Blue's ship follows the SS Supergiant into the hanger and lands on a nearby platform. She notices something on the screens, and opens comms to the Supergiant.
Um, might you authorize me to use magic? I do rather need it to survive in a vacuum.
If not, I do have protective suits onboard, but I'd prefer not to wear one.
-Two Weeks Ago-
Blue finishes going over a small pile of papers, and proceeds to shred and burn the folder. She then takes out the envelope and opens it.
Hello, Blue. If you are not Blue, you should probably stop reading this right now, and maybe she won't kill you.
I'm glad you have decided to trust me. Follow the instructions below to the letter if you want to maximize your chance of survival.
"Pained. Let's just kill this ship and be over with it. " I draw the Ship Sinker from Erelye's inventory, then cut straight through the artwork that Modpack drew. I then retrieve the Roleplay Slayer's Halberd and run Modpack through with it.
"Pained. Let's just kill this ship and be over with it. " I draw the Ship Sinker from Erelye's inventory, then cut straight through the artwork that Modpack drew. I then retrieve the Roleplay Slayer's Halberd and run Modpack through with it.
Except the art piece is invincible through the power of KAWAII DESU NE ~~~ so I use it as a shield, and live.
JOHN: the scratch, huh? JOHN: i don't remember rose talking about it... or anyone. JOHN: in fact, i don't think you've told us about it either! care to enlighten me? JOHN: or is this going to be one of those times where you're going to be really stubborn and not tell me anything?? Oh, calm down. I told you that this would be the last time I would ever see you, and it would be no good to withhold the necessary information from you any longer. So yes, Heir. I will tell you about the Scratch. But it is one of many topics that I have planned to tell you about. So I am going to have to ask you to remain patient, as we have many other things to discuss. JOHN: ughhhh. fine. but i am just really anxious to know everything! you've been such an-- Language, Heir. JOHN: bluh. FINE. so what's topic one on your awesome list of lectures?
Well, first off, I believe that a recap is in order. To be precise, a recap of your session. There is quite a lot to discuss, considering how drastically far your session has deviated from the norm. Of course, I say norm as a relative term. Your session was never meant to bear fruit to begin with, and even so, this is truly a massive failure. It is not your fault your session is defective, but that does not matter much. The players of the game influence its outcome just as much as its developers do. JOHN: okay, can we get to the good stuff?? i'm getting bored already, scratch. JOHN: i thought you told me you would tell us what's wrong with our game! i know it's broken! i want to know why. That is why you called me here, correct? That was rhetorical, of course. It is not meant to have an answer. But your question is, and so I will answer it. To understand the key to the failure of your session and its eventual end, we must first look back on its beginning. Go ahead, Heir. Try to remember how you got here.
JOHN: alright. i guess i'll try that. so this is basically the flashback the hero has as he looks back on his tragic backstory. hmm. JOHN: wait, why do i even need to recap this? you and i both know what happened! They do not. JOHN: they? they who? Oh, you know. They. The people reading your adventure, and are watching us right now. You know what? Never mind. I would not expect you to understand. Just go ahead and remember. JOHN: uh... fine.
