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pionoplayer |
Posted: Aug 11 2018, 07:01 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
If I don't get the chance for a proper post tomorrow, I just smash the conflict entities in the face with the luminous orb. Especially bowser. He takes as many of the shots as it takes to actually blind him, even if that's all.
Originally posted on 2016-05-14 05:47:00 -------------------- Once upon a time there was a story...
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Eris |
Posted: Aug 11 2018, 07:01 PM
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![]() [/color]/b] ![]() ![]() ![]() Age: N/A Location: Bullet Hell Status: N/A ![]() |
/afk
Originally posted on 2016-05-14 07:15:00 |
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engie |
Posted: Aug 11 2018, 07:01 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Ahem. Actually, Alicia didn't attack anyone who was in the safe zone. That would be me. Ya know. Verdana. That one guy who's Modus Operandi is pretty much be a dick to X, with X being a variable of some kind... Like yourself, for instance. Being a dick, of course, involves pretty much ruining the day of someone. And trust me.
Verdana's eyes suddenly flash, turning... completely blue. It's quite an unnerving look, especially when one takes his maniacal grin expression into account. He's still got bits of people stuck between his teeth, the tiny scraps of flesh and skin serving as just the icing on the Fucknope Cake, as one could aptly call it. I am VERY good at being a dick to people. His eyes revert back to normal, as does his expression. He shrugs, then raises a hand again, causing those beings under his control to rise up a short distance into the air. Which basically means the noobs, spambots, and mind-controlled wastes of space that really serve a better use being controlled than they ever would otherwise. And then, with his other hand holding his microphone, he spins that around, and sings once more. Although, something's different. He's moving his mouth, but... His voice... It's coming from those under his control as well as him. Looks like he's hijacked them. And those paying attention to some of those sort-of-lucky few who were weak-willed yet freed from him, might notice that those people are acting a fair bit douche-ier than they were before... This isn't good for anyone involved. https://www.youtube.com/watch?v=0vp_4vc-btI The hot wind blowing, jagged lines across the sand The crumbling buildings in our minds are all that stand Just like the Buffalo, blindly following the herd We try to justify all the things that have occurred... He waves his hand, the army below him all glowing blue, their identities seemingly fading from them... well, if they had identities at all. In unity, they pick up where Verdana left off, singing in his voice. This time, it's clear that they're the ones singing. Their mouths are moving. And he's stopped moving his. I KNOW WHAT I'VE BEEN TOLD, BUT THE WISHES OF THE PEOPLE CAN'T BE CONTROLLED I KNOW WHAT I'VE BEEN TOLD, BUT THE WISHES OF THE PEOPLE CAN'T BE CONTROLLED HEAT OF THE DESERT, DUST SETTLES ON MY FACE WITHOUT A COMPASS, THE SOLDIER KNOWS NO DISGRACE OUT OF THE ASHES, THE EAGLE RISES STILL FREEDOM IS CALLING TO ALL MEN WHO BEND THEIR WILL [b]Verdana, from where he's standing, grins. He knows damn well that what he's doing is seriously a dick move on his part. But hey, that's one of his biggest motivations for doing it all. Ain't that right? Heh. Yeah, it is. HERE I AM, DIRTY AND FACELESS WAITING TO HEED YOUR INSTRUCTIONS The army stop singing, Verdana taking control once again. ON MY OWN, INVINCIBLE WARRIOR I AM A WIND OF DESTRUCTION! Cue rocking out, along with typical Verdana-class dickery from his army of minions. Seeing as the Splinter Flagship is invulnerable right now, Verdana just has them mob the shit out of the Tainted King's shell. The song repeats in the background, but nobody bothers paying attention to it - not even Verdana, the guy who's actually singing it in the first place, is giving half a toss! All effort, right now, is going into wrecking the shell. Also, Verdana purchased some crap earlier. Obsidian Chestplate and Obsidian Helmet. The chestplate would require him to take off that device on his back, which is actually physically impossible. So he just puts the helmet on and saves the chestplate for later. Charges: It Has To Be This Way: 13/15 Project SHADOW: 10/12 (+1 from Piono) +3 to Piono Originally posted on 2016-05-14 08:29:00 -------------------- "Their story has concluded for now. Currently, you follow mine."
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ConsumerOfAll |
Posted: Aug 11 2018, 07:01 PM
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![]() GLORIOUS LEADER ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
You bring the Beastmaster down to Moderately Wounded.
Welcome to the game. As a fair warning, items aren't as big of a concept here as Acolyte, we have alchemies, which provide a fixed damage buff instead. Theoretically, alchemies could do something more interesting, but we'll just have to wait and see.
The Beastmaster goes pew, and you gain 50% Grief because I don't have exact HP values for health levels yet. I decide to speed things up, and the Spellcaster, and Possessed Drakes, are teared to shreds by the Archons, and consumed by the Beasts. **Divinity Alicia111: The last time that I attacked any civilians in the Fortress, as far as I could remember, is when I knocked on it. **Divinity Alicia111: Trying to destroy it doesn't count as attacking your units, and I'm trying to help you out as an apology, anyway. demonologist nods. I'll assume the Elemental Golem and two elementals stay unless stated otherwise. demonologist: okay, so you heard that, right? demonologist: bowser incoming, maybe. demonologist: also conflict. demonologist: i don't know much about them, but they want to destroy everything. demonologist: they're a major risk to the integrity of this place. (Fallen from Grace) **Mates stevei: If we trash this universe, we gain power from universe eating. (Fallen from Grace) **Mates stevei: If we trash enough universes in this timeline, we may be able to threaten the main timeline. (Fallen from Grace) **Mates stevei: Even if we couldn't, we're still dominating a timeline, anyway. (Fallen from Grace) **Mates stevei: Plus, you have stake here, don't you?
Unfortunately, the alchemy recipe can not produce the Dogmodder, as you can not alchemise living things. Dog Hoodie && Compressed^100 Dog Block && Dogged Soul && Paw of Dog && Legendary Artifact && Dog Dice && Lesser Dog Artifacts x100 && Greater Dog Artifacts x50 && Psionic Energy && Strange Glove == The Ancestral Artifacts of Dogmodding (Level -1: 1/-1) The Ancestral Artifacts of Dogmodding: A collection of artifacts imbued with psionic and dogmodding energy. Six of them glow with higher amounts of dog energy, while several others have less dog energy. They likely should be merged, but that amount of Dog energy would destablise them, and these artifacts have enough stabilising magic in them to keep the artifacts from merging into a conglomerate of dog. Instead, their CAPTCHA cards contain multiple different artifacts. Dogmodding is indeed a thing, although, thankfully, not as powerful as godmodding. I wasn't kidding when I said dogmodding was potent. N1GHTMARES 0F A H0ST: A spiral lollipop with three different type of energies inside of it, code, mind, and nightmares. Holding it weakens your mind, with the suggestion B1NARY 1S and 0BEY in your mind.
The Tainted King, stevei and B1NARY are Blinded. Due to a mixture of boss immunity, and being able to sense enemies anyway, the Tainted King simply loses an action.
You'll be listed as idle until you return from your trip.
