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 Project Thymium (v.1.5) (Complete), thyme was yummed
Sp33d0n
 Posted: Dec 15 2021, 10:32 AM
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The Eternal Author
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Auth appears to be slightly annoyed by this sudden presence outside the base, as he floats outside.

AUTH: I ask that you retreat peacefully and quietly, and return to your homes! We have no desire to fight you, but if you insist on this invasion we will have no qualms fighting you off.
AUTH: And if you've been watching us properly, you'll know that fighting you off will require little effort on our part. Again, we request you leave peacefully while the opportunity is open to you.


Auth doesn't really expect words to work on the Tabletopian force, but at least he can say that he tried to send them away without conflict.

Auth then decides to remain near the ground floor, floating at S15 and casting Perseverance on himself, setting his resistance to Igniveil. He also turns his Variable Resistance to Electric damage.




Some time that is not this time but is also at this time, Auth floats near to the rooftop where he remembers Lutea and Nana being... and sees the very dead corpse of a Harpy that was most definitely not present before. He then looks to see Hannah there - who was probably the one who ended up killing the thing.

AUTH: Ah, good evening... thank you very much for protecting them whilst I was otherwise occupied and unable to.
AUTH: I can, nominally, be in multiple places at once - I should have no excuse, but all people are fallible, I suppose. Thank you so much.


Auth appears to be at least somewhat embarrassed about a lack of omniscience and an inability to be present to help fend off a pestering Harpy.

--------------------
They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
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engie
 Posted: Dec 15 2021, 10:51 AM
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Zone 0 - The House

Verdana goes upstairs and flops on the nearest unoccupied not-another-person soft warm surface.

"Nyah."


Meanwhile, downstairs, Lato inspects her creation, watching the Everything change forms in her grip. It reminds her of herself, in a way...

"Versatile. Elegant. Exactly what I was hoping for... I shall test you the earliest chance I get. Then we shall see if you are sufficient to the task at hand."

Yep, she's already talking to the weapon, despite the current indication that Everything is not actually sentient. Go figure.




Well, Chloe's clearly eager for the creation of the Auric Caliber, so how could Calibri possibly deny her now?

"Welp... Good thing I drew up some plans earlier. This should just take a moment..."

Auric Caliber... for real this time
INPUT: Excalibri, the shattered fragments of the Auric Gladius, a Mythril ingot, Electrum ingots, Sanctified alloy
OUTPUT: Auric Caliber

Having already planned out what he'll do, Calibri has the materials on hand. Sure, he doesn't have a crafting table or anything, but that shouldn't hinder him too much. It's only a simple craft, after all. Taking the Excalibri into his grip, he spins it around a single time, then closes his eyes and concentrates, unshheathing the sword. (Carefully, to not damage anything, of course.)

The shards of the Auric Gladius appear, hovering around the Excalibri. Soon, they are pulled into physical contact with the blade, a bright aura of light shining from... it's not exactly clear, but there's an aura of light, at least. In a similar fashion, Electrum ingots and Sanctified alloy ingots appear around the sheath, though this time there's a more thematic combination of Ordo energies and electricity sparking from the points of contact.

The metals begin to shift, encompassing the sheath as those energies and sparks grow in intensity, then die down for a while. The sheath certainly looks more elaborately designed now, and also noticeably larger. If the blade matched, perhaps it would class as a full-on scabbard instead?

"You might want sunglasses or to turn away for this next bit."

Thankfully, Calibri is going to fix the sword itself too so that it matches. How he does this is by apparently kicking a Mythril ingot up into the air from behind his back, then running the blade of the Excalibri through that ingot lengthways. Upon fully stabbing in, an explosion of intense light blasts from the Excalibri, loose energies of all kinds running absolutely hogwild across the entire thing. Given how out of control things are getting, Calibri decides he should probably not just stand there, and so forcibly sheathes the sword.

Even through the sheathe, the glow is still phenomenally bright, at least for a while. Once it dies down, Calibri hesitantly unsheathes the blade to check on it...

The sword has taken on a life of its own, in a way. A streak of cobalt blue runs through the length of the blade, pulsing with light once every second or so, while the actual cutty parts of the blade could well be misidentified as made from Auric bars. It also has a two-way crossguard that seems a little overkill for hand protection, and a handle somewhere between the length of a one-hander and two-hander sword. Through some means, the sword is still light as a breeze in spite of its somewhat larger form.

The scabbard looks much the same, albeit with more decorative features. Or are those partially functional? Some bits of it jut out in the perfect way to catch an enemy sword and get it stuck, while the spikes near the end of the scabbard look designed to punch through thin armor. Not enough to actually have armorpiercing, but still. It's heavier than the sword, but still quite effortless to carry around.

...

Oh yeah the stats.

(T8) Auric Caliber
A cobalt-coloured blade surrounded by an aura of light, flashing in time with the wielder's heartbeat. Comes with a gun-based quickdraw sheathe.
(20-22) Crushing
WEAPON ACTIVE: Cobalt Steel. Can unsheathe or sheathe as a bonus action, or use a full action move, depending on the current state. Cannot manually change states twice in one round. This weapon starts in sheathed mode.
STATE-BASED BONUSES
Sheathed: When in this state, your basic attacks deal Crushing damage and have +50% HIT. When swapping to this state, gain Evasive5 for the round.
Unsheathed: When in this state, your basic attacks deal Slashing damage and have +50% damage. When swapping to this state, apply Blind4 to all enemies in Range 1-2 and Focused4 to yourself, for three rounds each. Optionally, apply Taunt for 1 round to one enemy.