JOHN: it all started back on my thirteenth birthday. rose really wanted me to play sburb, dave verbally flipped me off when i talked about it, and jade had no clue what it was. so i was all psyched up to play with rose... JOHN: but then i had to get my copy from the mail, which was guarded by my dad, and my really crappy sylladex kept screwing up on me... JOHN: so when i found the game and ran it, it made rose able to interact with my house! i thought i would at least be able to control something, but that came on a separate cd that was with my dad. JOHN: rose deployed the alchemiter and cruxtruder and all that, and we just messed around with the game. but then there was a twinkling light that fell down from the sky! Ah, right. Now the interesting part begins, and in fact, the first part where your session deviated from the alpha timeline. JOHN: huh? really?? all the way back here? Indeed. Go on, continue talking. JOHN: so rose went on gamefaqs despite her bad internet connection, and she found that the guides she read "vaguely suggested an impending threat before they ended", her words. so it really looked like a big damn meteor was about to fly down and explode, just like in one of my cheesy movies! JOHN: i never really stuck around long enough to find out what hit into my house. it sure looked like a meteor, though. in any case, i punched an apple out of a card and ate it. and then i entered lowas! Excellent, Heir. That is a very good recount of what happened in Act 1 of Homestuck, even if it is a bit brief. JOHN: huh?? Excuse me. I forgot that the Fourth Wall was reestablished some time ago. Disregard that. So, yes. What you have described is what the alpha timeline had in store for you, despite one crucial difference. The objects that fell to your house were not meteors after all. In a normal session, there is supposed to be an event called the Reckoning. JOHN: oh, yeah! the trolls told me about that a bit. they said how it went wrong in my session... And they were correct. Due to one crucial event, the Reckoning never happened in your session. Thus, many events that should have taken place to ensure this as the alpha timeline never occurred. It is, in effect, the main reason why your session is so far-gone. There is also another main reason, but I will discuss that later. Continue, Heir. JOHN: you know... JOHN: i'm pretty sure rose knew this. she knows a lot more than she lets on, and it's pretty freaky sometimes! i mean, i thought jade was the one who was psychic... She is a Seer, after all. It is her job to know lots of things. Now, as I said, continue. JOHN: oh! right.
JOHN: so after that i got to my very own planet, although i didn't know it at the time. i guess no one really made it past this stage in the world, because information was very scarce on the internet (which was still working, by the way. i guess the game gave electricity and internet just so it could be played??) for some reason. JOHN: i prototyped the kernelsprite with nanna's ashes on accident, oh, and i also prototyped it with this creepy harlequin doll back on earth. ugh, dad thought that would qualify as a birthday present??? anyway... JOHN: i had to fight shale imps and ogres with my hammers. i learned about alchemy too, and i made the pogo hammer and a bunch of other awesome stuff! man, some of those things were so awesome... but they paled in comparison to what i would make next! JOHN: nanna told me i had to build up to the seven gates or whatever. i don't know how, but the way she said it made me think she underlined it. can i do that? No. JOHN: well you're a mood killer, but hey! at least you gave me a straight answer for once! why don't you do that more often? Yardstick. JOHN: i hate you. You can have whatever opinion you want, but let it be known that I am your only source of information in this game. So if I were you, I would at least treat me a bit nicer and let your opinions merely not be voiced. JOHN: i'm just gonna continue with the recap... JOHN: so, i built all the way up to my first gate with my awesome gear. i pogoed straight through that thing! i'm pretty sure all the imps were like, "wow, this dude can pogo!" i mean, i don't really know because they can't talk, but... yeah. if they would talk, that's what they'd be saying. I'd appreciate it if you avoided tangents. I'm not going to live forever, you know. JOHN: uh, okay. so when i went into my first gate, rose entered too!
JOHN: obviously i can't really speak for her and her adventures, but from what i can tell, they went off without a hitch! JOHN: dave had to connect with her though, and there was a whole thing where he had to get his copies from his bro. JOHN: he says he's a sylladex master, but i'm pretty sure he lost his copies because of a sylladex incident! heh heh... and he said stack was a bad modus. JOHN: so yeah. one of those apparently not-meteors almost hit her house too, but she escaped and she went to her planet, lolar. i think there were actually a lot of them, but they were really small, so all those like hundreds of small meteors ended up creating a huge forest fire! JOHN: actually... if those weren't meteors, what were they? They were bombs. JOHN: what? seriously?? bombs? what purpose would that serve? as far as i could tell, they only made huge craters, not massive explosions! did they not detonate or something? In fact, no. None of the bombs detonated, although their impact did create some fire, and certainly more than enough to create the raging conflagration near Miss Lalonde's dwelling. In the alpha timeline, that would have been created by the meteors. But since there was no Reckoning, no meteors could have ended up at her house in the first place, so the bombs will have to do. And they already have detonated, actually. JOHN: ...oh. really? nanna told me earth was going to be destroyed, but she never said how... Yes. All the bombs successfully detonated, but not yet in your story. They would at a later point, and by that time, they will be brought up again. Please, go on. JOHN: well, alright. rose pretty much distanced herself from me in order to focus on her planet, i guess. and i had to too! JOHN: it turns out there was a lot to do on my planet. i sort of went on an adventure talking to consorts. it's odd, though. i'm pretty sure this wasn't supposed to happen, but most of them would only gaze into the sky and mutter something about orchid?? i still don't know what THAT was about. JOHN: oh, and there was a lot of glitchy turbulence around. that DEFINITELY shouldn't have happened, i think. No, it should not have. That was because of the interference of my Employer. The other reason your session failed was because, back in its creation, my Employer purposefully altered its coding, making it impossible to win. Really, all he had to do was two things. Disable the Reckoning, and add visual turbulence. Both of those things would prove fatal to your session, and have already. JOHN: wait... so you're saying that you're indirectly the cause of all this?? your employer screwed over our game?? and you're working with him! Technically, yes.
