Really, people? Wow. Anyway, I steal Die's Voodoo doll, and enter a different timeline. I see myself. I am writing on the walls in my own blood... Some kind of code, or maybe part of one.
BUILDbuildBUILDbuildBUildbuILDBUILDbuild
I smash OpelSpeeder when I return. With what? You'll never know. I also give Die his doll back.
you know what? Screw you and your stupid refusal to let the clothing alchemies do anything and your refusal to let me be creative and use multiple of my alchemies at once.
That's how you would use this stuff ideally anyways.
Post #2
+2 to aegis, +1 to ninja
27/40 for tricky the clown
2/3 for frost wand.
Fine, since you didn't let me start my other side-quest...
Suddenly, what looks like a bar rises high out of the ground...
The Pool Room has arisen...
And it looks like Die has been sucked into it!
How this new side-quest works. It won't end until all the Felt are dead or the Felt are the only living ones in the pool room. Every time a new member of the Felt is summoned, they are automatically pulled into the Pool Room, and they cannot escape until the side-quest ends. Other than that, it works like an ordinary side-quest, nothing from outside can effect events within, and nothing within can affect events outside.
I pull the cybersaurus and creepy dummy into the pool room to assist me.
I launch my mecha-shark at Die. Fortunately, his little pin trick won't work on me, as I come from a completely different timeline, and thus him using his trick on me would just result in someone else dying. He also can't use it on the mecha shark because it isn't alive and never was alive.
1/5 for another mini-attack
I stab Die in the eyes with the frost needles in an attempt to make him live up to his name.
...
...
33/40 x3
Piono, remember when you first rejoined the game and you told me to warn you if you ever started to try and become the GM?
This seems like a good time to warn you.
Look, I'm sorry that you can't use multiple alchemies at once. That's called gaming the system, is something I really want to avoid, and would be OP anyways.
And about clothing alchemies; I really had meant for them to just be aesthetic and not affect the battle; half the fun is seeing what random things you can make with alchemy. There can be other ways to buff your attacks, you know.
And as for the Pool Room; it's not fair to just trap an entity in a spot permanently. I understand that you want the Felt taken out, but just camping them won't work. You will still attack Die, though.
You deal 3,000 damage to Die! He can use it on the Mecha Shark because it still technically is operational and is not destroyed.
I beat the Operator's sorry coded **** with a fine coded whip.
*twitch*
I repair the Tripod's thick plating.
Code Blaster: 28/15.
((Also, Twin, every time I take damage, add 1% to Instability. I can decrease it by 0.5%, other AGs can decrease it by 3%, PGs and Ns can decrease it by 1.5%.))
+1X to whoever helps me between this and my next post, where X is the number of charges they are running.
27/40
27/40
4/5 +2 charge factory - Black Hole Bullet
I test my new ammunition with my DEATH RAILGUN on the alter of power.
"Calypso, stand by for retasking...your targets are the Operator's integrity and rootkit integrity. Protocol mandates that your data banks (Rampancy) are not to reach 50%. After 25%, you are to do regular data dumps at the end of turn. (-2%)
(the Overkill Minnirail was supposed to be a minnigun with my DEATH RAILGUN)
(piono, you forgot to copy something for me)
You cannot use the Charge Factory on alchemizations!
Calypso will attack THE OPERATOR!
Minigun AND Handheld Death Railgun = Carnage in a Cylinder (Level 5: 1/6)
"You see, Christian Chandler (or Chris-Chan) is notorious for being a Self-Insert God-Mode Black Hole Relationship Stu. You really can't go much higher then that in terms of power.
And yet he somehow was able to. He's got a big ego on him, placing himself as mayor of CWCville and regularly fighting off internet trolls.
And Sonichu is regularly considered the worst webcomic of all time (Anyone care to guess who the only author is?)
And also forces his opinions on things like they're going at light speed.
And also does not know who his audience is because of the content we can find.
And also has an "Anti-gay vaccine" (I'm not making this up!)
Yeah, that's a lot of evidence pointing to him being a godmodder, isn't it?"
The Anti-Gay Vaccine officially bumps him up to being an Alpha Level Godmodder! This guy could prove a match for the Godmodder...
