I summon a alternate timeline Reynir Árnason, and use the Precious Voidscythe to cut of his braid, and then try to feed it to Split in a very Calcifer-ish manner, raising his affinity. If Split doesn't want to eat a braid, I simply channel the red energy out of the braid and into Split. I then unsummon the alternate timeline Reynir, who looks visually distressed after seeing his braid get eaten/colourdrained.
I then add The Rewriter to the Alchemiter as an upgrade.
Passive: Charge Absorb (Taking damage will charge up it's Kamikaze by 1%.)
Kamikaze: Delta Explosion (Deals a great number of damage to entities not in the [N] Faction when killed. Power depends on how charged-up it is. 0% is normal damage. 100% is very dangerous damage.)
Let me explain how ELITE-type entities work:
basically they're like mini-bosses. They do not drop spoils of war, but they do grant a big/huge XP reward to the player that kills it with their own entities. If a entity who is not controlled by a player kills it, nothing happens. They can have a Passive and can have up to 2 special skills. They can also have a optional Kamikaze. Please note that a Kamikaze counts as 2 special skills. Unlike most bosses, in which only 1 boss is active at any given moment, up to 5 ELITE-type entities can be active at any given moment, which means if you want to summon a ELITE-type entity, and theres already 5 ELITE-type entities active, then you will need to wait until one of the ELITE-type entities is killed. A minimum charge post of 40 is required to summon a ELITE-type entity, and the maximum HP of ELITE-type entities is 130,000. To Balance things out, you can summon a ELITE-type entity when the Godmodder's HP is below 65 (or 70%), and you can only use a Kamikaze when the Godmodder's HP is below 25 (or 5%). (ignore the last sentence if ELITE-type entities are not returning in DTG3.)
I send a homing blast which splits into more homing blasts all going for summons of the godmodder/ psy godmodder. These blasts also affect enemy spwans and inflict 20,00 max and 200 min. either way, the shots inflict one status debuff that is permanent. I also shoot a similar version that buffs people against the g.m or psy g.m and heals up to 20,00 health 200 min.
I summon thousand's of minions. But there's a catch about this instant summon, If hijacked, they will explode dealing direct damage to the hijacker and his best summons
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
I hijack all of Kajiulord's illegal insta summoned minions. They of course, explode and damage my best summons. Good thing the Relic and Book are long dead. You can't damage a summon that's already dead, especially if it died in the previous game.
/null that I might fill out.
(they're illegal because you can't double post. Also, read the itinerary as to what we're supposed to do.)
@serpent: Okay, thanks. I'm glad you're staying on.
Dang it, thanks tazz. NOW its at 11/11. And I give copies to tazz and generic. Gosh darn stupid doomed timeline...
In the defense of the owl effigies...
A large holograph projector floats in out of the void, and then a large duplication device, and then an Egg...
"Hi! I'm Jason!"
JAson then immediately switches on the duplication device and the holograph projector, creating massive numbers of Jasons and fake Jasons all of which get in the way and begin laughing very annoyingly interfering with Scratch's intended attack, as well as beginning to duplicate and make duplicate holographs of all the other shields.
Battlefield:
Eric, Astria, Hank, Sanford and Deimos make their way towards the pond.
Eric nods to Blue and Red: Hello Blue. I assume this is Red?
Sanford: Deimos, don't you have something to say to Wilson?
Deimos: Oh, uh, yeah... I kinda broke one of the display cases on accident. I think I accidentally mixed potions of caffeine with like... everything underneath them. Nothing exploded though...
I tell the Silver Surfer to summon Galactus after he recently devours a nearby solar system as well all the planets in our own except for earth.
Galactus arrives, and bestows the power cosmic upon the Godmodder, and begins manipulate and control the souls of most of the players, turning them against eachother, while simultaneously using Fear Rays (post Gah Lak Tus merging) upon the players. I watch as i stand behind Galactus and the Godmodder inside Galactus' near impenetrable force field.
Galactus HP: 1,000,000,000,000,000,000,000,000
(Idk if there is a limit to health, first time posting here, but whatevs, galactus survived the big bang.)
Galactus can't break the Godmodder free from the tuba he's trapped in in order to give him the power cosmic, so Galactus gets bored and leaves.
