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 Destroy the Godmodder: Pain and Suffering [Disc 2 - Trials], The Establishment.
Adria
 Posted: Aug 11 2018, 06:57 PM
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Avid A Hat in Time fan
Group: Members
Posts: 1242
Joined: 11-August 18
Age: N/A
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((Nothing here))


Before completing the trek to the fortress...

[big]LUCKY DRAW (15/15) EXPENDED![/big]

Zack attaches the three CHANCE TIME! die to an arrow filled with Luck energies, boosting their chances to land on their highest to be 100%.
"Adios, Divine Destroyer! AAAAHAHAHAHAAA!!!!"
The arrow cleanly flies straight towards the weak spot in the tank (Or is it a tank?), preparing to penetrate the top of it.
As soon as it penetrates through the top, it continues flying until it hits the next surface, at which point an absurd amount of luck energies fill the entire machine.
And, well... those luck energies only made the dice lucky. The rest was unlucky as all hell.

At last, the dice roll, and they land on: (541)

ATTACK - 541 - Shadows | ELEMENT - 541 - Dark 100% Light 0% | SPECIAL - 541 - "Luigi's Curse" Victim

Five equivalent shadows of the Divine Destroyer appear around the original. Veranda WAS going to rest easy because the original had no pilot.

But it looks like the die made up for that as well, as pilots rushed in, immediately started the machine up, and they all fired every single gun they had at the original, pelting it with so many bullets and shells it looked as though it was going to blow from how much damage it took.

Then, to add insult to injury, all of them move in to ram it into a pulp at maximum speed. They press hard against it in order to crush it into a giant metal plate... cube... thing. The shadows begin to merge together on two sides in order to crush it even further.

But before the die could be crushed as well, they teleported back into my inventory. This also resulted in the shadows dissipating, but the damage had been done.
However, as the attack ended, a deep green energy envelopes the machine, and dark green cracks form in the metal. Then, the voice of everyone's favorite green plumber emits from the machine;
"It's-a me! Luigi!"
"(Yeah, good luck with that, Veranda. I have no idea what he'll do to that.)"
Looks like the Divine Destroyer is on the receiving end of the Curse of Luigi. Ouch.
Then Zack, before anyone realizes it was him, bolts it straight towards the fortress.
((No harm, no hate, it's just business. Also, I'll explicitly state at the end of an attack if I absorbed BLOOD or not. In this case, no, no BLOOD this time.))

...

Upon reaching the fortress, assuming the guards (assuming there are some) question me, Zack says to them with a peaceful, yet firm, voice;
"I could smell the death of innocents from a mile away. I want to know the situation. Mind taking me to whoever's managing this fortress?" (AKA, I'm showing interest in the sidequest)
Assuming they let him enter, he greets Eric and his fellow fortress members, and asks them to fill him in on the situation.
"Also don't ask how I can smell a conflict from a mile away; just some weird natural ability of mine."



STATS & ABILITIES:
Zack:
Alignment: [N] - Sway: [AG] (Will help the Swayed Allignment mainly, but will take on direct threats to him and his entities first)
HP: 20/20 (100%)
BLOOD: 26,000 (-0 per turn due to passives)(Conversion: 1HP = 1 BLOOD, 1PHP = 4,000 BLOOD) - RANK: NEW BLOOD
-BLOOD ACTIVE: Blood Laser - 25,000 BLOOD - Self-explanitory. Hit one target for 12,500 damage.
-BLOOD PASSIVE: Adrenaline Rush - 1,000 BLOOD/TURN - INACTIVE - Increases damage dealt by (500 * (max HP [20] - current HP)) the lower your HP gets.

CHARGES:
Lucky Draw (15/15) (+1 Ire) [CHARGED ATTACK] DONE!
Bloody Barrier (1/10) [UPGRADE]
Blood Ritual (4/15) (+1 Toast) [UPGRADE]

ALCHEMIES:
Ideas for later
(This section is for good ideas for weapons that cannot be done yet for whatever reason)

Alpha Melancholy Mk. I || Destroyer's Rage && Assassin's Essence && Shot-bow Module && (Negative Opal && Bottled Darkness && Essence of your own Shadow && Depressed Rock) = Alpha Melancholy Mk. II (Lv. 10, 0/11)
Description: A bow with powers over depression, darkness, shadow, and negativity. These powers are restored slightly, given enhanced assassination abilities, and can fire multiple lasers as well as arrows. Maintains its daedric look, with a bit more added to it, such as a string that turns out to be a red, tangible laser. Comes with hand guards.
Reason it's here: Over-leveled at the moment.


Blood Carnage && Black Blood && Heavily Bloodstained Conflict Diamond = Slit Gemblood (Lv. 5, 2/6)
Description: A badly bloodstained one-handed broadsword that naturally causes insane amounts of blood to be shed, even when the area(s) hit do not normally spurt blood. Contributes to BLOOD levels.

Tombstone && Shield || Paper Shreds && Torn Sticker && Busted Paint Bucket = Beloved Demise (Lv. 3, 3/4)
Description: Don't deny it; you know exactly what I speak of. Okay, I guess it wasn't actually that obvious at all.
What I speak of, to those it may concern
It's the death of Paper Mario. Thought the sticker, paper, and paint bucket made it clear as to what it was. Saddens me to no end that Sticker Star and Color Splash exist, effectively killing off what made the Paper Mario series so great in the first place (Character/Personality, story, gameplay, progression, identity... yeah, that's what Sticker Star ripped away from prior games, and Color Splash looks no different. You've heard of gender-bending. This one committed the crime of genre-bending, turning it from an RPG to an "Action Adventure" game. This just goes to prove that I am (mostly) not a nostalgic fanboy). Just look anywhere on Youtube or wherever you lurk around on that relates to Color Splash and you'll see exactly what I mean. And if you still don't, compare the first 3 with these two. (And if it turns out you liked Sticker Star, don't get mad; your opinion is your opinion, and mine is mine). If you got a Gamecube/Early-mid Wii lying around, and don't already have it, try to get Paper Mario: The Thousand Year Door. You won't regret it.

This is a shield of broken, dead desires as a result of anything at all.
The ones mentioned here being the most disheartening, in my opinion.

Inventory
Alpha Melancholy Mk. I (Lv. 0) - Starting Weapon
Beta Bloodlust (Lv. 5) - Bloodthirsty Chain Knife (Able to contribute to BLOOD pool)
CHANCE TIME! (Lv. 5) - Attack Die (Attack type, Element, Special)
Nightmare Cutlass v0.8 (Lv. 4)
Infernalis (Lv. 4)


SUPPORT:
+1 Toast, +1 Ire, +1 Piono

Originally posted on 2016-04-27 23:11:00

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"...I will aid them. No matter the cost to myself."
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Battlefury
 Posted: Aug 11 2018, 06:57 PM
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Archangel Micheal
Group: Members
Posts: 1300
Joined: 11-August 18
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Location: New Winchester
Status: N/A



essie Nine Iron && Memory Maker (Costemic replacement for bottle) && Golden Frying Pan && Charge Targe && Scotman's Skullcutter && Claidheamh Mòr = 4/6 Demopan

Doc Scratch Plushie && Rocket Launcher = 2/? ???

Battlefury13 Rejoin counter: 2 (CAN ONLY TICK DOWN AT 1 AG PLAYERS, RESETS AT 3 AG PLAYERS)
AG Players: 3(one leaning towards)

Remove the notice on needing more AG's plz
Inventory:
Dogbeam Deathbook level 5
Spongebawb's staff, Teir 0 level 3
Glitch Tem pistols level 5
Xblades level 5
Sponge Spatula, a spatula made out of sponge that also possesses aquamancy abilities. [7]
Storage Cannon Level two

First, i begin to demonstrate what happens when you ignore the Splinter Flagship's Crew: The Chair Knight teleports onto the battlefield, and the Corrupted Captain and his crew, except the Mann Co chairs move down to the teleporter deck.

I
And now it's time to deal with Alicia's pathetic meatshields. An idiot, a exploding mech, a person whoose only unique quailty is timeslow, a destroyer that is gonna get broaded BECAUSE SERIOUSLY THAT EXACT WORDING MEANS ANYONE CAN TAKE IT, a dead dog, and someone so lame i dare not to speak his name lest he lamify my attack..


First, i start off by messing around with the chunk they are on. Lava floats up to the surface, burning all of them. Then, a bunch of water noclips into the lava, turning it to stone and leaving the PG side to suffocate. I then give them all a harmless status effect called "index.jpg". 10 stacks of it, in fact. I then swap it's index value with Mark of Dog. This causes them to suddenly obtain 10 stacks of Dog. The OPscale prevents instadeaf, but the dog within them mutates into horrible Dog Cancer. Which they now all have.

Next, i swap the index value of Stone and obsidan of that chunk with Cyanide... In gas form. The Cyanide quickly replaces all the oxygen in their blood. i then teleport fire ants into their pants, because it rhymes. The sheer (lack of)impressiveness of it causes them all to be surprised. The resulting sound effect is so loud it triggers sensory overload. Then, a bunch of gravity cannons fire them all at the moon. The moon reveals that it is in fact a portal to DTG2 during Trial 6. They promptly horribly die. I then subject their learning centers to every bad spongebob episode ever.

The sheer horror causes them to regress to cavemen. Briefly. During which they all try to eat divinium bricks. And break their teeth.

I then PRAISE CHAOS, causing Oriko's rage meter to roll over. Sadly, a mix in the code results in the OP scale rolling over, and somehow falling on the concept of Oriko. This works perfectly fine because the OP scale is a concept.

Then, suddenly, a piece of Toast falls in the middle of the PG's. It turns out to be T000ast in T000ast form. Using it's T000ast powers, the T000ast glitchs out the PG's, damaging them. I then make a callback to that one time in DTG2 where someone became Jack Noir and constantly spammed the Red Miles by using the Repetitive Miles, which spam it's self so much that the PG's die from the mere spamming of it, and not the actual Miles.

I then hurl the sun into the planet for kick and LULZ. The entire PG faction halts by evil plan by sacrificing it's self, then doing the same when i hurl the moon into the planet. I then hurl the survivors into the sun. Where a overrated meme murders them.

Then, a noob tries to /ban Alicia111. The PG faction tries to comprehend how someone could be so stupid, but in doing so dies of brain damage. I then hurl their bodies at the noob, who /ban's the dead bodys of the PG faction. The dead bodys are then put into a meat grinder and grinded up, tossed into a furance and turned into armor, and then promptly worn by each other. Somehow, this part of the attack was expanded to include Verdana, who promptly crushs the armor for me.

I then toss the bodys into a Chaos washer. The washing machine slams them around in a massive acid filled laundry machine. And it contains vicious, acid breathing, red-miles spitting, laser-eyes sharks. Their dead bodys are promptly rekt and rekt and rekt and rekt. This proceeds to happen 413 times due to an incident with the shark's Red Miles spit becoming the Green Miles and wiping out the planet due to somehow fusing with the acid happening 314 times. The rest were just for amusement.

Then, i somehow deal 10% integrity damage to them, then swap the two digits making up the resulting number, for 9% integrity. They promptly glitch into a supernova, two cheurbs mating, Trial Seven, the earth exploding, and that previous wall of text i typed up. They glitch into Oregon trail, and are promptly killed by disease. I then proceed to trap them in a room with 50 12 INT and 50 MP Thunderbrust mages, who murder them over and over. Once they pass that, they face 50 Chaos Rays that are somehow unable to hit each other and only hit the PGs. Then, i teleport them into the Ware battle. Except due to a glitch, Ware has 9999/9999/9999/9999/9999 SPC, allowing for him to spam his special until they all die. I then poke them all, causing them to shatter into a million pieces.












1+ to topaz
1+ to ire.
-3 to the ea agent because he forgot to pay his taxes. Also, he asked for an assist, and didn't say it had to be positive.

Originally posted on 2016-04-27 23:22:00

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pionoplayer
 Posted: Aug 11 2018, 06:57 PM
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Weaver of Fates
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Posts: 2622
Joined: 11-August 18
Age: 25
Location: Where ever there is chaos to be created
Status: N/A



As a note consumer, you WILL take the nautical tag off the water archons once the terrain changes again, right? I don't see it being applicable all game long.
8/15 for watery speed
7/15 for watery beasts (haven't quite figured out what stats I want to give these guys)
+1 to darkside, battlefury and topaz

Store order:
Okay, battlefury, I send all the earth archons your way, and all the purple worms bar one (this is equivalent to 27 store credit worth of soldiers). This is followed by 600 fire archons (equivalent in strength to if I had sent you a standard order of balanced strength in fire archons and fire drakes, but serves to balance the numbers of the two.) Actually, you know what? I throw in an extra fire drake. THAT balances out my numbers. These soldiers are going to not drown for the same reason Alicia's order didn't. DTG logic.
Holy poop that order took forever to calculate.
Anyways, enjoy the payout on your patronage. I hope you enjoy your time with our products and continue to use them. (don't forget to use that burrow ability, or, well, erm, if the terrain clears up. As long as you're in the ocean using Burrow'll probably just insta-gib the purple worms)

My remaining forces:
3 earth archons, the earth elemental, 1 purple worm, 210 fire archons, 7 fire drakes, all the water archons.

Sidequest count:
toast
darkside
topaz

Sidequest:
Eric sighs.
"Look, I don't know who you are, or what you think to gain by being here, but clearly, you don't quite understand all of what's going on yet."
"First, there's going to be players there, I can guarantee it."
"From what monkeyjoe says, everyone thinks it's some sort of place to just kill monsters and get loot already."
"If they haven't taken care of the problem, the only thing that's going to fix it are anomalies like you, and anomaly causers like Sorodin."
"We aren't going to find anomalies without bringing anomaly causers, that's just how it works. Problems like these stay in place until the heroes show up."
"Makes zero sense, but there you have it."
monkeyjoe5: anomalies, what?
"It's complicated."
monkeyjoe5: Uh, no kidding. Am I going to get an explanation, or are we going to go solve the problem?
"The latter, let's go."
Eric rushes out, followed by monkeyjoe (demonologist can join in on the sidequest if you want consumer, the sidequest will update once per round)
Nobody seems to notice that his golem has disappeared, along with his soul gem. (sorry topaz, I sort of need Eric to not be restrained by the grief mechanic for the sidequest, I'm dropping you another 10 store credit as compensation for killing off your summon before it could see combat)

Darkside rushes up to the gates, and finds that there is a town, he can't really tell from outside that there's anything going on, aside from his special sense. Well, there's a lot going on in the town, his ability more seems to be the ability to tell that there's plot-relevant stuff threatening civilians.
But he is let into the Fortress no trouble as there are no guards. That's when he finds the commotion. In a far end of the courtyard, a surprisingly well-traveled end of the courtyard despite being so far from the main gate, there are a ton of players attempting to take down a large stone giant, without much success. Lying nearby is the half-eaten corpse of a purple worm. (aheh. Ah, never mind. Scratch that purple worm from the list of elemental forces still in the Fortress.)
Darkside is quickly followed by Eric, monkeyjoe5, and Noah.
SONG cuts Eric and co. some slack and casts Temporal Shenanigans, allowing everyone to act both on the Battlefield and in the sidequest at the same time. (Eric won't, because I'm the one running the sidequest, but the others still can.)

