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 O(N^N) Public Beta, Object-oriented programming is an exceptionally bad idea which could o
pionoplayer
 Posted: Aug 11 2018, 07:57 PM
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Weaver of Fates
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I snipe Zombie C to give JOEbob a little bit more of a survival chance. I'm honestly not likeing our odds here. This is a LOT of enemies.
Nevermind, I sprint 7 blocks north and then use hookshot on the Skelebob, pulling off into the abyss, just barely missing the bridge. : O : D

Originally posted on 2017-03-12 01:52:00

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Featherfall
 Posted: Aug 11 2018, 07:57 PM
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Sukard moves 7 spaces down, then uses Death Ball.

Originally posted on 2017-03-12 02:29:00

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helldivercommand
 Posted: Aug 11 2018, 07:57 PM
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pilot Lawrence: moving split-arse.

I use phase shift before using long jump to the northwest, then long jumping again to the northwest after falling 5 blocks, then I open the chest, moving whatever distance needed to get to the chest.

Originally posted on 2017-03-12 13:48:00
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Urus
 Posted: Aug 11 2018, 07:57 PM
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Do I Dare Disturb the Universe?
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Orothec moves NE 1 time and E 3 times. He then stabs Derpling 3 (enemy L) with his Ircuvci.

Originally posted on 2017-03-13 02:08:00
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Irecreeper
 Posted: Aug 11 2018, 07:57 PM
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Source of the Problem
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Chloe moves to the tile south-east of Zombie B, and then stabs at it with her Ahrah Blade. Roughly a 66% chance to kill, I think.

Originally posted on 2017-03-13 20:11:00

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Battlefury
 Posted: Aug 11 2018, 07:58 PM
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i bork two spaces west

Originally posted on 2017-03-14 01:26:00

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Sparked
 Posted: Aug 11 2018, 07:58 PM
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Name: Paydaar (pronounced Payd-arr) "Bunnyhop" Hanner

STR: 6 (Points) + 0 (Armor) = 6
DEX: 2 + 2 = 4
INT: 1 + 0 = 1
SPT: 1 + 0 = 1
AGI: 2 + 0 = 2
HP: 0 + 2 = 42

Memory: Glory
Weapon Numero Uno: Diamond Pickaxe
EVOLUTION: Warhammer of Zillyhoo
Stats: 75% Accuracy. No Scatter. 10/+10 EP. 10-12 Damage. 150% Terrain Mod.
Passive: Very Beautiful: Any enemy that moves within Range 1 of Paydaar must waste an action to Behold the Beauty of the Hammer. i.e if an enemy moves within range, it has to Behold the Beauty of the Hammer instead of attacking. If an enemy moves into Beholding range but has already Behold the Beauty of the Hammer, the enemy does not have to Behold the Beauty of the Hammer.

Weapon #2: Arah Blade

Helm: Semiotic Monocle
Armor: Priority Pass
Trinket: Leftovers

Spell 1: Fel Rush
Spell 2: Inductive Rush

Color: #302013
Model: Guy wearing Bronze plating without a helmet. White hair, light skin.

Originally posted on 2017-03-14 01:34:00

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Talist
 Posted: Aug 11 2018, 07:58 PM
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Guy with all the Talking Animals
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Sometimes I like to pose the characters because it's kinda fun for me. Hope you guys like it. And just to restate the obvious, it doesn't matter what pose your character is in. What matters is where the hitbox is.

Nobody is going to know this, but I actually started this on Sunday. Pre-updates.

Okay, Joe moves... somewhere. The original path he wanted to go would have made him run into the woden barricade, which he said on the Discord that he didn't want to do. I think this is where he should be? He also builds himself some dirt. Also, because jumping is so popular, I've started to mark out the path people take when they jump.

Windowmaker decides that the only fate fitting for a skelebob is an eternal plumet into darkness, and so moves north and shoots at the sole surviving Skelebob. It's a range of 32.88 meters, so... the hit chance is... 60% (base), +20% from range, *1.3 from dex, *0.4 from high cover, *1.65 from hookshot skill = 68.64% chance to hit. And... there's a first to everything. You miss with a 92. But... I suspect you'll hit with scatter. 5 base, *0.6 from range, *0.7 from dex, *0.5 from skill = 1.05 maximum scatter.

