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 O(N^N) Public Beta, Object-oriented programming is an exceptionally bad idea which could o
Talist
 Posted: Aug 11 2018, 08:05 PM
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Guy with all the Talking Animals
Group: Members
Posts: 567
Joined: 11-August 18
Age: 39
Location: TalCo HQ
Status: N/A



Widowmaker climbs out of the sadness pit and lines up a shot at a distance of 18.5 meters, so the hit chance is 60% base, +5% from range, *1.3 from dex = 84.5% hit chance, which hits with a roll of a 20. It needs a 25 or less to crit, and fails. Technically speaking, Gail isn't on overwatch yet, and thus does not reroll it.

15 base, +2 from dex, -2 from AC, *0.5 from resistance = 7 damage.

Paydaar moves 5 west and climbs... something. Because you can't actually climb the one to the south in this move, I'm assuming you mean the west one. Also, something wierd happened with your legs. Whenever I try to bend them to pose you, your leg just starts shrinking down. It's rather odd, but it's nothing to be worried about. Trust me, I'm a doctor.

Gail builds... well, the first roll said it would have been water, but she can't spawn liquids or blocks that don't take up the full space, so instead she gets a spruce log and a nigh-industructable block of endstone.

Lawrence moves up and waits...

Orothec, seemingly less offset by the loss of Norbert than I was, fires an uncharged railgun shot at the Stomp Bot at a range of 11.95 meters, which is actually the ideal range for an uncharged railgun.

60% base, +0% from range, *1.25 from dex = 75% hit chance, which hits and fails to crit. Gail rerolls this into... another fail. To be fair, that had like a 52% chance of happening.

12 base, +1 from dex, -2 from AC, *0.5 from resistance = 5 damage.

Chloe stays in place and fireballs the Stomp Bot at a range of 10.76 meters. So, 50% base accuracy, +0% from... everything and nothing = 50%... which misses.

X = -4.68
Y = 1.89
Z = -5.97

It hits anyway, though it almost hit Paydaar. If the Z roll had been 0, it would have hit him. Anyway, it deals 6 damage to the Stomp Bot, and not enough to damage any blocks.

Enemy turn time. Nobody told Gail to change anything in the Stomp Bot's input stream, so I guess you guys are happy with this, or didn't realize you could change it.

The Stomp Bot is currently in state 6, and reads in a B, transitioning to state 4.

"INITIATING SCAN. ... ... TARGET FOUND. LOCKED ON TO USER \"SUKARD\"."

Sukard has the least hp by 1, so the Stomp Bot flies 6 blocks to the north west, then 2 blocks west, and then allows itself to fall. Then it absolutely destroys three random dirt blocks because it's one block out of range to hit Sukard. Bamboozled.

Now it reads in an A and transitions to state 6, deciding to fly over to the center of the map by moving up 1, up + south west 1, south west 4, then finally west 2 so it's directly above the center. It then shoots 3 lasers at the adjacent player, which is Mei. I suspect all three will hit, which is fun because on average, 3 lasers will deal a total of 36 damage, and Mei has 36 HP right now. By the way, it has rotated shield B twice now, and is now using Cold.

First shot is an 80% hit chance, which hits easily, dealing 12 damage. The second shot is a 40% hit chance, which misses.

X = 0.35
Y = -1.2
Z = 2.66

No surprise here. It also hits, and deals 10 damage. The third shot has a 40% hit chance, and misses as well.

X = -3.61
Y = 1.48
Z = -3.44

And it deals 12 damage, leaving Mei with 2 HP. What fun. You're lucky those didn't crit.

After that, it reads in a D and transitions to state 3. So... because I did it with Joebob, I suppose it's only fair to do the same thing here. The Stomp Bot rotates shield B, triggering Lawrence's overwatch.

user posted image
Careful now, you might miss that giant hitbox directly above you.

It's at a range of 4.33 meters, so 60% base, -10% from range, +15% from charge, *1.1 from dex, *0.8 from overwatch = 57.2% hit chance, which misses. But, scatter. You have a max scatter of 11 base, -5 from charge, *1.1 from range, *0.9 from dex = 6.05. I'm pretty sure you're going to hit this.

X = -3.56
Y = -5.9
Z = 2.62

Even with those terrible scatter rolls, you hit. In fact, I was so confidant that you would hit, I typed this sentence before I actually applied the scatter rotations to your shot in Blender. Rolling for crit... Hey, it gets a proper crit hit.

