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 DTG: Chaos (v.1.0) (Complete), The show is over.
Hezetor
 Posted: Aug 11 2018, 08:23 PM
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Signore Supremo
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Hezetor listen to Mari present herself, he suddenly has a flashback to an an event that still has to happen, in an moment his hands begin to produce an arcane flame, before higher level metashenanigans kick in and he realizes that said thing never happened and never will. He calms down and lets the flames disappear.

"Oh, Mari, the one that was Xavier, I’ve heard of your horrible fate. I’m surprised that you can create things given your situation… apparently they let you keep part of your mind.

Still you make a mistake, the clear answer is “both” the only reason one would not put both in a robot as you defined it it’s in case you fear of your technology being stolen or you are severely lacking in materials, which changes the way you have to think the drones.
Regardless, you have to consider how quickly the drone itself can move without a teleported, the kind of damage it has to do, generally talking positioning is fundamental in battle, so I would immediately suggest a teleporter, but it also depends on how quickly it can use it, how often and the teleporter itself becomes less useful if you already have a very quick drone that can fly over obstacles. On the other hand a teleporter can become quickly useful for a slow and more sturdy drone. The addition of a railgun on the other hand is always welcome as there can’t really be too much firepower, unless you are designing a stealth drone and you don’t require firepower, but the advantage of superior firepower is quickly overlooked by the ability to teleport out of the danger.
Then there is to consider that in general is better to use both on two different types of drones as to allow a more generalized and distributed army...
"

After continuing like that for a while…

"So in general I would suggest that a teleporting device is more suitable even given the potential limitations in at least 4 cases out of 7. But a more in depth analysis of the situation at hand and your limitations may be needed.
While we are at that let me check the last one.
"

As he says so he snaps his fingers and gets the Data Stick appears in his hands, after blinking for a moment about the design of the sick he plugs it in a small rectangular device and copies the data there.



Originally posted on 2017-08-10 19:45:00

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DCCCV
 Posted: Aug 11 2018, 08:23 PM
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Temmie Archer, Move to E5 and shoot Clone 2.
Tem with Knives, Move to D6 and Use Just the Flakes on Temmie Archer.

I myself will move onto F9 and cast Counter.

Originally posted on 2017-08-11 01:15:00

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Bomber57
 Posted: Aug 11 2018, 08:23 PM
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Mabuz moves to P8 and tosses a bouncing Grim Bolt at Lyra.

Originally posted on 2017-08-12 20:29:00
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Irecreeper
 Posted: Aug 11 2018, 08:23 PM
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<TURN TWO-HUNDRED AND SIXTY-FIVE>
As an apology for barely delivering updates during vacation despite me saying they'd come, 5 Gold is teleported into the inventory. Maybe you should go and prepare some items for NORTH?

Dimitri picks up In the Light from the Small Man, then leaves. The Man, satisfied with finally finishing his work, decides to start production on another weapon. It probably won't be finished by the end of Chaos, though. Lyra then comes down with CHARACTER DEVELOPMENT. She develops herself so hard that she alters the name of her special. JOE meanwhile, in the Landing, goes after the Durasteel Vein. He crafts a pickaxe with 3 Iron and a single Wooden Plank, then casts Portal on himself for protection. He then mines 25% of the vein, and promptly facetanks (10) damage from the energy, which Portal redirects at the attacker. Then-

*rumble rumble rumble*

...Then, JOE wonders what the hell that noise was. At least he has 10 Durasteel. Auth then floods Omo with question after question. Quite quietly, she slowly responds to every single last one of them.

gg: I-I'm fine. I've had... worse things happen.
gg: And... I won't kill you.
gg: What good would another death do us? Ask yourself that for a second. I've already seen you die plenty of times- sometimes by my own hand, and it was sickening. Even if they were just inky blobs.
gg: Nobody else needs to die.
gg: And... I'm aware of what happened.
gg: D-Don't worry yourself. That library was practically already dead. No books resided inside of it; only monsters. Perhaps it's better that its gone.
gg: If you still want to repent for your "sins" of a sort, you could bring me some spruce wood, a few souls, and some sap. While I'd like to avoid using souls, I don't really have many options to properly recover.
gg: These legs are... nice, but I'd much prefer to recreate myself properly.


Hezetor then gives Mari an opinion on what to run.

ut: What? Think I can't work anymore because I swapped genders?
ut: Mmm. Pretty sure a bunch of idiots on the internet would like to have a word with you.


She gives Hezetor a quick little "cat smile / smirk hybrid" before going on to explain her plans.

ut: Well, the reason I asked is because I'm planning to create another God Hand. Or as I guess they should be called now, a "Goddess Hand".
ut: I don't really have the time or resources to prototype and create a personal teleporter AND a smaller, more energy efficient gun that'd fit on the drone...
ut: But yeah. Teleporter. Good choice.


