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 Destroy a Godmodder 2: Final Attack Orders
Nedben
 Posted: May 6 2020, 08:29 PM
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A1 + A2 + A3: The Floor 3 CP

CP: 3

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Splashcat
 Posted: May 6 2020, 09:49 PM
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I think the foundry election is a trap. Let's just destroy the Foundry.

Actions 1 and 2: I replace all the fuel for the foundry's fires with high explosives, low explosives, medium explosives, and drug-free explosives. The next time it's supposed to produce cannon fodder, it explodes instead.

Action 3: I charge 1 CP.

-----

CP: 4.
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Foodman
 Posted: May 7 2020, 02:57 PM
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A1and 2~ Unsure of whether or not bothering the election is a good idea, i just steal a cannon and call it my child, it will now either remain with me or the godmodder will steal it back resulting in a great deal of emotional damage to the cannon.

A3~ 5/chair The Chair is summoned! Being a sentient chair on one hand is kind of boring, BUT, if you are a sentient chair that happens to be made of lightning things get FAR more interesting because lightning can move! Lightning chairs are also surprisingly comfortable to sit on if they allow it, all nice and tingly, not so nice if they don't allow it, feels more like death.
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The_Two_Eternities
 Posted: May 8 2020, 11:22 PM
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QUOTE (Nedben @ May 7 2020, 01:29 AM)
A1 + A2 + A3: The Floor 3 CP

CP: 3


Acknowledged.

QUOTE (Splashcat @ May 7 2020, 02:49 AM)
I think the foundry election is a trap. Let's just destroy the Foundry.

Actions 1 and 2: I replace all the fuel for the foundry's fires with high explosives, low explosives, medium explosives, and drug-free explosives. The next time it's supposed to produce cannon fodder, it explodes instead.

Action 3: I charge 1 CP.

-----

CP: 4.


The Foundry will take 250 damage the next time it produces Cannon Fodder!

QUOTE (Foodman @ May 7 2020, 07:57 PM)
A1and 2~ Unsure of whether or not bothering the election is a good idea, i just steal a cannon and call it my child, it will now either remain with me or the godmodder will steal it back resulting in a great deal of emotional damage to the cannon.

A3~ 5/chair The Chair is summoned! Being a sentient chair on one hand is kind of boring, BUT, if you are a sentient chair that happens to be made of lightning things get FAR more interesting because lightning can move!  Lightning chairs are also surprisingly comfortable to sit on if they allow it, all nice and tingly, not so nice if they don't allow it, feels more like death.


The Godmodder does, in fact, steal it back. 200 damage to a cannon!

The Chair is summoned! As per Discord clarification, it has 300 HP and 50 Attack.

EoTB:

The Godmodder (deadpan tone): “Don’t trust democracy, huh? Fine. Foundry Supervisor is now a lifetime position with tyrannical authority and no provisions for recall. Do you trust it now?”

The Foundry produces Cannon Fodder, and is wracked by explosions, taking 250 damage.
The Chair attacks the Foundry, dealing 50 damage.

The Godmodder (deadpan tone): “I guess not.”

Godmodder: 39/40 HP

Cannons: 400/400 x 3, 200/400 x 1 HP, 200 x 4 A (each consume 1 Cannon Fodder per shot)
Foundry: 350/1000 HP, Summon Cannon Fodder * 4
Cannon Fodder: 100/100 x 15 HP (bodyguarding the Godmodder)

The Chair: 300 HP, 50 A

Nedben: 10/10 HP
Foodman: 10/10 HP
Splashcat: 9/10 HP
FlamingFlapjacks: 8/10 HP
Paradoxdragonpaci: 10/10 HP
JOEbob: 10/10 HP
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Nedben
 Posted: May 8 2020, 11:24 PM
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A1 + A2 + A3: The Floor +3 CP

CP: 6

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Splashcat
 Posted: May 9 2020, 02:11 PM
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Action 1: I introduce the Foundry to books of philosophy and poetry. It becomes a Profoundry, realizes the futility of war, and quits cannon production to go write books and contemplate the meaning of life.

