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 DTG: Entity Battle Royale, The All-star AI controlled Arena
Pricey12345
 Posted: Aug 11 2018, 06:42 PM
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Intro: There is a giant tower in the heart of the DTG Universe as you enter here, you see a Omega Godmodder who owns this place. He got his own Entity Encyclopedia and however, you see a lot of Past Entities from older DTG Games are ready to fight again.

Welcome to the lovely game of Entity Battle Royale.

It has Humourus Events, Tier Lists (Potato (Lowest and the Worst Entities we ever seen in the past and future games), F, E, D, C, B A, A+, S, SS, X (True Highest since the next after this is way too OP.) and Overpowered (Highest however OP)). Entity Ban List, Players Fighting and much much more.

Acceptable DTG Games: Destroy The Godmodder, DTG 2: Operator, DTG: 0rigins, DTG: Terraria, DTG: TvT, Salvation (TvT 2) DTG S: Acolyte, DTG: Pain & Suffering and other confirmed ones

Unacceptable DTG Games: Nope

Rules:

1: You can Control your own entities and yourself if you want.
2: You can Suggest Entities below the Entity Suggestions Part.
3: Do not argue with the Creator/Game Master/Master of Entity Battle Royale (because it makes me mad if you do it).
4: You can also host your own EBR Game while you control your own Entities and yourself beating up anything other than yours (If you want to do, You must ask permission).
5: You can fight Bosses in the Duel Mode Thread (When this is made).
6: Do not do unfair stuff like Remove all Lives (even if you ask me to take you out of the game), Become Blatantly Overpowered, Godmodding, etc. It will ruin the fun and you wont be allowed in the Arena for 1 Round.


Entity Suggestions:

You can suggest some Entities from the Past games before or during the middle of the Round, but Do not make it illegal for Tournaments

Credit to the Creators of these games (Including the 2 older GMs of DTG Terraria Jondanger and Cryptic (Sadly Cryptic is Inactive...))

Gamemodes List
Team Deathmatch: 2 or more teams fight to the death and ends if all the other teams finished expect 1 left. (Can be Team Talist VS Team Irecreeper, Team Scratch VS Team Richard etc.)

Juggernaut: An Boss or 2 will have 10x HP but keeps the same damage and skills while many players and entities fighting it. (Example: Doc Scratch has 3,500,000 HP instead of 350,000 HP and Lord English has the Cairo Overcoat Ingenuity of 4,310,000, Regenerates 1,000,000 Ingenuity per Turn (Can be reduced every turn until 100,000 (10 Turns Max) Repair Rate) and his ability named From Scratch will last up to 25 turns (Because He can instantly waste all Player's Respawns (Also deals a total of 100~150 Unavoidable/Unblockable/Armour Penetrating Player Damage) and Kills Every Entity so that can make Scratch/English win (Lunai will be so scared of him due to that ability)))

Will make some more Gamemodes next time.


Modifiers
Blank Book Banned: Completely removes the Blank Book (Really Overpowered when used by Wilson (X Tier Entity (The Only X Tier Talist Creature to date.)) and supporting it.) and never allows it for the rest of the round.

2x Boss Time: Twice as many Bosses for this round.

No OP Entities: Removes every Overpowered Entities for this round.

No Events: Stops any Players, Entities and Bosses from having random events (Reccomended for Juggernaut Mode)

Will make some more modifiers next time


Links are coming soon.

And how is that, so Lets get recording these Entities until the 5th Round which is the Starting Tournament (20 Players, 75 Entities and 10 Bosses in this Tournament)

Originally posted on 2016-02-28 20:25:00
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ConsumerOfAll
 Posted: Aug 11 2018, 06:42 PM
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So is this just one massive EoTB or do we have to survive as well?

Also, Acquisition summons Creepers that the Colegmerate can absorb while Echo of Destruction is a passive that deals 10,000 damage to things that aren't allied with the Colegmerate.

Originally posted on 2016-02-28 21:03:00

--------------------
questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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Talist
 Posted: Aug 11 2018, 06:42 PM
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Um... are you going to adjust for stat inflation? For example, Cuarc is WAY stronger than Justicar simply because the bats are from DTG0.

Second, Miraj wasn't entirely support. Her point was that when she got down to low HP, she would stab things with her 'point'. When she was at around 1/3rd HP, she lost the ability to charm and instead did 'Heartbreak', which dealt more damage the more stacks of charmed the enemy had.

Third, some of these abilities are going to be stupidly overpowered. Like Miraj's charm. The whole "cannot intentionally hurt her while charmed" thing is probably going to be really strong, even though it wasn't originally intended to be.

Lastly, this sounds a little snobbish, but please don't include the Blank Book in a future event. It just wouldn't be right in this more sterile environment. The Blank Book's power came from audience support. Without support, it is useless. With support, it is unkillable, barring a hard no-sell. Rules were just too different back then to translate into now, especially because the Blank Book didn't attack on its own, but other players attacked using it.

Originally posted on 2016-02-28 21:13:00

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Played.
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Pricey12345
 Posted: Aug 11 2018, 06:42 PM
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@Consumer: Its a mix of EoTB (Sometimes) and Players involves in the Battle game. Also, Yes your answer is correct, Acquisition summons Creepers so that it will absorb them while the Echo of Destruction deals 10,000 damage to the entities that isn't allied with the Colegmerate (However, This is one of the couple abilities that Justicar couldn't gain attack from damage due to it's powerful ability.)

@Talist: Stat Inflation is one of the Buffs that is only done by me to make all the Entity Applicants Tournament Worthy like Justicar (because she has only 90,000 HP and 8,000 Basic attack Damage, if I send her out in the game without buffs, she is so screwed in the few rounds) However, Curac jumps to S Tier Next for Miraj, she gets really angry and gains a alternative ability named Heartbreak when she loses 2/3rd of her HP and she gets a debuff that only takes 50% damage incoming attacks while charmed.

The Blank Book will not feature as the Event because it is so overpowered

So how this is works?

First off is, Player hits the Entity:

"I smack Homulilly for 8000 damage."

Entity Attacks the Player:

"The Terror Zombie bites me for 4 damage."

Entity Kills the Player (Charge Version):

Dr Andonuts lets off PSI [REDACTED]kill Ω (That is the Censored Version on Minecraft Forums but however, This version is Uncensored in this Forums) on me for 20 damage costing me a respawn.

Entity Kills the Player:

Psy-Godmodder rips my head off costing me a respawn.

Entity Kills another Entity:

Sp00pinat0r chops the Wisp up with the Sp00py Slash

Entity Heals Another Entity:

Lunai heals Sir Shield for 15,000 HP.

Entity Heals a Player:

Lunai heals me for 3 HP.

A group of Entities attacks an Entity:

Psy-Godmodder RKOs Barkley for 40,000 damage, Sp00pinator stabs Barkley for 8,000 Damage and Pissed!Miraj's Heartbreak deals 10,000 damage to Barkley so the total is 58,000 damage.

Originally posted on 2016-02-28 21:18:00
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ConsumerOfAll
 Posted: Aug 11 2018, 06:42 PM
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QUOTE (Pricey12345 @ (time=1456694294))
@Consumer: Its a mix of EoTB (Sometimes) and Players involves in the Battle game. Also, Yes your answer is correct, Acquisition summons Creepers so that it will absorb them while the Echo of Destruction deals 10,000 damage to the entities that isn't allied with the Colegmerate (However, This is one of the couple abilities that Justicar couldn't gain attack from damage due to it's powerful ability.)

So how this is works?
Are we vulnerable or do we just control the battle from the sidelines?

Originally posted on 2016-02-28 21:22:00

--------------------
questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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Pricey12345
 Posted: Aug 11 2018, 06:42 PM
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@Consumer: Yes, the Select Players will have 20/20 HP each Respawn and have 5 Respawns and if all the respawns are gone, the players will be dead for the entire Round. and the Player Damage is different to Entity Damage (1 Player Damage = 5,000 Damage without Armour) And there is Armour System to reduce 5% damage taken per Armour point and the list of Armour tiers is here (Weak Armour (1) Weak Armour+ (2) Lesser Armour (3) Lesser Armour+ (4) Armour (5) Armour+ (6) Strong Armour (7) Strong Armour+ (8) Alpha Armour (9) and Alpha Armour+ (10)) If a player takes 10 damage without Armour and the player takes 5 damage with Alpha Armour and there is a Cap of a Player shown here (250% Damage increase, Alpha Armour+ and 30 HP) the Capped Player takes 3 10 damage hits before dying and 6 5 damage hits before dying and so how is the Player System works. so Stay Tuned!

Originally posted on 2016-02-28 21:56:00
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FINALBATTLESTARTSNOW
 Posted: Aug 11 2018, 06:42 PM
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May we control our own entities? If so, I create Teem For Star. It's spelled differently!

Made of:
Star
General Tor's Mechsuit
Dialga
Dreamy Dark Bowser

Originally posted on 2016-02-28 23:49:00

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Hey, if life gives you freaky extradimensional bodysnatching lemons, make freaky extradimensional bodysnatching lemonade!
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Battlefury
 Posted: Aug 11 2018, 06:42 PM
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I quickly suggest a new entity, if you don't mind. Complete original, i promise.
Couch Potato: 200000/200000 Could probably do some harm, if it tryed...
Do Harm: ||| In which it actually attacks.


Originally posted on 2016-02-29 06:35:00

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he he
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Pricey12345
 Posted: Aug 11 2018, 06:42 PM
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@Star/FBSN: Yes Teem For Star is made however all of these including Star is controlled by the really Powerful A.I in the game.

@Battlefury: Accepted however it is Potato Tiered however deals Medium Damage if it's activates Do Harm.

Here we are there is the Status Effects in this game.
Spoiler Alert
Fire Status Effects:
Hot: Takes low fire damage per turn for 1 turn.
Burning: Takes medium fire damage per turn for 2 turns.
Napalmed: Takes high fire damage per turn for 3 turns.


Misc Status Effects:
Dazed: 25% chance of doing something else instead of attacking.

Klutzy: 50% chance of doing something else instead of attacking.

Is High...: Loses low HP per turn and 75% chance of doing something else instead of attacking.

Stunned: Stops Entity/Player Movement for 1 Turn.

Charmed (ONLY APPLIED BY MIRAJ) If the Enemy is charmed, (Can stack up to 20 times) then the Ally, the enemy deals only 50% damage to Miraj (When the Enemy deals 10,000 damage to Miraj without being Charmed, however, it only deals 5,000 damage to her.). Miraj will remove all the layers of Charm, the Ally heals 10,000 HP per layer of Charmed each (Maximum 200,000 HP when if she removes the 20 layered Charm). (when Miraj has 1/3rd of her Health left, she uses Heartbreak follows the other way but will be Heartbroken instead + damage and only target enemies)


There will be more Status Effects for tomorrow or so. so Stay Tuned for more!

Originally posted on 2016-02-29 22:11:00
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Eris
 Posted: Aug 11 2018, 06:42 PM
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Also, The Dead Pool isn't strictly original, it's Gangplank(from LoL)'s ship.

grats on the game btw, a novel concept.

Would you accept entities from DTG: Terraria, maybe with adjustments -> DTG0 scale?

If so, I suggest the following:
Spoiler Alert

Nihilumbra 250'000/250'000hp (Average Damage)
Changes colour when attacked, starts as red.
Red. Deals heavy basic attack damage and burns the target. Changes to orange when attacked.
Orange. Deals damage to 3 random entities when attacking. Changes to yellow when attacked.
Yellow. Reflects the damage of the first attack onto a random entity. Changes to green when triggered.
Green. Inversed. Changes to blue when damaged by a heal effect.
Blue. Immune to debuffs, 20% evasion. Changes colour to purple after a successful attack on Nihilumbra.
Purple. Counters attacks for low damage. Changes colour to red after two turns.

Rainbow: Triggers ALL colours for two turns. 8-post charge.

Semioriginal.

Changed Purple, because giving random buffs and debuffs to random entities makes less sense when every entity is hostile to each other.

Spoiler Alert

Tahm Kench 250'000/250'000hp
An Aqcuired Taste (passive): Entities affected by Tahm Kench's attacks or abilities gain a stack (2 for Bargain) of Acquired Taste; stacks up to three times. At three stacks, Tahm Kench is healed and the target takes bonus damage.

Thick Skin (Passive): Entities that attack Tahm Kench give him Thick Skin health for the same amount. After a turn of being undamaged directly (ignores persistent effects like burn), regenerates health for 40% of Thick Skin health and consumes it.

Bargain: Restores 15'000 health to a target. No cooldown, can be used with attacks. Prioritises targets that he is attacking or about to Devour.

Devour: Eats the target, causing it to be immune to damage and unable to attack for a turn. Deals tons of damage when spat out. Can only be used if the target has two stacks of Acquired Taste. Cooldown: 5

Unoriginal, probably A-SS.


Originally posted on 2016-03-01 09:46:00
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ConsumerOfAll
 Posted: Aug 11 2018, 06:42 PM
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Can we have some basic criteria to what makes an entity a certain rank?

Originally posted on 2016-03-01 18:32:00

--------------------
questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
PMEmail
^
FINALBATTLESTARTSNOW
 Posted: Aug 11 2018, 06:42 PM
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I think the point is Power. How powerful is your entity? Well, that's its Rank.

I've got an entity coming that's going to be X tier or OP EASILY.
Granted, it's Hostile, but it's got 380,000 HP in total, and lasts at least 23 turns. Its saving grace is its hit chance, which is often below 50%.

Originally posted on 2016-03-01 21:47:00

--------------------
Hey, if life gives you freaky extradimensional bodysnatching lemons, make freaky extradimensional bodysnatching lemonade!
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ConsumerOfAll
 Posted: Aug 11 2018, 06:42 PM
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QUOTE (FINALBATTLESTARTSNOW @ (time=1456868834))
I think the point is Power. How powerful is your entity? Well, that's its Rank.

I've got an entity coming that's going to be X tier or OP EASILY.
Granted, it's Hostile, but it's got 380,000 HP in total, and lasts at least 23 turns. Its saving grace is its hit chance, which is often below 50%.
How exactly do you measure power?

Max HP and attack? Danger levels? Special skills? All of the above?

Originally posted on 2016-03-01 21:54:00

--------------------
questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
PMEmail
^
Pricey12345
 Posted: Aug 11 2018, 06:42 PM
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@Toast: Fixed Sea Dog's Bio, Nihilumbra and Tahm Kench accepted. however Tahm Kench's Basic is Tongue Lash that has a chance to slows the enemy down for 2 turns.

@Consumer: Here is the Entity Base for this game. Insert Entity Name Here (Created by Creator, Originates in Game Name, Is Original? Unidentified) Stats and Abilities: (You can make out the stats)

There is a Ban List after it was moved.