<HOLEQUEST>
JOE tries to eat the Mythril Dweevil. The Mythril Dweevil is not intimidated by JOE's teeth, and doesn't try to escape the bite, taking (5) damage from the bite, somehow. JOE also then chokes on a tiny fragment of Mythril, taking (3) damage before managing to spit it out. The rest of JOE's chain reaction fails to happen.

The Mythril Dweevil, deciding that it's idled long enough, stomps on JOE and Mabuz with its long, deadly legs! They both take (9) damage, which is enough to kill JOE. He'll be able to respawn in a bit. The Gold Dweevil purchases and flings healing items upon the Mythril Dweevil, restoring (6) HP to it.

<BATTLE: MY BODY WAS NOT READY, TURN NINETEEN>
Well. That was certainly a turn. Ahem...

The Fatal Error, in a desperate attempt to fight back, unleashes a beam of ones and zeroes towards JOE! The blast surges forward, rocketing towards him at incredible speeds! JOE responds by opening a portal in front of him, consuming the beam. The beam then speeds out of another portal behind the Fatal Error! With a scream of one-thousand voices, the Error is torn into two twitching masses in the air. Before they can do anything, JOE has opened another portal for the beam to enter.

He sends the laser blasting right back at the Error, tearing it's body into more blobulets. With every portal he casts, he redirects the beam back into the Fatal Error, smashing and tearing apart its very form! Using all of his energy, he manipulates the positioning of the last portal, tearing the skies open and unleashing hell upon the Fatal Error. The beam, like a ray of light, obliterates the Fatal Error! When the dust (and splinters) clear, only a single scale is left twitching and fluttering in midair. JOE thrusts his Wand of Memepower into the scale, shattering it into two. The two fragments drop to the floor, before exploding into a red mist. Nothing is left.

Before anyone can celebrate, a large chunk of the Sphere drops from above. Apparently, the battle itself left a number of the Sphere, and with WARE dead, there's nothing left to hold it together! Everyone runs, the floor slowly fragmenting and splintering beneath their feet! With one final groan, the Sphere rips right in two just as the last person clears the Sphere, standing safely at the portal that leads back to Zone 4. Everyone watches as the Sphere further fragments, splinters like dust drifting into the gravitational abyss below. The wings that once flanked the sphere flicker for a moment, before fading out of existence. Then, like a bunch of random stones that were floating in midair for some reason, the Sphere plummets into the abyss, never to be seen again.

The portal to Zone 4 begins to shrink, and the very walls of the zone begin to fade to white. Before anything bad can happen like the entire erasure of Zone 5, everyone dives through the portal. Behind them, the portal vanishes in a burst of sparks and a purple, bloody substance. There's silence for only a brief moment, before Chaos interjects.

cc: ...
cc: so.
cc: wha(t) did you jus(t) do!?
cc: why would you even go (t)here? you sure as hell didn'(t) need (t)o.
cc: ...look.
cc: ©ome up nor(t)h.
cc: we need (t)o (t)alk.
cc: well mainly i need (t)o (t)alk
cc: bu(t) you ge(t) (t)he poin(t).


...With Zone 5 destroyed, everyone heads to the base of Nightmare Mountain, to plan and prepare for their trek north. Everyone is in possession of 3 brand-new skillpoints! Spend them, then maybe craft new gear and items. You will need them for when you go North; it is the final boss encounter, after all. Also prepare your NPC's, and maybe tell them the tales of your victory? It'd certainly be cool, at least.

...Going NORTH will automatically happen in three turns. You can either spend that whole time preparing, or go up early! Who knows? Whatever your decision is... be ready.

Originally posted on 2017-08-12 20:50:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
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Featherfall
 Posted: Aug 11 2018, 08:23 PM
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"PHIL LESTER YOU'RE A GENIUS!" - Daniel Howell
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Dimitri puts his skillpoints into SPC.

Originally posted on 2017-08-13 02:40:00

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Eris
 Posted: Aug 11 2018, 08:23 PM
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Toast uses the Thymium Gift Box and wishes for a Blood Molding tome. She also chucks all her skillpoints into MP.

She unfuses from Operative, then heads over to where the Inferno Arachnid. In a flurry of chairs, flight, spinning and yelling, she uses her ridiculous buffs combined with her ridiculous weapon to essentially transform into Garen and tear through the Dark Souls Mimic, that the inferno arachnid placed into a cocoon. The vocal sound that accompanies this assault may be best described as an endless repition of the letter 'A', followed by an 'H', all in capitals.

Afterwards, she takes the Metalhead Crown to take advantage of it's gravity powers, then uses the combination of it with her wings to go down the cliffs in Zone 2 and mine the Cobalt Vein. Afterwardsafterwards, she switches back to the Omega Sombrero and goes back to the Clearing, where she collapses.

Originally posted on 2017-08-13 03:06:00
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crystalcat
 Posted: Aug 11 2018, 08:23 PM
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...My god. Source Code. I want that SO bad. ...Can I have it? Pretty please? That's about as fitting and thematic a weapon for me as they can get.

Right, since nobody's voiced any objections, I think I'll just... take it.

Siria equips the Source Code.