+1X to piono, engie and whoever helps me between this and my next post, where X is the number of charges they are running.
I want to see what happens when I stick a Taurus 20 gauge revolver into SCP-914 on very fine.
I feint an attack to make Die use his doll to teleport to another timeline to avoid the attack (he can still use it that way). I wait for him to come back and immediately carve out his throat with an obsidian spear.
Taurus 20 Gauge Revolver > Very Fine = Taurus CT9 G2 Carbine Crusher (Level 3: 1/4)
Die teleports to another timeline! He then suspects your feint and radios the Godmodder to take you out for him! By the time Die comes back, you are 50 miles away and are roasting in a lava pool.
You got THE FIRE HAZARD! A long, sturdy hammer built for close combat. Instead of the usual surfaces you use to attack with, there are flaming spikes that can be shot at a press of a button! So it can be useful in ranged combat, too. You have a lot of options here.
The XrST-λΣ uses PSI Sheild Θ, making any attacks that has more than 100 damage against him useless from now on.
Then, it flies up, and summons cybernetic, electrifying pillars in a fast matter, trapping die in a square of electricity.
Electric pillar HP: 35,000/35,000 (x4) MUST BE DESTROYED IN ORDER FOR DIE TO ATTACK
Abilities: has Tesla integrity (attacker will receive random damage when attacking this entity. When it reaches 0%, it will no longer have no effect.)
Then, the XrST-λΣ throws the rest of the pillars at the operator, Mickey Mouse, and 2 random AGs.
The OP Scale removes PSI Shield Θ and the Electric Pillars!
"So, Fegelein."
"Ja?"
"You say that you've seen a U-boat crew do more impressive things than the Operator has done. Prove it."
"Ich könnte, aber aus welchem ​​Grund muss ich tun?"
"Well, for one, you won't be considered all talk and no fight."
"Oder wie wäre es diese."
FEGELEIN [???] HP: Nicht für Sie, in diesem Stadium zu kennen
*KRAKABABOOM*
"...Why did you target Opel's pacifist personality?"
OpelSpeedster's PACIFIST PERSONALITY is lowered by 4%!
The Dora gun is charged to 30/20. Oh well. So yeah, its finished. The ginormous 800 mm Gustav Siege-Work rail cannon out of WWII has been summoned far away into a modified hanger bay of the UNSC Preston Cole designed to assist loading the colossal 50 ton shells.
32/40
32/40
5/6 for minnirail (I think that will suffice for now)
1/4 - whatever becomes of my revolver shotgun
+1X to piono and whoever helps me between this and my next post, where X is the number of charges they are running.
+1X to piono, engie and whoever helps me between this and my next post, where X is the number of charges they are running.
I dedicate an engineering crew to repairing the UNSC Highrise's plating.
40/40
You got the CARNAGE IN A CYLINDER! An extremely powerful minigun capable of firing missiles, antimatter, and best of all: it's light as a feather. Is there anything it can't do? Actually, yes: it can't lose.
It seems the Black gun was destroyed when I was sent here! Leaving me to need to get the black gun again before I can escape! Dang!
To regain access to the Alchemiter, I make an Alchemical Bag! (Non-Alchemized Crafting) It lets me use the Alchemiter anywhere I am! Useful for car trips! Batteries not included nor needed! And I copyright it. And trademark it. It is not compatible with the Alchemiter, so it can not be crafted with anything else.
Command Prompt
You are in Antichamber.
There is something here.
>look around_
That's what I do!
You look around. Will you take care of this particular sidequest or should I?
Ah yes. sorry aegis.
I duplicate Danger: High Voltage and give Aegis the copy.
2/3 for frost wands still since I did that with High Voltage
+2 to aegis, +1 to davinci
35/40 for tricky the clown. (wow aegis, thanks for the support. I'll help you as much as I can, but that might be difficult)
Meanwhile in the pool room:
I take the frost needles, load them into Danger: High Voltage, and shoot Die's voodoo dolls with it, pinning mine, the creepy dummy's, and his to the wall with the same two needles.
2/5 for my mini attack.
...
...
