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 DTG: Antebellum, Before the storm
DCCCV
 Posted: Aug 11 2018, 08:59 PM
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Welcome to DTG: Antebellum, a prequel to a game I hope to be hosting soon.
This is a testing ground for the various concepts I hope to put into play in the game proper. Rules will come in a bit, as will the setting proper.

Special thanks to Moniker, for making the DTG in the first place, and Pionoplayer, for letting me use the Renewal Universe.

ANTEBELLUM

In an effort to keep things simple, in this game, you can only play against the Godmodder. Your goal is to stop the Godmodder, and keep their forces at a manageable level. There will be a couple of other things you need to pay attention to, but in the meantime, attacking the Godmodder or anything labeled PG is a good start.

Rules
The Rules you need to know are as follows: (any changes to these will be announced in thread.)

1. Listen to the Game Master. This is rule 0 in general, if I say you're doing something wrong, you've done something wrong, so try not to do it again.
2. Be nice and keep things sfw. That includes not swearing.
3. You get 2 posts every round, and you are not allowed to double post (which is making two posts without somebody else posting in between.). You can also make "nullposts", which are made to ask questions or forward RP once you've run out of regular posts. Try to be somewhat sparing with nullposts if possible.
4. You have “charges”, which cap out 40. Charges increment once per post. Attempting to increase a charge by more than 1 per post will result in the charge being nulled. I don't have time to go back and check to see how long you actually charged for, so be honest please. Charges can be used on basically anything, from summons, to attacks, to terrain changes, even on RP-oriented stuff.
5. You can summon entities, either with posts or with charges. They will fight for you in each rounds End of Turn Battle. They can be whatever you want, but stats will be balanced by the GM to make things fair.
6: Advantage. Not your biggest concern as a player who's just playing. Basically, whichever side has more entities on the field gets "battlefield advantage", which makes hitting the Herald easier. If advantage is "Heavy AG", you can order your entities to perform an "Alpha Strike" which, if enough entities are ordered to join, will damage the Godmodder.
7: There are several alignments. Anti-Godmodder is you guys, you're trying to destroy the godmodder. The Pro-Godmodders are trying to stop you from killing the Herald. The Neutrals are just sort of doing their own thing, and Hostiles want everyone to die. ???s are an enigma to everyone. Artifacts are merely tools, they don't actually have an alignment. There are also Elite and BOSS tags, that mean an entity is particularly big and nasty.
8: Vulnerable players, if they become a thing, are invulnerable the round they respawn. However, a player cannot pick up an artifact on the round they respawn.

Below are the full rules. This exists so I can say "Yes, this was actually written down.". You can look through it if you want, but you should do fine if you just go by word of GM on stuff.
The Rules are fairly standard for a DTG game, but there are some changes. If they seem complicated, That's why I tl;dred them above.
[spoiler=Advanced Rules]General: Yes there are sections to this.
1. To win you must destroy the Godmodder.
2. The Godmodder will, as usual, block most attacks, with more creative ones having a better chance of success.
3. Don't expect any attack that hits the Godmodder to work twice. There is a nifty thing called the Curse of Repetition, which prevents repetitive summons and attacks from working well multiple times.
4. Everyone gets 2 posts per round. Updates will hopefully happen once every two-three days.
5. Double posts will get the latter post invalidated.
6. Editing your posts is okay, but please don’t get into edit wars to try and one-up another person or preemptively smash their legitimate attack into the ground.
7. The rules can change... basically whenever. Keep watch for announcements, it'll always be announced in-thread when rule changes are coming.

Charge: The rules have been slightly modified, so pay attention.
1. You can have a charge. They'll make attacks, summons, effects, what-have-you more effective.
2. The cap is currently 40, charge can grow no larger than this.
3. You have only one charge this time around.
4. Charge goes up one at a time. violating this rule will get your charge nulled. I don't have time to go back and find the proper values. And no, you can't double up the charges to increase charging speed.
6. Charge provide little to no hit bonus against the Godmodder.
7. You are allowed to hold your charge once it completes, but to do so you have to hold them in the charge slot. That means you won't get any more charge once you hit the cap.
8. Every time the Herald is damaged, everyone gets a +3.
9. People CAN combine charges with one another, however, no single player entity can hold more charge than equivalent to 3 players dropping a max-sized charge (this includes dropping upgrades.). Exceptions can be made, but you must discuss it with the GM first.