...Then, abruptly, her eyes glow with a very certain purple. A voice exits her mouth, distinctly not her own. "Whoa. You have no idea how much I want to mess around with that weapon. Mind if I tag in?"

She responds, "You know what, sure. I've actually been getting kind of bored in this, for all it was fun for a while. Go wild."

Her form abruptly deconstructs itself into its component nanobots, before rising into the air and into a blue-flame-edged hole in the world, equipment left behind. A familiar form drops out of the hole before it closes.

Crystal re-equips the left-behind equipment and examines his statsheet. He's going to edit a few things after the crafting farther down in the post is complete.

He then notes the... interesting state of Siria's discarded equipment, and decides to edit it a bit to conform more to his specifications.

First of all, he grabs the Scanner MK3, notes its meaning and stats for a second, then decides to craft it into more of a head-enveloping swathe of magic and runes that increase focus, accuracy, and vital-point-hitting. Crystal grabs an Adamantite Bar and a Cinder Log out of the inventory, rips the 'Bar' off the Adamantite and the 'C' and 'g' out of the inder Lo and tosses the discarded letters aside temporarily. He then looks at what he has -- CG ADAMANTITE -- and rearranges the letters until he has a MAGIC DATA NET. That done, he grabs the BAR INDER LO he threw away before and rearranges it into a RAD ORB LINE, then bends the incredibly cool orb line into a perfect circle of orbs and anchors the magic data net to it. That'll do for a start.

He then grabs maybe 100x Tiny Meaty Chunk of Abyssal Ornstein, rearranges certain of the letters into AMETHYST FLAME (haphazardly smashing the two n's of Ornstein together into an m in the process), netting him a relatively sizeable blaze of the stuff, and discards the rest of the random letters, though not before picking out eight sets of I,O,U, and N. Actually, wait. He uses the rest of the RANDOM LETTERS to summon LEARNED MR. OTTS, and picks his brain for a few minutes on interesting things he can do with this whole set of materials available, then unsummons him -- though not before paying him with a handful of gold nuggets, maybe nine.

He combines the eight sets of I, O, U, and N together to make 8x IOUN, then applies the words to the orb circle to make them Ioun "Stones". (Orbs, really, but who's counting.) He then disassembles the Scanner MK3 and basically just scans the entire thing, before carefully etching a rune on each little component, each rune designed to encapsulate the entirety of what that component does. The components then just kind of crumble into dust and are absorbed into their runes, which inexplicably seem to take on a life of their own and begin swirling around Crystal in endlessly varied patterns. He carefully attaches each to the magic data net and its host orb halo, the runes swirling around the entire thing in various configurations and lines. He breathes about half the Amethyst Flame into the construction to complete it, resulting in a halo of small crystalline orbs which hang above one's head, anchoring in place an aura of magic and swirling runes that provides information directly to its wearer's mind about anything around they focus on, including the best way to hit an enemy and the perfect way to manipulate the mindscape to one's will. Not only that, it also kind of naturally forms icons, foci, and magical lenses before its wearer's eyes that improve sight and direct attacks.
Scanner MK3 upgraded to Halo of Knowledge! It now has +1 to STR.

He then examines the Sniper Charm. A curious item, but one which could be doing so much more. He unstrings the charm and incinerates the entire thing in a blaze of colorless flame, collecting its essence. He then grabs a diamond and 10 Iti Fragments, and fuses them together to create a perfectly clear, incredibly hard gem, and carefully carves and grinds it down into the form of a lens much like one would get in a magnifying glass, reserving the dust left over for later use.

He then makes a trek to various Bill Cipher-related locations such as Bill's Altar and the New Temmie Village, gathering minuscule scraps of Indigo Flame which he feeds maybe 20 Cinder Logs to, and soon has a nice blue flame going, about the same size as the Amethyst Flame he still has. He uses up 1 gold to duplicate the Breath of the Void in the inventory, grabs an Element of Dawn, and then just kind of throws the whole set -- Indigo Flame, Amethyst Flame, Element of Dawn and duplicated Breath of the Void -- together in a riot of flame and color and muttered words of binding and shaping...

and then there is light--

A single, blinding orb of light floats around Crystal. The contained, materialized essence of clarity and focus, it manifests itself in the form of a simple, pure, white light, possibly the purest light anyone present has ever seen. The Orb of Clarity vanishes into the lens, infused into its very being. Crystal carefully alloys a gold ingot with the dust left over from the grinding of the lens, and sets the lens in a ringlike frame, stringing the new charm with spun gold string before infusing it with the essence of the former Sniper Charm to complete it.
Sniper Charm upgraded to Charm of Clear Mind! If possible, its Range boost is now +1 range to non-melee weapons instead of +1 range to ranged weapons -- in addition, its Focus is now called Clarity instead, and is upgraded in some way. 1/4th chance to gain Clarity instead of 1/5, extra Range boost, or (hopefully one of the other two) extra damage, all work.