STATE-BASED ACTIONS
Sheathed: Gain +25% crit damage for three rounds, and slightly buffs your counter.
Unsheathed: Cobalt Jaunt - Move up to three tiles in a straight line with Flying and Skirmisher, then deal 66% of your basic attack damage to all enemies in Range 1 of your destination. Also applies Ensnared2 and Blind2 to all hit targets for one round.

Range: 1-2
Retreat: 2
Counter: 10 (COUNTER: Cobalt Blade. Range 1-2. This counter has different effects depending on the state.
Sheathed: You have Hyperevasive. Upon successfully countering an attack, reduce incoming damage by 50% on top of existing reduction. If your weapon action was used this round, your counter is an unavoidable critical hit with +125% damage that deals Slashing damage, then sets you to Unsheathed for the rest of the round.
Unsheathed: In this state, your counterattacks have +12 CRT, +100% damage, and deal Slashing damage. If the counterattack downs at least one enemy, at the end of the round, Sheathe your weapon and gain +50 SP for each downed enemy. Caps at +150 SP.)
Hit: 10
Stats: +1 STR, +2 AGI, +2 SKI


With the crafting done, Calibri exhales lightly.

"Hopefully that's good enough..."

Since Chloe did it earlier, now it's Calibri's turn to kneel down in front of her and present the sword.



Let's get away from the giant zombie iti creature

EN contemplates options, standing at the cavern entrance for a while so she can think. The fell god's pursuit won't be delayed for long, she believes. And who knows what that thing is capable of? If it reaches the surface and everyone is still around, how badly could this go for them all? But now she's in the open air... so she probably doesn't need to fear the consequences of cutting loose anymore.

"Ah'm thinkin' tha' creature's gon' be hot on our 'eels in a sec. Y'all git goin', ah'll be right wit' ya."

She turns to face the cavern, deploying her wings and jetting away, keeping her eyes and a rifle trained on the area just in case. There's an ominous radioactive green glow building up around her body...




Battle - The House

Lato spawns on Floor 2, specifically at L8. Since it's the first round of combat, let's define a weapon for her...

DAMAGE: Quickfire
RANGE: Sniper
RETREAT: Cautious Maneuver
ELEMENTS: Water

(Flavor text: The Everything shifts form, taking on the shape of a one-handed super soaker with a very focused nozzle.)

Now that we've got that constructed, Lato then moves to K11 and takes a potshot at SCU3. Since that's a bonus action, she then casts Ender Mirror Image, summoning an exact copy of herself at L11. The two Latos nod to each other, the original retreating to K10 and the copy to M10.

--------------------
"Their story has concluded for now. Currently, you follow mine."
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Urus
 Posted: Dec 15 2021, 12:23 PM
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Do I Dare Disturb the Universe?
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Remiel buys and equips Providence's Topper and sets Shattering Storm's Slashing resist to Piercing, since those inputs got eaten during the respec.

Trait gets a balance patch of "While anyone has Brown Mantle, Remiel gains X% less MP from all non-Regen sources."

Trait Modifiers:
+X% MP gain per X SPC. Caps at something.
Rainy Day Dream Away at 10 SPC. When an ally has Brown Mantle, you may now act during their turn, rather than only before or after it.
Heavy Weather at 20 SPC. If an ally with Brown Mantle has Empowered, Enlightened, Lucky, Focused, or Knowledgeable, your actions benefit from the same buff with half intensity. This doesn't stack with your own buffs.

Battlepost:
Remiel spawns in before Irongutta at P15, then waits to act until right before Destiny.

Remiel vents from P13 to AC11, steps to AD12, and Brown Mantles Pin2 (costing the same as a Relinquish would but not applying upkeep, putting the Pin under Remiel's control, and removing Remiel from the field).
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Bomber57
 Posted: Dec 16 2021, 06:10 PM
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The Devious CEO of Hellco.
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The House

Irongutta jolted out of his seat when Chloe came down to rouse those in the basement, specifically due to the presence of invaders right outside. "Zog, trouble always seems to come to us. Good! Never gets boring around 'ere. C'mon Magnolia, R-8, let's go!"

Stomping his way upstairs, he spotted Piggo loafing around on the couch with the other incredibly tough sapsqueal. Marching over to his beloved companion, he quickly ushered Piggo down to the basement and hoped both sapsqueals would listen. Irongutta didn't want to have to revive his pig again if something went wrong.



Battle: House Siege (Again)

Irongutta spawns in at Q15 after Remiel, but before they act. He casts Fury to grant Remiel and himself Empower7.

"Hah! You grots want to 'ave a go then? Every git that's opposed us has either been stomped flat or got smart and joined us!"
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Irecreeper
 Posted: Dec 16 2021, 08:34 PM
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<ROUND 316>

You know what time it is. Respec time.

The End of Respecs??? (not clickbait)
Bergilmir: Spaghetti up'd.
Daskter: Terraform slotted in.
Asha: Sword Beam slotted in.
Nidra: Nidra evolves into a Komala.
Remiel: Providence's Topper bought and equipped. Other things fixed.

Chloe: +1 MOV. Metal Chrysanth made by Destiny, and equipped! Auric Caliber made by Calibri, and equipped! :chloehappy:
Mari: Mech Goddess's Divinity created by Adria with the Overwhelming Creation. they goin' to spaceeeee



Adria and Mari continue to be huge nerds. Adria expresses interest in Mari's abilities in working with magic. Mari develops a smug little smile. Not like, a rude smug smile. Just a bit smug. A little.