How To Play: This sidequest is gonna be slightly complicated, as everyone is gonna get their own little mini 'party' of players, since this is very much a public affair. But right now everyone' just sort of struggling to do any form of damage against this monstrosity, so we're going to be in tutorial part one, the basics.
Earthen Gorger: ???
Yup, this sidequest makes use of the CHECK mechanics. Once you've checked something, it'll stay CHECKed, even if you run into more of it's kind, although weaknesses and resistances won't be filled in until you've tried attacks of that kind on them. (note: weakness only applies to creatures who are hard to damage normally, or if even the slightest of contact is enough to kill something. Likewise, resistances won't be listed on a creature that is resistant to most forms of damage unless there are kinds that it is somehow EXTRA impervious to). This sidequest is, for the most part, going to use Player Hp values, since that'll be easier on me. Don't bring any entities from outside. Players only.
As a note, this will be taking place in an area with civilians. I'd recommend not using the kinds of over-the-top attacks you usually do, since you're only trying to target player HP instead of the multi-thousand health bars you usually are. Using the kind of stuff you usually do might collapse parts of the Fortress, and might even render the spawn point itself inoperable for a little while if you're reckless enough. Seriously, Demonologist wasn't kidding when she said that making the catacombs was a bad idea, monsters aside, the weakening of structural integrity is a serious concern, and probably something that will be addressed during this sidequest.
Anyways, I'll give you the check on the Earthen Gorger for free, as well as the weaknesses and resistances for the kinds of attacks that the Players in the Fortress have been using against him so far:
Earthen Gorger: Hp: ??/?? Weaknesses: ??? Resistances: Earth, Fire, Air, Water, Slashing, Crushing, Piercing, Gun, Explosive, Energy
...
Well that wasn't very helpful at all.

Spoiler Alert

stock:
(cost = level/2 rounded up. Level 1 costs 1, level 2 costs 1, level 3 costs 2, etc.)
wand of magic missile (level 1): a small, nondescript, if unusually smooth, stick. It however contains THE magical energy needed to form sharpened projectiles (usually darts) made of pure force and hurl them at foes.
THE Unforger (level 2): This 'hammer' is literally nothing more than an anvil on a large metal stick, yet it's still more effective than other, actual weapons. Somehow.
obsidian bucket (level 1): Some idiot got an obsidian block stuck inside this bucket. Good for giving your opponents embarrassing deaths and not much else.
kinect wand (level 1): These wands emblazoned with THE Xbox logo utilize THE powers of motion-detection gaming to apply telekinesis to distant objects by reading your body movements. Prone to misreading movements and sending targets flying; do not use for shipping and handling.
cheap bayonet (level 1): Despite what THE name implies, this really IS a rifle, with a bayonet in it. This is only just barely more useful than THE obsidian bucket, as you can stab and shoot things with it. Most of THE time.
storage shotgun (level 1): This shotgun possesses THE ability to fire just about anything out of it; and thanks to this being Minecraft, that includes things bigger than itself. Load in dirt blocks, obisidian, stone, enemies, whatever!
Windows Stop Working (level 1): This hammer seems to have a computer stuck on THE end of it. It may have minor coding-based powers but using th[ERROR: Windows has stopped working.]
Xblades of Xperience (level 5): These dual blades are not only powerful in their own right, but also channel THE experience help by THE wielder to increase THE damage of resulting attacks.
THE Giga Gun (level 5): THE latest model in THE Moar Dakka gun line. Capable of firing bullets at THE rate of three miniguns, lasers at close to THE same speed, all while launching rockets from THE mounted missile tubes. All THE dakka you could ever reasonably need. Watch out for recoil.
Forever furnace (level 2): This furnace is eternally burning with THE greatest heat a Minecraft furnace can muster. If you ever need a furnace, this furnace will work.
Ilectricity (level 3): This surprisingly small computer has packed into it a surprisingly large amount of electrical power, and not only contains THE processing power needed to direct it, but also THE power needed to calculate HOW to direct it to most effectively deliver attacks.
THE Reforger (level 4): This large metal hammer burns with an internal fire. Leave it still and you could use it as a blast furnace, swing it around and you can burn and smash your enemies at THE same time.
infinity fire bow (level 2): Exactly what it says on THE tin. A bow with THE infinity and fire enchants on it.
superconductor supercomputer (level 5): This powerful supercomputer additionally has a massive store of auxiliary electrical charge, allowing it to basically be used as a self-adjusting weaponized tesla coil.
purplecharged xbox (level 2): This XBOX is charged with THE power of Purplestone dust, which is really just redstone dust dyed purple. Somehow it can use this power in channeled attacks similarly to electricity.
obsidian tipped terror (level 3): This bow fires obsidian-tipped arrows imbued with fire magic, giving this bow quite THE punch.
ecliptic crossbow (level 3): A powerful crossbow empowered with THE magic of THE zodiac.
Electric Onslaught (level 4): This powerful bow fires arrows limitless arrows made of obsidian and powered with extreme power of both fire and lightning.
Obisidan Helmet (Level 5): A helmet of cracked dark obsidian that glows with THE pale blue sheen of enchantment. Gives 1 armour.
Obsidian Chestplate (Level 5): A chestplate of cracked darkobsidian that glows with THE pale blue sheen of enchantment. Gives 1 armour.
Obsidian Blade (Level 5): A thin blade of smooth dark obsidian with THE pale blue sheen of enchantment.
Obsidian Chainbow (Level 5): An oaken crossbow with a makeshift chain of obsidian tipped bolts attached. THE crossbow auto-loads, auto-draws, and can fire at an increased pace. It glows with THE pale blue sheen of enchantment.
Gaia's Herald (level 5): This large warhammer is decorated with gems and crystals of various colors, causing it to sparkle with light at any angle. It also happens to be full of enough earth magic to seriously ruin just about anyone's day.
Danger: High Voltage (level 5). This gun is an upgrade of THE storage shotgun, coating anything loaded into it in obsidian and empowering it with lightning and fire.
Hephaestus' Cleaver (level 5): This massive axe-knife... thing is a powerful conduit of fire magic, capable of melting even some of THE strongest metals extremely easily.
Triton's Wrath (level 5): Although not a proper spear, this trident carries with it THE power of an angry sea god, capable of stirring up massive waves, even in areas divest of water.
Custom alchemies: cost: level of alchemy

rentals:
Deck of Spellcards: 4 per use: This deck of cards dropped by Koishi will, upon use, do one of 10 various attack patterns, each with a different effect.
Gravitational Core: 8 per use: This attack, upon use, will apply 5 stacks of gravcrush split between enemies as you wish. (hint, drop 'em all on THE same entity and it'll one-shot all but THE largest of foes.)
Scythe of Prevention: 5 per use: This attack, upon use, will prevent the target from being able to do something (other than living of course, no OHKOs) such as attacking, healing, dodging, not taking absurd amounts of damage from attacks...
Luminous Orb: 5 per use: This attack, upon use, inflicts blind upon 3 different entities for 2 rounds. Can't target players.
Armed Forces: 1 credit = 30 archons of an element + 1 of the corresponding monster.

Other deals can be negotiated as desired. The Fortress can be visited for free and is open for sidequests.

stored credit.
finalbattlestartsnow: 17
pricey: 4
topaz: 43
toast: 19
numbersoup: 18
crystal: 5
engie_ninja: 17
Darkside: 10
ire: 7

store credit method:
+1s, 1:1 +1 to store credit ratio.


Originally posted on 2016-04-28 01:52:00

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Once upon a time there was a story...
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The_Topazian
 Posted: Aug 11 2018, 06:57 PM
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God of Rain
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I speeeeeeeeeed over to the Fortress using a Potion of Speed C.

Originally posted on 2016-04-28 02:18:00
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Eris
 Posted: Aug 11 2018, 06:58 PM
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[/color]/b]
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Location: Bullet Hell
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1/15 A gift!
7/15 It's literally a levelling system. (+1 darkside)

+1 to piono, darkside, ire.

Briefcase && Sunstone && Moonstone && Stardust && Twilight Dye (the one from Terraria, mind you) = Case By Equinox - (Level 5 - 5/6)

Crystal && Stasis Tome && Temporal Shard = Timelock - (Level 4 - 5/5) DONE.

If I understand correctly, there are currently shenanigans at play and two Noahs. Regardless, Noah1 injects a syringe full of green fluid into his arm, healing him. He proceeds to nom nom nom on a burrito. Delicious.

Now Sidequest Noah just chills for now. Using Timelock to put himself in a semi-stasis.

Originally posted on 2016-04-28 03:38:00
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Battlefury
 Posted: Aug 11 2018, 06:58 PM
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Archangel Micheal
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Sidequest post

In the blinding speed of .02 miliseconds, i create an Alt called "battlefury132" (which amusingly enough is my go-to if i have a leftover account that i dont use called "battlefury13") and join it.
I then exploit the fact that nothing was said about "nightmare" or "Candy" in the Earth Gorger's resist to whack it with sweet nightmares, filling it with the most nightmarish of candy sensations. Like going trickster while sane. This drives it insane, dealing candy and nightmare damage.

I suddenly have the idea to craft a alchmey that forces the enemy to experience trickster mode at it's zillest while keeping them perfectly sane.
/sidequest

Originally posted on 2016-04-28 04:02:00

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pionoplayer
 Posted: Aug 11 2018, 06:58 PM
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Weaver of Fates
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Location: Where ever there is chaos to be created
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/null.

So, mobile post, just in case spelling or grammar sucks.

I was thinking about this game, and about its plot, and how it's a lot smaller and more leisurely because of how consumer runs it. The only thing at stake is the server, and any lives at stake are the ones of those who wander into it.
Despite actually having plot and characterization, it's actually been pretty light hearted. Quite the opposite of what the intended goal set at the beginning was, huh. But I think that's okay. This game is fun because of how easy it is, it's nice being able to kick back, relax and have a godmodder who isn't hard core enough to thwart our plans.
It's fun, not necessarily exciting, but this session will never be big enough to be exciting. Consumer would self destruct if we had that many people. It takes a lot to make these really exciting.

But it HAS been sort of fun to watch poor Alicia flounder. Every time it looks like she's going to pull ahead, something happens. She didn't win when the AGs left, she got trashed when she stormed the fortress, she finally rallied some fire power and got SONG off her back, so the other AGs came back, then the conflict, then the splinter flagship, now battle furys order.
Pain and suffering has been an apt descriptor, just only for Alicia. Which is funny because it is completely accurate to what tazz has said about the narrative and godmodders even if that wasn't the intention.

Anyways, my rambling is coming to an end, what I want to finish it with it this, don't try too hard to make it difficult consumer, eventually you're going to succeed and it's going to stop being as fun. I think the balance you've managed to strike here is brilliant.

Originally posted on 2016-04-28 04:25:00

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The_Topazian
 Posted: Aug 11 2018, 06:58 PM
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God of Rain
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Joined: 11-August 18
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Location: ...uh. UH. UH. (Someone remind me where I live again. Plz.)
Status: N/A



Also, the salt is amazing. Just pure amazing. #saltsaltsalt

Originally posted on 2016-04-28 04:31:00
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Battlefury
 Posted: Aug 11 2018, 06:58 PM
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Archangel Micheal
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QUOTE (The_Topazian @ (time=1461814300))
Also, the salt is amazing. Just pure amazing. #saltsaltsalt
Not even irecreeper could match salt of that magnitude, and he had his spoil Of War stolen by an opportunist with nothing but a dog's integrity damage and charged attack, while he tossed effort at the boss and got just as lucky.

In fact, if Alicia created a moon out of her salt, he'd probably mistake it for the Salt Star.
To recap, Alicia is the only one of the godmodders who is not already omega plus or on the path/of a slimlar strength.
What is amusing is that Alicia was called a main-line godmodder.

Pfft. The only thing keeping us from curb stomping is the need of charges for summoning and the fact that actually hiting her is hard, as comsumer tends to counter attacks in much more detail than most dtg gm's. That, combined with the above, and some relatively seriously players on the AG team, more or less means that she would need a massive meatshield to retain a advantage.

Honestly, Uz0's style of terrors would be much better, or a fusion between powerful mechs and terrors. Really, it doesn't help her first wave of mech had 8 mechs, which made for a nice spoil farm.

And i doubt she has the power or time to create any of userzero's terrors, considering that UserZero's terrors are probably modified extremely heavily to get the end result, and Alicia seems to be ripping off of Richard. .

Of course, there are solutions to this lack of originality- Either create fusions of mechs and terrors, (copyrighted by battlefury13, please expend 10 godmodder HP or sign contract allowing battlefury13 to design those bosses. Or just give him a alpha rank, it's kinda my endgame.) Or use the Player HP and armor mechianics to create a generation of bosses that are harder to damage. (Copyrighted by battlefury13, to obtain right to use please apply one of the previous options. If Alpha rank has already been given, that is not an option for this.)

She might get some respite soon, considering that 0rigins is back, and 0rigins is my main DTG basically.
/salt

Originally posted on 2016-04-28 05:07:00

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Irecreeper
 Posted: Aug 11 2018, 06:58 PM
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>Respawn.

Originally posted on 2016-04-28 07:03:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
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engie
 Posted: Aug 11 2018, 06:58 PM
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Oh great, someone's actually bothering to attack the Divine Destroyer. Hey, get off that! I haven't finished assembling it just yet! You'll fuck up the paint job! Actually... hold on... no no no no no! If that damage gets through, it's going to ruin my plans! ALSO MY NAME IS NOT VERANDA, IT'S VERDANA! GET IT RIGHT! Now, let's see... hmm... I need time to think- actually, you know what? I have the power to do this. I'mma do it.

LET TIME'S RELENTLESS MARCH BE HALTED

...Huh. Anything works exactly as one wants it to be, if one speaks in an impressive enough voice. Now then. Onto business. Saving the double-D. Inb4 someone makes a joke about bewbies Alright, that's a 15-post charge headed for it, checking back says that a 15-post charge, without being interrupted, would deal... assuming it follows a similar pattern to the charge time formula, that would deal about 60000 damage in one shot. Assuming that, relative to an entity summon, using a charge to attack multiplies the value by 1.5, that's around 90000 damage I have to deal with, before factoring in creativity or alchemy enhancements.

Alright. I can do this. I've already halted time, so I can easily travel back through it, like I did in the beginning of the game. Time to intercept.