Morale: This is something new.
1. Each side has a morale meter, which can go from 0 to 100.
2: When an entity is at 25% HP or less, they roll for Morale on a d100 If the number is less than the Morale percentage, they succeed, and gain +20% HP. If they fail, they defect to the other side, which also gives them +30% HP.
3: Morale for your side can be increased by defeating entities, while at the same time decreasing the enemy side's morale. A weaker entity's destruction will have a lesser impact than a stronger one.
4. Morale operates in tandem with Battlefield advantages. If your side has the advantage, morale will increase.
5. Entities only get one morale roll in their lifespan.
6. You can make it harder for your entities to defect through charge expenditure.

Entities: The NPCs and stuff that aren’t you.
1. You can summon entities. They will appear on the battlefield and attack in the End of Turn Battle every round, as well as influencing entity advantage in your favor.
2. Entities that have already been summoned in this thread aren't allowed. (unless plot somehow happens I guess)
3. You can summon entities instantly using a standard action, but it’s generally better to use charges, unless the action you do the summoning with is a cut above the rest.
4. The more Pro-Godmodder entities there are on the field, the harder it will be to hit the Herald. Also, having a crippling disadvantage will start to carry... other problems with it. Don't let your entities die off completely.
6. Entity health for charged summons is equivalent to (10000x + 5000) where x is equal to the amount of charge expended.
6a. Entity damage is (2000x) with x being the same as above.
7. Why entities are relevant: Because entity advantage. At the top of the world update, entity advantage will be listed, it can be any of the following:
Heavy PG Advantage: Hopefully rare, only happens if you guys have effectively no entities fielded at all. If you guys let this happen... bad things. AND the Herald cannot be attacked.
PG Advantage: While here or in the above "setting" the Herald can be attacked, but its much more difficult. Distance to the next Pillar will decrease while advantage is PG. Field entities of your own and destroy enemies to fix this.
AG Advantage: The "default" setting of the game. The Herald is properly targetable, and you guys are making progress towards the next pillar you need to destroy..
Heavy AG Advantage: You guys are somehow completely ravaging the Godmodder's forces. While the "setting" is at this, not only is the Herald targetable, but you all will have the ability to order your entities to perform an "Alpha Strike" which will deal direct damage to the Godmodder.

Super Entities: Wait why isn't this part of the Entities rules
Bosses and Elites are particularly powerful entities. Elites can be summoned by players (Although only with great difficulty), and bosses will generally only show up via special events.
All bosses drop spoils upon death, and killing PG ones will damage the Godmodder. Watch out though, if an AG boss dies, it will deal heavy recoil to your side of the battlefield, and if a Neutral or Hostile boss dies it will damage the opposite side from the one that dealt it the most damage.
Elites, Bosses and Guardians all have special formatting in the World Update, and generally get special bonuses, such as small stat boosts, resistance or outright immunity to certain status effects, and special protections against being nuked.

Alignments: Who’s with who?
1. Players can only be AG, but entities can be summoned as AG or N.
3. In addition to the regular alignments, entities can also be ??? or H. ??? Can only be summoned with GM permission beforehand, and both get a small bonus because of their downsides. What are their downsides? ??? entities are almost always plot-related and thusly are prone to not working out exactly as planned, H entities will not accept player orders and will attack following their own internal logic of “murder everything”.
4. Finally, the ELITE, BOSS and GUARDIAN tags will usually be appended to an entity's faction if it is one, or is part of one.
5. Not actually related to alignments, but any player-controlled entities will have their owner's name listed in their alignment tag, to help make things easier.

[AG]: Anti-Godmodder. The base alignment, wants to destroy the Godmodder and end his tyrannical ways.
[N]: Neutral. Third parties in the conflict, have no real care for whether or not the Godmodder dies.
[PG]: Pro-Godmodder. Those that wish to help the Godmodder in his rise to power.
[H]: Hostile. Very unlikely to follow commands. Will sometimes have semi-ordered ideas, but those will be the ones that came with the stats for it if such is the case.
[???]: Unknown. Extremely rare, and usually undecided. But whatever the case is, they are an unknown force on the battlefield, and usually entail incoming plot-crap or at least events.
[A]: Artifact. These are items, and as such have no loyalties except for being used by whoever wields them.
[ELITE]: Elite. A modifier tag, a large entity, but not big enough to dominate the field.
[BOSS]: Boss. A modifier tag, usually only summoned by the Godmodder or special events. Tend to wreck everything while alive. Drop a Spoil of War to the most instrumental player in killing it upon death.