Action 2: Disguising myself as a foundry worker, I pretend to rig more explosives in the Foundry. However, I don't actually rig anything. Instead, it's a plot to sow discord among the Foundry workers. Their attempts to find the traitor evolve into witch hunts, then conflict, then a full-blown civil war with cannons being shot at cannons and workers being hurled into the slag. The Profoundry looks on in horror, and is glad that it left.

Action 3: I charge 1 CP.

-----

CP: 5.
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Foodman
 Posted: May 11 2020, 02:22 PM
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A1~ I call the godmodder into court for his crimes of child theft, the ensuing court battle shall be dramatic pointless and ultimately futile, for the godmodder that is and I claim back my child cannon!
A2~ I steel all of the foundrys cannon fodder production for the round for use out of my own brand new child!
A3~ 1/Reinforcing the lifeforce of the obscure and unyeilding
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The_Two_Eternities
 Posted: May 11 2020, 04:59 PM
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QUOTE (Nedben @ May 9 2020, 04:24 AM)
A1 + A2 + A3: The Floor +3 CP

CP: 6


Acknowledged.

QUOTE (Splashcat @ May 9 2020, 07:11 PM)
Action 1: I introduce the Foundry to books of philosophy and poetry. It becomes a Profoundry, realizes the futility of war, and quits cannon production to go write books and contemplate the meaning of life.

Action 2: Disguising myself as a foundry worker, I pretend to rig more explosives in the Foundry. However, I don't actually rig anything. Instead, it's a plot to sow discord among the Foundry workers. Their attempts to find the traitor evolve into witch hunts, then conflict, then a full-blown civil war with cannons being shot at cannons and workers being hurled into the slag. The Profoundry looks on in horror, and is glad that it left.

Action 3: I charge 1 CP.

-----

CP: 5.


Part of the Foundry escapes, but the Godmodder retains most of it. 150 damage!

150 damage to the Foundry!

QUOTE (Foodman @ May 11 2020, 07:22 PM)
A1~ I call the godmodder into court for his crimes of child theft, the ensuing court battle shall be dramatic pointless and ultimately futile, for the godmodder that is and I claim back my child cannon!
A2~ I steel all of the foundrys cannon fodder production for the round for use out of my own brand new child!
A3~ 1/Reinforcing the lifeforce of the obscure and unyeilding


You do so.

You do so.

EoTB:

The Godmodder (deadpan tone): “Remember all those times in the past when you were successful? You know, like the toucan time loop? Or the tie mech? Or the Lidenberg scandal? Well, that last one wasn’t really a success.”

The Foundry produces Cannon Fodder.
The Chair destroys the Foundry.
The AG Cannon destroys 2 Cannon Fodder.

[Godmodder] Godmodder: 39/40 HP

[PG] Cannons: 400/400 x 3, 200 x 3 A (each consume 1 Cannon Fodder per shot)
[PG] Cannon Fodder: 100/100 x 13 HP (bodyguarding the Godmodder)

[AG-Foodman] The Chair: 300 HP, 50 A
[AG-Foodman] Cannon: 200/400 HP, 200 A (consumes 1 Cannon Fodder per shot)
[AG-Foodman] Cannon Fodder: 100/100 x 3 HP

[Player] Nedben: 10/10 HP
[Player] Foodman: 10/10 HP
[Player] Splashcat: 9/10 HP
[Player] FlamingFlapjacks: 8/10 HP
[Player] Paradoxdragonpaci: 10/10 HP
[Player] JOEbob: 10/10 HP
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Nedben
 Posted: May 11 2020, 05:07 PM
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A1 + A2 + A3: Acknowledged.

(The narrative prompt charges 3CP instead.)