First off, seeing as the opening attack, the lucky arrow, is solely reliant on luck to deal damage with, I shall start by taking a fraction of my Life element energy to extract the essence of my Skill from. As we all know, Skill always beats Luck. Therefore, I can use this Skill to interfere with the rampant Luck energies. That'll help reduce the harshness of the dice roll, although it won't fully negate it since I'm not using the right amount of Skill. Not that I need to.

Next up, the bullet hell barrage. Simple enough to deal with. I gesture violently, a series of Earth pillars rising from the ground, a series of metal plates zipping out of each side of each pillar, linking together to form a wall. This wall quickly becomes endorsed by the combined resources of the Pacific Rim Trust Fund, and obtains a sponsorship from Donald Trump himself, in the form of a small loan of a million dollars. With this money, I can purchase a nuclear warhead off the black market, although I really didn't need to in any case, but I shall do so, since it shall prove useful to me shortly. Anyway. The wall, build by none other that yours truly, the glorious Verdana, asshole extraordinaire, easily proves to be mighty enough to withstand the relentless assault from the shadowy copies of the Divine Destroyer. Naturally. They're only shadows, it's not that fucking hard to beat them.

And this is my favorite part, the bit where they try to ram into the Divine Destroyer. Now, the wall proves to be too weak to withstand all those charging inward tanks at once, but I use the power of gravity manipulation to pull the Divine Destroyer upwards into the air, letting the shadow tanks crash into each other, then I promptly yank the remaining rubble of the walls around and slam it over top of them, trapping them all inside a dome of rock and metal. Perfectly smooth, not letting any of the shadows escape. The dome shrinks inwards, compressing them tighter and tighter, until something has to give way... and it does.

It, of course, being that black market nuke.

In an explosion worthy of the Tsar Bomba itself, a huge segment of the arena goes up in a cloud of only slightly radioactive dust and water, the shape of a mushroom forming from the area where the bomb detonated. Coincidentally, it was underneath the dome this entire time. Irradiated chunks of metal begin raining down, and there's no sign of the shadows, which have been utterly obliterated from the force and heat and light generated by the point-blank nuclear detonation. Indeed, I myself felt that, and I've got a Barrier around my body! Coincidentally, the die may or may not have been irradiated to the point where they aren't exactly safe to use anymore, let alone be on the receiving end of. But that's a minor detail, no need to worry about that. Worst thing I can see happening is you suffer radiation poisoning and all your teeth fall out.

And finally, the attack draws to a close, ending with Luigi's arrival and subsequent applying of a curse onto the Divine Destroyer. This is a little concerning, but considering how unreliable the Null Zone attack of his in that Smash game happens to be, I'm not particularly worried. Especially with the fact that my raw essence of Skill has tampered with the Luck used in the start of the attack, meaning I consider it highly improbable that Luigi's curse will luck out and do... whatever it is that Luigi's curse is supposed to do, I don't bloody know. But, hey, I've invested a whole big chunk of time and effort into countering one attack, that should hopefully count well enough for preventing bad things from happening to DD. Even though I had to guard against a 15 post charge... but, hey, I'm fairly certain that the one responsible for the potential damage to my pet project isn't stupid enough or suicidal enough to dare risking giving me a proper motivation to murder him and spawncamp the respawn, now, is he? Because he saw what happened to The Umbral One, when it dared to invoke my wrath by being so disrespectful to Ally.

>:)

Charges. Let's see. Count Of Darkness III: 9/10 (+2 from Alicia, +1 from Piono) Agh, this is frustrating! So close, and yet so far... nngh... You know what? Fine. I'll just edit a little detail.

Count Of Darkness III: 9/9 (+2 from alicia, +1 from Piono)

THERE WE GO! Not as if I'm going to be using the full health bonus from that, anyway. Now then. Time to narrate the glory.


Golden energies run rampant through the air as the final component of the Divine Destroyer makes itself known, a little drone who knows precisely how to control the large, powerful, heavenly tank. He hovers down, wiggling his cute little golden metal arms, sitting down once inside the cockpit and grabbing hold of the controls, as the four pairs of wings on both sides of the Divine Destroyer's back warm up, fanning out and rotary blades spinning up. The dual cannons mounted roughly where the shoulders would be if this was a humanoid tank hum ominously, almost daring the AG team to come get some fighty fight. The cute little drone on top of the tank, being a drone, is entirely focused on the controls, that adorable metal pope hat of his standing up straight, the duo of drone and destroyer prepared for battle. Now, if you remember Koishi, and her multiple lives gimmick, then now's a good time for a revisit to that mechanic... don't you think? Ehehe... Of course ya feckin don't think that! But tough! You're gonna get it anyway.
X gon give it to ya

...

Oh, right, stats! Almost forgot, heh. Here you go. Actually, hold on, NarratorEXE should be ready to go by now... I'll test him!


[big]DIVINE DESTROYER[/big]
Theme: https://www.youtube.com/watch?v=xK4MSig_R7Y

Health: 10000/10000 (X15 lives)
Passive: Bullet Hell - 30% chance per attack to accidentally hit additional targets of the same alignment as the target, and the additional attacks ignore dodge chance, but also a 20% chance to miss the intended target if an additional attack is landed
Passive: Recollection - May use attacks from lives that have already passed, with a 10% damage boost per age of attack used, stacking up to 150% damage boost if it uses Pattern A when it has 1 life left.
Attacks: This is gonna take a while. Spoiler time.
[/i]
Spoiler Alert
First life: Pattern A - Multiple different systems of white leaf-shaped bullets. Always deals 10000 damage to a target.
Second life: Pattern B - A wide yet dense pattern of leaf-shaped bullets, accompanied by larger, rounder bullets. 70% chance to do 10000 damage to a target, 30% chance to do 12500 damage instead.
Third life: Pattern C - The large round bullets once again, along with accompanying light walls. 70% chance to do 12500 damage, 30% chance to do 12000 damage and also apply a 20% dodge penalty for a turn.
[b]Fourth life: Pattern D - Rings of large round bullets. 100% chance to do 12500 damage. This attack has a 50% chance to accidentally hit additional targets instead.

Fifth life: Pattern E - The cannons begin to fire. 80% chance to deal 20000 damage, 20% chance to deal 7500 damage. Hits from this attack are on a 1-turn delay.
Sixth life: Pattern F - Cannon blasts roar from the Divine Destroyer. 100% chance to deal 30000 damage. Attacks have a 1-turn-long interval before they can be used again.
Seventh life: Pattern G - Stars and bullets and blasts oh my. 33% chance to deal 25000 damage, 33% chance to deal 17500 damage, 33% chance to deal 10000 damage, 1% chance to hit with multiple damage values at once.
Eighth life: Pattern H - The wings begin to spout holy flames as stars rain from the cannons. 60% chance to deal 20000 damage, with an additional 5000 damage a turn later, 40% chance to deal 15000 damage to an adjacent target instead.
Ninth life: Pattern I - The wings roar into full flame power. Attacks come from both sides of the battlefield, hitting ALL targets of a chosen faction for 10000 damage. Naturally, this pattern can't hit adjacent/additional targets.
Tenth life: Pattern J - The colours of the rainbow begin to fly out from the Divine Destroyer. It's running out of lives... 100% chance to hit for 10000 damage, but all attacks apply Chromatic for 3 turns, causing the target to take minicrits from all incoming damage! And healing.
Eleventh life: Pattern K - Chromatic mayhem underway! 100% chance to hit for 15000 damage, and attacks critical where they would normally minicrit!
Twelfth life: Pattern L - Balls of light and colours of the rainbow. Everywhere. 80% chance to hit for 20000 damage, 20% chance to hit for 10000 damage and apply Chromatic.
Thirteenth life: Verdana Pattern 1 - Verdana has modified the Divine Destroyer! The attacks become unfair. 100% chance to hit for 33333 damage and apply 3 stacks of Gravcrush.
Fourteenth life: Verdana Pattern 2 - The attacks become even more unfair. 20% chance to hit for 12345 damage, 20% chance to hit for 23456 damage, 20% chance to hit for 34567 damage, 20% chance to hit for 45678 damage, 20% chance to hit for 56789 damage. Holy balls.
Final life: Verdana Pattern 3 - NOW YOU'RE IN FOR IT. 120% chance to hit for 0 damage, but all attacks apply Death Sentence, meaning that next turn, the entity/entities/player/players hit by this attack WILL DIE. As in, they take 99999 damage. This attack can crit. Any last words?[/b]


[b]...Verdana, you know there's no way in hell this is getting approved in it's current state, right?...


...

Goddamn it. He's not listening.

Originally posted on 2016-04-28 14:00:00

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Adria
 Posted: Aug 11 2018, 06:58 PM
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((Apologies for that name screwup; didn't realize where the "D" was. No harm done.))


"So this 'SONG' guy did some time-space shenanigans to allow sidequesters to still fight on the battlefield.
"But, to be honest, I kind of wanted to help build up this fortress even more after all this was said and done.
"What do I have to gain from this? In the simple, materialistic way, nothing. Morally, though... it's quite a bit more complex.
"But to put it in simplest terms, I just do stuff like this for the heck of it, and feel good doing it, too.
"Anyway, name's Zack. Nice to meetcha."

Zack resides at the fortress as of now, and will provide fortress upgrades once one of his charges is done.
-----SIDEQUEST-----
Zack pulls out a scanner and CHECKS the Earthen Gorger's stats.



STATS & ABILITIES:
Zack:
Alignment: [N] - Sway: [AG] (Will help the Swayed Alignment mainly, but will take on direct threats to him and his entities first)
HP: 20/20 (100%)
BLOOD: 26,000 (-0 per turn due to passives)(Conversion: 1HP = 1 BLOOD, 1PHP = 4,000 BLOOD) - RANK: NEW BLOOD
-BLOOD ACTIVE: Blood Laser - 25,000 BLOOD - Self-explanitory. Hit one target for 12,500 damage.
-BLOOD PASSIVE: Adrenaline Rush - 1,000 BLOOD/TURN - INACTIVE - Increases damage dealt by (500 * (max HP [20] - current HP)) the lower your HP gets.

CHARGES:
Bloody Barrier (4/10) (+2 Various) [UPGRADE]
Blood Ritual (5/15) [UPGRADE]

ALCHEMIES:
Ideas for later
(This section is for good ideas for weapons that cannot be done yet for whatever reason)

Alpha Melancholy Mk. I || Destroyer's Rage && Assassin's Essence && Shot-bow Module && (Negative Opal && Bottled Darkness && Essence of your own Shadow && Depressed Rock) = Alpha Melancholy Mk. II (Lv. 10, 0/11)
Description: A bow with powers over depression, darkness, shadow, and negativity. These powers are restored slightly, given enhanced assassination abilities, and can fire multiple lasers as well as arrows. Maintains its daedric look, with a bit more added to it, such as a string that turns out to be a red, tangible laser. Comes with hand guards.
Reason it's here: Over-leveled at the moment.


Blood Carnage && Black Blood && Heavily Bloodstained Conflict Diamond = Slit Gemblood (Lv. 5, 2/6)
Description: A badly bloodstained one-handed broadsword that naturally causes insane amounts of blood to be shed, even when the area(s) hit do not normally spurt blood. Contributes to BLOOD levels.

Tombstone && Shield || Paper Shreds && Torn Sticker && Busted Paint Bucket = Beloved Demise (Lv. 3, 4/4) DONE!
Description: Don't deny it; you know exactly what I speak of. Okay, I guess it wasn't actually that obvious at all.
What I speak of, to those it may concern
It's the death of Paper Mario. Thought the sticker, paper, and paint bucket made it clear as to what it was. Saddens me to no end that Sticker Star and Color Splash exist, effectively killing off what made the Paper Mario series so great in the first place (Character/Personality, story, gameplay, progression, identity... yeah, that's what Sticker Star ripped away from prior games, and Color Splash looks no different. You've heard of gender-bending. This one committed the crime of genre-bending, turning it from an RPG to an "Action Adventure" game. This just goes to prove that I am (mostly) not a nostalgic fanboy). Just look anywhere on Youtube or wherever you lurk around on that relates to Color Splash and you'll see exactly what I mean. And if you still don't, compare the first 3 with these two. (And if it turns out you liked Sticker Star, don't get mad; your opinion is your opinion, and mine is mine). If you got a Gamecube/Early-mid Wii lying around, and don't already have it, try to get Paper Mario: The Thousand Year Door. You won't regret it.

This is a shield of broken, dead desires as a result of anything at all.
The ones mentioned here being the most disheartening, in my opinion.

Inventory
Alpha Melancholy Mk. I (Lv. 0) - Starting Weapon
Beta Bloodlust (Lv. 5) - Bloodthirsty Chain Knife (Able to contribute to BLOOD pool)
CHANCE TIME! (Lv. 5) - Attack Die (Attack type, Element, Special)
Nightmare Cutlass v0.8 (Lv. 4)
Infernalis (Lv. 4)
Beloved Demise (Lv. 3)


SUPPORT:
+1 Toast, +1 Ire, +1 Piono

Originally posted on 2016-04-28 14:39:00

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engie
 Posted: Aug 11 2018, 06:58 PM
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Eh, I forgive ya. Not like it matters too much, seeing as it wasn't intentional.

...Huh. Verdana, being forgiving... his other self must have partially influenced him.

/null

Originally posted on 2016-04-28 14:51:00

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"Their story has concluded for now. Currently, you follow mine."
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pionoplayer
 Posted: Aug 11 2018, 06:58 PM
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Weaver of Fates
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@darkside: Actually, you DO stand to gain from building up the Fortress. I hand out store credit to people who give the Fortress bonuses, and you can use those to buy alchemies (Although, I've gotten bored with those, so there's not going to be much of a selection), rent out uses of any of the Spoils I've obtained, purchase soldiers, or broker other deals with me to try and tip the balance of power further away from Alicia's favor. (I will stop doing so if you neglect the Battlefield, in fact, I'll probably find some excuse to rejoin the combat just so that I'm not doing nothing besides stockpiling archons. Eric's probably going to turn into an NPC when that happens though.)
9/9 for cutting engie some slack
12/15 for watery beasts
+1 to engie, darkside and topaz

First thing I do, is since I'm slightly OCD and like to balance my orders with archons and beasts, and have excess water archons, I send all my current water archons out under engie's control. This round's 30 water archons will go with them, since I'll have the beasts up next round and then the two groups will be in sync after that.
Alphys is bewildered, to her it looks like the teleporters are activating on their own and just randomly teleporting water archons out on the Battlefield. Or maybe she figures it out. Probably not though. I'm the Narrator, I have the pleasure of getting to dictate such things.