12 base damage, +6 from charge, *1.2 from weakness, *2 from crit = 4- wait... wait wait wait...

12... add the six first... no AC loss from crit... Yep. It deals 43 damage, and the Stomp Bot only had 42 HP left. ... It's dead. You killed the Stomp Bot. ... huh. I did not expect that this turn.

You quickly holster your gun and celebrate getting the amazing title of first boss slayer!

user posted image

But you then realize you're forgetting something.

user posted image

user posted image

user posted image

The impact of the Stomp Bot falling on you inflicts

user posted image

You are dead. But luckily for you, the Stomp Bot has been destroyed, so the battle is over. Thus, you are magically brought back to life.

...

...

Is... ... it's over... ... I... I don't...

Gail grows quiet and walks away towards the west castle. But that doesn't concern you too much, as there's a bunch of stuff. First, you guys get two items for free.

New weapon class! Dual (AKA: Tiny)
Normally, a dual weapon acts like a small weapon. However, if you’re holding two dual weapons, you… well… dual wield them. This means you can cast spells from either weapon’s ‘tree’ (so if you’re holding a magic and a melee weapon, you can cast either magic spells or melee spells), and when you make a basic attack, you attack with both, one after the other, in the same turn. These two attacks do not have to be at the same target, and you can pick which dual weapon resolves first. However, attacking is still an action that ends your turn, so you can’t attack with one weapon, move, then attack with the other.

If you overwatch with two dual weapons, you can specify two different conditions, one to trigger each weapon.

Piston Dagger — Dual Melee
100% Accuracy. N/A Scatter. 8/+4 EP. 5-7 damage. 200% Terrain Mod
Whenever you deal damage with this weapon, push the target away from you by one space. This cannot force the target off of drops.

Missile Gauntlet — Dual Ranged
50% base accuracy. 8 Scatter. 5/+2 EP.
Shoots a missile with a 1 meter radius AOE. Deals 4-5 physical damage with an 850% terrain mod.

Mega loot pool time! I'm going to pick the top three answers from this loot pool.

Boss Loot Pool

Item A: Hash -- Computational Utility -- 50 EP
[spoiler=Hash]This is a powerful and somewhat complicated spell with multiple phases.

The first time you use this spell in a battle, it establishes a hash table for your character. You must also define a hash function, which can be anything, as long as it takes in some aspect of a character, and gives you an integer. For example, your hash function can be “Take the number of letters in the character’s name”, or “Take the character’s EP”. It must be able to be evaluated without any information other than the character. You can make it as complicated or simple as you want, but just know that making it complicated has no real benefit.
The hash table has 3 slots in it, and you can put allied characters in it. Once your hash table is established, you can cast this spell again to add a friendly character into hash table for 10 EP. The character must be in melee range. You apply your hash function to the character, and the character goes into the slot corresponding to the result of the hash function MOD (number of slots in the hash table). The hash table starts with slot 0. So for example, if your hash function is the “Take the number of letters in the character’s name”, and you use it on Gail, Gail would be stored in slot 1, AKA: the second slot, because 4 MOD 3 = 1. The HP and EP of the hashed character will be stored, and the stored value will not change when the character gains or loses HP/EP later. Two characters cannot be stored in the same space. (IE: This is the worst hash table ever, because it has no conflict resolution strategy)

Finally, you can use the third part of this spell, Hash Call. When you use Hash Call, pick any friendly character currently in your hash table, and pick EP or HP. Run the hash function on the chosen character, and set its EP or HP to value in the hash slot you get. Then the slot will be cleared from the hash table, and that character cannot be hashed again until the end of the battle. This costs 40 EP.

Here’s the kicker though. A character is not removed from the hash table upon death, and you can use this spell to revive a character by resetting their HP to the stored value. Doing so will cost 70 EP instead of 40. They will be revived with the same EP they died with, in the space they died with. If they died by falling into oblivion, they will instead be placed adjacent to you.

Mods:

AT 10 DEX, you can hash enemies as well, provided your hash function supports it. Does not work on bosses or elites. This is not as useless as it sounds, but it almost is.
+1 Hash table slot per 5 INT
At 7 SPT, the position of a character will also be stored in the hash function, and you can reset position as well


Item B: Laser Focus — Dual Magic
80% Accuracy. 7 Scatter. 8/+4 EP. 4-5 damage. 250% Terrain Mod
Shoots a laser that deals damage of any type you currently have a resistance to. Declare what type you want it to be when you shoot. Has a high ideal range.

