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 Destroy the Simumodder, Fried Chicken
pionoplayer
 Posted: Aug 11 2018, 08:08 PM
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Weaver of Fates
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The Rat seraph charges up, injured but not dead yet, and flies right at the rat cage, bonking it for another 4000 damage. Crazy Zilliness goes after the 8000 health swarm of puppet rats, slamming into the middle of them so hard it makes them squeak in terror and scatter about, 6000 damage. They are then further scattered to the far corners of the battlefield after being driven crazy by the screaming man's constant screaming. WHY WONT HE STOP. His screaming unfortunately also triggers the spawning of another swarm of puppet rats. The puppet rats and are lead into glorious combat by their summoner the Puppet ratster, dealing 6000 damage to all three of the heavy duty work mechs.

The Pseudo Player is getting REALLY tired of the constant screaming, walks up to the screaming man, and bashes him over the head with their giant magnet, dealing 12000 damage. The Rat cage leads its own swarm of puppet rats, running right past the puppet ratster's charge (they even wave as they pass each other) right at the puppet seraph, which is finally defeated. The heavy duty work mechs all rally together, standing on top of each other's shoulders before attempting to roll into a wheel. This makes a lumpy triangle instead, so they just fall over, but they fall over on crazy zilliness, dealing 12000 damage.

The Simumodder walks over to the screaming man, pulling out some earplugs. He looks like he's contemplating putting them in his ears, but when he goes to do that, the 1 damage from Vengeful Night's death hits him right in the chest. The earplugs go flying out of his hands and down the screaming man's throat. The screaming man chokes and begins making... not sound. His sound becomes inverted and he begins to exude an all consuming silence. And then he collapses into a black hole that pulls in zilliness and the puppet ratster, dealing 10000 damage to both.
+2 to ire and JOE, as per usual

things count up and down, and a couple of field effects I forgot to implement last round get fixed.

Itinerary:
Regain the entity Advantage!
Destroy the Vengeful Night!

Entity Advantage: [PS]

Weather: Healing Melody (Spawns 1 healing note which can be picked up for an action by an AS entity.)
Terrain: Realm of Black Goop (spawns 1 5000 health goop snake every round)

Simumodder [PS]: Hp: 89/100. Cool and New Portal Armor [A]. Golden Sun [A].
Heavy Duty Work Mechs x3: [PS] 20,000/50,000 HP. Ally of the Sky 2
The Rat Cage [PS - Marron] Hp: 28,000/60,000. Ratsplosion: 3/6. 0,000/15,000 damage.
Swarm of Puppet Rats [PS - Marron] Hp: 10,000/10,000.
Swarm of Puppet Rats x2 [PS - Marron] Hp: 2,000/10,000.
Goop Snake [PS - JOE] Hp: 5,000/5,000.
JOEbob [PS - Player] Hp: 16/22. Astral Energy: 27%. Energy Stored: 27/54. Solar Adrenaline: 1/5. Disorient 3/6

Pseudo-Player [N - Variant]: HP: 17/20. Polarize 1/2

Healing note x4
Crazy_Zilliness [AS - Redstone] Hp: 23,000/45,000. 14/40 Souls.
Puppetratster [AS - 1412] Hp: 60,000/70,000. 3/4 Ratness.
Swarm of Puppet Rats x5 [AS - 1412] Hp: 10,000/10,000.
SparkedTheorem [AS - Player] Hp: 17/20. Firebrand [A] Durability: 55%
Splodimus [AS - Player] Hp: 18/20. 1 AC, 10% accuracy. Nuclear Heaven [A] 90% durability.
Toast [AS - Player] Hp: 20/20. Nightmarron [A] 4/4 Petal Dance. 7/10 Endless Night.



The Local Town: Town Gate
Town Gate: 95% health.
JOEbob
Battlefury
Tricklejest: 80% health.

Above the Stronghold
Annis/Alicia
Variant
35 blocks of stone and dirt

Spoils

The Ham Knife: IIIII. Owner: Irecreeper
The Golden Fleece: IIIIIII. Owner: 1412
Chalice of Blood: IIIII. Owner: Emerald_Mann
Rapture Prism: 3 left. Owner: JOEbob


Originally posted on 2017-04-28 17:07:00

--------------------
Once upon a time there was a story...
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JOEbob
 Posted: Aug 11 2018, 08:08 PM
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Ancestor
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mastery: 27%
energy: 27/54 2 portals, goop snake. make it happen.
8/20 well this +2 simu +2 ire
2/20 is annoying
+2 ire
[suddenly realizes i didn't edit out the part about not dropping text and animation problems. oh well.]
I grin, then slump from in-character logical tiredness, then grin even wider as i find out that I got the spoil, before readily accepting the 'don't turn this into a regular thing' part. at most I'd do it on act bosses, even then only if I think i can get a majority of the damage by doing so, even Then only if i have quite a bit of time.
I also only made it so long because I kept thinking 'wait I smashed a while ago and also I don't remember ever seeing an attack deal more then 125,000 or so damage, what if it doesn't kill better keep going'
I walk away from trickle due to lack of interest in sustained combat, a need to recuperate, a wish to continue the quest, and a lack of actual hostile intent; I only intended to protect the town, which i believe i need intact. before doing so, I apologize for accidentally harming them, and propose we leave one another alone. i then leave the sphere, tell the guards i think I have pacified the guy who attacked them, and go look for the first puzzle i have to solve to go to the royal library.
goop snake attacks crazy zillyness.