Anyways, 9/9 for bailing out engie.
I WOULD point out to Verdana that Skill doesn't always beat luck. If a football player breaks his leg on the field, does that make him a bad player? No, generally just unlucky.
I solve the problem by snapping the arrow. This negates most of the...
Oh for the love of. Bloody Narrative forces most of the rest of the attack through anyways, but at the very least, no luck energies manage to suffuse the attack at all, greatly increasing the strength of engie's counter.

You're welcome engie.

Spoiler Alert

stock:
(cost = level/2 rounded up. Level 1 costs 1, level 2 costs 1, level 3 costs 2, etc.)
wand of magic missile (level 1): a small, nondescript, if unusually smooth, stick. It however contains THE magical energy needed to form sharpened projectiles (usually darts) made of pure force and hurl them at foes.
THE Unforger (level 2): This 'hammer' is literally nothing more than an anvil on a large metal stick, yet it's still more effective than other, actual weapons. Somehow.
obsidian bucket (level 1): Some idiot got an obsidian block stuck inside this bucket. Good for giving your opponents embarrassing deaths and not much else.
kinect wand (level 1): These wands emblazoned with THE Xbox logo utilize THE powers of motion-detection gaming to apply telekinesis to distant objects by reading your body movements. Prone to misreading movements and sending targets flying; do not use for shipping and handling.
cheap bayonet (level 1): Despite what THE name implies, this really IS a rifle, with a bayonet in it. This is only just barely more useful than THE obsidian bucket, as you can stab and shoot things with it. Most of THE time.
storage shotgun (level 1): This shotgun possesses THE ability to fire just about anything out of it; and thanks to this being Minecraft, that includes things bigger than itself. Load in dirt blocks, obisidian, stone, enemies, whatever!
Windows Stop Working (level 1): This hammer seems to have a computer stuck on THE end of it. It may have minor coding-based powers but using th[ERROR: Windows has stopped working.]
Xblades of Xperience (level 5): These dual blades are not only powerful in their own right, but also channel THE experience help by THE wielder to increase THE damage of resulting attacks.
THE Giga Gun (level 5): THE latest model in THE Moar Dakka gun line. Capable of firing bullets at THE rate of three miniguns, lasers at close to THE same speed, all while launching rockets from THE mounted missile tubes. All THE dakka you could ever reasonably need. Watch out for recoil.
Forever furnace (level 2): This furnace is eternally burning with THE greatest heat a Minecraft furnace can muster. If you ever need a furnace, this furnace will work.
Ilectricity (level 3): This surprisingly small computer has packed into it a surprisingly large amount of electrical power, and not only contains THE processing power needed to direct it, but also THE power needed to calculate HOW to direct it to most effectively deliver attacks.
THE Reforger (level 4): This large metal hammer burns with an internal fire. Leave it still and you could use it as a blast furnace, swing it around and you can burn and smash your enemies at THE same time.
infinity fire bow (level 2): Exactly what it says on THE tin. A bow with THE infinity and fire enchants on it.
superconductor supercomputer (level 5): This powerful supercomputer additionally has a massive store of auxiliary electrical charge, allowing it to basically be used as a self-adjusting weaponized tesla coil.
purplecharged xbox (level 2): This XBOX is charged with THE power of Purplestone dust, which is really just redstone dust dyed purple. Somehow it can use this power in channeled attacks similarly to electricity.
obsidian tipped terror (level 3): This bow fires obsidian-tipped arrows imbued with fire magic, giving this bow quite THE punch.
ecliptic crossbow (level 3): A powerful crossbow empowered with THE magic of THE zodiac.
Electric Onslaught (level 4): This powerful bow fires arrows limitless arrows made of obsidian and powered with extreme power of both fire and lightning.
Obisidan Helmet (Level 5): A helmet of cracked dark obsidian that glows with THE pale blue sheen of enchantment. Gives 1 armour.
Obsidian Chestplate (Level 5): A chestplate of cracked darkobsidian that glows with THE pale blue sheen of enchantment. Gives 1 armour.
Obsidian Blade (Level 5): A thin blade of smooth dark obsidian with THE pale blue sheen of enchantment.
Obsidian Chainbow (Level 5): An oaken crossbow with a makeshift chain of obsidian tipped bolts attached. THE crossbow auto-loads, auto-draws, and can fire at an increased pace. It glows with THE pale blue sheen of enchantment.
Gaia's Herald (level 5): This large warhammer is decorated with gems and crystals of various colors, causing it to sparkle with light at any angle. It also happens to be full of enough earth magic to seriously ruin just about anyone's day.
Danger: High Voltage (level 5). This gun is an upgrade of THE storage shotgun, coating anything loaded into it in obsidian and empowering it with lightning and fire.
Hephaestus' Cleaver (level 5): This massive axe-knife... thing is a powerful conduit of fire magic, capable of melting even some of THE strongest metals extremely easily.
Triton's Wrath (level 5): Although not a proper spear, this trident carries with it THE power of an angry sea god, capable of stirring up massive waves, even in areas divest of water.
Custom alchemies: cost: level of alchemy

rentals:
Deck of Spellcards: 4 per use: This deck of cards dropped by Koishi will, upon use, do one of 10 various attack patterns, each with a different effect.
Gravitational Core: 8 per use: This attack, upon use, will apply 5 stacks of gravcrush split between enemies as you wish. (hint, drop 'em all on THE same entity and it'll one-shot all but THE largest of foes.)
Scythe of Prevention: 5 per use: This attack, upon use, will prevent the target from being able to do something (other than living of course, no OHKOs) such as attacking, healing, dodging, not taking absurd amounts of damage from attacks...
Luminous Orb: 5 per use: This attack, upon use, inflicts blind upon 3 different entities for 2 rounds. Can't target players.
Armed Forces: 1 credit = 30 archons of an element + 1 of the corresponding monster.

Other deals can be negotiated as desired. The Fortress can be visited for free and is open for sidequests.

stored credit.
finalbattlestartsnow: 17
pricey: 4
topaz: 43
toast: 20
numbersoup: 18
crystal: 5
engie_ninja: 17
Darkside: 10
ire: 7

store credit method:
+1s, 1:1 +1 to store credit ratio.


Originally posted on 2016-04-28 16:21:00

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Once upon a time there was a story...
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ConsumerOfAll
 Posted: Aug 11 2018, 06:58 PM
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GLORIOUS LEADER
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No update due to me using most of my time writing a couple of posts for 0rigins.

Originally posted on 2016-04-28 20:53:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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ashkantsr
 Posted: Aug 11 2018, 06:58 PM
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http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/static/emo/7.png http://b3.ifrm.com/static/emo/7.png http://b3.ifrm.com/static/emo/7.png http://b3.ifrm.com/static/emo/7.png http://b3.ifrm.com/static/emo/7.png http://b3.ifrm.com/static/emo/7.png http://b3.ifrm.com/static/emo/7.png http://b3.ifrm.com/static/emo/7.png http://b3.ifrm.com/static/emo/3.png http://b3.ifrm.com/static/emo/3.png http://b3.ifrm.com/static/emo/3.png http://b3.ifrm.com/static/emo/3.png http://b3.ifrm.com/static/emo/3.png http://b3.ifrm.com/static/emo/3.png Oh my 30 PAGES! CONGRATS NO SERIOUSLY CONGRATS http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif
http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png *fires confetti of in his house http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png
*coughs
sorry anyway ill stay AA
But this is just a post to coming back so ill quickly do a 15 post charge Guess what it is
[big][b]DETERMINATION Charge 1/50[/big][/b] ===============


hello and welcome to the white text highlight game!
now for the first time we do this lets have the word:
[big][big][big]RETURN[/big][/big][/big]

Originally posted on 2016-04-28 21:17:00
PMEmail
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ConsumerOfAll
 Posted: Aug 11 2018, 06:58 PM
Quote

GLORIOUS LEADER
Group: Members
Posts: 1202
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



QUOTE (DoctorsHateHer @ (time=1461789629))
15/15 The world is FLAT! (+1 from ire, +1 to DarkSide) EXPENDED.
5/15 It's literally a levelling system.

+1 to the usual culprits

Briefcase && Sunstone && Moonstone && Stardust && Twilight Dye (the one from Terraria, mind you) = Case By Equinox - (Level 5 - 4/6)

Crystal && Stasis Tome && Temporal Shard = Timelock - (Level 4 - 4/5)

ParadoxBurrito2 paradoxifies Oriko. And it was so.

THE WORLD IS FLAT charge expended! A bunch of people in white coats waving their hands wildly and providing random bouts of evidence that the world is flat appeared. Ironic because this world IS flat.

Flat World Theorists: ?/?
Evidence: Whenever the terrain changes, gain a massive boost in attack.

Noah walks towards the Fortress.


Theorists summoned. You walk towards the Fortress. Judging by your later post, this is probably only for the sidequest.

QUOTE (Battlefury @ (time=1461791808))
essie Nine Iron && Memory Maker (Costemic replacement for bottle) && Golden Frying Pan && Charge Targe && Scotman's Skullcutter && Claidheamh Mòr = 4/6 Demopan
Sugar Gas && Lolipop && Nightmare Essance = 4/4 Sweet Nightmares finish
Doc Scratch Plushie && Rocket Launcher  = 1/? ???

Battlefury13 Rejoin counter: 2 (CAN ONLY TICK DOWN AT 1 AG PLAYERS, RESETS AT 3 AG PLAYERS)
AG Players: 3(one leaning towards)
Inventory:
Dogbeam Deathbook level 5
Spongebawb's staff, Teir 0 level 3
Glitch Tem pistols level 5
Xblades level 5
Sponge Spatula, a spatula made out of sponge that also possesses aquamancy abilities. [7]
Storage Cannon Level two
Regarding tables: Irecreeper himself actually said that Chaos likes tables due to being an inversion in a group chat.

I refuse to accept the EA's agents existence on the grounds that Alicia is obviously a phony if she would dare to summon someone from EA, even as an insult. The news that some idiot gave a EA agent power to force someone to spend money causes a bunch of godmodders and players to flood the server and brutally murder both on the grounds that EA sucks.

Spongebawb then tosses Pineapple Blocks at the hullbreach on the flagship, filling the hullbreach with his house.

I then exploit the fact that as my previous action was tossing blocks and the one before that didn't directly include me to take a third action in one post.

That is to say, i force dozens of micro transations upon both the EA agent's bank account and his integrity. Somehow the damage to his bank account spills over to his Integrity meter. Lets see how well your microtransations work when your interface is borked, scrub.

I then fill his integrity with Code Tacos. His code eats them for dinner, but then i reveal that they are Taco Bell tacos, then convince his code to think about what is in them, causing it to start to suffer from critical errors. While his code is exposed from the critical errors, i toss him at Alicia, knowing full well he will likely just slam into her and damage his integrity somehow. And perhaps spread the errors into her code for a millisecond, but that is rather unlikely.
In fact, it's a million to one chance.

I then have every instance of "e" and "a" and "microtransation" removed from his code, before tossing the Phantom Waluigi thyme into his code. Since it is merely phantom, instead of granting him the power of WAAAAAAAAAAAAAAAAAAA, it instead briefly turns his entire code to WAAAAAAAAA, and during that period i toss in dog magic, causing a combination of DOGAAAADOGAAAAGODAAAADOGAAA.

I then reveal that GOD backwards is DOG. This causes his code to explode as God Dogs destroy his code. His code promptly explodes from the WAAAA and DOG, causing it to turn into an ice cream, which i give to chaos.



Entity orders:

Flagship: Exploit the fact that the Flagship's number of actions are only limited by weapons, and neither triple splinter nor splinter storm need weapons to use both.
Triple Splinter: The feared TRIPLE MISSILE LAUNCHER comes out of the hull, and fires three splinter missiles at some random PGs. and by random, we mean they all hit Glitch Noir's turrets. And null it's hull breaching ability on the grounds that turrets cannot breach hulls, stupid.

Splinter Storm: Splinters fly in from nowhere, causing everything that is not AG to take 8000 damage. The splinters fly into the ships hull, repairing the breach or healing the ship.

Actual action: Barrage Glitch Noir.

Splinter Flagship Crew: Repair the hull breach and put out the Psi-Burn by tossing a puppet version of Doc Scratch at it. This somehow causes it to become Psi Scratch, and because Psi Scratch would be OP here, Psi Scratch is promptly rekt by the OP scale. The Psi-Burn is tragically caught in the rekting.
also the hull breach in chaos only does 1-3 why is this one so much more powerful than the source material especially since the splinter flagship is much weaker than it's source material




1+ to topaz
1+ to ire.

Doc Scratch Plushie && Rocket Launcher = Duedly Cannon (Level 15: 1/26)
Things involving First Guardians are similar to things involving Godmodders, they level up the item extremely quickly.

You deal a massive 40% integrity damage to the EA Agent. A decent portion of the players in the server actually like EA for making games that they absolutely love such as FIFA and the Sims 4, and defend the EA Agent from the EA haters. Alicia is not a phony at all, she's even bought a lot of stock in EA.
This is Pain and Suffering. It doesn't work by Chaos and FTL rules, which is also why the Hull Breach deals 9,000 HP of damage per turn.
QUOTE (DarkSide @ (time=1461795090))
((Nothing here))


Before completing the trek to the fortress...

[big]LUCKY DRAW (15/15) EXPENDED![/big]

Zack attaches the three CHANCE TIME! die to an arrow filled with Luck energies, boosting their chances to land on their highest to be 100%.
"Adios, Divine Destroyer! AAAAHAHAHAHAAA!!!!"
The arrow cleanly flies straight towards the weak spot in the tank (Or is it a tank?), preparing to penetrate the top of it.
As soon as it penetrates through the top, it continues flying until it hits the next surface, at which point an absurd amount of luck energies fill the entire machine.
And, well... those luck energies only made the dice lucky. The rest was unlucky as all hell.

At last, the dice roll, and they land on: (541)

ATTACK - 541 - Shadows | ELEMENT - 541 - Dark 100% Light 0% | SPECIAL - 541 - "Luigi's Curse" Victim

Five equivalent shadows of the Divine Destroyer appear around the original. Veranda WAS going to rest easy because the original had no pilot.

But it looks like the die made up for that as well, as pilots rushed in, immediately started the machine up, and they all fired every single gun they had at the original, pelting it with so many bullets and shells it looked as though it was going to blow from how much damage it took.

Then, to add insult to injury, all of them move in to ram it into a pulp at maximum speed. They press hard against it in order to crush it into a giant metal plate... cube... thing. The shadows begin to merge together on two sides in order to crush it even further.

But before the die could be crushed as well, they teleported back into my inventory. This also resulted in the shadows dissipating, but the damage had been done.
However, as the attack ended, a deep green energy envelopes the machine, and dark green cracks form in the metal. Then, the voice of everyone's favorite green plumber emits from the machine;
"It's-a me! Luigi!"
"(Yeah, good luck with that, Veranda. I have no idea what he'll do to that.)"
Looks like the Divine Destroyer is on the receiving end of the Curse of Luigi. Ouch.
Then Zack, before anyone realizes it was him, bolts it straight towards the fortress.
((No harm, no hate, it's just business. Also, I'll explicitly state at the end of an attack if I absorbed BLOOD or not. In this case, no, no BLOOD this time.))

