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Adria |
Posted: Aug 11 2018, 06:54 PM
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![]() Avid A Hat in Time fan ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
((Guess I was a bit hopeful for Mk. II, but eh.))
Zack doesn't wait to strike back; in fact, he retaliates by... teleporting away? What? ... He reappears on top of The Mountain. (Trying to avoid that curse) "Let's see how you like THIS!" Zack seemingly takes all of The arrows out of his quiver (which has The exact same style as The rest of his set), and begins rapid-firing them in a 45 degree arc. His target? Why, our good friend, ![]() Each arrow was flying at mach speed down into its face, most hitting their mark nicely, while some were a smidgen off. "...Boom." Each and every arrow that was stuck in ![]() As such, ![]() "Now you fall." Turns out one last arrow was stuck in ![]() Zack decided to remain on The mountain peak for a little while. Dunno why, maybe because he can rain terror from above with his literal eagle-vision and overly-accurate shooting. "Now, who's next..." STATS & ABILITIES (maybe): Zack: Alignment: [N] - Sway: [AG] (Will help the Swayed Allignment mainly, but will take on direct threats to him and his entities first) HP: 18/20 (90%) CHARGES: Gunboat (3/5) (+1 Battlefury) Bloodlust (2/15) ALCHEMIES: Ideas for later Platinum Coin && 3xd100 && Phaseleaf Clover && Lucky Pearl && Every Mario Party before #9 = CHANCE TIME! (Lv. ?, 1/?) Description: The dreaded Chance Time... one of Mario Party's worst events ever for the unfortunate player on the giving end of the stuff, and the exact opposite for the fortunate person on the receiving end. These 3 platinum die change the number of sides they have constantly, from 2 all the way to... 1000, I think. But these die give nothing but cold, harsh death, no matter what side they land on. It just varies a fair amount. Each die serves a specific function. These functions are: Attack Type (Red), Element(White), Special Effect (Purple). This just goes to show how Mario Party can make something luck-based even more brutal. The Knife && Bloodthirsty Leech && Ridley's Tailbone && Chain = Beta Bloodlust (Lv. 5, 2/6) Description: A sharp, bloody, bone chain knife that only desires more blood. With the right amount of stored power, can grant strength at the cost of absorbed blood. Inventory SUPPORT: +1 Battlefury, +1 Topaz, +1 Piono Originally posted on 2016-04-17 06:55:00 -------------------- "...I will aid them. No matter the cost to myself."
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Battlefury |
Posted: Aug 11 2018, 06:54 PM
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![]() Archangel Micheal ![]() ![]() ![]() Age: N/A Location: New Winchester Status: N/A ![]() |
Hyperdeath gives crits. /info Originally posted on 2016-04-17 11:38:00 -------------------- he he
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engie |
Posted: Aug 11 2018, 06:54 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Verdana is too lazy this turn to even bother speaking. So he just decides to heal the JSH-Mech, for the sake of not being utterly useless.
Terrible soundcloud memes: 5/11 (+1 from Alicia, +1 from Piono) 031504051908090620: i/K (+a from 011209030901) Part of the battlefield appears to be glitching out. Originally posted on 2016-04-17 14:02:00 -------------------- "Their story has concluded for now. Currently, you follow mine."
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ConsumerOfAll |
Posted: Aug 11 2018, 06:54 PM
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![]() GLORIOUS LEADER ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Battlefury, what compelled you to think that using Waluigi Thyme on me was a good idea? Anyway, with the critical, you deal a grand total of 17 damage to Imperious. After your attack, Imperious points out that there has only been a Zeroth and First godmodding war, and in the main timeline, DTG 3 doesn't exist. The DTGTHREEmodder promptly explodes into a burst of paradox, and you get the paradox roll 7486, which deals another 3 damage to Imperious. Lucky you. THAT IS A PITIFUL INSULT, NOT LIKE I CARE ABOUT YOUR INSULTS. I HAVE MUCH BETTER THINGS TO BE DOING.
#charaisinnocent
The sacred power of the 500 post significantly buffs the usage of the Spoil, making you take 0 recoil damage, and get healed by 10 HP, 5 times the amount that you would usually get healed by. Seth, Aven and Divine are also healed by 2 HP, breaking their usual heal cap.
Platinum Coin && 3xd100 && Phaseleaf Clover && Lucky Pearl && Every Mario Party before #9 = CHANCE TIME! (Lv. 5: 1/6) The Spoils were in the Bosses section in Rules, but they have no been moved. Hyperdeath in particular makes all of your actions crit, and makes you OHKO entities (but not bosses, or entities that can feasibly ignore it) that have under 1/8 HP. It used to be 1/16, but then I realised that made it effectively useless. Any way, including the buff from Hyperdeath, you deal 35,000 HP of damage to the ![]()
#puermagisorodinmagica
You heal the JSH-Mech for 8,000 HP. [END OF TURN BATTLE] Thanks to Spongebawb, the EoTB is in eye-searing purple! Anyway, Imperious activates Fuschia. A blast of energy heads towards Spongebawb, before splitting up into three blasts. One pierces through Spongebawb, while the other two stop in mid air, and radiate fuschia energy in the shape of the Psi symbol along the lines of the blast. This burns Spongebawb, dealing 8 HP of damage, and giving him Psi Burn, DPT that also prevents you from harming Imperious. English points an illusion of a cue leg at a Terror Guardian, and green fire bursts out of it, incinerating the Terror Guardian. Many guns appear out of Spade's body, and fire at the remaining Terror Guardians, dealing 4,000 HP of damage to each of them. Jack causes Seth to have a seizure and run into a wall for 1 damage. The Spectre activates Soulsteal, taking the ![]() ![]() The Familiars deal 2,000 HP of damage to the Spectre. The ![]() Seth activates Shield Slam, raising his shield up, before slamming it down on Imperious for 2 damage, as well as giving him a permanent immunity to attacks that deal under 3,000 HP of damage, not like that will matter at the rate Seth's life is going. Aven activates Flurry, gaining permanent Double-Action. He uses his new second action to deal 2 damage to Imperious. Finally Divine uses Impale, dealing 2 damage to Imperious, and stunning it for two turns. GG respawns in the Fortress, while TG, TT and GT go for another team attack, this time combining their alchemies to deal 5 damage to Other Battlefury in vengeance. Other Battlefury activates Reorganization on Zack, and his avatar begins to glitch out, swapping around in places. It gets disassembled and reassembled in the wrong order, the Narrative fixing it but not before you take 5 damage. The JSH-Mech fires Oblivion-element shots at Spade for 3 damage. The Terror Guardians use the fact that each of their attacks technically count as seperate to blast Seth into oblivion, giving PG the entity advantage. The Pawns and Cheese deal 11,000 HP of damage to the ![]() Alicia