Rolls:
-0.74
-0.61
0.34

... And... You hit. I have to give you the benefit of the doubt, which is where I altar where you're shooting from in order to get the best shot. The Skelebob gets pulled 4 blocks east, and dies, horribly.

I also realized that Widowmaker should have had 2 fewer points of SPT than what's listed in the character sheet, which means you should be at 5 fewer EP. But eh, keep those five points.

Sukard moves southward and readies a ball of death and despair.

Lawrence decides to make the longest single move in human game history and jump allll the way down to that chest. LOOTZ! Some items go into the group inventory!
+1 bandage
+1 short poem
+4 planks
+1 Rainbow Gem (Activate at any time during your turn, does not take an action. Provides the user with +50% to any elemental resistance other than physical until the end of the enemy turn.)

We also have a loot pool!
Loot Pool

Item A: Brawler's Dress
How'd this swap chests? Strange, huh? Usually, what I'll do is have the second most popular item in any loot pool show up in the next pool.
Armor Item. Grants +2 STR, +15% attack crit chance, -1 INT, -2 EP regen

Item B: Helmsman's Helmetor's Helmed Helmet
Gee, I have no idea what armor slot this goes into.
Helmet item: Grants +2 STR, +20% physical resistance, +4 max HP, +1 AC, -1 DEX, -1 AGI, -20% nature resistance

Item C: Recurse
It's what you do when your first hex fades away.
Computational Spell. Costs 50 EP. Calls a simplier version of yourself to get the job done. Summons a clone of yourself in an adjacent space. This clone has 1/3 your max HP, no Death's Door, no EP regen, and half your HP regen. In addition, it cannot damage, heal, or otherwise influence other entities, including yourself. It can damage and interact with terrain, however. It gains EP and casts spells the same way you do. It also shares your personal inventory (so no infinite dirt for you!). You can only have one clone at a time, and can kill it off as a free action.

However, the clone itself can also have one clone, and then that clone can have a clone, and so on. The only limit is that you cannot summon a clone if it would have a max HP of 0 (the max HP rounds down, remember).

In addition, a clone can transfer EP to its owner, be it you or another clone. It can spend an action to transfer all its EP to its owner, which gets half of the EP lost.

If the clone chain is broken, all clone ownerships will shift upwards, towards you. Any clone that has to shift ownership will lose 1/2 its max HP and 1/2 its current EP.

If this seems complicated, welcome to computer science baby, where everything is solved by one of four things: Induction, Hash Tables, Recursion, or Graphs.

Although it's really fun for me to try and apply unrelated concepts to this game.




Orothec sneaks up behind the last airbender derpling and stabs it. 70% base, -30% from enemy reflex, +25% from dex = 65% hit chance times 3 attacks. Rolling... 19, 35, and 43. All three are hits. Crit rolls are 69, 51, and... I rolled a 1. Congradulations! You get our first critical hit of the game! And no, it doesn't upgrade because I then rolled a 65. You also rolled an 8 for all three attacks, so that's 24 damage total. And because of the crit, you restore 4 EP to yourself, Joebob, Chloe, and Windowmaker. And then, because of your passive, you get a new friend! Aw... look! It wuvs you now! You can keep it only if you promise to feed it and give it lots of cuddles.

You can command the derpling in the same way you command yourself. It acts the same as a player, except it has no Death's Door. I'm curious to see if you can navigate with it in 3D space. Part of the reason there are no items that give any kind of flight was because I thought it would be hard for people to navigate around if they aren't locked to the ground.

Chloe carefully steps off diagonally towards Zomble B and stabs it. 100% base chance, -10% from enemy reflex = 90% hit chance, which hits with a roll of 36. 2/3rds chance of getting enough damage for the kill, and... it's a 16, which kills off Zomble B.

By "bork", I assume you mean "move". So... the Annoying Modeler does that.

Paydaar pops into existance and says hello to the world.

"If you want to get in and attack something, you should hurry.\n"

Mei is too chill to act.

And now it's time for the enemies.

Zomble M experiences a sudden slight nerf and takes 1 burn damage.

Zomble A, the hero of the zomble people, walks down across the magma again and gets another burn.

Zomble B is busy with a sword in its chest.