The Shell of Taint takes 21,000 damage. This is added to the Verdana sins list.. +1 Armour. The effects of BS will be applied last, so if you had 5 Armour, and took 15 damage, instead of taking 5 damage and armouring it away, you take 10 damage, which becomes 5 damage due to BS. [END OF TURN BATTLE] The Tainted King turns his head. Several Agents, somewhere unknowable, talk to each other about who to attack. It appears that being Blinded has only removed one action from him. Verdana did deal damage to him, but Eric did appear there to kill him. The Tainted King decides to slam into Eric, for a mini-critical 5 damage and Flux Poison, while his arms, which unfortunately act seperately, punch Verdana twice for 2 damage. The other members of the Conflict are blinded. The Elemental Golem attacks stevei for a mini-critical 5 damage. The Summoning Stone, confusing allegiance fixed, summons a Zombie. It also drags several players, named VerdanaMustDie and AliciasExecution are summoned to the Anti-Godmodder's side. They appear to both be alts of a higher power. The Splinter Flagship decides to welcome the non-Anti-Godmodders to a special hell. First off, it activates (t)riple splin(t)er on Ebony Way, Chris-Chan, and stevei take a critical 24,000 damage, and are given Splintered, before it activates splin(t)er swarm, sending Splinters everywhere for 10,000 critical damage + Splintered for all non-AGs. It finally activates (t)ree©hop, healing itself for 40,000 HP, but increasing the charge time by two, seeing as it forgot the increase it the first time. Tracer Pulse Pistols Chris-Chan for 6,000 damage, before Pulse-Bombing him for a further 15,000 damage, 3,000 for every stack. VerdanaMustDie attacks Verdana, obviously, for 2 damage. AliciasExecution unfortunately can never hit Alicia, but simply stabs the Summoning Stone, killing it. First Anti-Godmodder to claim control of it gets control over the entities summoned by it. demonologist stabs the Shell of Taint for 10,000 damage. The Mecha-Terror Spiders quickly climb onto Tracer, and murder her before she can dodge. Ebony decides to welcome sunnyau, who she thinks is a preppy, like the other Anti-Godmodders, by attacking him twice for 5 damage using blasts from her wand. Chris-Chan would double attack Tracer, but she's dead now, so he goes to the next best thing - Chaos. He curls up into a ball, runs into him, and then drops down on him for 5 damage. This destroys his GS, and deals 3 damage to his main body. The Creeper, Zombie, and Skeletal Dragon, technically part of Verdana's horde due to being under his control, follow his lead and deal 15,000 damage to the Shell of Taint. Alicia gives a +2 to Verdana, before throwing a massive amount of Splash Potions of Instant Health γ at the PGs. While it doesn't hit a main target, it does give all PGs 25,000 HP. Nothing happens in the Fortress or Flagship due to lack of enemies there. [ITINERARY] [ALL]: Destroy the Conflict entities, as they can deal high damage to both sides, as well as controlling your entities into submission. [ALL]: Destroy the Tainted King fast. Very, very, very fast. [AG]: Kill Alicia111. [AG]: Summon entities. [AG]: Claim the Summoning Stone, otherwise the PG entity advantage will become massive. [PG]: Protect Alicia111. [PG]: Kill the AG players. [PG]: Murder the Splinter Flagship. [BATTLEFIELD] Terrain: Stage (The first entity in every faction minicrits.) Weather: Clear (No effect.) AG Entity Advantage: FALSE Idlers [AG] Irecreeper/Chaos: 4/10 HP, 0/12 GS, GS Regeneration (1 HP) [AG] battlefury13: 24/24 HP, Demonic Contract (IIII & IIII) [AG] The_Topazian/Sorodin: 19/26 HP, Soul Gem: 1/1 HP, 0% Grief, Summoning: IIII, /ban FWY-Mech: IIII, Hyperdeath: I [AG] sunnyau: 15/20 HP [N] pionoplayer/Eric: 9/25 HP, Soul Gem: 1/1 HP, 60% Grief, Has 3 Armour (+2 from the Enchanted Obsidian Chestplate and Helmet), Regeneration (1 HP), Elemental Manipulation: IIIII, Elemental Summoning (Water): IIIII, Dazed: I, Flux Poison: II [PG] engie/Verdana: 12/25 HP, 5 Barrier Strength, 10% Critical Rate, Has 1 Armour (+1 from the Enchanted Obsidian Helmet) Blinded: II [01-BOSS] The Tainted King, Bowser: 250,000/250,000 HP, Double-Action, Shellshock: II, A Destroyed Kingdom: III, Children of the Conflict: IIIII, Devour the World: IIIIIII Shell of Taint: 144,000/200,000 HP, Guarding Bowser, Flux Hivemind: III, Thaumaturge's Nightmare: III. Arms of Darkness: 40,000/50,000 HP (x2). Midnight: III, The World Goes Black: III. [01] stevei: 52/75 HP (x2), Airship 2.0: III, corruptio sequi: IIII, Agony: III [01] B1NARY: 37/77 HP (x2), PR0JECT10N: III, H0ST 0F THE M1SS1NG G0DS: IIII [???] Crystal Golem: Dies with Topaz's body. Corruption: III, Purity: III, Protect: IIII. [???] Mountain: 419,000/500,000 HP, 90% INTEGRITY. [???] Summoning Stone: 50,000/50,000 HP (x4), Master: ??? [AG], Summons entities every turn, Claimable by an Anti-Godmodder. [AG-BOSS] Splinter Flagship: Core: 67,000/200,000 HP, Another [b]gorrilaing Flaming Hull: 85,000/85,000 HP, Deals recoil damage on hit, 70% INTEGRITY, (t)riple splin(t)er: II, splin(t)er swarm: II, (t)ree©hop: IIIIIII, Invinciblity: I[/b] [AG-PL] VerdanaMustDie: 25/25 HP, Triggered: III [AG-PL] AliciasExecution: 25/25 HP, Executioner: III [N] demonologist: 24/25 HP (x4), Has 1 Armour [PG] Mechanical Terror Spiders: 16/16 HP, 16/16 HP, Have 1 Armour, Arache's Web: III [PG] Ebony Dark'ness Dementia Raven Way: 149,000/175,000 HP, Double-Action. [PG] Chris-Chan Sonichu: 102,000/200,000 HP, Double-Action, Chaotic Combo: III, Enforcement: III [PG] Creeper: 10/10 HP [PG] Skeletal Dragon: 40,000/40,000 HP [PG] Zombie: 12/12 HP [GM] Alicia111: 43/50 HP [THE SPLINTER FLAGSHIP] (t)elepor(t)er de©k [AG] Elevator: Heavily broken, but allowing entry to the weapons deck. weapons de©k [01] Corrupted Saber: 35,000/35,000 HP, Wheel of Time: III [AG] Splinter Turrets: 10,000/15,000 HP (x4) [AG] Mann Co. Chairs: 10,000/10,000 HP (x4) [AG] Anti-Tank Chairs: 5,000/10,000 HP, 10,000/10,000 HP, Crits Tanks. [AG] Possessed Chairs: 3,000/3,000 HP (x9) shield gen. room Player cap of 2. [AG] Backup Caller: 10,000/15,000 HP, Invinciblity: II [AG] Shield Generator: 10,000/10,000 HP [AG] Possessed Chair: 4,000/4,000 HP (x3) (t)hrone room [AG] Chaos' Favourite Chair: 136,666/166,666 HP, mini-crits and heals if Chaos is in the same room as him. [AG] Splinter Cannon: 10,000/40,000 HP [FORTRESS] Terrain: Fortress (Summons Wisps for every aggressor inside the Fortress, to a current maximum of 10) Weather: Clear (No effect) ∞ [???] Elemental Golem: Dies with Eric's body. Element: Earth, Protect: IIII, Element Swap: IIII [AG] AG Embassy: Leads to AG Embassy. Aggressor Anti-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Anti-Godmodders gain regeneration while in the Fortress. [N] Wisp Swarms: 1,000/1,000 HP (x7), Immune to non-Descendants. [N] dirt barracks: 45,000/45,000 HP, Earth Archons: 100/100 HP (x660) [N] Earth Core: 30,000/30,000 HP, Can not be targeted while Earth Minions are alive, Heals 5,000 HP in total to all Earth Buildings per turn. [N] Earth Spire: 15,000/15,000 HP [N] Purple Worm Den: 30,000/30,000 HP, Purple Worms: 3,000/3,000 HP (x22), Burrow: IIII [N] Fire Barracks: 45,000/45,000 HP, Fire Archons: 20/20 HP (x870) [N] Fire Core: 30,000/30,000 HP, Can not be targeted while Fire Minions are alive, Heals 5,000 HP in total to all Fire Buildings per turn. [N] Fire Spire: 15,000/15,000 HP [N] Dragon Roost: 30,000/30,000 HP, Fire Drakes: 1,500/1,500 HP (x24), Scorched Earth: III [N] Water Barracks: 30,000/30,000 HP, Water Archons: 50/50 HP (x540), Nautical. [N] Water Core: 30,000/30,000 HP, Can not be targeted while Water Minions are alive, Heals 5,000 HP in total to all Water Buildings per turn. [N] Sea Serpent Cove: 30,000/30,000 HP, Sea Serpents: 2,000/2,000 HP (x18), Coil: IIIIII [N] Water Spire: 15,000/15,000 HP [N] Air Barracks: 30,000/30,000 HP, Air Archons: 20/20 HP (x120), Airborn, Evasive (40%). [N] Air Core: 30,000/30,000 HP, Can not be targeted while Air Minions are alive, Heals 5,000 HP in total to all Water Buildings per turn. [N] Air Spire: 15,000/15,000 HP [N] Earth Elemental: 15,000/15,000 HP, Can not target Airborn enemies, Boulder: III, Earth Spike: III. [N] Fire Elemental: 7,500/7,500 HP, Immolate: III, Wildfire: IIII [N] Demopan Barracks: 20,000/20,000 HP, Demopan: 1/1 HP (x7), Golden Demopan: IIII [PG] PG Embassy: Leads to PG Embassy. Aggressor Pro-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Pro-Godmodders gain regeneration while in the Fortress. [spoiler=Spoils of War] [IIII] Deck of Spellcards (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Gravitational Core (Lv. 3): READY!, Owner: pionoplayer [N] [III] Spider Spawner (Lv. 1): READY!, Owner: Battlefury [AG] [III] Healing Tray (Lv. 1): READY!, Owner: Battlefury [AG] [IIIII] Scythe of Prevention (Lv. 2): RECHARGING!, Owner: pionoplayer [N] [IIIII] Delta Spear (Lv. 2): RECHARGING!, Owner: The_Topazian [AG] [IIIII] Luminous Orb (Lv. 2): RECHARGING!, Owner: pionoplayer [N] [IIIII] Soul Targeting Unit (Lv. 3): READY!, Owner: The_Topazian [AG] [IIIII] Incarnate of Hyperdeath (Lv. 3): RECHARGING!, Owner: Battlefury [AG] [IIIII] Annoying Dog (Lv. 3): READY!, Owner: Battlefury [AG] Originally posted on 2016-05-14 20:05:00 -------------------- questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi per tutta questa rabbia, per questi sogni in gabbia se sto vivendo un dramma, sarà il mio momento prima o poi, prima o poi |
