The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
In storage till further notice.
27/30
Confederacy Fleet
16/20
Droid Army
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I somehow make the Godmodder read Homestuck, and then clonk him over the head while he's distracted by the awesomeness of it.
Edit: I translated the binary. It said "Good luck"
With the fleet comlpete, the Interdictor activates its power generators. The new fleet surrounds the ship, in order to defend it. No ships can leave the battle now, and missiles are rendered ineffective until the Interdicor's gravity well generators or the ship are destroyed. The Tartan-patrol cruisers will make short work of any fighter that get near, and the larger ships will protect them. Normally they would deploy their fighters and sick their bombers on the enemy ships, but the GM won't allow TIE's not controlled by the hivemind.
Summoning: Victory-class Star Destroyer (x3) 9/9
Rollback Post to RevisionRollBack
"Hokey Religions and ancient weapons are no match for a good blaster by your side"
I fire an anti-charge beam at fseftr. I will roll a 6-sided RANDOM.org to decide how many charges you are deducted.
*roll roll roll*
It rolled a 5! (I'm not serious, the RNG actually rolled that.)
fseftr's charge was depleted by 5!
Mass Repair: -3/5
Mass Repair was deleted from deck!
For the record, interfering with charges, whether it's an AG messing with a PG charge, or a PG messing with an AG charge, is not allowed. Just accept the fact that there are enemies among you. However, keep in mind that a PG can help another PG's charge in the same way an AG can help an AG's charge.
For the record, interfering with charges, whether it's an AG messing with a PG charge, or a PG messing with an AG charge, is not allowed. Just accept the fact that there are enemies among you. However, keep in mind that a PG can help another PG's charge in the same way an AG can help an AG's charge.
This will be edited into the OP now.
Didn't you let The_Serpent interfere with an AG Charge?I micspam the Benny Hill theme among the AGs, making them hustle. Their charges are increased by 1.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
30/30
Solar Eclipse Cannon
In storage till further notice.
28/30
Confederacy Fleet
17/20
Droid Army
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Suddenly, the godmodder's armor shatters as a result of my axes skill level of 9999, which causes any armor worn by defending players to break instantly! Before he can put on a new set, I launch my blade in a crescent arc like a boomerang, nailing all the mechs, use the momentum of the return to smash into the godmodder's head with colossal force (pointing out that the most damage protection enchantments of any level can provide is 80% plus the regular armor bonus regardless of enchantment level in case he puts on his armor really fast), then use his blood to summon the spirits of the dead to battle the mechs!
The Broadside Cruisers Centurion and Scipion unleash a barrage of anti-ship misssiles on the battlefeild. Since the interdictors feild is engaged, they do not have the ability to lock on, however the do work like artillery, randomly exploding amongst the AG forces. The Victory Class Star Destroyers unleash a barrage of Turbolaser fire on the AG forces as well, making a wall of lasers almost. Realising the Star Destroyers he had are being damaged, he calls for more reinforcements. This time, the high command, after receiving proof that the Alliance and Starkiller are either on the battlefeild or on their way, send two Executor Class Star Dreadnaughts. The commander looks on with a evil grin, knowing that victory will soon be his. He also gets a message with even better news; the Eclipse class Star Destroyer is nearing completion.
Add:
Executor Class Star Dreagnaught (x2) - 1/20
Eclipse class Star Destroyer - 1/25
The ships names are (please include them in the next post):
Tartan-Patrol Cruiser – Agility, Fantome, Attentive, Invincible, Vindictive
Acclamator Assault ship– Arrestor, Danticore, Harilin, Majestic
Victory class Star Destroyer– Bombard, Subjugator, Wachtor
Broadside Cruiser – Centurion, Scipion
Interdictor cruiser– Sentinel
Rollback Post to RevisionRollBack
"Hokey Religions and ancient weapons are no match for a good blaster by your side"
Solar Eclipse Cannon
In storage till further notice.
27/30
Confederacy Fleet
16/20
Droid Army
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I just simply wash all the mechs away with a wave of water and lava (Water in front lava in back air in the middle*
Also, the numbers at the bottom of Twinbuilder's post appear to be in binary! Could someone please translate it? It's probably a secret message!
Check out my bad CTM map reviews here.
Edit: I translated the binary. It said "Good luck"
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Summoning:
Victory-class Star Destroyer (x3) 9/9An alternate timeline emerges.
However, we must first start from the beginning...
*roll roll roll*
It rolled a 5! (I'm not serious, the RNG actually rolled that.)
fseftr's charge was depleted by 5!
Mass Repair: -3/5
Mass Repair was deleted from deck!
An alternate timeline emerges.
However, we must first start from the beginning...
For the record, interfering with charges, whether it's an AG messing with a PG charge, or a PG messing with an AG charge, is not allowed. Just accept the fact that there are enemies among you. However, keep in mind that a PG can help another PG's charge in the same way an AG can help an AG's charge.
This will be edited into the OP now.
Didn't you let The_Serpent interfere with an AG Charge?I micspam the Benny Hill theme among the AGs, making them hustle. Their charges are increased by 1.
An alternate timeline emerges.
However, we must first start from the beginning...
If I did, I'm sorry for that. I shouldn't have done that, but I won't let it happen again!
01010100 01111001 01110000 01101001 01101110 01100111 00100000 01101001 01101110 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01101001 01110011 00100000 01100110 01110101 01101110 00100001
An alternate timeline emerges.
However, we must first start from the beginning...
Solar Eclipse Cannon
In storage till further notice.
28/30
Confederacy Fleet
17/20
Droid Army
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
10/50 Virus
Suddenly, the godmodder's armor shatters as a result of my axes skill level of 9999, which causes any armor worn by defending players to break instantly! Before he can put on a new set, I launch my blade in a crescent arc like a boomerang, nailing all the mechs, use the momentum of the return to smash into the godmodder's head with colossal force (pointing out that the most damage protection enchantments of any level can provide is 80% plus the regular armor bonus regardless of enchantment level in case he puts on his armor really fast), then use his blood to summon the spirits of the dead to battle the mechs!
Add:
Executor Class Star Dreagnaught (x2) - 1/20
Eclipse class Star Destroyer - 1/25
The ships names are (please include them in the next post):
Tartan-Patrol Cruiser – Agility, Fantome, Attentive, Invincible, Vindictive
Acclamator Assault ship– Arrestor, Danticore, Harilin, Majestic
Victory class Star Destroyer– Bombard, Subjugator, Wachtor
Broadside Cruiser – Centurion, Scipion
Interdictor cruiser– Sentinel
An alternate timeline emerges.
However, we must first start from the beginning...
I drink a potion of speed (Power:10,000) and run to the temple that TT2000 is in. I then enter the temple with him.
It translates to "71 111 111 100 32 108 117 99 107 46 13 10" which translates to "Good luck."
Source: http://home.paulschou.net/tools/xlate/
And the binary 7 posts above this one translates to "Typing in binary is fun!"
01001000 01100101 01111001 00100000 01010100 01110111 01101001 01101110 01000010 01110101 01101001 01101100 01100100 01100101 01110010 00101100 00100000 01110100 01101000 01101001 01110011 00100000 01110100 01111001 01110000 01101001 01101110 01100111 00100000 01101001 01101110 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01110011 01110100 01110101 01100110 01100110 00100000 01101001 01110011 00100000 01100001 01100011 01110100 01110101 01100001 01101100 01101100 01111001 00100000 01110000 01110010 01100101 01110100 01110100 01111001 00100000 01101110 01100101 01100001 01110100 00100001 00100000 01001001 00100000 01101100 01101001 01101011 01100101 00100000 01101001 01110100 00100001