Crystal removes 3 skillpoints from STR, and uses the freed-up skillpoints to boost his SPC by two, then contemplates specials. To alter the special, or not to alter the special -- that is the question...

While he thinks, he removes Enchant and Zillycharm from their slots, teching in Descendant and TemsTwo in their place.

Special figured out.

Hexcode = 7700f3.
Logos Ascendant
Base SP requirement: 200.
SP fill requirements: Dealing damage. Alterations with Understanding - 20 per use. FUN AND UNCONVENTIONAL alterations - extra 20 per use. Casting Descendant -- 10 per casting, plus whatever damage is dealt. Other Descendant-like or meta shenanigans -- 10 per shenanigan.
Perform a DTG-game-style action. This can be quite literally anything -- think Descendant, but not limited to attacks, or a hybrid of Descendant and Understanding. If the action is deemed illegal, it does not occur, the SP is not used up, and the user is given the option to perform a basic attack on a target of their choice instead.
SPC alterations: -10 SP per 4 SPC. -10 SP per 6 SPC. +Power Level per 1 SPC. (If this seems too strong, cut the -10 per 6 or -10 per 4, or reduce the fun & unconventional bonus to 10.)

Originally posted on 2017-08-13 04:31:00

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Thymium planning sheet: https://docs.google.com/spreadsheets/d/1xSq...dit?usp=sharing
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Adria
 Posted: Aug 11 2018, 08:23 PM
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Avid A Hat in Time fan
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Oh hey, another complete rework... wonder what it's gonna be thi- OH GOD

HP: 96
MP: 12

STR: 3
AGI: 4
INT: 12
SPC: 3

Crimson Rod
Tree Shaman's Helm
Baconfire Robes
Potions of TSB

Melody
Sentry
Historia
TemsTwo
Razorblade Typhoon

What beast have I created...

---HOLEQUEST---
I have a hammer. I have a mythril dweevil. I pick up the mythril dweevil. I pick up the hammer.

I hit the dweevil with the hammer. The dweevil hits me with a hammer. I eat the hammer. I spit the hammer head out at the dweevil at high speeds.

And then it threw it back at me, and then it missed. And then it went to get a popsicle. But the popsicle was made of cinnamon. The dweevil ate the popsicle whole.

It now has indigestion. It tries to fling a rock at me. And then it missed. And then the rock bounced. And it missed again. It hit the dweevil.

Nobody knows what's just happened.

Originally posted on 2017-08-13 04:39:00

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"...I will aid them. No matter the cost to myself."
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DCCCV
 Posted: Aug 11 2018, 08:23 PM
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I'll make a decision about my stats later. For now, DCCCV takes a look through the walkthrough.

Originally posted on 2017-08-13 05:10:00

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Emerald_Mann
 Posted: Aug 11 2018, 08:23 PM
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Emerald convinces the Mythril Dweevil to munch on some tasty grenades, which goes about as well as you think, except it goes better than you think, because Emerald his in a convenient bomb shelter to avoid the explosion. The Dweevil was not so lucky
CRAFTING
there's gonna be lots of this

STATS
Emerald throws his three points in AGI

Originally posted on 2017-08-13 13:49:00
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JOEbob
 Posted: Aug 11 2018, 08:23 PM
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[JOE's face during the entire portal sequence: a dumb, wide smile with eyes looking in different directions]
[this happens to also have been JOE's face when he discovered that he woke up the core.]
[for entirely different reasons in each case though]
Crafting beginning, as long as nobody else needs the stated ingredients. why? Why Not?
Wand of keks x1
first, I remove the cake/kek from the wand. its pretty hard to make a wand better, or drain its power fully, when it is physically made of cake. i mean really.
this shouldn't really be hard so like ye.
result: wand of the skys x1. the non-kek version of the kek wand.
Knife x1
....
we seriously don't have any non-weapon knifes or anything in our inventory.
are.
are you serious.
not even anything sharp either.
theres only one weapon knife and that one sounds like it has some weird magic i think.
....
alright I make a knife with a stick, a piece of cobble, a piece of iron, and 1/2 a bottle of bottled bottled water.
like I sharpen the iron on the cobble, which i use as a we- oh forget it.
knife x1 bag x1
what.
we don't have any bags, either?
(except the bag of infinite negs)
.....
alright, if nobody objects I'm going to buy the spell sack from the shop so I can get on with this crafting. why do we not have Any of the stuff I need. reaioasn8dusansuina/
anyway.........
now then
knife1x spellsack1x marble x30
.......this is getting ridiculous.
well, at least i know we have some of the other materials I'll need.
I grab the pickaxe I made for mining durasteel and start looking around for marble. as I look, i notice theres more durasteel, so I turn on portal again and mine more of it, this time portaling any attacks off into space like ANY SANE PERSON WOULD DO WHILE IN CONTROL OF THEIR ACTIONS!
I then proceed to keep looking and discover there's a "hollowed temple" thing. if the temple is made of marble, then I mine some marble in areas that are hard to see from most angles, doing my best not to disturb the structure. I only need 30 orbs about the size of a tennis ball, so it should be fine.
otherwise, I just look until i find exposed marble or quartz, and mine it.
Anyway...