Originally posted on 2017-04-28 17:07:00
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1412
 Posted: Aug 11 2018, 08:08 PM
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Avarat awakening-> (okay I admit I have no idea what that's supposed to be so I'm gonna stop teasing it): 15/20

Finals Week: 2/10

As the rat seraph ascends I call out "Thanks for your help! Seriously, you did great."
The Rat Cage is... serously this thing's an abomination to all that is Rat. As such it must be destroyed.
I attach a pi- and -e to the first word, temporarily making it a PIratE cage. Instead of being a cage made of rat, it is instead a cage that holds pirates. And oh look! There's some pirates now who aren't too happy about their friends being lodcked up. they approach it with a very large GUN and... promptly unlock the cage, which vanishes via the logic of video games. And then they go off and buckle some swashes somewhere.

Wait a minute Judgement didn't happen. didn't Battlefury say Judgement was going to happen?

Originally posted on 2017-04-28 18:01:00
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Irecreeper
 Posted: Aug 11 2018, 08:08 PM
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Source of the Problem
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Age: 23
Location: N/A
Status: N/A



o---Chages---
Who Even Knows: 20 / 20 (ACTIVATING!)
Thermal Power: 15 / 20 (+6, JOE, Simu)
A Payment: 1 / 10
+2 to JOE
Current Summons

To begin, Marron promptly calls up the Supplier, who drops a cubic ton of fabric on her position, as well as some blueprints. There's also a high-powered laser cannon there, as well as some gears. Marron looks over the plans.

tc: They want me to make... THIS?
tc: ...
tc: Great. I mean, they'll probably give me hell if I don't do it...


Marron stitches together six, slender, robotic-looking legs with the help of her sister. Together, they fill the legs with stuffing, then create a black "inverted mushroom" shape for the main body and the laser cannon. They fill the lower half with stuffing, then place the gears in the positions shown by the blueprints. They then attach the gears to the laser cannon, giving it a nice frame to pivot and rotate on. They then conceal the inner workings of the cannon with more fabric and stuffing, eventually ending up with a Guardian from Breath of the Wild.

Except it's a puppet. Neato.

Puppet Guardian [PS - Marron] Hp: 50,000 / 50,000. Leg Hp: 8,000 / 8,000. (x6)
Abilities:
Charge Beam: Deals 20,000 damage to the target. Ranged.
Passives:
Core: The legs don't need to be killed to slay the Puppet Guardian.
Break a Leg: This entity cannot act on a turn where it loses a leg. It also takes 5,000 damage upon losing a leg.
Lock-on Abuse: Entities may only target the main body of the Guardian.
Now with that done, Marron decides that she wants her toy back. However, the person who took her weapon, Toast; well, they could be the actual Toast for all she knows! Or maybe if she kills that Toast, the actual Toast would be pissed. And then she'd be unfriended. So she'll need to be perfectly stealthy. A non-lethal mission. Which, given that Marron's main method of work has been murdering people thus far, will be hard. She opts to ditch her current outfit, exchanging her shirt, poncho, and combat skirt for a tight-fitting ninja-outfit.

tc: This is... kinda comfy.
tc: Ette, how do I look?


Ette tosses her a thumbs up, before sending Marron off on her mission. Under the cover of the sudden night, Marron slinks through the darkness, almost rendered invisible thanks to the black of her garb. Of course, to make things complicated, Toast happens to be inside a random house that appeared from somewhere. So naturally, Marron will need to break in, sneaky-style. She produces a needle from under her wrist, which rockets off into the roof of the household. The string then contracts, pulling Marron with her, akin to what a grappling hook would do. She then scales the chimney, and descends down into it, Santa-style. With a burst of soot, she appears in the interior of the house. Where the player Toast is staring at her.

tc: Uh.
tc: Hi.
tc: ...
tc: SMOKE BOMB!


Marron pulls out a little ball of thread, and tosses it at Toast's face. It promptly unravels around her face, creating a blindfold around her eyes. While she's momentarily dazed, she rips the Nightmarron from her hands, then uses it to smash a window and jump out. She runs out into the forest, scrambles up a tree, and takes cover until the morning comes. When she steps out of the tree, she finds that several NPC police officers have tracked her down, bows drawn and pointed at her. Marron raises her hands into the air, hands still clinging onto the Nightmarron. She then pulls the trigger, sending herself cartwheeling away. Arrows fly towards her, most of them missing, and those that do hit pierce her puppet arm, dealing hardly any actual damage to the girl.

Once she's done cartwheeling, she plants the blade of the scythe into the ground, stopping her movement. She then takes aim and fires, slaying two of the NPC police officers. Four remain, and those who are left redouble their efforts, sending a hailstorm of arrows into the air. Marron twirls the Nightmarron in fromt of her, deflecting the arrows out of the air, along with cutting most of them in half. Before she can retaliate, a few Police Minecarts show up, and Marron is very quickly outnumbered. She darts into the forest, where Ette happens to be waiting. The puppet hands Marron her change of clothing; the stuff she discarded earlier for the ninja outfit. She manages to change in record time. She then forcibly dresses a random player who happened to be standing next to her, forcing the ninja outfit onto them. She then runs the hell away, leaving the player dazed and confused, as well as leaving them wondering why a bunch of police officers are now arresting them.

Hopefully, Marron is now in possession of her favourite sniper-scythe hybrid again. And hopefully, the police won't be able to catch on to the fact that she framed someone.
Right?
The Rat Cage will use Rat Spray on Puppetratster! The Puppet Rat Swarms will swarm the Puppetratster! The Puppet Guardian will use Charge Beam on the Puppetratster!