Zomble H moves before Zomble C, and runs away from the Creep Beep, attacking the Annoying Modeler along the way. (north east 2, east 4) 90% - 10% = 80% chance, and I rolled a 64. It hits, dealing (13 - 1) * 1.1 = 13 damage.

Robojustice is slightly disurbed that it's moving higher up the enemy list.

Zomble C follows suit, moving north east twice and east 4 times. I did it in this order because now Zomble C gets bonus damage from multiple adjacent zombles. 80% hit chance, but I rolled an 80. An 80.77. So it's a miss, lucky for you.

Now for the Creep Beep. It moves south east one, north east one, and then north twice, and DETONATES! This hits the Annoying Modeler, dealing 12 + 4 (from EP) - 1 (from AC) = 15 damage. However, that's a big enough hit to trigger grace, so it only deals 11 damage instead. It rolls an (11 + 4) * 2.5 = 37.5 for terrain damage, so it wrecks pretty much everything in range. The explosion rocks the battlefield, triggering a startled and frightened yelp that didn't seem to come from anyone here.

Zomble M walks through the fire and flames (getting another burn) 3 blocks north east, 2 blocks north, and one more block north east, and attacks the Annoying Modeler. 80% chance, and I rolled a 5, so it hits, dealing 14 base, -1 from AC, *1.1 from weakness = 14, plus a bonus 4*0.8 = 3 Shadow damage, for a total of 17 damage. ... Well, oddly enough, because it dealt bonus shadow damage, you actually take less damage due to grace. I think I'll be changing that... It deals 13 damage with Grace.

And now, the Stomp Bot MK C is here to reap your sinful souls. It's in state 1, and reads in a B, which takes it to state 6. So, it moves towards the center of the map, rotates shield B (it's now on FIRE), and then it shoots a laser barrage directly into Sukard's face. First laser rolls an 11 and is a hit, second laser rolls a 52 and is a miss, and the final laser also misses. Rolling for scatter with those two misses...

-1.22, -6.44, 6.72. Oh, that is just BARELY a miss. It whizes straight through your head, but you don't care because it missed your hitbox. It flies off and vaporizes a dirt block behind you.

Next roll: -0.62, -5.62, 2.29. That's a hit right between the eyes, though. In total, you take 24 Fire damage.

Then the Stomp Bot reads in an A and goes to state 5. So, it flies up 8 blocks into the air and rotates shield A. ... Well, congradulations. You dun juked the Stomp Bot. The furthest away player is Paydaar, even though he's not visible to the Stomp Bot. It shoots at him anyway though. Because there is literally no line of sight, all shots are automatic misses. So lets roll some scatter.

3.61
4.23
-3.22

-4.78
0.44
-4.74

-3.67
2.04
5.13

The lasers just hit some blocks of stone, inflicting a crack on each of them.

The Stomp Bot's new input stream is AD. Uh... If I were you, I would not be standing below the Stomp Bot right about now... Because of how important this is, I've put down a circle below the Stomp Bot. Do not be standing in that circle.

Regen happens. Zomble A takes 4 damage from burns, and Zomble M takes 2 damage. Mei then thaws out. By the way, I've put a purple box around the Stomp Bot. That's how far it can get to, and it can attack in melee anything inside, or adjacent to the box.

Enemy Registry

A - Zomble 1: 11/40 HP, 10/50 EP
Burned (5) for 3 turns

B - Zomble 2: 0/40 HP, 50/50 EP
DED

C - Zomble 3: 10/40 HP, 10/50 EP

D - SkeleBob 1: 0/30 HP, 60/60 EP
Spoop Meter: infinite/10


G - RoboJustice: 150/150 HP, 0/0 EP. 3 AC.

