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 DTG: Chaos (v.1.0) (Complete), The show is over.
insert_generic_username
 Posted: Aug 11 2018, 07:56 PM
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Why do people make usernames like this anyways...
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oh and also this

Originally posted on 2017-03-08 05:28:00
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Adria
 Posted: Aug 11 2018, 07:56 PM
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Avid A Hat in Time fan
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>DarkSide: Blast Sac #2 into the stratosphere, like you always do.

DarkSide maneuvers to (K13), the dark energy jumping off his body as he Trueform(50%)'s the Sac into the stratosphere with a well, placed chair uppercut. Gotta love what's basically a half-to-full-heal.

Though it was a bit of a panic that Mari was literally bleeding out nearby.
"By god, get the lass outta 'ere! She won't survive another shot in that condition!"
Obviously, someone would quickly evacuate Mari. "I should have a shout in my arsenal that can deal with those ludicrously deadly wounds. My clone shall handle it."
---
The Clone, upon hearing the news of Mari being in a critical condition, abandons the lake to help a dying teammate; one that won't respawn after death. Presumably being taken to the M.W.Anti to heal up, the Clone heads there as well to help ease the healing process. If Mari wasn't already there and was just taken to just outside the portal, then the Clone helps her to the M.W.Anti for treatment, slinging one of Mari's arms over his shoulder as they walk to safety. Unless it gets extremely bad, in which case he begins the operation immediately.

Upon either reaching the M.W.Anti or the wounds becoming too serious, he sits Mari down, the massive needle still presumably sitting in her chest, and proceeds.
"Now, this will hurt for a little, but it'll be over before you know it."
The Clone pulls the needle out of Mari's body at a speed that wasn't fast, but wasn't at a snail's pace either. Mari likely felt a large amount of pain at this moment, but this operation was quickly followed by the shout the original mentioned...

"Laas… Haas Vokrii!"
<Life... Health Restore!>
(Yes I basically make these shouts out of thin air, but that's where being part dragon comes into play. And it's not like they don't have a common theme, so that's fine)

In almost an instant, the pain in Mari's body just... completely dissipates. What blood she lost was almost immediately replaced as the shout hit her body, and the wounds she had sustained, including the one with the giant needle, quickly mended up both inside and out. Any internal bodily damage was also completely removed. Muscles were restored to their former strength, any damaged organs were repaired, and bones were quickly relocated back into their respective areas and fully healed. And best of all, it didn't need any rehabilitation, and Mari was able to move her limbs just like she always was able to do.

But just in case, the Clone also injected some healing nanomachines into Mari's bloodstream to ensure that everything was accounted for.

During the entire time, the Clone looked notably concerned with how his operation had turned out, likely hoping that it wouldn't cause future complications. "I... hope this turned out alright for you."

Originally posted on 2017-03-08 06:09:00

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"...I will aid them. No matter the cost to myself."
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Eris
 Posted: Aug 11 2018, 07:56 PM
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[/color]/b]
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Toast, through the power of noting that Insert's beam was of the fire element, restores a bunch of HP. She also gets 50 SP from dealing 35 elemental weakness damage and killing the target.

Alright bandage man, you're next!

Toast flies to F11 and takes out Feducci's hind legs with her chainsaw. This will occur after Roxxanne's action.

~~

Alt puts the pillow between her and a branch, and continues looking thoughtfully across the lava.

~~

Future!Alt has an idea, and uses a sharpened crystal to punch holes in the cards near the edge. She makes the holes large enough for TOFS' appendages to fit through- That way, it can hold all the cards at once! Woo!

Originally posted on 2017-03-08 08:13:00
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Featherfall
 Posted: Aug 11 2018, 07:56 PM
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HealerX wakes up, and finds himself in a land of gorillaposting and command spam. Yes, he is in Robot Hell for now.

"gorillaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!

Originally posted on 2017-03-08 08:31:00

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This signature is a 3/3 green Elk creature with no abilities.
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Sp33d0n
 Posted: Aug 11 2018, 07:56 PM
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The Eternal Author
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Auth, meantime, finds himself, alone, on a dark river. Again.