Originally posted on 2017-04-28 19:16:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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variant
 Posted: Aug 11 2018, 08:08 PM
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The Pseudo-Player goes and holds the Dipole up to the where the hard drive would be located in one of the Heavy Duty Work Mechs.

SIDEQUEST

Beta has mixed feelings about recent developments. On one hand, he’s pretty glad that he managed to make as much progress as he did in the time it took. On the other, he’s not super excited to keep blowing himself up for the sake of progress. (Though, I, myself, am indifferent to the issue.)
But, progress is progress, so the bottom of the hole is getting blown up regardless. But, Beta wasn’t quite brave enough to stay down there while the TNT he placed went off, so he placed a wooden pressure plate on top of it and started climbing out of the hole, with the intention of dropping something back down onto the pressure plate.
When he got out, he saw the duo who had been standing there before, as well as a nearby pig. It would work as well as anything else. So, he drops the pig down into the hole. It mercifully dies of fall damage before the TNT goes off, and the pork chops it leaves behind get vaporized in the ensuing explosion.

+2 Consumer

4/20 something (+1 Annis)
4/15 other (+1 Alicia)

Originally posted on 2017-04-28 19:47:00
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TrickleJest
 Posted: Aug 11 2018, 08:08 PM
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[b]
[color=RED]Incompetent GM
[/color]
[/b]
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Location: In Me Mom's Car (Dead memes for the win)
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placeholder
somebody's about to die

Originally posted on 2017-04-28 19:56:00

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My DTG Spin-Off
[small][small][big][big]WARNING[/big][/big][/small][/small]: It's sorta based on Homestuck, albeit only a bit. It's also not held on these forums, so you might have to make an account if you wish to join, but keep in mind that I appreciate every single person who joins.
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Emerald_Mann
 Posted: Aug 11 2018, 08:08 PM
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Mage
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I tip the police off to the fact that Ire framed someone
Something: 17/20
Judgement: do I still need this?
+2 1412

Originally posted on 2017-04-28 21:24:00
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Jondanger23
 Posted: Aug 11 2018, 08:08 PM
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some guy
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I kick the Simumodder in the shin and call him a ripoff artist.

last charge until hell: 12/15

super mario 128: 3/12

+1 to Emerald_Mann, +1 to 1412.

Originally posted on 2017-04-29 03:11:00

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[small]small[/small] [big]big[/big]
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JOEbob
 Posted: Aug 11 2018, 08:08 PM
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mastery: 28%
energy: 07/56
9/20 well this
5/20 is annoying +2 ire
+2 ire
I decide to help Ire's attempt, mindcontroling a DND wizard to cast grease on the npc enemys several times and hiring a harry potter wizard to obliviate their knowledge of the framing, as well as having the DND one check for magic, illusions, and poisons to make sure its not a trap, and casting time slow myself on the guards while marron is changing out of ninja clothes. speaking of ninja clothes, I secretly add a few spells to them, including making people drop their mental guard when near the robes, and several cognitohazerdous patterns that will make people who view them without a JOE or Mar- in their name become much weaker for several hours, as well as forcefeeding toast a weakness potion before marron arrives.


Originally posted on 2017-04-30 11:29:00
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1412
 Posted: Aug 11 2018, 08:08 PM
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secret: 16/20
finals week->Counter-espionage: 6/6 (+2 emerald, +1 jondanger)USING
turns out the DnD wizard was just some guy playing DnD, and has no actual magic(k)s. The harry potter wizard is ambushed by a dementor. it doesn't really do anything but float there menacingly, but does stop the wizard from working.
Oh, and you know who doesn't have a "Mar-" in their name? Marron! Her name does have M, A, and R, in that order, but there is no added hyphen! I point that out to whatever force makes such spells work (plus slide it [INSERT APPROPRIATE BRIBE HERE]) and Marron is too weak to do anything sneaky. But for posterity's sake I barricade Toast's house in the meantime.

1/20 The Fallen
+1 emerald and Jondanger

Now that that's done, I look over the newest abomination of cloth that Marron's sent out and oh hey a loose thread. I pull on it because that's just what you do when you see a loose thread, and predictably, more comes loose. I continue, until it eventually breaks off, having unravelled a large gash in the puppet guardian.

I also Fleece the puppetratster.
Could all of my entities target the Puppet Guardian? there's a sweet Ratness move ready for the puppetratster...

Originally posted on 2017-04-30 16:51:00
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Irecreeper
 Posted: Aug 11 2018, 08:08 PM
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Source of the Problem
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Age: 23
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o---Chages---
Thermal Power -> Marron is Still Angry: 18 / 20 (+2, JOE)
A Payment: 1 / 10
+2 to JOE
Current Summons

tc: Oh, Numbers...
tc: Or whatever your name actually is...
tc: STOP GETTING IN MY WAY!


Marron decides to take her rage out on the Puppetratster. Given that it's a mutated rat-version of her, which is kinda screwed up... she'll need to kill it with something she's weak to. The very thought of exactly what she's weak to causes her to tremble, but maiming the Puppetratster is probably a good price for being a little scared. So, she pulls out a tome of black magic that she hasn't used in a very, very long time. It is a little known fact that Marron tried necromancy exactly once, and that one time, while technically "successful", was anything but. She gets the process started by stabbing a random person to death, then dragging their corpse over to near the Puppetratster.