gives a +1 to Verdana, before green energy flows out of her hand, and into the Moldy Cheese Slice. The mold begins to consume it, until it becomes a being of pure infestation, compelled to spread it's corruption. Infestation summoned. While it may seem to be a slightly stronger version of the Moldy Cheese Slice, Infested is a status that has special effects on reaching enough (five) stacks, and prevents heal. Is the Thyme's effects gone now? Yes? Good. [ITINERARY] [ALL]: Destroy the Conflict entities, as they can deal high damage to both sides. [ALL]: Kill the ![]() [ALL]: Change the Terrain from Sorodin's Barrier, as it greatly impowers Imperious, and Sorodin's Witch's Familiars will become extremely powerful if unattended to. [AG]: Kill Alicia111. [AG]: Summon entities. [AG]: Kill the Pawns. [AG]: Destroy the JSH-Mech, as it is a major threat. [PG]: Protect Alicia111. [PG]: Kill the AG players. [PG]: Kill the post-scratch kids. [BATTLEFIELD] Terrain: Sorodin's Barrier (Nautical entities gain 40% attack and defense, Familiars of Sorodin's Witch are generated every turn, and Sorodin's Witch heals every turn.) Weather: Under the Burning Sun (Deals 2,000 HP of damage to everything except Battlefury.) II AG Entity Advantage: FALSE Idlers [AG] Battlefury/SpongebawbIsDaBest: 8/24 HP, Mark of Dog: IIIIIIIIII, Demonic Contract (IIII & IIII), Avatar of Dog: II, Hyperdeath: I, Psi Burn: II [AG] The_Topazian/Sorodin: 17/26 HP, Soul Gem: 1/1 HP, 55% Grief, Summoning: IIII, Curse of 'the': I, Hyperdeath: I [N] DarkSide/Zack: 11/20 HP, Hyperdeath: I [PG] engie/Verdana: 19/20 HP, 7 Barrier Strength [01] Imperious: 45/90 HP, Evasive (20%), Nautical, Has 1 Armour, Fuschia: III, Empress: IIII, Mark of Dog: IIIIIIIIII, Stun: II [01] English: 393,612/413,612 HP, Felt: III, Cue: IIII [01] Spade: 96/100 HP, Has 1 Armour, Midnight: III, Mechanical: IIII [01] Noir: 97/100 HP, Has 1 Armour, Prototype: III, Incarnation: IIII [01] Spectre: 321,000/350,000 HP, Soulsplit: II, Soulsteal: III, Temporal Control: IIII [???] Crystal Golem: Dies with Topaz's body. Corruption: III, Purity: III, Protect: IIII. [???] Elemental Golem: Dies with Eric's body. Element: Earth, Protect: IIII, Element Swap: IIII [H] Familiars of Sorodin's Witch: 10/10 HP (x1000) [H] ![]() [AG] Aven: 5/3 HP, Double-Action, Guarding Divine, Flurry: IIII, Empowerment: II [AG] Divine: 3/1 HP, Impale: IIII, Call for HELP: IIIIII [AG-PL] tipsyGnostalgic?: 13/20 HP (x2), Drunken Thief: II, Mark of Dog: IIIIIIIIII [AG-PL] timaeusTestified?: 9/20 HP (x2), 90% INTEGRITY, Hal's Wrath: II, Glitched: III [AG-PL] golgothasTerror?: 15/20 HP (x2), Emerald Terror: II, Hypnotism: II [PG] Other Battlefury: 19/25 HP, Has 3 Armour, Armament Shift: III (Perfectly Generic Object), Reorganization: IIII, Time To Downsize: IIIIIIII, Demotion: IIIIIIIIIII [PG] JSH-Mech Mk. I: 95,250/140,000 HP, Azure Inferno: III, Takes reduced damage after 10,000 HP [PG] Terror Guardians: 50,000/60,000 HP (x4) [PG] Dersite Pawns: 100/100 HP (x485), Reinforcements: II, Prototyped: III, Curse of 'the': I [PG] Prospitian Pawns: 100/100 HP (x500), Reinforcements: II, Prototyped: III, Curse of 'the': I [PG] Infestation: 4/4 Hits, Evasive (40%), Gives Infested stacks to entities that make contact with it, Criticals entities that have Infested, Curse of 'the': I [GM] Alicia111: 45/50 HP, Support: IIII, Base: IIII, Art: IIII [FORTRESS] Terrain: Fortress (Summons Wisps for every aggressor inside the Fortress, to a current maximum of 10) Weather: Clear (No effect) ∞ [N] pionoplayer/Eric: 25/25 HP, Soul Gem: 1/1 HP, 0% Grief, Has 3 Armour (+2 from the Enchanted Obsidian Chestplate and Helmet), Regeneration (1 HP), Elemental Manipulation: IIIII, Elemental Summoning (Earth): IIIII, Hyperdeath: I [AG] AG Embassy: Leads to AG Embassy. Aggressor Anti-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Anti-Godmodders gain regeneration while in the Fortress. [AG-PL] gutsyGumshoe?: 20/20 HP, Heir of Crocker: II [N] Wisp Swarms: 1,000/1,000 HP (x7), Immune to non-Descendants [N] dirt barracks: 45,000/45,000 HP, Earth Archons: 100/100 HP (x753) [N] Earth Core: 30,000/30,000 HP, Can not be targeted while Earth Minions are alive, Heals 5,000 HP in total to all Earth Buildings per turn. [N] Earth Spire: 15,000/15,000 HP [N] Purple Worm Den: 30,000/30,000 HP, 3,000/3,000 HP (x30), Burrow: IIII [N] Fire Barracks: 45,000/45,000 HP, Fire Archons: 20/20 HP (x810) [N] Fire Core: 30,000/30,000 HP, Can not be targeted while Fire Minions are alive, Heals 5,000 HP in total to all Fire Buildings per turn. [N] Fire Spire: 15,000/15,000 HP [N] Dragon Roost: 30,000/30,000 HP, 1,500/1,500 HP (x10), Scorched Earth: III [N] Alphys: 135,000/145,000 HP, Here We Are: IIIII, Amalgam: IIIII, Refuses to fight. [PG] PG Embassy: Leads to PG Embassy. Aggressor Pro-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Pro-Godmodders gain regeneration while in the Fortress. AG Embassy: *but nobody came... PG Embassy: *but nobody came... [FOREST] [???] Mountain: 478,000/500,000 HP [spoiler=Spoils of War] [IIII] Deck of Spellcards (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Gravitational Core (Lv. 3): READY!, Owner: pionoplayer [N] [III] Spider Spawner (Lv. 1): RECHARGING!, Owner: Battlefury [AG] [III] Healing Tray (Lv. 1): READY!, Owner: Battlefury [AG] [IIIII] Scythe of Prevention (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Delta Spear (Lv. 2): READY!, Owner: The_Topazian [AG] [IIIII] Luminous Orb (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Soul Targeting Unit (Lv. 3): READY!, Owner: The_Topazian [AG] [IIIII] Incarnate of Hyperdeath (Lv. 3): RECHARGING!, Owner: Battlefury [AG] [III II] Annoying Dog (Lv. 3): RECHARGING!, Owner: Battlefury [AG]] Originally posted on 2016-04-17 19:11:00 -------------------- questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi per tutta questa rabbia, per questi sogni in gabbia se sto vivendo un dramma, sarà il mio momento prima o poi, prima o poi |
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Battlefury |
Posted: Aug 11 2018, 06:54 PM
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![]() Archangel Micheal ![]() ![]() ![]() Age: N/A Location: New Winchester Status: N/A ![]() |
"For our Comsumer here" referred to the Imperious, but whatever
/WALUGI TIME Originally posted on 2016-04-17 20:53:00 -------------------- he he
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The_Topazian |
Posted: Aug 11 2018, 06:54 PM
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God of Rain ![]() ![]() ![]() Age: N/A Location: ...uh. UH. UH. (Someone remind me where I live again. Plz.) Status: N/A ![]() |
Splin(t)er 12/15
Splin(t)er 5/15 Sorodin> Glad to see another person here. UGH. MAH CREATIVE ENERGIES HAVE BEEN DRAINED. I use the Delta Spear to grant the three AG-PLs on the battlefield invincibility. Originally posted on 2016-04-17 21:43:00 |
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Battlefury |
Posted: Aug 11 2018, 06:54 PM
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![]() Archangel Micheal ![]() ![]() ![]() Age: N/A Location: New Winchester Status: N/A ![]() |
Wait a sec, the phantom Waluigi thyme works on gm's?