knife x1 spellsack x1 marble orbs x30 iron orbs x9
are you FLEEEEEMing serious
yeah i can probably use the iron-of-unspecified-shape, 's fine.
so knife x1 spellsack x1 marble orbs x30 iron x9 duragold orbs x10
Well, i knew that didn't exist as an alloy. time to get to work.
Cinder logs x20 glitch gel x25 gold ingot x5 durasteel ingot x5 cauldron x1
FUUUUUUUUU
...I grab... some iron (7)... and Hammer it... into a cauldron... with anti-melting wards... from the wand.
NOW Cinder logs x20 glitch gel x25 gold ingot x5 durasteel ingot x5 cauldron x1.
I put the cauldron down on whichever surface i find that seems the least likely to burn or crumble, cast some more glowing red flame wards with the wand for added protection, and cast summon. the summon has 150% flame and energy resist, and is shaped like a basin, and also covers all the ground to protect it. it doesn't have much current HP, but its max HP is massive and it has 3 AC.
I then put the cinder logs in the basin, dealing -4- -6 flame damage after resistance modifiers, and as such healing them basin, every few seconds. after a while, I place the cauldron on top of the basin, where they will be heated by the cinder log's perpetual flame. at first they do 1-1 damage after AC per few seconds (outpaced by the cinder logs fire damage/heal) but then they heat up and start dealing -3 - -5 flame damage, making it safe to add more weight. I drop in the gold ingot and durasteel ingot, before ripping off part of the summons fire-immune metal material thing and wrapping it around the cauldron so it won't bend if it melts.
the gold and durasteel melt slowly, so I toss some glitch gel in to make it faster, giving a quick boost. I then use telekinisis to stir the mixture and mold it into 10 orbs which I then dunk in a lake to cool.
result: duragold orb x10
NOW
knife x1 spellsack x1 marble orbs x30 iron x9 duragold orbs x10 pink diamond x3
.....
ok i didn't expect it to exist...
BUT STILL!
Diamond x3 Tiny Meaty Chunks of Abyssal Ornstein x70
I grab the diamonds and toss them into the green energy around the durasteel vein, energizing them, before telekinesis them into a safer area, and plopping the trio down in the pile of ornstein chunks, where they spark, flash, and glow green. pure blackness, oozing from the ornstein chunks, trys to float away, but I'm still here, so I create a magic gravity effect, pulling all the abyss energy into the diamonds, the green energy of which creates a grid-orb around each. this traps the abyss energy, and the abyssal corruptions the diamonds.
you know what else is a corruption?
if I recall, opin flame is corruption based in a land with a 7 at the core of its essense. and you know how many ornstein chunks I used?
70.
this keyed the crafting to that reality and granted the corruption opin flame affinity.
oh, and I'm pretty sure opin flame is pink.
Opin Diamond x3
ok, Now I'm sure there Isn't anything else I'll need to craft, except the final result. hooray!
knife x1 spellsack x1 marble orbs x30 iron x9 duragold orbs x10 Opin diamond x3 Wand of the Skys x1
I finally get all the ingredients together and go to a secluded place
- namely, the outskirts of a destroyed world, which the map says is intact, and sure doesn't have any people to hurt with this crafting!

I unsheathe the knife, twirl it around, and pour the power of the wand into it, causing it to begin to glow black with small holes, as if the sky, with spinning beams of light around it, and take some from energy from the spellsack, since I won't need any of its power except the bag in the future,and conjuring a black slate on the ground, checking it for stability, and place each marble orb on the slate, one at a time. I thrust my hand up, and the orbs rise into the air, held by shadowy light which flickers and fluctuates. I close my eyes, concentrate, and reopen them, before slashing 7 times at the first orb and blinking to the next, slashing quickly and scarring the marble, carving into each a different but similar feather, which stands for ma'at, or order. the shadow light holding them begins to weaken, repelled by the symbols of orders, and cast a light burst from the spellsack, empowering each marble ball.
in-between point- Marble order glyphs x30- done.