MARI: Well, looks like we'll be teaching each other a lot of cool gorilla.
MARI: I show you how to do some magic stuff, and you teach me... uh, how to mess with time.
MARI: Also included in my training package is how to develop hot vidya, because I need a second developer on my team.
MARI: With your help, we might be able to release Hytale some time within the next ten years!
MARI: Wonder what else I can learn from you and your people?
MARI: Better be-


Dooj. Explosion sound. Tabletopians. Combat has begun. Mari stands up.

MARI: Oh goddamnit.
MARI: What sort of scripted event did we just walk into now?


However, rather than marching off into combat, Adria has some important business to deal with. This includes Mari, of course. The two of them are about to INTO SPACE.

MARI: Hey, uh. Not that I'm against going into space, but.
MARI: Won't that be a bit of a hassle? Like, I know we can mess with the timeline and all, but we're probably gonna need to assemble a spacecraft first, and that'll take a long time, even with my level of-


Making use of the Overwhelming Creation, Adria promptly yeets the two of them into the stars. No matter how mentally prepared one is to yeet into space, it is still a yeet into space. Mari is a bit breathless afterwards, but luckily she has this handy oxygen bubble that Adria's so kindly provided.

MARI: OOOOOR WE CAN DO THAT.
MARI: Space. Didn't think... we could just do that.


The two of them float over to Adria's space station, that's apparently in orbit. Or rather, the station floats over to the both of them. Arms extend from the craft, clinging onto Mari's hand-dropping satellite. Mari can't help but blush a little at the majestic piece of machinery that's been presented to her.

MARI: Ooooh, wow...
MARI: I'm so tempted to disassemble this baby and figure out how it works!
MARI: Buuuut, I'm sure you have blueprints. And there's plenty of time to do things like that later, anyway.
MARI: Never actually worked in an environment like this before, so... give me a sec to get used to things.


Making use of the propulsion systems of her own sets of drones, Mari assembles a rudimentary system to obtain space-based three-dimensional maneuverability. Or, as she's actually done, duct-taped multiple drones to her body. It seems to work well enough though. She spends a solid two minutes just jetting around space, failing to contain the urge to go "whee" as she does so.

MARI: okay i'm good
MARI: Let's get to work then, shall we?


The two of them spend a few lovely [TIMEFRAME] in space, making use of the Overwhelming Creation's power to bolster the satellite. Thanks to the emerald flames of creation, this whole process only takes a few minutes to complete, the embers more than capable of shaping and molding metal and electronics in an instant. It's not long before the two are able to kick back in space, waiting for the drones to grab them and pull them into the space station. A few airlocks later, and they've arrived in a comfy little core. Well, comfy for the likes of Mari, who would be right at home in this sort of metallic environment. A drone hovers over to Mari, giving her a snazzy little armband.

MARI: Nice place you've got here!
MARI: God, I wanna design my own space station! There's not much of a "space" to station in within the Mindscape.
MARI: Or Pane's prison cells.
MARI: I'm gonna have a whole ton of hexagons. You like hexagons? I love hexagons.


Adria then takes a moment, laying out the groundwork of teleportation to Mari. It's not quite the most sophisticated system yet, only properly working one way as for now, but... it works. Fortunately for Adria, there's a certain someone who's rather adept with teleportation technology as of a few days ago.

MARI: Teleportation tech? I could help with that.
MARI: Not that it's an easy thing to do, but I certainly have experience in the field.
MARI: If you've ever used the Warp Ring- surprise, that was me. I made that.
MARI: In addition, my "actual self", as in Xavier, has created a bona-fide two-way portal system.
MARI: If he can do it, I can totally do it better.
MARI: Or at least, in such a way that it won't strand my technically lil' sis on the planet she so recklessly teleported to.


As Mari decides to help herself to one of the plush co-pilot's chairs, she too can't help but notice the putrid scent that's filling the station. Unlike Adria though, she doesn't seem to mind nearly as much.

MARI: ...Hey, uh. Not to judge, but did you like, leave a couple dozen bodies to decompose in the AC or something?
MARI: It smells just a bit whack. Just a teensy bit.
MARI: I'm gonna go... check that out.


Mari immediately leaps up from the chair, and maneuvers to locate the dozen or so dead bodies that Adria has left to decompose in the air conditioning unit. Or whatever the source of that smell is. Maybe Adria mistook one of EN-913's dishes as a unique alien lifeform to analyze, kidnapped it, and accidentally let it reproduce with a normal cake. Perhaps she should be armed with a flamethrower.

Eh. It'll be fine. Probably.


Star attempts to rob a Bilequeen! They promptly teleport into the innards of the Bilequeen. It's... oddly comfortable and familiar for Star, more likely than not. Such nostalgic comfort almost makes them forget to snag the item. Almost. They grab the shiny from the body, obtaining a Songstress's Record. It'll take a bit of cleaning, but otherwise the disk is intact. They warp out of the Bilequeen, scanning it as they do so.

>Codex Updated!

Word that's a lot of HP. oh mama


Hex does a variety of tasks! To begin, down in the Vault Ruins, Hex goes to town on many, many non-sentient rocks. The Drill of Judgement eradicates 20 units of Creation Meteorite from existence, re-forming it in the inventory. Luckily for him, nothing attempts to make friends with his not-yet-corpse.

Then, down in the Rosen Forge, Hexagon decides to scan the Sentient Armor. This constitutes picking it up and shoving it in the inventory, which the suit does not seem to mind in the slightest. It appears to grant moderate to severe immortality, at the price of many, many innocent souls. A SMALL PRICE TO PAY. Most people need to achieve immortality through a lifetime of cruel, undesirable acts. Now you can attain immortality just by wearing this suit!

Afterwards(?), as a war breaks out outside the house, Hex politely informs Acacia that if she wishes to file an assault against him, it'd need to wait until after they trounce the Tabletopian threat. Acacia sighs.