excuse me a sec Phantom Waluigi Thyme && Waluigi Cookbook && The Spice of Life && Non-Phantom Spice Jar = 1/? ??? probably broke the level cap Battlefury13 Rejoin counter: 2 (CAN ONLY TICK DOWN AT 1 AG PLAYERS, RESETS AT 3 AG PLAYERS) AG Players: 2(one leaning towards) I tell the Spectre it cannot hide from the truth: It is indeed dogpoop. Suddenly, a pile of dogpoop teleports in near it's location. It suddenly feels an unholy urge to become one with the dogpoop. It tries to look away, but find it's self obcessed with the dogpoop. More and more dogpoop teleports in. The Spectre accepts this. More dogpoop comes, and it invades his mind. He is ready for the dogpoop, and embraces it willingly... Then realizes that dogpoop could be considered dog residue, and that by embracing it, he just used it. His mind is filled to the brim with Dog Residue. The Dog Residue then self-compressed into ingots. They self-compress into blocks, which compress into compressed blocks, which compress into compressed compressed blocks, which compress into hypercompressed blocks, which compress into hypercompressed compressed blocks, which compress into compressed compressed hypercompressed blocks, which compress into hypercompressed hypercompressed, which compress into hypercompressed hypercompressed compressed blocks, which compress into hypercompressed hypercompressed compressed compressed blocks, which compress into Dogscape Blocks. Which promptly wreck havoc across the Spectre's mind. Inventory: Dogbeam Deathbook level 5 Spongebawb's staff, Teir 0 level 3 Glitch Tem pistols level 5 Xblades level 5 Sponge Spatula, a spatula made out of sponge that also possesses aquamancy abilities. [7] Storage Cannon Level two All entitys: Murder the Chairel ripoff. 14/15 splinter 10/15 Splinter 0 to topaz Originally posted on 2016-04-18 01:20:00 -------------------- he he
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Adria |
Posted: Aug 11 2018, 06:54 PM
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![]() Avid A Hat in Time fan ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
((Did you know I can be an absolute derp sometimes? Like how I completely neglected the Spoils tab just now?))
Zack hops off The mountain. "You're lucky I cannot use my full power here..." Zack had locked onto his next target: Other Battlefury. "You're next." He proceeded to point an arrow at the ground, preparing something. The arrow had a strange black "glow" to it (And when I say "glow", it's really sucking the light out of its surroundings). After firing the arrow at Other Battlefury's feet, Zack merely had to (try to) snap his fingers. He failed to snap them. So he just let out an ear-piercing whistle, and that activated it just the same. Ethereal vines wrap around O.B, restricting his movement. The vines began to grow thorns, offshoot vines, and black, oily roses. They began to grow more and more until Other Battlefury was unable to be seen. ... Inside, thorns had already impaled Other Battlefury, more vines were growing inside him, and those black, oily roses turned out to be venomous. The vines also looked like they wanted to drag him into the Underworld. In fact, that's exactly what they were doing! Other Battlefury could hear the screams and lamenting of burning spirits of the Underworld, almost as if he was there already, even though it was not. Then, Zack decides to end this. "...DIE..." Razor sharp vines began to slice and dice O.B. in the most bloody mess possible, goring him until he was nothing but a pile of flesh, bone, and blood. The vines then drank up the mess, and the entire plant mass quickly became bright and colorful; ALL of the plant matter gained color; the vines went from black to green, the thorns did the same, and the roses were ridiculously vibrant; red, white, blue... it was actually quite pleasing to look at. And it was all thanks to Other Battlefury. STATS & ABILITIES (maybe): Zack: Alignment: [N] - Sway: [AG] (Will help the Swayed Allignment mainly, but will take on direct threats to him and his entities first) HP: 11/20 (55%) CHARGES: Gunboat (4/5) Bloodlust (3/15) ALCHEMIES: Ideas for later Platinum Coin && 3xd100 && Phaseleaf Clover && Lucky Pearl && Every Mario Party before #9 = CHANCE TIME! (Lv. 5, 2/6) Description: The dreaded Chance Time... one of Mario Party's worst events ever for the unfortunate player on the giving end of the stuff, and the exact opposite for the fortunate person on the receiving end. These 3 platinum die change the number of sides they have constantly, from 2 all the way to... 1000, I think. But these die give nothing but cold, harsh death, no matter what side they land on. It just varies a fair amount. Each die serves a specific function. These functions are: Attack Type (Red), Element(White), Special Effect (Purple). This just goes to show how Mario Party can make something luck-based even more brutal. The Knife && Bloodthirsty Leech && Ridley's Tailbone && Chain = Beta Bloodlust (Lv. 5, 3/6) Description: A sharp, bloody, bone chain knife that only desires more blood. With the right amount of stored power, can grant strength at the cost of absorbed blood. Inventory SUPPORT: +1 Battlefury, +1 Topaz, +1 Piono Originally posted on 2016-04-18 02:49:00 -------------------- "...I will aid them. No matter the cost to myself."
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engie |
Posted: Aug 11 2018, 06:54 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Verdana... seems to be having a bit of trouble, for some reason, with doing anything at the moment. Even existing...
Terrible soundcloud memes: 7/11 (+1 from Alicia) [b]031504051908090620: k/K (+a from 011209030901) Ḩ̷̸A̶͡H̛͘͘͠A̶͜H̕͏̧̛A҉҉̧H̶̢̀A͏̷H̷͝A̷Ḩ̡̕͢͡A̴͞H̸A̸͢H̢̛A̷̸H̸̡́͝ĄH̡͜͏́A̛̕͘͟͠H̀A̷̸͡͠͡H̶̷À̛̀͝H҉̸A̵̢͜H҉̸̕͟͝A̴̛H͢͠҉̛Á̢H̵̛A̛͠͠H̵̛̕͠A҉̧H̸̸͞A̸̶̧̕͢H̨́͞͝À͜H̶́͢͞Ą͝H̛́̀A̸H̛͘A̶͞H̸̴̛͘Ą̸̶́͡H̸̡͘A̢̢H̷͠A̢͢H̢̀͘͜͟A̕͢H҉̴A̵H̵̴̛͢Ą̧H̶̀A͏͢͞H̵́͟A͠͏H̶̛A̢̢͜͟ Originally posted on 2016-04-18 13:59:00 -------------------- "Their story has concluded for now. Currently, you follow mine."
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pionoplayer |
Posted: Aug 11 2018, 06:54 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
Okay, I'm back from being bedridden Saturday and just not being able to post Sundays.