He makes himself a cup of tea... he has nothing better to do, considering he's dead. Again.

Originally posted on 2017-03-08 10:52:00

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They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
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JOEbob
 Posted: Aug 11 2018, 07:56 PM
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I go... random.org says north, so i head north, but if theres a fight there i run as fast as my legs can carry me.
also I invite anyone else who wants to investigate (and is dead, since otherwise they could help the battle.) to join me.

Originally posted on 2017-03-08 12:27:00
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 07:56 PM
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OK, back in the saddle for a bit.

Roxxanne kickstarts this turn with a Bloody Eruption use on Fetacheese. His chest explodes in a literal gutbuster and he now has less AC than before, 4 less to be precise. Roxxanne THEN moves all the way to C7 to kick the Line in the face, before retreating to B6.

The Temmie Hero will Temfist the adjacent Everscream, then move to G12 to doubleflake Fetacheese, and then move to E12.

@Operative @Insert @Toast @Gladius: You four are our Fetacheese murder squadron. Murder Fetacheese with copious fire. Please try to move before I have to make the most of Bloody Eruption.

@Emerald: Please apply Ax to Everscream to kill it (as it cannot dodge, it will be at low enough HP for you to kill it when you reach it). Yelling "TIMBER!" as you fell it is optional.

@Ette: Please remove Mari from the fight, as your position is terribly convenient.

@Jondanger: Wire Spark the Santank. It needs to die and it's weak to electric.

@someone: Revive Healerbot X, far away from murdertown.

@Healerbot X: Revive Auth, far away from murdertown.

Originally posted on 2017-03-08 17:27:00
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Jondanger23
 Posted: Aug 11 2018, 07:56 PM
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some guy
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I move to G8 and Wire Spark the Santa-NK.

Originally posted on 2017-03-08 18:34:00

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[small]small[/small] [big]big[/big]
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NumberSoup
 Posted: Aug 11 2018, 07:56 PM
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Administrator
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I move to D9 and attack the line.

Originally posted on 2017-03-08 20:20:00
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PitTheAngel
 Posted: Aug 11 2018, 07:56 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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>Lyra: Notice the lack of Mari's health.

...Lyra does not look pleased to see this. It's already bad enough that it's one of the very vulnerable NPCs, but it's Mari, and a not-insignificant number of party members should remember what thing she did to himher back about 3 months ago...

Lyra's eyes are totally red now, as opposed to whatever color of yellow she normally has. Welp. This is going to go well.


"[color=#ff0000]Out... of my... way."

"OUT. OF MY. [color=#ff0000]WAAAAAAAAY!"

MOVE: H13
BLADE RUSH NORTH


There isn't any visible Blade Rush, even. All that you can really see is a flash of lightning bolting to H9, tearing a hole straight through both Feducci and the unfortunate Glitch Zombie behind them. The lightning's also blue, just to make it that more dramatic.

"NONE OF YOU ARE TO HARM HER. GOT IT? FIGHT ME, BUDDIES."

Apparently, Lyra takes this as serious business. She is not happy, but that was obvious.

Originally posted on 2017-03-09 00:56:00

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"I am a totally innocent maid that is corrupting everything around me."
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GUEST_USER
 Posted: Aug 11 2018, 07:56 PM
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Tha7gu9

Stats
25 HP
10 MP
10 STR
4 AGI
1 INT
1 SPC
0 AC

Weapon
Assault Rifle: 8-9 damage. 3 Range. 1 Retreat.
Weapon Skill: Underbarrel Shotgun. Deal (11-12) damage to a target within Range 1, then be knocked back 3 spaces in the direction opposite to which you aimed. Passively has +10% accuracy, except when using the weapon skill.

Equipment
Knights Helmet: +1 MHP +1 AC
Metal Plating: +4 MHP +1
Origin Bone: +1 DMG. +1 Crit Chance. Whenever you roll a minicrit, you have a 1/3 chance to get a regular crit instead. Whenever you roll a crit, you have a 1/3 chance to get an Ubercrit instead. (x1)"

Skills
Mechanic: allows the character to salvage and repair any damaged or destroyed mechanical entitys.
Mech overload: fires all equiped mech weaponry at a single target, next turn movement and actions are disabled.