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Battlefury |
Posted: Aug 11 2018, 07:01 PM
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![]() Archangel Micheal ![]() ![]() ![]() Age: N/A Location: New Winchester Status: N/A ![]() |
i-Godmodding Runes && Magical Defense Aura && Temmie Armor = 0/7 Temmie's anti-godmodding armor To be done when level cap is risen
Anti-Godmodding Runes && Shadow Steel Sword && Picture of 'Her' = 'Her' Runic Shadow Steel Sword (Level 10: 0/11) sane. Sweet nightmares && picture of "Her" = 1/? ??? #triggeredyet Picture of alicia111 && Nuke = Boring Item 1/Boring Boringboringboring I float over to verdana, a Phlogistinator in hand battlefury13: hello the little boy i am the pyro man battlefury13: do you like Phlogistinators A piece of infomation from a changelog pops up Phlogistinator Removed 10% damage reduction When activating MPHHH, the pryo is immune to knockback and invincible I promptly use the MMMPH, melting verdana. Normally his BullShit would protect him, but the Bullshit powers of MMMPH are so great, his BS promptly decides to betray verdana on the spot. This happens to him. https://youtu.be/yoAtXft4i14?t=23s (loud music warning, use headphones/low volume) The rejoin counter imploded. Inventory: Dogbeam Deathbook level 5 Spongebawb's staff, Teir 0 level 3 Glitch Tem pistols level 5 Xblades level 5 Sponge Spatula, a spatula made out of sponge that also possesses aquamancy abilities. [7] Storage Cannon Level two Sweet Nightmares [3] EVERYONE IS DOOMED! Picture of "Her" Entity orders: Flagship: Instagib the summoning rune. Splinter Flagship Crew: Repair the Core. === SIDE QUEST === I might start a replacement sidequest IF piono is unable to maintain his. dog/dog ??? () (3/15) Glitch: ???/??? Memory: ???/??? Waluigi ???/??? 2+ to piono Originally posted on 2016-05-14 23:17:00 -------------------- he he
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Battlefury |
Posted: Aug 11 2018, 07:01 PM
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![]() Archangel Micheal ![]() ![]() ![]() Age: N/A Location: New Winchester Status: N/A ![]() |
Shop action: Buy the enchanted chestplate and helmet.
/shop Originally posted on 2016-05-14 23:18:00 -------------------- he he
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Francisco Scaramanga Jr |
Posted: Aug 11 2018, 07:01 PM
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![]() The Plague and the Cure ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
A small dark-purple heart floats from a nearby corpse. Some time afterwards, Archangel's body materializes around it.
FallenArchangel: I have been killed? FallenArchangel: Wow. So rude. You could have at least warned me. Much offended. Very wow. FallenArchangel: Well. while I was dead, I found out what I need to do. A vision came to me. A vision, that is really going to change things. A door appears next to him, with one giant lock in the middle. Exact same second, a key also appears in Archangel's hands. And for some cryptic reason, his text turns red. FallenArchangel: Seven seals, seven rings, seven brides for the Scarlet King. Charges: Ender Guardian: 4/15 (+1 from late update) First seal: 0/15. Originally posted on 2016-05-14 23:45:00 -------------------- Current Character:
Ker'Athri Uroboros A Dark Elf mage which got thrown into all this mess, will probably find all your loopholes you missed and abuse them to oblivion. |
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pionoplayer |
Posted: Aug 11 2018, 07:01 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
Okay, as a note, I'm ditching the soul gem, and if possible, losing the elemental summoning instead of elemental mastery, because elemental summoning really just clogs up the update even more than I'm already doing. If I am successful in my endeavor, the two elementals previously summoned by this ability mysteriously disapoof. The elemental golem sticks around though, I like it, even if it's primary gimmick was supposed to be the automatic grief dump when I hit 100%.
But yeah, I really don't like how quickly I build up grief, I like being able to punch things, and my specials build up way too slowly for way too little effect to be able to justify the grief system for me. topaz gets a decent deal out of it, but I hit things too hard for it to be better than a serious setback. Also, no, the elemental golem comes with. If elemental summoning stayed in my retinue, the elementals do as well. 15/15 for spare charge 14/15 for aerial beasts +1 to engie, battlefury and francisco To Alicia: No no, I can understand targeting our units, although I don't appreciate that either. But right now is not the time for arguing, you're right. You have been helping, and it is appreciated. I suppose I probably shouldn't have come to you about it in the first place, although I also thank you for your help in diffusing it. +5 store credit to Alicia. To Stevei: ... You seriously have no idea how the Multiverse operates, do you, stevei? Have you even MET any of the actual Agents of the Conflict? The ones that have been sealed away for eons? Like, oh, I dunno, the REAL B1nary? That guy's a scary bugger I'll tell you what. Lot scarier than you upstarts, that's for sure. Eric nods. "Thanks you. Although, I can't call you demonologist every time I want to address you." "Do you have a nickname?" He suddenly stiffens up. "Wait, hold that thought." Power has started to swirl around him a bit. He pushes forward and launches towards Verdana. "VERDANA!" Verdana turns around as a rock walls suddenly rises up right in the front of their face. Then Eric, whose eyes have begun glowing a dark grey, slams into them, grabbing Verdana by the neck, and holding them up against the wall. Verdana of course, tries all sorts of different tricks to get put back down. None of them work. None of them. None of the magics or energies even power up, and no amount of physical energy even moves Eric, or the rock wall for that matter. Which is odd, you'd think, because Eric doesn't have anywhere near that kind of power, even for a one-off attack. "Listen up, and listen well, PUNK." "I don't care how fancy you think you are," "I don't care whether you think you can push people around or not." "It wont. Work. Here." "Stay away from the Fortress." "Or else?" [big]"THERE WILL BE CONSEQUENCES."[/big] Eric lets go of Verdana, letting him slide back down to the ground, and beginning to walk away, only to suddenly turn around and punt him through the rock wall, straight through one of Bowser's arms at high speed. "Consider this a warning since you've been such a good customer." The light fades from Eric's eyes, and the energy stops swirling around him, he drops to the ground. "For the love of... NEVER. EVER! do that." You signed the contract. "I never signed the contract." Yes you did, I watched you. "Blatant abuse of reality warping powers don't count." @everyone: Okay, focus fire the conflict forces, PGs, stop attacking the AGs, AGs, stop targeting the PGs, if we keep attacking each other, we're gonna get rekt, because Bowser has way too many abilities, and the others all have way too much health. It's time to start spamming some spoils, I'm gonna try and deal with Noir next round. Engie/Alicia, I know you won't like this, but we want to keep the Splinter Flagship in the air until Bowser goes down. It has some high attack power. AGs: Similarly, you guys probably won't like this, but it would probably be best to take all those nifty defense guys inside the Splinter Flagship, and field them so they don't all die when Bowser inevitably blows the thing to pieces. We want to take these punks down as quick as possible, they're angling in on OUR turf, and we want 'em gone quick as we can. Spoiler Alert Hmm... it looks like I'm gonna have to do phase 2 of the archon buildings before I can other ideas, I've got a lot of big store credit stacks building up. Originally posted on 2016-05-15 02:56:00 -------------------- Once upon a time there was a story...