Item C: Dataminer — Dual Computational
65% Accuracy. N/A Scatter. 7/+3 EP. 3-6 damage. 40% Terrain Mod
Attacks in melee. Attacking blocks with this weapon does not grant EP, but if you destroy a block with this weapon, gain 30 EP.

Item D: Recurse
This is the same as before.
Recurse

It's what you do when your first hex fades away.
Computational Spell. Costs 50 EP. Calls a simplier version of yourself to get the job done. Summons a clone of yourself in an adjacent space. This clone has 1/3 your max HP, no Death's Door, no EP regen, and half your HP regen. In addition, it cannot damage, heal, or otherwise influence other entities, including yourself. It can damage and interact with terrain, however. It gains EP and casts spells the same way you do. It also shares your personal inventory (so no infinite dirt for you!). You can only have one clone at a time, and can kill it off as a free action.

However, the clone itself can also have one clone, and then that clone can have a clone, and so on. The only limit is that you cannot summon a clone if it would have a max HP of 0 (the max HP rounds down, remember). So the maximum number of clones you can have is log base 3 of your HP.

In addition, a clone can transfer EP to its owner, be it you or another clone. It can spend an action to transfer all its EP to its owner, which gets half of the EP lost.

If the clone chain is broken, all clone ownerships will shift upwards, towards you. Any clone that has to shift ownership will lose 1/2 its max HP and 1/2 its current EP.

Note: I'm treating the clone ownership chain like a linked list, which means if one clone has to shift ownership, its clones are not affected. Example:

If your clone chain is (You) <- A <- B <- C <- D and clone B dies, the new chain will be (You) <- A <- C <- D . Technically, clone D did not shift owner (as it is still owned by C), and thus suffers no penalty. Clone C does suffer a penalty, though.


Item E: Thoron — Magic Offensive — 30 EP — At least it’s not as annoying to fight against as nosferatu.
Thoron

Whenever you use this spell, pick either ‘cast’ or ‘invest’. If you invest, it costs 30 EP, ends your turn, and raises the rank of this spell by 1. You cannot invest if the rank is at 2 or higher. The rank resets to 0 after you cast this spell, and it has different effects depending on the rank.
Rank 0 - Fires a projectile with 70% accuracy that deals 10-12 Energy damage
Rank 1 - Fires a projectile with 80% accuracy that deals 16-20 Energy damage. In addition, it will deal 8-10 Energy damage to targets within two blocks of the original target in an X shaped pattern (IE: It spawns 4 spokes, each 2 blocks long. One spoke goes north west, another goes south west, etc.)
Rank 2 - Fires a massive freakin’ laser of death with 70% accuracy. Any enemy within 1 meter of where the projectile passes through will take 9-12 Energy damage (this effect does not target friendly characters, including yourself), and the projectile itself explodes in a 2 meter AOE, dealing 20-25 Energy damage to everything inside and dazing non-elites if you hit directly. A target cannot be hit by both effects of this spell, meaning the explosion damage will take priority.

At 7 SPT, you can rush an invest. Doing so will raise the rank from 0 to 2 in a single action, but costs 80 EP.
Gains +1 damage for the main attack per 2 INT for rank 0 and 1
Gains +1 damage for the main attack per INT for rank 2
Gains +1 side effect damage per 3 DEX


Item F: Split the Arrow — Ranged Utility — 45 EP
Split the Arrow

When used, this spell activates a special overwatch that waits for the first basic attack (IE: not a special) made by an enemy that travels at least 5 blocks. May not work on attacks from elites or bosses. You can specify other conditions for the shot. When this overwatch is triggered, shoot a basic attack (that grants no EP) at the triggering shot. If this hits the shot, it will be deflected and fired towards the closest enemy with 50% accuracy, 6 Scatter, and using your dex bonus. Your original shot will sail off into the distance.

Mods:
+5% deflection accuracy per 2 DEX



Item G: HYAAYAAAAYYAAAAA!!! — Melee Offensive — 40 EP
HYAAYAAAAYYAAAAA!!!

Yes. The number of A’s matters. The more A’s it has, the more heroic the attack. Everyone knows that.
Performs a basic melee attack on all targets within your melee reach, with a *0.8 accuracy penalty per block past adjacent. These attacks do not give you EP.

At 6 AGI, you can use this attack while in the air, and it will move you upwards by 4 blocks and forward by 1 block, hitting every target available on the way with a *0.7 accuracy penalty. Make sure you actually land on something.