JOHN: alright then! give me ONE good reason why you should be helping us, and why i should be trusting you! JOHN: you and this employer are the people who made our game unwinnable! JOHN: and you are the people who forced me to sit in a voided game for a month doing absolutely nothing at all! JOHN: so give me a reason why i shouldn't windy thing you into the next dimension. Well, there is the fact that you need me to survive. There is the fact that if I earn a premature death, your session will be designated unsalvageable forever, and you all will be left to rot along with it. If you do what I say, and we go along with this lecture, then there will be hope for you. I only hope that you can excuse the fact that it is indirectly my fault that you are in this mess in the first place. I have to do it for the sake of the timeline, you see. While normally, the alpha timeline would dictate a timeline that ensures my birth and death, I have had to drastically bend the rules with this timeline. Normally I am the one who pulls the strings on others, but now, I am the one whose strings are being pulled. I am now doubling as an assassin and a facilitator. This will all key into the plans of the Employer, but you do not have to fall into his trap. You will, of course, you will. But there will be a way for you to get out. All you have to do is do as I say. And I ask that you forgive me. JOHN: ...alright. i'll forgive you for screwing up my life, i guess. as long as you can get it back on track. now let me go on with this story.
JOHN: so at this point, i started getting contacted by the trolls. i had only really talked to one of them before, terezi. that was the conversation that made me change my chumhandle! haha, good times... JOHN: i am pretty sure they were supposed to talk to me more, actually. rose dave and jade all said they only got contacted once each too. and their conversations on my land were pretty sparse, too! JOHN: the first guy i remember talking to in the game was karkat. of course back then, i had no clue his name was karkat! but i remember him all the same. he kept telling me how there was something wrong with my session, basically like you did! he said that it was supposed to go wrong, but something was making it go INSANELY wrong. JOHN: and i think he told me that there was no reckoning too, now that i think about it! but i don't actually remember? JOHN: he told me that him and his other troll friends were stuck in the veil and that they had to escape from a terrible demon or something. does this all seem right to you? Certainly. The trolls' own session of your game was won, but cut short by the indestructible demon that they just mentioned. However, the demon of the alpha timeline and the demon of your timeline were not the same. In the alpha timeline, it would have been Jack Noir's final form. But in this timeline...
It was the Employer.
Part one of the Homestuck Gigadump. I had planned to release more today, but time constraints prevented that. I won't be able to update it much tomorrow, but I'll be able to do a lot on Friday. Then, on Saturday, I'll wrap it up and then we'll be off to Act 4!
Nononononononono! We're going to get off the topic of brain-bleach requirements and back to story posts! serpent, engie, stuff!!!
EDIT: Oh thank goodness, but yeah, serpent and engie, I'm still waiting for stuff from you guys.
((Waiting for what? I didn't receive a PM from you, and there's nothing really to reply to... I didn't have any story things planned for the Preston Cole for me to start... Reply to the Sanford timeline thing?))
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
That... That would be truly... Hah.
--- - - - - - - -- -- ---- -- - - - --- ------
H3:
"Arcanic: "Blue" registered as authorization tier 03. Have a nice day not asphyxiating."
"Sound of Silence, you are cleared for landing at Platform 23, Hangar 48. Proceed along the indicated course."