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The_Topazian |
Posted: Aug 11 2018, 07:01 PM
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God of Rain ![]() ![]() ![]() Age: N/A Location: ...uh. UH. UH. (Someone remind me where I live again. Plz.) Status: N/A ![]() |
SOUL Targeting Unit
Yellow Mode This *should* be a supercrit. I think. Also, the salt damage. Sorodin takes out a hammer reminiscent of the one used to drop Bowser into the lava in like... every Mario game. Upon taking out the hammer, Sorodin and Bowser are teleported to a bridge over bubbling hot lava. It seems to not be any kind of illusion; they've been removed from the Battlefield. Of course, that could be an illusion too. Hefting the Hammer over his shoulder, Sorodin charges Bowser, triple jumping over his head to stick his hammer in of Bowser's head, like some sort of crest. Bowser roars, and swipes repeatedly at Sorodin; Sorodin each time just barely darting out of reach. Sorodin raises his hand and a ton of splinters coated with salt fly out of nowhere to impale themselves into Bowser's face, acting as nothing more than a nuisance. And a nuisance they are. Bowser, agitated now by the salty splinters, lunges towards Sorodin with increasing desperation and recklessness. Sorodin, nimbly dodging every blow, starts to draw the taint out of Bowser slowly. Once Bowser is tired and drained-- literally and figuratively-- Sorodin controls the magma in the ground, forcing it up to cover Bowser in a molten cocoon. Bowser's cries of agony reverberate throughout the chamber, a low, pained roar. Cascades of splinters come from the walls to stab Bowser's eyes, face, tail; anything exposed. Sorodin lets the lava fall away, revealing Bowser's disfigured face. Roaring an inhuman roar, Bowser leaps at Sorodin, claws extended, and makes contact. Blood flows from two gashes in Sorodin's torso. Limping, Sorodin smiles weakly, snaps his fingers, and vanishes. Bowser, confused, looks around the now abandoned chamber. In Sorodin's absence, it begins to crumble. Feeling like he's making headway, Bowser claws into the walls, only for chunks of ceiling to fall on his tail, trapping him, and his head, knocking him out. When he awakes, Sorodin is standing over him. Or, at least, someone that looks exactly like Sorodin. The two gashes he'd made earlier were glowing with an eerie dark blue light, and his normally sky blue eyes are tainted a darker blue. This is definitely Sorodin's body, but not Sorodin. Sorodin? walks around, amused at Bowser's struggle to escape from the rock pinning him down. Smiling maniacally, he puts his hand up to Bowser's face, and releases a torrent of water, which, being fairly acidic, burns straight through Bowser's forehead. Despite that, though, Bowser is still breathing through determination or some other junk like that. Bowser seizes the opportunity, and weakly clapses Sorodin?'s leg, using him to pull himself out from under the rock. Roaring triumphantly, Bowser charges at Sorodin?, only to be met by a quick sidestep, followed by a duck to avoid Bowser's quick turn and swipe, followed by a downward swipe by Sorodin? at Bowser's legs using the knives Sorodin assaulted the UDY-Mech with earlier. Bowser falls, disabled. The gashes in Sorodin?'s chest glow brighter, before releasing a beam of blue energy aimed straight at Bowser. As it contacts Bowser, he experiences some odd sensations. A mountain, cold and harsh, the wind blowing like a maelstrom. The archangel on the mountain, wings stained with blood. The knockout. The resume to everyday life. The death. The murder. The killing. A man dead in his sleep, an arrow shot through his brain. The loss of control. Sweeping hurricanes, ripping apart everything ever known. The high, crashing waves, claiming life after life. The guilt. The responsibility. Your sins crawling back off your back, too revolted to even admit anything to do with you. The mentor. The shining brilliance in the eye of the hurricane. Acceptance. Control. The invasion. A giant, bloodred eye looming over everything. Maelstroms of blood. Death. Sacrifice. Bowser's sensations, which happened to deal great damage to his brain, are interrupted by the thump of a huge blade falling into his shell. A giant warhammer, the size of a building, crashes into Bowser's shell. Instantly, a loud crack is heard, and the shell separates into four segments, which fall into the lava, which bubbles and gurgles as the shell falls in. With it's back exposed, several shining daggers slice into Bowser's flesh, eroding it away. While Bowser is distracted by that, a microscopic drone flies into his nostril. Unfortunatly, that tiny drone was carrying an black hole nuke. When Bowser's fiery breath contacted it, a black hole opened up right inside Bowser. It stops after a few long hours of pulling Bowser apart, then releases him. Four divinium chains rocket up and chain Bowser to the ground. Bowser, struggling, looks up, hearing a deafening voice and feeling an unbearable heat. It appears that the sun has decided to come down to say hi to Bowser. It then explodes in a brilliant supernova. When the supernova stops, Bowser finds that he's surprisingly still standing. Well, he lost his legs and arms, but still... existent, I suppose? I mean, until it started raining silver spikes. Bowser, now with several silver spikes in his head, rips the chains free of the ground, and stomps around angrily. Then, he is overloaded with pure topaz energy. His eyes are tinted an orange, and he seems even more menacing then before. Using his newfound power to break the bridge and the walls, floating in midair because why the hell not, he starts to glow an aura of orange. It continues to get brighter and brighter until... An orange explosion, made of pure topaz energy explodes out from within him. His very SOUL has been overloaded with topaz energy and forced to self destruct. Of course, if he's still standing, he drops into the lava, his flying power completely gone. He burns and shrivels; the lava burbling and bubbling. He's teleported after a while to a new chamber with divinium walls. Sorodin? is there again, floating because to hell with logic. He's also invincible because of the beforementioned reasons. His eyes are tinted a green. Sorodin?> Did you REALLY think you could have gotten rid of me like that? Bowser makes a strangled gasping sound as vines crawl up his throat, bursting out in various places to wreck havoc. Any cut off vines turn to water, which Sorodin? then controls to drown Bowser in. He then decides that- kek, I'm out of time. Will edit tomorrow if time is had. If not, this is an okay attack, IMO. Upgrades (I hope) 3/15 (+1 from piono) SPLIN(T)ER 1/15 +3 piono Originally posted on 2016-05-15 05:18:00 |
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Irecreeper |
Posted: Aug 11 2018, 07:01 PM
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![]() Source of the Problem ![]() ![]() ![]() Age: 23 Location: N/A Status: N/A ![]() |
Charges:
oops(): 3 / 5 (Class: ATTACK +1 to Darkside, Battlefury, Toast Character: HP: 10 Glitch Shielding: 12 (Deals damage to those who damage it.) Passives: 1 GS Regen Action: I decide to proc my counter damage on Chris Chan, because that didn't happen. I then grab a dinosaur, and make said dinosaur eat fireballs, which promptly causes it to vomit fireballs at Bowser, the Tainted King! I then make it run around and eat shells, bombs and POW-Blocks, and make it spit those out at Bowser! After firing out one more shell, I jump on the flying shell, allowing me to ride it! I then hold out a knife as I spin, and end up bey-blading into Bowser, cutting into him rapidly with every rotation! I then reveal that the shell was actually a spinner, and it cuts into Bowser with it's gear-teeth-things, allowing me to ride up him! I duct-tape bombs to Bowser as I ride around him, all primed to explode with the press of a button! I then ride the gearshell to the top of Bowser, jump upwards, pull out a Sword of Masters, and plungestab Bowser, leaving a massive gash in his head! I then toss a bomb down there too, and leap off Bowser's head. I then press the lever, sending bits of Bowser everywhere. Originally posted on 2016-05-15 05:25:00 -------------------- |
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engie |
Posted: Aug 11 2018, 07:01 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Verdana, upon seeing battlefury13's incredibly telegraphed attack, has plenty of time to use his Ice-element powers to summon himself what appears to be a very large Spy-cicle, only better, and promptly stands there, being a fireproof douche. It works, up until Eric distracts him, and then slams him into a wall. He does, of course, try the usual bag of tricks, and, of course, nothing much happens, so he just remains there and grins until Eric lets go of him. And then, the moment he notices Eric turn to try kicking him, he raises one hand, catching the kick and just fixing Eric with a GRIN. He hasn't even budged a centimeter... Very slowly, very surely, he tightens his grip, the sound of bones being crushed into powder as his hand fixes itself around Eric's foot.