CP: 6

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That-Random-Guy
 Posted: May 11 2020, 05:08 PM
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I YEET the PG Cannon and its Fodder into a TEEY, causing a mutual annihilation reaction that damages all of them and just happens to deposit the PG Cannon in such a position that it ends up shooting at the Godmodder.
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JOEbob
 Posted: May 11 2020, 05:15 PM
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+3CP
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Splashcat
 Posted: May 11 2020, 10:05 PM
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Actions 1-3 + 5 CP: I finally deliver on the Godmodder's request for a return volley by summoning a Volleyball Player! ...wait, no, sorry. They're a *Calvinball* Player. They don't have as much HP or Attack as one would expect from an 8 CP entity, but they do have the ability to counter attacks and attempt to impose penalties on the targets they attack by creatively invoking the arcane rules of Calvinball!

The Calvinball Player will take out a tennis racquet and spike a volleyball at the PG Cannons, bonking them soundly. In fact, they've been Backwards Bonked! Now they're only allowed to throw/hit/kick/shoot balls of any variety backwards rather than forwards! Unless they can figure out how to avoid the penalty, their aim is probably going way down.
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Foodman
 Posted: May 13 2020, 04:04 PM
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A1~ I send for parts from a local cannon repair and therapist company to repair/therapise my adopted cannon as he seems too have a bit of emotional damage, and that cannot stand!

A2~ From a different but related company I send in an order for more cannon fodder

A3~1/lederhosen
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The_Two_Eternities
 Posted: May 14 2020, 02:29 AM
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QUOTE (Nedben @ May 11 2020, 10:07 PM)
A1 + A2 + A3: Acknowledged.

(The narrative prompt charges 3CP instead.)

CP: 6


Wait, what are you doing? You’re charging CP, but your CP counter hasn’t gone up… wait a second. Oh. Huh. I did not expect that. Okay, let me just put it right… there.

QUOTE (That-Random-Guy @ May 11 2020, 10:08 PM)
I YEET the PG Cannon and its Fodder into a TEEY, causing a mutual annihilation reaction that damages all of them and just happens to deposit the PG Cannon in such a position that it ends up shooting at the Godmodder.


100 damage to each PG Cannon! The Godmodder re-aims the cannons at the players!

QUOTE (JOEbob @ May 11 2020, 10:15 PM)
+3CP


You, on the other hand, don’t have a CP counter at all. For the record, you have 6 CP now. If you’re going to do the bare minimum, that’s keeping track of your own CP.

QUOTE (Splashcat @ May 12 2020, 03:05 AM)
Actions 1-3 + 5 CP: I finally deliver on the Godmodder's request for a return volley by summoning a Volleyball Player! ...wait, no, sorry. They're a *Calvinball* Player. They don't have as much HP or Attack as one would expect from an 8 CP entity, but they do have the ability to counter attacks and attempt to impose penalties on the targets they attack by creatively invoking the arcane rules of Calvinball!

The Calvinball Player will take out a tennis racquet and spike a volleyball at the PG Cannons, bonking them soundly. In fact, they've been Backwards Bonked! Now they're only allowed to throw/hit/kick/shoot balls of any variety backwards rather than forwards! Unless they can figure out how to avoid the penalty, their aim is probably going way down.


Let’s see… shenanigan-style countering and debuff infliction are, say, each a 2x multiplier. The Calvinball Player has been summoned!

QUOTE (Foodman @ May 13 2020, 09:04 PM)
A1~ I send for parts from a local cannon repair and therapist company to repair/therapise my adopted cannon as he seems too have a bit of emotional damage, and that cannot stand!

A2~ From a different but related company I send in an order for more cannon fodder

A3~1/lederhosen


You heal your cannon by 100.

You gain another Cannon Fodder.

Incidentally, you have 2 CP.

EoTB: 3 CP

The Godmodder delays his action and that of his Cannons.

