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 SBURBan Reckoning, ( 0 )
FlamingFlapjacks
 Posted: Jan 18 2019, 09:13 PM
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Carleah22? No way.
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Welcome to SBURBan Reckoning, my take on DCCCV’s SuperSBURB, which unfortunately had to be canceled for him to run DTG:Ante and DTG:DtG. Thanks to him for letting me make this, though.
Updops should be on Tuesdays and Thursdays. There should definitely be one every three days at least , so feel free to ping the heck out of me if I don’t dop within that period. Feel free to pester me ceaselessly until I updateif I miss a dopday. Anyway, the rules…
Story

You’re a group of idiots people who have got together after the Reckoning, with a alchemiter, and have got together everything you’ve found that looks alchemizable, and are going to try and use it to take Earth back and defeat the First Guardian who started the Reckoning and therefore this mess. And then do stuff. Hmm. Uh. Or something. Does this reaaally have a plot? I dunno, ask the GM. Wait.

Rules

1. To play this game, you need to make alchemies and cool weapons. Read the Alchemy rules for more.
2. You’re a normal person, so no reality warping. You can only use the stuff you have. Yes, that means you’re human. Gasp!
3. You find stuff by exploring the current area and progressing in the game.
4. You have the ability to make two alchemies at a time. Alchemy charge times are equal to (level+1)
5. Q: Can you pull off Hazel Wand level shenanigans? A: … :^D
6. You can use the stuff in the inventory (link below) to alchemize.
7. You can be hurt. Ow oofie your bones. You have 20/20 HP.
8. If you are KOed, you cannot act for one turn, and you will revive at the end of said turn. You can still post to increment your alchemies while dead, but it is not required.
9. The current goal of the game is usually to brutally murder everything on the field. If there’s something special, a itinerary will be provided.
10. Use common sense. Actually, maybe don’t. This is DTG after all….
11. The GM’s word is law. All hail the God Emperor.
12. You can post twice per turn.
13. This is the action setup: 2 Alchemies, incrementing, them and one action to do anything, then a bonus action to like interact with the surroundings or similar things.
14. You can scavenge for items. Whenever you scavenge for items, a d20 will be rolled, and the result will decide what you discover! Higher rolls get you closer to obtaining what the goal of your search is, while lower rolls might not get you anything! Be careful of what you search for, as more alchemizable things (rifles, swords.. stuff like that) might require higher rolls to get a shot at. If you spam-search for something, that is, searching for it over and over again until you succeed, bad things will start to happen on low roles, because I’m a asshole.
15. This isn't really a rule, but more just a thing like the above rule. You have a 1/5 chance to crit on attack, doubling damage.
0. New rules can be added at any time.

Misc:
Current Alchemy Balance:
Damage is (Alchemy Level + 1). Alchemies can have special effects, like Regen, Fire, Healing, Timeclones, et cetra.
This isn’t set in stone, though!
Armor and Equipment:

You'll notice there are separate areas on the alchemy list for Armor and Equipment. Let's explain. Those are Equippable alchemies, which are exactly what they say on the tin. You have two armor slots, and two equipment slots. Armor slots are used to equip armor, say, a hat and cloak, but you can't do something like wear two cloaks at once. That would be magic. And we all know magic is imaginary silliness that is not real. Check if someone already has a Equippable before you try and equip it, because you can't share a set of armor with someone. Again, magic.

Experience and Echeladders:

Different actions can net you EXP, which allows to advance on the ECHELADDER. This grants you special abilities and battle techs, and it's all found in the main document. New players will get EXP boosts to help them catch up, and more creative actions can net you more EXP!

Special Enemy Things:

Dodge: Some enemies have a dodge chance, which is their chance to dodge your attack. However, dodge isn't a solid value. Rather, the more effort you put into attacking the enemy, the less their dodge chance is treated as. This doesn't mean they won't dodge the attack, but their chance to will lower the better your attack is.
Status Effects:
Some enemies (and alchemies) will inflict status effects. Most status effects, unless otherwise stated, require you to wait until they run out or perform a action that would make sense to remove it.
On Fire: You take 2 damage at the end of each turn.
Bleeding: Is a stack effect. Stack one is 5 damage a turn. 2 stacks, 10 damage, 3 stacks, 20 damage.
Blinded: You have -25% Accuracy.
Weakened: You deal -25% damage.
Critless: You cannot crit.
Confused: You have a 25% chance to hit yourself when you attack instead of the target.
Poisoned: You take 4 damage every turn!
In addition, the effects may grow stronger the more powerful the enemy that inflicted them is.
Links:
https://docs.google.com/spreadsheets/d/1Fay...t#gid=629446952 - The Vault, where the Inventory, Echeladder, and player abilities are found!
https://dtgforums.jcink.net/index.php?showtopic=112&st=0 - The original SuperSBURB! Probably a much better game then this one |:U
Now, with that out of the way, are you ready to…
DESTROY!
THE!
Wait crap there isn’t a godmodder this is awkward
...just begin the game already.
Enemies will show up next dop.

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Just a guy who likes DTG.
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Ender_Smirk
 Posted: Jan 18 2019, 09:19 PM
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Regular
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Kitchen Knife && Gloves

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gutza1
 Posted: Jan 18 2019, 09:22 PM
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Lothyra joins the game and begins examining the surroundings!
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Nedben
 Posted: Jan 18 2019, 09:24 PM
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Orzic Nedbens
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Human mask = new Human();

Hm, no grist concerns? ....Where are the alchemy rules?

Investigate alchemiter: is it possible for us to acquire cruxite dowels from a cruxtruder as part of the intervening processes?

Clothes && Rock

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O.R.I.G.I.N.
 Posted: Jan 18 2019, 09:24 PM
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A random guy in a skeleton Halloween costume runs into the nearest building to pillage and or loot it.
"Gimme the stuff!" he yells.
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Paradoxdragonpaci
 Posted: Jan 18 2019, 09:38 PM
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Clothes||Rock
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FlamingFlapjacks
 Posted: Jan 18 2019, 09:58 PM
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Carleah22? No way.
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QUOTE (Ender_Smirk @ Jan 19 2019, 02:19 AM)
Kitchen Knife && Gloves

Kitchen Knife && Gloves = Holster Glove. 1/2 A Glove with a knife holster built in for easy stabbing. Comes with a knife preloaded in the sheath.
QUOTE (gutza1 @ Jan 19 2019, 02:22 AM)
Lothyra joins the game and begins examining the surroundings!

Welcome, and thanks for joining!
You look around. There are a couple of destroyed buildings, and the road stretches downward, leading further into the town. You can see imps mingling farther down the road.
QUOTE (Nedben @ Jan 19 2019, 02:24 AM)
Human mask = new Human();

Hm, no grist concerns? ....Where are the alchemy rules?

Investigate alchemiter: is it possible for us to acquire cruxite dowels from a cruxtruder as part of the intervening processes?

Clothes && Rock

...in the rules section?
Here: “6. You can use the stuff in the inventory to alchemize.” And…
“4. You have the ability to make two alchemies at a time. Alchemy charge times are equal to (level+1)”
This game uses Oldcanon alchemizing if it wasn’t clear, so alchemies are charged, not.. Gristed? Grist could help with the alchemizing, if you could find some.. Maybe.
You don't seem to be able to do that. Odd.
Clothes && Rock = Rock Hard T-Shirt 1/2 ...actually kinda useless. And really, really, stiff.
QUOTE (O.R.I.G.I.N. @ Jan 19 2019, 02:24 AM)
A random guy in a skeleton Halloween costume runs into the nearest building to pillage and or loot it.
"Gimme the stuff!" he yells.

You recklessly kick down the door to a nearby building and shout out-
Oh fuck there are imps.
They glare at you hatefully. Or they might just be looking at you. Hard to tell with their facial expressions. Either way, you’re in for a brawl.
QUOTE (Paradoxdragonpaci @ Jan 19 2019, 02:38 AM)
Clothes||Rock

Clothes || Rock = Rock Shirt 1/3 A shirt made of rock. Slightly less useless. Maybe? Grants +1 AC.

EOTB:
One of the imps rushes forward and scratches Lothyra for 2 points of damage. The rest idle.

BATTLEFIELD:


[UND] Imp x3: 4/4 HP.
[UND] Imp Duex: 7/7 HP. Wielding Needles.

[PLR] Ender_Smirk: 20/20 HP.
[PLR] Lothyra: 18/20 HP.
[PLR] Nedben: 20/20 HP
[PLR] O.R.I.G.I.N: 20/20 HP.
[PLR] Paradoxdragonpaci: 20/20 HP.
A few edits are being made to the rules.

