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Featherfall
 Posted: Aug 11 2018, 07:54 PM
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Sukard moves six spaces south-west, and uses Death Ball.

Originally posted on 2017-02-26 04:38:00

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Battlefury
 Posted: Aug 11 2018, 07:54 PM
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weapon: Ronin Broadsword -- Small Melee
Coffee Mug - Small Melee

helm: Semiotic Monocle
armor: Impeccable Suit
trinket: ancestor's pen
memery: meme of triumph
spell 1: magic blade: shadow
spell 2: fel rush


Originally posted on 2017-02-26 05:52:00

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Talist
 Posted: Aug 11 2018, 07:54 PM
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YAY! MY FIRST PLACEHOLDER!

Originally posted on 2017-02-26 05:54:00

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Featherfall
 Posted: Aug 11 2018, 07:54 PM
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Sukard jumps up to the top of the wall, moves as far south as he can, and stays still.

Originally posted on 2017-02-26 05:56:00

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Urus
 Posted: Aug 11 2018, 07:54 PM
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Orothec moves W 5 times, NW 1 time, and fires at the Creep Beep.

Originally posted on 2017-02-26 06:02:00
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Adria
 Posted: Aug 11 2018, 07:54 PM
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Mei moves 1 SouthWest, then 5 West. She proceeds to place a dirt block in front (AKA To The West) of her, and then place another on top of it, creating a barricade. She remains behind it for the time being.

Originally posted on 2017-02-26 06:33:00

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Irecreeper
 Posted: Aug 11 2018, 07:54 PM
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Chloe moves 7 spaces to the West, and then flings a fireball at Enemy C, or Zombie 3.

Originally posted on 2017-02-26 07:18:00

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JOEbob
 Posted: Aug 11 2018, 07:54 PM
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i go 7 west, then place 2 dirt in front of me and hunker down.

Originally posted on 2017-02-26 11:32:00
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pionoplayer
 Posted: Aug 11 2018, 07:54 PM
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I take a pot shot at the Creep Beep from behind my cover. Next round I'm going to ruin a skelebob's day.

Originally posted on 2017-02-27 16:18:00

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helldivercommand
 Posted: Aug 11 2018, 07:54 PM
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I jump up to the wall one block west of me, before then shooting the plasma railgun at zomble C.

Originally posted on 2017-02-27 16:48:00
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Talist
 Posted: Aug 11 2018, 07:55 PM
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TURN TWO PLAYER ACTIONS INPUTTED

Sukard jumps up to the top of the nearby wall. Technically, you guys with less than 6 AGI shouldn’t be able to jump, but because jumping is so popular and helps you get around, I’ll allow it for everyone. It takes 4 movement to jump, then the rest to climb up the wall.

Orothec moves closer to the Creep Beep and takes a shot with a charged plasma railgun. Distance = 23.07. 60% base accuracy, +15% from charge, +10% from range, *1.25 from dec = 106.25% hit chance. I meant to move the Creep Beep into cover, but forgot for some reason. Anyway, you deal 11 + 6 + 1 = 18 Energy damage to the Creep Beep.

Mei moves over closer to the enemies and builds herself a dirt barrier.

Chloe moves to stand on the edge of the bridge and fireballs Zomble 3. From where you’re shooting, the zomble is in cover due to that wooden barrier. (you aren’t even shooting from your center because otherwise it would get blocked) Distance = 22.11, base accuracy = 50%, +10% range bonus, *0.6 cover penalty = 36% chance. I rolled a 68, so miss. Scatter is… x = 4.74, y = -3.01, and z = -10.11. … Hah. That’s kinda hilarious. You hit the OTHER zomble, enemy B, just barely. You deal 7 fire damage, and roll a 7 * 2 = 14 for terrain damage. A couple bits of dirt crumble off into the abyss, but the terrain is mostly intact, if barely holding together.

Joe joins Chloe on the edge of the bridge and builds some dirt. Then he shows himself to be a PRO limbo-ist by ducking down like his spine doesn’t even exist. I was tempted to just scale his entire body down vertically by half, but this is much better.