ACACIA: Didn't have plans to kill you again. Buuuut, if you insist, I'll snap you in half once we're done fighting.
ACACIA: Since you enjoy it so much.


And finally, he pokes Cypress quickly. What machines might the Tabletopians be fielding?

CYPRESS: Unsure.
CYPRESS: Intel: none. Secretive operation. Likely circumstances? Betrayal, from operatives. My own hires.
CYPRESS: Honestly somewhat surprising. They owe me.
CYPRESS: Three Duneyrrs. None missing. Shouldn't appear here.
CYPRESS: Expect a surprise. Tabletopians: highly creative.


A surprise, huh? Keep your eyes buttered.


Cypress researches Purity. It's a good way to go.


Auth politely asks the Tabletopian troops to leave. The Spherebreakers have no desire to fight them, but if provoked, they can and will absolutely suplex the entirety of the Tabletop army into the ground, harder than Sabin slammed the Phantom Train. They don't even bother to humor him with a response. Cypress decides to fill the awkward silence.

CYPRESS: Tabletopian troops: efficient. Emotions: heavy. Jams war machine.
CYPRESS: As a result. No communications. Unless absolutely required.
CYPRESS: Makes diplomacy hard. Very annoying.
CYPRESS: In addition: confident. Tabletopians: very powerful. Know it well. Won't back down.
CYPRESS: Well. You tried.


It was worth a shot.


Calibri gifts Chloe a sword! Combining a generally large amount of materials, the Auric Caliber is created! Calibri kneels down, holding the sword upon both of his palms. A gift befitting a king. Or in this case, a queen. Or a princess? What do we classify Chloe as in terms of royalty?

CHLOE: W-Wow!
CHLOE: Y'know, you didn't need to go through all this effort for me... but who would I be to refuse such a beauty?
CHLOE: Sword that will banish the Sphere! Exchloebur!

CHLOE: ...
CHLOE: I-I'll just call it the Auric Caliber.
CHLOE: Thanks a bunch!~


Chloe hoists the Auric Caliber skyward. She's ready for whatever the world can throw at her now. Except for Mecha Cappa. Nobody is ready for that.


<THE HOUSE BESIEGED (AGAIN), ROUND 2>
The Tabletopian forces have gotten a little closer now. Perhaps it's a good time to engage? Just beware their new shiny threats- the Mobile Terraforming Units! They hit hard, are hard (durability wise, of course), and will generally give you a hard time. Also, it looks like even more threats will be approaching soon enough. Brace yourselves.

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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The_Nonexistent_Tazz
 Posted: Dec 16 2021, 08:41 PM
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RP

-later-




Battle: House Siege

Venia spawns at K8 on the second floor, then, moves to G12, using the free Kickstart My Heart for Ordo. She then uses Unexisting Theorem for the first time in a very long time, boosting her MHP and MMP by 10%, her non-MOV substats by 1 each, and giving her a free action force move. This also triggers Snowfell Star. This done, she launches a perfectly normal Basic Attack at SCU 1. She does not retreat, and instead does what she does-look very smug and use her high vantage point to talk down on all the Tabletopians.

"You have just disturbed us after the exhausting ordeal of singlehandedly eliminating Spark, who was about to put the entire planet under extinction because it would definitely kill you, and had the decency to alert you of it in advance. You're welcome, by the way!" Venia shouts. "But it appears that you'd rather have your stupid asshole's skull back than allow us to finish the job of saving your lives, so by all means, come on! Try us! And meanwhile, I'll be thinking up some suggestions for sanctions regarding that whole 'nearly destroy the multiverse' thing."
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Eris
 Posted: Dec 20 2021, 05:15 AM
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[/color]/b]
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Asha switches to Guard Stance (+10 SP; counter set to Pierce), holding her sheathed greatsword in a defensive position, then attacks the Everbloom, killing it. If Foam triggers, ignore the next part:
- She then activates the Ice Hat, hopefully finishing off the other two.

Finally, even if they managed to dodge, she retreats to E6.

Any downs will grant both her and Maxim SP, and each hit will give her 2 MP.
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Sp33d0n
 Posted: Dec 20 2021, 09:47 AM
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The Eternal Author
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Auth tuts in frustration. He is aware that words are likely a more potent weapon than any implement for force... but if the Tabletopians won't listen, what good would talking do? Even so, Auth is still thinking of ways to get the Tabletopians to leave without needing to punch them away.

AUTH: Alas, IKEA is not particularly cooperative. I was hoping that we could use him to get the Tabletopians to leave, as unlikely a prospect as that is.
AUTH: I don't suppose there's a possibility that we could forcibly enable their communications, then? Talking our opponents to defeat has been remarkably effective in the past, and don't tell them I'm saying this, but maybe the numbers being sent at us warrant at least minor concern.
AUTH: Thinning numbers, especially via non-fatal voluntary removal of combatants would be nice. If they can hear us tell them we're not scared of them and that we know we can fend them off, maybe they'll leave on their own.


If the Tabletopians aren't listening to the Spherebreakers tell them to go away, then perhaps forcing them to listen may be effective. It might be enough of a startle to unnerve a few, if the comms are usually off in the middle of missions.




Auth drifts to N16 and casts Kindness of Berglimir.




Auth, being anti-blind and not entirely stupid, notices the focus that Hannah has on... not him. Even though he'd said at least a bit to Hannah, she's totally zoned out. Which Auth finds rather strange.

AUTH: Er... are you quite alright? Is something wrong?

To be more accurate, Auth thinks something is wrong, given that Hannah appears to be effectively frozen in place.