I calmly take out the Infinity Guantlet and eradicate Galactus. I then restore the solar system with a rollback. This particular iteration of the Gauntlet appears to work across the entire Trifecta, though there will likely be rollovers if I try anything that I couldn't just do with the Roleplay Slayer's Halberd.
My shadow jumps into the lava pit if the door isn't about to open or isn't open, unless my shadow can just kind of walk under the door.
>Stan, keep murdering spiders or proceeding forwards. Preferably both, while also examining this room.
+2 Tazz
Rafflesia 31/50
More Runic Shielding 4/50
Fluorite Octet && Heart (Aspect) Energies 2/9
Fluorite Octet && Mind (Aspect) Energies 9/9 (Thinker's Octet)
Scranton Reality Anchor && Fluorite Decad 8/11 (Two Thousand's Decad)
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-52, Talist-14, Gutza1-21, Tazz-24, crystal-14. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
You jump into the lava pit, which flickers with white light. You feel a hot sensation all around you, but nothing fatal. The door opens regardless.
THINKER'S OCTET: A set of eight teal D8s that throb with the power of the Mind aspect.
> Examine room.
The room you are in is the COCOON. It's a large, roughly spherical room that has a large amount of CAVE SPIDERS within. At the very end of the room is a rather large SPIDER. Behind the large SPIDER is the ANCESTRAL SILK. You proceed forwards and find your path blocked by a squad of CAVE SPIDERS. You ready your weapons, slicing at one and dealing 10 damage!
The sheer stupidity of that action has drawn the PPC directly in your direction. They almost forget about Pricey and contemplate attacking you. They decide to wait until they destroy their original target.
As you also kill many of the other players using the power of the Infinity Gauntlet. Meanwhile, The Godmodder (having the power cosmic) revives Galactus and continues his assault on the players.
But generic didn't even need to use the Infinity Gauntlet!
Oh and it was supposed to be a little jab at Windows Vista and 8 Twin, lol. I was gonna add a actual attack to the post, but that dang thing where my keyboard just stops typing and makes a locked noise every time I press it, so I said, to hell with it and just posted.
Anyways, time for the action part.
Wire's Edge: 2/3
Oh and Twin, don't forget about my barbwire armor equipment. The mask increases my damage, but makes me take 3 or so damage per turn.
Ah.
I forgot about that... I'll add that to your official nametag on the Battlefield.
Should Galactus somehow work, and survive the attacks already leveled against him, Zand uses the Helbringers to carve a tunnel into his spine and sever his central nervous system, permakilling him and irrevocably trapping his severed soul in Hel.
I use Ultimatum to shoot down incoming attacks on the Owl Effigy!
+1x2 to Erelye!
Stuff charges!
Scratch stops in your bullets in midair and makes them collide with each other, cancelling them out!
Black Ring && Ink of Squid Pro Quo = Squid's Ring (11/11!)
Cursed Flames && Warded Alienis Jar && Nightmare Fuel = Eldritch Flames (5/6)
Wood Ash && Nether Powder && Black Liquid Sorrow = Deathwood Ash (2/5)
Abyssal Inferno 14/50
Scarlet Infinity 3/25
+1 to Amp x2.
Seven new books to read. Hah. Scratch, although I doubt you can hear this, considering you have likely been annihilated by the alternate timeline, thanks for the books, and more importantly, for saving us, at the price of oblivion.
I examine the Squid's Ring.
Perusing my now extensive collection of tomes of which I was so graciously granted by quite the excellent host, I decide to begin with The Nature of Split Personalities. I read through the introduction, as well as chapters one, two, three, four, and five. Seeing as these have already been shown, I doubt there is a need to write them once more. Thusly, I read Chapter VI ~ Dominance. How many of these should I read per turn? For the sake of your sanity, Twin, I'd say one per turn, assuming you wish to whatsoever, sounds like a feasible course of action. Is this okay?
If I am dead, I respawn.