There's also a section down here about gameplay gimmicks. You can ask about these in thread if they come up, but once again, you don't need to know most of this stuff. Just hit entities until they die.
[spoiler=Gimmicks]Checking: You can check an entity to get their stats, this is a free action, although sometimes certain parts of an entity's statblock will be obscured and either be unscannable without a charge of some kind, or require multiple scannings to get to.
Status Effects: These exist. They have various effects. I’ll probably make a list of them at some point.
Horde entities: Sometimes entities will come in large numbers instead of one very large entity of roughly the same strength. Because they have their attack go down as they lose members, they generally get stat boosts. Additionally, any ability that targets multiple entities can choose to select a horde multiple times (up to the number of individual members in that horde). "Target everything" effects can still only target hordes once.
Artifacts: In addition to entities, you are capable of summoning artifacts, which can be equipped by players OR entities. While equipped by a player, that player becomes vulnerable, and upon being killed the artifact will be dropped. Players can use artifacts more effectively than entities most of the time however.
Field Effects and Terrain: Special effects can be applied to the battlefield at large. These will last until they wear off, or the entity enforcing them dies. Terrain works similarly to these field effects, except that they last for indefinite periods of time. However, terrain CAN be forcefully changed by special effects. There is also a special "flying" tag that can be granted to entities to make them immune to field and terrain effects.
Bodyguarding: It is possible to have entities bodyguard other entities, taking hits for them. Player attacks can bypass or pierce bodyguarding by stating they do such in the attack, and entities can be given the piercing attack or bypass tags as well. Additionally, an entity that is directly targeted while it's bodyguarding (instead of taking damage from blocking an attack aimed at the thing it's guarding) will take double damage from that attack.
Callbacks: If something interesting catches your eye or something happens that you want to save for use as a brick joke or chekhov's gun, you can do so. Just save a link to the post wherein you set up the thing, and then when you want to utilize it later down the line, just drop a link to the post in question and I'll take it up. General rule of thumb is that the longer and better the set up for the callback, the better it'll do.
Spoils of War: All Bosses and Guardians drop spoils of war. Regular bosses drop spoils of war that are usable indefinitely, but have a charge time across rounds. They’ll generally provide a small but decent boost to your action or have other effects. They usually aren’t too flashy, but hey, they’re useful. You can also use a max-sized charge to turn one of these spoils of war into an artifact, increasing their power in exchange for having the potential to lose it. Limited Use Spoils are far more powerful, but as stated, have a limited number of uses to them. They can also be used consecutively if the owner is really not feeling particularly conservative. All spoil usage, but limited use especially, gain power from well described actions.
Dodge and armor: Pretty simple. Dodge gives a dodge chance against enemy attacks. Accuracy will negate dodge and also give a chance to naturally minicrit or crit. Armor negates a certain amount of damage from every incoming attack. Armor pierce will negate a certain amount of armor when going in. Negative dodge will grant attacking enemies natural minicrit chances, negative armor will grant increased damage to attackers.
[/spoiler][/spoiler]
NOTE FOR RPERS: This game is set in the Renewal Continuity, albeit very, very far in the past. Please don't use a time traveller from the "present."

Originally posted on 2018-07-17 21:34:00

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DCCCV
 Posted: Aug 11 2018, 08:59 PM
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The multiverse is a vast, vast place, possibly even infinite, as nobody’s ever found an edge. In a realm this large, order is impossible to maintain, and where there’s a lack of order, warlords find their path to power.

The most powerful of these warlords are known as Godmodders. Hailing from a time nobody can remember, these people have the power to reshape reality to their own whims and rules.

Many Godmodders have tried to take over known voidspace. Stories say that after long, drawn-out conflicts involving countless people, all have eventually fallen. That is, except for this one.

Alone, she created an empire stronger than anyone can possibly imagine. No weapon can harm her. Hundreds of empires have already been defeated, their people added to her ranks. Prophecies, superweapons, gods and heroes have all been broken before their feet.

Now, with five fellow voidic conquerors, she is advancing upon what’s left of the Void.

You have been found to be a Descended, chosen by reality to be able to reshape it at will, have luck, chance and coincidence lean in your favor at all times, matched by near invulnerability, and a choice spot as what amounts to being one of the Protagonists of reality itself.

In an attempt to fight fire with fire, You have been sent by the free peoples of the Void to stop the strongest being the anyone can remember, and return the multiverse to peace.

