 = 13 damage. Robojustice is slightly disurbed that it's moving higher up the enemy list. Zomble C follows suit, moving north east twice and east 4 times. I did it in this order because now Zomble C gets bonus damage from multiple adjacent zombles. 80% hit chance, but I rolled an 80. An 80.77. So it's a miss, lucky for you. Now for the Creep Beep. It moves south east one, north east one, and then north twice, and DETONATES! This hits the Annoying Modeler, dealing 12 + 4 (from EP) - 1 (from AC) = 15 damage. However, that's a big enough hit to trigger grace, so it only deals 11 damage instead. It rolls an (11 + 4) * 2.5 = 37.5 for terrain damage, so it wrecks pretty much everything in range. The explosion rocks the battlefield, triggering a startled and frightened yelp that didn't seem to come from anyone here. Zomble M walks through the fire and flames (getting another burn) 3 blocks north east, 2 blocks north, and one more block north east, and attacks the Annoying Modeler. 80% chance, and I rolled a 5, so it hits, dealing 14 base, -1 from AC, *1.1 from weakness = 14, plus a bonus 4*0.8 = 3 Shadow damage, for a total of 17 damage. ... Well, oddly enough, because it dealt bonus shadow damage, you actually take less damage due to grace. I think I'll be changing that... It deals 13 damage with Grace. And now, the Stomp Bot MK C is here to reap your sinful souls. It's in state 1, and reads in a B, which takes it to state 6. So, it moves towards the center of the map, rotates shield B (it's now on FIRE), and then it shoots a laser barrage directly into Sukard's face. First laser rolls an 11 and is a hit, second laser rolls a 52 and is a miss, and the final laser also misses. Rolling for scatter with those two misses... -1.22, -6.44, 6.72. Oh, that is just BARELY a miss. It whizes straight through your head, but you don't care because it missed your hitbox. It flies off and vaporizes a dirt block behind you. Next roll: -0.62, -5.62, 2.29. That's a hit right between the eyes, though. In total, you take 24 Fire damage. Then the Stomp Bot reads in an A and goes to state 5. So, it flies up 8 blocks into the air and rotates shield A. ... Well, congradulations. You dun juked the Stomp Bot. The furthest away player is Paydaar, even though he's not visible to the Stomp Bot. It shoots at him anyway though. Because there is literally no line of sight, all shots are automatic misses. So lets roll some scatter. 3.61 4.23 -3.22 -4.78 0.44 -4.74 -3.67 2.04 5.13 The lasers just hit some blocks of stone, inflicting a crack on each of them. The Stomp Bot's new input stream is AD. Uh... If I were you, I would not be standing below the Stomp Bot right about now... Because of how important this is, I've put down a circle below the Stomp Bot. Do not be standing in that circle. Regen happens. Zomble A takes 4 damage from burns, and Zomble M takes 2 damage. Mei then thaws out. By the way, I've put a purple box around the Stomp Bot. That's how far it can get to, and it can attack in melee anything inside, or adjacent to the box. Enemy Registry Player Registry Current Grace Base: 16 Sukard (Cyano) 17/47 HP, 66/105 EP. 10 Dirt 2 deleted emails Pilot Lawrence (Helldiver) 42/42 HP, 17/100 EP. 10 Dirt Railgun charged Mei (Darkside) 36/36 HP, 34/121 EP. 8 Dirt Death's Door Debuff (1) Normally 40 max HP and 135 max EP. Orothec (Urus) 42/42 HP, 34/100 EP 8 Dirt Zomble Derpling Friend (Urus) 10/20 HP, 10/50 EP Regenerating 5 HP per turn for 2 turns Marked with an L In Depth Stats Will gain +3 max HP if you name it. Widowmaker Clone #13901 (PionoPlayer) 45/45 HP, 19/100 EP. 7 Dirt Chloe Elem (IreCreeper) 29/40 HP, 65/120 EP. 6 Dirt Combo - 1 (+20% reflex) JoeBob (... Uh... Joebob, duh.) 0/25 HP, 9/70 EP. DEATH'S DOOR! Death's Door Debuff (4) 1 Dirt Stored Elements: Light Normally 42 max HP, 118 max EP Annoying Modeler (Battlefury) 10/45 HP, 40/100 EP. 10 Dirt. (note: Model crush is piercing...) Paydaar (RedstoneTam) 42/42 HP, 4/105 EP 10 Dirt [/spoiler] Map Pictures Originally posted on 2017-03-14 15:31:00 -------------------- Played.
