Proto Man: 5/11 (No, I didn't skip. I accidentally did 2/11 twice, and just edited it.)
I laugh as sigmatw fails to do anything useful!
I then turn into a Smoke Demon. I will have a lot more attack power, but whoever kills me gets a minor Spoil of War - the Smoke Bomb, which clouds someone's vision. I start by shooting smoke everywhere, choking people.
My body turns a violent violet, cackling with lightning, as the stuff rains from the sky, flames dancing everywhere from the destroyed Shadow Clones. My body floats back down, task finished.
I know Mega Man is the enemy. I gave the Barrita to a PG on purpose. (There was a chance for bad things to happen to Mega Men, as well as good things. LOOK AT THE EFFECT LIST!)
Thunder Tank [8/20]
For my attack, I kill 3 Creepers, dig up some sand, mine some cobble, and get some wood. I then a make a TNT and a lever. I teleport up to the Dominator, using a teleportation glitch machine, and place 1 TNT next to the engine and set it off with a lever.
I think what ThunderCam777 is trying to say is that he was trying to do a gambit with the bad effects on the Barita.
ANYWAYS...
"Oh my, my robots are under attack. This simply will not do."
AND THEN A JUNK MAN POPPED OUT OF NOWHERE
"Junk Man, what are you doing?"
"I'm trying to protect my fellow bots!"
"Well, alright..."
What happened: Junk Man disobeys orders and jumps in out of nowhere to use his Junk Shield to protect Quick Man.
Junk Man
HP: 7,000/7,000
JUNK SHIELD HP: 1,750/1,750
Weapon: Junk Shield (Can protect an enemy from harm for as long as the shield holds from damage. It has low HP because, well, a crit would insta-destroy the shield and deal 250 damage to the protected)
Specials: Shielding Quick Man (His shield is protecting Quick Man, therefore Quick Man has a "Shield" of 1,750 HP.)
I order both the Warhounds and Black Templars to withdraw from battle. Once safely away, they begin mending wounds, repairing damage, and restoring shields.
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Sensing Twin's reply before he posts it, I sense that the godmodder will likely have edited all info out of it that could conceivably be useful, ever. So...I need to use time powers to go back to before it was edited! I build a time machine, and head back a year into the past, moving to the nearest computer and not meeting my past self(no paradox complications!), then I check for the gamefaq, to see if it has been made yet.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Starkiller the most OP character in the star wars universe.
Summoned
30/30
Solar Eclipse Cannon
In storage till further notice.
1/30
Confederacy Fleet
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Control Tower
-1000/1000 health
-scans for targets and sends the right planes
Fighter Hangar Lvl. 1
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
[/color]
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 2/20
building the Landkreuzer 3/30 (It isnt a plane, more like a battleship on treads... no plane could carry and fire such guns.)
i will charge it longer only if it gets much stronger then. like it should have been in real.
I move into the next phase of the realism project "Civilization". It all started with the dinosaurs*...which conveniently have just appeared, and are attacking the godmodder.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
Stroage.
2/30
Confederacy Fleet
1/10
Anti-Empire Plan
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
NOOOOOOOOO!!!! I keep looking at the gamefaq, and read section 7 and section 1.1, desperate to find more info!
Check out my bad CTM map reviews here.
I laugh as sigmatw fails to do anything useful!
I then turn into a Smoke Demon. I will have a lot more attack power, but whoever kills me gets a minor Spoil of War - the Smoke Bomb, which clouds someone's vision. I start by shooting smoke everywhere, choking people.
Oh no
Summon Logician: 27/30!
My body turns a violent violet, cackling with lightning, as the stuff rains from the sky, flames dancing everywhere from the destroyed Shadow Clones. My body floats back down, task finished.
An alternate timeline emerges.
However, we must first start from the beginning...
Thunder Tank [8/20]
For my attack, I kill 3 Creepers, dig up some sand, mine some cobble, and get some wood. I then a make a TNT and a lever. I teleport up to the Dominator, using a teleportation glitch machine, and place 1 TNT next to the engine and set it off with a lever.