She sets out the tome, offers a little bit of blood sacrifice because that's totally how necromancy works unless you're a lich, and raises the corpse from the ground. Since the body is very recent, it doesn't look too much like a zombie, but it still absolutely terrifies Marron. The Puppetratster then suddenly finds that a primal fear has awoken in itself, directly from Marron herself; the fear of zombies. Marron pulls out her crossbow and nails the Puppetratster with a bolt that just so happens to have a brain on it, drawing the zombie's attention. Marron then runs for the hills as the zombie bolts towards the Puppetratster.

As the Puppetratster thinks "y'know maybe I should run", it finds that its feet have been tied to the ground, via needles going through the feet and into the ground, carrying a bit of reinforced string with them. The Puppetratster is mauled rather violently.

Originally posted on 2017-04-30 17:59:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Sparked
 Posted: Aug 11 2018, 08:08 PM
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19/20 Azurewrath (+1 from 1412)
16/20 Kewl Sord

+1 Jon, +1 Ire

Zill slices up the Goop Snake before it can do anything with his/her mighty blade.

Meanwhile, SparkedTheorem throws some molotov cocktails at the two groups of weak Rat Swarms.



Originally posted on 2017-04-30 19:22:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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variant
 Posted: Aug 11 2018, 08:09 PM
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Beta decides to call in a bit of help from his sponsor to further deepen the hole. His sponsor then drops a bit of ordinance for him, with the hope that it could be used for this purpose.
Unfortunately (or perhaps fortunately), it falls right into the hole and explodes at the bottom before Beta can pick it up.

+2 Consumer

5/20 something
5/15 other

Originally posted on 2017-05-01 14:29:00
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Battlefury
 Posted: Aug 11 2018, 08:09 PM
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Archangel Micheal
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XX - Judgement 60/60 (20/20 4+ from Emerald 1+ from Toast 1+ from Jon 20/20 (Emerald_Mann) 20/20 (1412) 0/20 0/20)
EXPENDING...

The day of Judgement has arrived. There is no escape. The corner you think you can back into exists only in your imagination. The demon mocks your soul. If you're going to hell, you're taking it with you.


[H] XX - JUDGEMENT ???/???
stats stolen from probect
i am not responsible for any balance headaches i swear.
ATTACKS

Uber Light Drift: Judgement tenses back and flies across the entire battlefield in a single instant. Anything unlucky enough to be caught in its flight suffers severe damage and is pinned to the ground, taking double damage from their next attack.
Refinery Rush: Judgement moves to the side of the field, its leering eye rippling with horror as a rush of diamond projectiles surges across the entire field, dealing heavy damage to three entities.
Bile Miasma: Judgement tenses up, a superlaser of Refiner's Fire pouring from its head. This deals incredible damage to a single target, Burning them for four turns. This attack goes on for a whole turn - anyone trying to attack Judgement during this time will also suffer Burns.
Whiplash: Judgement creates tentacles from shadow, piercing through two targets. These tentacles are summoned as entities, and damaging them will weaken Judgement. However, they will attack every turn.
Mitosis: Judgement retreats into the shadows, summoning four Cells with very high HP and evasion. If not all of them are killed in one turn, those that remain will explode, dealing incredible damage to multiple targets upon Judgement's return.

PASSIVES:
XX - JUDGEMENT: No escape can be had from this entities attack. Immune to status effects. Has Flight.
Immortal Fury: When Judgement dips below 66% HP, its attacks minicrit. (alternately, double in effectiveness.) When Judgement dips below 33% HP, its attacks crit. (alternately, triple in effectiveness.)

SPECIAL ATTACKS:
Visions: Judgement infiltrates the mind of a target, forcing them into a one-on-one duel with a Judgement clone for several turns. The damage the target sustains during this time is real, and any damage on the Judgement clone is illusory. However, if the Judgement clone is killed, Judgement takes damage. Takes four turns to charge.
Corruption: Judgement infiltrates the body of a target, infecting them with the sickening disease that plagues Drifters. It will weaken their attacks, deal heavy damage, and make them more susceptible to attack. There is no cure. Takes five turns to charge.
Abyssal: Judgement infiltrates the soul of a target, infusing their very essence with the Refiner's Fire, marking them for total death. Upon the death of the entity, they will be corrupted and consumed, becoming a shadowy duplicate of themselves under Judgement's complete control. Takes six turns to charge.








Originally posted on 2017-05-02 20:30:00

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pionoplayer
 Posted: Aug 11 2018, 08:09 PM
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Weaver of Fates
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QUOTE (JOEbob @ (time=1493395670))
mastery: 27%
energy: 27/54 2 portals, goop snake. make it happen.
8/20 well this +2 simu +2 ire
2/20 is annoying
+2 ire
[suddenly realizes i didn't edit out the part about not dropping text and animation problems. oh well.]
I grin, then slump from in-character logical tiredness, then grin even wider as i find out that I got the spoil, before readily accepting the 'don't turn this into a regular thing' part. at most I'd do it on act bosses, even then only if I think i can get a majority of the damage by doing so, even Then only if i have quite a bit of time.
I also only made it so long because I kept thinking 'wait I smashed a while ago and also I don't remember ever seeing an attack deal more then 125,000 or so damage, what if it doesn't kill better keep going'
I walk away from trickle due to lack of interest in sustained combat, a need to recuperate, a wish to continue the quest, and a lack of actual hostile intent; I only intended to protect the town, which i believe i need intact. before doing so, I apologize for accidentally harming them, and propose we leave one another alone.  i then leave the sphere, tell the guards i think I have pacified the guy who attacked them, and go look for the first puzzle i have to solve to go to the royal library.
goop snake attacks crazy zillyness.