--------------------
They say that there's no rest for the wicked, until they close their eyes for good.

As someone wicked, fundamentally, I disagree. One may always repent. I may have done terrible things in the past. That's why I help this coward now.
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FlamingFlapjacks
 Posted: Dec 20 2021, 10:11 AM
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Carleah22? No way.
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Hexagon awkwardly looks down at the Sentient Samurai Suit. You know, talking to sentient suits of samurai armor was never his strong suit. Should he invest in learning this skill? He ponders. Truly, he does.

With a large chunk of the meteorites cleared out, the Hexagon in the Vault Ruins engages the flight systems of the Praetorian armor, jetting up and out of the pit to the Second Floor. He lands with a loud thump in front of Chi, and waves.
HEXAGON: APOLOGIES FOR THE INTRUSION. I AM HEXAGON. SPHEREBREAKER MEMBER.
HEXAGON: QUERY: YOU WORKED WITH THE REBELLION, YES? WOULD YOU HAPPEN TO KNOW THE ART OF PILOTING MECHANISMS SUCH AS A MECHONIS.
HEXAGON: REASON FOR QUERY.. CURRENT TABLETOPIAN AGGRESORS. IN THE OUTSKIRTS. ATTEMPTING TO RETRIEVE HEAD OF `IKEA`? SPHEREBREAKERS POSSESS TWO MECHONIS THAT WOULD BE POSSIBLE TO FIELD WITH PILOTS.
HEXAGON: I BELIEVE YOU GET THE IDEA.

In The Old Pass, Hexagon.. casually walks out of the snow next to Rosalind and the Mechonis. Just like, pops out casually. It is unclear where he came from, but puts a hand on the machine, glancing at the girl.
HEXAGON: I WOULD ADVISE YOU STAND BACK FROM THE HEAVY MACHINERY. I AM INFORMED THAT IS OF QUITE IMPORT TO SPHEREBREAKER OPERATIONS.
HEXAGON: IT WOULD ALSO NOT DO TO HAVE ITS DAMAGES ENHANCED. REPAIRS ARE NEEDED.

Once/If Rosalind steps a suitable distance back, Hexagon retrieves 3 Creation Meteorites and 1 Mythril from the inventory, letting them over in the air in front of him. Focusing, he grabs each Meteorite, and draws on the creation energy within them. A soft rainbow light encases him for a moment, one that quickly wraps around the Mechonis and Mythril as well. Using the leftover power of creation, Hexagon guides the Mythril down to the damaged landing gear, shaping it into the needed parts to repair it. If it requires more materials, he quickly retrieves 5 bars of Arkalloy, adding them to the creation halo and shaping them up.
After a moment of this, the aura begins to fade, and he steps back, regarding the Mechonis. Hopefully that should help patch up the damage it suffered. Maybe only temporarily, but it'll help.

tl;dr hexagon repairs mechonis landing gear using 3 meteorites and a mythril


In the House Siege...
- R8's mines didn't seem to actually spawn in.
- Hexagon should have recovered 15 MP and gotten Swift2 from ending his turn on a Spawn Tile. Protowell Seeker fun.
- There should probably be a Reloader note for Power of Friendship? Dunno.
- Marron shouldn't have Opening Act listed in her CRT note on both the main sheet and battle sheet.
- Omo doesn't have Irrigo Streak anymore, I believe. It's in her battle readout in main sheet and in battle sheet.
MIRROR IMAGE: Mexagon:tm:: Move to P13, then use Uncertainity to Vent to E9 on the first floor.. AND L9 on the second floor. He then Foams Chloe, tapping her new weapon and nodding. On the lower floor, he Retreats to F9, and on the upper floor he Retreats to L8.
He does not choose which Uncertainty movement path becomes the real one, leaving it up to chance.
REGULAR IMAGE: Hexagon sidles to Q12 and slaps Maxim with delicious Foam. Simple but effective. One of those loading screen images- you know, like the ring of circles when the phone is loading something- appears in front of his head for a second, as he focuses for a moment on.. something.
HEXAGON: ALLIES. ATTENTION: ROCKET PODS INCOMING. MOVING IS ADVISED.
HEXAGON: NOTE. DEPLOYING 'MECHONIS' OF OUR OWN LIKELY A INTELLIGENT COURSE OF ACTION. CURRENTLY ATTEMPTING TO LOCATE PILOTS.

He definitely butchers the pronunciation of "Mechonis".


NPC And Also Venia Orders:

Hey so this turn is kinda a mess. If you want a hopefully understandable on what on Creation's green earth is happening in it, please give this link a lookover. If you are a Co GM or Ire, I highly recommend still looking at everyone's posts to make sure everything is right. This summary is just so people can make sense of the spaghetti turn order clustertruck.