Heh. I think you misunderstood what I said. So, seeing as you seem to be deaf, let me spell it out for you. He takes a step forward, the weight of several worlds pressing down on the area surrounding him, and with a pair of completely blue eyes, glares directly into Eric's gray pair. I don't think I can push people around. I KNOW I can. And, heh, that's exactly what I do. You speak of consequences as if you think you're the first person in the world to speak about them to me. You know what? After hearing that kind of talk so many times, people acting as if they've got any right to judge others based on their own morality, I am SICK. AND. TIRED. OF THAT SHIT. I've been staying away from your precious pet project plenty enough already. Perhaps, if you want it to stay that way... His body trembles as a pair of blood-red crystal wings seem to erupt out of the sides of his back, blue flames erupting all over his body and bathing him in a blue glow, the crystals and his hoodie turning jet black under the light. His eyes, too, have turned outright... black. There's no other word to describe it. His lips peel backwards into a broken grin, teeth replaced with blood-red crystals, quickly being turned into black razors, just like all the other red components of him. DON'T TEMPT ME TO BRING DOWN EVERYTHING YOU CHERISH His body ripples, faint red pinpricks appearing in his eyes, and he slowly opens his mouth... although... something seems to flash in his right eye. Some form of internal regret... sort of looks like what a soul would look like, if it were missing a huge chunk of itself. We're talking almost half the soul gone missing, somehow. And that soul... it pulses faintly. Light blue slowly overtakes Verdana again, the crystal wings fading back to the blue colour that they naturally(?) come in, his teeth resetting back to the normal human-disguise teeth, the flames dying out. Although it doesn't stop him from spitefully turning and smacking Eric against the stone wall anyway, albeit not as hard as he definitely could have done. He raises one hand in front of his face, shaking faintly, quite clearly not sure what just happened to himself, then he closes his eyes... when they open again, blue flames are burning in them. Angrily, he lashes out with one fist, cracking the stone wall hard enough for shards to fly out of it, which he follows up with another punch, launching the entire collection of stone right through the air, clean into Dark Bowser's... shell. Taking a slow, deep breath, Verdana turns to Eric once more, glaring down at him. ...You can't understand how it feels, to be someone like me. Slowly, he turns away, getting back into position on the stage that he built for himself, preparing his microphone, although something seems... different about the way he's holding it. He seems calmer now. Relaxed. He knows exactly what he feels like doing... and he doesn't need a bunch of minions to help him with this one. No. This song... It's too personal a thing to waste on them. With a wave of a hand, he silences the army below him, some of the conversations of those people in the fortress affected by his power earlier cutting out suddenly. Once more, he glares out across the battlefield. Alright. Let's do this shit. Charge expended: It Has To Be This Way (15/15) https://www.youtube.com/watch?v=PLWTKoqBK5w Standing here, I realize, You're just like me, fighting for your beliefs, But who's to judge, the right from wrong, When our guard is down, I think we'll both agree That violence breeds violence But in the end, it has to be this way! ...Hmm. Particularly observant players notice the slight change of lyrics that Verdana snuck in. His glare, staring down at the battlefield, pretty much dares anyone to call him out on not following the exact lyrics. Nobody says anything. Nobody can. You carve out your path, I follow my wrath, But maybe we're both the same The world has turned, and so many have burned, But none of y'all're to blame! Now staring across this battle-scarred land, I feel new life will be born, beneath the blood-stained SAAAAAAAAAAAANDS! Yep, he definitely swapped up some of the lyrics, but it is TOO AWESOME to give a shit about a minor detail like that! Perhaps even more awesome, depending on your viewpoint... Verdana sure seems to think so, if his suddenly throwing himself into playing EVERY INSTRUMENT INVOLVED IN THE SONG AT ONCE is anything to go by. The air fills itself with the glow of his power running wild, lights and sound and all the mix blaring out across the battlefield, a triumphant crescendo filling the souls of those present with... with... with something, that's for sure! Whatever it is, it feels goddamn glorious. Although, some people might recognize that feeling... Everyone who isn't Conflict-aligned soon realizes that they've got a free hit of Hyperdeath for them to use whenever the hell they want. On-stage, Verdana, after finishing the song, stares out across the battlefield once more. His expression softens, and he nods the nod of someone who's proud of what he managed to achieve, before collapsing to one knee. He grits his teeth, hair falling in front of his eyes, obscuring his face from view within seconds, as his body rapidly turns into crystals once again. But this time... they're two different shades. Some of the crystals, a roughly 40% minority, shine a radiant blue in a manner that somewhat evokes a bit of the imagery of Joshua, over from the canonverse. The other 60% of those crystals? Glowing a dull red, the shade of Verdana's hoodie. ...So. That's who he's a Split of... Project Shadow: 12/12 (+1 from Piono) Originally posted on 2016-05-15 13:17:00 -------------------- "Their story has concluded for now. Currently, you follow mine."
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ConsumerOfAll |
Posted: Aug 11 2018, 07:01 PM
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![]() GLORIOUS LEADER ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Picture of Alicia111 && Nuke = γ Nuke (Level 20: 1/21) γ Nuke: A Nuke with Gamma Godmodding energy. It's resistant to being renamed. Your attack would damage Verdana, and not deal enough damage to penetrate through his BS, but...
You expend 6 store credit, according to Piono's prices, to gain 2 Armour.
I apparently forgot to copy you over to the Idlers list. Fixed, although you are at 1 HP. Welcome back.
You un-megucaify at no cost. The contract was always supposed to be a deathtrap, and personally, I think it was more effective on Sorodin than you, as Topaz comes up with long attacks that generate a lot of grief, while your attacks don't end up with ridiculous amounts of grief. Due to some black magic, you sacrifice Elemental Summoning instead of Elemental Manipulation/Mastery. Anyway, you would deal damage to Verdana, but... (Fallen From Grace) **Mates stevei: Nobody that's been sealed away, unfortunately. (Fallen From Grace) **Mates stevei: I don't particularly immerse myself in the matters of the Conflict, unless I've been called to set up for something. (Fallen From Grace) **Mates stevei: Like destroying Minecraftia. demonologist: let's see... demonologist: i'm trying to hide my real name here for reasons, but... demonologist: gale, maybe?
55,000 damage * 2.5 due to crit + crit making super crits = 137,500 + 10,000 salt = [big]147,500[/big] damage. Bowser, not wanting to handle that amount of damage, meatshields 80,000 of that with his arms, which are hammered and splintered to death. The Shell of Taint then takes 67,500 damage. Bowser steps towards you, slowly due to his pain. Sorodin? feels yet more dread, before Bowser, despite having negative amounts of mind, moves his finger across his neck. That is unforgivable amounts of damage. Your Soul Gem also fills with blackness, as you gain 74% grief.
You deal 16,000 damage to the Shell of Taint, and 2,000 damage to Chris-Chan.
...this. Verdana Note that the Hyperdeath Emblem will disappear in eight turns, but will allow people who join after to use it. Activate it while you can. [END OF TURN BATTLE] The Tainted King decides to gorilla needing eyes, and completely ignore being Blinded, to first bodyslam Sorodin for a mini-critical 8 damage, before picking up the newly returning FallenArchangel, and eating him whole, gaining 10,000 HP. Yes, it appears that the Tainted King can absorb his kills for health. The rest of the Conflict are blinded, even though members of a cosmic force sound pathetic succumbing to something simple as blindness. The Crystal Golem deals 17,600 damage to the Shell of Taint in retribution. The Summoning Stone summons a Skeleton, keeping in the theme of mob summons. This is not just a skeleton, but a Spooky, Scary Skeleton, with music powers that attract Spooped Souls. The less lives the Summoning Stone has, the stronger the summon. Invinciblity disappears for the Splinter Flagship and the Backup Caller, before it Focuses down the Shell of Taint for 45,000 mini-critical damage. It shatters in half, revealing Bowser's soft, tainted flesh, before being unfair, and regenerating at full health, this time dangerously close to Sorodin. This is the start of Bowser's second phase, from now on, it will either defend a Conflict entity that isn't Bowser, or target several enemies and barrel straight into them. It starts off by targeting Eric, Sorodin and Verdana. This damage isn't much, but is brutal enough to ignore armour. The Conflict also enforces not targeting the Tainted King for the rest of this turn. VerdanaMustDie