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 DTG: CoN BETA (Intention not Tracked), brains...
SirNatureWriter
 Posted: Dec 13 2019, 10:12 AM
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I give myself 2 more CP, and convert the 5 CP into 5 XP, activating LEVEL UP!

--------------------
I feel like I know what I'm doing the exact half of the time I don't need to.
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JOEbob
 Posted: Dec 14 2019, 11:41 AM
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1) I walk back through the door into a door I've been through before, namely, the door I used to enter the castle, and then run out of the castle to find some other door to use in the future. Obviously the home base should be far away!
2) I store 1 CP
3) I make a big aparatus out of mirrors so that there will be random flashes of highly-refracted sunlight around the base on occasion to keep evil vamps away.
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Splashcat
 Posted: Dec 14 2019, 12:09 PM
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The Dog Mobster will let loose a round of tommy gun fire at a Bog Monster.

Actions 1 and 2: A Bog Monster is a Monster. A Yu-Gi-Oh Monster is equivalent to a Magic: The Gathering Creature. A Bog is like a Swamp. There are three Bog Monsters, making for three Bogs, i.e. three Swamps. I tap those three Swamps to cast Murder, destroying target creature: one of the Bog Monsters.

Action 3: I search the courtyard for useful loot.
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King_Fuffy
 Posted: Dec 17 2019, 04:18 PM
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QUOTE (SirNatureWriter @ Dec 13 2019, 03:12 PM)
I give myself 2 more CP, and convert the 5 CP into 5 XP, activating LEVEL UP!


OH SHIT HE'S FIGURED OUT HOW THE LEVELING SYSTEM WORKS!

You use your 5 CP to give everyone an XP bar! Now you guys can start to level up!

It's 10 XP to level up and you start with 5 XP from figuring it out!

QUOTE (JOEbob @ Dec 14 2019, 04:41 PM)
1) I  walk back through the door into a door I've been through before, namely, the door I used to enter the castle, and then run out of the castle to find some other door to use in the future. Obviously the home base should be far away!
2)  I store 1 CP
3) I make a big aparatus out of mirrors so that there will be random flashes of highly-refracted sunlight around the base on occasion to keep evil vamps away.



Running a bit farther away, you run into an invisible wall.

[PLEASE RETURN TO THE PLAY AREA]
[LOCAL TOWN WILL UNLOCK AFTER FIRST RUN]


Grumbling, you head back to the play area and set up your apparatus. You might wanna set up some sort of camp out here, though.

QUOTE (Splashcat @ Dec 14 2019, 05:09 PM)
The Dog Mobster will let loose a round of tommy gun fire at a Bog Monster.

Actions 1 and 2: A Bog Monster is a Monster. A Yu-Gi-Oh Monster is equivalent to a Magic: The Gathering Creature. A Bog is like a Swamp. There are three Bog Monsters, making for three Bogs, i.e. three Swamps. I tap those three Swamps to cast Murder, destroying target creature: one of the Bog Monsters.

Action 3: I search the courtyard for useful loot.


You do that and command your entities.

You find a USEFUL LUTE! As well as 5 CP.

It is almost useless, except... it plays music?
[S] Bog Monsters

EoTB:
The Dog Mobster lets loose a round of tommygun fire! It kills a Bog Monster!

The last Bog Monster retaliates for 2 damage!

Three more Bog Monsters spawn, this time in the Rightside Courtyard!

BATTLESTATS

Leftside Courtyard:
Bog Monster [PN] 5/5 HP
Dog Mobster [AN] 7/9 HP
Splashcat [AN] 20/20 0/10 XP LV. 1

Rightside Courtyard:
Bog Monsters (x3)[PN] 5/5 HP
JOEbob [AN] 20/20 HP 0/10 XP LV. 1
SirNatureWriter [AN] 18/20 HP 5/10 XP LV. 1

--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
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Splashcat
 Posted: Dec 17 2019, 04:26 PM
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The Dog Mobster will fire on the last Bog Monster, then move right.