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Adria |
Posted: Aug 11 2018, 07:58 PM
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![]() Avid A Hat in Time fan ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Mei moves 2 West and fires a ball of cryogenic fluid from her blaster at the Annoying Modeller. I.E. a use of Cryogenic Restoration.
Loot Order: B, A, C Originally posted on 2017-03-14 16:51:00 -------------------- "...I will aid them. No matter the cost to myself."
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JOEbob |
Posted: Aug 11 2018, 07:58 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I head as far down the bridge as i can and overwatch for any enemy with the blade of dualty.
Originally posted on 2017-03-14 18:17:00 |
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pionoplayer |
Posted: Aug 11 2018, 07:58 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
I sprint downwards 7 blocks and snipe the heck out of Zombie C.
Originally posted on 2017-03-14 19:27:00 -------------------- Once upon a time there was a story...
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helldivercommand |
Posted: Aug 11 2018, 07:58 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I move one block southwest, put two blocks of dirt to my south, and then fire on the stomp bot with my rail gun
vote order:C,B,A Originally posted on 2017-03-14 21:05:00 |
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Sparked |
Posted: Aug 11 2018, 07:58 PM
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![]() Wandering Goddess ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Paydaar moves south west 3, south 2, then south west 2. Paydaar then places a 2-block high dirt barricade west.
Originally posted on 2017-03-14 22:33:00 -------------------- You are already dead.
Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing |
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Featherfall |
Posted: Aug 11 2018, 07:58 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Sukard moves as far east as possible, and swings the Death Ball into the Stomp Bot.
Originally posted on 2017-03-15 03:55:00 -------------------- This signature is a 3/3 green Elk creature with no abilities.
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Urus |
Posted: Aug 11 2018, 07:58 PM
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![]() Do I Dare Disturb the Universe? ![]() ![]() ![]() Age: N/A Location: Between 450 and 850 Status: N/A ![]() |
Orothec sets his Zomble Derpling Friend's name to Norbert. He then moves N 2 times, places a 2-high dirt pillar directly to his West, and switches to and charges his railgun.
Norbert moves SW 1 time, W 4 times, W+Up 2 times, and SW 1 time. Norbert then uses Dark Derp Breath on Zomble 4 (enemy H). Originally posted on 2017-03-16 02:52:00 |
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Battlefury |
Posted: Aug 11 2018, 07:58 PM
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![]() Archangel Micheal ![]() ![]() ![]() Age: N/A Location: New Winchester Status: N/A ![]() |
I flail my limbs about, somehow moving 3 northeast and 2 north.
Originally posted on 2017-03-16 19:25:00 -------------------- he he
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Irecreeper |
Posted: Aug 11 2018, 07:58 PM
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![]() Source of the Problem ![]() ![]() ![]() Age: 23 Location: N/A Status: N/A ![]() |
Chloe moves 3 north-west, 1 north, then throws a fireball at Zombie A. While one of those other zombies will probably intercept it, further targets = better aim for me, right? After that, she builds a barricade to the south, placing whatever she needs to be mostly covered.
Originally posted on 2017-03-16 20:06:00 -------------------- |
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Talist |
Posted: Aug 11 2018, 07:58 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
That letter D floating over nothing zaps itself into non-existence. You didn't see anything.