H - Zomble 4: 40/40 HP, 25/50 EP

I - Creep Beep 2: 0/35 HP, 20/40 EP
Sploded


M - Zomble 5: 5/8 HP, 0/50 EP.
Burned(5) for 2 turns
Burned(5) for 3 turns

!BOSS!
Stomp Bot MK C
250/250 HP
2 AC. -15% reflex.
Shield A: NATURE
Shield B: FIRE
Current resistances: -20% ENE, +50% NAT, -20% PHY, +50% FIRE
Current State: 5
Current Input Stream: DC


Player Registry


[spoiler=Group Inventory]
8 planks (can be placed the same way as dirt, but it's about 9 times more durable)
2 short poem (a short inspirational poem. You can read this without costing yourself an action. Grants +15 EP. Then it moves you to tears so much that you rip up the paper so nobody else can read it.)
2 bandage (can be used as an action to heal for 6-8 physical HP in melee range. Gives +4 HP and a 30% chance to cure a status effect if used on an ally, rather than yourself)


Current Grace Base: 16

Sukard (Cyano)
17/47 HP, 66/105 EP.
10 Dirt
2 deleted emails

Pilot Lawrence (Helldiver)
42/42 HP, 17/100 EP.
10 Dirt
Railgun charged

Mei (Darkside)
36/36 HP, 34/121 EP.
8 Dirt
Death's Door Debuff (1)
Normally 40 max HP and 135 max EP.

Orothec (Urus)
42/42 HP, 34/100 EP
8 Dirt

Zomble Derpling Friend (Urus)
10/20 HP, 10/50 EP
Regenerating 5 HP per turn for 2 turns
Marked with an L
In Depth Stats

1x1x1 blocks. 0/20 HP. 0/50 EP. 10% Reflex. 8 SPD.

Resistances: Fire(50%), Shadow(50%), Light(-50%)

Dark Derp Breath:
Shoots with 30% accuracy and 10 Scatter. Loses 20% accuracy past 10 blocks. The projectile has an AOE effect of 2 meter radius, dealing 2-4 Shadow Damage. Any blocks inside the radius are cursed. Ending your turn on a cursed block will drain up to 15 EP from you and transfer it to this derpling. If you don't have enough EP, it drains 1/2 HP instead. Curse will fade from blocks over time.

Pointy Little Teeth:
Attacks in melee for 8-9 Fire damage, with 100% accuracy. Grants 20 EP.

Rush:
While moving, can spend EP to move additional blocks. Costs 10 EP per movement.

Swoooooop:
Costs 30 EP, and can only be used when descending on the target from a height advantage. Deals 4-6 Shadow damage in melee with 110% accuracy and 15% crit chance. Inflicts burn (5) for two turns. Whenever the target takes damage from the burn, this Derpling is healed for half the damage dealt (with typeless HP).

Passive: Flight:
The dragonlings can fly in 3D space, although not very well. They must end their turn no more than 2 blocks above the ground. If they take any damage while airborn, they will fall to the ground. While airborn (IE: at least 1 block above the ground), they have +15% reflex and all ranged attacks against them have -30% accuracy.

Will gain +3 max HP if you name it.

Widowmaker Clone #13901 (PionoPlayer)
45/45 HP, 19/100 EP.
7 Dirt

Chloe Elem (IreCreeper)
29/40 HP, 65/120 EP.
6 Dirt
Combo - 1 (+20% reflex)

JoeBob (... Uh... Joebob, duh.)
0/25 HP, 9/70 EP. DEATH'S DOOR!
Death's Door Debuff (4)
1 Dirt
Stored Elements: Light
Normally 42 max HP, 118 max EP

Annoying Modeler (Battlefury)
10/45 HP, 40/100 EP.
10 Dirt.
(note: Model crush is piercing...)

Paydaar (RedstoneTam)
42/42 HP, 4/105 EP
10 Dirt

[/spoiler]
Map Pictures

Overhead Ortho
user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image



Originally posted on 2017-03-14 15:31:00

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Adria
 Posted: Aug 11 2018, 07:58 PM
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Avid A Hat in Time fan
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Mei moves 2 West and fires a ball of cryogenic fluid from her blaster at the Annoying Modeller. I.E. a use of Cryogenic Restoration.

Loot Order: B, A, C

Originally posted on 2017-03-14 16:51:00

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JOEbob
 Posted: Aug 11 2018, 07:58 PM
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I head as far down the bridge as i can and overwatch for any enemy with the blade of dualty.

Originally posted on 2017-03-14 18:17:00
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pionoplayer
 Posted: Aug 11 2018, 07:58 PM
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Weaver of Fates
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I sprint downwards 7 blocks and snipe the heck out of Zombie C.