Action 1: I move to the Rightside Courtyard

Actions 2 and 3: I cast Fireball, Waterball, Airball and Earthball on one of the Bog Monsters there.
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JOEbob
 Posted: Dec 17 2019, 04:51 PM
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[1x] I throw seeds at the bog monsters, causing holy good JOE-aligned plants to sprout inside them!
[1x] I use extremely small amounts of telekinetic power to make large quantities of elongated plus signs (crosses) and six-pointed stars and other religuous symbols like upright pentagrams (it's only evil pointed down!) throughout the place I'm in to stall the Bog Monsters
[1x] I set myself on fire. Illusory fire. It doesn't hurt me, but it will make all the bog monsters wary.
PMEmail
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SirNatureWriter
 Posted: Dec 20 2019, 07:58 PM
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It's time for some more pyromania!
I leap towards the nearest bog monster and begin bashing it with my torch!
Left Swipe!
Right Swipe!
+1 CP!

--------------------
I feel like I know what I'm doing the exact half of the time I don't need to.
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King_Fuffy
 Posted: Dec 25 2019, 12:00 PM
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QUOTE (Splashcat @ Dec 17 2019, 09:26 PM)
The Dog Mobster will fire on the last Bog Monster, then move right.

Action 1: I move to the Rightside Courtyard

Actions 2 and 3: I cast Fireball, Waterball, Airball and Earthball on one of the Bog Monsters there.


Your entity will do that.

You deal a whopping 4 damage to a Bog Monster!

QUOTE (JOEbob @ Dec 17 2019, 09:51 PM)
[1x] I throw seeds at the bog monsters, causing holy good JOE-aligned plants to sprout inside them!
[1x] I use extremely small amounts of telekinetic power to make large quantities of elongated plus signs (crosses) and six-pointed stars and other religuous symbols like upright pentagrams (it's only evil pointed down!) throughout the place I'm in to stall the Bog Monsters
[1x] I set myself on fire. Illusory fire. It doesn't hurt me, but it will make all the bog monsters wary.


The stress from the growing causes you to kill one of the Bog Monsters! Unfortunately the plants aren't completely JOE-aligned yet. They might follow your commands- to a fault.

The Bog Monsters are very wary of you now.

3 EXP!

QUOTE (SirNatureWriter @ Dec 21 2019, 12:58 AM)
It's time for some more pyromania!
I leap towards the nearest bog monster and begin bashing it with my torch!
Left Swipe!
Right Swipe!
+1 CP!


oh wow looks like they don't like fire

3 Damage plus the ON FIRE status effect.

EoTB:

The Dog Mobster kills a Bog Monster in the Leftside Courtyard, then moves to the Rightside Courtyard! 3 EXP to Splashcat!

Bog Monster A smells the monster guts on the Dog Mobster and attacks it for 4 damage using its PACK SYNERGY ability!

The other Bog Monster seems confused. It attacks JOEbob, but since it is extra wary, it only does 2 damage, even with PACK SYNERGY.

Unfortunately, it is still on fire. And now Joe is on actual fire. That's another 4 damage.

Bog Monster B is dead. 3 EXP to SirNatureWriter.

BATTLESTATS

Leftside Courtyard:
Nobody.

Rightside Courtyard:
Bog Monster A [PN]-[JOE] 5/5 HP
JOEbob [JOE] 14/20 HP 3/10 XP LV. 1
SirNatureWriter [AN] 18/20 HP 8/10 XP LV. 1
Dog Mobster [AN] 3/9 HP
Splashcat [AN] 20/20 3/10 XP LV. 1

--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
PMWebsite
^
JOEbob
 Posted: Dec 25 2019, 01:40 PM
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[1x] I pick up the fire around myself and cut bits off it until it turns into a sword, gaining a new weapon and removing the status effect.
[1x] I increase the holy-plants loyalty to me by giving it the ability to consume the corpses of bog monsters to make new itselfses.
[1x] I start dragging stones into place to make a wall/barrier around the zone I've defended, defending it more.
PMEmail
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SirNatureWriter
 Posted: Dec 25 2019, 08:01 PM
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I use the 1 CP I stored, and the entirety of this turn, to land a powerful overhead blow on the Bog Monster.
BURN!!!!