Special
Everybody gets a mech
Fill conditions: Dealing damage, receiving damage and using skills
SP needed 300
Effect, Up to three allies within Range 2 of you are given a mech. Mechs have 20 HP and 2 AC, and will take damage before their pilots. While active, they give the user flight and let them perform one of two attacks each turn, in addition to their normal action.
1. HE Round. Deal 6-7 damage to a target, and 75% of that damage to enemies around it. Range 5
2. AP Round. Deal 8-9 damage to a target. Ignores AC. Range 5

Originally posted on 2017-03-09 02:02:00
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GUEST_USER
 Posted: Aug 11 2018, 07:56 PM
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I grab a bunch of materials from the inventory and dump them in front of the base. It's time to make use of my piloting skills, I need a mech. First off, I start by making some pistons. To do this I grab a number of iron ingots, and melt them down separately, and shape into the required parts, I then cool them and assemble them into legs and arms. After which I use titanium and wire bits to build computers for each servo and connect them to the main computer. I then take more iron and shape it into the cockpit and torso of the mech. I also build a head sensor module shaped like a head to allow the me to see and hear what's going on around me. Then I attach all four servos and the head to the torso and wire up the computer and power lines. Finally I use some iron and magic runes to build a magic reactor to allow the mech to not run without using fuel. I also install folding Aerofoils and thrusters on the legs to allow the mech to hover over all terrain and Finally I install the reactor to finish the working body of the mech.

Now for weapons and armour, I start by making an alloy of iron, titanium and durasteel, shape it into the correct plate sizes and shapes so as not to limit the mechs range of movement and attach the plates to the mechs body. Now for its armament, first the basic 20mm auto-rifle (mech) used to fire both AP and HE rounds. But in case an enemies makes it in close I'll need something sharp, so I'll make a large katana, large enough for a mech that vibrates to increase its cutting power, a vibration katana (mech) if you will. Finally the big guns, literally I build two large artillery guns to mount on the back of the mech. And for a personal touch I'll paint her red with black stripes because it looks cool.

Originally posted on 2017-03-09 07:20:00
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Sparked
 Posted: Aug 11 2018, 07:56 PM
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Wandering Goddess
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C!Chlorin runs over to That Guy before he assembles his mecha and quickly puts all the materials he gets in to the inventory.

Don't use materials without our consent.
Also, you can't make stuff out of thin air.


Originally posted on 2017-03-09 15:13:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Irecreeper
 Posted: Aug 11 2018, 07:57 PM
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Source of the Problem
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<TURN TWO-HUNDRED AND TWENTY-TWO>
To begin, the Operative picks up Mari's battered body in the Final Rush with both arms, and carries her off. He sets her down at the MW Anti, and leaves Darkside to heal her up. He also leaves a glass of eggnog for Mari. The Operative also finds the time to talk with Marron, and explain why he did the things he did.

tc: Really? That's it?
tc: ...If you're trying for friendship, you've done a pretty bad job so far.


She plays with the tips of her hairs, shortened thanks to a certain guy with a katana.

tc: But still. Thanks for the nice nap.

He then mentions Ette's falling health in battle. And a gigantic zombie thing.

tc: Ette's hurt!? Ah geez.
tc: I-I'll fill in for Mari. E-Even if there's a terrifying zombie-thing threatening to eat her!


She trembles as she steps towards the rift to the battle. She peeks in, then immediately takes off running away from the portal.

tc: HELL gorillaING NO.
tc: I-I'll wait for you guys to take care of... that, first.


Darkside's Clone then tends to Mari, heading over the the MW Anti. Given that Mari is already at the ship, his clone is easily able to begin the operation. He quickly (but not too quickly) pulls out the needle from her gut, Mari giving absolutely no response due to her being out cold. His clone then performs a healing shout. While his shout wasn't a complete cure, it does seal up most of the wounds on her body, save the rather large bleeding hole in her chest. The Nanomachines work on mending the most grievous of her injuries, ensuring her eventual recovery.