Entity Ban List Page 1
Chuck Norris (Reason: Overly Overpowered and he will going to fight against the ACNT for a long time)

The Narrative (Reason: Important part of DTG, Cannot be Summoned Legally)


Entity Encyclopedia:

The extremely powerful book that has the entities from the past and future

Potato Entities Page 1
Wisp (Created by Nulitor) Stats: (5000 HP and deals 1000 damage when attacking and heals 2000 hp when healing)

Couch Potato (Created by Battlefury) Stats and Abilities: (200000/200000 Could probably do some harm, if it tryed...
Do Harm: ||| In which it actually attacks for medium damage expect every 3rd action.)


F Tier Entities Page 1
Sea Dog (Creator: Toast, Originates in DTG: 0rigins, Can be promoted to C when it rides in The Dead Pool Is Original? Yes (Expect The Dead Pool)) Stats and Abilities: (HP: 30,000/30,000 U.R.F.: Give Ultra Rapid Fire to a random [AZ] target every third turn starting with the first. Targets with U.R.F. double their action. Lasts 1 turn.

It's still a Manatee: When near a body of water, gain 30% dodge chance and heal at the end of each turn.

Yargh: Summon two Pirate Dogs with 6'000 hp. Charge time: 2

Summon Seagrass: Heal an entity for a large amount.

Summon Algae: Damage an entity for a medium amount.

Mana Pool: Deal a reasonable amount of damage to two targets. Targets hit deal 10% increased damage and take 30% increased damage. Lasts 1 turn. Charge time: 3

Good Dog: Summon 3 Dog Trainers. Dog Trainer: 7'000hp. All dogs are good dogs and have 10% dog chance (stacks with more dog trainers). Charge time: 4

True U.R.F.: Transform into Urf. Charge Time: 7 (The Dead Pool's part: 100'000/100'000hp; Average attack 20% dodge from the Oceanic Platform.
Cannons: Deals bonus damage against groups. Damage can be split among multiple entities.)


E Tier Entities Page 1
To be Determined...


D Tier Entities Page 1
To be Determined...


C Tier Entities Page 1
To be Determined...


B Tier Entities Page 1
Idiotic Lords Noob King and Newb King (Creator: MeGaMinEr69 for both, Originates in DTG: 0rigins, Are they're Original? Yes)

Their Stats and Abilities: (HP: 125,000/125,000 Average Attack, 50% chance of being Stupid but goes berserk when one's dies doubling his stats and not stupid. Can Explode on a target who kills it for 40,000 damage.)

Elite Swordmaster (Creator: Pricey12345/Me, Originates in DTG: 0rigins, Is Original? Yes) Stats and Abilities: (HP 120,000/120,000 Spinning Slash: Deals 15000 damage to the enemy and has a cooldown of 3 turns Triple Stab: Deals 10000 damage and has a cooldown of 2 turns)


A Tier Entities Page 1
Particle Bat Leictreon (Part of Particle Bat Brothers) (Creator: Talist, Originates in DTG: 0rigins, Is Original? Yes)) Stats and Abilities: (HP: 4/4. Yeah, anything that hits will destroy it. Velocity Uncertainty: 0% Position Uncertainty: 1000% Matter Collection: _ _ _ By default, the Position Uncertainty is Leictreon's dodge chance. This can dodge AOE attacks and other "undodgeable" attacks. Velocity Uncertainty helps add to Leictreon's attacks. Also, when Velocity Uncertainty is above 500%, Leictreon is considered to be airborn. Velocity and Position uncertainties always add up to 1000%. So when one drops, the other rises. When one rises, the other drops.

Actions:

* Chemical Beam: Deals 15,000 damage in a rather wimpy way.

* Matter Collection: Decreases Position Uncertainty by 50% and gives Leictreon one unit of Ally matter. I really hope this is never used.

* Atomic Reassemble: Converts one unit of matter into its Primed Alchemy state.

* Matter Transfer: Both Cuarc and Leictreon must use this attack on the same turn. Cuarc gives all its matter to Leictreon.

* Alchemy Shock: Uses up one unit of Primed Alchemy. The effect depends on what kind of matter it is. If Leictreon is above 500% Velocity Uncertainty, the effect also hits another target for half effect, rounded down. (these are really powerful because Cuarc has to collect the matter, transfer it to Leictreon, then Leictreon has to Prime it and use it. That's like 3 actions.)
- Enemy: Deals 50,000 damage immediately and 10,000 per turn for three turns.
- Strong Enemy: Deals 30,000 damage immediately and 10,000 per turn for three turns. Whenever Cuarc attacks the target, the debuff is extended by 1 turn.
- NU: Gives the target crits for the next three turns.
- Ally: Restores 75,000 HP immediately.

And now for passives...

* This passive makes the entity actually fair: Whenever Leictreon dodges an attack, its Position Uncertainty goes down by 1/200th of the damage it would have taken.

* Linked Chances: If Cuarc's Position Uncertainty is less than Leictreon's at the end of the turn, Leictreon loses 50% Position Uncertainty and Cuarc gains 50% Position uncertainty.

Zineous/Zineous Thun'dere (Creator: The_Topazian/Sorodin Originates in DTG: 0rigins, Is Original? Yes) Stats and Abilities: (HP 210,000 Specials: PHASE 1: Between 100% and 75% HP Zineous has access to these attacks:
Summon Lightning Elemental
Zineous will summon 10 Lightning Elementals. They are 1 hit KOs. After 1 turn, they will explode, lightly to moderately damaging enemy entities, depending on how many are left.
Thunder Rage
This one is simple: he simply summons lightning at 1-3 enemy entities. (random) If 1 is chosen, it will be focused. If 3 is chosen, it is weaker.

PHASE 2 Between 75% HP and 25% HP Zineous has access to all the attacks above and the ones directly below. He will be called: "Charged Zineous" at this time.
Static Spark
Fires a spray of electrical sparks. It will hit 3-6 enemy entities, paralyzing them one turn and lightly damaging them.

Discharge
Releases energy from his Lightning Rod. Deals heavy damage to one entity. 3 turn cooldown.
PASSIVES:
Static:
When Zineous is hit, the attacker will take recoil damage and possibly become paralyzed.

PHASE 3
Between 25% HP and 0% HP
Zineous has access to all the attacks above and the ones below. He becomes airborne and evasive. He will be called: "Blackstorm Zineous" at this time.
Summon Dark Nimbuses
Summons 2 Dark Nimbuses. Dark Nimbuses are airborne and have the passive Static. After 2 turns, they smite 3 enemies each for heavy damage, but kill themselves. HP: 5000. 3 turn charge.
Bomber
Drops some Thunder Bombs, dealing AoE damage to any entity that attacks next turn. 2 turn charge.
Shock Shield
Will only use when within 2,000 HP of his life. Summons a shield with half of his max HP. After 2 turns, the shields remaining HP will restore Zineous' health by the amount of HP the shield has left. Can only use twice for the entire round.)


A+ Tier Entities Page 1
Justicar the Draconic Beast (Creator: Talist, Originates in DTG 2 Operator, Is Original? Yes) Stats and how she does: (HP: 170,000/170,000 Justicar can place an oath of protection on any entity. At the end of the turn, she will attack an enemy that attacked either her or her oath target (prioritizes oath target) for 10,000 damage. This also taunts the enemy for their next attack. If a taunted enemy makes an attack that does not include Justicar as a target, that enemy takes damage equal to the damage they caused (eye for an eye).)

Miraj (Creator: Talist, Originates in DTG 2 Operator, Is Original? Semi Stats and what she does: (HP: 200,000/200,000 Weakness: Can be charmed like a snake, Attacks:
Captivate/Heartbreak: applies a status effect, "charmed" to any other entity. This can stack up to 20 times. If she charms an enemy, that enemy only deals 50% damage (Full damage when activates Heartbreak) attack her (she can still be hurt by their AOE attacks). Charming an ally means that at any point the ally wishes, they may remove all layers of charmed from themselves and gain HP equal to 10,000 (15,000 damage when attacks the enemy via Heartbreak) * Charm level.

Passive: When ever she is attacked directly by an enemy or helped by an ally, the other entity has a 33% chance of having 1 layer of charmed applied to them.)

Shadow Magician (Creator: Pricey12345/Me, Originates in DTG: 0rigins, Is Original? Yes) Stats and Spells: (HP 200,000/200,000, Shadow MP 60/60 +3 Shadow MP per turn

Spells:

Shadow Blast: Costs 2 Shadow MP Deals 7500 damage to the enemy.

Shadow Heal: Costs 5 Shadow MP Heals himself or a ally for 20000 HP.

Shadow Barrier: Costs 10 Shadow MP He creates the barrier to his allies to give them 40% Damage resistance with it's ingenuity of 25000 HP.

Shadow Recharge: Recharges 15 Shadow MP but 3 turn cooldown.

Last Shadow Blast: ONLY USED AT 20% HP AND BELOW Uses all his remaining Shadow MP to kill himself for a massive explosion on a single target 2500 damage per 1 Shadow MP but deals up to 150000 damage if he has full MP.

Mechanics: uses his Shadow MP for attacks but regains 3 Shadow MP per turn up to the limit.)

General Tor's Mechsuit (Created by Star/FBSN, Originates in DTG: Origins, Is Original? Nope) Stats and Abilities: (HP 175,000 Attacks:
Energy Ball III
When not referring to a Pokemon move, this is a ball of energy which attacks a single target, then adds to the shield around the Mech. Each energy ball adds a 5% chance of attacks on the Mechsuit failing.
Background Barrage IIII
Once every 4 turns, the Mechsuit will attack from the background, making each of its attacks have only a 50% chance to hit, and dodging the entire EoTB.
Phantom Strike, Rocket Storm: This pair of attacks occurs when there are 3 energy balls surrounding the Mechsuit. Rocket Storm is a medium damage attack on all enemy targets. Phantom Strike is a single target attack that deals 70,000 damage. Each of these attacks are unavoidable, and destroy the three energy balls, meaning they can only be used once at a time.)


S Tier Entities Page 1
Curac (Part of Particle Bat Brothers) (Creator: Talist, Originates in DTG: 0rigins, Is Original? Yes)) Stats and Abilities: (HP: 4/4. Yeah, anything that hits will destroy it. Velocity Uncertainty: 0% Position Uncertainty: 1000% Matter Collection: _ _ _ By default, the Position Uncertainty is Cuarc's dodge chance. This can dodge AOE attacks and other "undodgeable" attacks. Velocity Uncertainty helps add to Cuarc's attacks. Velocity and Position uncertainties always add up to 1000%. So when one drops, the other rises. When one rises, the other drops.

Attacks:

* Subatomic Disassemble: Cuarc's main attack. Deals 20,000 damage and gains one unit of matter based on the faction attacked. Attacking Enemies gives Enemy 'matter', attacking Strong Enemies gives Strong Enemy 'matter', attacking Allies gives Ally 'matter', and attacking neutrals/hostiles/???s gives NU 'matter'. Cuarc can also attack the ground itself, which deals no damage and gives it one unit of NU 'matter'. If Velocity Uncertainty is above 500%, this gives 2 units of matter.

* Matter Transfer: Both Cuarc and Leictreon must use this attack on the same turn. Cuarc gives all its matter to Leictreon.

* Primordial Storm: Requires one turn of charge before firing. Expends all units of Stored Matter. Each unit spent fires two bolts at any given target. Each bolt has different effects based on what kind of matter it is. And in addition, each bolt has an accuracy of (Velocity Uncertainty / 10) percent. So, if Cuarc is at 750% Velocity Uncertainty, each bolt has a 75% accuracy. This applies even to bolts with positive effects.
Enemy: Deals 10,000 damage
Strong Enemy: Deals 8,000 damage per turn, with the damage increasing by 2,000 each turn. This lasts for 1 turn per Strong Enemy bolt that hit the target.
NU: A hit means the target's next attack is a mini-crit.
Ally: Restores 10,000 HP.

* Destabilize: Uses up one unit of matter to increase either Cuarc or Leictreon's Position Uncertainty by 100%.

And now for passives...

* This passive makes the entity actually fair: Whenever Cuarc dodges an attack, its Position Uncertainty goes down by 1/200th of the damage it would have taken.

* Linked Chances: If Cuarc's Position Uncertainty is more than Leictreon's at the end of the turn, Leictreon gains 50% Position Uncertainty and Cuarc loses 50% Position uncertainty.

* Storage Upgrade: If Cuarc and Leictreon spend a combined 3 units of matter, they can each get +2 maximum matter storage.)

Lunai (Creator: Pricey12345/Me, Originates in DTG: 0rigins, Can be promoted to SS or X when in Lunabade/Armored Lunai form.) Is Original? Yes) Stats and Abilities: (HP 250,000/250,000 and Healing Power of 20,000 Healing Fire: She breathes white healing fire at the target for 50,000 HP but has a cooldown of 3 turns

Regen Bunny: She summons the Regen Bunny on herself or the Target Ally and regenerates 30,000 HP for 3 turns but has a cooldown of 5 turns.

Roar of Healing: She roars in the skies and heals herself and 2 targeted allies for 40,000 HP but has a cooldown of 8 turns

Ultimate Ability: Blessing of the Heal Master: She flies up to the skies (Sadly she has broken wings and she cant fly... but when she uses the ultimate, she can fly for now) and tells the Heal Master in the clouds and tell him to use his powers on herself and 2 targets for 65,000 HP and gives them 2 turn Minicrits and 10% Evasiveness/Dodge Rate for a huge cooldown of 15 turns

Special: She can Automatically Heal/Support her Allies also she has the relationship with Sir Shield if he dies, she starts crying and she gains her Permanent Regen that heals her for 5,000 HP)

Sir Shield (Creator: Pricey12345/Me, Originates in DTG: 0rigins, Is Original? Yes) Stats and Abilities: (HP 430,000/430,000 and Never Attacks Large Counter: He uses his shield to make him or the ally counter the Enemy Attack and has 50% Counter rate for Players (Less effective on Bosses like the Chief, Twitchy, Phantom Walker. (which he died) etc.) and has a cooldown of 3. Reinforce Shield: Heals himself for 60,000 HP and has a cooldown of 4 turns

Summon Mini Shield: Generates a shield for himself or his targeted ally that has 70,000 HP and has a cooldown of 5 turns

Ultimate Ability: Shield of the Great Warlord: Generates the Powerful Reinforced Shield which has 150,000 HP and can shield up to 3 targets but has a big cooldown of 12 turns

Special: He can Automatically Defend/Tank his Allies He can defend up to 3 Allied Entities and has a 20% chance of Blocking attacks from Entities and Player attacks that hits him has also the 20% chance to be blocked. He has the relationship with Lunai, If she died, He gets extremely angry and he decide to increase his block rate and reduce the damage dealt to him by 10%.)