...

Upon reaching the fortress, assuming the guards (assuming there are some) question me, Zack says to them with a peaceful, yet firm, voice;
"I could smell the death of innocents from a mile away. I want to know the situation. Mind taking me to whoever's managing this fortress?" (AKA, I'm showing interest in the sidequest)
Assuming they let him enter, he greets Eric and his fellow fortress members, and asks them to fill him in on the situation.
"Also don't ask how I can smell a conflict from a mile away; just some weird natural ability of mine."



STATS & ABILITIES:
Zack:
Alignment: [N] - Sway: [AG] (Will help the Swayed Allignment mainly, but will take on direct threats to him and his entities first)
HP: 20/20 (100%)
BLOOD: 26,000 (-0 per turn due to passives)(Conversion: 1HP = 1 BLOOD, 1PHP = 4,000 BLOOD) - RANK: NEW BLOOD
-BLOOD ACTIVE: Blood Laser - 25,000 BLOOD - Self-explanitory. Hit one target for 12,500 damage.
-BLOOD PASSIVE: Adrenaline Rush - 1,000 BLOOD/TURN - INACTIVE - Increases damage dealt by (500 * (max HP [20] - current HP)) the lower your HP gets.

CHARGES:
Lucky Draw (15/15) (+1 Ire) [CHARGED ATTACK] DONE!
Bloody Barrier (1/10) [UPGRADE]
Blood Ritual (4/15) (+1 Toast) [UPGRADE]

ALCHEMIES:
Ideas for later
(This section is for good ideas for weapons that cannot be done yet for whatever reason)

Alpha Melancholy Mk. I || Destroyer's Rage && Assassin's Essence && Shot-bow Module && (Negative Opal && Bottled Darkness && Essence of your own Shadow && Depressed Rock) = Alpha Melancholy Mk. II (Lv. 10, 0/11)
Description: A bow with powers over  depression, darkness, shadow, and negativity. These powers are restored slightly, given enhanced assassination abilities, and can fire multiple lasers as well as arrows. Maintains its daedric look, with a bit more added to it, such as a string that turns out to be a red, tangible laser. Comes with hand guards.
Reason it's here: Over-leveled at the moment.


Blood Carnage && Black Blood && Heavily Bloodstained Conflict Diamond = Slit Gemblood (Lv. 5, 2/6)
Description: A badly bloodstained one-handed broadsword that naturally causes insane amounts of blood to be shed, even when the area(s) hit do not normally spurt blood. Contributes to BLOOD levels.

Tombstone && Shield || Paper Shreds && Torn Sticker && Busted Paint Bucket = Beloved Demise (Lv. 3, 3/4)
Description: Don't deny it; you know exactly what I speak of. Okay, I guess it wasn't actually that obvious at all.
What I speak of, to those it may concern
It's the death of Paper Mario. Thought the sticker, paper, and paint bucket made it clear as to what it was. Saddens me to no end that Sticker Star and Color Splash exist, effectively killing off what made the Paper Mario series so great in the first place (Character/Personality, story, gameplay, progression, identity... yeah, that's what Sticker Star ripped away from prior games, and Color Splash looks no different. You've heard of gender-bending. This one committed the crime of genre-bending, turning it from an RPG to an "Action Adventure" game. This just goes to prove that I am (mostly) not a nostalgic fanboy). Just look anywhere on Youtube or wherever you lurk around on that relates to Color Splash and you'll see exactly what I mean. And if you still don't, compare the first 3 with these two. (And if it turns out you liked Sticker Star, don't get mad; your opinion is your opinion, and mine is mine). If you got a Gamecube/Early-mid Wii lying around, and don't already have it, try to get Paper Mario: The Thousand Year Door. You won't regret it.

This is a shield of broken, dead desires as a result of anything at all.
The ones mentioned here being the most disheartening, in my opinion.

Inventory
Alpha Melancholy Mk. I (Lv. 0) - Starting Weapon
Beta Bloodlust (Lv. 5) - Bloodthirsty Chain Knife (Able to contribute to BLOOD pool)
CHANCE TIME! (Lv. 5) - Attack Die (Attack type, Element, Special)
Nightmare Cutlass v0.8 (Lv. 4)
Infernalis (Lv. 4)


SUPPORT:
+1 Toast, +1 Ire, +1 Piono

You would deal massive damage to the Divine Destroyer, but...

QUOTE (Battlefury @ (time=1461795738))
essie Nine Iron && Memory Maker (Costemic replacement for bottle) && Golden Frying Pan && Charge Targe && Scotman's Skullcutter && Claidheamh Mòr = 4/6 Demopan

Doc Scratch Plushie && Rocket Launcher = 2/? ???

Battlefury13 Rejoin counter: 2 (CAN ONLY TICK DOWN AT 1 AG PLAYERS, RESETS AT 3 AG PLAYERS)
AG Players: 3(one leaning towards)

Remove the notice on needing more AG's plz
Inventory:
Dogbeam Deathbook level 5
Spongebawb's staff, Teir 0 level 3
Glitch Tem pistols level 5
Xblades level 5
Sponge Spatula, a spatula made out of sponge that also possesses aquamancy abilities. [7]
Storage Cannon Level two

First, i begin to demonstrate what happens when you ignore the Splinter Flagship's Crew: The Chair Knight teleports onto the battlefield, and the Corrupted Captain and his crew, except the Mann Co chairs move down to the teleporter deck.

I
And now it's time to deal with Alicia's pathetic meatshields. An idiot, a exploding mech, a person whoose only unique quailty is timeslow, a destroyer that is gonna get broaded BECAUSE SERIOUSLY THAT EXACT WORDING MEANS ANYONE CAN TAKE IT, a dead dog,  and someone so lame i dare not to speak his name lest he lamify my attack..


First, i start off by messing around with the chunk they are on. Lava floats up to the surface, burning all of them. Then, a bunch of water noclips into the lava, turning it to stone and leaving the PG side to suffocate. I then give them all a harmless status effect called "index.jpg". 10 stacks of it, in fact. I then swap it's index value with Mark of Dog. This causes them to suddenly obtain 10 stacks of Dog. The OPscale prevents instadeaf, but the dog within them mutates into horrible Dog Cancer. Which they now all have.

Next, i swap the index value of Stone and obsidan of that chunk with Cyanide... In gas form. The Cyanide quickly replaces all the oxygen in their blood. i then teleport fire ants into their pants, because it rhymes. The sheer (lack of)impressiveness of it causes them all to be surprised. The resulting sound effect is so loud it triggers sensory overload. Then, a bunch of gravity cannons fire them all at the moon. The moon reveals that it is in fact a portal to DTG2 during Trial 6. They promptly horribly die. I then subject their learning centers to every bad spongebob episode ever.

The sheer horror causes them to regress to cavemen. Briefly. During which they all try to eat divinium bricks. And break their teeth.

I then PRAISE CHAOS, causing Oriko's rage meter to roll over. Sadly, a mix in the code results in the OP scale rolling over, and somehow falling on the concept of Oriko. This works perfectly fine because the OP scale is a concept.

Then, suddenly, a piece of Toast falls in the middle of the PG's. It turns out to be T000ast in T000ast form. Using it's T000ast powers, the T000ast glitchs out the PG's, damaging them. I then make a callback to that one time in DTG2 where someone became Jack Noir and constantly spammed the Red Miles by using the Repetitive Miles, which spam it's self so much that the PG's die from the mere spamming of it, and not the actual Miles.

I then hurl the sun into the planet for kick and LULZ. The entire PG faction halts by evil plan by sacrificing it's self, then doing the same when i hurl the moon into the planet. I then hurl the survivors into the sun.  Where a overrated meme murders them.

Then, a noob tries to /ban Alicia111. The PG faction tries to comprehend how someone could be so stupid, but in doing so dies of brain damage. I then hurl their bodies at the noob, who /ban's the dead bodys of the PG faction. The dead bodys are then put into a meat grinder and grinded up, tossed into a furance and turned into armor, and then promptly worn by each other. Somehow, this part of the attack was expanded to include Verdana, who promptly crushs the armor for me.

I then toss the bodys into a Chaos washer. The washing machine slams them around in a massive acid filled laundry machine. And it contains vicious, acid breathing, red-miles spitting, laser-eyes sharks. Their dead bodys are promptly rekt and rekt and rekt and rekt. This proceeds to happen 413 times due to an incident with the shark's Red Miles spit becoming the Green Miles and wiping out the planet due to somehow fusing with the acid happening 314 times. The rest were just for amusement.

Then, i somehow deal 10% integrity damage to them, then swap the two digits making up the resulting number, for 9% integrity. They promptly glitch into a supernova, two cheurbs mating, Trial Seven, the earth exploding, and that previous wall of text i typed up. They glitch into Oregon trail, and are promptly killed by disease. I then proceed to trap them in a room with 50 12 INT and 50 MP Thunderbrust mages, who murder them over and over. Once they pass that, they face 50 Chaos Rays that are somehow unable to hit each other and only hit the PGs. Then, i teleport them into the Ware battle. Except due to a glitch, Ware has 9999/9999/9999/9999/9999 SPC, allowing for him to spam his special until they all die. I then poke them all, causing them to shatter into a million pieces.

1+ to topaz
1+ to ire.
-3 to the ea agent because he forgot to pay his taxes. Also, he asked for an assist, and didn't say it had to be positive.

You can only give out positive assists. The EA Agent conveniently forgets to accept your assist.

The PGs somehow only take 15,000 HP of damage each. Alicia sells the sheer amount of salt she has to get even more money.

QUOTE (pionoplayer @ (time=1461804757))
As a note consumer, you WILL take the nautical tag off the water archons once the terrain changes again, right? I don't see it being applicable all game long.
8/15 for watery speed
7/15 for watery beasts (haven't quite figured out what stats I want to give these guys)
+1 to darkside, battlefury and topaz

Store order:
Okay, battlefury, I send all the earth archons your way, and all the purple worms bar one (this is equivalent to 27 store credit worth of soldiers). This is followed by 600 fire archons (equivalent in strength to if I had sent you a standard order of balanced strength in fire archons and fire drakes, but serves to balance the numbers of the two.) Actually, you know what? I throw in an extra fire drake. THAT balances out my numbers. These soldiers are going to not drown for the same reason Alicia's order didn't. DTG logic.
Holy poop that order took forever to calculate.
Anyways, enjoy the payout on your patronage. I hope you enjoy your time with our products and continue to use them. (don't forget to use that burrow ability, or, well, erm, if the terrain clears up. As long as you're in the ocean using Burrow'll probably just insta-gib the purple worms)

My remaining forces:
3 earth archons, the earth elemental, 1 purple worm, 210 fire archons, 7 fire drakes, all the water archons.

Sidequest count:
toast
darkside
topaz

Sidequest:
Eric sighs.
"Look, I don't know who you are, or what you think to gain by being here, but clearly, you don't quite understand all of what's going on yet."
"First, there's going to be players there, I can guarantee it."
"From what monkeyjoe says, everyone thinks it's some sort of place to just kill monsters and get loot already."
"If they haven't taken care of the problem, the only thing that's going to fix it are anomalies like you, and anomaly causers like Sorodin."
"We aren't going to find anomalies without bringing anomaly causers, that's just how it works. Problems like these stay in place until the heroes show up."
"Makes zero sense, but there you have it."
monkeyjoe5: anomalies, what?
"It's complicated."
monkeyjoe5: Uh, no kidding. Am I going to get an explanation, or are we going to go solve the problem?
"The latter, let's go."
Eric rushes out, followed by monkeyjoe (demonologist can join in on the sidequest if you want consumer, the sidequest will update once per round)
Nobody seems to notice that his golem has disappeared, along with his soul gem. (sorry topaz, I sort of need Eric to not be restrained by the grief mechanic for the sidequest, I'm dropping you another 10 store credit as compensation for killing off your summon before it could see combat)

Darkside rushes up to the gates, and finds that there is a town, he can't really tell from outside that there's anything going on, aside from his special sense. Well, there's a lot going on in the town, his ability more seems to be the ability to tell that there's plot-relevant stuff threatening civilians.
But he is let into the Fortress no trouble as there are no guards. That's when he finds the commotion. In a far end of the courtyard, a surprisingly well-traveled end of the courtyard despite being so far from the main gate, there are a ton of players attempting to take down a large stone giant, without much success. Lying nearby is the half-eaten corpse of a purple worm. (aheh. Ah, never mind. Scratch that purple worm from the list of elemental forces still in the Fortress.)
Darkside is quickly followed by Eric, monkeyjoe5, and Noah.
SONG cuts Eric and co. some slack and casts Temporal Shenanigans, allowing everyone to act both on the Battlefield and in the sidequest at the same time. (Eric won't, because I'm the one running the sidequest, but the others still can.)

How To Play: This sidequest is gonna be slightly complicated, as everyone is gonna get their own little mini 'party' of players, since this is very much a public affair. But right now everyone' just sort of struggling to do any form of damage against this monstrosity, so we're going to be in tutorial part one, the basics.
Earthen Gorger: ???
Yup, this sidequest makes use of the CHECK mechanics. Once you've checked something, it'll stay CHECKed, even if you run into more of it's kind, although weaknesses and resistances won't be filled in until you've tried attacks of that kind on them. (note: weakness only applies to creatures who are hard to damage normally, or if even the slightest of contact is enough to kill something. Likewise, resistances won't be listed on a creature that is resistant to most forms of damage unless there are kinds that it is somehow EXTRA impervious to). This sidequest is, for the most part, going to use Player Hp values, since that'll be easier on me. Don't bring any entities from outside. Players only.
As a note, this will be taking place in an area with civilians. I'd recommend not using the kinds of over-the-top attacks you usually do, since you're only trying to target player HP instead of the multi-thousand health bars you usually are. Using the kind of stuff you usually do might collapse parts of the Fortress, and might even render the spawn point itself inoperable for a little while if you're reckless enough. Seriously, Demonologist wasn't kidding when she said that making the catacombs was a bad idea, monsters aside, the weakening of structural integrity is a serious concern, and probably something that will be addressed during this sidequest.
Anyways, I'll give you the check on the Earthen Gorger for free, as well as the weaknesses and resistances for the kinds of attacks that the Players in the Fortress have been using against him so far:
Earthen Gorger: Hp: ??/?? Weaknesses: ??? Resistances: Earth, Fire, Air, Water, Slashing, Crushing, Piercing, Gun, Explosive, Energy
...
Well that wasn't very helpful at all.