runs into Verdana for 1 damage, while AliciasExecution takes out an axe and throws it at stevei's head for 2 damage. The Spooky Scary Skeleton decides to summon 4 Spooped Souls instead of 2 this turn, sacrificing his action. demonologist throws a Splash Potion of Healing at Eric for 2 HP. The Mecha-Terror Spiders strike stevei twice for 6 mini-critical damage. Ebony uses a horribly misspelt version of Crucio on stevei. His Agony stacks max out, and he takes 4 damage, before Ebony strikes again with a further 2 damage. The entities summoned by the Summoning Stone on the PG side rush B1NARY for 4 damage. Alicia gives a +2 to Verdana, before deciding to make some changes to the entities summoned by the Stone, and uses godmodding to mix together the code of the Creeper and Zombie, as well as the code used to represent entities. This pushes her under the entity advantage, but she doesn't particularly care. The Mob Abomination is summoned, using the best attributes of the Creeper, Zombie, and Skeletal Dragon to bring hell to the enemy, which happens to be the Tainted King right now. [ITINERARY] [ALL]: Destroy the Conflict entities, as they can deal high damage to both sides, as well as controlling your entities into submission. [ALL]: Destroy the Tainted King fast. Very, very, very fast. [AG]: Kill Alicia111. [AG]: Summon entities. [AG]: Claim the Summoning Stone, otherwise the PG entity advantage will become massive. [PG]: Protect Alicia111. [PG]: Kill the AG players. [PG]: Murder the Splinter Flagship. [BATTLEFIELD] Terrain: Stage (The first entity in every faction minicrits.) Weather: Clear (No effect.) AG Entity Advantage: FALSE Hyperdeath Emblem (Invokable once, and only once by every non-Conflict entity and player.) IIIIIIII Idlers [AG] Irecreeper/Chaos: 4/10 HP, 0/12 GS, GS Regeneration (1 HP) [AG] battlefury13: 24/24 HP, Has 2 Armour (+2 from the Enchanted Obsidian Chestplate and Helmet), Demonic Contract (IIII & IIII) [AG] The_Topazian/Sorodin: 8/26 HP, Soul Gem: 1/1 HP, 74% Grief, Summoning: IIII, /ban FWY-Mech: III [AG] sunnyau: 15/20 HP [AG] Francisco Scaramanga Jr/FallenArchangel: 0/20 HP [N] pionoplayer/Eric: 11/25 HP, Has 3 Armour (+2 from the Enchanted Obsidian Chestplate and Helmet), Regeneration (1 HP), Elemental Manipulation: IIIII, Flux Poison: I [PG] engie/Verdana: 11/25 HP, 5 Barrier Strength, 10% Critical Rate, Has 1 Armour (+1 from the Enchanted Obsidian Helmet) Blinded: I [01-BOSS] The Tainted King, Bowser: 250,000/250,000 HP, Double-Action, Shellshock: II, A Destroyed Kingdom: III, Children of the Conflict: IIIII, Devour the World: IIIIIII Shell of Taint: 200,000/200,000 HP, Flux Hivemind: III, Thaumaturge's Nightmare: III, Seperate from Bowser, Targeting Sorodin, Eric, and Verdana! Arms of Darkness: 0/50,000 HP (x2). Midnight: III, The World Goes Black: III. [01] stevei: 38/75 HP (x2), Airship 2.0: III, corruptio sequi: IIII [b][01] B1NARY: 33/77 HP (x2), PR0JECT10N: III, H0ST 0F THE M1SS1NG G0DS: IIII [???] Crystal Golem: Dies with Topaz's body. Corruption: III, Purity: III, Protect: IIII. [???] Mountain: 419,000/500,000 HP, 90% INTEGRITY. [???] Summoning Stone: 50,000/50,000 HP (x4), Master: ??? [AG], Summons entities every turn, Claimable by an Anti-Godmodder. [AG-BOSS] Splinter Flagship: Core: 67,000/200,000 HP, Another [b]gorrilaing Flaming Hull: 85,000/85,000 HP, Deals recoil damage on hit, 70% INTEGRITY, (t)riple splin(t)er: II, splin(t)er swarm: II, (t)ree©hop: IIIIIII[/b][/b] [AG-PL] VerdanaMustDie: 25/25 HP, Triggered: III [AG-PL] AliciasExecution: 25/25 HP, Executioner: III [AG] Spooky Scary Skeleton: 13/13 HP, Spooped Souls: 666/666 HP (x4) [N] demonologist: 24/25 HP (x4), Has 1 Armour [PG] Mechanical Terror Spiders: 16/16 HP, 16/16 HP, Have 1 Armour, Arache's Web: III [PG] Ebony Dark'ness Dementia Raven Way: 149,000/175,000 HP, Double-Action. [PG] Chris-Chan Sonichu: 100,000/200,000 HP, Double-Action, Chaotic Combo: III, Enforcement: III [PG] The Mob Abomination: 120,000/120,000 HP, The Execution: III, The Horde: III, The Dragon: III [GM] Alicia111: 43/50 HP [THE SPLINTER FLAGSHIP] (t)elepor(t)er de©k [AG] Elevator: Heavily broken, but allowing entry to the weapons deck. weapons de©k [01] Corrupted Saber: 35,000/35,000 HP, Wheel of Time: III [AG] Splinter Turrets: 10,000/15,000 HP (x4) [AG] Mann Co. Chairs: 10,000/10,000 HP (x4) [AG] Anti-Tank Chairs: 5,000/10,000 HP, 10,000/10,000 HP, Crits Tanks. [AG] Possessed Chairs: 3,000/3,000 HP (x9) shield gen. room Player cap of 2. [AG] Backup Caller: 10,000/15,000 HP [AG] Shield Generator: 10,000/10,000 HP [AG] Possessed Chair: 4,000/4,000 HP (x3) (t)hrone room [AG] Chaos' Favourite Chair: 136,666/166,666 HP, mini-crits and heals if Chaos is in the same room as him. [AG] Splinter Cannon: 10,000/40,000 HP [FORTRESS] Terrain: Fortress (Summons Wisps for every aggressor inside the Fortress, to a current maximum of 10) Weather: Clear (No effect) ∞ [???] Elemental Golem: Dies with Eric's body. Element: Earth, Protect: IIII, Element Swap: IIII [AG] AG Embassy: Leads to AG Embassy. Aggressor Anti-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Anti-Godmodders gain regeneration while in the Fortress. [N] Wisp Swarms: 1,000/1,000 HP (x7), Immune to non-Descendants. [N] dirt barracks: 45,000/45,000 HP, Earth Archons: 100/100 HP (x720) [N] Earth Core: 30,000/30,000 HP, Can not be targeted while Earth Minions are alive, Heals 5,000 HP in total to all Earth Buildings per turn. [N] Earth Spire: 15,000/15,000 HP [N] Purple Worm Den: 30,000/30,000 HP, Purple Worms: 3,000/3,000 HP (x24), Burrow: IIII [N] Fire Barracks: 45,000/45,000 HP, Fire Archons: 20/20 HP (x930) [N] Fire Core: 30,000/30,000 HP, Can not be targeted while Fire Minions are alive, Heals 5,000 HP in total to all Fire Buildings per turn. [N] Fire Spire: 15,000/15,000 HP [N] Dragon Roost: 30,000/30,000 HP, Fire Drakes: 1,500/1,500 HP (x26), Scorched Earth: III [N] Water Barracks: 30,000/30,000 HP, Water Archons: 50/50 HP (x600), Nautical. [N] Water Core: 30,000/30,000 HP, Can not be targeted while Water Minions are alive, Heals 5,000 HP in total to all Water Buildings per turn. [N] Sea Serpent Cove: 30,000/30,000 HP, Sea Serpents: 2,000/2,000 HP (x20), Coil: IIIIII [N] Water Spire: 15,000/15,000 HP [N] Air Barracks: 30,000/30,000 HP, Air Archons: 20/20 HP (x180), Airborn, Evasive (40%). [N] Air Core: 30,000/30,000 HP, Can not be targeted while Air Minions are alive, Heals 5,000 HP in total to all Water Buildings per turn. [N] Air Spire: 15,000/15,000 HP [N] Earth Elemental: 15,000/15,000 HP, Can not target Airborn enemies, Boulder: III, Earth Spike: III. [N] Fire Elemental: 7,500/7,500 HP, Immolate: III, Wildfire: IIII [N] Demopan Barracks: 20,000/20,000 HP, Demopan: 1/1 HP (x8), Golden Demopan: IIII [PG] PG Embassy: Leads to PG Embassy. Aggressor Pro-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Pro-Godmodders gain regeneration while in the Fortress. [spoiler=Spoils of War] [IIII] Deck of Spellcards (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Gravitational Core (Lv. 3): READY!, Owner: pionoplayer [N] [III] Spider Spawner (Lv. 1): READY!, Owner: Battlefury [AG] [III] Healing Tray (Lv. 1): READY!, Owner: Battlefury [AG] [IIIII] Scythe of Prevention (Lv. 2): RECHARGING!, Owner: pionoplayer [N] [IIIII] Delta Spear (Lv. 2): RECHARGING!, Owner: The_Topazian [AG] [IIIII] Luminous Orb (Lv. 2): RECHARGING!, Owner: pionoplayer [N] [IIIII] Soul Targeting Unit (Lv. 3): RECHARGING!, Owner: The_Topazian [AG] [IIIII] Incarnate of Hyperdeath (Lv. 3): RECHARGING!, Owner: Battlefury [AG] [IIIII] Annoying Dog (Lv. 3): READY!, Owner: Battlefury [AG] Originally posted on 2016-05-15 17:55:00 -------------------- questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi per tutta questa rabbia, per questi sogni in gabbia se sto vivendo un dramma, sarà il mio momento prima o poi, prima o poi |
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The_Topazian |
Posted: Aug 11 2018, 07:01 PM
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God of Rain ![]() ![]() ![]() Age: N/A Location: ...uh. UH. UH. (Someone remind me where I live again. Plz.) Status: N/A ![]() |
Summoning stone claim because I forgot to do it in my last post.
Originally posted on 2016-05-15 18:47:00 |
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pionoplayer |
Posted: Aug 11 2018, 07:01 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
Okay, normally I wouldn't waste my time with a post right here but did you seriously just let engie block two attacks AND counter both players at the same time?
I'm calling bs on that one. I had a focused action too, not to mention you let him counter with something that had already expressly been stated wouldn't work while Eric was beating on him. "No physical action even made him flinch"? That was still in effect. Verdana's counter was based on something I'd already anticipated and dealt with. I'm fine with him throwing Eric into bowser after the fact, but he should not have been able to block the kick. More on THAT piece of nonsense when I'm not stuck using my phone. /null. Originally posted on 2016-05-15 22:00:00 -------------------- Once upon a time there was a story...
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The_Topazian |
Posted: Aug 11 2018, 07:01 PM
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God of Rain ![]() ![]() ![]() Age: N/A Location: ...uh. UH. UH. (Someone remind me where I live again. Plz.) Status: N/A ![]() |
Honestly, Verdana blocking everything is just a give-in at this point.