Koishi Komeiji (Sent out by Alicia, Originates in DTG: Pain and Suffering. Is Original? No) Stats and Abilities: (3 Health Bars, Different Attack Patterns and High Damage)

Fordwing the Lucario (Creator: Talist, Originates in DTG 2 Operator, Is Original? No Stats and Abilities: (HP: 60,000/60,000 per Stock/Respawn and 5 Stock/Respawns (300,000 HP in total (if he's lucky)) When he has taken more than 20,000 damage, instead of doing a normal attack on him, an enemy may attempt to KO him. The percentage chance of this working is equal to (damage taken) / 400. For the simple way to find that out, take the damage he has taken, knock off 3 zeros, then multiply by 2.5. For example, if he has taken 30,000 damage, the chance of a KO being successful is equal to 30% * 2.5 or 75%. Thus, if he has taken 40,000 damage or more, a KO is sure to work. 50,000HP * 5 Stocks/Respawns = 200,000 HP

Attacks:

Aura Sphere: Deals 10,000 unavoidable damage (not to the Godmodder of course). What I mean by unavoidable is that it will ignore other entity's gimmicks that affect necessary attack order. So it ignores things like the meat shield (which, may I add, is massively overpowered)
Counter: For the rest of the turn, whenever Fordwing take damage, he deals half of that damage back to the attacker.
Flash Cannon: Deals 5,000 avoidable damage and causes the next attack on the target to mini-crit.
Passive: Steadfast: If something (non story related) stuns him and prevents him from attacking, he will be able to attack twice next turn.
Final: Mega form: for the next 3 turns, Fordwing deals double damage due to having adaptability (one of the best abilities in the game) and cannot be KO'd. He ascends once the effect wears off.).

Light Magician (Creator: Pricey12345/Me, Originates in DTG: 0rigins, Is Original? Yes) Stats and Spells: (HP 185,000/185,000, Light MP Maximum 75/75 +4 Light MP per turn,

Spells:

Light Heal: Costs 2 Light MP Heals herself or a ally for 12,500 HP.

Light Buff: Costs 6 Light MP Buffs the Target Ally for randomized Buff

Light Barrier: Costs 15 Light MP She creates the barrier to her allies to give them 40% Damage resistance with it's ingenuity of 30,000 HP.

Light Recharge: Recharges 18 Light MP but has 3 turn cooldown.

Light Heal Bomb Costs 30 Light MP: She fires the light heal bomb at 3 targets or herself with 2 target allies for 40,000 HP each

Light Genesis: Costs 50 Light MP: She uses the powerful light beam to recover the Ally for 150,000 HP

Light Aftermath: ONLY USED AT 25% HP AND BELOW (That when she reaches under 46,250 HP) Uses all her remaining Light MP to heal 5 target allies (Said heals up to 60,000 HP each target when she has 75 Light MP totalling 300,000 HP) + buffing (Only when she has 50+ Light MP but better buffs when she has 75 Light MP) then she dies after using the spell

Mechanics: She starts off at 20/75 Light MP uses her Light MP for attacks but regains 4 Light MP per turn up to the limit.)

Dialga (Created by Star/FBSN, Originates in DTG: Origins, Is Original? Nope) Stats and Moves: (HP: 200,000, Moves List:
Flash Cannon, fires a steel laser...somehow...at one opponent.
Dragon Claw, Single target physical attack
Aura Sphere, Single target attack, half power, never misses
Roar of Time, only used when in Primal Dialga form, takes III turns to charge, and the following turn, Dialga cannot attack. However, this attack deals massive damage to two targets.
Item: Adamant Orb. Allows for Primal Reversion at 50% health.
Special Ability, activated when Primal Reversion occurs: Intimidation: Any standard attack (AKA not charged) from an entity has a 50% chance to fail.)

The Original Terror Trio (Made by the Godmodder (Richard) himself, Originates in Destroy The Godmodder, (Started off in the First Game but buffed) Is Original? Richard says Yes.))

Terror Creeper's Stats and Abilities: (HP: 70,000/70,000, Can send Minicreepers to stun others; Explodes (Activates the 3 turn Does Not Goes Gentle) when at low life.)

Terror Zombie's Stats and Abilities: (HP: 100,000/100,000, Guarding ***. Can inflict Infection on attack.)

Terror Skeleton's Stats and Abilities: (HP: 70,000/70,000, Can attack twice; Dead Shuffle: III)

CharaIsInnocent/Cia (Generated in Game, Originates in DTG: Pain and Suffering. Is Original? Maybe?) Stats and what it does: (HP: 20/20 (x2) Gets Stronger per Kill. It really really hates Sans and has the huge rivality with Chara (Yes, it's the real version of himself also the 3rd Gatekeeper Boss in 0rigins).)

Mook Tank (Sent out by the Acolyte, Originates in DTG S: Acolyte. Is Original? Yes) (HP: 250,000/250,000 Artillery Shot (2 Turns Deals large amount of damage) 2 Hidden Abilities (Lets find out.))

Love (Created by Consumer, Originates in DTG: Origins.. Is Original? Yes) Stats and abilities: (400/400 HP, Has 1 Armor. (Weak Armour) Mass Heal: III. Arrow Rain: III. Rebirth: IIIII.
Playerlike: Takes damage like a Player.
Mass Heal: Heals every Allied for a light amount of health.
Arrow Rain: An attack ignores evasiveness on dodgy entities, deals a moderate amount of damage.
Rebirth: Summons a Meguca and Witch. They are linked in pairs, so killing one will kill the other. (Meguca: 12/12 HP each and Witch: 50,000/50,000 HP each))


SS Tier Entities Page 1
Magical Balloon Creatures Balloonsera and Balloonian (Creator: Talist for both Characters, Originates in DTG: 0rigins, Is Original? Maybe?)

Balloonsera's Stats and Abilities: (HP: 250,000/250,000 and Inflation: [MIN | LOW | MID | HGH | MAX] Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.

Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.

If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.

Dream Cards (Roll a d5 (Use Random.org when struggling). The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.

Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.

Deathrattle: sets up for something.)

Balloonian's Stats and Abilities: (HP: 200,000/200,000 and Affinity: [M:0 | R:0 | S:0] He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.

"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.

All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.

When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.

Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.

Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.

Deathrattle: Sets up for something.)

Psy-Godmodder (Came from Nowhere, Originates in DTG: 0rigins, Tier SS Is Original? One of the many Godmodders) (Stats: HP/Hits 3/3 40,000 Damage per attack and 85% Dodge Rate (Also Godmods Player's attacks))

Dark Bowser (Created by Star/FBSN, Originates in DTG: Origins. Is Original? Nope) (Stats and Abilities: (HP: 38,500, and a final attack any time he reaches 0 health.
And Dark Star Core, who attacks two entities at once, has:
Core: 60,000
Tentacles x3: 6000 (Core cannot be targeted as long as any tentacle is alive)
Glasses x2: 9600(Can retract all but 1 tentacle to avoid attacks if either glass is intact. Basically, unless you want your attacks on the tentacles to miss, unless you target literally all alive ones with one attack, take these out first.)
Special Abilities: Multitarget, each attack hits two players or entities.
Time Limit, if not dead after 6 turns, the Tentacles and Glasses regenerate and the Dark Star Core reenters Dark Bowser’s body, meaning you guys need to go through phase 1 again if that’s the case.
I WILL BE HAVING THE ESCAPE! IIIIII The six turn charge to escape in the first place.) (Dreamy Dark Bowser's Part: Main HP 90000/90000 (Multiplier: .75; 1.50 when Right arm is out) Left Arm's HP: 13,500/13,500 Right Arm's HP: 17,800/17,800 Regenerates in 2 turns after his arms are destroyed (Left Arm and Right Arm only until Dreamy Dark Bowser is Defeated) Attacks Three Times Shy Guy Airtub Summoning: (5 Turns, Summons a Shy Guy Airtub DX to be a meat shield and bomb opponents. Dreamy Dark Bowser goes into the background and is removed from the entity list Airtub: 10,000 HP, attacks immediately upon its summoning.) Dreamy Minion Horde Summoning: (8 Turns: Summons 15 low HP, low attack minions: 5 Dreamy Shy Guys, 5 Dreamy Koopas, and 5 Dreamy Goombas. Dreamy Dark Bowser goes into the background until 10 of the minions are dead. Until then, he eats meat every turn, healing 2000 HP for the main body, and 1000 for the arms.)))

Infernal Skeletal Titan (Created by Ninjatwist321, Origins in DTG 2 Operator, Is Original? Yes) Stats and Abilities: (HP 150,000/150,000

Actions: Horrid Claw: Deals 6000 damage to a single enemy.
Flame Burst: Deals 4000 damage to three enemies, and the damage can stack on fewer targets. However, this cannot be used twice in a row.
Bone Sacrifice: Deals 10000 damage to itself, but summons 5 Skeletonlets. This cannot be used twice in a row.
Deathly Dance: Deals 8000 damage to 2-4 targets. However, it requires a three-turn cooldown, and cannot act the turn after it uses this attack.
Skellington Maneuver: Summons an Infernal Titan Skull, while dealing a massive 50000 damage to itself. Requires a costly six-turn cooldown.

Passives
Massive Collapse: Upon dying, this entity will turn into 20 Skeletonlets and deal 6000 damage to those who killed it.
Burning Armor: This entity is immune to fire-related effects and benefits from a 50% immunity to fire-based attacks.
Scorching Body: Any entity that damages this entity has a 40% chance to suffer a 3-turn burn.
Musical Taste: Each turn this entity is in play, at least one entity not on its side will sing along to the song it plays, "Spooky Scary Skeletons". This causes the entity to be unable to act for the rest of the turn.

Skeletonlet HP: 4000/4000

Actions
Bone Punch: Deals 2000 damage to its target.

Passives
Flaming Structure: Any entity that attacks this entity has a 20% chance to suffer a 2-turn burn.
Fragile Composition: This entity will destroy itself after 3 turns.

Infernal Titan Skull HP: 50000/50000

Actions
Flame Blasts: Deals 8000 damage to four entities, can be stacked on fewer targets.
Meditate: This entity heals itself for 10000 HP. This cannot be used two turns in a row.

Passives
Skeleton Head: While in play, the Infernal Skeleton Titan cannot act and is effectively stunned.
Eventual Return: Will reattach itself after four turns. This means that it self-terminates and heals the Infernal Skeleton Titan by its remaining HP.
Defeat Retreat: If killed, this entity will reattach itself to the Infernal Skeleton Titan so that it can act again.
Burning Armor: This entity is immune to fire-related effects and benefits from a 50% immunity to fire-based attacks.)

Sp00py Emperor Sp00pinat0r (Creator: Pricey12345/Me, Originates in DTG: 0rigins, Can be promoted to X if parted with Lunai and/or Sir Shield. Is Original? Yes) Stats and Abilities: (HP: 300,000/300,000 Spooky Slash: Deals 6600 damage to the Enemy.

Lunge of Sp00p: Deals 13000 damage to the Enemy and can hit Airborn/Flying Enemies but has a Cooldown of 2

Sp00py Shield: It summons the bones and creates a Barrier that has the HP of 66600 and can protect itself or the Allies but has a cooldown of 5 turns

Summon Crimson Skellies: Summons 5 Crimson Skeletons that has the HP of 12000 and has a low attack power because of OPness but has a cooldown of 7

Ultimate Attack: Sp00py Scary... It and the Crimson Skeletons (if they're alive) starts dancing to an enemy dealing massive damage (100,000 Damage if it's alive +3000 extra damage for each surviving Crimson Skeleton) however has a big cooldown of 11 due to it's Ultimate being too powerful

Special: It will be more of a Miniboss due to the bit of Creativity used on it, However It has the hate of Instant Kills (Resistance of Instant Kills/Nukes/OHKOs) and can speak in Boldy Red colored Courier New.

Dr Andonuts (Rage) (Created by Consumer, Originates in DTG: Origins. Is Original? No) Stats and PSI Abilities: (HP: 250,000/250,000, Phase: Neutral, PSI Bitchkill Ω: IIIII, PSI Flash Ω/PSI Fire Ω/PSI Freeze Ω/PSI Ground Ω/Status Down Ω:* II PSI Blind Ω/PSI Firestorm Ω/PSI Blizzard Ω/PK Starstorm Ω/Complete Weakness Ω:* ** IIIIIIII
*Attacks change per phase, displaying only one of these attacks at a time.
** Dr Andonuts has lowered defense for the next two turns after these attacks.

Dr Andonuts has 5 phases, Neutral, Fire, Ice, PSI and Physical. He changes phase every 50,000HP of damage. Note that changing phase clears all status effects. While in a phase, his normal attack is changed to the element of that phase. Healing Dr Andonuts changes what phase he is in, for example healing him from 45,000HP to 55,000HP will revert him back from Physical to PSI.

PSI Bitchkill Ω IIIII: Deals a completely ridiculous amount of damage to one target.

Neutral (300k - 240k)
PSI Flash Ω:
35% chance of blindness, causing the victim to hurt themselves.
10% chance of strangeness, causing the victim to attack an allied entity.
15% chance of paralysis, causing the victim to not be able to act this turn.
40% chance of massive damage.

PSI Blind Ω: Will blind five random non-PZs, making them not attack for three turns.

Fire (240k - 180k)
PSI Fire Ω: Deals high damage and burns the victim for the next three turns.
PSI Firestorm Ω: Deals massive damage to every non PZ and burns them for the next two turns.

Ice (180k - 120k)
PSI Freeze Ω: Deals medium damage and freezes the victim for the next three turns.
PSI Blizzard Ω: Deals medium damage to all non-PZs and freezes them for the next two turns.

PSI (120k - 60k)
PSI Ground Ω: Deals medium damage to every non-PZ and makes them have a 10% chance to miss attacks.
PK Starstorm Ω: Deals a ridiculous amount of damage (Around 50,000HP) to every non PZ on the field.

Physical (60k - death)
Status Down Ω: Gives Offense Down, Defence Down and Poison to the victim for three turns.
Complete Weakness Ω: Reduces the victim's ATK to 0 and significantly lowers their defense for three turns.)

Homulilly and her Doll Army (Created by Consumer, Originates in DTG: Origins. Is Original? Nope) Stats and Abilities: (Homulilly part: 300,000/300,000 HP, Despair: III, Funeral: III, Endless Walk: IIIII, Field: IIIIII, End: IIIIIIII

Heavy Skytears: Non-PZ attack damage is penalized by 8%. II
Eldritch Field: Every non-PZ has a 10% chance of going Insane each turn.
Insanity: Ignores orders for the turn, attacks teammates.

Homulilly can not attack normally, instead inflicting Attack and Defense Down to two random non-PZs, non Godmodders.