"Lord-Archmage, while I am impressed with the skill required to correctly translate the sound of some fifty thousand large vessels being telekinetically dismantled into our vessels' atmosphere, I am unsure why you felt the need to do so." {Or in other words, there is no sound in space.}
The three ships land on adjacent platforms.
Those on the Supergiant are greeted {Silently, due to the difficulty of speech in a vacuum between those without comms or telepathic link.} by their little party of crewmembers, then walk through an airlock into a pressurized chamber, where, after a moment, Blue, any entourage she felt like bringing, and whoever was piloting the Sound of Silence join us.
The distinctly unusual mech is indeed piloted by Amperzand, though it is not his usual militant scrapheap of a Demimech, but a squat walker entitled "Mk3 Mobile Medical Station", painted white, armless, and with a large transparent canopy, containing what amounts to a medical reclining chair with joysticks, which in turn contains Amp, heavily bandaged, healthier than usual, and hooked up to at least four IVs. {Medical nanites, painkillers, and two forms of health potion.} Basically the pressurized, high-tech wheelchair for the intensive care patient on the go.
"Welcome to the Anachron, everyone. I trust you had a pleasant voyage."
He and Redeyes really do look exactly the same, albeit with different eyes and plus/minus a considerable amount of damage and time.
Redeyes hands out small earpieces, or to those without need for EVA suits, pressurized facemasks with microphones.
"Comm units, so we can speak in those sections without atmosphere. I apologize for the inconvenience."
"I believe someone asked how large the Anachron is? H3?"
"Manufactory Anachron is one hundred kilometers long by forty kilometers on the other two axes, with four layers of hull separated by areas of infrastructure and storage, the outer four kilometers think, the other three two."
"The cruiser entitled "S.S. Supergiant" by the alchemization system is forty meters long, twenty wide, and ten on the other axis, as "Down" is directed towards the "Back" of the ship, as is the case with the Anachron, that state of affairs making the most sense with minimal energy use in inertiics and other artificial gravity systems."
{Incidentally, the emphasis on sound in the vacuum was not a moment of anviliciousness directed at Erelye.}
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
...
...
Nope.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Um, might you authorize me to use magic? I do rather need it to survive in a vacuum.
If not, I do have protective suits onboard, but I'd prefer not to wear one.
-Two Weeks Ago-
Blue finishes going over a small pile of papers, and proceeds to shred and burn the folder. She then takes out the envelope and opens it.
Hello, Blue. If you are not Blue, you should probably stop reading this right now, and maybe she won't kill you.
I'm glad you have decided to trust me. Follow the instructions below to the letter if you want to maximize your chance of survival.
The letter continues on.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
*TARGET LOCKED*
On a sidenote, I'm wondering what it would be like to have "joke themes" - themesongs for comedy instead of serious.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Except the art piece is invincible through the power of KAWAII DESU NE ~~~ so I use it as a shield, and live.
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
JOHN: the scratch, huh?
JOHN: i don't remember rose talking about it... or anyone.
JOHN: in fact, i don't think you've told us about it either! care to enlighten me?
JOHN: or is this going to be one of those times where you're going to be really stubborn and not tell me anything??
Oh, calm down. I told you that this would be the last time I would ever see you, and it would be no good to withhold the necessary information from you any longer. So yes, Heir. I will tell you about the Scratch. But it is one of many topics that I have planned to tell you about. So I am going to have to ask you to remain patient, as we have many other things to discuss.
JOHN: ughhhh. fine. but i am just really anxious to know everything! you've been such an--
Language, Heir.
JOHN: bluh. FINE. so what's topic one on your awesome list of lectures?
Well, first off, I believe that a recap is in order. To be precise, a recap of your session. There is quite a lot to discuss, considering how drastically far your session has deviated from the norm. Of course, I say norm as a relative term. Your session was never meant to bear fruit to begin with, and even so, this is truly a massive failure. It is not your fault your session is defective, but that does not matter much. The players of the game influence its outcome just as much as its developers do.
JOHN: okay, can we get to the good stuff?? i'm getting bored already, scratch.