the marble glyphs shake free of the shade hold entirely, and fall to the slate, bouncing once, and I dash around, scooping each up in the bag.
I proceed to grab 7 of the iron orbs and levitate them in the air, carving several symbols onto them, a glyph of flame on one and air on another, talum (metal) on a third and so on. the energy of the temporarily-enchanted knife soaks into the marks and empowers them, storing elemental power within the glyphs, and I decide to test the glyphs, lobbing a flame one off into the distance and watching as it explodes into light, then using a metal one and watching with fascination as iron spikes rise from the ground and impale the area around it. I equip & cast a historia spell to undo these lobs, and place the orbs within the bag.
Milestone- Iron Elemental Glyphs 7x!
I take the last 2 orbs of iron and carve the symbol for variables into them, making them usable for any element of my choice.
minor milestone- variable glyph 2x!
I proceed to grab the duragold orbs and enchant them with my unused levels (READ: interpretation of where skill points come from), giving them more Raw Power then any of the above glyphs- plus, gold is really enchantable! and being 50% gold, they share that property. i guess this uses some lapis too, but we don't have any of that and i don't feel like looking! so no.
green light flows forth from my body, orbs swirling and coalescing around each orb, shifting tone, and I raise my hand, white flame forming, and knife held within. the emptiness of space drifts from the sharp blade, power of the skys twirling and curving, spinning like a tornado, and growing, encompassing a greater area with each moment, and soon, the entire slate upon which I stand. cloud to cloud lighting is common in Normal clouds, and this is a monster-tornado of magic. bolts of lightning fire everywhere, occassionally striking the floating orbs, each raising the orbs higher. stray bolts fire from the storm, light striking the surroundings even beyond my secure slate, protected by descendancy, and scar the land, scorching some parts and setting others alight,creating explosions on some occasions. one bolt strikes near a large chunk of wood, which goes flying into the storm. I swat it aside. wood chips lift up in the wind, and spin, friction burning some, and the storm begins to resemble a flamenado, before finally a fireball strikes the duragold orb in the middle, which stops its flow and sends fragments in all directions. each strikes an orb and empowers it, and the storm stops, my power no longer with it.
there are 3 orbs left to make.
MILESTONE! duragold orbs.

I sigh, out of ideas for how specifically to enchant these last 3, and simply carve the symbol no Egyptian magician would dare carve:
Isfet- chaos.
user posted image
the lowest of the hieroglyphs in that image.
a red crack appears in the ruined world, spreading until a snake head can fit through: the head of Apophis.
however, zone 5 is falling apart and cannot take the strain, so the simplest route is taking: Apophis is randomly vaporized. Hooray!
Crafting done, hopefully.
Glyph bag w/ magic knife x1 drained wand of skys x1
wait nevermind the drained wand just crumpled into dust.
Glyph bag w/ magic knife x1 pile of dust (formerly wand of skys) x1
so the idea:
should have limited ammo per battle, 1 of which can be made in the place of an attack on any turn where i don't have any Element Glyphs. glyph types:
order glyphs x30 heals x-y damage to a target. up to 3 can be tossed at once.
Elemental glyphs- chose an element from the folowing list- only one of each stored. 2 blank glyphs that can be anything.
earth [a-b earth / crushing damage. turn the enemy tile into a wall for one turn but don't instakill with this- costs 4 mov to exit wall]
fire [c-d fire damage.]
water [applys soaked.]
air [+4 Mov to the target, but push them into a wall in range 5( else, the floor) and deal damage based on how close the wall is. floor is like a 5 away wall.]
metal [set a tile to "spikes" for 2 turns- spikes deals damage to anyone on it.]

Duragold glyphs:
6 celestial type, 4 maelstorm type.
celestial - ...i don't actually know.
maelstorm- create a maelstorm on the target square. maelstorm takes [glyphs used x1.5, rounded up] MOV to escape, and has glyphs used x.7 capture range rounded up. when within maelstorm, do 4-4 damage per glyph used. entitys within maelstorm can stand inside one another somehow.

3 Opin Glyphs:
when used, consult consumer; they decide what to have random explosion/exposure of/to opin flame do to the target. these glyphs do not regenerate. you may toss as many as you have if you wish at the enemy; this will linearly increase effect.
downside of this item: -3 skillpoints from the usable amount.
also, probably has some int scaling or requires a bunch of int to use or something.

Originally posted on 2017-08-13 15:08:00
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Sparked
 Posted: Aug 11 2018, 08:23 PM
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Chlorin tosses his skillpoints into HP. He needs some sustain.

CRAFTING POST, ACTIVATE!

Chlorin takes a Cloak of Concealing and pulls out a knife but then realizes that he doesn't have a knife.
Wait doesn't the weird ninja Glitch person have a sword or something?
I'll borrow it for a bit.


Chlorin walks over and steals borrows Operative's Katana.
user posted image
Hey where'd my katana go
Chlorin cuts up the Cloak of Concealing he took into a short sleeved shirt. He then goes to return it.
user posted image
So you stole my katana. >:U
I borrowed it actually. See, I'm returning it!
At least ask next time. e_e
Alright, Mr.Glitch Man. Bye.

Chlorin gets back to work. He takes 8 Leather and throws them all in the Crafting Station. The result is a Leather Tunic from Minecraft but less blocky.
Not the jacket I wanted but close enough.
He takes a knife that he now has and cuts an incision through the middle. He takes another piece of leather and slowly carves it into 6 mini pockets on a leather pad, about the size of a bullet each. He takes some leather glue and pastes the pad onto the leather "jacket" with the leather glue.
He takes a knife and cuts off the sleeves.