40/40 x3
YES! ITS FINISHED!!! Not quite...
What? You see... how I got around the charge limit is...
YOU DIDN'T PUT THE THING TOGETHER BEFORE YOU SUMMONED IT!?!? Now that's really stupid.
Shut up, you aren't part of this conversation. I'm on your side here!
Does it look like I care?
Summon three entities:
giga tank chasis: 20000 hp, little defense, little attack.
giga tank weapons system: 15000 hp, minimal defense, below-average attack.
giga tank armor system: 25000 hp, average defense, no attack.
Well crap.
I start the charge for the binding! 1/10. Once its full, the pieces will pull together, but if one of the pieces is missing (dead), the giga tank will be missing an important function and certain things will be missing, leaving it with huge weak spots. If two pieces are missing, the tank won't pull together at all.
HELP ME WITH THIS! If the tank is complete (damage dealt to the parts won't affect the final product, just death) we will have an entitty more powerful than the UOSS was!
You duplicate Danger: High Voltage.
What Pool Room?
The Giga Tank appears! This is against the rules, you realize that?
3/3 for frost wand
+2 to aegis +1 to ninja
36/40 for tricky the clown
in the pool room:
How does giga tank fit in here?
I attempt to use the frost wand to freeze anyone that goes near the pieces of the giga tank.
3/5 for the mini-attack
...
2/10 for the giga tank!
Yes, I verified this with twin beforehand.
You got the FROST WAND! A wand imbued with the power of ice and snow.
Really, people? Wow. Anyway, I steal Die's Voodoo doll, and enter a different timeline. I see myself. I am writing on the walls in my own blood... Some kind of code, or maybe part of one.
BUILDbuildBUILDbuildBUildbuILDBUILDbuild
I smash OpelSpeeder when I return. With what? You'll never know. I also give Die his doll back.
LORD HELIX and Battery Jesus deal 7,000 damage to the Egg Fleet! The TIE-Ds deal 1,500 damage to a Fleetmind Battleship!
The players destroy 2 TIE-Ds! The Tripod deals 5,000 damage to the SUPER BOSS! The Fleetmind Battleships and XrST-λΣ deal 7,000 damage to Die! The Constructs deal 3,000 damage to Jormungandr Midgardsormr! Cybersaurus and Redeemer Hitler deal 8,000 damage to the Egg Fleet! OpelSpeedster and Calypso lower THE OPERATOR's INTEGRITY by 8%! Mokou and Kayuga deal 2,000 damage to the Altar of Power! The Giga Tank deals 3,000 damage to SCP-682!
Die stands next to the Constructs and Fleetmind Battleships and pulls their respective pins! The entities are stuck in an alternate timeline next turn and will take damage before they are rescued. Die then kills a Virtuous Guardian, but takes 4,000 damage. SCP-682 and the SUPER BOSS deal 17,500 damage to the Tripod's Thick Plating! Oblivion, the Destroyer destroys a Gravestone! The rest of the PGs deal 15,000 damage to the Cybersaurus! The Godmodder kills both players, destroys the ED-E, and deals 20,000 damage to Battery Jesus!
The Death Egg MK. III destroys the Mobile Dungeon! The entire Mob Force deals 32,000 damage to the Mutant Skeleton! The Mutant Mobs kill a Wither General! The Fortress Wrecker deals 5,000 damage to a Stationary Dungeon. The Questionable Armor MK. II retaliates and deals 4,000 damage to the Fortress Wrecker!
THE OPERATOR lowers Cybersaurus, the Fleetmind Battleships, and Mokou's INTEGRITIES by 15%!
The Battlefield:
Black Monolith. Infinity Seal: 2/5 HP.
Everydimensional Portal: [???] Votes to Close: IIIIIIIIII Ideas: Nerfed Tower of Doom, Gigyas, ???
The Meaning of Life, the Universe, and Everything.
Join Date:
11/29/2012
Posts:
69
Location:
Ylisstol
Minecraft:
Northern_Lights0
Member Details
Post #2 - Number ALL the posts!