JOHN: i thought you told me you would tell us what's wrong with our game! i know it's broken! i want to know why.
That is why you called me here, correct? That was rhetorical, of course. It is not meant to have an answer. But your question is, and so I will answer it. To understand the key to the failure of your session and its eventual end, we must first look back on its beginning. Go ahead, Heir. Try to remember how you got here.
JOHN: alright. i guess i'll try that. so this is basically the flashback the hero has as he looks back on his tragic backstory. hmm.
JOHN: wait, why do i even need to recap this? you and i both know what happened!
They do not.
JOHN: they? they who?
Oh, you know. They. The people reading your adventure, and are watching us right now. You know what? Never mind. I would not expect you to understand. Just go ahead and remember.
JOHN: uh... fine.
JOHN: it all started back on my thirteenth birthday. rose really wanted me to play sburb, dave verbally flipped me off when i talked about it, and jade had no clue what it was. so i was all psyched up to play with rose...
JOHN: but then i had to get my copy from the mail, which was guarded by my dad, and my really crappy sylladex kept screwing up on me...
JOHN: so when i found the game and ran it, it made rose able to interact with my house! i thought i would at least be able to control something, but that came on a separate cd that was with my dad.
JOHN: rose deployed the alchemiter and cruxtruder and all that, and we just messed around with the game. but then there was a twinkling light that fell down from the sky!
Ah, right. Now the interesting part begins, and in fact, the first part where your session deviated from the alpha timeline.
JOHN: huh? really?? all the way back here?
Indeed. Go on, continue talking.
JOHN: so rose went on gamefaqs despite her bad internet connection, and she found that the guides she read "vaguely suggested an impending threat before they ended", her words. so it really looked like a big damn meteor was about to fly down and explode, just like in one of my cheesy movies!
JOHN: i never really stuck around long enough to find out what hit into my house. it sure looked like a meteor, though. in any case, i punched an apple out of a card and ate it. and then i entered lowas!
Excellent, Heir. That is a very good recount of what happened in Act 1 of Homestuck, even if it is a bit brief.
JOHN: huh??
Excuse me. I forgot that the Fourth Wall was reestablished some time ago. Disregard that. So, yes. What you have described is what the alpha timeline had in store for you, despite one crucial difference. The objects that fell to your house were not meteors after all. In a normal session, there is supposed to be an event called the Reckoning.
JOHN: oh, yeah! the trolls told me about that a bit. they said how it went wrong in my session...
And they were correct. Due to one crucial event, the Reckoning never happened in your session. Thus, many events that should have taken place to ensure this as the alpha timeline never occurred. It is, in effect, the main reason why your session is so far-gone. There is also another main reason, but I will discuss that later. Continue, Heir.
JOHN: you know...
JOHN: i'm pretty sure rose knew this. she knows a lot more than she lets on, and it's pretty freaky sometimes! i mean, i thought jade was the one who was psychic...
She is a Seer, after all. It is her job to know lots of things. Now, as I said, continue.
JOHN: oh! right.
JOHN: so after that i got to my very own planet, although i didn't know it at the time. i guess no one really made it past this stage in the world, because information was very scarce on the internet (which was still working, by the way. i guess the game gave electricity and internet just so it could be played??) for some reason.
JOHN: i prototyped the kernelsprite with nanna's ashes on accident, oh, and i also prototyped it with this creepy harlequin doll back on earth. ugh, dad thought that would qualify as a birthday present??? anyway...
JOHN: i had to fight shale imps and ogres with my hammers. i learned about alchemy too, and i made the pogo hammer and a bunch of other awesome stuff! man, some of those things were so awesome... but they paled in comparison to what i would make next!
JOHN: nanna told me i had to build up to the seven gates or whatever. i don't know how, but the way she said it made me think she underlined it. can i do that?
No.
JOHN: well you're a mood killer, but hey! at least you gave me a straight answer for once! why don't you do that more often?
Yardstick.
JOHN: i hate you.
You can have whatever opinion you want, but let it be known that I am your only source of information in this game. So if I were you, I would at least treat me a bit nicer and let your opinions merely not be voiced.