Originally posted on 2017-03-14 19:27:00

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helldivercommand
 Posted: Aug 11 2018, 07:58 PM
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I move one block southwest, put two blocks of dirt to my south, and then fire on the stomp bot with my rail gun
vote order:C,B,A


Originally posted on 2017-03-14 21:05:00
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Sparked
 Posted: Aug 11 2018, 07:58 PM
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Wandering Goddess
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Paydaar moves south west 3, south 2, then south west 2. Paydaar then places a 2-block high dirt barricade west.

Originally posted on 2017-03-14 22:33:00

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You are already dead.

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Featherfall
 Posted: Aug 11 2018, 07:58 PM
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Sukard moves as far east as possible, and swings the Death Ball into the Stomp Bot.

Originally posted on 2017-03-15 03:55:00

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Urus
 Posted: Aug 11 2018, 07:58 PM
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Do I Dare Disturb the Universe?
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Orothec sets his Zomble Derpling Friend's name to Norbert. He then moves N 2 times, places a 2-high dirt pillar directly to his West, and switches to and charges his railgun.

Norbert moves SW 1 time, W 4 times, W+Up 2 times, and SW 1 time. Norbert then uses Dark Derp Breath on Zomble 4 (enemy H).

Originally posted on 2017-03-16 02:52:00
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Battlefury
 Posted: Aug 11 2018, 07:58 PM
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I flail my limbs about, somehow moving 3 northeast and 2 north.

Originally posted on 2017-03-16 19:25:00

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Irecreeper
 Posted: Aug 11 2018, 07:58 PM
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Chloe moves 3 north-west, 1 north, then throws a fireball at Zombie A. While one of those other zombies will probably intercept it, further targets = better aim for me, right? After that, she builds a barricade to the south, placing whatever she needs to be mostly covered.

Originally posted on 2017-03-16 20:06:00

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Talist
 Posted: Aug 11 2018, 07:58 PM
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That letter D floating over nothing zaps itself into non-existence. You didn't see anything.

Mei shifts over and tries to heal the Annoying Modeler. 13 block range, so 85% base, +10% from range, *1.05 from Dex, *0.9 from Death's Door = 89.78%, and hits with a 68. Heals (9 + 4) * 0.9 = 11 HP, and grants the Annoying Modeler +1 AC until the end of the enemy turn.

Joebob decides to RUN AWAY and overwatch.

Windowmaker returns to the same exact spot she left and shoots at Zomble C. Distance = 12.53 blocks (so close to a -10% penalty), so 60% base * 1.3 from dex = 78% hit chance, which hits with a 28, dealing 15 + 2 = 17 damage, which roasts and/or toasts Zomble C.

I almost forgot about you, Helldiver. Let's see if I can retroactively edit in this action. Those of you with good fourth wall knowledge notice the entire world collapse into a ball of mass in the middle for just a moment, as I accidentally reset the position of everything. A quick undo fixes that though. Lawence moves slightly, and shoots his railgun at the Stomp Bot. It's at a distance of 20.27 blocks, so the hit chance is... 60% base, +5% from range, +15% from charge, *1.1 from dex, = 88% chance, which hits with an 80, dealing 11 base, +6 from charge, -2 from AC, *1.2 from weakness = 18 damage.

Paydaar runs under the gateway and puts some dirt next to Joebob.

Now for Sukard... I realize that the text on Death Ball was unintentionally ambiguous. What I intended was that the death ball is its own entity, and doesn't follow you. However, because it was ambiguous, I'm going to take your interpretation. Sukard moves 6 blocks east and hits a HOMMMEEEEEEE RUNNNNN!!! Range is 13.85, so... 50% base, +0% from range, *1.1 from dex, *1.05 from two emails (they have half effect for other abilities) = 57.75% hit chance, and it hits with a 34. you also get refunded 3 EP. It hits the Stomp Bot square in the face, dealing... 19, +2 from STR, *0.5 from Death Ball, -2 from AC = 8 damage. Death ball is meant to be used for AOE, not single target damage. But you get another deleted email.