@consumer: The elemental golem should be in the Fortress since it's for Eric. Also, topaz, battlefury, both of you have had half of your +1 paragraphs in your posts, but not the actual part where you give out +1s. 12/15 for earthen rennovations 13/15 for The Lab +1 to battlefury, topaz and DarkSide Eric looks up at the chat, "Ah, excuse me for a moment Alphys." Eric walks over closer to the barracks, making sure the message is in a private channel, so at the very least only the other Descendants can hear so it won't tick off all of the random people in the server. "Okay, look, Alicia, if you want to make deals with the Fortress, you can't attack it. Of all people, you're probably the one person we have the most reason to NOT work with." "That being said, I don't particularly fancy another invasion event, so consider this an attempt to can this batch of worms." "That adds up to around 300 archons and 10 of the monsters, you want that in fire or earth, or split between the two?" "Don't worry if I don't respond, SONG will be taking care of it." Eric sighs and walks back over to Alphys. "The biggest thing I'm not used to about this place is the scope of the conflict." "I'm used to being able to just throw spells around and have those punch through whatever's in my way. Now? That gets me killed fairly quickly." "And eventually, I'm not gonna respawn." "So now, I'm planning to try and utilize the extra power I have while I have it to set up something that'll WORK." Also being summoned: The Earth Elemental: 15000 health, 4000 attack. Can’t target air, Boulder: 3 round charge, targets an airborne entity, and deals medium damage to them, with a 50% chance to inflict Grounded for 2 rounds. Earth spike: 3 round charge, deal heavy damage to a single enemy target. As per stats worth 5 times the amount of a purple worm, with two abilities instead of just one. Spoiler Alert Originally posted on 2016-04-18 16:09:00 -------------------- Once upon a time there was a story...
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ConsumerOfAll |
Posted: Aug 11 2018, 06:55 PM
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![]() GLORIOUS LEADER ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Well, somehow, the Imperious used black magic to make it transfer to me. You shouldn't use ambigious wording for terms that sound like the GM's name.
You activate the Delta Spear, giving TT, TG and GT Invulnerability for two turns.
Phantom Waluigi Thyme && Waluigi Cookbook && The Spice of Life && Non-Phantom Spice Jar == Waluigi Thyme (Level -1: 1/-1) NOPE, NOPE, SO MUCH NOPE ...pls dont Phantom Waluigi Thyme is probably about Level 25 to 50, and trying to create a Spoil via Alchemy is pretty much impossible. Alicia, being a cheat, uses godmodding to break the level cap and somehow alchemise this anyway. The Spectre is disgusted with your liberal usage of dog faeces, but absorbs the sheer amount of Dog to avoid the negative effects of Dog on its being. It still takes 10,000 HP of damage, but it gains the power of Dog, which is probably a very bad thing.
Other Battlefury takes a grand total of 1 damage, due to his high amount of armour.
That doesn't seem too healthy.
Fixed. [Alicia111 -> Eric]: I understand that. Your fortress is extremely powerful, and nigh impossible to oppose, so I've given up destroying it. [Alicia111 -> Eric]: I do still have my ideas for what I want the spawnpoint to look like, so expect several expansions. [Alicia111 -> Eric]: Regardless, I'd like them split. Thanks for the purchase. Alphys: I'm not used to here either. I guess this place is different. Our usual tactics and expectations are forced to change, and we have to find some way to deal with this new world. Like the mecha versions of my friends. That was definitely unexpected. Alicia gives you a +10. Earth Elemental summoned. [END OF TURN BATTLE] Imperious simply stabs Spongebawb for 4 damage. English activates Felt. A flash of green energy appears, and a green humanoid figure appears, resembling a member of the Felt. Crowbar summoned! Seven is a blatant ripoff of Crowbar, and also has magical abilities, such as removing alchemies for a limited amount of time and permanently. He can also temporarily make you lose abilities. He isn't somebody who you want to live for that long, although he isn't absurdly dangerous. Spade activates Midnight. A darkness surrounds the Terror Guardians, before something corrupts them. They each take 10,000 HP of damage, and two gain Void Emblem, which causes something to happen on death. Noir fires several blasts of Seizure energy at the Familiars, killing 1,000 of them. The Spectre swings it's scythe at Battlefury, killing him. The Familiars deal 1,000 HP of damage to the JSH-Mech. The ![]() Aven and Divine rush the Spectre for 8,000 HP of damage. TG and TT rush the Spectre for 20,000 HP of damage, but Hypnotism activates for GT, and he stabs Tipsy for 3 damage. Other Battlefury uses the Perfectly Generic Object as a tennis ball again, although this time, it happens to be for flavour, as he activates Time to Downsize using the ball as a conduit. The ball bounces off Zack, Noir, and the Spectre, giving them Downsized, before hitting him and giving him Downsizing. As a refresher, if you are hit with Downsized, you automatically have criticals, and if Other Battlefury hits you, you take super-criticals instead. It happens to be stronger this time around because an 8 post charge on an entity is extremely powerful. The JSH-Mech fires at English for 15,000 HP of damage. The Terror Guardians all blast Noir for 7 damage. Alicia seems to be happy with how ridiculously powerful they turned out to be. The Dersite and Prospitian Pawns activate Prototype. A symbol resembling a Kernelsprite appears around Verdana, and they become Crystal Dersite and Prospitian Pawns, as well as having some ability over elements. It appears that they don't have Trigger Wielding abilities yet, but if they do gain Trigger Wielding abilities, they will become a major threat. Infestation deals 1 damage and gives Infested to Zack. Alicia doesn't activate one of her project charges just yet, instead throwing two swords at Aven. They both hit, and due to a mixture of godmodding and being seperate attacks, they deal 2 damage to Aven. In the Fortress: gutsy starts her trek back to