I suddenly equip the prestigious weapon aptly named the Crimson Twig. Of course, when I say aptly, I am conveniently ignoring the fact that this thing is quite literally a staff, and is over six times larger than a twig of any description. The crimson gem atop the arcane staff brightens slightly, before beginning to exude exponential amounts of pure destruction. Elder fury tears at the fabric of reality itself, the rage of a creature with the capacity to annihilate this universe in mere instants. Well, a minuscule fraction of a minuscule fraction of a minuscule fraction of that fury. I seriously doubt that there is anything left in the Void with the capacity for such pure, unadulterated rage. It matters not. The entropic bursts of energy race across the Void, tearing as many holes into reality as is possible within the current timeframe. I focus my teleportational prowess as the entropic energy shatters what little remains of undisturbed void energy in this particular region of the Void. Eldritch sorceries of my design designate an exit location. With a thought, the fabric reveals its destination. That destination is, of course, the surface of the Red Sun. Red plasma seeps out into our current location, pouring forth from a far more stabilized source. I channel entropic energies from the Crimson Twig to direct the flow of red plasma towards Split. This plasma boosts Split's Affinity, if it was not already evident. Muttering to myself, I raise the Crimson Twig. Entropic energies flow into one singular point, generating a sphere of chaos. I instantaneously pull out a Minium Stone, preparing for an immensely complex transmutation that could be utilized on something more ingenious. I continue to add entropic energy to the sphere as it is slowly converted to red plasma. Eldritch whisperings make themselves slightly more clear in the minds of all within nearly a seventy meter radius. This mere transmutation appears to be encouraging the Outer Gods. Or perhaps it is the fact that I have just torn hole into reality, straight to a sun in the Furthest Ring. Hah. It is, without a doubt, the latter. I continue to fuel the entropic sphere with entropic magic, whilst slowly transmuting it into red plasma. The creation rate exceeds the transmutation rate by far. I abruptly cease fueling the sphere, and it finally converts entirely into red plasma. I lower the Crimson Twig, and place it back in my inventory. The monolithic sphere of plasmic energies fuels Split's Affinity as well.
>XSTANTHEMANX: Examine new room.
~
I pick up the idol. The lock and key obviously represent the Nether (primarily because of the Red Dragon's imprisonment), the cube represents the Overworld, and the jagged island represents the End. This is an extremely evident deduction. I would be ashamed if I had not figured this out on the spot. If I were not already feeling immense amounts of self-hatred already, that is. Anyhow, the First Trifecta appears to be the dimensions within Universe C. Nice to know. I check the idol for arcane properties.
SQUID'S RING: A solid black ring that drips with ink, seemingly producing it from its surface. The image of a squid is emblazoned on its surface, channeling the powers of the Ink of Squid Pro Quo, the most holy and powerful ink found in the Inky Abyss, throughout its surface. The ring can weaponize the very aura of the Inky Abyss, using it in all manner of attacks.
I honestly don't know if I'm up for typing these out... I'll try.
Chapter Six ~ Dominance
dom-i-nance - noun power and influence over others.
Welcome back to this book. If I'm correct in believing this (and I know I am via omniscience), I knew you would take a large break after reading Chapter 5. Or at the very least, I knew a particular group of readers would. Now, on with the show. The show where I show you exactly what happens in the Shatter, a very tumultuous event indeed.
The Shatter is a direct cause of the repulsion that split personalities feel towards each other; it is a way for their impulsive feelings to coalesce into one giant brawl of the mindscape that leaves only one whole victor. As I mentioned in Chapter 4, the split personalities of a host body will, when the Build is in its later stages, feel a large amount of hate for each other, regardless of benevolence or malevolence. As if for the direct purpose of setting up the Shatter, a split is designed to have a power level. If a split is on the small end of the power level, they will most likely lose any arguments with the split on the high end of the power level. The benevolent split is usually the weaker of the two, and the malevolent split the stronger of the two. For this reason, malevolent splits are usually the victors of the Shatter, though this is not always a certainty.
The splits of a host will, when the Build is in its later stages, begin to argue and feel hate at increasing intervals, with the malevolent/stronger split winning the majority of arguments and fracases that take place, as I have described above. As a result, the benevolent split will end up living in fear of the malevolent split, and the malevolent split will enjoy doing whatever he pleases to the benevolent split. Thus begins a vicious cycle of torment and pride. (Keep in mind that this is not always the case, and the roles could very well be reversed. Such events are rare, however.)
Eventually, both splits will want the other split out of their life, for reasons that fluctuate depending on the split. The weaker split will wish that the stronger split was out of their life because they have lived a life of fear and are scared of what the stronger split would do if they were out of the picture; they will also despise the stronger split's practices. The stronger split will wish that the weaker split was out of their life so they can get on with their goals and have complete control over the host body; they will also despise the weaker split's practices.