Battlefury gets his order of soldiers.
demonologist nods.
demonologist: not too surprised.
demonologist: anomalies, a lot of the time, know other anomalies when they see them, and how to fix it.
demonologist: these anomaly causers know the ins and outs of anomalies, how to cause them, and how to fix them.
demonologist: let's start this off.


Your sidequest starts, and you also stop being a meguca, if only for the sidequest. demonologist studies (not checks, as that's already been done) the Earther Gorger, and treats it as a form of golem. She decides to join the fight against it, joining the sidequest. Due to being an NPC, she is completely unable to get rewards from it. I'd like some more confirmation on whether she counts as an entity, or somebody that acts as my character in the sidequest.

QUOTE (The_Topazian @ (time=1461806292))
I speeeeeeeeeed over to the Fortress using a Potion of Speed C.

You move over to the Fortress in a single turn as a mercy. I'll treat you as also in the Battlefield at the same time currently, unless you want to go to the Fortress for reasons that aren't the sidequest.

QUOTE (DoctorsHateHer @ (time=1461811124))
1/15 A gift!
7/15 It's literally a levelling system. (+1 darkside)

+1 to piono, darkside, ire.

Briefcase && Sunstone && Moonstone && Stardust && Twilight Dye (the one from Terraria, mind you) = Case By Equinox - (Level 5 - 5/6)

Crystal && Stasis Tome && Temporal Shard = Timelock - (Level 4 - 5/5) DONE.

If I understand correctly, there are currently shenanigans at play and two Noahs. Regardless, Noah1 injects a syringe full of green fluid into his arm, healing him. He proceeds to nom nom nom on a burrito. Delicious.

Now Sidequest Noah just chills for now. Using Timelock to put himself in a semi-stasis.

You heal yourself for 3 HP.

QUOTE (pionoplayer @ (time=1461813956))
/null.

So, mobile post, just in case spelling or grammar sucks.

I was thinking about this game, and about its plot, and how it's a lot smaller and more leisurely because of how consumer runs it. The only thing at stake is the server, and any lives at stake are the ones of those who wander into it.
Despite actually having plot and characterization, it's actually been pretty light hearted. Quite the opposite of what the intended goal set at the beginning was, huh. But I think that's okay. This game is fun because of how easy it is, it's nice being able to kick back, relax and have a godmodder who isn't hard core enough to thwart our plans.
It's fun, not necessarily exciting, but this session will never be big enough to be exciting. Consumer would self destruct if we had that many people. It takes a lot to make these really exciting.

But it HAS been sort of fun to watch poor Alicia flounder. Every time it looks like she's going to pull ahead, something happens. She didn't win when the AGs left, she got trashed when she stormed the fortress, she finally rallied some fire power and got SONG off her back,  so the other AGs came back, then the conflict, then the splinter flagship, now battle furys order.
Pain and suffering has been an apt descriptor, just only for Alicia. Which is funny because it is completely accurate to what tazz has said about the narrative and godmodders even if that wasn't the intention.

Anyways, my rambling is coming to an end, what I want to finish it with it this, don't try too hard to make it difficult consumer, eventually you're going to succeed and it's going to stop being as fun. I think the balance you've managed to strike here is brilliant.

Thanks. It's sort of funny how we started off as DTG: Hard Mode and then Alicia started getting beaten up. I've pretty much given up on actively trying to make this difficult, and I am currently just seeing how this plays out.

QUOTE (The_Topazian @ (time=1461814300))
Also, the salt is amazing. Just pure amazing. #saltsaltsalt


QUOTE (Battlefury @ (time=1461816472))
QUOTE (The_Topazian @ (time=1461814300))
Also, the salt is amazing. Just pure amazing. #saltsaltsalt
Not even irecreeper could match salt of that magnitude, and he had his spoil Of War stolen by an opportunist with nothing but a dog's integrity damage and charged attack, while he tossed effort at the boss and got just as lucky.

In fact, if Alicia created a moon out of her salt, he'd probably mistake it for the Salt Star.
To recap, Alicia is the only one of the godmodders who is not already omega plus or on the path/of a slimlar strength.
What is amusing is that Alicia was called a main-line godmodder.

Pfft. The only thing keeping us from curb stomping is the need of charges for summoning and the fact that actually hiting her is hard, as comsumer tends to counter attacks in much more detail than most dtg gm's. That, combined with the above, and some relatively seriously players on the AG team, more or less means that she would need a massive meatshield to retain a advantage.

Honestly, Uz0's style of terrors would be much better, or a fusion between powerful mechs and terrors. Really, it doesn't help her first wave of mech had 8 mechs, which made for a nice spoil farm.

And i doubt she has the power or time to create any of userzero's terrors, considering that UserZero's terrors are probably modified extremely heavily to get the end result, and Alicia seems to be ripping off of Richard. .

Of course, there are solutions to this lack of originality- Either create fusions of mechs and terrors, (copyrighted by battlefury13, please expend 10 godmodder HP or sign contract allowing battlefury13 to design those bosses. Or just give him a alpha rank, it's kinda my endgame.) Or use the Player HP and armor mechianics to create a generation of bosses that are harder to damage. (Copyrighted by battlefury13, to obtain right to use please apply one of the previous options. If Alpha rank has already been given, that is not an option for this.)

She might get some respite soon, considering that 0rigins is back, and 0rigins is my main DTG basically.
/salt

Remember when Alicia had about one entity, and the AGs had five, and she started murdering everything? That is what will happen if you gain too much of an advantage. Alicia gives you the Alpha rank...

of being noobish , which she just designed. Alpha is somebody who is only slightly smart, while Omega rank is somebody who is easily mentally influenced and has little ability and playing the game, only knowing the basics. While this is just a measuring system, it somehow affects you. You now deal 75% of your usual damage on your next attack, and Alicia goes to design Player HP bosses and Mech/Terrors that are harder to hit. You didn't specify what type of Alpha rank you wanted, you know.

QUOTE (Irecreeper @ (time=1461823392))
>Respawn.

You respawn.

QUOTE (engie @ (time=1461848438))
Oh great, someone's actually bothering to attack the Divine Destroyer. Hey, get off that! I haven't finished assembling it just yet! You'll fuck up the paint job! Actually... hold on... no no no no no! If that damage gets through, it's going to ruin my plans! ALSO MY NAME IS NOT VERANDA, IT'S VERDANA! GET IT RIGHT! Now, let's see... hmm... I need time to think- actually, you know what? I have the power to do this. I'mma do it.

LET TIME'S RELENTLESS MARCH BE HALTED

...Huh. Anything works exactly as one wants it to be, if one speaks in an impressive enough voice. Now then. Onto business. Saving the double-D. Inb4 someone makes a joke about bewbies Alright, that's a 15-post charge headed for it, checking back says that a 15-post charge, without being interrupted, would deal... assuming it follows a similar pattern to the charge time formula, that would deal about 60000 damage in one shot. Assuming that, relative to an entity summon, using a charge to attack multiplies the value by 1.5, that's around 90000 damage I have to deal with, before factoring in creativity or alchemy enhancements.

Alright. I can do this. I've already halted time, so I can easily travel back through it, like I did in the beginning of the game. Time to intercept.

First off, seeing as the opening attack, the lucky arrow, is solely reliant on luck to deal damage with, I shall start by taking a fraction of my Life element energy to extract the essence of my Skill from. As we all know, Skill always beats Luck. Therefore, I can use this Skill to interfere with the rampant Luck energies. That'll help reduce the harshness of the dice roll, although it won't fully negate it since I'm not using the right amount of Skill. Not that I need to.

Next up, the bullet hell barrage. Simple enough to deal with. I gesture violently, a series of Earth pillars rising from the ground, a series of metal plates zipping out of each side of each pillar, linking together to form a wall. This wall quickly becomes endorsed by the combined resources of the Pacific Rim Trust Fund, and obtains a sponsorship from Donald Trump himself, in the form of a small loan of a million dollars. With this money, I can purchase a nuclear warhead off the black market, although I really didn't need to in any case, but I shall do so, since it shall prove useful to me shortly. Anyway. The wall, build by none other that yours truly, the glorious Verdana, asshole extraordinaire, easily proves to be mighty enough to withstand the relentless assault from the shadowy copies of the Divine Destroyer. Naturally. They're only shadows, it's not that fucking hard to beat them.

And this is my favorite part, the bit where they try to ram into the Divine Destroyer. Now, the wall proves to be too weak to withstand all those charging inward tanks at once, but I use the power of gravity manipulation to pull the Divine Destroyer upwards into the air, letting the shadow tanks crash into each other, then I promptly yank the remaining rubble of the walls around and slam it over top of them, trapping them all inside a dome of rock and metal. Perfectly smooth, not letting any of the shadows escape. The dome shrinks inwards, compressing them tighter and tighter, until something has to give way... and it does.

It, of course, being that black market nuke.

In an explosion worthy of the Tsar Bomba itself, a huge segment of the arena goes up in a cloud of only slightly radioactive dust and water, the shape of a mushroom forming from the area where the bomb detonated. Coincidentally, it was underneath the dome this entire time. Irradiated chunks of metal begin raining down, and there's no sign of the shadows, which have been utterly obliterated from the force and heat and light generated by the point-blank nuclear detonation. Indeed, I myself felt that, and I've got a Barrier around my body! Coincidentally, the die may or may not have been irradiated to the point where they aren't exactly safe to use anymore, let alone be on the receiving end of. But that's a minor detail, no need to worry about that. Worst thing I can see happening is you suffer radiation poisoning and all your teeth fall out.

And finally, the attack draws to a close, ending with Luigi's arrival and subsequent applying of a curse onto the Divine Destroyer. This is a little concerning, but considering how unreliable the Null Zone attack of his in that Smash game happens to be, I'm not particularly worried. Especially with the fact that my raw essence of Skill has tampered with the Luck used in the start of the attack, meaning I consider it highly improbable that Luigi's curse will luck out and do... whatever it is that Luigi's curse is supposed to do, I don't bloody know. But, hey, I've invested a whole big chunk of time and effort into countering one attack, that should hopefully count well enough for preventing bad things from happening to DD. Even though I had to guard against a 15 post charge... but, hey, I'm fairly certain that the one responsible for the potential damage to my pet project isn't stupid enough or suicidal enough to dare risking giving me a proper motivation to murder him and spawncamp the respawn, now, is he? Because he saw what happened to The Umbral One, when it dared to invoke my wrath by being so disrespectful to Ally.

>:)

Charges. Let's see. Count Of Darkness III: 9/10 (+2 from Alicia, +1 from Piono) Agh, this is frustrating! So close, and yet so far... nngh... You know what? Fine. I'll just edit a little detail.

Count Of Darkness III: 9/9 (+2 from alicia, +1 from Piono)

THERE WE GO! Not as if I'm going to be using the full health bonus from that, anyway. Now then. Time to narrate the glory.


Golden energies run rampant through the air as the final component of the Divine Destroyer makes itself known, a little drone who knows precisely how to control the large, powerful, heavenly tank. He hovers down, wiggling his cute little golden metal arms, sitting down once inside the cockpit and grabbing hold of the controls, as the four pairs of wings on both sides of the Divine Destroyer's back warm up, fanning out and rotary blades spinning up. The dual cannons mounted roughly where the shoulders would be if this was a humanoid tank hum ominously, almost daring the AG team to come get some fighty fight. The cute little drone on top of the tank, being a drone, is entirely focused on the controls, that adorable metal pope hat of his standing up straight, the duo of drone and destroyer prepared for battle. Now, if you remember Koishi, and her multiple lives gimmick, then now's a good time for a revisit to that mechanic... don't you think? Ehehe... Of course ya feckin don't think that! But tough! You're gonna get it anyway.
X gon give it to ya

...

Oh, right, stats! Almost forgot, heh. Here you go. Actually, hold on, NarratorEXE should be ready to go by now... I'll test him!


[big]DIVINE DESTROYER[/big]
Theme: https://www.youtube.com/watch?v=xK4MSig_R7Y

Health: 10000/10000 (X15 lives)
Passive: Bullet Hell - 30% chance per attack to accidentally hit additional targets of the same alignment as the target, and the additional attacks ignore dodge chance, but also a 20% chance to miss the intended target if an additional attack is landed
Passive: Recollection - May use attacks from lives that have already passed, with a 10% damage boost per age of attack used, stacking up to 150% damage boost if it uses Pattern A when it has 1 life left.
Attacks: This is gonna take a while. Spoiler time.
[/i]
Spoiler Alert
First life: Pattern A - Multiple different systems of white leaf-shaped bullets. Always deals 10000 damage to a target.
Second life: Pattern B - A wide yet dense pattern of leaf-shaped bullets, accompanied by larger, rounder bullets. 70% chance to do 10000 damage to a target, 30% chance to do 12500 damage instead.
Third life: Pattern C - The large round bullets once again, along with accompanying light walls. 70% chance to do 12500 damage, 30% chance to do 12000 damage and also apply a 20% dodge penalty for a turn.
[b]Fourth life: Pattern D - Rings of large round bullets. 100% chance to do 12500 damage. This attack has a 50% chance to accidentally hit additional targets instead.

Fifth life: Pattern E - The cannons begin to fire. 80% chance to deal 20000 damage, 20% chance to deal 7500 damage. Hits from this attack are on a 1-turn delay.
Sixth life: Pattern F - Cannon blasts roar from the Divine Destroyer. 100% chance to deal 30000 damage. Attacks have a 1-turn-long interval before they can be used again.
Seventh life: Pattern G - Stars and bullets and blasts oh my. 33% chance to deal 25000 damage, 33% chance to deal 17500 damage, 33% chance to deal 10000 damage, 1% chance to hit with multiple damage values at once.
Eighth life: Pattern H - The wings begin to spout holy flames as stars rain from the cannons. 60% chance to deal 20000 damage, with an additional 5000 damage a turn later, 40% chance to deal 15000 damage to an adjacent target instead.
Ninth life: Pattern I - The wings roar into full flame power. Attacks come from both sides of the battlefield, hitting ALL targets of a chosen faction for 10000 damage. Naturally, this pattern can't hit adjacent/additional targets.
Tenth life: Pattern J - The colours of the rainbow begin to fly out from the Divine Destroyer. It's running out of lives... 100% chance to hit for 10000 damage, but all attacks apply Chromatic for 3 turns, causing the target to take minicrits from all incoming damage! And healing.
Eleventh life: Pattern K - Chromatic mayhem underway! 100% chance to hit for 15000 damage, and attacks critical where they would normally minicrit!
Twelfth life: Pattern L - Balls of light and colours of the rainbow. Everywhere. 80% chance to hit for 20000 damage, 20% chance to hit for 10000 damage and apply Chromatic.
Thirteenth life: Verdana Pattern 1 - Verdana has modified the Divine Destroyer! The attacks become unfair. 100% chance to hit for 33333 damage and apply 3 stacks of Gravcrush.
Fourteenth life: Verdana Pattern 2 - The attacks become even more unfair. 20% chance to hit for 12345 damage, 20% chance to hit for 23456 damage, 20% chance to hit for 34567 damage, 20% chance to hit for 45678 damage, 20% chance to hit for 56789 damage. Holy balls.
Final life: Verdana Pattern 3 - NOW YOU'RE IN FOR IT. 120% chance to hit for 0 damage, but all attacks apply Death Sentence, meaning that next turn, the entity/entities/player/players hit by this attack WILL DIE. As in, they take 99999 damage. This attack can crit. Any last words?[/b]


[b]...Verdana, you know there's no way in hell this is getting approved in it's current state, right?...