The guards thank you, but still warily watch trickle. They're not going to let him into town anyways.

Walking across town, you find yourself at a large thing of road construction. Thanks to sidequest crap, you can't bridge or cross it with your powers, there are a few wooden planks, and there's workers down inside the ditch you need ot watch out for.
Entity ordered.

QUOTE (1412 @ (time=1493398917))
Avarat awakening-> (okay I admit I have no idea what that's supposed to be so I'm gonna stop teasing it): 15/20

Finals Week: 2/10

As the rat seraph ascends I call out "Thanks for your help! Seriously, you did great."
The Rat Cage is... serously this thing's an abomination to all that is Rat. As such it must be destroyed.
I attach a pi- and -e to the first word, temporarily making it a PIratE cage. Instead of being a cage made of rat, it is instead a cage that holds pirates. And oh look! There's some pirates now who aren't too happy about their friends being lodcked up. they approach it with a very large GUN and... promptly unlock the cage, which vanishes via the logic of video games. And then they go off and buckle some swashes somewhere.

Wait a minute Judgement didn't happen. didn't Battlefury say Judgement was going to happen?

Your pirates free the stuck pirates and the cage disappears. It then reappears, but appears to have lost 8000 health worth of rats in its journey through respawn space.
Also, Judgement be happening... just not for a few posts.

QUOTE (Irecreeper @ (time=1493403382))
o---Chages---
Who Even Knows: 20 / 20 (ACTIVATING!)
Thermal Power: 15 / 20 (+6, JOE, Simu)
A Payment: 1 / 10
+2 to JOE
Current Summons

To begin, Marron promptly calls up the Supplier, who drops a cubic ton of fabric on her position, as well as some blueprints. There's also a high-powered laser cannon there, as well as some gears. Marron looks over the plans.

tc: They want me to make... THIS?
tc: ...
tc: Great. I mean, they'll probably give me hell if I don't do it...


Marron stitches together six, slender, robotic-looking legs with the help of her sister. Together, they fill the legs with stuffing, then create a black "inverted mushroom" shape for the main body and the laser cannon. They fill the lower half with stuffing, then place the gears in the positions shown by the blueprints. They then attach the gears to the laser cannon, giving it a nice frame to pivot and rotate on. They then conceal the inner workings of the cannon with more fabric and stuffing, eventually ending up with a Guardian from Breath of the Wild.

Except it's a puppet. Neato.

Puppet Guardian [PS - Marron] Hp: 50,000 / 50,000. Leg Hp: 8,000 / 8,000. (x6)
Abilities:
Charge Beam: Deals 20,000 damage to the target. Ranged.
Passives:
Core: The legs don't need to be killed to slay the Puppet Guardian.
Break a Leg: This entity cannot act on a turn where it loses a leg. It also takes 5,000 damage upon losing a leg.
Lock-on Abuse: Entities may only target the main body of the Guardian.
Now with that done, Marron decides that she wants her toy back. However, the person who took her weapon, Toast; well, they could be the actual Toast for all she knows! Or maybe if she kills that Toast, the actual Toast would be pissed. And then she'd be unfriended. So she'll need to be perfectly stealthy. A non-lethal mission. Which, given that Marron's main method of work has been murdering people thus far, will be hard. She opts to ditch her current outfit, exchanging her shirt, poncho, and combat skirt for a tight-fitting ninja-outfit.

tc: This is... kinda comfy.
tc: Ette, how do I look?


Ette tosses her a thumbs up, before sending Marron off on her mission. Under the cover of the sudden night, Marron slinks through the darkness, almost rendered invisible thanks to the black of her garb. Of course, to make things complicated, Toast happens to be inside a random house that appeared from somewhere. So naturally, Marron will need to break in, sneaky-style. She produces a needle from under her wrist, which rockets off into the roof of the household. The string then contracts, pulling Marron with her, akin to what a grappling hook would do. She then scales the chimney, and descends down into it, Santa-style. With a burst of soot, she appears in the interior of the house. Where the player Toast is staring at her.

tc: Uh.
tc: Hi.
tc: ...
tc: SMOKE BOMB!


Marron pulls out a little ball of thread, and tosses it at Toast's face. It promptly unravels around her face, creating a blindfold around her eyes. While she's momentarily dazed, she rips the Nightmarron from her hands, then uses it to smash a window and jump out. She runs out into the forest, scrambles up a tree, and takes cover until the morning comes. When she steps out of the tree, she finds that several NPC police officers have tracked her down, bows drawn and pointed at her. Marron raises her hands into the air, hands still clinging onto the Nightmarron. She then pulls the trigger, sending herself cartwheeling away. Arrows fly towards her, most of them missing, and those that do hit pierce her puppet arm, dealing hardly any actual damage to the girl.

Once she's done cartwheeling, she plants the blade of the scythe into the ground, stopping her movement. She then takes aim and fires, slaying two of the NPC police officers. Four remain, and those who are left redouble their efforts, sending a hailstorm of arrows into the air. Marron twirls the Nightmarron in fromt of her, deflecting the arrows out of the air, along with cutting most of them in half. Before she can retaliate, a few Police Minecarts show up, and Marron is very quickly outnumbered. She darts into the forest, where Ette happens to be waiting. The puppet hands Marron her change of clothing; the stuff she discarded earlier for the ninja outfit. She manages to change in record time. She then forcibly dresses a random player who happened to be standing next to her, forcing the ninja outfit onto them. She then runs the hell away, leaving the player dazed and confused, as well as leaving them wondering why a bunch of police officers are now arresting them.