kalisquest2021


Bottom Floor:
Chloe: Chloe jaunts to D7 and impales Reborn3 with her sword, blissfully unaware of the hell that is about to break loose.
Maxim: [ACT BEFORE DESTINY, BUT AFTER ASHA] Give Symbiote to Irongutta. Vent to A10, Razor Focus Destiny.
Taeda: Vent to Q13, move to P15, Perfected Prayer Nia, then retreat to P13.
Nia: Drop the Glacier, Manabloom Biscuit, run to Q10. Use action to obtain Ordo for five rounds.
Omorika: Walk to H9, activate Null Somnum+ on Kalis after their turn. This grants them BRAVE TO DEFAULT, because why not i guess. It also more importantly lets them go Aftershock the approaching Tabletopians and such, but y'know. Accomplishments funny.
Artemis:
-Go after Nia.
- Move through the Vent to O12, sitting on the new Red Geo If Mechdruid2 is not already downed, or in a state where the following attack would kill them, shoot them with one shot of Elemental Splitshot. The second shot goes to smack MTU1, benefitting handily from Marron's inflicted Armorbreak and a 10% weakness. If the Mechdruid has dodged or is in such a situation where the second shot is needed to down, it instead hits them.
- This gets benefit from Omo's Running Start, granting +4 Buff Levels. I'm.. not sure what this does to a summon's spell.
-- (+20% damage from Mechdruid Electric weakness.)
R8: Move to L15. Reload GUN, and spawn a Firework Sentry at K15. It shoots the Mobile Terraforming Unit for pitiful damage, but damage nonetheless. It also benefits from Armorbreak on the MTU.
Top Floor
Venia: (I got the go ahead to do this, since Tazz is temporarily indisposed.) Venia uses Hope Rides Eternal to push Reborn3 up a single tile. She then blasts Mechonis2 with the Key, benefitting from her last turn of Ordo (Triple effectiveness, remember!). Then shuffle a tile to the right.
Nana: Go before Marron. Multitype Dart Marron with Empowered7. This is a surprise tool that will help us later!
Cypress: Go before Kalis, feed Kalis 6 SHP with Matrix. Once Star has executed the SCU, jump on top of its corpse (Red Geo) and blast.. Mechonis1, with a Basic Attack. Simple but hopefully effective.
Marron:
- Go IMMEDIATELY after Nidra Channels the Armorbreak onto the MTU..
- Move all the way to H16, expend all Metamight (+90% damage, 10 CRT), then spend 15 HP on Enraged Sacrifice (+20% damage, +15 CRT), 10 HP on Necrosculpt (select Bleed3 and Weakened2 both for 2 rounds), and finally 10 MP on Reckless Revenge, which grants +50% more damage from the missing HP. This is a total of 160% extra damage, and +25 CRT.
- Empowered7 then kicks in. +35% damage.
- She then activates Crimson Eyes. +45% damage. +240% damage on the Basic Attack, AND it's a Laser.
- Marron then attacks. Aiming her Laser a floor down (-1 Range, not that it should matter), she fires both Lasers down to G21, applying the Bleed3, Weakened2, and big damage.
- Sniper applies. I believe the two hits of the laser hitting the front tiles gets 4 tiles of Sniper, and the hits hitting the back get 5 tiles. This would be +40% HIT, +12 CRT, and +50% HIT, +15 CRT. Marron has A Lot of CRT, doesn't she?
- Both lines of Thread Conjurer then draw from there to Duelist1, sharing the pain with him and Duelist2. I believe since it mimicks her Basic Attack it's getting the damage buffs, but maybe not the CRT. IF Kalis successfully moves a Marauder into range of Thread Conjurer on the right, then the second line of Thread Conjurer instead is drawn to them, splitting the two lines
- Marron then retreats to H15. After Mari moves, she hands her the Metamagic to Mari.
- FINALLY, she downs a Rosewater to heal off the massive hit to her HP. she develops 9 flux mutations

Mari: Mari waltzes to G12, then retrieves Kalis' drones for herself. She then unleashes a move that is unfortunately timed with certain real world events.
- Devilish Distortion actives. +25% MP Cost.
- She receives and activates 9 Metamagic from Marron. This grants +9 Buff Levels, and will refund some MP, I believe.
- She procs Reallocate once. +1 Manafueled. -2 MP Regen.
- She unleashes Hurricane Elem. That is to say: THE_AEROBEAM. The total of all of these buffs should be +140%, and with Mari's inherent Manafueled on Aerobeam I THINK it's +170%.
- With all these cost modifiers, I believe it costs 25 MP.
-It takes the following path: Fire south at (G12), turn SouthEast at (G19), turn East at (H20), turn NorthEast at (J20). This should hit Mechonis2, BORU1, and Mechonis1. The Mechonis both have a 20% Air Weakness, the BORU has a 20% Resist. Happy murdering!
Nana: Act after Kalis. Move to H7, feed Kalis a Woodreaver Skewer. Then Multitype Dart -> Empowered on.. Venia.

Dialogue Formatting

HEXAGON: placeholder we


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Adria
 Posted: Dec 20 2021, 12:56 PM
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Battle

Adria doesn't flinch when the SCU warps next to her. She acknowledges it, but pretends not to.

ADRIA: Hm? What was that?

Adria also sighs at Cypress's comment on the Tabletopians' professionalism.

ADRIA: T-that's.. depressing. They're almost acting like the robots they create...
ADRIA: Unfeeling, unreasonable, single-minded at points...
ADRIA: Maybe it's just this squadron, but... it's not leaving a very good impression...


ADRIA ACTS LAST

Adria moves to (O11), which should hopefully be a Red Geo Panel by now. She eats a Carrot Variety Fruit Pastry for Focused5, Lengthens her Enlightened for 2 Chronodust, and shoots BORU2, gaining benefit from Sniper (+30% HIT, +9 CRT).



Meanwhile...

...One of Adria's Timeclones reappears at the Skylabs' Machining and Fabrication room. She takes out the badly damaged Exosuit and sighs.

ADRIA: ...This thing really took a beating...
ADRIA: I'd... better get this fixed.


Using a few (say, 4) Joltwire bits, she fixes the bulk of the circuitry in the exosuit. She also uses a bit (4) of Arkalloy in armor plate and bone structure replacements.

While it isn't much, it should be enough to make the thing functional again.



Mari and Adria in spaaaaace

Mari compliments the space station's design, which Adria responds to with a smile, repressing the putrid smell for now.