The Calvinball Player, The Chair, and the AG Cannon team up to kill one of the PG Cannons and inflict the Backwards Bonked status effect on the other two.

The Godmodder flips the cannon barrels backwards on their gun truck (the word for the wooden cart thing that carries a naval cannon), thus causing the gun truck to face one way and the cannons to face another, thus making them facing backwards yet with no accuracy penalty, nullifying the Backwards Bonked status effect.

The cannons fire on the Chair and the AG Cannon, dealing 200 damage to each of them.

[Godmodder] Godmodder: 39/40 HP

[PG] Cannons: 300/400 x 2, 200 x 2 A (each consume 1 Cannon Fodder per shot)
[PG] Cannon Fodder: 100/100 x 11 HP (bodyguarding the Godmodder)

[AG-Splashcat] The Calvinball Player: 200/200 HP, 50 A, player-grade countering (must be justified using Calvinball), attacks inflict debuffs (must be justified using Calvinball)
[AG-Foodman] The Chair: 100/300 HP, 50 A
[AG-Foodman] Cannon: 100/400 HP, 200 A (consumes 1 Cannon Fodder per shot)
[AG-Foodman] Cannon Fodder: 100/100 x 3 HP

[Player] Nedben: 10/10 HP
[Player] Foodman: 10/10 HP
[Player] Splashcat: 9/10 HP
[Player] FlamingFlapjacks: 8/10 HP
[Player] Paradoxdragonpaci: 10/10 HP
[Player] JOEbob: 10/10 HP
[Player] That-Random-Guy: 10/10 HP
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Nedben
 Posted: May 14 2020, 12:01 PM
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A1: The Floor goes outside to see how the outside world's doing today. Any interesting shenanigans afoot? No secret Godmodder laser gun pointed at the factory to blow us all up as a distraction?

A2: With a flash of the Wings of Chargius, +1 CP.

A3: The Floor checks the durability of the factory walls in case the building might collapse if shot at or something.

CP: 7

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Splashcat
 Posted: May 15 2020, 02:48 PM
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The Calvinball Player will tackle a Cannon. In addition to being damaged, the cannon has to run three laps around the Forfeit Flag while singing the Tackled Tune before it can rejoin the game. Since the cannon has neither legs nor a mouth, it might take a while to figure out how to do that.

Action 1: I set a bear trap in front of the Godmodder. He steps in it and gets mauled by bears.

Action 2: I unionize the Cannon Fodder, who go on strike, demanding better pay, medical coverage, and better working conditions, namely, not being shot out of freaking cannons on a regular basis.

Action 3: I charge 1 CP.

CP: 1.
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Foodman
 Posted: May 17 2020, 04:06 AM
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A1~ I steal one of the other cannons bits to repair my own in an effort to make it not as injured because that is bad.

A2,3~ 3/lederhosen
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The_Two_Eternities
 Posted: May 18 2020, 12:55 AM
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QUOTE (Nedben @ May 14 2020, 05:01 PM)
A1: The Floor goes outside to see how the outside world's doing today. Any interesting shenanigans afoot? No secret Godmodder laser gun pointed at the factory to blow us all up as a distraction?

A2: With a flash of the Wings of Chargius, +1 CP.

A3: The Floor checks the durability of the factory walls in case the building might collapse if shot at or something.

CP: 7


You pass through the recently-made hole, and look around. The warehouse is surrounded at a distance of about twenty feet by a wire fence, with a gate leading onto a path to an unpaved road.

The early afternoon sun shines down upon a statue of a food merchant on a horse, facing to the right. A plaque on the back of the base reads “FAMINETON 1½ MILES”.

You suspect that if there is a secret Godmodder laser gun pointed at the factory, it is not meant to bombard the place. He could have already achieved the results of that by easier methods.

The factory walls are fairly durable. Nothing supernatural, but they’ve been reinforced in the last few months, although not enough to stop a cannon moving at the speed of a cannonball, as was recently demonstrated.