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gutza1
 Posted: Jan 18 2019, 10:03 PM
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Chief Engineer
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Lothyra grimaces. She picks up a Kitchen Knife and slashes the Imp Duex!

Kitchen Knife && Pencil: 1/2
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O.R.I.G.I.N.
 Posted: Jan 18 2019, 10:08 PM
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"Aah!" the stranger screams, "Imps!"
The costumed guy grabs one of the imps by the tail and slams him into the ground.

Alchemy:
Door && Rock
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FlamingFlapjacks
 Posted: Jan 18 2019, 10:08 PM
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Carleah22? No way.
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Post cap added, I forgot it. Stupid stupid.
You can post twice per turn, and see rule 13 for the action setup.

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Just a guy who likes DTG.
playsburbanreckoning
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Paradoxdragonpaci
 Posted: Jan 18 2019, 10:09 PM
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Cheesecake Veteran
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Rock shirt 2/3

I quickly convert a piece of paper into a minor pile of adjectives with a pencil

I scan around for anything else of value

SA Knife||Broken Iphone=1/3
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Nedben
 Posted: Jan 18 2019, 10:25 PM
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Orzic Nedbens
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Rock Hard T-Shirt 2/2

I take the supposedly useless stone clothing and use it as a larger than normal rock to get started on repairing some of the destroyed buildings. Hmmm.

Clothes || Rock = Rock Shirt 1/3

Does X || Y = Y || X, or is this alchemiter fully conceptual rather than captcha?

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Paradoxdragonpaci
 Posted: Jan 18 2019, 10:31 PM
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Rock shirt 3/3
SA Knife||Broken Iphone=??,2/3

I grab a rock and throw it at the most injured Imp
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Nedben
 Posted: Jan 18 2019, 10:32 PM
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Orzic Nedbens
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I steal the kicked-down door and bring it toward the alchemiter or wherever it is we keep supplies. Add Door to items list? Someone's already done that.

Clothes || Rock = Rock Shirt 2/3

Assist in the fight by throwing rocks at whatever imps are about to attack, thus distracting them.

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gutza1
 Posted: Jan 18 2019, 11:03 PM
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Chief Engineer
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Kitchen Knife && Pencil: 2/2

Lothyra brandishes her new weapon and repeatedly stabs the Imp Duex, or a normal Imp if the Imp Duex is dead.
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JOEbob
 Posted: Jan 19 2019, 08:49 AM
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I make 1 dog residue. since it's level -20, that takes -19 posts to make, and since a positive post-to-make costs you time, this gives me 19 posts of one-slot alchemizing I can do.
First, I spend, say, 10 of those posts on making more paper, and another two on pencils. down to 7 posts of alchemy. then, using non-alchemy actions, I write the JOE-story. I've done it once before, in the predecessor to this game. you know the one, with the glyph chestplate and sword description and elemental powers. anyway.
having made the amazing story which would be worth a 7-book deal in non-apocalyptic conditions, I start and then put on hold each of the following alchemies:
Clothes (a jacket) && glyph chestplate description (from story)
Glove && glyph chestplate description (from story)
(SA knife && description for soul-swords which store elemental energy and can release it in boom) || Kitchen knife
Rock && description of vintage, the magic ore.
Vintage comics && description of vintage the magic ore.
Then I spend the last 2 alchemicalizing charges, and my 2 natural ones, on two of there alchemies based on which seem the least terrible.

wooeet.
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FlamingFlapjacks
 Posted: Jan 19 2019, 01:01 PM
Quote

Carleah22? No way.
Group: Members
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Joined: 11-August 18
Age: N/A
Location: The Red Sea
Status: N/A



QUOTE (gutza1 @ Jan 19 2019, 03:03 AM)
Lothyra grimaces. She picks up a Kitchen Knife and slashes the Imp Duex!
Kitchen Knife && Pencil: 1/2

2 damage!
+2 EXP!
QUOTE (O.R.I.G.I.N. @ Jan 19 2019, 03:08 AM)
"Aah!" the stranger screams, "Imps!"
The costumed guy grabs one of the imps by the tail and slams him into the ground.