As a result of everything I have listed above and prior, there will come a day where the arguments of a host's splits will escalate to a large enough scale that the two will decide to resolve all their differences in a strife: the Shatter. The sun will go out and the moon will fall, the very skies cracking open. Time will stop like a scratched record, space will be rent, and cosmic dances will play out like the quarrels of the sun and the moon. At least, this is how the event will appear in the mindscape.
During the Shatter, the host's mind will essentially shatter into many pieces, turning the splits from what was previously thoughts and words into corporeal entities inside of the head of the host. In essence, the host's body will become incapacitated, and their mindscape will become a battlefield of the personalities. Each split will gain a body that represents how they would look in real life (usually taking elements from how the host looks), and will be locked in a dual to the death.
From then on, it will be a matter of time, the Shatter in essence being a contest to see who will enter predomination. Predomination is given to the victor of the Shatter. Also known as the Split, it is the act of a split gaining complete control over the host body and eradicating the split who does not survive. Depending on who the stronger split was during the Build, the Shatter will typically go in said split's direction. However, there have been cases where the weaker split has one. Usually some sort of trickery or outside forces are involved.
There have only been a few recorded cases of a host's body literally splitting upon a Shatter, with the Shatter occuring in the real world rather than in the mindscape. Said Shatters usually devastate the area thanks to their all-encompassing power, but the outcome is generally the same: one shall stand, one shall fall. The victor of a split will, as I just said above, enter predomination. The split who loses will generally be killed in a final blow dictated by Rule of Cool, and the split who wins will gain complete and utter control of the host body, doing with it whatever they wish.
In essence, a split is destined to die as it was born: from bloodshed.
+14% Affinity!
The idol appears to possess no arcane properties, and is only used for religious purposes.
Twin? The Spiral and Octal Suns are smallified until I can actually use them. You simply never told me what sizes those WERE.
So, if you wouldn't mind...
/null
I...Uh? Got nothing.
>Stan: Inspect the room. Take appropriate action against hostiles.
Oops, wait, I do have something, and it's MORE RED SUN POWER!!!!! I reveal that I have travelled to the Red Sun and installed a buuthandi, which is now channelling its power to Split!
I then provide the Inverted Red Light Backdrop.
I preview Miniature ___ Sun && HALIT(haum) Array
You can't create them regardless! They're literally incapable of creation!
Summon a huge amount of books, newspapers and shelves, enough to fill a grand library. They begin to swirl around the Owl in a massive storm.
Hand Split a bunch of red flowers. The flowers attract a huge amount of red bees which swirl around the flowers and gather large amounts of orangey pollen. The bees convert the pollen directly to energy and grant to Split, raising his affinity.
SOL'S HANDS: A set of gloves that fluctuate with white, yellow, orange, red, and blue energies. They radiate with solar power and have the might of the sun helping them with every punch.
Story: WARNING! PLOT DETAILS AND CHARACTERS AND SUCH IF YOU DON'T LIKE IT SKIP IT!
N/A
End of Plot
Actions: See Below
(Obstacle Course Arc) I may have finished the Mega Rocket Turrets for the Vehicle? 3/3
(Spider's Den Arc) N/A
(Void Arc) N/A
(Others) N/A
Special things Alchemy and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Nearly All Mega Man 2 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 45/50 Help needed!
Making the Ultimate Wily Machine 46/50 Help needed! PitTheAngel Assisted me + 0.2X Damage
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Building Robot Dragons 15/15 On Approval
Total Damage so Far: 137250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 17250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion Cueball of Power The Shredder (Permanent Equipment)
Bow && ISO Basic Latin Abecedarium and Diacritics && Reality Majyyks = Arcum Os (9/11)
Bow && Maitotoxin && Malayalam Code Chart = Malayatoxin Bow (2/7)
>Respawn
If I have to, I respawn.
> Split Action
I summon a earpiece onto Split that provides him with a rapid series of facts about the Red Sun.
> Owl Action: /hːːːːːːːːːːːːːːːːːːːːːːːːːːːːːː/ x TTS
I shield the Owl with the entirety of Surf Ninja Moon 8.1, where there is no food and all the Windows 8.1 Surf Ninjas are starving because Microsoft David Desktop ate the last food on the planet, which was a bacon and baloney sandwich. (Gutza will probably get half of this one and be clueless as to what the other reference is.)