the Battlefield. Archons and Monsters are automatically purchased to slightly speed things up and begin to walk to the Battlefield. [ITINERARY] [ALL]: Destroy the Conflict entities, as they can deal high damage to both sides. [ALL]: Kill the ![]() [ALL]: Change the Terrain from Sorodin's Barrier, as it greatly impowers Imperious, and Sorodin's Witch's Familiars will become extremely powerful if unattended to. [AG]: Kill Alicia111. [AG]: Summon entities. [AG]: Kill the Pawns. [AG]: Destroy the JSH-Mech, as it is a major threat. [PG]: Protect Alicia111. [PG]: Kill the AG players. [PG]: Kill the post-scratch kids. [BATTLEFIELD] Terrain: Sorodin's Barrier (Nautical entities gain 40% attack and defense, Familiars of Sorodin's Witch are generated every turn, and Sorodin's Witch heals every turn.) Weather: Under the Burning Sun (Deals 2,000 HP of damage to everything except Battlefury.) I AG Entity Advantage: FALSE Idlers [AG] Battlefury/SpongebawbIsDaBest: 0/24 HP, Mark of Dog: IIIIIIIIII, Demonic Contract (IIII & IIII), Avatar of Dog: I, Psi Burn: I [AG] The_Topazian/Sorodin: 14/26 HP, Soul Gem: 1/1 HP, 55% Grief, Summoning: IIII [N] DarkSide/Zack: 9/20 HP, Downsized: III, Infested: IIIII [PG] engie/Verdana: 15/20 HP, 7 Barrier Strength [01] Imperious: 45/90 HP, Evasive (20%), Nautical, Has 1 Armour, Fuschia: III, Empress: IIII, Mark of Dog: IIIIIIIIII, Stun: II [01] English: 376,612/413,612 HP, Felt: III (ACTIVE!), Cue: IIII [01] Seven: 77,777/77,777 HP, Dealchemise: III, Descend: IIIII. [01] Spade: 96/100 HP, Has 1 Armour, Midnight: III, Mechanical: IIII [01] Noir: 90/100 HP, Has 1 Armour, Prototype: III, Incarnation: IIII, Downsized: III [01] Spectre: 282,000/350,000 HP, Soulsplit: II, Soulsteal: III, Temporal Control: IIII, Downsized: III [???] Crystal Golem: Dies with Topaz's body. Corruption: III, Purity: III, Protect: IIII. [H] Familiars of Sorodin's Witch: 10/10 HP (x500) [H] ![]() [AG] Aven: 5/3 HP, Double-Action, Guarding Divine, Flurry: IIII, Empowerment: I [AG] Divine: 3/1 HP, Impale: IIII, Call for HELP: IIIII [AG-PL] tipsyGnostalgic?: 10/20 HP (x2), Drunken Thief: II, Mark of Dog: IIIIIIIIII, Invulnerability: I [AG-PL] timaeusTestified?: 8/20 HP (x2), 80% INTEGRITY, Hal's Wrath: II, Glitched: II, Invulnerability: [b]II[/b] [AG-PL] golgothasTerror?: 15/20 HP (x2), Emerald Terror: II, Hypnotism: I, Invulnerability: [b]II[/b] [PG] Other Battlefury: 18/25 HP, Has 3 Armour, Armament Shift: III (Perfectly Generic Object), Reorganization: IIII, Time To Downsize: IIIIIIII, Demotion: IIIIIIIIIII [PG] JSH-Mech Mk. I: 94,250/140,000 HP, Azure Inferno: III, Takes reduced damage after 10,000 HP. [PG] Terror Guardians: 40,000/60,000 HP (x4), Void Emblem (x2) [PG] Crystal Dersite Pawns: 150/150 HP (x485), Reinforcements: II, Prototyped: III, Curse of 'the': I [PG] Crystal Prospitian Pawns: 150/150 HP (x500), Reinforcements: II, Prototyped: III, Curse of 'the': I [PG] Infestation: 4/4 Hits, Evasive (40%), Gives Infested stacks to entities that make contact with it, Criticals entities that have Infested, Curse of 'the': I [GM] Alicia111: 45/50 HP, Support: IIII, Base: IIII, Art: IIII [FORTRESS] Terrain: Fortress (Summons Wisps for every aggressor inside the Fortress, to a current maximum of 10) Weather: Clear (No effect) ∞ [N] pionoplayer/Eric: 25/25 HP, Soul Gem: 1/1 HP, 0% Grief, Has 3 Armour (+2 from the Enchanted Obsidian Chestplate and Helmet), Regeneration (1 HP), Elemental Manipulation: IIIII, Elemental Summoning (Fire): IIIII [???] Elemental Golem: Dies with Eric's body. Element: Earth, Protect: IIII, Element Swap: IIII [AG] AG Embassy: Leads to AG Embassy. Aggressor Anti-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Anti-Godmodders gain regeneration while in the Fortress. [AG-PL] gutsyGumshoe?: 20/20 HP, Heir of Crocker: II, Returning: I [N] Wisp Swarms: 1,000/1,000 HP (x7), Immune to non-Descendants. [N] dirt barracks: 45,000/45,000 HP, Earth Archons: 100/100 HP (x813), Fielding (150): I [N] Earth Core: 30,000/30,000 HP, Can not be targeted while Earth Minions are alive, Heals 5,000 HP in total to all Earth Buildings per turn. [N] Earth Spire: 15,000/15,000 HP [N] Purple Worm Den: 30,000/30,000 HP, 3,000/3,000 HP (x32), Burrow: IIII, Fielding (10): I [N] Fire Barracks: 45,000/45,000 HP, Fire Archons: 20/20 HP (x870), Fielding (150): I [N] Fire Core: 30,000/30,000 HP, Can not be targeted while Fire Minions are alive, Heals 5,000 HP in total to all Fire Buildings per turn. [N] Fire Spire: 15,000/15,000 HP [N] Dragon Roost: 30,000/30,000 HP, 1,500/1,500 HP (x12), Scorched Earth: III, Fielding (10): I [N] Earth Elemental: 15,000/15,000 HP, Can not target Airborn enemies, Boulder: III, Earth Spike: III. [N] Alphys: 135,000/145,000 HP, Here We Are: IIIII, Amalgam: IIIII, Refuses to fight. [PG] PG Embassy: Leads to PG Embassy. Aggressor Pro-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Pro-Godmodders gain regeneration while in the Fortress. AG Embassy: *but nobody came... PG Embassy: *but nobody came... [FOREST] [???] Mountain: 478,000/500,000 HP [spoiler=Spoils of War] [IIII] Deck of Spellcards (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Gravitational Core (Lv. 3): READY!, Owner: pionoplayer [N] [III] Spider Spawner (Lv. 1): [b]READY!, Owner: Battlefury [AG] [III] Healing Tray (Lv. 1): READY!, Owner: Battlefury [AG] [IIIII] Scythe of Prevention (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Delta Spear (Lv. 2): RECHARGING!, Owner: The_Topazian [AG] [IIIII] Luminous Orb (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Soul Targeting Unit (Lv. 3): READY!, Owner: The_Topazian [AG] [IIIII] Incarnate of Hyperdeath (Lv. 3): RECHARGING!, Owner: Battlefury [AG] [IIIII] Annoying Dog (Lv. 3): RECHARGING!, Owner: Battlefury [AG]] Originally posted on 2016-04-18 18:40:00 -------------------- questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi per tutta questa rabbia, per questi sogni in gabbia se sto vivendo un dramma, sarà il mio momento prima o poi, prima o poi |
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pionoplayer |
Posted: Aug 11 2018, 06:55 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
@consumer: As a note, just realized I completely screwed up on my calculations, since a +10 from Alicia is equivalent to +20 from anyone else, AND I changed how much a +1 is worth in soldiers.