At 8 STR, you can charge this attack. If you do this, you spend 40 EP and do nothing on the turn. While charging, your speed is halved. At the end of your next turn, you unleash the copyright neutral spin attack, which has +1 range and +40% crit chance.

[/spoiler]

Regen doesn't happen, because it doesn't matter and I don't really want to.

That's the end of this battle, folks. I thought this would happen next turn, but here we are. I want to do a (hopefully) brief balancing break, because there are things that need to be clarified and potentially nerfed (*cough*, widowmaker, *cough*).

Larger balance ideas:
* Nerf HP regen, and potentially EP regen. I want to make healing more useful. The only way I could override you guys' regen was to throw mobs with harder hits at you, but that creates insta-kill risk. I don't want that.
* Nerf melee. Pretty much everyone was using melee, and it potentially just gives people more EP than they know what to do with. But on the otherside,
* Buff melee. Specifically, there were three or so turns at the start of the game where all the meleers were just moving up to beat eachother to death. I want to avoid that downtime. So, My idea was to give everyone with 4 AGI or more a "dash" ability, where you spend your action to move up to twice your speed.
* Maybe ranged reach is useless. Ranged reach is the thing that's invoked to make you be able to shoot from around blocks. Maybe instead, we can just make it so players can do a ranged attack, and then move. So to shoot from around cover, you would move one block out, shoot, then move back.
* Overwatch might be a little OP, although I think people were doing it more because they had nothing else to do. The dash ability should fix that.

I'd also just like to ask everyone, what did you think of this first attempt? Should I do another beta level, or should I try to actually start this thing proper? I did want to link it in to a DTG0 sidequest, although maybe it should just be its own thing, like Chaos is.

Take this time to consider your past deeds rework your characters, vote on the loot pool, make other suggestions, use those balance tokens, and the like. I'll tell you right now, that if we do another beta level, my plan is for it to be a lot more kinetic. Here, you guys were mostly defending a location. I want to experiment with putting you guys on the attack.

Enemy Registry


G - RoboJustice: 150/150 HP, 0/0 EP. 3 AC.
Robojustice is sad it never got to eviscerate everyone. Or at least, it would be if it had feelings. Not having feelings is another thing that makes it sad. But now the battle is over and you get free rez's all the time, you could pay it a visit.

!BOSS!
Stomp Bot MK C
-1/250 HP
2 AC. -15% reflex.
Shield A: java.lang.NullPointerException
Shield B: java.lang.NullPointerException
Current resistances: java.lang.NullPointerException
Current State: java.lang.NullPointerException
Current Input Stream: java.lang.NullPointerException
All attacks by the Stomp Bot and against it have +20% crit chance!

Bamboozle Count: 3



Player Registry


[spoiler=Group Inventory]
8 planks (can be placed the same way as dirt, but it's about 9 times more durable)
2 short poem (a short inspirational poem. You can read this without costing yourself an action. Grants +15 EP. Then it moves you to tears so much that you rip up the paper so nobody else can read it.)
2 bandage (can be used as an action to heal for 6-8 physical HP in melee range. Gives +4 HP and a 30% chance to cure a status effect if used on an ally, rather than yourself)
2 Balance Tokens


Current Grace Base: 16

Sukard (Cyano)
20/47 HP, 76/105 EP.
10 Dirt
4 deleted emails
Magic Blade: Nature

Pilot Lawrence (Helldiver)
0/42 HP, 44/100 EP.
5 Dirt


Mei (Darkside)
2/36 HP, 47/121 EP.
8 Dirt
Death's Door Debuff (1)
Normally 40 max HP and 135 max EP.

Orothec (Urus)
42/42 HP, 100/100 EP
6 Dirt

Widowmaker Clone #13901 (PionoPlayer)
39/45 HP, 43/100 EP.
3 Dirt

Chloe Elem (IreCreeper)
35/40 HP, 68/120 EP.
4 Dirt
Healing Sentry (8 durability, heals for 5-6 Light within 3 blocks)

JoeBob (... Uh... Joebob, duh.)
0/25 HP, 9/70 EP.
Death's Door Debuff (4)
1 Dirt
Stored Elements: Light
Normally 42 max HP, 118 max EP


Annoying Modeler (Battlefury)
24/40 HP, 62/90 EP.
10 Dirt.
Death's Door Debuff (1)
Normally 45 max HP, 100 max EP

Paydaar (RedstoneTam)
21/42 HP, 44/105 EP
8 Dirt

Gail (NPC)
5/5 HP, X/X EP

[/spoiler]
Turn Picture


user posted image

War is heck.