Hopefully, Marron is now in possession of her favourite sniper-scythe hybrid again. And hopefully, the police won't be able to catch on to the fact that she framed someone.
Right?
The Rat Cage will use Rat Spray on Puppetratster! The Puppet Rat Swarms will swarm the Puppetratster! The Puppet Guardian will use Charge Beam on the Puppetratster!

Despite your run in with the cops, you still manage to reclaim the Nightmarron from the idling toast.

QUOTE (variant @ (time=1493405277))
The Pseudo-Player goes and holds the Dipole up to the where the hard drive would be located in one of the Heavy Duty Work Mechs.

SIDEQUEST

Beta has mixed feelings about recent developments. On one hand, he’s pretty glad that he managed to make as much progress as he did in the time it took. On the other, he’s not super excited to keep blowing himself up for the sake of progress. (Though, I, myself, am indifferent to the issue.)
But, progress is progress, so the bottom of the hole is getting blown up regardless. But, Beta wasn’t quite brave enough to stay down there while the TNT he placed went off, so he placed a wooden pressure plate on top of it and started climbing out of the hole, with the intention of dropping something back down onto the pressure plate.
When he got out, he saw the duo who had been standing there before, as well as a nearby pig. It would work as well as anything else. So, he drops the pig down into the hole. It mercifully dies of fall damage before the TNT goes off, and the pork chops it leaves behind get vaporized in the ensuing explosion.

+2 Consumer

4/20 something (+1 Annis)
4/15 other (+1 Alicia)

you people are awful sometimes.
Innocent pig murdered, 8 blocks removed.

QUOTE (TrickleJest @ (time=1493405773))
placeholder
somebody's about to die

Apparently not.

QUOTE (Emerald_Mann @ (time=1493411040))
I tip the police off to the fact that Ire framed someone
Something: 17/20
Judgement: do I still need this?
+2 1412

The police are too busy eating donuts to answer your call, but nice try!

QUOTE (Jondanger23 @ (time=1493431894))
I kick the Simumodder in the shin and call him a ripoff artist.

last charge until hell: 12/15

super mario 128: 3/12

+1 to Emerald_Mann, +1 to 1412.

The Simumodder quickly grabs the entity advantage bar and uses it to shield himself. It explodes and launches you far into the distance.

QUOTE (JOEbob @ (time=1493548188))
mastery: 28%
energy: 07/56
9/20 well this
5/20 is annoying +2 ire
+2 ire
I decide to help Ire's attempt, mindcontroling a DND wizard to cast grease on the npc enemys several times and hiring a harry potter wizard to obliviate their knowledge of the framing, as well as having the DND one check for magic, illusions, and poisons to make sure its not a trap, and casting time slow myself on the guards while marron is changing out of ninja clothes. speaking of ninja clothes, I secretly add a few spells to them, including making people drop their mental guard when near the robes, and several cognitohazerdous patterns that will make people who view them without a JOE or Mar- in their name become much weaker for several hours, as well as forcefeeding toast a weakness potion before marron arrives.

Congrats, you helped. Yay!

QUOTE (1412 @ (time=1493567514))
secret: 16/20
finals week->Counter-espionage: 6/6 (+2 emerald, +1 jondanger)USING
turns out the DnD wizard was just some guy playing DnD, and has no actual magic(k)s. The harry potter wizard is ambushed by a dementor. it doesn't really do anything but float there menacingly, but does stop the wizard from working.
Oh, and you know who doesn't have a "Mar-" in their name? Marron! Her name does have M, A, and R, in that order, but there is no added hyphen! I point that out to whatever force makes such spells work (plus slide it [INSERT APPROPRIATE BRIBE HERE]) and Marron is too weak to do anything sneaky. But for posterity's sake I barricade Toast's house in the meantime.

1/20 The Fallen
+1 emerald and Jondanger

Now that that's done, I look over the newest abomination of cloth that Marron's sent out and oh hey a loose thread. I pull on it because that's just what you do when you see a loose thread, and predictably, more comes loose. I continue, until it eventually breaks off, having unravelled a large gash in the puppet guardian.

I also Fleece the puppetratster.
Could all of my entities target the Puppet Guardian? there's a sweet Ratness move ready for the puppetratster...

Congrats, you unhelped, but not enough to prevent the theft. boo.

Error, using a spoil of war eats up your turn!
You pull out a loose thread, unraveling 5000 hit points from the puppet guardian.

QUOTE (Irecreeper @ (time=1493571573))
o---Chages---
Thermal Power -> Marron is Still Angry: 18 / 20 (+2, JOE)
A Payment: 1 / 10
+2 to JOE
Current Summons

tc: Oh, Numbers...
tc: Or whatever your name actually is...
tc: STOP GETTING IN MY WAY!


Marron decides to take her rage out on the Puppetratster. Given that it's a mutated rat-version of her, which is kinda screwed up... she'll need to kill it with something she's weak to. The very thought of exactly what she's weak to causes her to tremble, but maiming the Puppetratster is probably a good price for being a little scared. So, she pulls out a tome of black magic that she hasn't used in a very, very long time. It is a little known fact that Marron tried necromancy exactly once, and that one time, while technically "successful", was anything but. She gets the process started by stabbing a random person to death, then dragging their corpse over to near the Puppetratster.