15/15 for earthen renovations 15/15 for The Lab 8/15 for fiery renovations 9/15 for a deal +1 to battlefury, topaz and DarkSide eric shrugs. "Eh, those weren't really versions of your friends, they were modeled after them." eric stops, thoughtful. "I have a question, have you stopped and thought about reality, and what all of this means in relation to fiction and all of that?" "I'm almost 100% certain you've seen D&D rulebooks in the Underground Alphys." Eric's allusions to fiction and its relation to everyone's state of being are interrupted by an archon walking up to him: 15/15 for The Lab: This summons the Lab. It doesn't have a set amount of HP because it only has two effects on the battlefield: 1, Alphys is now available as a character just to talk to without her needing to be held on the Battlefield (Alphys is removed from the Battlefield without being killed) and 2: troops in the Fortress are now capable of instantly moving to any other zone (this isn't a two way street, it still takes multiple rounds to get to the Fortress from anywhere else. This means that I can handle fulfilling orders so consumer doesn't have to take initiative to save time on troop transportation.) "Okay, Alphys, we have your lab set up it looks like." "I hope you don't mind, but we've got to use the teleporters to fill archon orders, otherwise I can't get them anywhere in a timely fashion. They shouldn't need so come inside though." That being said mind putting those troops you have listed as in transit back into the rest and moving the following to the battlefield? Nope, scratch that, the teleporters bring up an error. Alphys has most likely, by this point, gone inside, so there's an entire force gathered behind me outside the Lab and Eric is standing there like a doofus. "Okay, Alicia, I have your force gathered, but there is a very big issue." "The Battlefield is currently an ocean. the archons of both types will be practically useless, and the purple worms are just gonna drown. Literally the only thing you've ordered that's going to be of ANY use until you change the terrain type are the drakes, and I haven't got enough of those to fulfill your order. I'll hold the soldiers for you while you prep something. A landing platform, anything. Just something to make sure they don't drown upon arrival." ((Yeah... You guys are out in the middle of the ocean. Individual entities might be able to handle water like that, but an army isn't going to be able to finagle a way out of that. Alicia's a godmodder though, she should be able to just fix it in a round or two, if that. List the troops that have been ordered as "On Hold" since they've already been ordered and I'm just waiting for there to be a place to put them without 3/4 of them drowning.)) Unless of course you're going to ignore the fact that feasibly, we shouldn't be able to field any of them and just pretend we can field boats made of rock and fire, and let me field them right away, in which case, all of them are fielded immediately and we can forgo this silliness. Anyways, that done. 15/15 expended: earthen renovations: Now that the battle has moved, people have started to migrate out of the walls of the Fortress. And since there's a brand new source of potential: earth magic, that has been radiating outwards from the Fortress for some time now, well, there's a number of people that want to stay nearby and tap into that power. And so a town begins to grow up around the walls of the Fortress. This has no effect on the stats of the Fortress, but will become relevant when the Fortress is inevitably revisited later in the game. Spoiler Alert Originally posted on 2016-04-18 20:45:00 -------------------- Once upon a time there was a story...
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Adria |
Posted: Aug 11 2018, 06:55 PM
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![]() Avid A Hat in Time fan ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
((Nothing here))
Zack was astounded by the amount of punishment this guy took. "...Well gorilla. Ah, who cares? My ride's here." Gunboat (5/5) EXPENDED! Flying Gunboat: HP: 20,000/20,000 Traits: -Airborne -Nautical -Any weather/terrain bonuses this unit gets, any riding it get 1/4 of those bonuses, and this unit gets 3/4. Description: It's a small metal airship with a mounted gun. Need I say more? (Ya gotta start somewhere, right?) Zack quickly hops into the boat, meaning the boat will take damage for him. Because the ship is mostly AI-controlled, its gun shoots at Seven. "Hm... this 'Seven' guy looks like a threat..." Thanks to the ship's AI control, Zack can attack as well. Zack leaps high into the air, and fires a stream of his black arrows. Seven prepared to deflect them... only... They turned into black, metallic tuna-sized fish. And like fish, they began swimming in the air. Quite well, I might add. Zack points to Seven, and the fish began surrounding him from all sides. Zack then does his little arrow-commanding whistle. The fish rush into Seven, trying to either eat him or take him under. If there was a boat under him when he spawned, they shatter/shred it first. ... Seven was pulled under, where there was a large obsidian(?) ship. The fish dragged the drowning Seven into it. Inside the ship, there was a portal. The fish threw him into the portal. ............. A few seconds later, Seven was shot out either as mincemeat, or at the very least, got a ton of deep gashes on him. The fish drank whatever blood came out of him, swam away, and left him for dead. The fish returned to Zack's quiver, and transformed back into arrows, Zack's expression unchanging throughout the entire attack. STATS & ABILITIES (maybe): Zack: Alignment: [N] - Sway: [AG] (Will help the Swayed Allignment mainly, but will take on direct threats to him and his entities first) HP: 9/20 (45%) CHARGES: Gunboat (5/5) DONE, EXPENDED Bloodlust (6/15) (+2 Piono) ALCHEMIES: Ideas for later Platinum Coin && 3xd100 && Phaseleaf Clover && Lucky Pearl && Every Mario Party before #9 = CHANCE TIME! (Lv. 5, 3/6) Description: The dreaded Chance Time... one of Mario Party's worst events ever for the unfortunate player on the giving end of the stuff, and the exact opposite for the fortunate person on the receiving end. These 3 platinum die change the number of sides they have constantly, from 2 all the way to... 1000, I think. But these die give nothing but cold, harsh death, no matter what side they land on. It just varies a fair amount. Each die serves a specific function. These functions are: Attack Type (Red), Element(White), Special Effect (Purple). This just goes to show how Mario Party can make something luck-based even more brutal. The Knife && Bloodthirsty Leech && Ridley's Tailbone && Chain = Beta Bloodlust (Lv. 5, 4/6) Description: A sharp, bloody, bone chain knife that only desires more blood. With the right amount of stored power, can grant strength at the cost of absorbed blood. Inventory SUPPORT: +1 Battlefury, +1 Topaz, +1 Piono Originally posted on 2016-04-19 00:26:00 -------------------- "...I will aid them. No matter the cost to myself."
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Battlefury |
Posted: Aug 11 2018, 06:55 PM
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![]() Archangel Micheal ![]() ![]() ![]() Age: N/A Location: New Winchester Status: N/A ![]() |
respawn
the cold got me entitys murder the spectre and use call for halp Originally posted on 2016-04-19 01:33:00 -------------------- he he
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engie |
Posted: Aug 11 2018, 06:55 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Charge deployed - SCRIPT ERROR INVALID CHARGE DETECTED SHUTTING AAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaa
... ... ...Uh... NarratorEXE? ... ...Well... shit. Looks like that glitch charge sort of broke the guy responsible for narrating what I do. Careful, you other people. It might spread. By which I mean it almost definitely will take the first opportunity available to bury your words in Zalgo. Who knows, maybe it'll consume an entity or two as well. It'd probably go after MSPAface demon first, to eliminate that threat. Anyway. Since NarratorEXE broke, guess I've got to speak about what I'm doing now. Fuck. I hate this. I hate having to use my brain-analogue to make things do. But. ANY-FUCKING-WAY. You know what, since these pawns are trying to copy me - which I don't blame them for, I've got a lot of things for other people to envy about me - I'll just teach them so that they aren't utter fucking GARBAGE with their new powers. True, I might end up killing a few of them, but that's the price one's gotta pay to understand how to PROPERLY be like me. Not everyone can do it. If it were that easy, people would be tripping over themselves already, lining up in huge queues... heh. Let's see, charges... uh...well, Terrible Soundcloud Memes should be at 9/11 (heh, terrorism reference) total charge, counting the +1 from Originally posted on 2016-04-19 12:21:00 -------------------- "Their story has concluded for now. Currently, you follow mine."
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pionoplayer |
Posted: Aug 11 2018, 06:55 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
10/15 for fiery renovations
10/15 for a deal +1 to battlefury, topaz and DarkSide Eric continues standing around, keeping order in the large order made by Alicia. Spoiler Alert Originally posted on 2016-04-19 15:17:00 -------------------- Once upon a time there was a story...