Despair: The weather is changed to Heavy Skytears.
Field: The terrain is changed to Eldritch Field. Can only be used once.
Funeral: The target of this attack is buried, making them take a high amount of damage.
Endless Walk: The entity targeted by this attack is Banished for two turns, and take 5,000 damage per turn.
End: The entity targeted by this attack takes massive damage, likely enough to one hit.
(Homulilly's Dolls part: Clara Dolls 10/10 HP (x14), Fake Tears: III
Playerlike: Takes damage similarily to Players instead of entities.
Fake Tears: Lowers defense for all non allied entities.

Lotte 500/500 HP (x100)

Luiselotte 500/500 HP (x75)
Armored: A single Luiselotte cannot be killed in 1 hit.

Liese 250/250 HP (x75), Evasive (10%)

Lilia 500/500 HP (x50)
Heavily Armored: Take half damage and a single Lilia cannot be killed in 1 hit.)

stevei and his Corrupted Airship (Generated in Game, Originates in DTG: Pain and Suffering. Is Original? Maybe?) Stats and what it does: (Corrupted Airship's part: HP 300,000/300,000, Generates corrupt versions of Mario Enemies (stevei's part: HP: 500/500 (x2), Has 1 Armour (Weak Armour), Conflict: IIII,)


X Tier Entities Page 1
Sans (Came from Nowhere/Sent out by Irecreeper and Generic, Originates in DTG: 0rigins, Is Original? nope) Stats and Abilities: (5 Hits, 100% Dodge Rate but decreases every attack attempt on him, Private Abilities and transforms into Error Sans after he got Defeated.)

The World's Best Minecraft Player (Creator: TT2000 (FIRST GUARDIAN), Originates in DTG: 0rigins, Is Original? Yes) Stats and how he does: (HP 25/25, (Takes up to 3 damage per successful attack) 70% Dodge Rate and does a really powerful attack when fighting his enemies (He hates the Psy-Godmodder anyways.))

Annoying Dog ((Creator: Battlefury13, Originates in DTG: 0rigins, Is Original? Thats Undertale so Nope)

180,000/180,000 HP

20% Dodge Rate

Passive: Dogsong: The power of dogsong empowers every dog! Dog-based summons are quicker to summon and current dog entitys gain statboosts!

Passive: Annoying Status: In his quest to become Annoying, the Annoying Dog has somehow gotten a massive list of annoying status effects, and can inflict them alongside attacks.

Abilitys: Patch Quilt 3 Turns, Heals himself or the allied units for 30,000 HP.

Artifact Blaster: 5 Turns, Deals 50,000 damage to the enemy.

Extremely Cool Slasher: Seven Turns, Deals 75,000 damage to the enemy.

ARFIFACT GONER: 12 Turns Cooldown, Deals 120,000 damage to the enemy but becomes Toby Dog after That

Toby Dog (MUST USE ARFIFACT GONER BEFORE BEING TRANSFORMED.)

HP: 100,000/100,000

Attacks the coding of an entity instead of its HP. All entitys start with a coding integrity of 100%, but as the toby dog deteriorates it, they not only take "Random" damage, but increasely worse debuffs. Only Patch Quilt or another coding-based heal can undo this

Special: Double action/Attacks Twice.

Ability: Rewrite. 4 Turns, The Toby dog rewrites the targets coding. This can either be a heal or a attack, depending upon the users faction

Ability: Patch Quilt: 3 Turns, Same as with the annoying dog.

Dummied out: 6 Turns, Toby Dog removes the target from the game by drawing them deeper and deeper into the code. As a character becomes increasingly dummied out, they often suffer an extreme version of coding deterioration, to the point that their stats begin to fade to the ether, people forget what and who they are, before finally being removed completely. This apply's a "Removed" meter that lowing to 0 can stop the process.

Musical Masterpiece: 7 Turns, Deals 100,000 damage to the Enemy. (Reason why he's in X Tier, Complicated and Powerful Skills.)


Bosses Page 1
Charles Barkley [BOSS] (Sent by UserZero, Originates in DTG: 0rigins, Is Original? No) (Stats and Abilities: HP 400,000/400,000 Attacks Twice, Before he is begin attacking the Entities and Players, He sends out Cyberdwarf, Balthios and Hoopz to help him and he summons the Basketball Hoop to make him score for damage. Verboten Jam has a 2 turn cooldown and deals 50,000 damage to the Entity who attacks him or his friends (While dunking his Verboten Jam in the hoop, deals Massive Damage to the Entity who attacks him or his friends) Chaos Dunk will kill 2 to 5 random Entities if he dunked it in the hoop (Just a random Entity if not dunked his Chaos Dunk in the hoop)))

Also, he has some Friends with him

Hoopz Barkley HP: 185,000/185,000 20% Dodge Rate Full Brast: III Single target attack, deals 50,000 damage with a ridiculous amount of shooting things.

Cyberdwarf HP: 200,000/200,000 Can heal and attack. King of all Fries: III Complete HP restore AND immediately charges one special with the power of a singular Burger King Chicken Fry. Chaos Dunk is exempted.

Balthios James HP: 190,000/190,000 Can inflict various status effects. LeBron Legacy: III Summons the spirit of James Lebron to have his proness depress an entity so badly they get inflicted with like five status conditions, completely at random and all negative.

Twitchy, the Hivemind Incarnate [BOSS] (Sent by UserZero, Originates in DTG: 0rigins, Untiered since she is the Boss and she will not appear until Boss time begins. Is Original? a bit) (Stats and Abilities: HP: 616,000/616,000 Can Draw cards from her Deck of Cards; Attacks can stun, Attacks Twice, Alchemical: (3 Turn Cooldown, Resummons the Disembodied Heart with less HP) Hivemind: (Generates the 250,000 HP Hivemind with Random Debuffs when hitting enemies and revives her for 1/3rd of her HP after if she dies and fails to stop the Hivemind.) Currently shielded by the Red Array of Death! Low Knife Clusters: 86,000/86,000 HP x2; Anti-Ground. Medium Knife-Clusters: 86,000/86,000 x2; High Knife Clusters: 86,000/86,000 x2; Anti-Air. Disembodied Hands: 166,000/166,000 HP x 4; Can Draw. Red Array of Death (Must destroy all Knife Clusters to lose her RAoD.) Disembodied Heart: 300,000 HP. Spawns enemies. She has the Deck of Cards when she draws the random card from BOI Rebirth/Afterbirth via RNG. (Watch out for Chaos Cards!)) (She can talk in the wa////THIS-AND-THAT.////y of Full Caps, Coloured, In middle of Words Adding - as Space and 4 /es between her speaking.)

The Colegmerate [BOSS] (Sent by UserZero, Originates in DTG: 0rigins, Is Original? Yes) Stats and Abilities: (Brain 80,000/80,000 HP. Skull 150,000/150,000 HP (blocking Brain). Tentacles 10,000/10,000 HP x8. Maw 50,000/50,000 HP. Orb 50,000/50,000 HP. Aquisition: (2 Turns, Summons 25 Creepers and 10 Mutant Creepers that it will try to absorb.) Power Cleaning: (5 Turns, Same effect as the spoil (40,000 damage) except here it's splash 2 (so 2 targets). Big orb of electrical death killing stuff.) Echo of Destruction (2 Turns, Deals 10,000 damage to all targets that is not allied with the Colegmerate.) Floating)


Overpowered Entities Page 1
To be Determined...


There is a Second Page Below because of huge space waste.

Originally posted on 2016-03-01 22:05:00
PMEmail
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Pricey12345
 Posted: Aug 11 2018, 06:42 PM
Quote

Descendant
Group: Members
Posts: 540
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



[big]ROUND 0 OF ENTITY BATTLE ROYALE IS AWOKENED![/big]

There is 40 Entities joining the battle:

1: Curac
2: Leictreon
3 and 4: Idiotic Lords Noob King and Newb King
5: Sea Dog
6, 7 and 8: The Magical Trio Shadow Magician, Light Magician and Elite Swordmaster
9 and 10: Magical Balloon Creatures Balloonsera and Balloonian
11: Dark Bowser
12: Sans
13, 14 and 15: Otherworldy Trio Sp00pinat0r, Sir. Shield and Lunai
16: Infernal Skeleton Titan
17 and 18: Miraj and Fordwing the Lucario
19: Justicar the Draconic Beast
20: Koishi Komeji
21: Psy-Godmodder
22: The World's Best Minecraft Player
23: Zineous
24: General Tor's Mech Suit
25: Dialga
26: Dr Andonuts
27, 28 and 29: The Original Terror Trio (Terror Creeper, Terror Zombie and Terror Skeleton)
30: CharaIsInnocent/Cia
31: Mook Tank (DTGS: Acolyte Version)
32 and 33: stevei and his Corrupted Airship
34 and 35: Homulilly and her Doll Army
36: Love
37: Couch Potato
38: Tahm Kench
39: Nihilumbra
and 40: Sweet Bro and Hella Jeff

Players are joining in the Fight:

1: Pricey12345*Pricey12345 2: Star/FBSN
3: Talist
4: Irecreeper
5: John/ProofofConcept
6: Crusher48
7: EngieNinja/Walker
8: Ninjatwist321
9: ConsumerOfAll
and 10: Hezetor

Bosses are kicking in the action (Summoned only in Midgame...)

1: Charles Barkley
2: Twitchy (Uses her colour called #00ff00)
and 3: The Colegmerate (Uses it's colour called #090)

And it is done and loaded and is ready to roll out to crush them!

The Start
Well well well, guess what we have here I saw many of you guys have here.

Events:

Justicar while playing Pokemon on her 3DS, she looked at Lunai and takes a look.

Dr Andonuts sat down and take a look of his book that has lots of deadly machines that he wants to take over the world and take $1 billion as a prize.

CharaIsInnocent walks to Sans however,

Sans: I noticed you that you killed a lot of stuff without noticing, well... however, taking that step to the exit means, you will not have a good time.

And the doors are opened while everyone gets out expect Sans, CharaIsInnocent and Sweet Bro and Hella Jeff.

where make dis HAPEN


Day 1
[spoiler=The Status of the Entities and Players]Teams:

Teem For Star (TFS)

Made of:
Star/FBSN
General Tor's Mechsuit
Dialga
Dark Bowser

Players:

Pricey12345 HP: 20/20 (x5) Damage Increase: 0% Has no armour

Star/FBSN (TFS) HP: 20/20 (x5) Damage Increase: 0% Has no armour

Talist HP: 20/20 (x5) Damage Increase: 0% Has no armour

Irecreeper HP: 20/20 (x5) Damage Increase: 0% Has no armour

John/ProofofConcept HP: 20/20 (x5) Damage Increase: 0% Has no armour

Crusher48 HP: 20/20 (x5) Damage Increase: 0% Has no armour

EngieNinja/Walker HP: 20/20 (x5) Damage Increase: 0% Has no armour

Ninjatwist321 HP: 20/20 (x5) Damage Increase: 0% Has no armour

ConsumerOfAll HP: 20/20 (x5) Damage Increase: 0% Has no armour

Hezetor HP: 20/20 (x5) Damage Increase: 0% Has no armour

Entities:

Cuarc HP: 4/4 (1 Hit and it's done.) 1000% Position Uncertainty, 0% Velocity Uncertainty. Matter Collection: 0/3.

Leicteron HP: 4/4 (1 Hit and it's done.) 1000% Position Uncertainty, 0% Velocity Uncertainty. Matter Collection: 0/3. Primed Matter: 0/3.

Noob King HP: 125,000/125,000 50% chance of being Stupid but goes berserk when Newb King dies.

Newb King HP: 125,000/125,000 50% chance of being Stupid but goes berserk when Noob King dies.

The Dead Pool HP: 100,000/100,000 20% dodge from the Oceanic Platform. Cannons: Deals bonus damage against groups. Damage can be split among multiple entities. Contains Sea Dog (Sea Dog's Part: HP: 30,000/30,000 U.R.F.: Give Ultra Rapid Fire to a random Ally every third turn starting with the first. Targets with U.R.F. double their action. Lasts 1 turn. It's still a Manatee: When near a body of water, gain 30% dodge chance and heal at the end of each turn. Yargh: II Summon Seagrass/Algae Mana Pool: IIII Good Dog: IIII True U.R.F.: IIIIIII)

Shadow Magician HP: 200,000/200,000, Shadow MP 60/60 +3 Shadow MP per turn Shadow Recharge: III

Light Magician HP: 185,000/185,000, Light MP Maximum 20/75 +4 Light MP per turn, Light Recharge III

Elite Swordmaster HP: 120,000/120,000 Spinning Slash: III Triple Stab: II

Balloonsera 250,000/250,000 HP. Inflation: [MIN|LOW|MID|HGH|MAX]

Balloonian: 200,000/200,000 HP. Mana: 10/10. Gains +1 Mana at the START of each turn (excluding turn of play). Affinity: M:0 R:0 S:0. HAND: None

Dark Bowser (TFS) HP: 38,500/38,500 Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list.

Infernal Skeletal Titan HP: 150,000/150,000 Deathly Dance: III, and cannot act the turn after it uses this attack. Skellington Maneuver: IIIIII Cannot be Burned and 50% Fire damage reduction

Sans 5 Hits, 100% Dodge Rate but decreases every attack attempt on him, Current Target: N/A Current Pattern: N/A

Sp00pinat0r HP: 300,000/300,000 Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII

Sir Shield HP: 430,000/430,000 Cannot attack: Can bodyguard multiple entities at once and occasionally (20%) block attacks. Gets Extremely Angry if Lunai dies. Large Counter: III Reinforce Shield: IIII Summon Mini-Shield: IIIII ULTIMATE, Shield of the Great Warlord: IIIIIIIIIIII. Guarding: None

Lunai: 250,000/250,000 HP. Cannot attack: Can heal. Gets Really Upset if Sir Shield dies. Healing Fire: III Heal Bunny: IIIII Healing Roar: IIIIIIII ULTIMATE, Blessing of the Heal Master: IIIIIIIIIIIIIII.

Miraj HP: 200,000/200,000 Weakness: Can be charmed like a snake, can Captivate Entities.

Fordwing HP: 60,000/60,000, Stock: x5

Justicar HP: 170,000/170,000 Can place an Oath of Protection on any entity

Koishi Komeji HP: 80,000/80,000 Current Spellcard: Nonspell 1, Current Pattern: Spiral Wall

Psy-Godmodder 3 Hits, 85% Dodge Rate (Also Godmods Player's attacks))

The World's Best Minecraft Player HP: 25/25 Extremely adept at dodging! Penetrating!