ANYWAYS...
"Oh my, my robots are under attack. This simply will not do."
AND THEN A JUNK MAN POPPED OUT OF NOWHERE
"Junk Man, what are you doing?"
"I'm trying to protect my fellow bots!"
"Well, alright..."
What happened: Junk Man disobeys orders and jumps in out of nowhere to use his Junk Shield to protect Quick Man.
Junk Man
HP: 7,000/7,000
JUNK SHIELD HP: 1,750/1,750
Weapon: Junk Shield (Can protect an enemy from harm for as long as the shield holds from damage. It has low HP because, well, a crit would insta-destroy the shield and deal 250 damage to the protected)
Specials: Shielding Quick Man (His shield is protecting Quick Man, therefore Quick Man has a "Shield" of 1,750 HP.)
Master Chief. 14/20
Question for Twin: IS it possible to sacrifice charge from another charge to accelerate another charge?
Check out my mod idea! http://www.minecraft...r-with-bending/
Check out my bad CTM map reviews here.
Starkiller the most OP character in the star wars universe.
Summoned
30/30
Solar Eclipse Cannon
In storage till further notice.
1/30
Confederacy Fleet
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I respawn.
Cheep move there.
Master Chief. 15/20
"Did anyone call for reinforcements?"
"Hey hey FOE-Hammer I didn't know you made house calls!"
"You know our motto: We deliver!"
Check out my mod idea! http://www.minecraft...r-with-bending/
-1000/1000 health
-scans for targets and sends the right planes
-500/500 health
-Produces 1 fighter every round, can be upgraded to produce more. Fighters are good against moving and lightly armored targets
Divebombers hangar Lvl. 1
-500/500 health
Produces 1 divebomber each 2th round, can be upgraded to produce more. Divebombers are like fighters, but can do a lot more damage and penetrate more armor.
Bomber hangar Lvl. 1
-750/750 (its larger because bombers are larger planes)
- produces 1 bomber every 3th round. Can be upgraded to produce more. Bombers are highly useful against static targets, and can penetrate the thickest walls and armor plates.
Note: an upgrade to lvl 2 takes 3 turns and to lvl 3 takes 5 turns, each one will multiply the build rate by 1
Shield
-1750/1750 basic
-chargeable power shield up to 5000 (can charge 500 in a turn)
-protects against all kinds of attack, whether its physical, electronic or magic
Messroom
-750/750
-here are pilots recruited. Planes are basic NPC, you just send them to the target, but you can take one yourself, that one will be better as the normal ones. You can attack with it what you want, but keep an eye on the weak point of your plane
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
10 P40 fighter
6 SBD divebomber, 1 SBD divebomber 0/2
4 B25 bomber, 1 B25 bomber 0/3
Stealth fighters? although that only makes them invisible to radar, that is still not a good thing. Evolving the airfield! 2/20
building the Landkreuzer 3/30 (It isnt a plane, more like a battleship on treads... no plane could carry and fire such guns.)
i will charge it longer only if it gets much stronger then. like it should have been in real.
*Same as last time.
Check out my bad CTM map reviews here.
Enchanting Table Crafting
The Logician stares at me, satisfied, almost astonished. He raises his arm and says:
"You have deemed yourself deserving of my powers. I reward you with my might. Use it wisely.
An alternate timeline emerges.
However, we must first start from the beginning...
Master Chief. 16/20
"Alert to all ground forces we have the Master Chief onboard and we are headed your way"
Check out my mod idea! http://www.minecraft...r-with-bending/
Crating bookcases
Solar Eclipse Cannon
Stroage.
2/30
Confederacy Fleet
1/10
Anti-Empire Plan
Starkiller
HP:25000/25000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
(FYI: This is the 19th Post.)
It lands right on the godmodder, luckily for us.
*Maybe. But probably not me.
Check out my bad CTM map reviews here.