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Adria |
Posted: Aug 11 2018, 06:55 PM
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![]() Avid A Hat in Time fan ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
((Nothing here))
Zack kinda just stands there and looks around. Nothing spectacular happens at all. STATS & ABILITIES (maybe): Zack: Alignment: [N] - Sway: [AG] (Will help the Swayed Allignment mainly, but will take on direct threats to him and his entities first) HP: 9/20 (45%) CHARGES: Lucky Draw (1/15) Bloodlust (8/15) (+1 Piono) ALCHEMIES: Ideas for later Platinum Coin && 3xd100 && Phaseleaf Clover && Lucky Pearl && Every Mario Party before #9 = CHANCE TIME! (Lv. 5, 4/6) Description: The dreaded Chance Time... one of Mario Party's worst events ever for the unfortunate player on the giving end of the stuff, and the exact opposite for the fortunate person on the receiving end. These 3 platinum die change the number of sides they have constantly, from 2 all the way to... 1000, I think. But these die give nothing but cold, harsh death, no matter what side they land on. It just varies a fair amount. Each die serves a specific function. These functions are: Attack Type (Red), Element(White), Special Effect (Purple). This just goes to show how Mario Party can make something luck-based even more brutal. The Knife && Bloodthirsty Leech && Ridley's Tailbone && Chain = Beta Bloodlust (Lv. 5, 5/6) Description: A sharp, bloody, bone chain knife that only desires more blood. With the right amount of stored power, can grant strength at the cost of absorbed blood. Inventory SUPPORT: +1 Battlefury, +1 Topaz, +1 Piono Originally posted on 2016-04-19 17:16:00 -------------------- "...I will aid them. No matter the cost to myself."
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Battlefury |
Posted: Aug 11 2018, 06:55 PM
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![]() Archangel Micheal ![]() ![]() ![]() Age: N/A Location: New Winchester Status: N/A ![]() |
I dont see anything. A n y t h i n g . a t . a l l. A . n . y . t . h . i . n . g. i love spaced letters, even tho they are overrat3ed Originally posted on 2016-04-19 18:53:00 -------------------- he he
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ConsumerOfAll |
Posted: Aug 11 2018, 06:55 PM
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![]() GLORIOUS LEADER ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Alphys: Yes, I have. [Alicia111 -> Eric]: We're in Sorodin's Barrier, so we should be okayish, although when we exit will be a problem. I've done some world editing to make a platform in that ocean, and you should be able to enter the barrier soon enough. Due to being a platform in the Ocean, the troops are fielded immediately, keeping charges due to technically being the same entity as the Troops in the Fortress.
Gunboat summoned and you deal 14,000 HP of damage to Seven.
You respawn.
Unfortunately, the glitch happens to not be under your control. At all, not going after the ![]() WELL DONE, VERDANA. VERY, WELL DONE. FOR YOUR POINTLESS HATRED OF THE CONFLICT, YOU SEEM TO SUPPORT IT WITH YOUR ACTIONS. It flies over to a glitch, and attempts to empower it, but it lashes back, dealing 20,000 HP of damage to the Spectre, as it is immune to integrity damage. IT DOES NOT LIKE INTERFERENCE. THIS IS A SLIGHT INCONVIENCE, BUT NO MATTER. IT WILL KILL YOU ALL. Alicia ignores the striketext, and stares blankly at a glitch. **Divinity Alicia111: Verdana, what have you done? **Divinity Alicia111: This is a weak glitch, but even after it stops screwing around with the code, this area will still be affected. **Divinity Alicia111: I'm not even sure this is on the server, so hopefully, the glitch won't effect anything else, but if we don't get rid of this quickly enough, this will completely ruin the stability of this area. **Divinity Alicia111: Descendants. **Divinity Alicia111: Deal with this, fast. **Divinity Alicia111: I don't want a glitched server, and you probably don't want this server completely destroyed, and you dying over and over again to this glitch.
#charaisinnocent
#024allscope
#onehundredandeleven [END OF TURN BATTLE] The Sun's effects lower. The Conflict entities see the Pro-Godmodder's massive force, and focus on them. Imperious activates Empress, and fuschia energy emanates from it, before the newly ordered Purple Worms, having little to no mind to control, find their mind dominated, and crawl over to the Conflict's side. Alicia is not happy at having her newly ordered troops mind-controlled before they act, and extends her mental influence over them, as well as protecting them for the remainder of the turn. English activates Cue. English energy flows out of a cue leg, before a blast of energy rushes towards the JSH-Mech, piercing straight through it and dealing a barrier piercing 25,000 HP of damage. Seven swings at Verdana for 2 damage. Spade uses the fact that Spades Slick led the Felt to give Seven minicrits for two turns. Noir activates Prototype. A sigil similar to when the Pawns used Prototyped appears around a glitch, and Noir starts glitching out. He becomes Glitch Noir, and will now deal Integrity damage on attack. The Spectre takes out the ![]() ![]() a glitch starts off by extending TT's Glitched to 8 turns. Sorodin's Familiars deal 2,000 HP of damage to the JSH-Mech, while the ![]() The Gunboat fires at Seven for 10,000 HP of damage. Aven, GT, TT and TG perform a team attack on the Spectre, combining their forces to deal a massive mini-critical 52,500 HP of damage to the Spectre, which is so much, it's force appears to waver for a good few seconds. Divine activates Call for HELP, which... Doctors didn't describe what Call for HELP does. Fine, Divine just improvises, and calls as loud as he can for help, summoning Angel, who works similiarly to the group, and also bodyblocks him. GG also returns to the Battlefield. Other Battlefury uses Reorganization on Glitch Noir, destablising it even more, and dealing 8 damage. The JSH-Mech fires at Aven for 1 damage. The Terror Guardians blast Seven into oblivion for 32,000 HP of damage. The two hordes Crystal Pawns both rush Aven, and using their new elemental powers, burn him so hard, there is no remnant of him. The Fire Archons burn down Seven with their sheer numbers, the Fire Drakes deal 15,000 HP of damage to English, and the Earth Archons deal 2 damage to Spade. Alicia is extremely happy at the strength of the Pro-Godmodders, so idles and gives Verdana a +3. [ITINERARY] [ALL]: Destroy the Conflict entities, as they can deal high damage to both sides. [ALL]: Kill the ![]() [ALL]: Change the Terrain from Sorodin's Barrier, as it greatly impowers Imperious, and Sorodin's Witch's Familiars will become extremely powerful if unattended to. [ALL]: Reduce the GLITCH EXISTENCE to 0, as that will destroy a glitch, preventing it from affecting the Battlefield anymore. [AG]: Kill Alicia111. [AG]: Summon entities. [AG]: Kill the Pawns. [AG]: Destroy