Zineous HP: 210,000/210,000 Specials: Summon Lightning Elemental and Thunder Rage

General Tor's Mechsuit (TFS) HP: 175,000 Energy Ball III Background Barrage IIII Activates Phantom Strike, Rocket Storm if it has 3 Energy Balls.

Dialga (TFS) HP: 200,000, Moves: Flash Cannon, Dragon Claw, Aura Sphere. Special: Primal Reversion at 50% health.

Dr Andonuts HP: 250,000/250,000, Phase: Neutral, PSI Bitchkill Ω: IIIII, PSI Flash Ω II PSI Blind Ω IIIIIIII

Terror Creeper's HP: 70,000/70,000, Can send Minicreepers to stun others; Explodes (Activates the 3 turn Does Not Goes Gentle) when at low life.

Terror Zombie's HP: 100,000/100,000, Guarding ***. Can inflict Infection on attack.

Terror Skeleton HP: 70,000/70,000, Can attack twice; Dead Shuffle: III

CharaIsInnocent/Cia HP: 20/20 (x2) Gets Stronger per Kill. (It really really hates Sans.)

Mook Tank HP: 250,000/250,000 Artillery Shot II

Corrupted Airship HP: 300,000/300,000, Generates corrupt versions of Mario Enemies. Floating (Contains stevei)

Homulilly HP: 300,000/300,000 HP, Despair: III, Funeral: III, Endless Walk: IIIII, Field: IIIIII, End: IIIIIIII

Clara Dolls HP: 10/10 (x14), Fake Tears: III

Lotte HP: 500/500 (x20)

Luiselotte HP: 500/500 (x15) Sturdy

Liese HP: 250/250 (x10), 10% Dodge Rate

Lilia HP: 500/500 (x5) Very Sturdy

Love HP: 400/400 Has Weak Armour Mass Heal: III. Arrow Rain: III. Rebirth: IIIII.

Couch Potato HP: 200000/200000 Do Harm: III

Tahm Kench HP: 250,000/250,000

Nihilumbra HP: 250,000/250,000 Current Colour: Red, Rainbow: IIIIIIII

Sweet Bro and Hella Jeff HP: 500,000/500,000 Muddles up Text and Names of the Entities when attacking.

Bosses: (WILL NOT BE SENT UNTIL MIDGAME.) Charles Barkley [BOSS] 400,000/400,000 HP. While alive, all his friends minicrit! Double-Action. If he successfully scores a goal on the Basketball Hoop, deals his damage to all entities that are not his friends. Verboten Jam: II Chaos Dunk: IIIIIIIIII

Barkley's Friends:

Hoopz Barkley: 185,000/185,000 HP. 20% Dodge Rate Full Brast: III

Cyberdwarf: 200,000/200,000 HP. Can heal and attack. King of all Fries: III

Balthios James: 190,000/190,000 HP. Can inflict various status effects. LeBron Legacy: III

Twitchy, the Hivemind Incarnate [BOSS] Stats and Abilities: HP: 616,000/616,000 Can Draw cards from her Deck of Cards; Attacks can stun, Attacks Twice, Alchemical: III Hivemind: IIIII) Currently shielded by the Red Array of Death! Low Knife Clusters: 86,000/86,000 HP x2; Anti-Ground. Medium Knife-Clusters: 86,000/86,000 x2; High Knife Clusters: 86,000/86,000 x2; Anti-Air. Disembodied Hands: 166,000/166,000 HP x 4; Can Draw. Red Array of Death (Must destroy all Knife Clusters to lose her RAoD.) Disembodied Heart: 300,000 HP. Spawns enemies. She has the Deck of Cards when she draws the random card from BOI Rebirth/Afterbirth via RNG. (Watch out for Chaos Cards!)

The Colegmerate [BOSS] Brain 80,000/80,000 HP. Skull 150,000/150,000 HP (blocking Brain). Tentacles 10,000/10,000 HP x8. Maw 50,000/50,000 HP. Orb 50,000/50,000 HP. Aquisition: Power Cleaning: IIIII (How can someone think that it's ability works?) Echo of Destruction II Floating)


SBaHJ Colosseum Areas
Main Area: EVERYTHING LIVES HERE.
Great Forest: None
Giant Mountain: None
Shifting Desert: None
Beautiful Beach: None


Curac and Leicteron begins yapping together after realising they have different tiers.

The Idiot Lords runs in the random direction.

I sit down on the circle where Sp00pinat0r, Sir Shield, Lunai, Shadow Magician, Light Magician, the Elite Swordmaster and the Infernal Skeletal Titan and I convinced them to make the team named The Overworlds (TOW) and waits.

The Couch Potato is too lazy to move.

Sweet Bro fells down the main tower's stairs while Hella Jeff knows that the warnings of the stairs.

Sans is casually walking around the main area.

John and Crusher moves off to the Great Forest.

Talist creates his own team called The Homelands (THL) makes up for Curac, Leicteron, Balloonsera, Balloonian, Miraj, Fordwing and Justicar and they goes off to the Great Forest (Expect Justicar (She wants to meet up with Lunai), Curac and Leicteron. (Still Yapping over something))

The Teem For Star moves off to the Giant Mountains.

Homulily and her Doll Army invades the Giant Mountain.

The Corrupted Airship flies over to the Giant Mountain.

The Original Terror Trio goes off to the Shifting Deserts.

Justicar begins convincing Lunai to make her the best friends and Lunai said yes to her. Justicar licks Lunai's face for the befriendment.

The Worlds Best Minecraft Player beats up the random noob.

Psy-Godmodder makes the poor victim goes splat.

Consumer and Dr. Andonuts follows Homulilly to the Giant Mountain. (Koishi does the same.)

The Dead Pool rolls off to the Beautiful Beach.

Irecreeper is approaching Consumer to the Giant Mountain.

Zineous floats to the Giant Mountain.

Tahm Kench and Nihilumbra goes to the Great Forest.

Ninjatwist321 sits on the floor.

Walker and Hezetor goes to the Shifting Deserts.

And the Mook Tank stays here.

DAY 1 ENDS HERE.[/spoiler]

Some Time Later.

Day 2
Teams:

Teem For Star (TFS)

Made of:
Star/FBSN
General Tor's Mechsuit
Dialga
Dark Bowser

The Overworlds (TOW)

Made of:
Pricey12345
Sp00pinat0r
Sir Shield
Lunai
Shadow Magician
Light Magician
Elite Swordmaster
Infernal Skeletal Titan

The Homelands (THL)

Made of:
Talist
Curac
Leicteron
Balloonsera
Balloonian
Miraj
Fordwing
Justicar

Players:

Pricey12345 (TOW) HP: 20/20 (x5) Damage Increase: 0% Has no armour

Star/FBSN (TFS) HP: 20/20 (x5) Damage Increase: 0% Has no armour

Talist (THL) HP: 20/20 (x5) Damage Increase: 0% Has no armour

Irecreeper HP: 20/20 (x5) Damage Increase: 0% Has no armour

John/ProofofConcept HP: 20/20 (x5) Damage Increase: 0% Has no armour

Crusher48 HP: 20/20 (x5) Damage Increase: 0% Has no armour

EngieNinja/Walker HP: 20/20 (x5) Damage Increase: 0% Has no armour

Ninjatwist321 HP: 20/20 (x5) Damage Increase: 0% Has no armour

ConsumerOfAll HP: 20/20 (x5) Damage Increase: 0% Has no armour

Hezetor HP: 20/20 (x5) Damage Increase: 0% Has no armour

Entities:

Cuarc (THL) HP: 4/4 (1 Hit and it's done.) 1000% Position Uncertainty, 0% Velocity Uncertainty. Matter Collection: 0/3.

Leicteron (THL) HP: 4/4 (1 Hit and it's done.) 1000% Position Uncertainty, 0% Velocity Uncertainty. Matter Collection: 0/3. Primed Matter: 0/3.

Noob King HP: 125,000/125,000 50% chance of being Stupid but goes berserk when Newb King dies.

Newb King HP: 125,000/125,000 50% chance of being Stupid but goes berserk when Noob King dies.

The Dead Pool HP: 100,000/100,000 20% dodge from the Oceanic Platform. Cannons: Deals bonus damage against groups. Damage can be split among multiple entities. Contains Sea Dog (Sea Dog's Part: HP: 30,000/30,000 U.R.F.: Give Ultra Rapid Fire to a random Ally every third turn starting with the first. Targets with U.R.F. double their action. Lasts 1 turn. It's still a Manatee: When near a body of water, gain 30% dodge chance and heal at the end of each turn. Yargh: II Summon Seagrass/Algae Mana Pool: IIII Good Dog: IIII True U.R.F.: IIIIIII)

Shadow Magician (TOW) HP: 200,000/200,000, Shadow MP 60/60 +3 Shadow MP per turn Shadow Recharge: III

Light Magician (TOW) HP: 185,000/185,000, Light MP Maximum 24/75 +4 Light MP per turn, Light Recharge III

Elite Swordmaster (TOW) HP: 120,000/120,000 Spinning Slash: III Triple Stab: II

Balloonsera (THL) HP: 250,000/250,000 Inflation: [MIN|LOW|MID|HGH|MAX]

Balloonian (THL) HP: 200,000/200,000 Mana: 10/10. Gains +1 Mana at the START of each turn (excluding turn of play). Affinity: M:0 R:0 S:0. HAND: None

Dark Bowser (TFS) HP: 38,500/38,500 Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list.

Infernal Skeletal Titan (TOW) HP: 150,000/150,000 Deathly Dance: III, and cannot act the turn after it uses this attack. Skellington Maneuver: IIIIII. Cannot be Burned and 50% Fire damage reduction

Sans 5 Hits, 100% Dodge Rate but decreases every attack attempt on him, Current Target: N/A Current Pattern: N/A

Sp00pinat0r (TOW) HP: 300,000/300,000 Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII

Sir Shield (TOW) HP: 430,000/430,000 Cannot attack: Can bodyguard multiple entities at once and occasionally (20%) block attacks. Gets Extremely Angry if Lunai dies. Large Counter: III Reinforce Shield: IIII Summon Mini-Shield: IIIII ULTIMATE, Shield of the Great Warlord: IIIIIIIIIIII. Guarding: None

Lunai (TOW) HP: 250,000/250,000, Cannot attack: Can heal. Gets Really Upset if Sir Shield dies. Healing Fire: III Heal Bunny: IIIII Healing Roar: IIIIIIII ULTIMATE, Blessing of the Heal Master: IIIIIIIIIIIIIII.

Miraj (THL) HP: 200,000/200,000 Weakness: Can be charmed like a snake, can Captivate Entities.

Fordwing (THL) HP: 60,000/60,000, Stock: x5

Justicar (THL) HP: 170,000/170,000 Can place an Oath of Protection on any entity

Koishi Komeji HP: 80,000/80,000 Current Spellcard: Nonspell 1, Current Pattern: Spiral Wall

Psy-Godmodder 3 Hits, 85% Dodge Rate (Also Godmods Player's attacks))

The World's Best Minecraft Player HP: 25/25 Extremely adept at dodging! Penetrating!

Zineous HP: 210,000/210,000 Specials: Summon Lightning Elemental and Thunder Rage

General Tor's Mechsuit (TFS) HP: 175,000 Energy Ball III Background Barrage IIII Activates Phantom Strike, Rocket Storm if it has 3 Energy Balls.

Dialga (TFS) HP: 200,000/200,000, Moves: Flash Cannon, Dragon Claw, Aura Sphere. Special: Primal Reversion at 50% health.

Dr Andonuts HP: 250,000/250,000, Phase: Neutral, PSI Bitchkill Ω: IIIII, PSI Flash Ω II PSI Blind Ω IIIIIIII

Terror Creeper's HP: 70,000/70,000, Can send Minicreepers to stun others; Explodes (Activates the 3 turn Does Not Goes Gentle) when at low life.

Terror Zombie's HP: 100,000/100,000, Guarding ***. Can inflict Infection on attack.

Terror Skeleton HP: 70,000/70,000, Can attack twice; Dead Shuffle: III

CharaIsInnocent/Cia HP: 20/20 (x2) Gets Stronger per Kill. (It really really hates Sans.)

Mook Tank HP: 250,000/250,000 Artillery Shot II

Corrupted Airship HP: 300,000/300,000, Generates corrupt versions of Mario Enemies. Floating (Contains stevei)

Homulilly HP: 300,000/300,000 HP, Despair: III, Funeral: III, Endless Walk: IIIII, Field: IIIIII, End: IIIIIIII

Clara Dolls HP: 10/10 (x14), Fake Tears: III

Lotte HP: 500/500 (x20)

Luiselotte HP: 500/500 (x15) Sturdy

Liese HP: 250/250 (x10), 10% Dodge Rate

Lilia HP: 500/500 (x5) Very Sturdy

Love HP: 400/400 Has Weak Armour Mass Heal: III. Arrow Rain: III. Rebirth: IIIII.

Couch Potato HP: 200,000/200,000 Do Harm: III

Tahm Kench HP: 250,000/250,000

Nihilumbra HP: 250,000/250,000 Current Colour: Red, Rainbow: IIIIIIII

Sweet Bro and Hella Jeff HP: 500,000/500,000 Muddles up Text and Names of the Entities when attacking.

Bosses: (WILL NOT BE SENT UNTIL MIDGAME.) Charles Barkley [BOSS] 400,000/400,000 HP. While alive, all his friends minicrit! Double-Action. If he successfully scores a goal on the Basketball Hoop, deals his damage to all entities that are not his friends. Verboten Jam: II Chaos Dunk: IIIIIIIIII

Barkley's Friends:

Hoopz Barkley: 185,000/185,000 HP. 20% Dodge Rate Full Brast: III

Cyberdwarf: 200,000/200,000 HP. Can heal and attack. King of all Fries: III

Balthios James: 190,000/190,000 HP. Can inflict various status effects. LeBron Legacy: III

Twitchy, the Hivemind Incarnate [BOSS] Stats and Abilities: HP: 616,000/616,000 Can Draw cards from her Deck of Cards; Attacks can stun, Attacks Twice, Alchemical: III Hivemind: IIIII) Currently shielded by the Red Array of Death! Low Knife Clusters: 86,000/86,000 HP x2; Anti-Ground. Medium Knife-Clusters: 86,000/86,000 x2; High Knife Clusters: 86,000/86,000 x2; Anti-Air. Disembodied Hands: 166,000/166,000 HP x 4; Can Draw. Red Array of Death (Must destroy all Knife Clusters to lose her RAoD.) Disembodied Heart: 300,000 HP. Spawns enemies. She has the Deck of Cards when she draws the random card from BOI Rebirth/Afterbirth via RNG. (Watch out for Chaos Cards!)