...

Goddamn it. He's not listening.[/b]


You successfully godmod (or Trigger) away a very charge portion of DarkSide's attack, as well as summoning the Divine Destroyer, which has it's attack nerfed.

QUOTE (DarkSide @ (time=1461850773))
((Apologies for that name screwup; didn't realize where the "D" was. No harm done.))


"So this 'SONG' guy did some time-space shenanigans to allow sidequesters to still fight on the battlefield.
"But, to be honest, I kind of wanted to help build up this fortress even more after all this was said and done.
"What do I have to gain from this? In the simple, materialistic way, nothing. Morally, though... it's quite a bit more complex.
"But to put it in simplest terms, I just do stuff like this for the heck of it, and feel good doing it, too.
"Anyway, name's Zack. Nice to meetcha."

Zack resides at the fortress as of now, and will provide fortress upgrades once one of his charges is done.
-----SIDEQUEST-----
Zack pulls out a scanner and CHECKS the Earthen Gorger's stats.



STATS & ABILITIES:
Zack:
Alignment: [N] - Sway: [AG] (Will help the Swayed Alignment mainly, but will take on direct threats to him and his entities first)
HP: 20/20 (100%)
BLOOD: 26,000 (-0 per turn due to passives)(Conversion: 1HP = 1 BLOOD, 1PHP = 4,000 BLOOD) - RANK: NEW BLOOD
-BLOOD ACTIVE: Blood Laser - 25,000 BLOOD - Self-explanitory. Hit one target for 12,500 damage.
-BLOOD PASSIVE: Adrenaline Rush - 1,000 BLOOD/TURN - INACTIVE - Increases damage dealt by (500 * (max HP [20] - current HP)) the lower your HP gets.

CHARGES:
Bloody Barrier (4/10) (+2 Various) [UPGRADE]
Blood Ritual (5/15) [UPGRADE]

ALCHEMIES:
-SNIP-

Blood Carnage && Black Blood && Heavily Bloodstained Conflict Diamond = Slit Gemblood (Lv. 5, 2/6)
Description: A badly bloodstained one-handed broadsword that naturally causes insane amounts of blood to be shed, even when the area(s) hit do not normally spurt blood. Contributes to BLOOD levels.

Tombstone && Shield || Paper Shreds && Torn Sticker && Busted Paint Bucket = Beloved Demise (Lv. 3, 4/4) DONE!
Description: Don't deny it; you know exactly what I speak of. Okay, I guess it wasn't actually that obvious at all.
-SNIP-
This is a shield of broken, dead desires as a result of anything at all.
The ones mentioned here being the most disheartening, in my opinion.

Inventory
Alpha Melancholy Mk. I (Lv. 0) - Starting Weapon
Beta Bloodlust (Lv. 5) - Bloodthirsty Chain Knife (Able to contribute to BLOOD pool)
CHANCE TIME! (Lv. 5) - Attack Die (Attack type, Element, Special)
Nightmare Cutlass v0.8 (Lv. 4)
Infernalis (Lv. 4)
Beloved Demise (Lv. 3)


SUPPORT:
+1 Toast, +1 Ire, +1 Piono

You stand in the Fortress.

QUOTE (engie @ (time=1461851509))
Eh, I forgive ya. Not like it matters too much, seeing as it wasn't intentional.

...Huh. Verdana, being forgiving... his other self must have partially influenced him.

/null

#charaisinnocent

QUOTE (pionoplayer @ (time=1461856897))
@darkside: Actually, you DO stand to gain from building up the Fortress. I hand out store credit to people who give the Fortress bonuses, and you can use those to buy alchemies (Although, I've gotten bored with those, so there's not going to be much of a selection), rent out uses of any of the Spoils I've obtained, purchase soldiers, or broker other deals with me to try and tip the balance of power further away from Alicia's favor. (I will stop doing so if you neglect the Battlefield, in fact, I'll probably find some excuse to rejoin the combat just so that I'm not doing nothing besides stockpiling archons. Eric's probably going to turn into an NPC when that happens though.)
9/9 for cutting engie some slack
12/15 for watery beasts
+1 to engie, darkside and topaz

First thing I do, is since I'm slightly OCD and like to balance my orders with archons and beasts, and have excess water archons, I send all my current water archons out under engie's control. This round's 30 water archons will go with them, since I'll have the beasts up next round and then the two groups will be in sync after that.
Alphys is bewildered, to her it looks like the teleporters are activating on their own and just randomly teleporting water archons out on the Battlefield. Or maybe she figures it out. Probably not though. I'm the Narrator, I have the pleasure of getting to dictate such things.

Anyways, 9/9 for bailing out engie.
I WOULD point out to Verdana that Skill doesn't always beat luck. If a football player breaks his leg on the field, does that make him a bad player? No, generally just unlucky.
I solve the problem by snapping the arrow. This negates most of the...
Oh for the love of. Bloody Narrative forces most of the rest of the attack through anyways, but at the very least, no luck energies manage to suffuse the attack at all, greatly increasing the strength of engie's counter.

You're welcome engie.[/spoiler]

Alphys does not figure it out. The PGs gain 30 water archons.

QUOTE (ashkantsr @ (time=1461874674))
Oh my 30 PAGES! CONGRATS NO SERIOUSLY CONGRATS
*coughs
sorry anyway ill stay AA
But this is just a post to coming back so ill quickly do a 15 post charge Guess what it is
DETERMINATION Charge 1/50 ===============

hello and welcome to the white text highlight game!
now for the first time we do this lets have the word: RETURN

You return, at full health as a mercy for leaving for so long.
Hiding things in white text is boring when the GM removes all white text.
I prefer transparent text. I won't show that, and it's near undetectable unless you know about or expect it in advance.
You can also use it to hide comments, like the fact that 15 != 50. You probably want to change that.


Originally posted on 2016-04-29 18:38:00

--------------------
questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
PMEmail
^
ConsumerOfAll
 Posted: Aug 11 2018, 06:58 PM
Quote

GLORIOUS LEADER
Group: Members
Posts: 1202
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



ZetaBoards thinks that my post is too long, so I've decided to separate the Battlefield/EoTB and the responses. I think this kicks after 500 lines, but I'm not sure.

[END OF TURN BATTLE]
The Glitch Rain fades away, leaving no remnant of a glitch.

Imperious, recognising that it will die this round, activates Empress. Fuschia energy bursts out of Imperious, and it fades away, floating into GT, whose mind had already weakened due to Cue. He completely fails to resist, and has his mind, both in Minecraft and outside of Minecraft completely dominated. He only knows Conflict, and Conflict he shall bring. He finds his avatar significantly impowered, and english energy begins flowing out of him, giving the photosenstive seizures.

English channels english energy into GT, giving his next attack a critical. Six deals 6,000 HP of damage to the ParadoxBurrito2, and sends it to the Flagship. Spade gives a hello dropkick to ashkantsr for 4 damage, while Glitch Noir points out that this world doesn't abide by the rules of FTL, before firing the turrets at the hull for 20,000 HP of damage. The Splinters run into it for 1 damage. He then flies onto the Teleporter Deck, and shows the Chair Knight the power of english energy. The Chair Knight burns up and takes 15,000 HP of damage. The Void entities go for a dual attack on Sorodin for 6 damage. GT, newly crowned Avatar of English, starts of by burning the singular Fire Drake into another realm with zero effort.

The Crystal Golem finally finds a purpose, and attacks the Void Terror Guardian for 10,000 HP of damage. The Splinter Flagship uses (t)riple splin(t)er, and completely fails to target Glitch Noir due to it landing on it, so targets some 'random' PGs. Oriko, the Tipsy Dog, and the EA Agent take 12,000 HP of damage each. It then activates splin(t)er swarm, firing several barrages of splinters across the Battlefield, dealing 5,000 HP of damage to all non-AGs. This kills the Tipsy Dog. Tipsy is happy, drinks more alcohol, before stabbing Six for 10,000 HP of damage. The person who was formerly TT, and who will now be referred to ++, channels some Dave instead of Dirk, and throws a record at the EA Agent, dealing 5 integrity damage, and 8,000 HP of real damage. Abigor heals Izalen' for 7,000 HP. The Earth Archons deal a massive 30,000 HP of damage to Six. The Purple Worms rip Six's body to shreds. The Fire Archons burn the Void Terror Guardian into shreds.

The JSH-Mech is still doing calculations for Flames of Armageddon. It may need some input from Verdana to help it with what to do. Oriko gives a glare of pure hatred towards Spongebawb. She only wanted some form of safety, and was mentally influenced into signing the contract by something. She takes out her Orbs, and slams them into Spongebawb twice, for 9 damage. The Divine Destroyer starts off by aiming a barrage of leaf-like bullets at the Flagship for 10,000 HP of damage, failing to hit anything else. The Splinter hits it for 3,000 HP of damage. The EA Agent is not very happy with the amount of assists he got. Zero. He knows people on this server love EA, and nobody bothered to donate to their massive stacks of cash? How sad. Wings of money erupt from his back, before three pulses of Dollarbills hit the AG and Neutral players, excluding Chaos, as he just respawned. All of them take 7 damage, as nobody assisted him, and Noah is shredded to little pieces. He changes up his effect to something secret, but less likely to murder people easily. You'll find out what it is, and be immune to the first level of it, for the bargain price of only 1 assist! The Water Archons deal 1,500 HP of damage to the Flagship.

Alicia gives a +2 to Verdana, before pouring a Water Bucket on the Fire Archons, one-shotting them. 60k damage per turn is not a risk she wants. She then pushes the Earth Archons into the lava that Battlefury made rise to the top of the ocean, killing half of them.

The Flagship Crew also fixes the Psi Burn, and Hull Breach.

Sidequest:
If demonologist is only assistance, treat this as an entity order.

I would like to say that apart from the basic concept, I know as much about piono's sidequest as the rest of you. Which is to say, not much.

demonologist sprints up to the Earth Gorger.

demonologist: hey.
demonologist: nobody that i know.
demonologist: anyway, you see this golem thing?
demonologist: most normal minecraftian weapons of attack won't work on it.
demonologist: you see the weird things that have been happening to this server?
demonologist: alicia trapping us here, the taint around spawn, and a few other things you may have noticed?
demonologist: those are basically our only methods of attack.


A few of the players attacking the Gorgers look at her, while the rest keep attacking.

demonologist: i have methods of access to a few of those.
demonologist: it's a bit of a touchy subject on how i got those, but here goes nothing.


demonologist takes out a diamond sword, cuts a mark into her own arm, and lets blood drip into a bottle. She then takes some form of dust, puts it inside the bottle. The blood inside starts bubbling up, radiating with a form of magic, and she takes out a paintbrush, likely alchemised, before painting a symbol on the Gorger with that blood. Some energy flies from her to the Gorger, and the symbol glows. The area around the circle becomes quite a bit softer, before demonologist gets back, and lets the Descendants, or in her terms, anomaly causers, handle this. She feels that they can deal with it much, much better than her.

(I'm not sure if demonologist counts as a normal player, or a sort of entity, as I said earlier. I do not want to take over the sidequest, I am the GM. If any of you feel that this is intruding too much into the sidequest, bring it up, because I get the unfortunate feeling that it is. demonologist is also completely banned from gaining awards from the sidequest.)

[ITINERARY]
[ALL]: Destroy the Conflict entities, as they can deal high damage to both sides.

[AG]: Kill Alicia111.
[AG]: Summon entities.
[AG]: Kill the Pawns.
[AG]: Destroy the JSH-Mech, as it is a major threat.


[PG]: Protect Alicia111.
[PG]: Kill the AG players.
[PG]: Kill the post-scratch kids.
[PG]: Murder the Splinter Flagship.


[BATTLEFIELD]
Terrain: Ocean Platform (Nautical entities gain 20% attack and defense)
Weather: Clear (No effect.)
AG Entity Advantage: TRUE

Idlers
[AG] Redstonetam15/Joey: 0/20 HP, Bad Luck: I
[AG] Pricey12345: 15/20 HP
[AG] FINALBATTLESTARTSNOW/the Umbral One: 5/20 HP

[PG] teag2: 1/20 HP

[AG] The_Topazian/Sorodin: 13/26 HP, Soul Gem: 1/1 HP, 0% Grief, Summoning: IIII, /ban FWY-Mech: IIIIIII
[AG] Irecreeper/Chaos: 20/20 HP
[AG] Battlefury/SpongebawbIsDaBest: 4/24 HP, Demonic Contract (IIII & IIII)
[AG] ashkantsr: 9/20 HP


[N] DoctorsHateHer/Noah: 0/20 HP, Has 1 Armour (Glitch Stabliser), 5% resistance to integrity damage.

[PG] engie/Verdana: 10/20 HP, 5 Barrier Strength, Splintered: II

[01] English: 185,112/413,612 HP, Felt: III, Cue: IIII, Splintered: [b]II[/b]
[01] Spade: 75/100 HP, Has 1 Armour, Midnight: III, Mechanical: IIII, Splintered: [b]II[/b]
[01] Void gutsyGumshoe: 19/25 HP, Splintered: II
[01] golgothasTerror, Avatar of English: 29/30 HP, Splintered: II

[???] Crystal Golem: Dies with Topaz's body. Corruption: III, Purity: III, Protect: IIII.
[???] Mountain: 423,000/500,000 HP, 90% INTEGRITY.

[AG-BOSS] Splinter Flagship: Core: 200,000/200,000 HP, Hull: 166,500/300,000 HP, Airborn, (t)riple splin(t)er: II, splin(t)er swarm: II, (t)ree©hop: IIIII
[AG-PL] tipsyGnostalgic?: 20/20 HP, Drunken Thief: II
[AG-PL] +|ɴɴ|43ü5+35+|Ⅎ|3(|: 20/20 HP, Hal's Wrath: II
[AG] Izalen and Abigor: 22,000/15,000 HP, 30,000/30,000 HP
[AG] Earth Archons: 100/100 HP (x753)
[AG] Purple Worms: 3,000/3,000 HP (x27), Burrow:

[N] Flat Earth Theorists: 60,000/60,000 HP, 10,000 Attack, Gain attack when the terrain shifts.