Tenshi [7/10] - Health [50/50]
Misaka [5/15] - Health [100/100]
Jeweled Branch of Hourai [7/16]
Kaguya Houraisan [AG] - Health [10/10]
Fujiwara no Mokou [AG] - Health [10/10]
(Kaguya and Mokou's regeneration effects]
There is actually no maximum cap on any health, and all of these can continue regenerating, but at a rate of 5 per turn (Kaguya/Mokou) or 20 per turn (Tenshi/Misaka). The "[x/y]" format is just used for clarity.
How would I boost charges with charge-boosting entities/devices ("a certain Impossible Request", Charge Factory, e.t.c.)?
Healing the Charge Factory using one Impossible Request...
Also trying to smite Mickey Mouse with the Dragon's Jewel.
LazorGator or All Terrain Venomoth out of the Everydimensional Portal...
Cloudflash Tower is ready!
I now have two deployable weapons: the Bioweapon and the Cloudflas Tower!
An alternate timeline emerges.
However, we must first start from the beginning...
ED-E attacks a random PG entity.
An alternate timeline emerges.
However, we must first start from the beginning...
GECK: 16/40
ED-E conducts repairs on XrST-λΣ
Really, people? Wow. Anyway, I steal Die's Voodoo doll, and enter a different timeline. I see myself. I am writing on the walls in my own blood... Some kind of code, or maybe part of one.
BUILDbuildBUILDbuildBUildbuILDBUILDbuild
I smash OpelSpeeder when I return. With what? You'll never know. I also give Die his doll back.
Oh no
39/40
39/40
3/?
+1X to piono and anyone who helps me, where x is the number of charges they're running.
Without the doll, Die can't do that much! I gun him down with my death railgun!
Some wars are pointless. This one's just for fun.
2/20 Silver sonic
Shoot some undead.
40/40
40/40
4/?
I drop a 2000 pound bomb on a cluster (3) of PG entities.
+1X to piono and anyone who helps me, where x is the number of charges they're running.
I throw a random boomerang! Nothing happens...
40/40
Some wars are pointless. This one's just for fun.
Check out my bad CTM map reviews here.
24/40
Might as well try to get a post in.
An alternate timeline emerges.
However, we must first start from the beginning...
I leave for eight hours and the post limit's already filled up.
Can't you guys slow down posting by two seconds?
/nullpost
Alchemy is explained in the OP. Go check it out!
Piono, remember when you first rejoined the game and you told me to warn you if you ever started to try and become the GM?
This seems like a good time to warn you.
Look, I'm sorry that you can't use multiple alchemies at once. That's called gaming the system, is something I really want to avoid, and would be OP anyways.
And about clothing alchemies; I really had meant for them to just be aesthetic and not affect the battle; half the fun is seeing what random things you can make with alchemy. There can be other ways to buff your attacks, you know.
And as for the Pool Room; it's not fair to just trap an entity in a spot permanently. I understand that you want the Felt taken out, but just camping them won't work. You will still attack Die, though.
You deal 3,000 damage to Die! He can use it on the Mecha Shark because it still technically is operational and is not destroyed.
Alright.
You will attack THE OPERATOR!
The Tripod gains 2,000 HP.
You cannot use the Charge Factory on alchemizations!
Calypso will attack THE OPERATOR!
Minigun AND Handheld Death Railgun = Carnage in a Cylinder (Level 5: 1/6)
Wow, that really clears things up for me!
You deal 1,000 damage to SCP-682!
Yes, I did.
You deal an additional 1,000 damage!
Green Sun Bedsheets AND Girl's Best Friend = Green Sun Streetsweeper (Level 3: 1/4)
I do my research.
The UNSC Highrise gains 1,500 HP! The next attack against it will be blocked.
The Anti-Gay Vaccine officially bumps him up to being an Alpha Level Godmodder! This guy could prove a match for the Godmodder...
You got the BLACK HOLE BULLETS! Bullets that pack a miniature black hole in every shot. Foes targeted with these have a chance to be sucked up.
You deal 6,000 damage to the Berserker and to the XrST-λΣ! The Berserker is sucked up.
An ED-E appears!
Your entities will do as you say.