Edit- even more so because I forgot to remove one of the shot lines



Originally posted on 2017-04-13 01:06:00

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pionoplayer
 Posted: Aug 11 2018, 08:05 PM
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Weaver of Fates
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I vote for Thoron and Split the Arrow.

I say let's go for another beta level first, and then make this its own thing.

Originally posted on 2017-04-13 02:15:00

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Once upon a time there was a story...
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helldivercommand
 Posted: Aug 11 2018, 08:05 PM
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Regular
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Pilot Lawrence: ajukfogdhus. HURAGH. BLEAH. What happened?

I place all 4 extra points in DEX

I also replace fel rush with inductive rush and swap my memory of glory with the memory of triumph, giving me this spell

Grappling hook (hookshot)
20EP

similar to the regular hookshot, however, in return for always being acurrate, being a free action and costing slightly less, this can only be used on blocks, and only in the to mode.

Originally posted on 2017-04-13 08:14:00
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Sparked
 Posted: Aug 11 2018, 08:05 PM
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Wandering Goddess
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I vote for HYAAYAAAAYYAAAAA!!!

Originally posted on 2017-04-13 15:45:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Talist
 Posted: Aug 11 2018, 08:06 PM
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Guy with all the Talking Animals
Group: Members
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Joined: 11-August 18
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Location: TalCo HQ
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I am now mildly amused to announce, O(N^N) version 0.3! AKA: Balance Update the First. Change log...

General:

* Everybody now has access to the DASH ability! What fun! When you use this on a turn, you spend your action, but move twice the distance.

* Grace has been reworked for the third time. Now, it allows you to go into “Battle Dance”, which provides you with a percentage based damage resistance, which should mean it’s effective against big attacks you can predict, like the Stomp Bot.

Stats:

* Changed the strength bonus. It now allows you to treat large weapons as small ones, and small ones as dual ones.

* Dex no longer makes your scatter rolls better. I felt like scatter rolls were too generally good, and it meant your weapons would hit no matter the accuracy.

* Here’s the big one. You now get +1 HP regen per THREE SPT, instead of per 2. Base max EP regen reduced to 4, and base max HP regen reduced to 3.

Spells:

* A few offensive spells have been buffed to deal more damage, and in some cases, cost more EP. In particular…
- Fireball’s damage, accuracy, and EP cost raised
- Disco beam’s damage raised by 2 because I realized why would you ever use Disco Beam if the Bionic Rifle is pretty much just better.
- Elemental Blast gets +5 EP cost, +2 damage, and +10% accuracy.

* Magic Blade’s EP cost has been raised a little, but it no longer ends your turn, so you can cast Magic Blade and attack in the same turn.

* Taunt has been super massively buffed. Radius improved, cost increased, scaling reduced, but the big thing is that it no longer counts as an action.

* Hookshot has been made more movement based

* Brimstone and Solar Beam deal a little more damage now

Weapon based:

* Super Snipe got super nerfed. Now it’s more focused on being a sniper, rather than just an all-around awesome weapon.

* Arah Blade and Coffee Mug nerfed slightly

* Some melee weapons have had their EP gain reduced

* Plasma Railgun accuracy buffed. Plasma Railgun charge bonus to accuracy reduced. IE: Uncharged Plasma Railgun shots are now a little more accurate.

Equipment:

* Snowglobe buffed.

Minor/clarification:

* Clarified AOE rules

* Told you guys that you can’t change gear in combat.

* Told people you start with 0 EP

* Made dealing friendly fire damage worse

* Gail now can basically ignore all enemy wall formations

* Fixed a typo. You’ll never know what it was.


For managing to actually play this game, everyone gets 4 additional points to spend on their stats. Also, remember that you can vote by ranking the potential items. I'm thinking of running another game to test other tactics and stuff.

Edit - Oh, I forgot to mention: I've also moved all the equipment onto the main google doc. So everything should be in one place now.

Originally posted on 2017-04-16 16:15:00

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Urus
 Posted: Aug 11 2018, 08:06 PM
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Do I Dare Disturb the Universe?
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Orothec puts 2 points into AGI and 2 points into STR.
He votes for 1. Hash and 2. HYAAYAAAAYYAAAAA!!!