Originally posted on 2016-05-15 22:28:00 |
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engie |
Posted: Aug 11 2018, 07:01 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Well, he does have passive BS active...
![]() /null Originally posted on 2016-05-15 22:47:00 -------------------- "Their story has concluded for now. Currently, you follow mine."
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sunnyau |
Posted: Aug 11 2018, 07:01 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Wow.The Gravitation I learned pushes me to the Summoning Stone. I then sees Topazian there. The Gravitation waves at my back pushes onto the Spiders, which are thrown back REALLY FAR. The frontwaves are converted and equates to a Splash Potion of Health II on Topazian and me.
Checks: the Ebony Dark'ness Dementia Raven Way(maybe as my first entity kill...) Summoners of Death: 3/5 +1 piono Wand of Gravitation: 3/5 +1 piono +1 Irecreeper, piono, battlefury Originally posted on 2016-05-16 06:29:00 |
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pionoplayer |
Posted: Aug 11 2018, 07:01 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
@engie: If it were just the damage, I wouldn't be too worried. But there's two things I have here.
1. I'm doing a long build up for SONG and being able to block him with brute force that easily is kinda dumb, even now. 2. I want to see how Verdana reacts to being pushed around by someone else for a change. Engie, even if consumer doesn't go back and make the quick edits needed to fix the situation, could we continue the rp as if my attack had gone through? 1 spare charge 15/15 for aerial beasts 2/15 for spare charge 2/15 for air renovations To Stevei Well here's some news for you buddy, your two-bit efforts here aren't gonna cut it. I'd dunk you right now to make a point, but because of the way the game works, that'd interfere with Eric's action. To demonologist: "Gale huh? Yeah, I can understand not using your real name." "Lots of people don't, for one reason or another." "Think you can handle yourself down here? I've got a thing to do." Upon confirmation from demonologist, Eric launches himself upwards towards the Splinter Flagship with a large burst of air magic. It leaves a trail of dust behind, like one of those anime shots to sort of show you the arc of the jump. He lands in the hole where the Scythe of Prevention landed. "So you're saying you just left it here? You couldn't have picked it up or whisked it away to hyperspace or where ever it is you keep the stuff you don't want me to have?" I figured you'd probably need to come back here. "For WHAT?" There's someone I need you to kill. "Kill them yourself." It's more fun this way. The divine corrupted glitch noir suddenly appears on the weapons deck. "Oh you little" Ah ah ah... No cursing. this is a children's show. "I thought it was a forum game?" Yeah well, still no cursing. "Fine." Noir is still trying to get his bearings at suddenly having been ported from his teleport murder rampage from somewhere else when the backend of the Scythe of Prevention smashes into his head before popping out of existence due to not actually being charged. Noir turns around as he hears the whirring. 15/15 expended "You know, it's been a while since I've used my non-elemental alchemies, let's use these things again, I'll bet they're feeling neglected." And Noir is sent blasting out the side of the Flagship by a massive stream of fire, light damage to the hull of the flagship in return for absolutely crazy damage to Noir. Eric jumps out after him, and jams Triton's Wrath through Noir's throat, then launches him downwards into the ground, moving him out of the Flagship, back to the battlefield. Spoiler Alert Originally posted on 2016-05-16 07:43:00 -------------------- Once upon a time there was a story...
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engie |
Posted: Aug 11 2018, 07:01 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I, uh, fully expected Verdana to die. That's sort of a thing that happens, whenever he starts turning into crystals.
Anyway, Verdana, currently in a state of Schrodinger-esque flux whether the world isn't sure if he's alive or dead, glances around with eyes that may or may not exist, and may or may not actually be blood-red or royal-blue crystals. Just to be on the safe side, he decides to smack a convenient Respawn button, not wanting to risk wasting an action on doing something that wouldn't actually happen due to the world deciding he was dead. He doesn't have much to say yet... Charges: Project SHADOW: 12/12 (holding this) Project ABYSS: 2/15 or 3/15 (unknown state due to Schrodinger mode) (+2 from Alicia) Originally posted on 2016-05-16 09:36:00 -------------------- "Their story has concluded for now. Currently, you follow mine."
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ConsumerOfAll |
Posted: Aug 11 2018, 07:01 PM
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![]() GLORIOUS LEADER ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
You claim the Summoning Stone.
After further review, SONG+Eric (because with italics text, I doubt that isn't SONG)'s flavour text beats Verdana, which means that if you had taken damage, you would have been healed, and Verdana would have taken damage. Verdana committed suicide at the end of his post, so damage isn't applied to him. Also, focusing isn't a thing here.
Somewhat. I don't want to have to carefully analyse every post and counter to see who comes out on top, so I just quickly read it, and took it for granted that Engie's post countered Piono's, which it didn't fully.
True.
You do weird gravity shenanigans, and then heal yourself and Topaz for 3 HP each. The Mecha Terror Spiders root themselves to the ground to prevent themselves from getting knocked onto the ground, although they could likely armour tank it.
You move to the Splinter Flagship's Weapons Deck, before you drag Noir back, and blast him, dealing 10 damage.
You, after being revealed to be dead last turn, respawn.
The cap here is 15, not 50. Alcia looks into your unspecified madness, and is uneffected. She's seen worse. Everybody else either doesn't care, or can't see it due to not being near enough. Alcia also doesn't know about your irrational hatred of her. Just because she's the resident Godmoder, doesn't mean you have to try to traumatise her. That's what Alicia is for. [END OF TURN BATTLE] Ashkantsr's Loyalty wears off. The moment that happens, Alcia11 flashsteps over to ashkantsr, and stabs him for trying to murder her. Alicia is not Alcia. With that over with, the Conflict's Blindness wears off as well. The Tainted King decides to make use of his regained Double-Action by first of all, punching Battlefury for 9 mini-critical damage, and activating Shellshock. The Shell of Taint returns to his back, before he slams into the entire Player-side. A shockwave pulses across the players, causing all of them to take 2 armour-piercing damage. Then, Taint crawls across the Battlefield, and the Descendants get very, very dizzy. Everybody but sunnyau, by the luck of the RNG will now have a 25% chance to miss their next action. This can and will go down with sufficiently good actions. The Shell of Taint then activates, and slams into Sorodin, Verdana and the Splinter Flagship, as Eric is inside. They take another 2/8,000 armour piercing damage. The Splinter Flagship deals 4,000 recoil damage. stevei and B1NARY both follow up by bringing back an arm each at 10,000 HP, before B1NARY decides to meatshield this life for B1NARY. The Summoning Stone summons yet another entity, this time a flying sword. The Splinter Flagship uses Focus on B1NARY for 11 mini-critical damage. VerdanaMustDie and AliciasExecution follow up by stabing B1NARY each for 5 damage. The Spooky Scary Skeleton plays spooky scary tunes such as Spooky Scary Skeletons in B1NARY's ears for 2 damage. The Spooped Souls further spook B1NARY for 1 damage. The Flying Sword cuts through B1NARY for 2 damage, and demonologist uses her own blood to cause B1NARY to lose some of his for 2 damage. The Mecha Terror Spiders use Arachne's Web on B1NARY and stevei. They decide that the web is very pretty, take 12,000 damage for their troubles, and become Glamoured. Ebony and Chris-Chan both strike B1NARY twice for 5 damage in total, before Chris-Chan