--------------------
I feel like I know what I'm doing the exact half of the time I don't need to.
PM
^
Splashcat
 Posted: Dec 28 2019, 02:29 PM
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Action 1: I feed some dog biscuits to the Dog Mobster, healing it.

Action 2: I search the room, hoping that by changing verbs I'll find something other than a lute this time.

Action 3: I hit Bog Monster A with a comically oversized hammer.
PM
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King_Fuffy
 Posted: Dec 29 2019, 11:29 AM
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QUOTE (JOEbob @ Dec 25 2019, 06:40 PM)
[1x] I pick up the fire around myself and cut bits off it until it turns into a sword, gaining a new weapon and removing the status effect.
[1x] I increase the holy-plants loyalty to me by giving it the ability to consume the corpses of bog monsters to make new itselfses.
[1x] I start dragging stones into place to make a wall/barrier around the zone I've defended, defending it more.


You gain the FIRE STATUSWORD!

The holy plants become 100% JOE-aligned! The two bog monsters that did not have their plants burnt down revive and become JOE’S BOG-PLANT BUDDIES!

You build a SOMEWHAT WEAK WALL with 2 HP!

QUOTE (SirNatureWriter @ Dec 26 2019, 01:01 AM)
I use the 1 CP I stored, and the entirety of this turn, to land a powerful overhead blow on the Bog Monster.
BURN!!!!


The Bog Monster is JOE-aligned now, so you just charge 3 CP.

QUOTE (Splashcat @ Dec 28 2019, 07:29 PM)
Action 1: I feed some dog biscuits to the Dog Mobster, healing it.

Action 2: I search the room, hoping that by changing verbs I'll find something other than a lute this time.

Action 3: I hit Bog Monster A with a comically oversized hammer.


You find 7 CP! The Dog Monster is healed for 3 HP! You charge 1 CP because the bog monster is JOE-aligned now.

There’s a STORYPOST incoming, so don’t move anywhere I’ve got to write it.

WHOWHATWHERE

Leftside Courtyard:
Nobody.

Rightside Courtyard:
JOE’s Bog Buddy A [JOE] 5/5 HP
JOE’s Bog Buddy B [JOE] 5/5 HP
JOEbob [JOE] 14/20 HP 7/10 XP LV. 1
SOMEWHAT WEAK WALL: 2/2 HP
SirNatureWriter [AN] 18/20 HP 8/10 XP LV. 1
Dog Mobster [AN] 6/9 HP
Splashcat [AN] 20/20 3/10 XP LV. 1

--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
PMWebsite
^
JOEbob
 Posted: Dec 29 2019, 04:47 PM
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[1x] I have the buddies help me make the wall bigger.
[1x] I change the shape of the fire statusword a bit so it becomes more vaguely religious in nature for bonus damage!
[1x] I climb on top of the wall, going up a level of the base. Since I went up a level, I level up. Level Up!
PMEmail
^
King_Fuffy
 Posted: Dec 30 2019, 03:20 PM
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STORYPOST: First Contact

A shadow flies into the Rightside Courtyard. It alights on top of the crumbling wall, and turns into a humanoid figure with a large afro and sweet shades. It's him.

Nolucferu.

Nolucferu: Yo, bros.
N: Why's y'all up in my crib? That's bogue.
N: Like, lemme give you the skinny.
N: I'ma steal the luck from EVERYONE, and no one can stop me, can you dig it?
N: Since y'all seem pret-ty opposed to that happenin', I'ma take it to the max.


Nolucferu uses sonic disco beats to pry the doorframes from the walls. The walls are bare, as if there was no opening there at all.

That's when you feel the rumbling.

He levitates the ENTIRE Rightside Courtyard, and plops it into the bog on the left side of the LEFTSIDE COURTYARD. The doors fly far into the bog.

Nolucferu: Aight.
N: Time to book it. Catch ya on the flip side. Not.