JOHN: i'm just gonna continue with the recap...
JOHN: so, i built all the way up to my first gate with my awesome gear. i pogoed straight through that thing! i'm pretty sure all the imps were like, "wow, this dude can pogo!" i mean, i don't really know because they can't talk, but... yeah. if they would talk, that's what they'd be saying.
I'd appreciate it if you avoided tangents. I'm not going to live forever, you know.
JOHN: uh, okay. so when i went into my first gate, rose entered too!
JOHN: obviously i can't really speak for her and her adventures, but from what i can tell, they went off without a hitch!
JOHN: dave had to connect with her though, and there was a whole thing where he had to get his copies from his bro.
JOHN: he says he's a sylladex master, but i'm pretty sure he lost his copies because of a sylladex incident! heh heh... and he said stack was a bad modus.
JOHN: so yeah. one of those apparently not-meteors almost hit her house too, but she escaped and she went to her planet, lolar. i think there were actually a lot of them, but they were really small, so all those like hundreds of small meteors ended up creating a huge forest fire!
JOHN: actually... if those weren't meteors, what were they?
They were bombs.
JOHN: what? seriously?? bombs? what purpose would that serve? as far as i could tell, they only made huge craters, not massive explosions! did they not detonate or something?
In fact, no. None of the bombs detonated, although their impact did create some fire, and certainly more than enough to create the raging conflagration near Miss Lalonde's dwelling. In the alpha timeline, that would have been created by the meteors. But since there was no Reckoning, no meteors could have ended up at her house in the first place, so the bombs will have to do. And they already have detonated, actually.
JOHN: ...oh. really? nanna told me earth was going to be destroyed, but she never said how...
Yes. All the bombs successfully detonated, but not yet in your story. They would at a later point, and by that time, they will be brought up again. Please, go on.
JOHN: well, alright. rose pretty much distanced herself from me in order to focus on her planet, i guess. and i had to too!
JOHN: it turns out there was a lot to do on my planet. i sort of went on an adventure talking to consorts. it's odd, though. i'm pretty sure this wasn't supposed to happen, but most of them would only gaze into the sky and mutter something about orchid?? i still don't know what THAT was about.
JOHN: oh, and there was a lot of glitchy turbulence around. that DEFINITELY shouldn't have happened, i think.
No, it should not have. That was because of the interference of my Employer. The other reason your session failed was because, back in its creation, my Employer purposefully altered its coding, making it impossible to win. Really, all he had to do was two things. Disable the Reckoning, and add visual turbulence. Both of those things would prove fatal to your session, and have already.
JOHN: wait... so you're saying that you're indirectly the cause of all this?? your employer screwed over our game?? and you're working with him!
Technically, yes.
JOHN: alright then! give me ONE good reason why you should be helping us, and why i should be trusting you!
JOHN: you and this employer are the people who made our game unwinnable!
JOHN: and you are the people who forced me to sit in a voided game for a month doing absolutely nothing at all!
JOHN: so give me a reason why i shouldn't windy thing you into the next dimension.
Well, there is the fact that you need me to survive. There is the fact that if I earn a premature death, your session will be designated unsalvageable forever, and you all will be left to rot along with it. If you do what I say, and we go along with this lecture, then there will be hope for you. I only hope that you can excuse the fact that it is indirectly my fault that you are in this mess in the first place.
I have to do it for the sake of the timeline, you see. While normally, the alpha timeline would dictate a timeline that ensures my birth and death, I have had to drastically bend the rules with this timeline. Normally I am the one who pulls the strings on others, but now, I am the one whose strings are being pulled. I am now doubling as an assassin and a facilitator. This will all key into the plans of the Employer, but you do not have to fall into his trap. You will, of course, you will. But there will be a way for you to get out. All you have to do is do as I say. And I ask that you forgive me.
JOHN: ...alright. i'll forgive you for screwing up my life, i guess. as long as you can get it back on track. now let me go on with this story.
JOHN: so at this point, i started getting contacted by the trolls. i had only really talked to one of them before, terezi. that was the conversation that made me change my chumhandle! haha, good times...