> Vehicle Action (if applicable)
I strap a diamond-plated aluminum shield to the Vehicle.
Story: WARNING! PLOT DETAILS AND CHARACTERS AND SUCH IF YOU DON'T LIKE IT SKIP IT!
N/A
End of Plot
Actions: See Below
(Obstacle Course Arc) N/A
(Spider's Den Arc) N/A
(Void Arc) If i Die i Respawn
(Others) N/A
Special things Alchemy and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Nearly All Mega Man 2 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 46/50 Help needed!
Making the Ultimate Wily Machine 47/50 Help needed! PitTheAngel Assisted me + 0.2X Damage
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Building Robot Dragons 15/15 On Approval
Total Damage so Far: 137250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 17250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion Cueball of Power The Shredder (Permanent Equipment)
Lothyra tests out the Scarlet Solarmak by firing it at Split (this should raise his affinity). She then types in ">Examine Room. Interact with any objects if necessary. Attack any enemies if necessary."
DETECTIVE
+2% Affinity!
Why are you signing all of your posts?
> Attack any enemies if necessary.
You fire ARROWS at two CAVE SPIDERS, dealing a critted 10 damage to both!
Story: WARNING! PLOT DETAILS AND CHARACTERS AND SUCH IF YOU DON'T LIKE IT SKIP IT!
N/A
End of Plot
Actions: See Below
(Obstacle Course Arc) N/A
(Spider's Den Arc) N/A
(Void Arc) I Created the Affinity Circus for Split it filled with Red sun fueled Lions in the Act and loads of Clowns that they used for making Pie Fillings and they threw Affinity pies at each-other and there is a Balancing pole with 2 Red Suns on the sides This will please Split up and i Send loads of books to help the Everyman's Creativity rise
(Others) N/A
Special things Alchemy and Charges: List of Dead Robot Masters Say after they are dead in the Past Acts Please list Below ASAP
All Mega Man 1 Robot Masters
Nearly All Mega Man 2 Robot Masters
Charges Rebuilding Dead Robot Masters and Recruiting Alive Robot Masters 47/50 Help needed!
Making the Ultimate Wily Machine 48/50 Help needed! PitTheAngel Assisted me + 0.2X Damage
Total Damage from Helps until Both Charges have been Done 1.2X Damage
Building Robot Dragons 15/15 On Approval? Have you checked the Stats in the Previous update?
Total Damage so Far: 137250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 17250/50000
Item Reserves Super Smash Ball 1x Elixir 1x Gold Coins 990x Potion of Regeneration III/Super Regen Potion Cueball of Power The Shredder (Permanent Equipment)
+5% Affinity! +10 Pie Filling! +1 Creativity to the Everyman!
Your charge didn't finish because you posted five times last turn and not three! Your charges are at 42/50, 43/50, and 14/15.
However there are too many Control Inputs in this game and i had to Log myself out and the Message says You can Go if you want i will Protect your Character from Deaths and i pressed Yes then the message says Come back if you Want to and i am going to make a Best Controller with the Trackpad and i am Extracting the Control Sticks from the Broken Dualshock 4 then the buttons from the SNES Controller and the Control pad from the NES Controller and I Also brought the Sanwa LED Arcade Buttons for the Actions and the Command Station with the Joystick for Controlling in the Command Station I Placed the Trackpad Below the Joystick while i Create my Controller I have Spent $500 Creating this Monster and after i logged in my Controller Works! for all the Buttons the Joystick the Control Sticks and the Trackpad Lets command!
/storynull
Did you miss the part of not being able to log out of GodCraft because of the Godmodder's virus?
As a precaution to certain types getting involved...Hopefully everything else keeps the same about it. Brine || Creation Majjyks = ??? (Level ?: 1/?)
You know, sometime's I'm slightly infuriated whenever the innocuous double of a hand/arm replacing alchemy isn't a hand/arm, especially since I have had to remove my actual left arm to use this stuff. Ah well. That's just me rambling. I equip the Gate Knocker over Brine's arm, then use Brine's mysterious powers to sprout a second arm, losing nothing whatsoever. It did say it could morph into anything...Not going to abuse that too much, though.
Out of ideas, I use the Origin Wands I possess normally to create a Red-Sun laced Super Mushroom, from the Mario series. I throw it at Split to raise his affinity. Wait, no I'm not-I proceed to repeat the process with a Fire Flower, because fireballs.