ADRIA: Aw, thanks!~
ADRIA: I designed the whole thing myself, with all the latest tech I could make or find!
ADRIA: I'm more partial to the sleek look for the rooms, personally, but I can definitely see hexagons being a lovely aesthetic.
ADRIA: I also helped Sophie design her spaceship with a cozy aesthetic in mind; a colorful faux-wooden exterior with an even more colorful interior fit for a kid like her!
ADRIA: It's no good to have the same everything, that's just boring.


Adria hops into the pilot's seat and fiddles with the complicated series of controls, pressing buttons, moving holographic sliders, adjusting numerous tiny parameters to ensure proper orbit, that sort of thing. Including retracting the weapons fully as they're currently relatively useless. She nods in approval when Mari tells her she's a master of teleportation tech.

ADRIA: Assuming that it's not yet a thing back home, I think that'd be a good first project.
ADRIA: It'd help get safer travel moving at least. Goodness knows we'll need it.


Of course, the subject of the smell comes up again and Mari checks the vents.

And once she does, she finds that... absolutely nothing is in the vents, as evidenced by a glorious clean and cool breeze blowing from it. It feels amazing, and pushes the smell away. Adria giggles.

ADRIA: Ah, did you think there was gonna be something in the vents?
ADRIA: Fortunately, no, anything hostile would probably end up restrained by a few tens of drones and chucked out the airlock the moment it surfaces!
ADRIA: ...Not that anything could get in there. The vent's sealed off by design.


Adria pulls up a display of the station on the console. Immediately noticeable before anything else is the fact that an entire wing has been slated for cleanup duty. From Adria's view facing the front window of the station, the entire left wing is yellow against the standard blue light. A bright yellow indicator above the wing, encased in a blue background element, reads "CLEANING...". Well that answers that question.

The left wing contains everything to do with extended stays within the station, including a kitchen with everything a chef could ask for, bedrooms fit for royalty, and everything's connected by a lounge with a TV the size of which would make modern home cinemas jealous (including a few consoles because why not have some)... it's a shame that the smell's coming from there, that would be a fantastic place to hang.

ADRIA: ...As expected. I... did make a huge mess in there...
ADRIA: F-forced cooking and consumption of just... the worst food. I-I'm shocked I'm alive, after all that...
ADRIA: S-sometimes the food was just... i-inedible. But... I-I ate it anyway. Against m-my own gut.
ADRIA: No wonder I started vomiting... e-even blood, sometimes...
ADRIA: I-it knew it w-was all unpleasant... h-hence why it did it.
ADRIA: ...


Adria looks to the wing, stares for a moment as if suddenly overcome with exhaustion, and sighs after a pause. Remembering she had a guest, though, she perks up and clears her throat.

ADRIA: Ah well. It should hopefully be okay by tomorrow. I've just reallocated the cleaning to be almost fully focused on that wing.
ADRIA: As for cleaner rooms...


The entire right wing is already mostly cleaned. While not as cozy as the left wing should be, there's still a few places of interest there. A few labs, drone recharge stations, and storage facilities, mainly, as well as a break area and a garden, for both oxygen and food. Everything's connected via a hallway.

ADRIA: Anything take your fancy?
ADRIA: And before you ask, the labs relate to my specialization in robotics and such, biological stuff which I'm dabbling into, and the final lab is dedicated to temporal research.
ADRIA: Or, well, was. Up until recently when it was used to study the Thymefield, which ended up proving completely worthless in the end, and... a-also forcing Sophie into that awful, awful state...
ADRIA: I'm lucky that H-47 knows me well enough to know the difference and reset all that soon after I dropped.
ADRIA: But, anyway.


Decisions, decisions... they could chill/hang in the break area, check out the labs, or check out the gardens. Or return to the planet for now.



Hannah w/ People

At Symphony Hall...

Hannah couldn't help but feel a little overwhelmed by the grandiose foyer presented to her as the door opened. It was all insanely pretty, and who knows what else is up in the staircases...

The lady who walked into the room teleports over to greet Hannah.

HANNAH: Um... hi.

She mentions an "Aegra" which prompts a confused look from Hannah. She tilts her head.

HANNAH: "Aegra"...?
HANNAH: I uh... never heard that name before.
HANNAH: Unless that's, like, the Reflector's actual name?
HANNAH: I mean, correct me if I'm wrong, and all...


After a brief awkward pause, Hannah continues.

HANNAH: Oh. Yeah. I'm Hannah. And you are...?

-----

With Auth...

Hannah remains silent for a bit. She anxiously glances to her sides, as if checking whether anyone else was listening.

HANNAH: I was... wondering. Thinking.
HANNAH: Back there, with Spark.
HANNAH: You mentioned an... idea. Y'know, to keep him living, watching as life goes on without him. Or, uh, something like that?
HANNAH: ...What... would you do if there was someone like Spark... roughly as horrible, except, uh...
HANNAH: ...they were practically immortal? Not bothered by or afraid of their own pain or death or incapacitation or any of that stuff?
HANNAH: ...Sort of like your own immortality thing?


That's... oddly specific. She tries to hide her anxiousness, considering the topic at hand.

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Sparked
 Posted: Dec 20 2021, 12:58 PM
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Destiny moves to W16 (sorry window), Phase Shifts with Mechdruid 3, activates Phantom Blow, shanks Marauder 7, then retreats to W17. From there she observes Marauder 6.

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Daskter
 Posted: Dec 20 2021, 02:07 PM
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The Road Home
Daskter starts Terraforming.
1st Floor:
(O13), (O12), (Q12), (Q13), (M11), (S11) = Red Geos
(H12), (Y14), (L12) = Spherebreaker Doors.