Widowmaker snipes the Creep Beep. Distance = 33.14. Base accuracy = 60%, +25 from range, *1.3 from dex = 110.5%. No crit, but it deals 18 + 2 = 20 damage, and that’s lights out. The only way the Creep Beep could have lived is if you had rolled minimum damage. On the wind, you think you hear the whisper of words that could roughly translate to… “should… have hidden… in widow…”

Note: I’m leaving corpses on the ground partially for visuals, but mainly because if I want to spawn another one of those enemy, it’s much easier if I already have the model ready to go. Just know that corpses don’t impact shots or movement. They might as well not be there.

Lawrence jumps up to the top of the wall and fires a roasting beam at Zomble C. Base accuracy = 60%, +15% from charge, +20% from range (28.7), *1.1 dex bonus = 104.5% hit chance. That’s a massive hit of 11 + 6 = 17 damage.

Now it’s the enemy turn.

Zombles A through C run for cover, each in different spots.

Zomble H, realizes that through a horrible accident, it has been separated from it’s skeleton. It fixes that issue and runs to go join the other zombles in the assault.

The skelebobs are so spooped by Piono’s comment that their spoop-ometer goes up a full three spaces to “mild, but persistent spoop”. They also keep breaking the lighting engine. Meh. Skelebob D stays in place and shoots at Sukard. It has 75% accuracy, and I rolled a 4, so it’s definitely a hit, and also rolls max damage (10 * 1.1 = 11).

Skelebob E moves over and shoots at Chloe, as she is the only target not in cover. 75% chance… and I rolled a 71, dealing… another 11 damage. These skelebobs are on fire, but still not dealing that much damage.

Robojustice keeps silently judging people. Because this dirt is proving surprisingly effective, another Creep Beep spawns in the back of the fortress.

"You guys are doing well.\n"

"I suspect I gave the enemies far too little damage.\n"

Winter flexes a paw, somewhat surprised.

"Also looks like Talist gave me an armature. Interesting. I\'ll use this.\n"

Winter draws out a shape in the air, something with wings and claws, before pulling it out to make it have thickness. He/it/whatever keeps working on it, seeming to have difficulty. Eventually, Winter is done, and creates two additional copies of the shape, which now looked like some kind of dragonling. He drops one down to the platform below him, and lets the other two fly off to other places in the level.

"Not exactly what I had in mind. Something seems to be interfering. But it is close enough.\n"

Widowmaker OP. Needs nerf. But you know what Widowmaker is weak to? Flankers. You are accosted by three dragon derplings, who are our first enemy with interesting stats and resistances and such.

Everyone’s regen happens, and Winter's platform shifts over so you guys can see better.

The Annoying Modeler spawns in as our first player with an irregular hitbox.

And Piono, yes. I already know what you’re going to do, so I’ll tell you now that yes, you do have a shot on skelebob E, but it’s a bad one. The chance to hit would be… Base accuracy = 60%, +25 from range, *1.3 from dex, *1.65 from skill, *0.4 from high cover = 72.93. Miss, and scatter kicks in, and you might find yourself with a new block friend. … … Huh… You could… build a bridge of dirt out to the south to get a little bit of a better shot, but that would be SUPER risky. Or maybe you could jump to get your weapon’s accuracy boost.

Another thing to keep in mind, you can do a melee attack in the middle of a movement.

Enemy Registry

A - Zomble 1: 40/40 HP, 0/50 EP

B - Zomble 2: 16/40 HP, 10/50 EP

C - Zomble 3: 23/40 HP, 5/50 EP

D - SkeleBob 1: 30/30 HP, 40/60 EP
Spoop Meter: 3/10

E - SkeleBob 2: 30/30 HP, 40/60 EP
Spoop Meter: 3/10

F - Creep Beep 1: 0/35 HP, 10/40 EP
Very dead.

G - RoboJustice: 150/150 HP, 0/0 EP. 3 AC.