Next, he takes 8 leather and throws it in an upside down U position with one on the side. He gets Leather Pants + pockets + holster.
Again, close enough.
Chlorin then takes 4 Titanium Bars and creates some boots. He takes 1 more Iron Bar and creates some spurs, which he attaches on to the Titanium Boots by using 0.2 piece of rope. This was done by taking a string of rope and taking out a small bunch of threads, making that a mini rope and tying it in to the Titanium Boots through a small hole.

Chlorin takes his Cloak off and it is quickly replaced with a regular shirt. He walks over to the Crafting Station and takes the full Cowboy Outfit and the Cloak. He throws them in to two slots, they appear in two tubes shortly after. An energy suggenly connects them, which slowly turns red and then fades.
The two suits turn to ash and are filtered away.
Suddenly, a vent throws a fancy outfit at Chlorin. It is THE space cowboy outfit. It is mystic while being highly western. Imagine your average cowboy costume which has a red tint all over, has gold linings and has a scarf like the one from Journey. A short red cape flows directly from the shirtpiece.
The armor is complete.

Fancy Cowboy Outfit. Armor. +1 AGI, +1 DMG, +10% Dodge. +1 Crit Chance.
Materials used: 16 Leather, 4 Titanium Bars, 1 Iron Bar, 0.2 Rope, Crimera Cloak

Originally posted on 2017-08-13 17:40:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Jondanger23
 Posted: Aug 11 2018, 08:23 PM
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I put the skillpoints I got into AGI.

Originally posted on 2017-08-13 18:12:00

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[small]small[/small] [big]big[/big]
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PitTheAngel
 Posted: Aug 11 2018, 08:23 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Lyra's AGI has increased by 1![color]

[color=#CC99FF]"...So, that thing's done with. Uh, is anyone else hungry after that?

I'm gonna go buy some food. Does anyone want me to grab them something on the way?"


(This is probably worth the crafting sequence I make out of it, I assure you. Before you ask, it's a self-upgrade for Lyra's Hat slot using the power of Mythril, if I somehow get one.)

(Something along the lines of "Hey, look, I have slightly larger cones now!" alongside x2 SP Bar COMBO!!!)

Originally posted on 2017-08-13 20:55:00

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"I am a totally innocent maid that is corrupting everything around me."
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 08:23 PM
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Hithero, I have but one warning to those who would wish for Mythril; that being that you must have some idea of what you will actually use it on, beyond 'I'll use it on my hat.' You must have an idea of what statistical benefits you would wish to impart upon it. If you meet this requirement, you can get a Mythril. Same with any gold purchases, though I politely add that you should keep a limitation on the gold so you don't spend all of it at once, please.

That's all.

Roxxanne chills, just happy that the Fatal Error went down as fast as it did. She'll put 3 skillpoints into HP.

Foxxanne reverts to Cat Roxxanne, who is still adorable, and stretches her body, like a cat.

"OK, ok guys, good news! Well, I guess it mostly pretains to Chloe, but it's very good news nontheless-we got WARE taken care of, and we've managed to figure out a way to save Ire later on, though I guess you probably don't care about that too much... But still, major accomplishment. And we got a lot of treasure for it. It was really crazy epic, we were slinging out specials like candy. All of this leads to the other big point-there's nothing left for us to reasonably do, nothing, except heading up to the top of the mountain to have our chat with Chaos-and, more likely than not, get out. But I doubt that'll be without a fight."

"If you have any ideas on what you might want to do or use with Mythril, I suggest you figure out now. I'm basically... All out of ideas for things to make, right now. I just want to prepare myself for the last battles. Zetta isn't one to just let souls go by of his own volition... And the Chaos Butterfly is also bound to be there. Almost certainly going to get really fussy with us. We can kill arguably the most dangerous thing in the Mindscape, though-second best shouldn't be impossible in comparison. But prepare-you'll have to go with us this time."



Originally posted on 2017-08-14 02:24:00
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DCCCV
 Posted: Aug 11 2018, 08:23 PM
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DCCCV finishes reading the walkthrough, and then goes to buy the Tome of Psycho Link.

He had plans. Big plans.

Taking out the Toxic Scanner and Christmas Hook, he set to work merging the items together, getting the best of both worlds.

First off, he crafts himself a screwdriver using 1 wooden plank, 1 dog ingot, and 1 cobblestone. Handling the dog ingot with incredible care, he shapes it into the form of a smelly, but usable screwdriver.

Opening up the Toxic Scanner, he removes the circuitry inside, taking special care to safely remove the mechanisms that allow it to poison foes.

Melting and reshaping the casing of the Toxic Scanner, he changes it's shape to be something tubelike in shape and size, able to be held in the hand.

He stuffs the circuitry of the Toxic Scanner back into the casing, with the exception of the poisoning mechanism. With the new room left from the exclusion of that, he crams in 10 circuit boards and 20 wire bits, as well as all of the phase matter (5), and the Fifteenth Sense, somehow. The circuit boards will help with the more complex calculations needed to be done by the completed item in the future.

But first, a test. He aims the now totally tubular scanner at a tree, and the observational lens, now mounted on the side of the scanner, gives a holographic display of the distance between him and the tree, as well as tips on how to strike at it properly. Good. The targeting systems were not compromised during the shape-changing.