2nd Floor
(K11), (M11), (O11) = Red Geos

The Rocketeer has Fortified into an absurdly strong position. They fire First Strike Rocket against Mechadruid2. They also eat a Managlaze Yggapples.
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Dedomeni
 Posted: Dec 20 2021, 07:01 PM
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BATTLES - THE HOUSE

Star flies to R10 through the door and does the same basic attack + Infinidagger combo against SCU4 to take it out.
ZONE 1

On their way back from the Sky Labs, Star gently picks up the Grey Seeker like... well, a cat, and ferries it to Zone 4, where they deposit it in the mailbox, trying not to be seen by Droplet.
SYMPHONY HALL

Hannah admits that they don't know who Aegra is... unless that's the Reflector's name? The stranger snorts.

???: nah lol
???: i mean kinda?? in the sense that any name is the reflector's
???: but no they're just flecty


She crosses one leg over the other and motions to a chair across from her.

???: nice to meetchu hannah
???: so you're one of the sussui peeps?
???: Call me the Warlock.


The Warlock smiles at Hannah.

THE WARLOCK: what can i do 4 u?

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NumberSoup
 Posted: Dec 21 2021, 06:09 PM
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Nidra
Move after Kalis.
Power Nap R-8733.
Move to L15
Toss pillow to Berg.
Channel Magic Berg and MTU1.
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Splashcat
 Posted: Dec 21 2021, 10:09 PM
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Making sure to move after Venia and Cypress but before Nana, Kalis2 will "drink" a Mana Pot and move to G7. There, they activate Helixian Processor and cast Pow Hammer as a full action on Reborn3 (which should be on E5), with Flux Cascade active and what should be enough buff levels + Enlightened to stun for two rounds.

This expenditure of mana + damage dealt should be enough to fill Kalis's special. Making sure to move after Daskter, Kalis1 will move to I7 (which should have been Terraformed to be a red geo tile), *also* activate Helixian Processor, and then use Improbable Incantation. For their first 15 virtual MP (19 remaining), they cast Sticking Place, putting bombs on M4, M5, M6, L7, and K7. (As the first spell cast in the special, it will benefit from Kalis1's buffs, while the other spells will not.) For their next 10 (9 remaining), they cast Eagle Eye on Kalis2. And with the rest, they cast Null Somnum on Kalis2, giving them an extra action and some more buffs.

Kalis2 will spend that action to meditate, then make use of their new Focused buff to cast Siege Spire as a free action on Mechonis2's booster jets.

Once Omorika refreshes Kalis1's action with Null Somnum+, Kalis1 will - making sure to go after Daskter, Artemis and the Rocketeer - move to E9, vent to Q13 (which should be a Red Geo tile), Warp Ring to U17, and cast Skeletal Toss with Flux Cascade. It will throw Berglimir to J18. Any enemies it might bounce to will be moved as follows:
Mechdruid2 - I22
Marauder3 - I21
Anything else: P23. If two enemies would both be put on P23, put whichever is higher priority on the list Buzzlauncher > Marauder > Duelist > BORU on P23 and the lower priority one on P24.
Then Kalis1 will cast Aftershock as a free action centered on P22.
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LordOfTheSword
 Posted: Dec 21 2021, 10:24 PM
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Berg goes after Nidra and before Auth in move order.

Berg casts Sword Beam, and attacks MTU 1!

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what if you have like 100 DGE and you're standing behind a lamppost
The lamppost takes the hit for you, and dies.
does the lamppost just become magnetic
Yes. Yes it does.
also, overkill damage to the thing won't harm the things hiding behind it
so being next to cover terrain can't ever really be worse then not standing next to one
"Sir, the man just survived a blast from the Ultimate Cannon. It did destroy the thorn bush though."
rad
"What the gorilla."
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Featherfall
 Posted: Dec 22 2021, 02:46 AM
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Bauhaus SUSSES his way to Q13.

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engie
 Posted: Dec 22 2021, 11:53 AM
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Zone 0 - The House

"..."

...Is Verdana having a nap? Probably.




"...Ehe... It's the least I could do."

Calibri chuckles quietly, then un-kneels. He seems happy about things.



Let's get away from the giant zombie iti creature

"..."

Loading.



Battle - The House

Lato and Latwo take stock of the situation. Well, technically it's just Lato, because Latwo is the same person.

"Hm. Their aerial superiority advantage is concerning. Perhaps I can intervene..."

Action: After Cypress has done his thing, Lato hops onto K11, fires off a shot at Mechonis 3, then retreats to K10 and meditates. After all, the basic attack was a bonus action. It should be legal.

Latwo hops onto K11 as well, fires off a shot at Mechadruid1 on the first floor, then stays where she is and constructs a new weapon for herself. It'll be interesting to see if that weapon type changes for both the Latos, or just Latwo herself.

DAMAGE: burst
RANGE: sniper
RETREAT: hold your ground
ELEMENT: air

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Urus
 Posted: Dec 22 2021, 03:02 PM
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Emergency Edit: Remiel's Pin uses the Drop Pod to summon a Sniper at (F2)AG10.

Remiel's Pin moves to (F1)U17, slamming directly through the window on the way by. The Pin uses Override on Mechoni4 directly above, and Remiel swaps Mantle over. Remiel then tosses a Tornado Bomb to (F2)T20, pushing Mechoni3 to (F2)Y15, where Remiel hits it with a Basic Attack.
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Bomber57
 Posted: Dec 22 2021, 07:10 PM
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Battle: Da House

Irongutta uses an Alchemical Remedy on himself and then immediately moves to I19 to fight one of the two biggest things in front of him: the Mobile Terraforming Unit.

All buffed up, Irongutta basic attacks MTU1!
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