[PG] JSH-Mech Mk. I: 0/140,000 HP, Flames Of Armageddon: I
[PG] Oriko: 12/20 HP, Evasive (50%), Double-Action, Visionary: III, Splintered: II
[PG] Kirika: 0/25 HP, Criticals on all attacks when Oriko dies, Respawns while Oriko is alive, Guarding Oriko, Timeslow: III.
[PG] Divine Destroyer: 2,000/10,000 HP, 10,000/10,000 HP (x15), Current Pattern: A, Splintered: II
[PG] EA Agent: 104,000/150,000 HP, 55% INTEGRITY, All non-PGs that don't assist him are subjected to several effects, Microtransaction: II, samegame: II, Splintered: II.
[PG] Water Archons: 50/50 HP (x30)

[GM] Alicia111: 43/50 HP, Base: IIII

[THE SPLINTER FLAGSHIP]
(t)elepor(t)er de©k
[01] Glitch Noir: 37/100 HP, Turrets: 20,000/20,000 HP (x4), Has 1 Armour, Prototype: III, Incarnation: IIII

[AG] Elevator: Not working, Must be turned on using an action, Leads to the deck.
[AG] Chair Knight: 5,000/20,000 HP, 25% less damage taken from physical attacks.

[N] ParadoxBurrito2: 9,000/35,000 HP

weapons de©k
[AG] Splinter Turrets: 15,000/15,000 HP (x4)
[AG] Mann Co. Chairs: 10,000/10,000 HP (x4)
[AG] Anti-Tank Chairs: 10,000/10,000 HP (x3), Crits Tanks.
[AG] Possessed Chairs: 3,000/3,000 HP (x10)
[AG] Crew Door 1: 25,000/25,000 HP, Leads to the (t)hrone room.
[AG] Crew Door 2: 25,000/25,000 HP, Leads to shield gen. room, stuns a random entity on death.
[AG] ©orrupted ©aptain: 110,000/110,000 HP, Double Action, gi(T) ‘em, lads!: III, saber ©all: IIII

[N] Damaged Table Tank: 60,000/100,000 HP, Will join the side of whoever saves it from the chairs.

shield gen. room
Player cap of 2.
[AG] Backup Caller: 15,000/15,000 HP
[AG] Shield Generator: 10,000/10,00 HP
[AG] Possessed Chair: 4,000/4,000 HP (x3)

(t)hrone room
[AG] Chaos' Favourite Chair: 166,666/166,666 HP, mini-crits and heals if Chaos is in the same room as him.
[AG] Splinter Cannon: 40,000/40,000 HP

[FORTRESS]
Terrain: Fortress (Summons Wisps for every aggressor inside the Fortress, to a current maximum of 10)
Weather: Clear (No effect)

[N] pionoplayer/Eric: 25/25 HP, Has 3 Armour (+2 from the Enchanted Obsidian Chestplate and Helmet), Regeneration (1 HP), Elemental Manipulation: IIIII, Elemental Summoning (Fire): IIIII
[N] DarkSide/Zack: 20/20 HP, 26,000 Blood


[???] Elemental Golem: Dies with Eric's body. Element: Earth, Protect: IIII, Element Swap: IIII
[???] demonologist: 25/25 HP (x4), Has 1 Armour

[AG] AG Embassy: Leads to AG Embassy. Aggressor Anti-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Anti-Godmodders gain regeneration while in the Fortress.

[N] Wisp Swarms: 1,000/1,000 HP (x7), Immune to non-Descendants.
[N] dirt barracks: 45,000/45,000 HP, Earth Archons: 100/100 HP (x60)
[N] Earth Core: 30,000/30,000 HP, Can not be targeted while Earth Minions are alive, Heals 5,000 HP in total to all Earth Buildings per turn.
[N] Earth Spire: 15,000/15,000 HP
[N] Purple Worm Den: 30,000/30,000 HP, Purple Worms: 3,000/3,000 HP (x2), Burrow: IIII
[N] Fire Barracks: 45,000/45,000 HP, Fire Archons: 20/20 HP (x270)
[N] Fire Core: 30,000/30,000 HP, Can not be targeted while Fire Minions are alive, Heals 5,000 HP in total to all Fire Buildings per turn.
[N] Fire Spire: 15,000/15,000 HP
[N] Water Barracks: 30,000/30,000 HP, Water Archons: 50/50 HP (x30), Nautical.
[N] Water Core: 30,000/30,000 HP, Can not be targeted while Water Minions are alive, Heals 5,000 HP in total to all Water Buildings per turn.
[N] Dragon Roost: 30,000/30,000 HP, Fire Drakes: 1,500/1,500 HP (x9), Scorched Earth: III
[N] Earth Elemental: 15,000/15,000 HP, Can not target Airborn enemies, Boulder: III, Earth Spike: III.

[PG] PG Embassy: Leads to PG Embassy. Aggressor Pro-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Pro-Godmodders gain regeneration while in the Fortress.

Sidequesters:
[PL] The_Topazian/Sorodin: ??/?? HP
[PL] DarkSide/Zack: ??/?? HP
[PL] DoctorsHateHer/Noah: ??/?? HP
[PL] demonologist: ??/?? HP


[spoiler=Spoils of War] [IIII] Deck of Spellcards (Lv. 2): READY!, Owner: pionoplayer [N]
[IIIII] Gravitational Core (Lv. 3): READY!, Owner: pionoplayer [N]
[III] Spider Spawner (Lv. 1): [b]READY!, Owner: Battlefury [AG]
[III] Healing Tray (Lv. 1): READY!, Owner: Battlefury [AG]
[IIIII] Scythe of Prevention (Lv. 2): READY!, Owner: pionoplayer [N]
[IIIII] Delta Spear (Lv. 2): READY!, Owner: The_Topazian [AG]
[IIIII] Luminous Orb (Lv. 2): READY!, Owner: pionoplayer [N]
[IIIII] Soul Targeting Unit (Lv. 3): RECHARGING!, Owner: The_Topazian [AG]
[IIIII] Incarnate of Hyperdeath (Lv. 3): RECHARGING!, Owner: Battlefury [AG]
[IIIII] Annoying Dog (Lv. 3): READY!, Owner: Battlefury [AG]]

Originally posted on 2016-04-29 18:40:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
PMEmail
^
pionoplayer
 Posted: Aug 11 2018, 06:58 PM
Quote

Weaver of Fates
Group: Admin
Posts: 2622
Joined: 11-August 18
Age: 25
Location: Where ever there is chaos to be created
Status: N/A



First, not side-quest, post.
@consumer: entities aren't really going to count for this case, but demonologist, since she's not a Descendant, counts as an NPC, meaning she only has one sidequest life. If she dies, she respawns on the surface of the Fortress and wont be able to rejoin anyone, ending her RP influence. Additionally, if you want to continue participating in the sidequest (you won't have to) you'll have to use a standard Minecraftian instead of an anomaly Minecraftian, well, sort of. I'll give the rules for it once this fight with the Earthen Gorger ends.

@battlefury: I vote we throw battlefury out the airlock. All in favor? Nice going on getting us some new bosses. Only meant semi-sarcastically, it'll be interesting. Anyways, she's not a main-line Godmodder. That's just Richard and Uzi, that's the reason she's getting stomped. Story-wise anyways.
1/15 for watery speed
14/15 for watery beasts
+1 to engie, darkside and topaz

Spoiler Alert

stock:
(cost = level/2 rounded up. Level 1 costs 1, level 2 costs 1, level 3 costs 2, etc.)
wand of magic missile (level 1): a small, nondescript, if unusually smooth, stick. It however contains THE magical energy needed to form sharpened projectiles (usually darts) made of pure force and hurl them at foes.
THE Unforger (level 2): This 'hammer' is literally nothing more than an anvil on a large metal stick, yet it's still more effective than other, actual weapons. Somehow.
obsidian bucket (level 1): Some idiot got an obsidian block stuck inside this bucket. Good for giving your opponents embarrassing deaths and not much else.
kinect wand (level 1): These wands emblazoned with THE Xbox logo utilize THE powers of motion-detection gaming to apply telekinesis to distant objects by reading your body movements. Prone to misreading movements and sending targets flying; do not use for shipping and handling.
cheap bayonet (level 1): Despite what THE name implies, this really IS a rifle, with a bayonet in it. This is only just barely more useful than THE obsidian bucket, as you can stab and shoot things with it. Most of THE time.
storage shotgun (level 1): This shotgun possesses THE ability to fire just about anything out of it; and thanks to this being Minecraft, that includes things bigger than itself. Load in dirt blocks, obisidian, stone, enemies, whatever!
Windows Stop Working (level 1): This hammer seems to have a computer stuck on THE end of it. It may have minor coding-based powers but using th[ERROR: Windows has stopped working.]
Xblades of Xperience (level 5): These dual blades are not only powerful in their own right, but also channel THE experience help by THE wielder to increase THE damage of resulting attacks.
THE Giga Gun (level 5): THE latest model in THE Moar Dakka gun line. Capable of firing bullets at THE rate of three miniguns, lasers at close to THE same speed, all while launching rockets from THE mounted missile tubes. All THE dakka you could ever reasonably need. Watch out for recoil.
Forever furnace (level 2): This furnace is eternally burning with THE greatest heat a Minecraft furnace can muster. If you ever need a furnace, this furnace will work.
Ilectricity (level 3): This surprisingly small computer has packed into it a surprisingly large amount of electrical power, and not only contains THE processing power needed to direct it, but also THE power needed to calculate HOW to direct it to most effectively deliver attacks.
THE Reforger (level 4): This large metal hammer burns with an internal fire. Leave it still and you could use it as a blast furnace, swing it around and you can burn and smash your enemies at THE same time.
infinity fire bow (level 2): Exactly what it says on THE tin. A bow with THE infinity and fire enchants on it.
superconductor supercomputer (level 5): This powerful supercomputer additionally has a massive store of auxiliary electrical charge, allowing it to basically be used as a self-adjusting weaponized tesla coil.
purplecharged xbox (level 2): This XBOX is charged with THE power of Purplestone dust, which is really just redstone dust dyed purple. Somehow it can use this power in channeled attacks similarly to electricity.
obsidian tipped terror (level 3): This bow fires obsidian-tipped arrows imbued with fire magic, giving this bow quite THE punch.
ecliptic crossbow (level 3): A powerful crossbow empowered with THE magic of THE zodiac.
Electric Onslaught (level 4): This powerful bow fires arrows limitless arrows made of obsidian and powered with extreme power of both fire and lightning.
Obisidan Helmet (Level 5): A helmet of cracked dark obsidian that glows with THE pale blue sheen of enchantment. Gives 1 armour.
Obsidian Chestplate (Level 5): A chestplate of cracked darkobsidian that glows with THE pale blue sheen of enchantment. Gives 1 armour.
Obsidian Blade (Level 5): A thin blade of smooth dark obsidian with THE pale blue sheen of enchantment.
Obsidian Chainbow (Level 5): An oaken crossbow with a makeshift chain of obsidian tipped bolts attached. THE crossbow auto-loads, auto-draws, and can fire at an increased pace. It glows with THE pale blue sheen of enchantment.
Gaia's Herald (level 5): This large warhammer is decorated with gems and crystals of various colors, causing it to sparkle with light at any angle. It also happens to be full of enough earth magic to seriously ruin just about anyone's day.
Danger: High Voltage (level 5). This gun is an upgrade of THE storage shotgun, coating anything loaded into it in obsidian and empowering it with lightning and fire.
Hephaestus' Cleaver (level 5): This massive axe-knife... thing is a powerful conduit of fire magic, capable of melting even some of THE strongest metals extremely easily.
Triton's Wrath (level 5): Although not a proper spear, this trident carries with it THE power of an angry sea god, capable of stirring up massive waves, even in areas divest of water.
Custom alchemies: cost: level of alchemy

rentals:
Deck of Spellcards: 4 per use: This deck of cards dropped by Koishi will, upon use, do one of 10 various attack patterns, each with a different effect.
Gravitational Core: 8 per use: This attack, upon use, will apply 5 stacks of gravcrush split between enemies as you wish. (hint, drop 'em all on THE same entity and it'll one-shot all but THE largest of foes.)
Scythe of Prevention: 5 per use: This attack, upon use, will prevent the target from being able to do something (other than living of course, no OHKOs) such as attacking, healing, dodging, not taking absurd amounts of damage from attacks...
Luminous Orb: 5 per use: This attack, upon use, inflicts blind upon 3 different entities for 2 rounds. Can't target players.
Armed Forces: 1 credit = 30 archons of an element + 1 of the corresponding monster.

Other deals can be negotiated as desired. The Fortress can be visited for free and is open for sidequests.

stored credit.
finalbattlestartsnow: 17
pricey: 4
topaz: 43
toast: 21
numbersoup: 18
crystal: 5
engie_ninja: 17
Darkside: 10
ire: 7

store credit method:
+1s, 1:1 +1 to store credit ratio.


Originally posted on 2016-04-29 21:47:00

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Once upon a time there was a story...
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Battlefury
 Posted: Aug 11 2018, 06:58 PM
Quote

Archangel Micheal
Group: Members
Posts: 1300
Joined: 11-August 18
Age: N/A
Location: New Winchester
Status: N/A



Apr 27 2016, 05:16 PM
essie Nine Iron && Memory Maker (Costemic replacement for bottle) && Golden Frying Pan && Charge Targe && Scotman's Skullcutter && Claidheamh Mòr = 5/6 Demopan



Battlefury13 Rejoin counter: 2 (CAN ONLY TICK DOWN AT 1 AG PLAYERS, RESETS AT 3 AG PLAYERS)
AG Players: 3(one leaning towards)
Inventory:
Dogbeam Deathbook level 5
Spongebawb's staff, Teir 0 level 3
Glitch Tem pistols level 5
Xblades level 5
Sponge Spatula, a spatula made out of sponge that also possesses aquamancy abilities. [7]
Storage Cannon Level two
Sweet Nightmares [3] DESC PLEASE

I fill the EA agent's integrity with chunks of "a glitch", and then fill his code with a virus that replicates infinitely, before pressing a button that causes the virus to explode, leaving vast holes in his integrity.

I then toss a chunk of a "glitch", a "spongebob block", and a dog block at Oriko.



Entity orders:

Flagship: Use Focus on the EA agent, firing all weapons on board at him,


Splinter Flagship Crew: Repair hull. Unless ordered otherwise.
Anti-tank chairs: Please murder the tank.
Corrupthed Captain: Use your first action on Git Em, Lads! then, since it should be charged this turn, use Saber call. You already know the stats for this summon.
Chair knight: Stun Glitch Noir.


=== SIDE QUEST ===
As i said, i joined last round. Waiting for dop.




1+ to topaz
1+ to ire.

Originally posted on 2016-04-29 22:52:00

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he he
PMEmail
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