But first, you have to face her Herald, the person in charge of spearheading the conquest. You're all currently on the planet intelligence reports have claimed that he will be sent to next. After several hours of waiting, you see something streaking across the sky, which lands right in front of you.

The Herald stands up from his Hollywood three-point landing, and dusts himself off. As he does so, the rest of the advance force warp in next to him. He regards you all with an air of disinterest.

"Even now, there are people who resist? How unexpected. You know that we've fought others like you, right? Ragtag bunches of plucky heroes? They've all fallen before me. I'm willing to let you all just go free. Anyone up for that?"

You all hold your ground.

"Very well then. This will be fun."


Entity Advantage: [PG]

PG Morale: 90%
AG Morale: 100%

[PG] The Herald. 10/10 Hp.
[PG] Soldier. 20,000/20,000 Hp. x7
[PG] Hovertank. 60,000/60,000 Hp. x3

Starting this game, you all start at 20/40 Charge, which can only be used to make entities for now. Good Luck.

Originally posted on 2018-07-17 21:34:00

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Winkins
 Posted: Aug 11 2018, 08:59 PM
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1/? Something?
(20 Charge in reserves)

I simply blink at the herald's words and shrugged.

Killed the likes of us? Alright, sure, sadly I don't care that much as I do fighting the entities that under any godmodders' employ. As I say this I ground the Hovertank into ground, 5 meter under the ground that is.

Originally posted on 2018-07-17 22:37:00
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JOEbob
 Posted: Aug 11 2018, 08:59 PM
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21/30
I walk up to the grounded hovertank and ride it like mechanical bull.

Originally posted on 2018-07-17 22:37:00
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Emerald_Mann
 Posted: Aug 11 2018, 08:59 PM
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21/40

As JOEbob rides the mechanical tank like a mechanical bull, I hold up a red mechanical cloth to get it to charge into me, and then, with a flourish and an overly elborate cartwheel, reveal that another Hovertank was hiding behind my cloth. Olé!

Originally posted on 2018-07-17 22:46:00
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FlamingFlapjacks
 Posted: Aug 11 2018, 08:59 PM
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A man clothed in cobalt appears, and stares down the Herald.
CS: Another one of you? Come on, how many Godmodders are out there? Oh well. It's just another day, another fight.
CS: You aren't unique, y'know, Herald. You and your master think of yourself as so high and mighty, and us as puny ants.
CS: But the truth is, I've seen hundreds of people just like you and your master, and for me, taking down people like you is just a normal part of my day.
CS: Let's see how quickly you and your friend fall.
CS's hand crackles with cobalt energy, and he points at the soldiers, who suddenly find themselves at ground zero of a energy airstrike. KA-BOOM
He then turns the remaining Hovertank into another mechanical bull, and rides it into the choas fun of the ongoing bullfight Oh, I forgot to mention he stuck spikes on all of Hovertank-bulls, and he's ramming the Hovertank-bulls into each-other


21/30

Originally posted on 2018-07-17 22:54:00

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Just a guy who likes DTG.
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ThatOtherGuy
 Posted: Aug 11 2018, 08:59 PM
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from the AU with the french
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21/40

I meme a TOG II into existence above the Herald. It falls and crushes them with the weight of ten thousand memes.

Originally posted on 2018-07-17 22:55:00

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Emerald_Mann
 Posted: Aug 11 2018, 08:59 PM
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22/40

“You’re not having enough fun!” I watch the chaos unfold, and exclaim the previous remark to the Herald, before hopping up onto his shoulders, and pulling out a carrot on a stick to lead him into the ongoing chaos of the hoverbulls, with glee

Originally posted on 2018-07-17 22:57:00
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Krill13
 Posted: Aug 11 2018, 08:59 PM
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21/40

A rotund, salmon humanoid comes up into the battlefield, garbed in a godfather outfit with an AK-47 in hand.

He looks over the group of soldiers and, obviously enough, opens fire on them, sending a spray of bullets to the group.

Except it's not really a spray of bullet and more of just this one soldier being shot over and over. Poor fellow.

Originally posted on 2018-07-17 22:59:00

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JOEbob
 Posted: Aug 11 2018, 08:59 PM
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22/40
I continue to ride my mechanical bull, except I also bull it. bulling something can include pushing on it powerfully. this results in my mechanical bull being a faster bull then anyone else's, even though, unlike everyone elses, it is submerged in the ground. it affects the others using magnets. mhm, magnets explain everything.