Orothec names the derpling "Norbert". Norbet's stats also go to the bottom of the player registry because I was getting tired of scrolling through his/her/its stats all the time. Orothec moves up and charges, while Norbert goes and flies over towards the zombles and spits a blast of death, decay, and derp at them. Once a derpling, always a derpling. It hits with a 15 roll. It doesn't actually hit many blocks, but the blast nails all three of the zombles currently alive, as well as the Annoying Modeler. It deals 2 damage to M, and 3 damage to H and A. It also hits the Annoying Modeler for 3, -2 from AC, * 0.8 from SHD resist = 0 damage.Then Norbert takes half that damage instead. Oh dear.

The Annoying Modeler river dances their way down into a hole. A soft sob seems to whisper its way through this pit...

Chloe walks away from the defeated zomble and fireballs the other zombles. It's at a range of 14.39 blocks, so it's 50% +0% from range = 50%, and roll a 15 and it hits. The blast hits all three zombles, and it deals 8 damage to zombles A and H, and 7 damage to Zomble M (killing it). Then you roll a 7 * 2 = 14 terrain damage, which wrecks some of the ground under the zombles, causing Zomble A to fall to its death, after being killed. (Note: I'm saying you built the dirt after you shot, mostly because I forgot about your dirt building until after I resolved the attack)

Well, enemy turn time. ... Hm.

The Stomp Bot reads in the A, which means it loops around to state 5 again. So, it uses Meteor Crash, slamming itself down into the ground, dealing 42 terrain damage to every block in range. However, something I'm learning is that stone, with its 30 durability, is basically unbreakable.

Next, the Stomp Bot reads in D, which transitions it to state 3.

"INITIATING SCAN. ... ... TARGET FOUND. LOCKED ON TO USER \"CHLOE\"."

Chloe has the highest EP, with 94. The second highest is Sukard with 69 EP. The Stomp Bot moves up+north east twice, east, then north east, then north four times. Then it steps on Chloe. 120% base chance, -30% from enemy reflex = 90%, and it hits with a 17. So it deals 16 * 1.1 = 17 damage, which triggers grace, meaning it deals a mere 15 damage and inflicts bleed for 2 damage per round for 2 rounds. It also rotates shield A, switching it to resist Light instead.

Zomble H realizes it's the last non-elite enemy left alive, other than that traitor derpling. It has two targets in reach, and randomly chooses to attack the Annoying Modeler again. It joins the Annoying Modeler inside the hole and attacks. 90% base, -10% from Reflex = 80%, which hits with a 79, dealing 13, -2 from AC, *1.1 from weakness = 12 damage.

Robojustice adds a C and a B to the Stomp Bot's input stream. It's new input stream is CB, and it is in state 3.

Everybody's regen happens, except for Joe's, as he is still on Death's Door.

"This is going well. Perhaps the boss is a little weak, and perhaps regen is a little too stron-"

Just then, from the center of the map, a spike of technicolored light shoots up into the sky, interrupting Winter. And at the same time, a... something forms next to Winter, and stabs a long formless skewer through Winter. It has a 0x4004ea % chance to hit, and hits on a 0x00527a, which deals 0x0a05bc damage. It triggers Winter's grace, reducing it to 0x0e0782 damage.

Winter does not cry out, for that is not in his programming. Instead, he immediately turns around and slashes his paw through the air at the thing, cutting open the air into a textureless void, which hits and deals 0x00bc22 damage. They continue to exchange blows, though it is impossible to tell how injured the thing is. Through the blows, Winter calls down to you all.

"Something is wrong. The entities below, the ones you\'re fighting, I can\'t call them off. I can\'t terminate this whole simulation. It did something to me. So just end this fight how it\'s supposed to end. I can handle myself.\n"

(There is no secret code to those numbers, so don't bother. If you're curious, that's pointer syntax in C.)

Enemy Registry

A - Zomble 1: 0/40 HP, 15/50 EP
Burned (5) for 3 turns


C - Zomble 3: -7/40 HP, 10/50 EP

G - RoboJustice: 150/150 HP, 0/0 EP. 3 AC.