The Colegmerate [BOSS] Brain 80,000/80,000 HP. Skull 150,000/150,000 HP (blocking Brain). Tentacles 10,000/10,000 HP x8. Maw 50,000/50,000 HP. Orb 50,000/50,000 HP. Aquisition: Power Cleaning: IIIII (How can someone think that it's ability works?) Echo of Destruction II Floating)

[spoiler=SBaHJ Colosseum Areas]Main Area: EVERYTHING ELSE (Including The Overworlds) LIVES HERE.
Great Forest: John, Crusher, The Homelands (Expect Justicar, Curac and Leicteron which lives in the Main Area.), Tahm Kench and Nihilumbra
Giant Mountain: Teem For Star, Homulily and her Doll Army, The Corrupted Airship, Consumer, Dr. Andonuts, Koishi, Irecreeper and Zineous lives there
Shifting Desert: The Original Terror Trio, Walker and Hezetor
Beautiful Beach: The Dead Pool


Main Area Events:

Sweet Bro and Hella Jeff randomly jokes together.

CharaIsInnocent tries to throw a knife at Sans but it hits a wall instead.

The Worlds Best Minecraft Player tries to hit Sans with his pro skills but miss.

Sans ignores most attacks that threw at him while he pokes Curac and Leicteron with his bones that reduces the bat's Position Uncertainty by 10% each and increases. Velocity Uncertainty by 10%.

Sir Shield protects Lunai, Sp00pinator and the IST.

Justicar places the Oath of Protection on the Light Magician.

Curac simply stamps on the ground with it's basic attack, gaining the NU Matter.

Leicteron fires it's Chemical Beam at the Couch Potato for 15,000 damage, gaining the Enemy Matter for it.

Sp00pinator and the Infernal Skeletal Titan beats up the Couch Potato for 12,600 damage.

Ninjatwist321 chops up the Couch Potato for 9,000 damage.

I flick my fingers to generate the explosion near the Couch Potato for 13,000 damage.

The Idiot Lords are way stupid to fight.

Lunai does not have a clue however she licks Justicar, somewhat overhealing her.

Psy-Godmodder smashes the Idiot Lords together for 20,000 damage each.

The Couch Potato moves off to the Shifting Desert.

The Mook Elite yells at the Mook Tank for not moving.

The Shadow Magician and the Light Magician did a quick date while the Elite Swordmaster is watching.

Great Forest Events:

Balloonsera uses her dream card, Balloonsera Awakens: spending 2 Balloonian's mana and she plays it dealing 5,000 damage to Nihilumbra Twice (Changes to Orange due to this), Tahm Kench, 1 damage to John and Crusher each.

Miraj Charms Fordwing before he does it.

Balloonian sends out a Electron and a Dragon Consort costing him 8 mana and ends.

Talist telekeneticly throws Crusher at John for 2 damage each.

Fordwing uses Aura Sphere at Tahm Kench for 10,000 damage.

Tahm Kench uses Bargain on Nihilumbra for 15,000 HP recovered and uses Tongue Lash at Miraj for 6,250 damage.

Nihilumbra smashes Balloonian and Fordwing for 10,000 damage each as well as hitting Talist for 2 damage.

Giant Mountain Events Turn 1:

Homulilly used Depression on Irecreeper reducing his attack and defence by 25% while her doll army deals 5 damage to the Chair Lord.

Love then slaps Irecreeper for 3 damage.

Irecreeper strikes back by using his Chairs at the face of 3 Clara dolls breaking those.

CharaIsInnocent has been teleported randomly to Dr. Andonuts and he punches it for 4 damage.

The Corrupted Airship fires the cannons at Love for 15 damage.

Zineous uses his Thunder Rage at Dr. Andonuts for 15,000 damage, changing his phase to Fire phase.

Star beats Consumer up with his famous crossover skills for 6 damage.

General Tor's Mechsuit fires at Love for 15 damage.

Dialga used Dragon Claw at Dr. Andonuts for 12,500 damage.

Dark Bowser punches Homulilly for 15,000 damage.

Consumer casts a spell at Dialga for 10,000 damage.

Koishi fires the bullet directly at Star's face for 4 damage.

Giant Mountain Events Turn 2:

All Entities charges up 1 point to their skills!

Homulilly used Depression on Star reducing his attack and defence by 25% while her doll army deals 24,000 damage to Dialga.

Love punches Irecreeper for 3 damage.

Irecreeper chucks the Chair at Love for 15 damage.

CharaIsInnocent stabs Dr Andonuts for 15,000 damage.

Dr. Andonuts ignites Irecreeper for 5 damage

The Corrupted Airship fires the cannons at Star for 3 damage.

Zineous uses his Thunder Rage at Dr. Andonuts for 15,000 damage again.

Star kicks Koishi for 9,000 damage.

General Tor's Mechsuit fires at Consumer for 3 damage.

Dialga used Dragon Claw (again) at Koishi for 12,500 damage.

Dark Bowser punches Homulilly (again) for 15,000 damage.

Consumer throws the big rock at Star for 2 damage.

Koishi covers Irecreeper with bullets for 7 damage, costing him a respawn.

Shifting Desert Events:

Hezetor hits the Terror Skeleton for 10,000 damage.

Walker slices the Terror Skeleton for 13,000 damage.

Terror Creeper hits Walker for 3 damage.

Terror Zombie guards the Terror Creeper.

Terror Skeleton shoots it's arrow at Walker and another to Hezetor for 3 damage each

[/spoiler]

Day 3
Teams:

Teem For Star (TFS)

Made of:
Star/FBSN
General Tor's Mechsuit
Dialga
Dark Bowser

The Overworlds (TOW)

Made of:
Pricey12345
Sp00pinat0r
Sir Shield
Lunai
Shadow Magician
Light Magician
Elite Swordmaster
Infernal Skeletal Titan

The Homelands (THL)

Made of:
Talist
Curac
Leicteron
Balloonsera
Balloonian
Miraj
Fordwing
Justicar

Pro-Homuras [PH]

Made of:
ConsumerOfAll
Dr. Andonuts
Homulilly and her Doll Army
Love

Players:

Pricey12345 (TOW) HP: 20/20 (x5) Damage Increase: 0% Has no armour

Star/FBSN (TFS) HP: 11/20 (x5) Damage Increase: 0% Has no armour Depressioned (-25% Attack and Defense for 3 turns)

Talist (THL) HP: 18/20 (x5) Damage Increase: 0% Has no armour

Irecreeper/The Chair Lord HP: 20/20 (x4) Damage Increase: 0% Has no armour

John/ProofofConcept HP: 17/20 (x5) Damage Increase: 0% Has no armour

Crusher48 HP: 17/20 (x5) Damage Increase: 0% Has no armour

EngieNinja/Walker HP: 14/20 (x5) Damage Increase: 0% Has no armour

Ninjatwist321 HP: 20/20 (x5) Damage Increase: 0% Has no armour

ConsumerOfAll [PH] HP: 14/20 (x5) Damage Increase: 0% Has no armour

Hezetor HP: 17/20 (x5) Damage Increase: 0% Has no armour

Entities:

Cuarc (THL) HP: 4/4 (1 Hit and it's done.) 990% Position Uncertainty, 10% Velocity Uncertainty. Matter Collection: 1/3 (NU).

Leicteron (THL) HP: 4/4 (1 Hit and it's done.) 990% Position Uncertainty, 10% Velocity Uncertainty. Matter Collection: 0/3. Primed Matter: 1/3 (Enemy).

Noob King HP: 105,000/125,000 50% chance of being Stupid but goes berserk when Newb King dies.

Newb King HP: 105,000/125,000 50% chance of being Stupid but goes berserk when Noob King dies.

The Dead Pool HP: 100,000/100,000 20% dodge from the Oceanic Platform. Cannons: Deals bonus damage against groups. Damage can be split among multiple entities. Contains Sea Dog (Sea Dog's Part: HP: 30,000/30,000 U.R.F.: Give Ultra Rapid Fire to a random Ally every third turn starting with the first. Targets with U.R.F. double their action. Lasts 1 turn. It's still a Manatee: When near a body of water, gain 30% dodge chance and heal at the end of each turn. Yargh: II Summon Seagrass/Algae Mana Pool: IIII Good Dog: IIII True U.R.F.: IIIIIII)

Shadow Magician (TOW) HP: 200,000/200,000, Shadow MP 60/60 +3 Shadow MP per turn Shadow Recharge: III

Light Magician (TOW) HP: 185,000/185,000, Light MP Maximum 28/75 +4 Light MP per turn, Light Recharge III (Oathed by Justicar)

Elite Swordmaster (TOW) HP: 120,000/120,000 Spinning Slash: III Triple Stab: II

Balloonsera (THL) HP: 250,000/250,000 Inflation: [MIN|LOW|MID|HGH|MAX]

Balloonian (THL) HP: 190,000/200,000 Mana: 1/10. Gains +1 Mana at the START of each turn (excluding turn of play). Affinity: M:0 R:0 S:0. HAND: None

Electron HP: 5,000/5,000 ATK: 5,000

Dragon Consorts HP: 10,000 ATK: 8,000

Dark Bowser (TFS) HP: 38,500/38,500 Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list.

Infernal Skeletal Titan/IST (TOW) HP: 150,000/150,000 Deathly Dance: III, and cannot act the turn after it uses this attack. Skellington Maneuver: IIIIII. Cannot be Burned and 50% Fire damage reduction

Sans 5 Hits, 98% Dodge Rate but decreases every attack attempt on him, Current Target: N/A Current Pattern: N/A

Sp00pinat0r (TOW) HP: 300,000/300,000 Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII

Sir Shield (TOW) HP: 430,000/430,000 Cannot attack: Can bodyguard multiple entities at once and occasionally (20%) block attacks. Gets Extremely Angry if Lunai dies. Large Counter: III Reinforce Shield: IIII Summon Mini-Shield: IIIIII ULTIMATE, Shield of the Great Warlord: IIIIIIIIIIII. Guarding: Lunai, Sp00pinator and the I.S.T

Lunai (TOW) HP: 250,000/250,000, Cannot attack: Can heal. Gets Really Upset if Sir Shield dies. Healing Fire: III Heal Bunny: IIIII Healing Roar: IIIIIIII ULTIMATE, Blessing of the Heal Master: IIIIIIIIIIIIIII.

Miraj (THL) HP: 193,750/200,000 Weakness: Can be charmed like a snake, can Captivate Entities.

Fordwing (THL) HP: 50,000/60,000, Stock: x5

Justicar (THL) HP: 185,000/170,000 (DECAYS BY 10,000 HP EVERY TURN/DAY) Can place an Oath of Protection on any entity

Koishi Komeji HP: 44,000/80,000 Current Spellcard: Nonspell 1, Current Pattern: Spiral Wall

Psy-Godmodder 3 Hits, 85% Dodge Rate (Also Godmods Player's attacks))

The World's Best Minecraft Player HP: 25/25 Extremely adept at dodging! Penetrating!

Zineous HP: 210,000/210,000 Specials: Summon Lightning Elemental and Thunder Rage

General Tor's Mechsuit (TFS) HP: 175,000 Energy Ball III Background Barrage IIII Activates Phantom Strike, Rocket Storm if it has 3 Energy Balls.

Dialga (TFS) HP: 166,000/200,000, Moves: Flash Cannon, Dragon Claw, Aura Sphere and Roar of Time (Cannot be used until Primal Reversion). Special: Primal Reversion at 50% health.

Dr Andonuts [PH] HP: 195,000/250,000, Phase: Fire, PSI Bitchkill Ω: IIIIII, PSI Fire Ω II PSI Firestorm Ω IIIIIIIII

Terror Creeper HP: 70,000/70,000, Can send Minicreepers to stun others; Explodes (Activates the 3 turn Does Not Goes Gentle) when at low life.

Terror Zombie HP: 100,000/100,000, Guarding Terror Creeper. Can inflict Infection on attack.

Terror Skeleton HP: 47,000/70,000, Can attack twice; Dead Shuffle: III

CharaIsInnocent/Cia HP: 16/20 (x2) Gets Stronger per Kill. (It really really hates Sans.)

Mook Tank HP: 250,000/250,000 Artillery Shot II

Corrupted Airship HP: 300,000/300,000, Generates corrupt versions of Mario Enemies. Floating (Contains stevei)

Homulilly [PH] HP: 270,000/300,000 HP, Despair: III, Funeral: III, Endless Walk: IIIII, Field: IIIIII, End: IIIIIIII

Clara Dolls HP: 10/10 (x11), Fake Tears: III

Lotte HP: 500/500 (x20)

Luiselotte HP: 500/500 (x15) Sturdy

Liese HP: 250/250 (x10), 10% Dodge Rate

Lilia HP: 500/500 (x5) Very Sturdy

Love [PH] HP: 340/400 Has Weak Armour Mass Heal: III. Arrow Rain: III. Rebirth: IIIII.

Couch Potato HP: 150,400/200,000 Do Harm: III

Tahm Kench HP: 235,000/250,000

Nihilumbra HP: 250,000/250,000 Current Colour: Orange, Rainbow: IIIIIIII

Sweet Bro and Hella Jeff HP: 500,000/500,000 Muddles up Text and Names of the Entities when attacking.

Bosses: (WILL NOT BE SENT UNTIL MIDGAME.) Charles Barkley [BOSS] 400,000/400,000 HP. While alive, all his friends minicrit! Double-Action. If he successfully scores a goal on the Basketball Hoop, deals his damage to all entities that are not his friends. Verboten Jam: II Chaos Dunk: IIIIIIIIII

Barkley's Friends:

Hoopz Barkley: 185,000/185,000 HP. 20% Dodge Rate Full Brast: III

Cyberdwarf: 200,000/200,000 HP. Can heal and attack. King of all Fries: III

Balthios James: 190,000/190,000 HP. Can inflict various status effects. LeBron Legacy: III

Twitchy, the Hivemind Incarnate [BOSS] Stats and Abilities: HP: 616,000/616,000 Can Draw cards from her Deck of Cards; Attacks can stun, Attacks Twice, Alchemical: III Hivemind: IIIII) Currently shielded by the Red Array of Death! Low Knife Clusters: 86,000/86,000 HP x2; Anti-Ground. Medium Knife-Clusters: 86,000/86,000 x2; High Knife Clusters: 86,000/86,000 x2; Anti-Air. Disembodied Hands: 166,000/166,000 HP x 4; Can Draw. Red Array of Death (Must destroy all Knife Clusters to lose her RAoD.) Disembodied Heart: 300,000 HP. Spawns enemies. She has the Deck of Cards when she draws the random card from BOI Rebirth/Afterbirth via RNG. (Watch out for Chaos Cards!)