the JSH-Mech, as it is a major threat. [PG]: Protect Alicia111. [PG]: Kill the AG players. [PG]: Kill the post-scratch kids. [BATTLEFIELD] Terrain: Sorodin's Barrier (Nautical entities gain 40% attack and defense, Familiars of Sorodin's Witch are generated every turn, and Sorodin's Witch heals every turn.) Weather: Clear (No effect.) AG Entity Advantage: FALSE Idlers [AG] Battlefury/SpongebawbIsDaBest: 24/24 HP, Demonic Contract (IIII & IIII) [AG] The_Topazian/Sorodin: 13/26 HP, Soul Gem: 1/1 HP, 55% Grief, Summoning: IIII [N] DarkSide/Zack: 8/20 HP, Downsized: II, Infested: IIIII [PG] engie/Verdana: 12/20 HP, 7 Barrier Strength [01] Imperious: 45/90 HP, Evasive (20%), Nautical, Has 1 Armour, Fuschia: III, Empress: IIII, Mark of Dog: IIIIIIIIII, Stun: II [01] English: 359,612/413,612 HP, Felt: III, Cue: IIII [01] Spade: 94/100 HP, Has 1 Armour, Midnight: III, Mechanical: IIII [01] Glitch Noir: 82/100 HP, Has 1 Armour, Prototype: III, Incarnation: IIII, Downsized: II [01] Spectre: 207,500/350,000 HP, Soulsplit: II, Mark of 'the': II, Soulsteal: III, Temporal Control: IIII, Downsized: II [01] Purple Worms: 3,000/3,000 HP (x10), Burrow: IIII [???] Crystal Golem: Dies with Topaz's body. Corruption: III, Purity: III, Protect: IIII. [???] a glitch: VERDANA, THANK YOU/FOR CREATING ME HP 100% GLITCH EXISTENCE 20% GLITCH STRENGTH 100% BIOME STABLLITY 100% WEATHER STABILITY STATUS EFFECTS: NONE. [H] Familiars of Sorodin's Witch: 10/10 HP (x1,000) [H] ![]() [AG] Angel: 3/3 Hits, Guarding Divine. [AG] Aven: 2/3 Hits, Double-Action, Guarding Divine, Flurry: IIII [AG] Divine: 3/1 Hits, Impale: IIII, Call for HELP: IIIII [AG-PL] tipsyGnostalgic?: 10/20 HP (x2), Drunken Thief: II, Mark of Dog: IIIIIIIIII, Invulnerability: I [AG-PL] timaeusTestified?: 8/20 HP (x2), 70% INTEGRITY, Hal's Wrath: II, Glitched: IIIIIIII, Invulnerability: I [AG-PL] golgothasTerror?: 15/20 HP (x2), Emerald Terror: II, Invulnerability: I [AG-PL] gutsyGumshoe?: 20/20 HP, Heir of Crocker: II, Returning: I [N] Flying Gunboat: 20,000/20,000 HP, Airborne, Nautical, Passes bonuses (and therefore debuffs) to it's rider. [PG] Other Battlefury: 18/25 HP, Has 3 Armour, Armament Shift: III (Perfectly Generic Object), Reorganization: IIII, Time To Downsize: IIIIIIII, Demotion: IIIIIIIIIII [PG] JSH-Mech Mk. I: 65,250/140,000 HP, Azure Inferno: III, Takes reduced damage after 10,000 HP. [PG] Terror Guardians: 38,000/60,000 HP (x4), Void Emblem (x2) [PG] Crystal Dersite Pawns: 150/150 HP (x485), Reinforcements: II, Prototyped: III, Curse of 'the': I [PG] Crystal Prospitian Pawns: 150/150 HP (x500), Reinforcements: II, Prototyped: III, Curse of 'the': I [PG] Infestation: 4/4 Hits, Evasive (40%), Gives Infested stacks to entities that make contact with it, Criticals entities that have Infested, Curse of 'the': I [PG] Fire Drakes: 1,500/1,500 HP (x10), Scorched Earth: III [PG] Earth Archons: 100/100 HP (x300) [PG] Fire Archons: 20/20 HP (x300) [GM] Alicia111: 45/50 HP, Support: IIII, Base: IIII, Art: IIII [FORTRESS] Terrain: Fortress (Summons Wisps for every aggressor inside the Fortress, to a current maximum of 10) Weather: Clear (No effect) ∞ [N] pionoplayer/Eric: 25/25 HP, Soul Gem: 1/1 HP, 0% Grief, Has 3 Armour (+2 from the Enchanted Obsidian Chestplate and Helmet), Regeneration (1 HP), Elemental Manipulation: IIIII, Elemental Summoning (Fire): IIIII [???] Elemental Golem: Dies with Eric's body. Element: Earth, Protect: IIII, Element Swap: IIII [AG] AG Embassy: Leads to AG Embassy. Aggressor Anti-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Anti-Godmodders gain regeneration while in the Fortress. [N] Wisp Swarms: 1,000/1,000 HP (x7), Immune to non-Descendants. [N] dirt barracks: 45,000/45,000 HP, Earth Archons: 100/100 HP (x573) [N] Earth Core: 30,000/30,000 HP, Can not be targeted while Earth Minions are alive, Heals 5,000 HP in total to all Earth Buildings per turn. [N] Earth Spire: 15,000/15,000 HP [N] Purple Worm Den: 30,000/30,000 HP, Purple Worms: 3,000/3,000 HP (x22), Burrow: IIII [N] Fire Barracks: 45,000/45,000 HP, Fire Archons: 20/20 HP (x630) [N] Fire Core: 30,000/30,000 HP, Can not be targeted while Fire Minions are alive, Heals 5,000 HP in total to all Fire Buildings per turn. [N] Fire Spire: 15,000/15,000 HP [N] Dragon Roost: 30,000/30,000 HP, Fire Drakes: 1,500/1,500 HP (x2), Scorched Earth: III [N] Earth Elemental: 15,000/15,000 HP, Can not target Airborn enemies, Boulder: III, Earth Spike: III. [N] Alphys: 135,000/145,000 HP, Here We Are: IIIII, Amalgam: IIIII, Refuses to fight. [PG] PG Embassy: Leads to PG Embassy. Aggressor Pro-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Pro-Godmodders gain regeneration while in the Fortress. AG Embassy: *but nobody came... PG Embassy: *but nobody came... [FOREST] [???] Mountain: 478,000/500,000 HP [spoiler=Spoils of War] [IIII] Deck of Spellcards (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Gravitational Core (Lv. 3): READY!, Owner: pionoplayer [N] [III] Spider Spawner (Lv. 1): [b]READY!, Owner: Battlefury [AG] [III] Healing Tray (Lv. 1): READY!, Owner: Battlefury [AG] [IIIII] Scythe of Prevention (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Delta Spear (Lv. 2): RECHARGING!, Owner: The_Topazian [AG] [IIIII] Luminous Orb (Lv. 2): READY!, Owner: pionoplayer [N] [IIIII] Soul Targeting Unit (Lv. 3): READY!, Owner: The_Topazian [AG] [IIIII] Incarnate of Hyperdeath (Lv. 3): RECHARGING!, Owner: Battlefury [AG] [IIIII] Annoying Dog (Lv. 3): RECHARGING!, Owner: Battlefury [AG]] Originally posted on 2016-04-19 20:11:00 -------------------- questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi per tutta questa rabbia, per questi sogni in gabbia se sto vivendo un dramma, sarà il mio momento prima o poi, prima o poi |
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pionoplayer |
Posted: Aug 11 2018, 06:55 PM
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![]() Weaver of Fates ![]() ![]() ![]() Age: 25 Location: Where ever there is chaos to be created Status: N/A ![]() |
12/15 for fiery renovations
12/15 for a deal +1 to battlefury, topaz and DarkSide Eric, having seen the large shipment of archons off properly, returns to talking with Alphys. "Okay, have you recognized any of my spells from those?" The words appear in the air You're seriously dancing around the subject Eric. Eric whirls around. "Bugger off would you? I don't need your help." Just go straight out and tell her we're all fictional. It's not like it's some huge plot twist or something, she's new to this, she might as well know. "I was getting to it, she's just been through her world being depopulated by a demonic child, this is not the kind of revelation that you just drop on someone right after that." Too late for that now. "Go. Away." Can't do that mate. Omnipresence, remember? "NEAR omnipresence. Make use of the near, and scram." Spoiler Alert Originally posted on 2016-04-19 23:04:00 -------------------- Once upon a time there was a story...
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