H - Zomble 4: 29/40 HP, 35/50 EP

M - Zomble 5: -4/8 HP, 5/50 EP.
Burned(5) for 2 turns
Burned(5) for 3 turns


!BOSS!
Stomp Bot MK C
224/250 HP
2 AC. -15% reflex.
Shield A: LIGHT
Shield B: FIRE
Current resistances: -20% NAT, +50% LHT, -20% PHY, +50% FIRE
Current State: 3
Current Input Stream: CB


Player Registry


[spoiler=Group Inventory]
8 planks (can be placed the same way as dirt, but it's about 9 times more durable)
2 short poem (a short inspirational poem. You can read this without costing yourself an action. Grants +15 EP. Then it moves you to tears so much that you rip up the paper so nobody else can read it.)
2 bandage (can be used as an action to heal for 6-8 physical HP in melee range. Gives +4 HP and a 30% chance to cure a status effect if used on an ally, rather than yourself)


Current Grace Base: 16

Sukard (Cyano)
22/47 HP, 77/105 EP.
10 Dirt
3 deleted emails

Pilot Lawrence (Helldiver)
42/42 HP, 34/100 EP.
8 Dirt

Mei (Darkside)
36/36 HP, 28/121 EP.
8 Dirt
Death's Door Debuff (1)
Normally 40 max HP and 135 max EP.

Orothec (Urus)
42/42 HP, 37/100 EP
6 Dirt
Raingun charged
Wait, that should be... nah. It's better this way.

Widowmaker Clone #13901 (PionoPlayer)
45/45 HP, 36/100 EP.
7 Dirt

Chloe Elem (IreCreeper)
16/40 HP, 102/120 EP.
Bleed(2) for 1 round
4 Dirt

JoeBob (... Uh... Joebob, duh.)
0/25 HP, 9/70 EP. DEATH'S DOOR!
Death's Door Debuff (4)
1 Dirt
Stored Elements: Light
Normally 42 max HP, 118 max EP

Annoying Modeler (Battlefury)
11/45 HP, 44/100 EP.
10 Dirt.

Paydaar (RedstoneTam)
42/42 HP, 8/105 EP
8 Dirt

Norbert the Zomble Derpling Friend (Urus)
15/23 HP, 10/50 EP
Regenerating 5 HP per turn for 1 turns
Marked with an L
In Depth Stats

1x1x1 blocks. 0/20 HP. 0/50 EP. 10% Reflex. 8 SPD.

Resistances: Fire(50%), Shadow(50%), Light(-50%)

Dark Derp Breath:
Shoots with 30% accuracy and 10 Scatter. Loses 20% accuracy past 10 blocks. The projectile has an AOE effect of 2 meter radius, dealing 2-4 Shadow Damage. Any blocks inside the radius are cursed. Ending your turn on a cursed block will drain up to 15 EP from you and transfer it to this derpling. If you don't have enough EP, it drains 1/2 HP instead. Curse will fade from blocks over time.

Pointy Little Teeth:
Attacks in melee for 8-9 Fire damage, with 100% accuracy. Grants 20 EP.

Rush:
While moving, can spend EP to move additional blocks. Costs 10 EP per movement.

Swoooooop:
Costs 30 EP, and can only be used when descending on the target from a height advantage. Deals 4-6 Shadow damage in melee with 110% accuracy and 15% crit chance. Inflicts burn (5) for two turns. Whenever the target takes damage from the burn, this Derpling is healed for half the damage dealt (with typeless HP).

Passive: Flight:
The dragonlings can fly in 3D space, although not very well. They must end their turn no more than 2 blocks above the ground. If they take any damage while airborn, they will fall to the ground. While airborn (IE: at least 1 block above the ground), they have +15% reflex and all ranged attacks against them have -30% accuracy.


[/spoiler]
Map Pictures

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By the way, with only two votes, the vote was tied between B and C. However, based on the order of the votes, B was more popular than C. So it wins.

Also by the way, your goal is still to kill the Stomp Bot. There's not much you can do to help Winter with the Stomp Bot attacking you.

Originally posted on 2017-03-17 05:59:00

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JOEbob
 Posted: Aug 11 2018, 07:58 PM
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2 east, south-east 3, east 2.
I can't really do much, if i go there i'm dead.

Originally posted on 2017-03-17 11:02:00
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pionoplayer
 Posted: Aug 11 2018, 07:58 PM
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Weaver of Fates
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Posts: 2622
Joined: 11-August 18
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Location: Where ever there is chaos to be created
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I take a potshot at the Stomp Bot.

Originally posted on 2017-03-17 14:43:00

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