JOHN: i am pretty sure they were supposed to talk to me more, actually. rose dave and jade all said they only got contacted once each too. and their conversations on my land were pretty sparse, too!
JOHN: the first guy i remember talking to in the game was karkat. of course back then, i had no clue his name was karkat! but i remember him all the same. he kept telling me how there was something wrong with my session, basically like you did! he said that it was supposed to go wrong, but something was making it go INSANELY wrong.
JOHN: and i think he told me that there was no reckoning too, now that i think about it! but i don't actually remember?
JOHN: he told me that him and his other troll friends were stuck in the veil and that they had to escape from a terrible demon or something. does this all seem right to you?
Certainly. The trolls' own session of your game was won, but cut short by the indestructible demon that they just mentioned. However, the demon of the alpha timeline and the demon of your timeline were not the same. In the alpha timeline, it would have been Jack Noir's final form. But in this timeline...
It was the Employer.
Part one of the Homestuck Gigadump. I had planned to release more today, but time constraints prevented that. I won't be able to update it much tomorrow, but I'll be able to do a lot on Friday. Then, on Saturday, I'll wrap it up and then we'll be off to Act 4!
Nononononononono!We're going to get off the topic of brain-bleach requirements and back to story posts!serpent, engie, stuff!!!EDIT: Oh thank goodness, but yeah, serpent and engie, I'm still waiting for stuff from you guys.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
((Waiting for what? I didn't receive a PM from you, and there's nothing really to reply to... I didn't have any story things planned for the Preston Cole for me to start... Reply to the Sanford timeline thing?))
Oh no
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
GODDAMN IT
STUPID GENDERFLIP VIRUS
--- - - - - - - -- -- ---- -- - - - --- ------
H3:
"Arcanic: "Blue" registered as authorization tier 03. Have a nice day not asphyxiating."
"Sound of Silence, you are cleared for landing at Platform 23, Hangar 48. Proceed along the indicated course."
"Lord-Archmage, while I am impressed with the skill required to correctly translate the sound of some fifty thousand large vessels being telekinetically dismantled into our vessels' atmosphere, I am unsure why you felt the need to do so." {Or in other words, there is no sound in space.}
The three ships land on adjacent platforms.
Those on the Supergiant are greeted {Silently, due to the difficulty of speech in a vacuum between those without comms or telepathic link.} by their little party of crewmembers, then walk through an airlock into a pressurized chamber, where, after a moment, Blue, any entourage she felt like bringing, and whoever was piloting the Sound of Silence join us.
The distinctly unusual mech is indeed piloted by Amperzand, though it is not his usual militant scrapheap of a Demimech, but a squat walker entitled "Mk3 Mobile Medical Station", painted white, armless, and with a large transparent canopy, containing what amounts to a medical reclining chair with joysticks, which in turn contains Amp, heavily bandaged, healthier than usual, and hooked up to at least four IVs. {Medical nanites, painkillers, and two forms of health potion.} Basically the pressurized, high-tech wheelchair for the intensive care patient on the go.
"Welcome to the Anachron, everyone. I trust you had a pleasant voyage."
He and Redeyes really do look exactly the same, albeit with different eyes and plus/minus a considerable amount of damage and time.
Redeyes hands out small earpieces, or to those without need for EVA suits, pressurized facemasks with microphones.
"Comm units, so we can speak in those sections without atmosphere. I apologize for the inconvenience."
"I believe someone asked how large the Anachron is? H3?"
"Manufactory Anachron is one hundred kilometers long by forty kilometers on the other two axes, with four layers of hull separated by areas of infrastructure and storage, the outer four kilometers think, the other three two."
"The cruiser entitled "S.S. Supergiant" by the alchemization system is forty meters long, twenty wide, and ten on the other axis, as "Down" is directed towards the "Back" of the ship, as is the case with the Anachron, that state of affairs making the most sense with minimal energy use in inertiics and other artificial gravity systems."
{Incidentally, the emphasis on sound in the vacuum was not a moment of anviliciousness directed at Erelye.}
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870