The Colegmerate [BOSS] Brain 80,000/80,000 HP. Skull 150,000/150,000 HP (blocking Brain). Tentacles 10,000/10,000 HP x8. Maw 50,000/50,000 HP. Orb 50,000/50,000 HP. Aquisition: Power Cleaning: IIIII (How can someone think that it's ability works?) Echo of Destruction II Floating)

[spoiler=SBaHJ Colosseum Areas]Main Area: EVERYTHING ELSE (Including The Overworlds) LIVES HERE.
Great Forest: John, Crusher, The Homelands (Expect Justicar, Curac and Leicteron which lives in the Main Area.), Tahm Kench and Nihilumbra
Giant Mountain: Teem For Star, Homulily and her Doll Army, The Corrupted Airship, Consumer, Dr. Andonuts, Koishi, Irecreeper and Zineous lives there
Shifting Desert: The Original Terror Trio, Couch Potato, Walker and Hezetor
Beautiful Beach: The Dead Pool


Main Area Events:

Justicar's Overheal Decays.

Sweet Bro and Hella Jeff are telling stupid jokes.

The Worlds Best Minecraft Player tries to hit Psy-Godmodder with his pro skills but miss.

Sans just sits here waiting for incoming attacks (He begins attacking at 80% Dodge Rate).

Sir Shield still protects the 3 entities.

Justicar scratches the Noob King for 10,000 damage.

Curac uses Subatomic Disassemble on Sweet Bro and Hella Jeff for 20,000 damage, gaining the Enemy Matter.

Leicteron fires it's Chemical Beam at Sweet Bro and Hella Jeff for 15,000 damage, gaining the Enemy Matter for it.

Sp00pinator uses his Lunge of Sp00p on Noob King for 13,000 damage.

The Infernal Skeletal Titan uses Bone Sacrifice taking 10,000 damage and generating 5 Skeletonlets.

Ninjatwist321 Smoked Weed Erryday and taking 5 damage from that.

I pummel Sweet Bro and Hella Jeff for 10,000 damage.

The Noob King is too stupid and Newb King slaps the Light Magician for 7,000 damage (Gaining Justicar's Oath Damage by 7,000.).

Lunai heals the IST for 15,000 HP.

Psy-Godmodder kicks me for 8 damage.

Mook Tank fires the Artillery Shot at Sweet Bro and Hella Jeff for 35,000 damage.

The Shadow Magician casts Shadow Blast at the Mook Tank for 7,500 damage.

The Light Magician simply lies on the floor

The Elite Swordmaster uses Double Stab at Sweet Bro and Hella Jeff for 10,000 damage.

Main Area Events Turn 2:

Justicar's Overheal Decays and All Entities charges up 1 point to their skills!

Sweet Bro and Hella Jeff hits the Shield of Sir Shield dealing 40,000 damage + changing his name to Giant Shild Barin Usr.

The Worlds Best Minecraft Player threw his Ender Pearls up into the air then he teleports to the Psy-Godmodder and he manages to backstabs him taking 1 Hit.

Sans is still sitting here waiting for incoming attacks (He begins attacking at 80% Dodge Rate).

Sir Shield still protects the 3 entities.

Justicar uses her Oath Damage to swipe the the Newb King for 17,000 damage.

Curac uses Subatomic Disassemble on Sweet Bro and Hella Jeff for 20,000 damage (again), gaining the Enemy Matter.

Leicteron uses Atomic Reassemble to put the Enemy Matter in it's Primed Matter Storage.

Sp00pinator uses his Lunge of Sp00p on Noob King for 13,000 damage.

The Infernal Skeletal Titan uses Flame Burst dealing 4,000 damage to Sweet Bro and Hella Jeff, Noob King and Newb King

Ninjatwist321 waits.

I throw the rock at Psy-Godmodder but he threw a mountain at my face.

The Noob King is too stupid and Newb King slaps the Light Magician for 7,000 damage (Gaining Justicar's Oath Damage by 7,000.).

Lunai heals me for 3 HP.

Psy-Godmodder burys the Light Magician for 40,000 damage (Gaining Justicar's Oath Damage by 40,000 damage.) and he got mad at the WBMCP and will target him until after next turn.

Mook Tank fires at Sweet Bro and Hella Jeff for 15,000 damage.

The Shadow Magician casts Shadow Shield at the Light Magician to protect her from incoming attacks.

The Light Magician uses Light Recharge recharges 18 Light MP.

The Elite Swordmaster uses Spinning Slash at Sweet Bro and Hella Jeff for 15,000 damage.

Great Forest Events:

Balloonsera whacks Tahm Kench via Bring Rest for 14,000 damage.

Miraj Charms Fordwing gaining him another layer of Charm

Balloonian waits and ends.

The Electron and the Dragon Consort hits Tahm Kench for 13,000 damage

Talist waits.

Crusher ruins the Electron in one go.

John butcherizes Tahm Kench for 12,000 damage.

Fordwing uses Aura Sphere at Tahm Kench for 10,000 damage.

Tahm Kench uses Bargain on himself for 15,000 HP recovered and uses Tongue Lash at the Dragon Consort for 12,500 damage.

Nihilumbra smashes Balloonian and Balloonsera (Reducing her inflation to LOW) for 10,000 damage each as well as making the Dragon Consort goes splat.

Giant Mountain Events Turn 1:

Homulilly used Despair to ruin the weather with the Heavy Skytears (Reduces all non [PH] character's Defence by 10% for 2 turns) then the Clara Dolls make it worse via Fake Tears (Another 10% Defense Reduction to any non [PH] entities for 3 turns.) and the rest. beats up CharaIsInnocent for 3 damage.

Love uses Mass Heal to recover all [PH] HP by 7,000 HP (1 HP to Consumer and 2 HP to Love) each.

Irecreeper uses his Chair Cannon to bring 3 Luiselottes' HP to 1.

CharaIsInnocent broke 2 more Clara Dolls but fails to power itself up...

Dr Andonuts uses PSI Fire at Zineous for 25,000 damage.

The Corrupted Airship fires the cannons at Dr Andonuts for 15,000 damage (Turning to Ice phase).

Zineous uses his Summon Lightning Elemental to generate 10 1 health Lightning Elementals

Star hits Consumer for 3 damage.

General Tor's Mechsuit generates a Sphere of Energy.

Dialga used Dragon Claw at Dr. Andonuts for 12,500 damage and shifting to Ice Phase.

Dark Bowser punches Consumer for 3 damage.

Consumer fires a bottle of rocket at Koishi for 13,000 damage.

Koishi shoots the Corrupted Airship for 30,000 damage.

Giant Mountain Events Turn 2:

All Entities charges up 1 point to their skills!

Homulilly waits and the rest of her doll army beats up Irecreeper for 4 damage.

Love uses Arrow Rain at all non [PH] entities for 7,500 damage each (2 damage to Irecreeper, Star and CharaIsInnocent)

Irecreeper uses his Chair Cannon to shatter 3 Luiselottes

CharaIsInnocent broke 2 more Clara Dolls again but fails to power itself up...

Dr Andonuts freezes the Corrupted Airship for 25,000 damage.

The Corrupted Airship fires the cannons at Dark Bowser but miss.

Zineous uses Thunder Rage at the 3 Lottes short-circuiting and breaking them.

The Lightning Elementals (Thanks to Zineous for nesting these) goes Electrical Seppuku on the Corrupted Airship for 60,000 damage!

Star hits Consumer for 3 damage again.

General Tor's Mechsuit fires at the Corrupted Airship for 15,000 damage.

Dialga used Aura Sphere at Dr. Andonuts for 8,000 damage.

Dark Bowser punches Consumer for 3 damage.

Consumer heals himself for 5 HP.

Koishi shoots the Corrupted Airship for 30,000 damage again.

Shifting Desert Events:

Hezetor hits the Terror Skeleton for 10,000 damage.

Walker slices the Terror Skeleton for 13,000 damage.

Terror Creeper hits Hezetor for 3 damage.

Terror Zombie waits.

Terror Skeleton shoots it's arrow at the Couch Potato for 15,000 damage.

The Couch Potato just sits here.

All Done for this day![/spoiler]

Splitdopped! Day 4 and the rest of this game is located here: http://s15.zetaboards.com/DTG_Forums/singl...75576&t=8346580

Originally posted on 2016-03-01 22:37:00
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The_Topazian
 Posted: Aug 11 2018, 06:42 PM
Quote

God of Rain
Group: Members
Posts: 328
Joined: 11-August 18
Age: N/A
Location: ...uh. UH. UH. (Someone remind me where I live again. Plz.)
Status: N/A



BTW, Zineous' full name is Zineous Thun'dere. Yes, I know it's cheesy. Almost as cheesy as Sorodin Rane. =P In other words, is it too late to join in?

Originally posted on 2016-03-01 23:54:00
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ConsumerOfAll
 Posted: Aug 11 2018, 06:42 PM
Quote

GLORIOUS LEADER
Group: Members
Posts: 1202
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



You can't really put player names in the battle like that, unless you're running entities that are a simulations of their playing style. Just let people join in when they first post, or put their name to enter in before a round begins.

Also, stevei is balanced under Pain and Suffering rules, and when using Battle Royale rules, makes him have 1,000,000 HP in total instead of the 200,000 HP health in total he has in Pain and Suffering. This also applies to Love, but not as much as it's significantly weaker.

Finally, you should have reserved a few posts at the beginning, as the OP shows up every page, although spoilers can stack, so you might want to put the pages in spoilers and just keep the intro at the top.

Originally posted on 2016-03-02 20:51:00

--------------------
questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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Pricey12345
 Posted: Aug 11 2018, 06:42 PM
Quote

Descendant
Group: Members
Posts: 540
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



@The_Topazion: Fixed Zineous's Bio name is Zineous Thun'dere (However in every round which is named Zineous)

@Consumer: stevei is buffed to 500 HP each respawn (2 Respawns = 1,000 HP which makes him 1,000,000 HP (Thats a lot of HP however with medium damage.)) and joins the SS Tier and Love is buffed to 400 HP. (I guess that 400,000 HP is pretty high for that...) Sadly Love is still has the same tier... Also, I know the Player System works like DTG Hunger Games (Entity Battle Royale is NOT a Spiritual Successor of this) and All Players have 20 HP, 5 Respawns, Base Damage (0% Damage Increase) and No Armour

@The_Topazion: Fixed Zineous's Bio name is Zineous Thun'dere (However in every round which is named Zineous)

@Consumer: stevei is buffed to 500 HP each respawn (2 Respawns = 1,000 HP which makes him 1,000,000 HP (Thats a lot of HP however with medium damage.)) and joins the SS Tier and Love is buffed to 400 HP. (I guess that 400,000 HP is pretty high for that...) Sadly Love is still has the same tier

There is the Second Page of the Entity Encyclopedia:

Potato Entities Page 2
To Be Determined...


Tier F Entities Page 2
To Be Determined...


Tier E Entities Page 2
To Be Determined...


Tier D Entities Page 2
To Be Determined...


Tier C Entities Page 2
To Be Determined...


Tier B Entities Page 2
To Be Determined...


Tier A Entities Page 2
To Be Determined...


Tier A+ Entities Page 2
To Be Determined...


Tier S Entities Page 2
Tahm Kench (Created by Toast, Originates in DTG: Terraria, Is Original? That's a League of Legends Character so Nope) Stats and Abilities: (250'000/250'000hp

Main Attack: Tongue Lash: Deals 12'500 damage and a chance to slow the enemy down for 2 turns

An Aqcuired Taste (passive): Entities affected by Tahm Kench's attacks or abilities gain a stack (2 for Bargain) of Acquired Taste; stacks up to three times. At three stacks, Tahm Kench is healed and the target takes bonus damage.

Thick Skin (Passive): Entities that attack Tahm Kench give him Thick Skin health for the same amount. After a turn of being undamaged directly (ignores persistent effects like burn), regenerates health for 40% of Thick Skin health and consumes it.

Bargain: Restores 15'000 health to a target. No cooldown, can be used with attacks. Prioritises targets that he is attacking or about to Devour.

Devour: Eats the target, causing it to be immune to damage and unable to attack for a turn. Deals tons of damage when spat out. Can only be used if the target has two stacks of Acquired Taste. Cooldown: 5)


Tier SS Entities Page 2
Nihilumbra (Created by Toast, Originates in DTG: Terraria, Is Original? Semi) Stats and Abilities: (250'000/250'000hp (Average Damage) Current Colour: Red
Changes colour when attacked, starts as red.
Red. Deals heavy basic attack damage and burns the target. Changes to orange when attacked.
Orange. Deals damage to 3 random entities when attacking. Changes to yellow when attacked.
Yellow. Reflects the damage of the first attack onto a random entity. Changes to green when triggered.
Green. Inversed. Changes to blue when damaged by a heal effect.
Blue. Immune to debuffs, 20% evasion. Changes colour to purple after a successful attack on Nihilumbra.
Purple. Counters attacks for low damage. Changes colour to red after two turns.

Rainbow: Triggers ALL colours for two turns. 8-post charge.)

Sweet Bro and Hella Jeff (Created by Ehh???, Origintez in Dee-Tee-Gee: Operador, Iz Originl? Dav Strdr made us...) Stats and what these does: (HP: 500,000 Vry Hgh Atk, Muddles up Text and Names of the Entities when attacking (When Lunai gets attacks, her name will be Whit/Blu Fur/Skald Healin Draggy (Translated: White/Blue Fur/Scaled Healing Dragon)) Also Turning the Mega Colosseum into SBaHJ Colosseum)

CAPTAIN FALCON
Has double action
275,000/275,000 HP
30,000 attack power
Attacks: Raptor boost, which does 25,000 damage, but will block one attack on CAPTAIN FALCON
Falcon Kick, the standard 30,000 attack
Falcon KNEE, which does either 20,000 damage (50% of the time), or 40,000 damage.

Charged attacks:
3 turn charge: Come on! YES! Grabs someone in a bear hug, and knocks them back in a fiery explosion. Causes Stun, and 30,000 damage
5 turn charge: Show me your moves! The most famous taunt is performed, and one opposing entity is compelled to waste their turn demonstrating their prowess, I.E. using a charged attack of some sort, on the air. The most trolly charge Captain Falcon has, and will lead to rage in the main thread.
8 turn charge: FALCON! PUNCH! Considering it can't be used immediately, this is getting a buff. 100,000 damage to two entities. One of which is a randomly chosen enemy, but the other is chosen outright.

A former glass cannon, buffed by the power of Star sacrificing himself. Easily found by his massive attacks, fire infused fists, and by his speaking pattern: All caps, bold and italicized, orange text, third person speaking, and an inability to use any word other than CAPTAIN FALCON when speaking about himself.


Tier X Entities Page 2
To Be Determined...


Overpowered Entities Page 2
To Be Determined...