Sonichu, compensating for not attacking last turn, spin dashes across the Flaming Hull, counting as two actions, and dealing 20,000 damage to it. He then takes 10,000 damage. The Mob Abomination finishes off the B1NARY murder by eating B1NARY. Orchid energy flows out of it. That may not have been the best decision. Alicia gives a +2 to Verdana, before WorldEditing a river on top of the Flaming Hull. The river not only cools down the flames, but the material of the hull, which allows it to be extremely brittle. A stray TNT shot promptly hits the Flaming Hull, and enhanced with godmodding energy, it barely one-shots the Flaming Hull with 60,000 damage. Sure, it's useful, but she still needs it dead very, very, soon. In the Flagship: Noir doesn't attack yet, but uses Prototype on not Eric, or any of the Chairs, but SONG. He adds minor reality warping to his list of powers, and adds Narrator to his list of adjectives. His AoE effects have become much stronger. He also waves his hands at the Chairs. They suddenly don't want to attack him as much. Unless ordered to attack Noir, the Chairs will ignore the battle, and carry on with whatever chairians do. [ITINERARY] [ALL]: Destroy the Conflict entities, as they can deal high damage to both sides, as well as controlling your entities into submission. [ALL]: Destroy the Tainted King fast. Very, very, very fast. [AG]: Kill Alicia111. [AG]: Summon entities. [AG]: Claim the Summoning Stone, otherwise the PG entity advantage will become massive. [PG]: Protect Alicia111. [PG]: Kill the AG players. [PG]: Murder the Splinter Flagship. [BATTLEFIELD] Terrain: Stage (The first entity in every faction minicrits.) Weather: Clear (No effect.) AG Entity Advantage: TRUE Hyperdeath Emblem (Invokable once, and only once by every non-Conflict entity and player.) IIIIIII Idlers [AG] Irecreeper/Chaos: 2/10 HP, 1/12 GS, GS Regeneration (1 HP), 25% chance to miss next action. [AG] battlefury13: 13/24 HP, Has 2 Armour (+2 from the Enchanted Obsidian Chestplate and Helmet), Demonic Contract (IIII & IIII), 25% chance to miss next action. [AG] The_Topazian/Sorodin: 7/26 HP, Soul Gem: 1/1 HP, 74% Grief, Summoning: IIII, /ban FWY-Mech: III, 25%, 25% chance to miss next action. [AG] sunnyau: 16/20 HP [AG] Francisco Scaramanga Jr/FallenArchangel: 0/20 HP [AG] ashkantsr: 0/20 HP [PG] engie/Verdana: 21/25 HP, 5 Barrier Strength, 10% Critical Rate, Has 1 Armour (+1 from the Enchanted Obsidian Helmet), 25% chance to miss next action. [01-BOSS] The Tainted King, Bowser: 216,000/250,000 HP, Double-Action, Shellshock: II, A Destroyed Kingdom: III, Children of the Conflict: IIIII, Devour the World: IIIIIII Shell of Taint: 200,000/200,000 HP, Flux Hivemind: III, Thaumaturge's Nightmare: III, Seperate from Bowser, Targeting Battlefury, Chaos, and the Splinter Flagship! Arms of Darkness: 10,000/50,000 HP (x2). Midnight: III, The World Goes Black: III. [01] stevei: 35/75 HP (x2), Airship 2.0: III, corruptio sequi: IIII, Glamoured: [b]II[/b] [01] B1NARY: 0/77 HP (x2), PR0JECT10N: III, H0ST 0F THE M1SS1NG G0DS: IIII, Guarding the Tainted King, Glamoured: [b]II.[/b] [???] Crystal Golem: Dies with Topaz's body. Corruption: III, Purity: III, Protect: IIII. [???] Mountain: 419,000/500,000 HP, 90% INTEGRITY. [???] Summoning Stone: 50,000/50,000 HP (x4), Master: The_Topazian [AG], Summons entities every turn, Claimable by an Anti-Godmodder. [AG-BOSS] Splinter Flagship: Core: 67,000/200,000 HP, [b]70% INTEGRITY, (t)riple splin(t)er: II, splin(t)er swarm: II, (t)ree©hop: IIIIIII[/b] [AG-PL] VerdanaMustDie: 25/25 HP, Triggered: III [AG-PL] AliciasExecution: 25/25 HP, Executioner: III [AG] Spooky Scary Skeleton: 13/13 HP, Spooped Souls: 666/666 HP (x6) [AG] Flying Sword: 40,000/40,000 HP [N] demonologist: 24/25 HP (x4), Has 1 Armour [PG] Mechanical Terror Spiders: 16/16 HP, 16/16 HP, Have 1 Armour, Arache's Web: III [PG] Ebony Dark'ness Dementia Raven Way: 149,000/175,000 HP, Double-Action. [PG] Chris-Chan Sonichu: 90,000/200,000 HP, Double-Action, Chaotic Combo: III, Enforcement: III [PG] The Mob Abomination: 120,000/120,000 HP, The Execution: III, The Horde: III, The Dragon: III [GM] Alicia111: 43/50 HP [THE SPLINTER FLAGSHIP] (t)elepor(t)er de©k [AG] Elevator: Heavily broken, but allowing entry to the weapons deck. weapons de©k [N] pionoplayer/Eric: 11/25 HP, Has 3 Armour (+2 from the Enchanted Obsidian Chestplate and Helmet), Regeneration (1 HP), Elemental Manipulation: IIIII, Flux Poison: I [01] narra(t)or divine ©orrup(t)ed gli(t)©h noir: 27/110 HP, Has 1 Armour, Pattern: Glitch Hell (Deals integrity damage to nearby entities), Saber: III, Hands: III, Prototype: III, Incarnation: IIII [01] Corrupted Saber: 35,000/35,000 HP, Wheel of Time: III [AG] Splinter Turrets: 10,000/15,000 HP (x4) [AG] Mann Co. Chairs: 10,000/10,000 HP (x4) [AG] Anti-Tank Chairs: 5,000/10,000 HP, 10,000/10,000 HP, Crits Tanks. [AG] Possessed Chairs: 3,000/3,000 HP (x9) shield gen. room Player cap of 2. [AG] Backup Caller: 10,000/15,000 HP [AG] Shield Generator: 10,000/10,000 HP [AG] Possessed Chair: 4,000/4,000 HP (x3) (t)hrone room [AG] Chaos' Favourite Chair: 136,666/166,666 HP, mini-crits and heals if Chaos is in the same room as him. [AG] Splinter Cannon: 10,000/40,000 HP [FORTRESS] Terrain: Fortress (Summons Wisps for every aggressor inside the Fortress, to a current maximum of 10) Weather: Clear (No effect) ∞ [???] Elemental Golem: Dies with Eric's body. Element: Earth, Protect: IIII, Element Swap: IIII [AG] AG Embassy: Leads to AG Embassy. Aggressor Anti-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Anti-Godmodders gain regeneration while in the Fortress. [N] Wisp Swarms: 1,000/1,000 HP (x7), Immune to non-Descendants. [N] dirt barracks: 45,000/45,000 HP, Earth Archons: 100/100 HP (x780) [N] Earth Core: 30,000/30,000 HP, Can not be targeted while Earth Minions are alive, Heals 5,000 HP in total to all Earth Buildings per turn. [N] Earth Spire: 15,000/15,000 HP [N] Purple Worm Den: 30,000/30,000 HP, Purple Worms: 3,000/3,000 HP (x26), Burrow: IIII [N] Fire Barracks: 45,000/45,000 HP, Fire Archons: 20/20 HP (x990) [N] Fire Core: 30,000/30,000 HP, Can not be targeted while Fire Minions are alive, Heals 5,000 HP in total to all Fire Buildings per turn. [N] Fire Spire: 15,000/15,000 HP [N] Dragon Roost: 30,000/30,000 HP, Fire Drakes: 1,500/1,500 HP (x28), Scorched Earth: III [N] Water Barracks: 30,000/30,000 HP, Water Archons: 50/50 HP (x660), Nautical. [N] Water Core: 30,000/30,000 HP, Can not be targeted while Water Minions are alive, Heals 5,000 HP in total to all Water Buildings per turn. [N] Sea Serpent Cove: 30,000/30,000 HP, Sea Serpents: 2,000/2,000 HP (x22), Coil: IIIIII [N] Water Spire: 15,000/15,000 HP [N] Air Barracks: 30,000/30,000 HP, Air Archons: 20/20 HP (x240), Airborn, Evasive (40%). [N] Air Core: 30,000/30,000 HP, Can not be targeted while Air Minions are alive, Heals 5,000 HP in total to all Water Buildings per turn. [N] Air Spire: 15,000/15,000 HP [N] Earth Elemental: 15,000/15,000 HP, Can not target Airborn enemies, Boulder: III, Earth Spike: III. [N] Fire Elemental: 7,500/7,500 HP, Immolate: III, Wildfire: IIII [N] Demopan Barracks: 20,000/20,000 HP, Demopan: 1/1 HP (x9), Golden Demopan: IIII [PG] PG Embassy: Leads to PG Embassy. Aggressor Pro-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Pro-Godmodders gain regeneration while in the Fortress. [spoiler=Spoils of War] [IIII] Deck of Spellcards (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Gravitational Core (Lv. 3): READY!, Owner: pionoplayer [N] [III] Spider Spawner (Lv. 1): READY!, Owner: Battlefury [AG] [III] Healing Tray (Lv. 1): READY!, Owner: Battlefury [AG] [IIIII] Scythe of Prevention (Lv. 2): RECHARGING!, Owner: pionoplayer [N] [IIIII] Delta Spear (Lv. 2): RECHARGING!, Owner: The_Topazian [AG] [IIIII] Luminous Orb (Lv. 2): RECHARGING!, Owner: pionoplayer [N] [IIIII] Soul Targeting Unit (Lv. 3): RECHARGING!, Owner: The_Topazian [AG] [IIIII] Incarnate of Hyperdeath (Lv. 3): RECHARGING!, Owner: Battlefury [AG] [IIIII] Annoying Dog (Lv. 3): READY!, Owner: Battlefury [AG] Originally posted on 2016-05-16 19:39:00 -------------------- questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi per tutta questa rabbia, per questi sogni in gabbia se sto vivendo un dramma, sarà il mio momento prima o poi, prima o poi |
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