H - Zomble 4: 40/40 HP, 0/50 EP

I - Creep Beep 2: 35/35 HP, 0/40 EP

J - Dragon Derpling 1: 30/30 HP, 0/50 EP

K - Dragon Derpling 2: 30/30 HP, 0/50 EP.

L - Dragon Derpling 3: 30/30 HP, 0/50 EP.


Player Registry


Current Grace Base: 16

Sukard (Cyano)
41/47 HP, 16/105 EP.
10 Dirt

Pilot Lawrence (Helldiver)
42/42 HP, 21/100 EP. Railgun charged.
10 Dirt

Mei (Darkside)
40/40 HP, 28/135 EP.
8 Dirt

Orothec (Urus)
26/42 HP, 20/100 EP
10 Dirt

Widowmaker Clone #13901 (PionoPlayer)
40/40 HP, 36/100 EP.
7 Dirt

Chloe Elem (IreCreeper)
34/40 HP, 69/120 EP.
10 Dirt

JoeBob (... Uh... Joebob, duh.)
42/42 HP, 14/118 EP.
8 Dirt

Annoying Modeler (Battlefury)
45/45 HP, 4/100 EP.
10 Dirt.



Map Pictures


Overhead ortho
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Originally posted on 2017-03-02 20:06:00

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Battlefury
 Posted: Aug 11 2018, 07:55 PM
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yeys

Originally posted on 2017-03-02 20:07:00

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pionoplayer
 Posted: Aug 11 2018, 07:55 PM
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I think my choice here is clear.

I use hookshot to pull skelebob E off of his perch and into the infinite voidy abyss below.

Originally posted on 2017-03-02 20:22:00

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JOEbob
 Posted: Aug 11 2018, 07:55 PM
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I go up one block south-east(and as such up) for 1 movement point ( from the moving south). if i missunderstood the move upwards thing, its 2, but it doesnt matter.
after i reach the oak log, I Leap, which i can do regardless of the possible change because i have 6 AGI, diagonaly south-west, moving 1 up, south 4, and west 4. then i go down one, and then south 3, west 3. then down one and west 2, south 2. over magma, then down one, west one, south 1, then down until i touch down right past the magma in the middle of the path. i then go south as much as i can, which is either one or 2, depending on whether the first movement pre leap cost one point or 2. I then place 2 dirt to the north of me and 2 to the west of me, in 2 block tall towers, to block ranged attacks. i then go into "overwatch" and watch for the dragon thingy to the south entering my melee range, and will deflect any projectiles i can with that ircuvici's special thing. if the dragon derpling gets into my melee range, I... attack it. wow! incredible! really!

Originally posted on 2017-03-02 21:20:00
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Featherfall
 Posted: Aug 11 2018, 07:55 PM
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Sukard will move one space up, and the rest of the spaces left.

Originally posted on 2017-03-03 07:01:00

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helldivercommand
 Posted: Aug 11 2018, 07:55 PM
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I move two blocks north and charge my railgun

Originally posted on 2017-03-03 15:13:00
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Urus
 Posted: Aug 11 2018, 07:55 PM
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Orothec places a dirt block to his SW, and another on top of it. He then moves a tile S, and then shoots B.

Originally posted on 2017-03-03 21:15:00
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Irecreeper
 Posted: Aug 11 2018, 07:55 PM
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I move 1 to the west, one to the south-west, two south, one southwest, then build a 2-tall pillar of dirt 1 space to the south of me. I then cast Divine Grace on Orothec if at all possible.

Originally posted on 2017-03-04 00:49:00

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Adria
 Posted: Aug 11 2018, 07:56 PM
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Mei moves 1 SouthWest, then 4 NorthWest.

Originally posted on 2017-03-04 16:33:00

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Battlefury
 Posted: Aug 11 2018, 07:56 PM
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I move a tile northwest, two north, 1 west, 1 northwest, 1 west.

Originally posted on 2017-03-04 17:32:00

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