Bosses Page 2
Soul of the Core/Traho (Creato-WHAT IS THAT?!?!, Originates in DTG: 0rigins, Is Original? Yes) Stats and Abilities: (Heads: 100,000/100,000 HP x3; Body: 1,500,000/1,500,000 HP. (Takes 50% less damage when attacking it's body.) Body occasionally sucks in attacks not aimed at it. Attacks Three Times while all heads are alive; attacks twice if two are alive. Inflicts Gravcrush on all entities it attacks/is attacked by. Wildfire Waltz: (3 Turns, Inflicts 3 Target Entities Wildfire Crushed taking 20,000 damage and prevents movement per turn for 3 turns) Gravity Falls: (4 Turns, Sends the target in the skies but however the target receives the message "CHEATER! Do not Fly out of bounds!" and the target crashes on the floor dealing 100,000 damage.) Terminus: (5 Turns, Target Entity will be Dead in ONE attack) Passive: Entities which is Airborn/Floating/Flying will take 5,000 damage per turn if they tried to stop it. All Entities/Players attacking Traho and got attacked by Traho will receive a really deadly Debuff named Gravcrush that disables Flight can stack 5 times to make the Entity/Player goes splat like a pancake. (Bosses are Immune to this))

The Chief (Sent out by UserZero, Originates in DTG: 0rigins, Is Original? Yes) Stats and Abilities: (1,000,000/1,000,000 HP, High Attack, Donut Mess: (5 Turns, Summons 5 30,000 HP Tombstones that attacks his enemies) Aspect of Decay: (8 Turns... Rips his heart out and lets off a really nasty smell... also creates... Decayed Lands in the area where he is... Augh not gonna smell that...) Hat: 400,000/400,000 HP. (Must be destroyed for his worst debuff, The Vileburn: Loses 40,000 HP per turn and will never ends) Top Off: (3 Turns, Deals loads of damage to the target) Badge: 250,000/250,000 (Required to Destroy or else... Burns on attack.) (Fact: He likes Twitchy (The creature that he defends for his life.)))

Here is Omega Flowey (Created by the 6 Souls, Originates in DTG: 0rigins, Is Original: He isn't Original just noticed this.) Stats and Skills list: Massive Annihilation Wave: III Save Scum: III In This World: II It's Kill: III Determination Extraction: IIIIII Monitor: 500,000/500,000 HP. Reload Savestate: II Takes damage for Omega Flowey.

Your best nightmare.

Omega Flowey is a horrific behemoth of a boss, stitched together from the essences of six players. Now that Flowey has the power of six human souls, he has mutated into a monstrosity that has only one sole purpose - to kill everyone and everything on the field. Flowey will not stop until you all are gone. Monsters. Humans. Everyone. He'll turn them all to dust. And it's not like he doesn't have the power to. Boasting a wide array of attacks and special attacks, plus a very fast-paced battle system, Omega Flowey is a force to be reckoned with. Let's see how he works.

PASSIVES:

Six Human Souls: Omega Flowey is supercharged by the powers of the Scribe (TwinBuilder (FIRST GUARDIAN)), Bomber, the Golem (Insert_Generic_Username), the Sleuth (Irecreeper), Crystal, and Mythic. Because the boss is effectively being controlled by six people at once, this means that Omega Flowey can attack multiple times per turn - up to a maximum of six. The more attacks Omega Flowey does per turn, the less damage they'll do.

Detachment: The players can attack normally outside of the Omega Flowey fight due to time travel shenanigans.

Determination: After three turns of battle have passed, one of the Souls will temporarily hijack Omega Flowey's normal attack patterns and prepare to target everything on the battlefield itself. Each Soul will have the normal abilities and attacks that the player would have. The Soul will attack for two turns. During this time, it is vulnerable, and has 20 HP + X Armor. If the Soul is killed during this time, Omega Flowey will lose some of its powers.

Descension: Omega Flowey's Body cannot be attacked normally unless all six Souls are killed.

The Monitor: The Monitor is an additional component to Omega Flowey contributed by a seventh player who didn't sacrifice their SOUL. The Monitor will defend Omega Flowey and has its own set of powerful attacks and passives. It will be explained in further detail in its own section.

ATTACKS:

Vinerush: Several columns of vines eject themselves from Omega Flowey, spearing through a single entity. They take high damage and have a 75% chance to miss their next attack. Any entity that tries to attack them that turn will run into the vines and take moderately high damage themselves.

Plague of Locusts: Omega Flowey grows a venus flytrap which instantly springs to life, calling an army of flies towards it. The flies smack into two random entities on the way, dealing moderately high damage. The venus flytrap also sucks in a third entity which takes high damage and has a 75% chance to miss its next attack. The attack deals x1.5 damage to airborne targets.

Pyrokinesis: Several flamethrowers surround Omega Flowey, spitting wide arcs of flame in a defensive wall around Omega Flowey. Three entities take moderately high damage and are Burned for four turns. Each turn, the Burn gets worse and does x1.5 more damage.

Bullet Seed: Omega Flowey creates a large circle. A large amount of seeds appear around it, dealing very high damage to a single target. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target.

Petal Dance: Omega Flowey's eyes become multicolored as he spits out rows and rows of large seeds. They deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target. If used a turn after its original use, the attack minicrits due to the sheer amount of projectiles in play.

Bomberman: Summoning nukes from above emblazoned with his smiling face, Omega Flowey airdrops warheads from orbit that deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. Inflicts Radiation on all targets for two turns. If the Nuclear Throne tries to use this radiation, it takes large recoil damage.

Green Thumb: Omega Flowey grows several finger gun stems that aim via laser pointers and fire rapid streams of seeds across the field. They careen towards a single target, dealing very high damage. The seeds also carry a powerful toxin that Curses the target for three turns and two other entities adjacent to them for one turn.

Cactastrophe: Omega Flowey spits out a random amount of carnivorous cactus snakes that bounce around the battlefield haphazardly. He can spit two to ten cactus snakes. Each will attack a different entity, dealing high damage.

Briar of Cruelty: Omega Flowey summons a massive wall of sickly black vines that ensnare a pair of entities, dealing very high damage to both of them and Cursing them for two turns so all further attacks to them will deal x1.5 damage. After Flowey's defense drops to 0, this attack can also be used to Fortify Omega Flowey so he takes x.5 damage from all attacks for two turns.

The Wire: The large amount of wires and beams above Omega Flowey activate, bringing raw power into him. Omega Flowey gains a random buff that can either be a x1.5 damage output for a turn, or a x3 damage output for a turn but Omega Flowey can only attack once for that turn. After Flowey's defense drops to 0, this attack can also be used to instant heal Flowey for a large amount of HP or give him regen for four turns. With each passing turn, the regen gets stronger.

Get in the Box: Flowey draws on the power of the Scribe's SOUL, gaining the power to become completely intangible and invisible. Omega Flowey becomes detatched from the coding of Minecraft and temporarily becomes an omnipresent entity. Flowey picks up an entity and locks it inside of himself. The entity takes high damage and will be controlled by Omega Flowey for that turn.

Metaphysical: Flowey draws on the power of Crystal's SOUL, gaining the power to directly affect game constructs and attacking a specific quality of an entity. The entity's health bar or equivalent of a health bar glitches down, taking high damage and completely losing their next attack from the physical consequences of this metaphysical assault. This attack can also be used to attack other qualities of an entity, destroying charges or directly lowering Evasion, among other uses. In this case, it loses the damage and stun effect.

Sunder: Flowey draws on the power of Bomber's SOUL, gaining the power to destroy reality further. The empty void is replaced with a terrifying kaleidoscopic dimension; the only feature that stands out against the chaotic surroundings is a black star in the sky. Both the weather and the terrain change to Warped. Every turn, three entities are given a random affliction of varying severity, based on a D10 roll. Even a roll of 1 can be detrimental, while a 10 is absolutely disastrous for the individual involved. Can be as simple as DOT, to something more dangerous such as mind control. Lasts for three turns.

Scary Monsters: Flowey draws on the power of Mythic's SOUL, gaining his abilty to command all manner of beasts. A massive holographic D6 appears, rolling itself. Based on the result, a unique monster spawns. Possible rolls include:

(1) A Basilisk with high HP. Its attacks cause Petrification.
(2) A Gullinbursti with moderate HP. Gives off Blinding light.
(3) A Chimera with three moderate HP bars, one for each head. The snake head uses Poison, the eagle head uses lightning, and the lion head uses Burning fire. Each head has a meter that charges over the course of three turns, allowing for a stronger attack. In addition, if all three heads have full meters at once, they will use a powerful Trinity Breath attack.
(4) A Ratatoskr with relatively low HP. Evasive. After four turns pass, its gossip causes entities to betray their allies.
(5) Six Stymphalian Birds with moderate HP. Flying and Evasive. Flowey is shielded from damage while they live.
(6) Two additional rolls. If another 6 is rolled, you get two more rerolls.

Pulchritude Surge: Flowey draws on the power of the Sleuth's SOUL, gaining his ability to lead hordes of players. This summons four Cultists with moderate HP. They grant bonus damage to Flowey as long as they live, and can individually target foes for moderate damage. Each Cultist alive also adds to a meter that takes ten units to fill, gaining +1 for every alive Cultist at the end of each turn. Flowey can then suicide all Cultists in a powerful anti-charisma attack once the meter is filled. The meter vanishes if all Cultists are killed.

Black Fortress: Flowey draws on the power of the Golem's SOUL, gaining their ability to control obsidian. A black fortress rises up from the ground, a hollow replica of Psi's castle. This summons an obsidian castle with high HP. The castle shields an entity of Flowey's choice. The castle has increased health based on how many SOULs are active at the time.

SPECIAL ATTACKS:

Massive Annihilation Wave: Omega Flowey opens his mouth, charging up a gigantic laser beam that deals extremely high damage to a single entity. Their form is obliterated. Is an instant kill if the entity is below 25% health. Takes three turns to charge.

Save Scumming: Omega Flowey hacks into the game, saving it. At the end of the turn, Omega Flowey reloads the game, making it so all the attacks he did during the turn hit again, even though the entities were already hit by them. This effectively means he deals double the damage. Takes four turns to charge.

In This World: Omega Flowey hacks into the game, taking attacks from three random entities and stealing them so he can use them himself. They have the same effects as they normally would, just with massively increased attack power due to Omega Flowey's own power levels. Takes two turns to charge.

It's Kill: Omega Flowey's eyes turn solid black as he ejects pulsating spheres of bullets from them that crash through the battlefield, destroying the Terrain and turning it to a neutral Crater. They deal very high damage to multiple (three to six) targets. The attack has a high chance to ignore Evasion and hit anyway, and lowers Evasion. Takes three turns to charge.

Or Be Killed: Activates one turn after death.

Determination Extraction: Omega Flowey's head turns into a massive artifact known as the Determination Extraction Machine, used by the scientists of the underground to preform experiments on DETERMINATION, the force that gives humans the will to live. Using the machine, Flowey takes the SOUL of an entity, gaining its powers and instantly killing it. Takes six turns to charge. ...Well, not just the SOULS of entities.

THE MONITOR:

The Monitor is another part to Omega Flowey. It has 500,000 HP, and has the ability to tank incoming damage for Omega Flowey. Every turn, the Monitor upgrades itself, gaining new attacks. Since it was contributed by CobaltShade, Cobalt will control its actions. The Monitor can only attack once per turn, but it has very powerful attacks...

PASSIVES:

Soul Protection: The Monitor's HP cannot go below 425,000 while Omega Flowey is invulnerable.

Defender: The Monitor takes half of all incoming damage for Omega Flowey's Body.

Colormatic: The Monitor can support a certain amount of Colors at any given time. The amount of Colors the Monitor has increases the amount of attacks it has access too. The Monitor's amount of supported colors either increases by x4 or x8 every turn. It starts out with 2 colors.

ATTACKS:

Glitch (Min. 2 colors): The Monitor shows the face of a target in 2 colors and glitches out, causing the target's face to glitch out as well and dealing low damage.

Colorbeam (Min. 4 colors): The Monitor fires a laser beam at a target, flashing four shades of gray. The target takes high damage.

Distortion Scare (Min. 16 colors): The Monitor glitches out and shows the distorted face in 16 VGA colors. This strikes Fear into five targets that are adjacent on the EOTB.

Glitch II (Min. 64 colors): The Monitor shows the face of a target in 64 colors and glitches out, causing the target's face to glitch out as well and dealing moderate damage.

Bytestun (Min. 256 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 256 colors at a target, dealing moderate damage to it and stunning it for 2 turns.

Colorbeam II (Min. 512 colors): The Monitor fires a laser beam at a target, flashing 512 colors. This overloads a target's eyes, confusing them and dealing high damage.

Glitch III (Min. 1024 colors): The Monitor shows the face of a target in 1024 colors and glitches out, causing the target's face to glitch out as well and dealing high damage.

Distortion Scare II (Min. 4096 colors): The Monitor glitches out and shows the distorted face in 4096 colors. This strikes Fear into five targets that are adjacent on the EOTB.

Colorbeam III (Min. 8192 colors): The Monitor fires a laser beam at a target, flashing 8192 colors. This sensory overloads a target, stunning them for 5 turns and dealing high damage.

Glitch IV (Min. 32768 colors): The Monitor shows the face of a target in 15-bit color and glitches out, causing the target to glitch out and take very high damage.

Wordstun (Min. 65536 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 65536 colors at a target, dealing high damage to it and stunning it for 3 turns.

Colorbeam IV (Min. 262144 colors): The Monitor fires a laser beam at a target, flashing 262,144 colors. This causes the target to be stunned for 5 turns and the two targets adjacent on the EOTB to be stunned for 2 to 3 turns.

RGB (Min. 16777216 colors): The Monitor attains full control over all the whole RGB domain. The Monitor then bombs the entire Battlefield, dealing a massive amount of damage spread among any amount of entities in any configuration. This also reduces its number of Colors by a factor of 256.

SPECIAL ATTACKS:

Reload Savestate: The Monitor reloads its state, regaining 45,000 HP but losing seven stages of Colors (amount of Colors is divided by 128). Takes two turns to charge up.


Omega Flowey is so bloody huge to fit in this and took a lot of space... Maybe there is the 3rd Page of this later.

Originally posted on 2016-03-02 22:10:00
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FINALBATTLESTARTSNOW
 Posted: Aug 11 2018, 06:42 PM
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Player
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Quick question, people on the same team can't attack each other, right?

Originally posted on 2016-03-02 22:37:00

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Hey, if life gives you freaky extradimensional bodysnatching lemons, make freaky extradimensional bodysnatching lemonade!
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Sparked
 Posted: Aug 11 2018, 06:42 PM
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This one is from Terraria's "Classic Period."
This is basically when Jon was GMing the game.

Delfy [H BOSS]: HP:100000/100000 (High attack Power)

Originally posted on 2016-03-02 22:59:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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