Mei shifts over and tries to heal the Annoying Modeler. 13 block range, so 85% base, +10% from range, *1.05 from Dex, *0.9 from Death's Door = 89.78%, and hits with a 68. Heals (9 + 4) * 0.9 = 11 HP, and grants the Annoying Modeler +1 AC until the end of the enemy turn. Joebob decides to RUN AWAY and overwatch. Windowmaker returns to the same exact spot she left and shoots at Zomble C. Distance = 12.53 blocks (so close to a -10% penalty), so 60% base * 1.3 from dex = 78% hit chance, which hits with a 28, dealing 15 + 2 = 17 damage, which roasts and/or toasts Zomble C. I almost forgot about you, Helldiver. Let's see if I can retroactively edit in this action. Those of you with good fourth wall knowledge notice the entire world collapse into a ball of mass in the middle for just a moment, as I accidentally reset the position of everything. A quick undo fixes that though. Lawence moves slightly, and shoots his railgun at the Stomp Bot. It's at a distance of 20.27 blocks, so the hit chance is... 60% base, +5% from range, +15% from charge, *1.1 from dex, = 88% chance, which hits with an 80, dealing 11 base, +6 from charge, -2 from AC, *1.2 from weakness = 18 damage. Paydaar runs under the gateway and puts some dirt next to Joebob. Now for Sukard... I realize that the text on Death Ball was unintentionally ambiguous. What I intended was that the death ball is its own entity, and doesn't follow you. However, because it was ambiguous, I'm going to take your interpretation. Sukard moves 6 blocks east and hits a HOMMMEEEEEEE RUNNNNN!!! Range is 13.85, so... 50% base, +0% from range, *1.1 from dex, *1.05 from two emails (they have half effect for other abilities) = 57.75% hit chance, and it hits with a 34. you also get refunded 3 EP. It hits the Stomp Bot square in the face, dealing... 19, +2 from STR, *0.5 from Death Ball, -2 from AC = 8 damage. Death ball is meant to be used for AOE, not single target damage. But you get another deleted email. Orothec names the derpling "Norbert". Norbet's stats also go to the bottom of the player registry because I was getting tired of scrolling through his/her/its stats all the time. Orothec moves up and charges, while Norbert goes and flies over towards the zombles and spits a blast of death, decay, and derp at them. Once a derpling, always a derpling. It hits with a 15 roll. It doesn't actually hit many blocks, but the blast nails all three of the zombles currently alive, as well as the Annoying Modeler. It deals 2 damage to M, and 3 damage to H and A. It also hits the Annoying Modeler for 3, -2 from AC, * 0.8 from SHD resist = 0 damage.Then Norbert takes half that damage instead. Oh dear. The Annoying Modeler river dances their way down into a hole. A soft sob seems to whisper its way through this pit... Chloe walks away from the defeated zomble and fireballs the other zombles. It's at a range of 14.39 blocks, so it's 50% +0% from range = 50%, and roll a 15 and it hits. The blast hits all three zombles, and it deals 8 damage to zombles A and H, and 7 damage to Zomble M (killing it). Then you roll a 7 * 2 = 14 terrain damage, which wrecks some of the ground under the zombles, causing Zomble A to fall to its death, after being killed. (Note: I'm saying you built the dirt after you shot, mostly because I forgot about your dirt building until after I resolved the attack) Well, enemy turn time. ... Hm. The Stomp Bot reads in the A, which means it loops around to state 5 again. So, it uses Meteor Crash, slamming itself down into the ground, dealing 42 terrain damage to every block in range. However, something I'm learning is that stone, with its 30 durability, is basically unbreakable. Next, the Stomp Bot reads in D, which transitions it to state 3. "INITIATING SCAN. ... ... TARGET FOUND. LOCKED ON TO USER \"CHLOE\"." Chloe has the highest EP, with 94. The second highest is Sukard with 69 EP. The Stomp Bot moves up+north east twice, east, then north east, then north four times. Then it steps on Chloe. 