Taurus 20 Gauge Revolver > Very Fine = Taurus CT9 G2 Carbine Crusher (Level 3: 1/4)
Die teleports to another timeline! He then suspects your feint and radios the Godmodder to take you out for him! By the time Die comes back, you are 50 miles away and are roasting in a lava pool.
You got THE FIRE HAZARD! A long, sturdy hammer built for close combat. Instead of the usual surfaces you use to attack with, there are flaming spikes that can be shot at a press of a button! So it can be useful in ranged combat, too. You have a lot of options here.
Calypso gains 4 INTEGRATION!
You deal 3,500 damage to SCP-682 and 6,000 damage to Redeemer Hitler!
The OP Scale removes PSI Shield Θ and the Electric Pillars!
OpelSpeedster's PACIFIST PERSONALITY is lowered by 4%!
You deal 4,000 damage!
What is the Question?
The Creepy Dummy swallows the grenade! It doesn't explode...
You got the CARNAGE IN A CYLINDER! An extremely powerful minigun capable of firing missiles, antimatter, and best of all: it's light as a feather. Is there anything it can't do? Actually, yes: it can't lose.
What is that 40/40 charge for?
The engineering crew repairs 2,000 HP!
You look around. Will you take care of this particular sidequest or should I?
It gains 2,000 HP!
The Highrise further gains 2,000 HP!
The Questionable Armor undergoes repairs.
You deal 3,000 damage to Oblivion, the Destroyer!
You duplicate Danger: High Voltage.
What Pool Room?
The Giga Tank appears! This is against the rules, you realize that?
You raise OpelSpeedster's INSANE INTEGRITY by 4%!
You got the FROST WAND! A wand imbued with the power of ice and snow.
Hey! That's not my fault! 4,000 damage...
WOOP WOOP!
THE OPERATOR counterjams your signal!
It is already going to attack something.
The ED-E gives the XrST-λΣ 2,000 HP!
...
budilULIDUBIdubliUDIudbilUBIdublDIUidubUDBudiULDILUdiuILDUBdiLDIBUiduLBDUliduIDUbiudlUDILBUilduLID
You deal 2,000 damage due to vagueness!
But Die has the doll! You deal 6,000 damage.
Undead what?
You deal 1,000 damage to Die, Mickey Mouse, and the Egg Fleet!
End-of-Turn Battle:
LORD HELIX and Battery Jesus deal 7,000 damage to the Egg Fleet! The TIE-Ds deal 1,500 damage to a Fleetmind Battleship!
The players destroy 2 TIE-Ds! The Tripod deals 5,000 damage to the SUPER BOSS! The Fleetmind Battleships and XrST-λΣ deal 7,000 damage to Die! The Constructs deal 3,000 damage to Jormungandr Midgardsormr! Cybersaurus and Redeemer Hitler deal 8,000 damage to the Egg Fleet! OpelSpeedster and Calypso lower THE OPERATOR's INTEGRITY by 8%! Mokou and Kayuga deal 2,000 damage to the Altar of Power! The Giga Tank deals 3,000 damage to SCP-682!
Die stands next to the Constructs and Fleetmind Battleships and pulls their respective pins! The entities are stuck in an alternate timeline next turn and will take damage before they are rescued. Die then kills a Virtuous Guardian, but takes 4,000 damage. SCP-682 and the SUPER BOSS deal 17,500 damage to the Tripod's Thick Plating! Oblivion, the Destroyer destroys a Gravestone! The rest of the PGs deal 15,000 damage to the Cybersaurus! The Godmodder kills both players, destroys the ED-E, and deals 20,000 damage to Battery Jesus!
The Death Egg MK. III destroys the Mobile Dungeon! The entire Mob Force deals 32,000 damage to the Mutant Skeleton! The Mutant Mobs kill a Wither General! The Fortress Wrecker deals 5,000 damage to a Stationary Dungeon. The Questionable Armor MK. II retaliates and deals 4,000 damage to the Fortress Wrecker!
THE OPERATOR lowers Cybersaurus, the Fleetmind Battleships, and Mokou's INTEGRITIES by 15%!
The Battlefield:
Black Monolith. Infinity Seal: 2/5 HP.
Everydimensional Portal: [???] Votes to Close: IIIIIIIIII Ideas: Nerfed Tower of Doom, Gigyas, ???