Before he can 'book it', what appears to be a small, pompous santa statue is thrown at him. It releases a small cuff, which just BARELY seems to hit him. He's dragged down by the small yet heavy statue, leaving him vunerable!

But who threw it?
---------------------
Nolucferu is now in the Rightside Courtyard, which now leads you to the next objective: the doors back into the castle! They're now deep inside AREA 1: THE BLACK LAGOON. But first, you've gotta deal as much damage to Nolucferu as possible!

There's a new entity change: once an entity hits zero, instead of dying any damage it takes after hitting zero will damage the player character.

WHOWHATWHERE

Rightside Courtyard:
Nolucferu [N] 120/120 HP
JOE’s Bog Buddy A [JOE] 5/5 HP
JOE’s Bog Buddy B [JOE] 5/5 HP
JOEbob [JOE] 14/20 HP 7/10 XP LV. 1
SOMEWHAT WEAK WALL: 2/2 HP
SirNatureWriter [AN] 18/20 HP 8/10 XP LV. 1
Dog Mobster [AN] 6/9 HP
Splashcat [AN] 20/20 3/10 XP LV. 1

--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
PMWebsite
^
Splashcat
 Posted: Dec 30 2019, 03:40 PM
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The Dog Mobster will load up some silver bullets and unload on Nolucferu.

Action 1: I inject a hyphen into Nolucferu's name, turning him into No-lucferu. He ceases to exist.

Action 2: I point out that Nolucferu's alignment is [N], which clearly stands for Neutral! In order to maintain neutrality, he'll have to spend just as much time attacking himself as us.

Action 3: I help Nolucferu "book it" by dropping a copy of Dracula on him. It's written in 777-point font in ink made from holy water. It's also a book, and paper is made from wood. Stakes have nothing on paper cuts.
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JOEbob
 Posted: Dec 30 2019, 04:02 PM
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[1x] I stab Nolucferu through the heart with my vaguely religious Fire Statusword
[1x] Then I eat his head off.
[1x] Then, I threaten to execute his wife and children and run off to find them. Finding that I don't know who his wife and children are, or where to find them, I turn around and decide to execute him again, calling upon the power of 11881376(or 26^5) different deities by saying the five-letter word, "boomf" as I do so, because all deities are maybe real.
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King_Fuffy
 Posted: Jan 1 2020, 03:32 PM
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QUOTE (JOEbob @ Dec 29 2019, 09:47 PM)
[1x]  I have the buddies help me make the wall bigger.
[1x] I change the shape of the fire statusword a bit so it becomes more vaguely religious in nature for bonus damage!
[1x] I climb on top of the wall, going up a level of the base. Since I went up a level, I level up. Level Up!


Since commanding entities doesn’t require an action, you change the sword to be vaguely religious, slash at Nolucferu, then level up.

4 damage to Nolucferu.

LEVEL UP! LV. 2
3 SKILL POINTS!
SKILL SAPLING UNLOCKED!

You can redeem your skill points for small passive bonuses! Just DM me on Discord if you need clarification or want to run passives past me.

QUOTE (Splashcat @ Dec 30 2019, 08:40 PM)
The Dog Mobster will load up some silver bullets and unload on Nolucferu.

Action 1: I inject a hyphen into Nolucferu's name, turning him into No-lucferu. He ceases to exist.

Action 2: I point out that Nolucferu's alignment is [N], which clearly stands for Neutral! In order to maintain neutrality, he'll have to spend just as much time attacking himself as us.

Action 3: I help Nolucferu "book it" by dropping a copy of Dracula on him. It's written in 777-point font in ink made from holy water. It's also a book, and paper is made from wood. Stakes have nothing on paper cuts.


Your entity will do that.

The syringe you used to inject the hyphen was too long and the hyphen squirts directly through and flops to the ground harmlessly.

Nolucferu states that, in this game, NE stands for neutral, therefore he does not have to attack himself.

That book really hurts. 6 damage.

EoTB:

The Dog Mobster fires silver bullets at Nolucferu, but they just bounce right off since he was lucky enough to get a boon that made him impervious to bullets, but only if they were made out of silver.