Originally posted on 2018-07-17 23:01:00
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Karpinsky
 Posted: Aug 11 2018, 08:59 PM
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21/30 METAL GEAR (collab)

I punch a Soldier with a Steel Fist.

Originally posted on 2018-07-17 23:22:00
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DCCCV
 Posted: Aug 11 2018, 08:59 PM
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QUOTE (Winkins @ (time=1531863441))
1/? Something?

I simply blink at the herald's words and shrugged.

Killed the likes of us? Alright, sure, sadly I don't care that much as I do fighting the entities that under any godmodders' employ. As I say this I ground the Hovertank into ground, 5 meter under the ground that is.
You force a Hovertank 16 feet under, dealing 16k damage to it!
QUOTE (JOEbob @ (time=1531863457))
21/30
I walk up to the grounded hovertank and ride it like mechanical bull.
You jump into the hole, and ride the tank around dealing 18k damage to it!
QUOTE (Emerald_Mann @ (time=1531864008))
21/40

As JOEbob rides the mechanical tank like a mechanical bull, I hold up a red mechanical cloth to get it to charge into me, and then, with a flourish and an overly elborate cartwheel, reveal that another Hovertank was hiding behind my cloth. Olé!
You force another tank underground, and it crashes JOE's tank, dealing 9k damage to both of them!
QUOTE (FlamingFlapjacks @ (time=1531864492))
A man clothed in cobalt appears, and stares down the Herald.
CS: Another one of you? Come on, how many Godmodders are out there? Oh well. It's just another day, another fight.
CS: You aren't unique, y'know, Herald. You and your master think of yourself  as so high and mighty, and us as puny ants.
CS: But the truth is, I've seen hundreds of people just like you and your master, and for me, taking down people like you is just a normal part of my day.
CS: Let's see how quickly you and your friend fall.
CS's hand crackles with cobalt energy, and he points at the soldiers, who suddenly find themselves at ground zero of a energy airstrike. KA-BOOM 
He then turns the remaining Hovertank into another mechanical bull, and rides it into the choas fun of the ongoing bullfight Oh, I forgot to mention he stuck spikes on all of Hovertank-bulls, and he's ramming the Hovertank-bulls into each-other 
1.5k damage to everything, save for the remaining hovertank, since it's still aboveground and not underground. The Herald rolls his eyes before responding.
"Oh. We shall see about that."
"We shall see."
QUOTE (ThatOtherGuy @ (time=1531864503))
21/40

I meme a TOG II into existence above the Herald. It falls and crushes them with the weight of ten thousand memes.

The planet shudders as the timeless machine enters reality. The Herald looks up and says, "Oh! You are a man of tas-AGH!" Before being flattened. 1 Damage, -5 PG Morale, +3 Charge to everyone, and TOG II* summoned.
QUOTE (Emerald_Mann @ (time=1531864665))
22/40

“You’re not having enough fun!” I watch the chaos unfold, and exclaim the previous remark to the Herald, before hopping up onto his shoulders, and pulling out a carrot on a stick to lead him into the ongoing chaos of the hoverbulls, with glee
The Herald has none of this, pulls a gun from out of nowhere, and blasts you off of his shoulders. You fall onto a Hoverbull, dealing 10k damage.
QUOTE (Krill13 @ (time=1531864740))
21/40

A rotund, salmon humanoid comes up into the battlefield, garbed in a godfather outfit with an AK-47 in hand.

He looks over the group of soldiers and, obviously enough, opens fire on them, sending a spray of bullets to the group.

Except it's not really a spray of bullet and more of just this one soldier being shot over and over. Poor fellow.
17k damage to a soldier!
QUOTE (JOEbob @ (time=1531864871))
22/40
I continue to ride my mechanical bull, except I also bull it. bulling something can include pushing on it powerfully. this results in my mechanical bull being a faster bull then anyone else's, even though, unlike everyone elses, it is submerged in the ground. it affects the others using magnets. mhm, magnets explain everything.
Your Hoverbull gets faster.
QUOTE (Karpinsky @ (time=1531866146))
21/40

I punch a Soldier with a Steel Fist.
You punch one, dealing 11k damage to them.



In Tank vs Tank combat, TOG II fires it's mighty cannon, obliterating JOE's Tank. It then teleports all the tanks back aboveground with it's powers as Tank God.