Originally posted on 2017-04-17 02:03:00
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JOEbob
 Posted: Aug 11 2018, 08:06 PM
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I switch the non-memory ircuvici with a chair cannon continual, remove the shadow elemental blast, replace death ball with sentry turret, and have the open slot (from S. elemental blast) fill with skill swap.
I put the 4 extra points in HP.

Originally posted on 2017-04-18 01:25:00
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pionoplayer
 Posted: Aug 11 2018, 08:06 PM
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Add +2 to my AGI and DEX

Originally posted on 2017-04-18 17:56:00

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Once upon a time there was a story...
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Irecreeper
 Posted: Aug 11 2018, 08:06 PM
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Source of the Problem
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Chloe will take 3 points into STR, and 1 into HP. Gotta optimise that HP Regen, and get some extra damage!

Originally posted on 2017-04-19 20:58:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
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Talist
 Posted: Aug 11 2018, 08:07 PM
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Guy with all the Talking Animals
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@Helldiver: I suppose I should make an IC excuse for getting rez’d…

Gail walks over to the edge of the pit and opens up a terminal in the air, inputting some commands to allow another access to the simulation. So, your body despawns and is replaced by an identical and ethically concerning copy.

“Uh… … When the program… thinks you would have… … have died, … it ter… termin… ends your connection to it. … I assume… assume that Winter let you in. … At first. … I still have… enough… um… admin privileges to do that.”

——————————————————

You all glance towards Gail, as she is the only NPC and thus must be able to drive the story forward. But instead, she shrinks back away from your gazes.

“I… s-stop. … I d… ah… I don’t know… what to do… … I’m sorry…”

Well, there goes that. But then, a miracle happens! And by that, I mean the camera pans up, thus showing something that should have been extremely obvious to the characters, but I kept purposefully hidden.

Picture

user posted image


“...”

With that, you now have direction to your next murder-zone. You wait for several turns while Mei and Gail slowly build platforms up to the podium Winter used to watch you guys from. You know, I kinda wish somebody had used a skill like Hookshot or Shadowstep to teleport up to where Winter was. He would have gotten annoyed and kicked you off after a turn or two.

Anyway, you all climb up and form a little convoy to march across the path, trying to not look down. Gail lags behind noticeably, but the journey gives her time to elaborate on what’s actually happening. It’s extremely difficult to hear her quiet exposition from so far away, but luckily it’s transcribed to text anyway.

“I saw… this glitch before. … … It was a… a… long time ago. … It prim… primarily attacks the… interface between you and… the computer. … And… … worrie- I’m worried… for Winter. … He may be… more at risk. … He is code.”

You all climb forward until you find a new platform. And look, it has obsidian and bedrock on it, so it must the new level! Dropping down, you see that it’s actually not that big and there’s not much ahead of you. This whole place looks particularly unstable, and that is because you’re now traveling through ArbitraryRepresentationOfRAM-world! And there isn't that much enemy resistance, almost like I'm planning on spawning in more enemies based on how many players there are. Hm.

How this level works:
This section right now is only one small area of the whole level. If you make it to the command block on the opposite side and spend an action to activate it, it will load in the next section. If you get Gail to do this, you'll have a choice between one of two different sections to load in next. And you're going to want to do this because, starting the turn after next, the Read Head is going sweep through this area and free (AKA: destroy) blocks behind you. You'll have warning as to which blocks will be destroyed before they get destroyed. In addition, you cannot place blocks bridging off to the north or south of the play area. That would just be too easy.

“… This… is… this isn’t how RAM works at all…”

Shush. You can go ahead and take your first turn now, assuming you don't want to change your character. Remember, you can spawn on the obsidian or bedrock.

Turn Pictures

user posted image

user posted image

user posted image


Note to everyone: This is the last turn before the battle actually starts. And so, it is your last chance to vote on the loot pool from before. You may rework your character as much as you'd like as long as you are out of combat, so I won't update the character sheets until you decide to spawn in.

Originally posted on 2017-04-22 21:55:00

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helldivercommand
 Posted: Aug 11 2018, 08:07 PM
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Regular
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Pilot: I'm in. moving to cover.

I move 9 blocks to the building and charge my railgun.

Originally posted on 2017-04-22 22:04:00
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pionoplayer
 Posted: Aug 11 2018, 08:07 PM
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Weaver of Fates
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I move up to as close to the building as I can, then take a peak around the corner and potshot at Skelebob A

Originally posted on 2017-04-22 22:14:00

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Once upon a time there was a story...
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JOEbob
 Posted: Aug 11 2018, 08:07 PM
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Ancestor
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I spawn in the south-west most bedrock Or obsidian block, then dash to one block from the edge of the first building.