The Bog Buddies build up the SOMEWHAT WEAK BASE for 7 HP!

Nolucferu FINALLY gets free and flies off, probably to go do some more evil, luck-draining shenanigans. Only thing to do now is to venture into the Bog!

NOLUCFERU HP: 110/120

WHOWHATWHERE

Rightside Courtyard:
JOE’s Bog Buddy A [JOE] 5/5 HP
JOE’s Bog Buddy B [JOE]5/5 HP
JOEbob [JOE] 14/20 HP 7/10 XP LV. 2
SOMEWHAT WEAK BASE: 9/9 HP
SirNatureWriter [AN] 18/20 HP 8/10 XP LV. 1
Dog Mobster [AN] 6/9 HP
Splashcat [AN] 20/20 3/10 XP LV. 1

--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
PMWebsite
^
Splashcat
 Posted: Jan 1 2020, 06:10 PM
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Action 1: I put on my sludge-resistant armor to prepare to venture into the bog.

Action 2: I ask JOE if me and the Dog Mobster can ride his Bog Buddies. If so, I saddle them up and we hop on. If not, I charge 1 CP.

Action 3: We venture into the bog.
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SirNatureWriter
 Posted: Jan 8 2020, 10:04 AM
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Action 1: I convert the 3 CP into XP for myself. LEVEL UP!
Actions 2 and 3: I begin to venture into the bog, careful to not let my torch drop into the water.

--------------------
I feel like I know what I'm doing the exact half of the time I don't need to.
PM
^
King_Fuffy
 Posted: Jan 8 2020, 02:58 PM
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QUOTE (Splashcat @ Jan 1 2020, 11:10 PM)
Action 1: I put on my sludge-resistant armor to prepare to venture into the bog.

Action 2: I ask JOE if me and the Dog Mobster can ride his Bog Buddies. If so, I saddle them up and we hop on. If not, I charge 1 CP.

Action 3: We venture into the bog.


You put on SLUDGE-RESISTANT ARMOR!

JOE is unresponsive.

You venture into the bog.

QUOTE (SirNatureWriter @ Jan 8 2020, 03:04 PM)
Action 1: I convert the 3 CP into XP for myself. LEVEL UP!
Actions 2 and 3: I begin to venture into the bog, careful to not let my torch drop into the water.


LEVEL UP!
3 SKILL POINTS!
SKILL SAPLING UNLOCKED!
SUFFIX BADGE: PYROMANIAC UNLOCKED!

(SUFFIX BADGES are optional badges that unlock when you have done things!)

You venture into the bog.

user posted image

Upon entrance to the bog, you find a group of 3 NESSOPHAGUSes (Nessophagi?) playing cards with 2 BOG MONSTERS! They notice you and prepare to attack!


WhoWhatWhere

Bog Entrance:
Nessophagi (x3) 11/11 HP
Bog Monsters (x2) 5/5 HP
SirNatureWriter [AN] 18/20 HP 8/10 XP LV. 1
Dog Mobster [AN] 6/9 HP
Splashcat [AN] 20/20 3/10 XP LV. 1

Rightside Courtyard:
JOE’s Bog Buddy A [JOE] 5/5 HP
JOE’s Bog Buddy B [JOE] 5/5 HP
JOEbob [JOE] 14/20 HP 7/20 XP LV. 2
SOMEWHAT WEAK BASE: 9/9 HP


ENTITY CHANGES
Entities now have a dedicated Speed and Range stat. Pouring CP into these stats allows for faster movement/longer range- following the 1 CP= 2 points matrix. (Don't worry, later on in the the game you can increase this metric).

--------------------
Carcinizing into God. All things become me eventually. Meta bullshit found contagious. Chuck E Cheese is an arcade not a restaurant. FANCY SANTAS!

GO DESTROY THE GODMODDER!

Face down a malevolent tyrant and cement yourself as part of vamprobabilitant history in DTG: Wizardry in Shellestokar!
PMWebsite
^
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