The Herald is left speechless at what has just happened. Nevertheless, he regains his composure. "Oh. Oh. This changes everything." He levels his gun at the TOG II* and blasts it for 30k damage. He then beckons his forces to focus fire on TOG II, dealing 52k more. The injured Soldier rolls morale: 48, Success, and gains +6000 Hp. The herald points his gun at you all with one hand, and wipes the blood off his face with his other. "Your move, Descended."

Entity Advantage: [PG]

PG Morale: 85%
AG Morale: 100%

[PG] The Herald. 9/10 Hp.
[PG] Soldier. 7,500/20,000 Hp. Moraled.
[PG] Soldier. 7,500/20,000 Hp.
[PG] Soldier. 18,500/20,000 Hp. x5
[PG] Hovertank. 49,500/60,000 Hp.
[PG] Hovertank. 50,000/60,000 Hp.

[AG] TOG II* 18,000/100,000 Hp.

Originally posted on 2018-07-17 23:25:00

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Krill13
 Posted: Aug 11 2018, 08:59 PM
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25/40

Next in the salmon's assault is a grenade chucked to the soldiers.

One unfortunate soldier swallowed the grenade. The entire thing.

Originally posted on 2018-07-17 23:27:00

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JOEbob
 Posted: Aug 11 2018, 08:59 PM
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26/40 +3!
wot? who am i be descended from all of a sudden?
while the herald is stunned at my complete lack of knowledge about the lore of a game I played actively, I throw a caveman at them.
This caveman uses their power to replace all shadows with diamonds, killing them.
this is short-range, but it turns the heralds shadow into diamond.
this also turns every atom of the herald which is not being hit by sunlight into diamond.
owtchie.

Originally posted on 2018-07-17 23:28:00
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Karpinsky
 Posted: Aug 11 2018, 08:59 PM
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25/30 METAL GEAR (collab)

I run between two of the Hovertanks and start taunting them so that they turn towards me and prepare to fire.
Once they're locked in, I quickly abscond as they fire... at each other!

Originally posted on 2018-07-17 23:32:00
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ThatOtherGuy
 Posted: Aug 11 2018, 08:59 PM
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from the AU with the french
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25/30

> be me
> fist pump for having dealt the first quasi-Godmodder damage
> continue pumping
> the football is now fully inflated
> throw nuclear football
> Europeans know handball is illegal and dont catch it
> Americans whine about europeans calling a soccerball a football and dont catch it
> all the other continents are fake anyways
> Herald catches it
> they cheer
> the nuclear football explodes in their face
> Herald realizes this is a greentext meme in 2018
> Herald dies


Originally posted on 2018-07-17 23:33:00

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~LORD FRENCH, lord of the french
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The_Two_Eternities
 Posted: Aug 11 2018, 08:59 PM
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It's Baron Wulfenbach! It's the Global Occult Coalition! No, it's... just a generic airship I guess. Huh.

21/40 Actually 24/40

A railgun pops out of the airship and fires a 2x100 Lego brick at the Herald's foot.

Originally posted on 2018-07-17 23:36:00
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Emerald_Mann
 Posted: Aug 11 2018, 08:59 PM
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26/30 METAL GEAAAARRR

I pull out a phone, punch in some buttons (literally), and have a quiet conversation with someone, with several nods, before ending the call by flipping the phone shut. Yes, it was a flip phone.

With that done, I note that this Herald is a bit of a gun nut, and promptly pull out a keyboard, typing in ‘r’. A lower case r then appears in my hand, which I promptly cock the little tick thing back, and fire a B U L L E T at the low health soldier. Or more accurately, six projectiles. A B, a U, two consecutive L’s, an E, and finally a T.

Originally posted on 2018-07-17 23:43:00
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Karpinsky
 Posted: Aug 11 2018, 08:59 PM
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26/30 METAL GEAR (collab)

I grab the weakest Soldier, lift him over my head, and throw him at the second-weakest Soldier.
(Weakest is here defined as having the lowest remaining HP)

Originally posted on 2018-07-17 23:49:00
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FlamingFlapjacks
 Posted: Aug 11 2018, 08:59 PM
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Carleah22? No way.
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25/30 METAL GEAR (Collab)
CS: Cocky, huh? We will see, Mr. Confidant.
CS: We will see you and your master defeated
CS runs over and steals the Herald's legs. BWHAHAHAHAHAH!
He then releases a wave of cobalt energy at the PGs, paralyzing at least half of them.



Originally posted on 2018-07-17 23:50:00

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Just a guy who likes DTG.
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