Alchemy:
Door && Rock

You smash the Imp Duex into the ground, dealing 1 damage!
+1 EXP.
Door && Rock = Door to Down Under 1/2 A door studded with rock, makes for a handy weapon!
QUOTE (Paradoxdragonpaci @ Jan 19 2019, 03:09 AM)
Rock shirt 2/3

I quickly convert a piece of paper into a minor pile of adjectives with a pencil

I scan around for anything else of value

SA Knife||Broken Iphone=1/3

You get the minor pile of adjectives.
You find a abandoned pile of dirt.
SA Knife||Broken Iphone= KnifePhoneX. 1/3 It’s a swiss army knife with a screen, which you press buttons on to use the SA’s Knife’s tools.
QUOTE (Nedben @ Jan 19 2019, 03:25 AM)
Rock Hard T-Shirt 2/2

I take the supposedly useless stone clothing and use it as a larger than normal rock to get started on repairing some of the destroyed buildings. Hmmm.

Clothes || Rock = Rock Shirt 1/3

Does X || Y = Y || X, or is this alchemiter fully conceptual rather than captcha?

.. you attempt to repair the buildings. This fails because you don't have the stone clothing yet. RIP.
Yes it does. For now.
QUOTE (Paradoxdragonpaci @ Jan 19 2019, 03:31 AM)
Rock shirt 3/3
SA Knife||Broken Iphone=??,2/3

I grab a rock and throw it at the most injured Imp

You get the rock shirt.
You KO the Imp Duex., claiming needles.
+4 EXP.
QUOTE (gutza1 @ Jan 19 2019, 04:03 AM)
Kitchen Knife && Pencil: 2/2

Lothyra brandishes her new weapon and repeatedly stabs the Imp Duex, or a normal Imp if the Imp Duex is dead.

You get the Pencil Perforator. A pencil with the lead replaced by a knife!
3 damage to a imp.
+3 EXP.
QUOTE (JOEbob @ Jan 19 2019, 01:49 PM)
I make 1 dog residue. since it's level -20, that takes -19 posts to make, and since a positive post-to-make costs you time, this gives me 19 posts of one-slot alchemizing I can do.
First, I spend, say, 10 of those posts on making more paper, and another two on pencils. down to 7 posts of alchemy. then, using non-alchemy actions, I write the JOE-story. I've done it once before, in the predecessor to this game. you know the one, with the glyph chestplate and sword description and elemental powers. anyway.
having made the amazing story which would be worth a 7-book deal in non-apocalyptic conditions, I start and then put on hold each of the following alchemies:
Clothes (a jacket) && glyph chestplate description (from story)
Glove && glyph chestplate description (from story)
(SA knife && description for soul-swords which store elemental energy and can release it in boom) || Kitchen knife
Rock && description of vintage, the magic ore.
Vintage comics && description of vintage the magic ore.
Then I spend the last 2 alchemicalizing charges, and my 2 natural ones, on two of there alchemies based on which seem the least terrible.

wooeet.

The second you create the residue, the negative charge flows into you, instantly killing you.
The raw dog energies converge into item, creating the Dog Emblem.. huh.
You'll have to respawn, though.
BARKBARKBARKBARKBARKBARKBARK



EOTB:
The imps agress Smirk, Lothyra, and Nedben for 2 damage.
BATTLEFIELD:

[UND] Imp x3: 1/4 HP.

[PLR] Ender_Smirk: 18/20 HP.
[PLR] Lothyra: 18/20 HP.
[PLR] Nedben: 18/20 HP
[PLR] O.R.I.G.I.N: 20/20 HP.
[PLR] Paradoxdragonpaci: 20/20 HP.
[PLR] JOEbob: 0/20 HP

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Ender_Smirk
 Posted: Jan 19 2019, 01:06 PM
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2/2 Kitchen Knife && Glove.

I equip the result, and then try

Kitchen Knife || Glove.

I hide behind any cover I can find, and wait until an imp comes close enough to stab.

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Nedben
 Posted: Jan 19 2019, 01:07 PM
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Orzic Nedbens
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Continue throwing rocks at attacking imps I guess

Clothes || Rock = Rock Shirt 2/3

Apparently we have to wait for after X/X to use the result. Do items appear at end of post, or?

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JOEbob
 Posted: Jan 19 2019, 01:09 PM
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Ancestor
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I respawn.
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