TwinBuilder: [???] HP: 38,500/100,000. Holding Ubercharge Canteen.
Gravestone: [???] HP: 5,000/5,000. (x14.)
LORD HELIX: [N] HP: 985,500/100,000.
Battery Jesus: [N] HP: 11,500/60,000. ZAPDOS INTEGRITY: 85%
Creepy Dummy: [N] HP: 15/15. Wearing shirt that says "Godmodder's Friend".
UNSC Frigate Highrise: [N] HP: 13,000/15,000. Pelican Gunships: 2,000/2,000 HP. (x6.)
TIE-D: [N] HP: 2,000/2,000. (x5.)
Ross8815: [P] HP: 5,000/5,000. Respawns: IIIII Specials: Makes a redstone contraption. Votes: IIII
Zephhyre: [P] HP: 5,000/5,000. Respawns: IIII Specials: Fires an arrow at a PG. Votes: IIII
Charge Factory: [AG] HP: 57,000/100,000. Virtuous Guardians: 7,500/7,500 HP. (x9.) IT DOES NOT AUTO-BOOST CHARGES, YOU MUST BOOST IT MANUALLY.
Tripod: [AG BOSS] HP: 75,000/75,000. Thick Plating: 27,500/125,000. Inner Plating: 15,000/15,000. Shields: 0/20,000. Mega Laser: III Plasma Blaster: III
Fleetmind Battleships: [AG] HP: 6,000/6,000. Shields: 2,250/10,000. (x3.) FLEETMIND INTEGRITY: 85% Trapped in alternate timeline.
XrST-λΣ: [AG] HP: 2,750/60,000.
Constructs: [AG] HP: 9,500/10,000. (x13.) Trapped in alternate timeline.
Cybersaurus: [AG] HP: 35,000/50,000. Head: 0/30,000. CYBERSAURUS INTEGRITY: 85%
Reedemer Hitler: [AG] HP: 69,500/80,000.
OpelSpeedster: [AG] HP: 72,250/74,250/75,000.
RAGE INTEGRITY: 50% (RAISES ATTACK, LOWERS DEFENSE)
PACIFIST INTEGRITY: 21% (LOWERS ATTACK, RAISES DEFENSE)
INSANE INTEGRITY: 29% (RAISES ACCURACY, LOWERS MAX HP)
SELF INTEGRITY: 0% (LOWERS ACCURACY, RAISES MAX HP)
INSTABILITY: 0% (LOWERS MORALITY, EVENTUALLY BECOMING HOSTILE)
Calypso: [AG] RAMPANCY: 10% INTEGRATION: 4% CALYPSO INTEGRITY: 50%.
Fujiwara no Mokou: [AG] HP: 5/5. MOKOU INTEGRITY: 85%
Kaguya Houriasan: [AG] HP: 3/3.
Giga Tank Chassis: [AG] HP: 20,000/20,000.
Giga Tank Weapons System: [AG] HP: 15,000/15,000.
Giga Tank Armor System: [AG] HP: 25,000/25,000.
Die: [PG] HP: 39,000/60,000.
Altar of Power: [PG] HP: 10,000/20,000. Burned: III
SCP-682: [PG] HP: 27,650/100,000.
Berserker: [PG] HP: 26,500/150,000.
Jormungandr Midgardsormr: [PG] HP: 29,500/85,000.
Oblivion, The Destroyer: [PG] HP: 32,500/90,000.
SUPER BOSS: [PG] HP: 28,000/100,000.
Egg Fleet: [PG] HP: 73,000/90,000.
Mickey Mouse: [PG] HP: 35,000/60,000.
Godmodder: [GM] HP: 50/125. GODMODDER INTEGRITY: 90%
THE OPERATOR: [H] HP: Beep.
ROOTKIT INTEGRITY: 100%
OPERATOR INTEG͘RI͘TY: 29%
SELF-AWARENESS: 100%
GLITCH PROBABILITY: 9,223,372,036,854,775,807%
Dark Cave Zone:
Death Egg Mk. III: [N] HP: 40,000/40,000. Shields: 7,000/20,000. Throne Room: 2,000/2,000. (Housing Godmodder Sigma.) Badnik Factory: 10,000/10,000. Badniks: 100 HP. (x300.)