Originally posted on 2017-04-22 22:30:00
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Sparked
 Posted: Aug 11 2018, 08:07 PM
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Wandering Goddess
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I use 2 points in SPT and 2 in STR.

Spawn me in in the east, I guess. Middle of it?

Originally posted on 2017-04-23 00:28:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Urus
 Posted: Aug 11 2018, 08:07 PM
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Do I Dare Disturb the Universe?
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Orothec takes one point out of AGI and puts it into STR, and then spawns in the SW corner of the spawn area. He uses Dash to move W x9, SW x1, NW x2, W x2 and NE x1.

Originally posted on 2017-04-23 17:38:00
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Adria
 Posted: Aug 11 2018, 08:07 PM
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Avid A Hat in Time fan
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Yes, I still live.

Mei tosses 3 points into STR and 1 into DEX, and also changes spells replacing Duelist's Advance with Icicle (Reskinned CLD Elemental Blast).

She spawns in, and dashes to the closest building wall

Originally posted on 2017-04-23 21:44:00

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"...I will aid them. No matter the cost to myself."
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Emerald_Mann
 Posted: Aug 11 2018, 08:07 PM
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Name: Emerald.
14 points into INT, and 2 points into HP
Weapon: Frostbite
Helmet: Choice Specs
Armor: Archmage Robes
Trinket: AAA Battery
Spells: Fireball, because generic damage dealing.
Shadow Divine Grace
Brimstone
Disco Beam
Fire Blast
Memory of Hardship: Arcane Concentration. If you do not move before casting a spell, reduce the EP cost of that spell by 20% and increase the damage by 15%

Originally posted on 2017-04-23 22:34:00
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Irecreeper
 Posted: Aug 11 2018, 08:07 PM
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Source of the Problem
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Chloe spawns as far to the North-East as she can, and fires a shot at the Skeleton with her Ghast Tear, attempting to go first if possible as to not hit anyone with it.

Originally posted on 2017-04-24 21:29:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Talist
 Posted: Aug 11 2018, 08:07 PM
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Guy with all the Talking Animals
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Alrighty then. New turn, new dawn.

Votes:
Thoron: I
Split The Arrow: I
HYAAYAAAAYYAAAAA: II
Hash: I

So HYAAYAAAAYYAAAAA wins definitely, then I'm going to randomly pick one of the other three spells to get voted off the island. And the result is... Split the Arrow. The tribe has spoken. That is... the 'tribe' of www.random.org. Let's get going then.

Lawrence puts 4 points into DEX and gains Grappling Hook at the cost of his electro-blade thing. His memories have completely re-worked themselves.

Orothec bumps up his AGI and STR by 2 each.

Joebob gets a boatload of extra HP, potentially exposing more imbalances. He also swaps spells around.

Windowmaker reels at the nerfing of her weapon and adds +2 to both her AGI and DEX.

Chloe puts in 3 points into STR, and 1 point into HP.

Then the fight actually starts. Lawrence spawns in and moves up against the building before charging his railgun.

Widowmaker runs up and makes the first shot. YOU MONSTER! What if they just wanted to be friends!?! Well, they didn't, but still. It's at a range of 11.9 meters and behind partial cover. So...

40% base, -10% from range, *0.6 from cover, *1.4 from accuracy bonus = 25.2% chance to hit. And... It misses. Max scatter = 8 * 1.1 = 8.8. So...
x = 0.525
y = -8.321
z = 6.772

It whizzes past the Zomble's head and hits the planks behind it, doing absolutely nothing. But at least you get EP, so that's something.

PRAISE RNGESUS! Joebob is back from the dead and he moves up to the building, and immediately gets into a slap fight with Lawrence. You both pretty much moved to the same spot. And considering you both have 0 STR, it's a pretty lame showing.

Paydaar spawns in and sorta... hangs around, I guess. I might have to reset your model because its behaving oddly...

Orothec pops into existence and runs up to the top of the building.

Mei spawns in, runs up to the wall, and tries to distance herself from the slap fight.

Emerald makes a character and spawns in... here, I guess. Let's see who gets magi-nuked first. Yeah, your hitbox doesn't really fit your model, but you have to be a minimum of 1x1x2.

Chloe spawns in and *Record scratch* rewinds time to go first. Even though this action is listed down here, I'm going to calculate it as though it was done first. It's a shot at a distance of 21.3 meters, so...