She sets out the tome, offers a little bit of blood sacrifice because that's totally how necromancy works unless you're a lich, and raises the corpse from the ground. Since the body is very recent, it doesn't look too much like a zombie, but it still absolutely terrifies Marron. The Puppetratster then suddenly finds that a primal fear has awoken in itself, directly from Marron herself; the fear of zombies. Marron pulls out her crossbow and nails the Puppetratster with a bolt that just so happens to have a brain on it, drawing the zombie's attention. Marron then runs for the hills as the zombie bolts towards the Puppetratster.

As the Puppetratster thinks "y'know maybe I should run", it finds that its feet have been tied to the ground, via needles going through the feet and into the ground, carrying a bit of reinforced string with them. The Puppetratster is mauled rather violently.

Violent mauling in process...
Please wait...
Oh jeez that's a lot of blood...
How does a rat have that much blood...
Mauling complete.
9000 damage.

QUOTE (Redstonetam15 @ (time=1493576538))
19/20 Azurewrath (+1 from 1412)
16/20 Kewl Sord

+1 Jon, +1 Ire

Zill slices up the Goop Snake before it can do anything with his/her mighty blade.

Meanwhile, SparkedTheorem throws some molotov cocktails at the two groups of weak Rat Swarms.


Rat swarms burninated.

QUOTE (variant @ (time=1493645376))
Beta decides to call in a bit of help from his sponsor to further deepen the hole. His sponsor then drops a bit of ordinance for him, with the hope that it could be used for this purpose.
Unfortunately (or perhaps fortunately), it falls right into the hole and explodes at the bottom before Beta can pick it up.

+2 Consumer

5/20 something
5/15 other

5 blocks removed!

QUOTE (Battlefury @ (time=1493753449))
XX - Judgement 60/60 (20/20 4+ from Emerald 1+ from Toast 1+ from Jon 20/20 (Emerald_Mann) 20/20 (1412) 0/20 0/20)
EXPENDING...

The day of Judgement has arrived. There is no escape. The corner you think you can back into exists only in your imagination.  The demon mocks your soul. If you're going to hell, you're taking it with you.


[H] XX - JUDGEMENT ???/???
stats stolen from probect
i am not responsible for any balance headaches i swear.
ATTACKS

Uber Light Drift: Judgement tenses back and flies across the entire battlefield in a single instant. Anything unlucky enough to be caught in its flight suffers severe damage and is pinned to the ground, taking double damage from their next attack.
Refinery Rush: Judgement moves to the side of the field, its leering eye rippling with horror as a rush of diamond projectiles surges across the entire field, dealing heavy damage to three entities.
Bile Miasma: Judgement tenses up, a superlaser of Refiner's Fire pouring from its head. This deals incredible damage to a single target, Burning them for four turns. This attack goes on for a whole turn - anyone trying to attack Judgement during this time will also suffer Burns.
Whiplash: Judgement creates tentacles from shadow, piercing through two targets. These tentacles are summoned as entities, and damaging them will weaken Judgement. However, they will attack every turn.
Mitosis: Judgement retreats into the shadows, summoning four Cells with very high HP and evasion. If not all of them are killed in one turn, those that remain will explode, dealing incredible damage to multiple targets upon Judgement's return.

PASSIVES:
XX - JUDGEMENT: No escape can be had from this entities attack. Immune to status effects. Has Flight.
Immortal Fury: When Judgement dips below 66% HP, its attacks minicrit. (alternately, double in effectiveness.) When Judgement dips below 33% HP, its attacks crit. (alternately, triple in effectiveness.)

SPECIAL ATTACKS:
Visions: Judgement infiltrates the mind of a target, forcing them into a one-on-one duel with a Judgement clone for several turns. The damage the target sustains during this time is real, and any damage on the Judgement clone is illusory. However, if the Judgement clone is killed, Judgement takes damage. Takes four turns to charge.
Corruption: Judgement infiltrates the body of a target, infecting them with the sickening disease that plagues Drifters. It will weaken their attacks, deal heavy damage, and make them more susceptible to attack. There is no cure. Takes five turns to charge.
Abyssal: Judgement infiltrates the soul of a target, infusing their very essence with the Refiner's Fire, marking them for total death. Upon the death of the entity, they will be corrupted and consumed, becoming a shadowy duplicate of themselves under Judgement's complete control. Takes six turns to charge.







Uber Light Drift changed to single target. Abyssal and Corruption have their charge time increased.


Originally posted on 2017-05-02 21:23:00

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Once upon a time there was a story...
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pionoplayer
 Posted: Aug 11 2018, 08:09 PM
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Weaver of Fates
Group: Admin
Posts: 2622
Joined: 11-August 18
Age: 25
Location: Where ever there is chaos to be created
Status: N/A



Crazy Zilliness sees the goop snake coiling itself up for an attack on her, and decides to pre-emptively stomp on its head, killing it immediately. The Puppet ratster leads its army of puppet rats out against the Puppet Guardian, dealing 17000 damage to it. The Pseudo Player takes its dipole up and screws with the hard drive of one of the heavy duty work mechs, dealing 12000 damage to it. Judgement roars in defiance of basically everyone and sends out a spray of diamonds, dealing 10000 damage to all of the work mechs, destroying one of them.

The Rat Cage doles out a rat spray that deals 6000 damage to the Puppetratster, this is followed by aggressive nibblings from the pro-simumodder puppet rats. The puppet guardian charges up and fires its laser, dealing a whopping 20000 damage. The Heavy Duty work mechs, lacking the ability to throw things up at Judgement, opt to instead retaliate against the Pseudo-Player, dealing 3 damage to it. The Simumodder scoffs, launches a rocket that deal 20000 damage to Judgement, then tosses out the usual +2s.