JOE then goes North in the Phantasm's Rift. There, he finds what appears to be an empty vessel, which appears to be made of some pulsating, dark material. Who knows what sort of adventures await within it? Tha7gu9 then joins the game! Welcome! However, I'll need to address a few errors in your character sheet; for starters, the Assault Rifle is pretty good for a starting weapon! However, if you do want the Assault Rifle, you could always craft it, kinda like what you're trying to do with the mech. Also, passive skills aren't really a thing. (Plus, mechanical entities are pretty short in supply. I mean maybe you could mount a shoulder cannon on the Operative or something, but that's it.)

I should also mention that building something as awesome as a mech will take a lot of effort. Or some pretty crazy materials. Or outside help, like Mari. A shame she's out cold at the moment, but you could always try something to rouse her from her sleep. The mecha crafting process does moderately succeed... and moderately fail. Namely, by expending 30 Iron Ingots, 20 Titanium Ingots, and 5 Durasteel Ingots, you've made a Mecha Frame! You'll need more effort for cool weapons, and a powerful generator to run it! You'll also need more metals, which you could probably find via aimlessly mining or opening up a mine somewhere.

Clone Chlorin then trips and falls on his face when trying to stop Tha9gu7. Not much harm done if any, right? Elsewhere, Alt puts holes in the cards so that TOFS can hold them. Card games have been revolutionized. She then realizes that the very reason that most decks of cards that are sold on the market have holes in them is so that spiders can hold them. It all makes sense now.

<BATTLE: FINAL RUSH, TURN SEVEN>
Mari's been saved, and only two bosses remain! I mean, the bosses have been accompanied with another wave of Frost Mooks, but you're nearing the finish line! You'll be given a party-wide rez upon slaying the last boss (but maybe not a full heal, muhahahahaha), so just keep soldiering on!

ga: H-Hey, none of you would mind if I went to check up on Mari, right?
ga: I know that Op's taken her away and she's probably safe, but I'm still a bit worried...
ga: Could I take the round off and check on her? I'll be back before the last of them shows up, I promise!


Originally posted on 2017-03-11 01:41:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Emerald_Mann
 Posted: Aug 11 2018, 07:57 PM
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Moving to J10 and whacking The Line with an axe

Originally posted on 2017-03-11 03:12:00
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teag2
 Posted: Aug 11 2018, 07:57 PM
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Forgetting to Post
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Teag runs to I10 and throws down a Totem at H8.

Originally posted on 2017-03-11 05:48:00

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It was inevitable.
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Eris
 Posted: Aug 11 2018, 07:57 PM
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[/color]/b]
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No problem, go ahead.

Toast greets Marron with a peace sign as she enters. She then jumps into action, dashing to K8 and sliding to a stop. She then uses Shifting Sands on teag's sentry, finishing the turn by using Whir Up-er! with Light.

@Ette, use Needle Cavity on Jon.

~~

Alt goes and does stuffs. The first stuff that she does is take the Diamond Ore from the great tree. The second stuff she does is take the Gold Ore from the river. The third stuff she does is take the Magical Cards and place them in the garden around Marron's house, adding a few arm crystals before covering them with dirt. The fourth stuff she does is down a glass of the spelunky potion. The final stuff she does is fly over each zone, scouring the islands for valuables under the influence of the splunky potion..

~~

Future!Alt shows TOFS a few card tricks that don't require immense dexterity or sleight of hand.

Originally posted on 2017-03-11 13:07:00
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JOEbob
 Posted: Aug 11 2018, 07:57 PM
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I mine gold ore, then go south twice.
this is interesting...

Originally posted on 2017-03-11 14:13:00
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Jondanger23
 Posted: Aug 11 2018, 07:57 PM
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some guy
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I whack Fetacheese. That's about it.

Originally posted on 2017-03-11 18:54:00

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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 07:57 PM
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this is a doublepost. stupid, stupid me!

Originally posted on 2017-03-12 04:15:00
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