Next, he takes out the Christmas Hook. There wasn't much to do, aside from giving it a new handle. Borrowing JoeBOB's knife for a bit, DCCCV removes the Christmas Hook's handle, replacing it with the now-tubular scanner. The Scanner/Hook Combo was now able to make complex targeting calculations, as well as teleport without error towards enemies struck. The Phase Matter inside the scanner would boost the power of the teleportation ability of the Christmas Hook.

Holding the Scanner/Hook Combo, DCCCV felt that something was off. It was the handle. He shouldn't have made the Totally Tubular Scanner smooth, not when it was not a handle for an object that would teleport him about. He would need to think of a workaround for that.

He had an idea. Taking out the Frostspark boots, he cut them up into strips of equal size and length. He wrapped them around the Totally Tubular handle, making it easier to grip, and harder for it to fly out of his hands when he teleported/got yanked about by it. He was probably going to do this anyways, since he needed the obscure enchantments of the Frostspark Boots to help him move about faster.

Holding the finished Scanner/Hook/Bootstrap Combo in his left hands, DCCCV swung it about a few times. In real life, an object of this shape might work as a parrying dagger, but in this mindscape, there was no way was it going to be usable as a weapon. However, it would be a very good trinket.

...

Scanner/Hook/Bootstrap Combo Trinket. That was a terrible name for an object like this. How about... the Hook of Absurd Mobility. It gave a 100% hit rate, as well as the ability to teleport to enemies struck. In addition to that, it also gave bonuses to agility and movement.

((Is this even possible?))

Afterwards, with a deep breath, he adjusts his build.

HELMET: METALHEAD CROWN
BODY: MARRON'S CLOAK
TRINKET: HOOK OF ABSURD MOBILITY

HEALTH: 24 (7 Skillpoints)
MANA: 16 (4 Skillpoints)
AGI: 12? (24 Skillpoints)
INT: 5 (9 Skillpoints)
STR: 4 (9 Skillpoints)
SPC: 2

SKILLS
PSYCHO LINK
TELEKINESIS

Finally, he pulls the Bloodstained Foil out of the Inventory, and holds it in his main hand. He stands in place, Foil in one hand, hook in the other, looking around himself constantly, waiting for the Hook of Absurd Mobility to vibrate, alerting himself to the presence of Experiment 15.

((If anyone wants to tell me that anything I've done here was a bad idea, now would be the best time.))

Originally posted on 2017-08-14 04:02:00

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Bomber57
 Posted: Aug 11 2018, 08:23 PM
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Mabuz puts three skillpoints into SPC, increasing it by one.

He's probably gonna wait until next turn to craft something, provided there is any Mythril left.



Originally posted on 2017-08-14 04:11:00
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LordOfTheSword
 Posted: Aug 11 2018, 08:23 PM
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I put three skillpoints into strength, increasing it to 5. I also feel like a fool, having wasted over half of my MP for spells that'll run out before the next zone.

If nobody has a problem with it, I drink a Hot Chocolate. +12 MP! Also, burn for two turns.

HP:35/35
MP:18/20


I have been informed that this is unnecessary. My bad.

Originally posted on 2017-08-14 06:06:00

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what if you have like 100 DGE and you're standing behind a lamppost
The lamppost takes the hit for you, and dies.
does the lamppost just become magnetic
Yes. Yes it does.
also, overkill damage to the thing won't harm the things hiding behind it
so being next to cover terrain can't ever really be worse then not standing next to one
"Sir, the man just survived a blast from the Ultimate Cannon. It did destroy the thorn bush though."
rad
"What the gorilla."
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Hezetor
 Posted: Aug 11 2018, 08:23 PM
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Hey look, 3 skill points. And as we all know 1T = 4.3 MP so I suppose I will have 3 of MP more than 1T ago.

Fun fact: Hezetor doesn't share opinions, he states facts. Anyway let's answer Xavier.

"Your gender is of no interest for me, and it has the minimum interference on the higher functions of the brain. I was rather talking about the mind."

Anyway, bored and tired of flying constantly, Hezetor makes a movement of his hand and on the ground a throne of polished grey stone appears, slowly he sits here.

"Anyway let's see what you got here."

A few screens appear and start to broadcast the info in Xavier/Mari's data stick, in particular he is looking for his/her experiments on Thyme.

Originally posted on 2017-08-14 17:39:00

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...



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Emerald_Mann
 Posted: Aug 11 2018, 08:23 PM
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QUOTE (LordOfTheSword @ (time=1502687198))
I put three skillpoints into strength, increasing it to 5. I also feel like a fool, having wasted over half of my MP for spells that'll run out before the next zone.

If nobody has a problem with it, I drink a Hot Chocolate. +12 MP! Also, burn for two turns.

HP:35/35
MP:18/20
/null
MP and HP are reset since we aren't in a battle, so you might want to not do that

Originally posted on 2017-08-15 00:33:00
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