Everything ticks up and down.

Itinerary:
Regain the entity Advantage!
Destroy the Vengeful Night!

Entity Advantage: [PS]

Weather: Healing Melody (Spawns 1 healing note which can be picked up for an action by an AS entity.)
Terrain: Realm of Black Goop (spawns 1 5000 health goop snake every round)

Simumodder [PS]: Hp: 89/100. Cool and New Portal Armor [A]. Golden Sun [A].
Heavy Duty Work Mechs x2: [PS] 10,000/50,000 HP. Ally of the Sky 2
The Rat Cage [PS - Marron] Hp: 10,000/60,000. Ratsplosion: 4/6. 8,000/15,000 damage.
Swarm of Puppet Rats x2 [PS - Marron] Hp: 10,000/10,000.
Goop Snake [PS - JOE] Hp: 5,000/5,000.
Puppet Guardian [PS - Marron] Hp: 45,000 / 50,000. Leg Hp: 8,000 / 8,000. (x6)
JOEbob [PS - Player] Hp: 16/22. Astral Energy: 27%. Energy Stored: 54/54. Solar Adrenaline: 2/5. Disorient 4/6
Marron [PS - Player] Hp: 20/20. Nightmarron [A] 4/4 Petal Dance. 8/10 Endless Night.

Pseudo-Player [N - Variant]: HP: 14/20. Polarize 2/2

Judgement [H][Elite]: Hp: 100,000/120,000. Airborne. Visions: 1/4. Corruption: 1/6. Abyssa: 1/8.

Healing note x4
Crazy_Zilliness [AS - Redstone] Hp: 23,000/45,000. 16/40 Souls.
Puppetratster [AS - 1412] Hp: 21,000/70,000. 4/4 Ratness.
Swarm of Puppet Rats x5 [AS - 1412] Hp: 10,000/10,000.
SparkedTheorem [AS - Player] Hp: 17/20. Firebrand [A] Durability: 55%
Splodimus [AS - Player] Hp: 18/20. 1 AC, 10% accuracy. Nuclear Heaven [A] 90% durability.



The Local Town: The ditch
The Ditch
4 wooden planks
JOEbob

The Local Town: Town Gate
Town Gate: 95% health.
Battlefury
Tricklejest: 80% health.

Above the Stronghold
Annis/Alicia
Variant
22 blocks of stone and dirt

Spoils

The Ham Knife: IIIII. Owner: Irecreeper
The Golden Fleece: IIIIIII. Owner: 1412
Chalice of Blood: IIIII. Owner: Emerald_Mann
Rapture Prism: 3 left. Owner: JOEbob


Originally posted on 2017-05-02 21:23:00

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JOEbob
 Posted: Aug 11 2018, 08:09 PM
Quote

Ancestor
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mastery: 28%
energy: 35OR 54/56
I gave the snake 2 portals last round- mostly I care about this because I want to keep leveling. anyway, if the level doesn't correct, I use 50 energy to create portals for the puppet guardian, making it less possible to nullify with a single decent action. otherwise, 3 portals for it
13/20 well this +2 simu +1 from redstone
6/20 is annoying
+2 ire
I look confusedly at the entity advantage, then realises judgement is [H], not [AS]
that explains it.
anyway, seeing the construction, I ask the workers if theres any other ways past politely, and if not, I ask if theres anything I can do to speed things along?
I then give a hologram thumbsup to marron, scan judgment for bleed immunity, which it probably doesn't have, being player summoned and stuff , and, if my action isn't used (by the sidequestystuff), spend it inflicting as many stacks of Bleed on judgement as I can by throwing a thousand pairs of scissors and shuffeling a lot of paper in its face to give it papercuts.


Originally posted on 2017-05-02 21:38:00
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Emerald_Mann
 Posted: Aug 11 2018, 08:09 PM
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Mage
Group: Members
Posts: 843
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Something: 19/20
Judgement Rush: 1/20
+2 1412

I kick Judgement in the eye

Originally posted on 2017-05-02 22:43:00
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Jondanger23
 Posted: Aug 11 2018, 08:09 PM
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some guy
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I throw a giant neon sign with a 9 on it at Judgement.

last charge until hell: 15/15 (+1 from 1412, +1 from Redstone) EXECUTING...

super mario 128: 4/12

I proceed to use the Last Charge Until Hell to do...

Nothing.

That's right, I just wasted a charge.

I used it for nothing.

Well, nothing if you don't count the scale model of the Milky Way that just crashed into Judgement.

+1 to 1412, +1 to Redstone.

Originally posted on 2017-05-02 23:05:00

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1412
 Posted: Aug 11 2018, 08:09 PM
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Regular
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aw whaat a six-post charge wasn't enough to stop a moderate longpost I mean she didn't even use a charge to steal it or anything
either that or she used it for thievery and summoned a puppet with sheer writing
oh well moving on

Minion: 19/20 (+2 from emerald, +1 from Jon)
The Fallen: 2/40 ( 2/20 from me, 0/20)

The puppetratster's in rough shape! I call in a Vet to solve the problem. Yep, good ol' veterans. They know what to do. Luckily this one has connections, and before too long a very large white box with a red cross on it falls from the sky and lands on the puppetratster, healing her.

If she survives to the end of the turn, I'd like her to use Ratness
+2 Emerald

Originally posted on 2017-05-03 02:00:00
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