50% base, +10% from range, *0.6 from low cover = 36%, which misses. Max scatter = 13 * 0.9 = 11.7

X = 3.99
Y = -6.01
Z = -9.84

“Th... that won't work.”

Gail rerolls the Z scatter into 2.2 instead, meaning the fireball hits the barrier directly and explodes. (If she hadn't done that, it would have missed the barrier and missed everything). The explosion hits the Zomble and (just barely) the Eater of Code, but the Skelebob is behind too much cover. So you hit everything except your target. Anyway, it deals 8 * 1.25 = 10 damage to the Zomble, and 7 damage to the Eater of Code (knocking it back 2 spaces). Hm... it seems like the old enemies have changed a little... It also deals 7 * 2.1 = 14 terrain damage, which is enough to inflict a bunch of cracks.

Note: Due to the way Blender sets up dimensions, the Z scatter will often be the most important, because it determines north/south rotation.

Finally, Gail acts. Her main goal in all these levels is "don't die", so she goes about doing that by jumping off the map. Well, she grabs onto the side and climbs along that.

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Enemy turn time! There are only 3, but don't worry. More are on the way.

Skelebob A hops down and repays the favor to Chloe by shooting at her, which hits and deals 12 damage.

Zomble B ducks inside the little alcove all secret agent style. Now, this would be a great time for it to overwatch, but I don't want mooks to overwatch as that would just get annoying. Stronger enemies? Sure. But not the basic guys.

The Eater of Code flies up + north west 2, then up + west 1 and spits vile internet memes at Orothec, at a range of 10.33 blocks. So it's an 80% hit chance, and hits, dealing 10 nature damage and poisoning him for 2 turns.

As people are regening, some more monsters come out of the void! Another Eater of Code, Zomble and Skelebob spawn near the back. That should be good for now. We don't want to start off too difficult.

Then after you all get regen, you hear an obnoxious whirring noise throughout the entire battle. You might want to get a move on, because some blocks have been tinted red. These blocks (and all blocks below them) will be destroyed at the end of next turn. So... move off of them. If you're still on them when they get destroyed, you'll get pushed forward, but also dazed.

Edit - Additional note I forgot, once the spawn area is destroyed, Gail serves as a mobile spawn point, meaning people can spawn in on any square adjacent to her.

Enemy Registry


A - Skelebob 1 - 30/30 HP, 20/60 EP

B - Eater of Code 1 - 53/60 HP, 20/100 EP

C - Zomble 1 - 40/50 HP, 5/50 EP

D - Eater of Code 2 - 60/60 HP, 0/100 EP

E - Zomble 2 - 50/50 HP, 0/50 EP

F - Skelebob 2 - 30/30 HP, 0/60 EP

Player Registry


[spoiler=Group Inventory]
8 planks (can be placed the same way as dirt, but it's about 9 times more durable)
2 short poem (a short inspirational poem. You can read this without costing yourself an action. Grants +15 EP. Then it moves you to tears so much that you rip up the paper so nobody else can read it.)
2 bandage (can be used as an action to heal for 6-8 physical HP in melee range. Gives +4 HP and a 30% chance to cure a status effect if used on an ally, rather than yourself)
2 Balance Tokens


Mei (Darkside)
40/40 HP, 14/135 EP.
8 Dirt

Orothec (Urus)
30/42 HP, 3/100 EP
6 Dirt
Poison (5) for one turn

Widowmaker Clone #13901 (PionoPlayer)
45/45 HP, 14/100 EP.
3 Dirt

Chloe Elem (IreCreeper)
33/40 HP, 37/120 EP.
4 Dirt

Pilot Lawrence (Helldiver)
42/42 HP, 3/100 EP.
5 Dirt
Railgun charged

JoeBob (... Uh... Joebob, duh.)
42/42 HP, 7/118 EP.
1 Dirt

Paydaar (RedstoneTam)
42/42 HP, 6/105 EP
8 Dirt

Emerald (Emerald_Mann)
50/50 HP, 9/183 EP
10 Dirt (retroactively gifted)
Favored Spell: Unassigned

Gail (NPC)
5/5 HP, X/X EP

[/spoiler]
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Originally posted on 2017-04-25 20:58:00

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Played.
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JOEbob
 Posted: Aug 11 2018, 08:07 PM
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I move 2 north and 1 east of C, which takes 7 move, and then use the chair cannon continual on the higher up flying bug thing

Originally posted on 2017-04-25 21:11:00
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