QUOTE (Splashcat @ May 15 2020, 07:48 PM)
The Calvinball Player will tackle a Cannon. In addition to being damaged, the cannon has to run three laps around the Forfeit Flag while singing the Tackled Tune before it can rejoin the game. Since the cannon has neither legs nor a mouth, it might take a while to figure out how to do that.

Action 1: I set a bear trap in front of the Godmodder. He steps in it and gets mauled by bears.

Action 2: I unionize the Cannon Fodder, who go on strike, demanding better pay, medical coverage, and better working conditions, namely, not being shot out of freaking cannons on a regular basis.

Action 3: I charge 1 CP.

CP: 1.


The Cannon Fodder strike is soon broken by the Godmodder, but he will have to counter your attack.

The Godmodder uses his Constitutional right to bear arms to seize the arms of the bears, preventing them from mauling him.

QUOTE (Foodman @ May 17 2020, 09:06 AM)
A1~ I steal one of the other cannons bits to repair my own in an effort to make it not as injured because that is bad.

A2,3~ 3/lederhosen


50 damage to a PG cannon. 50 healing to the AG cannon.

EoTB: 3 CP

The Godmodder glances over to the hole in the wall.
The Godmodder: “Don’t stray too far. We’re only just starting.”

The PG Cannons fire on the Calvinball Player, dealing 200 damage unless countered, and on the AG Cannon Fodder, destroying 2.

The Calvinball Player attacks a PG Cannon, inflicting the Tackled status effect.
The Chair and the AG Cannon team up to destroy a PG Cannon, but the AG Cannon is now out of Cannon Fodder.

[Godmodder] Godmodder: 39/40 HP

[PG] Cannons: 250/400 x 1 HP, 200 (Tackled) x 1 A (each consume 1 Cannon Fodder per shot)
[PG] Cannon Fodder: 100/100 x 9 HP (bodyguarding the Godmodder)

[AG-Splashcat] The Calvinball Player: 200/200 HP, 50 A, player-grade countering (must be justified using Calvinball), attacks inflict debuffs (must be justified using Calvinball)
[AG-Foodman] The Chair: 100/300 HP, 50 A
[AG-Foodman] Cannon: 150/400 HP, 200 A (consumes 1 Cannon Fodder per shot)
[AG-Foodman] Cannon Fodder: 100/100 x 0 HP

[Player] Nedben: 10/10 HP
[Player] Foodman: 10/10 HP
[Player] Splashcat: 9/10 HP
[Player] FlamingFlapjacks: 8/10 HP
[Player] Paradoxdragonpaci: 10/10 HP
[Player] JOEbob: 10/10 HP
[Player] That-Random-Guy: 10/10 HP
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Nedben
 Posted: May 18 2020, 08:26 AM
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A1+A2+A3: The Floor +3 CP

CP: 10

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Splashcat
 Posted: May 20 2020, 03:41 PM
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The Calvinball Player, combining their counter and action, points out that it's the afternoon on a Wednesday (as of when this post is made), and therefore all ball-based attacks must be made with the non-dominant hand. The Cannons, not even having used their hands at all, are very much in violation of this rule. The attack doesn't count, and the Cannons have to say "irish wristwatch" ten times fast with no mistakes before they're allowed to handle the ball again.

-----

Action 1: I set up an incredibly high-tech and deadly-looking cannon to lure Cannon Fodder inside. It's a fake, though, and simply traps them inside to hold them out of the way while I attack the Godmodder.

-----

Action 2: I blow a raspberry at the Godmodder. Angered, he advances on me menacingly, cracking his knuckles- When suddenly he's hit by a blue streak out of nowhere.

"My name is Sonic the Hedgehog. You cracked Knuckles. Prepare to die."

The remainder of the attack happens too fast for me to describe, but rest assured, things do not go well for the Godmodder.

-----

Action 3: I charge 1 CP.

CP: 2.
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