120% base chance, -30% from enemy reflex = 90%, and it hits with a 17. So it deals 16 * 1.1 = 17 damage, which triggers grace, meaning it deals a mere 15 damage and inflicts bleed for 2 damage per round for 2 rounds. It also rotates shield A, switching it to resist Light instead. Zomble H realizes it's the last non-elite enemy left alive, other than that traitor derpling. It has two targets in reach, and randomly chooses to attack the Annoying Modeler again. It joins the Annoying Modeler inside the hole and attacks. 90% base, -10% from Reflex = 80%, which hits with a 79, dealing 13, -2 from AC, *1.1 from weakness = 12 damage. Robojustice adds a C and a B to the Stomp Bot's input stream. It's new input stream is CB, and it is in state 3. Everybody's regen happens, except for Joe's, as he is still on Death's Door. "This is going well. Perhaps the boss is a little weak, and perhaps regen is a little too stron-" Just then, from the center of the map, a spike of technicolored light shoots up into the sky, interrupting Winter. And at the same time, a... something forms next to Winter, and stabs a long formless skewer through Winter. It has a 0x4004ea % chance to hit, and hits on a 0x00527a, which deals 0x0a05bc damage. It triggers Winter's grace, reducing it to 0x0e0782 damage. Winter does not cry out, for that is not in his programming. Instead, he immediately turns around and slashes his paw through the air at the thing, cutting open the air into a textureless void, which hits and deals 0x00bc22 damage. They continue to exchange blows, though it is impossible to tell how injured the thing is. Through the blows, Winter calls down to you all. "Something is wrong. The entities below, the ones you\'re fighting, I can\'t call them off. I can\'t terminate this whole simulation. It did something to me. So just end this fight how it\'s supposed to end. I can handle myself.\n" (There is no secret code to those numbers, so don't bother. If you're curious, that's pointer syntax in C.) Enemy Registry Player Registry Current Grace Base: 16 Sukard (Cyano) 22/47 HP, 77/105 EP. 10 Dirt 3 deleted emails Pilot Lawrence (Helldiver) 42/42 HP, 34/100 EP. 8 Dirt Mei (Darkside) 36/36 HP, 28/121 EP. 8 Dirt Death's Door Debuff (1) Normally 40 max HP and 135 max EP. Orothec (Urus) 42/42 HP, 37/100 EP 6 Dirt Raingun charged Wait, that should be... nah. It's better this way. Widowmaker Clone #13901 (PionoPlayer) 45/45 HP, 36/100 EP. 7 Dirt Chloe Elem (IreCreeper) 16/40 HP, 102/120 EP. Bleed(2) for 1 round 4 Dirt JoeBob (... Uh... Joebob, duh.) 0/25 HP, 9/70 EP. DEATH'S DOOR! Death's Door Debuff (4) 1 Dirt Stored Elements: Light Normally 42 max HP, 118 max EP Annoying Modeler (Battlefury) 11/45 HP, 44/100 EP. 10 Dirt. Paydaar (RedstoneTam) 42/42 HP, 8/105 EP 8 Dirt Norbert the Zomble Derpling Friend (Urus) 15/23 HP, 10/50 EP Regenerating 5 HP per turn for 1 turns Marked with an L In Depth Stats [/spoiler] Map Pictures By the way, with only two votes, the vote was tied between B and C. However, based on the order of the votes, B was more popular than C. So it wins. Also by the way, your goal is still to kill the Stomp Bot. There's not much you can do to help Winter with the Stomp Bot attacking you. Originally posted on 2017-03-17 05:59:00 -------------------- Played.
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JOEbob |
Posted: Aug 11 2018, 07:58 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
2 east, south-east 3, east 2.
I can't really do much, if i go there i'm dead. Originally posted on 2017-03-17 11:02:00 |
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pionoplayer |
Posted: Aug 11 2018, 07:58 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
I take a potshot at the Stomp Bot.
Originally posted on 2017-03-17 14:43:00 -------------------- Once upon a time there was a story...
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