Ahem? I think adding gameplay first is a good idea, as I hadn't really realized how far the mod was, but three random STUPID PEOPLE? You don't just go around calling people stupid, nulitor. It falls under the category of flaming, and I don't see myself as stupid. Please stop.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
Honestly, I'd say that adding a few of the cooler entities would be amazing, but that before entities with wierd behaviors, things like alchemy, generated structures, that kind of thing will actually convey the DTG feeling better. Although, having the occasional random, destructive mech or something would help a great deal in that regard too.
Given that I would assume the point is to make the player of the mod feel like one of the normal players, rather than one of "us".
Right now I'm adding entities and alchemies before I do the major things, for two reasons.
One, when I am adding dimensions and structures and such, I can implement items and entities and weapons I have already coded.
Two, these entities and such will not take nearly as long as the main features (EG: The godmodder battle.) Will take.
(Three, I need time for other stuff too, including shatterlog art, so I can code little thing here and there in my free time. :P) (Four, I like to make the people here think I'm cool by adding their stuff. :P)
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
Well, I would have to say either Falling Out or the Monochrome Sword for alchemies of mine, and given that the Tubas are definitely going to be a thing, Erelye's Scribe Wands.
{For non-alchemy items of mine, definitely the APAWA and Handrailmagnum, so far.}
Hey Granger, I don't know if you remember me, but anyways...
Well, first of all, it has way too much health. 50 post entities only get about 100,000 max health.
Also, I doubt Twin is going to add blueprints. But you'll have to ask him about that.
Also, not everyone is in the same faction, and since you're neutral there aren't enough people to activate gigantic crew.
Everything else, Twin's probably who you want an answer from.
But it's probably just way too complicated. Even by Talist standards.
The health is not a big problem per se, i can always upgrade it with multiple 50's or lower (thats what i did in "The OP King" too, but the health gain from 50's seems to be lower here thus id need either to spend longer or live with less HPs.
I do hope he does add them, its a interresting mechanic in my oponion (and allows to bypass the charging rule somewhat, which is why i invented this mechanism in OP king in the first place.).
Im aware about the factions, i just joined neutral to well... wreck havoc for the time being untill i get a idea whats going on. When i actually build this thing ill have likely changed factions already.
The fact that they bypass the charging rule is why I will not add them. Unlike in the OP King, where the rules were implemented to be as unfair as possible, these rules exist for a reason.
The entity balance is also a lot different, as you can already see. I'm going to be tweaking it in the near future. Send me a PM and we can work this entity plan out.
Sorry, I was asking about the amount of alchemies one can make at the same time.
I know what the level cap is, I didn't read the whole thread and not notice the incredibly relevant level raiser.
Sorry, I was asking about the amount of alchemies one can make at the same time.
I know what the level cap is, I didn't read the whole thread and not notice the incredibly relevant level raiser.
2 I believe.
Rollback Post to RevisionRollBack
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
Sorry, I was asking about the amount of alchemies one can make at the same time.
I know what the level cap is, I didn't read the whole thread and not notice the incredibly relevant level raiser.
It is three alchemies per post. That was mentioned in the OP as well. Make sure you read that if you haven't already! Most people don't.
modpack, I'm going to change a little bit about my description of the last three hammers because I realized how ridiculous the sizes truly were.
Cliff-shearer's size is better off just described as cartoonishly large.
The flat of King of the Hill's head is much large because of the 'foothills' on it, so it is now cartoonisly large up to eleven. As in Phobos (who is a good 20 feet tall) using it, is still using a cartoonishly big hammer.
Terra firma is, once again, the same size as King of the Hill, only with the entire hammer head scaled to how big the flat is.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
To go back on the favorite alchemies part, my favorite alchemy (that I have done) is most likely the Scribe's Wands. My favorite alchemy altogether is the Tubas, if they can even be classified as such.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Oh no
Given that I would assume the point is to make the player of the mod feel like one of the normal players, rather than one of "us".
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
One, when I am adding dimensions and structures and such, I can implement items and entities and weapons I have already coded.
Two, these entities and such will not take nearly as long as the main features (EG: The godmodder battle.) Will take.
(Three, I need time for other stuff too, including shatterlog art, so I can code little thing here and there in my free time. :P)(Four, I like to make the people here think I'm cool by adding their stuff. :P)Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
Destroy the Godmodder 2: Operator! [003]
Look at the red part.{For non-alchemy items of mine, definitely the APAWA and Handrailmagnum, so far.}happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Well, first of all, it has way too much health. 50 post entities only get about 100,000 max health.
Also, I doubt Twin is going to add blueprints. But you'll have to ask him about that.
Also, not everyone is in the same faction, and since you're neutral there aren't enough people to activate gigantic crew.
Everything else, Twin's probably who you want an answer from.
But it's probably just way too complicated. Even by Talist standards.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
...Wow. All ~700 pages? That takes some dedication. Welcome!
The max level an alchemy can be is 10, if that's what you're asking.
The fact that they bypass the charging rule is why I will not add them. Unlike in the OP King, where the rules were implemented to be as unfair as possible, these rules exist for a reason.
The entity balance is also a lot different, as you can already see. I'm going to be tweaking it in the near future. Send me a PM and we can work this entity plan out.
I know what the level cap is, I didn't read the whole thread and not notice the incredibly relevant level raiser.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
2 I believe.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
It is three alchemies per post. That was mentioned in the OP as well. Make sure you read that if you haven't already! Most people don't.
Cliff-shearer's size is better off just described as cartoonishly large.
The flat of King of the Hill's head is much large because of the 'foothills' on it, so it is now cartoonisly large up to eleven. As in Phobos (who is a good 20 feet tall) using it, is still using a cartoonishly big hammer.
Terra firma is, once again, the same size as King of the Hill, only with the entire hammer head scaled to how big the flat is.
But anyway, welcome generic.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
For the second one, you can do either, but they might not necessarily result in the same thing. The first one will likely save you some posts though.
Does this apply to [BOSS] Entites currently being summoned?
I'll be making my great escape now!
((Things from DTG 1 will not work at all.))
((The boss entities are generally created by the godmodder or by twinbuilder
so they can be unlimited in overpower.
if there is players creating this know it is new for me who did read all the 500 first pages of DTG 2))