Enderman Battalions: [AG] HP: 10,000/10,000. (x4.)
Wither General: [AG] HP: 20,000/20,000. Can attack three times.
ZOM2-SKE2-END1 Regiment: [AG] ZOM: 10,000/10,000 HP. (x2.) SKE: 10,000/10,000 HP. (x2.) END: 10,000/10,000 HP.
END3 Regiment: [AG] END: 5,000/10,000 HP. (x3.)
CRP3 Regiment: [AG] CRP: 10,000/10,000 HP. (x3.)
SKE5 Regiment: [AG] SKE: 10,000/10,000 HP. (x5.)
ZOM1 Regiment: [AG] ZOM: 10,000/10,000 HP.
WSK3 Regiment: [AG] WSK: 10,000/10,000. (x3.)
Stationary Dungeon: [AG] HP: 6,000/10,000. (x3.)
Mutant Skeleton: [PG] HP: 36,000/100,000.
Mutant Zombie: [PG] HP: 57,000/100,000.
Mutant Creeper: [PG] HP: 64,000/100,000.
Fortress Wrecker: [PG] HP: 36,000/75,000.
The Forge:
Detonation Core: III READY (TT2000)
Broken Halo: III READY (Minor107)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (sigmatw)
HHH's Headtaker: III READY (Crusher48)
Hivemind CPU: III READY (sigmatw)
Potion Supply: III READY (Akatia)
Ender Orb: IIIII READY (shadoweater22)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (PitTheAngel)
Infinity Blade: II READY [1K] (The_Serpent)
Flare Flames: [AG] Status: Active
ninjatwist321: [AG] Status: Active
Crusher48: [AG] Status: Active
DemonicDaVinci: [AG] Status: Active
PitTheAngel: [AG] Status: Active
OpelSpeedster: [AG] Status: Active
Irecreeper: [AG] Status: Active
pionoplayer: [AG] Status: Active
Minor107: [AG] Status: Active
Aegis-A095: [AG] Status: Active
comhraik: [AG] Status: Idle
EndRPnT: [AG] Status: Idle
Akatia: [AG] Status: Idle
ThunderCam777: [AG] Status: Idle
Northern_Lights: [AG] Status: Idle
fseftr: [PG] Status: Active
The_Serpent: [PG] Status: Active
5l1n65h07: [N] Status: Active
TT2000: [N] Status: Active
engie_ninja: [N] Status: Active
sigmatw: [N] Status: Active
shadoweater22: [N] Status: Idle
CAPTAIN TRUTLES
Tenshi [7/10] - Health [50/50]
Misaka [5/15] - Health [100/100]
Jeweled Branch of Hourai [7/16]
Kaguya Houraisan [AG] - Health [10/10]
Fujiwara no Mokou [AG] - Health [10/10]
(Kaguya and Mokou's regeneration effects]
There is actually no maximum cap on any health, and all of these can continue regenerating, but at a rate of 5 per turn (Kaguya/Mokou) or 20 per turn (Tenshi/Misaka). The "[x/y]" format is just used for clarity.
How would I boost charges with charge-boosting entities/devices ("a certain Impossible Request", Charge Factory, e.t.c.)?
Healing the Charge Factory using one Impossible Request...
Also trying to smite Mickey Mouse with the Dragon's Jewel.
LazorGator or All Terrain Venomoth out of the Everydimensional Portal...
/nullpost
I'll be making my great escape now!
waiting for cooldown for charging
Minnirail 2/4
Taurus CT9 G2 Carbine Crusher 2/4
streetsweeper 2/4
+1X to piono and anyone who helps me, where x is the number of charges they're running.
I drop enough lit TNT on the mutant creatures to level a mountain
40/40
40/40
40/40
Some wars are pointless. This one's just for fun.
Yeah, cmon, guys. Just be patient.
/nullpost
/null
Actually... /unnull, I might as well use the post to not be a hypocrite.
25/40
25/40
I also suggest evil twinbuilder come out of the everydimensional portal.