I use the Gate-Knocker's ability to fire anything as ammunition to fire itself out of its barrels. The new Gate-Knocker's I fire proceed to do likewise until there's a horde of Gate-Knockers in the way of the Owl Effigy. Just an absolute freaking horde. As a precaution, they all then fire massive sheets of Voidmetal , which further protect the Owl Effigy.
Brine || Creation Majjyyks = Markus (Level 10: 1/11)
It seems I'm losing some creativity, and with it effectiveness. Not good.
I pull out the Bedrock-Tipped Wand. Since this wand is tipped with bedrock, it makes sense that it would be able to create bedrock, even if it may well be much lesser in strength than the original. That depends, though. With that reasoning out of the way, I summon a shell of bedrock around the Owl Effigy.
I also invoke the Red Sun with the wand, using a Miniature Red Sun as the link to the greater Sun. The wand fires a stream of red plasma at Split and boosts his affinity.
>Examine room.
+2 to Generic.
The first candle. St. Arthur's candle. The candle of promises roasted like flesh.
*Marsh-Mired in Dreams of Sustenance has increased to 3!*
=ACTION=
I attempt to test just what the MATERIAL PLANE can fire. I then attempt to shoot entire houses, anvils, and small universes towards the Kaiju. I then press a button, setting it's counter back to 60. Why? Why not?
=LIMBO=
I refine ALL the ore, then also toss them into the Forge Inventory. I then head back to the Pit, and dig a long, stairwell, slowly going down the Pit.
=COMMAND=
The Streamer will keep summoning Pokemon!
Ingots added to supplies!
You dig a long stairwell down the Pit. You see shadows out of the corners of your eyes that scuttle out of reach once you dig down enough, or is it your imagination? You don't know, and it bothers you.
Fine, NOW I finish Nailtimatum. Generic, tazz, feel free to open fire with the grandmother of all nailguns. And not the wussy, bakes-you-cookies kind of grandmother, the kind that's more dangerous than the hero that she's the grandmother of.
>XSTANTHEMANX: Look around to see if there is ANYTHING AT ALL that might be interesting. Also, check corpses in both current and previous room for ARMOR. As no adventurer worth his sword should leave home without at least 8 different pieces of combat equipment, and you clearly do not have enough.
Battlefield/Wilson's shop: ((still waiting for serpent to come back. Talist, Eric's going to come looking for Wilson after a quick chat with Sanford, Deimos and Hank in the potion shop, unless you've already returned by that point. And then there's going to be some effort made to leave the Battlefield. Man, serpent's schedule getting messed up kind of threw everything out of whack. Oh well. Serpent, if you can post, mind saying how long until you can post again?))
> Check corpses in the room for armor.
You can't go back to the previous room, so you inspect the CORPSES here and see if they if they have any armor. You find a pair of beat-up IRON LEGGINGS that should work. You equip them.
I mutter something about ancient ruins and outer lands for no reason in particular. Or rather, no reason in particular that has been identified as of the current moment. Hah. Anyhow, I pull out the Golden Sunsticks. What better way to transition into healing than to inanely whisper about eldritch dimensions filled completely and utterly with crabs, guardians, and sealed gateways? I know of no better way. I utilize this in the channeling of the energy within the Golden Sunsticks, inexplicably. Void energy flows around the wands, imbuing them with the essence of nothingness. Whilst this would normally prove to be extremely detrimental to the health of any involved, I am reasonably certain that I can utilize the Void in a manner which would unceremoniously increase the health of the Owl Effigy by some positive increment. The value of the increment can only be determined by the elder creatures out of space themselves, considering what I am harnessing, or attempting to. This may end up killing people, but it will not harm us, nor the Effigy, so it is perfectly fine. That ethicality thing that you spoke of before the paradox simply does not exist. How do you expect to enforce such a thing, if it does not exist in any way whatsoever? That update was doomed to fail from the start. Hah. Human holidays certainly hold influence over this hellhole. But, that's generally because humans hold domain over this universe via majority. I flick the Sunsticks, staring at the void congregating around them. In a flash of light, the Vacuos is converted into primal essentia. Of course, the other source required is the essence of life itself. I extend my will briefly. Somewhere, back upon GodCraft, a host of players in a small group collapse to the ground, withering away, due to some curse dealt by an unknown, and almost certainly potent source. Hah. The Victus essentia mixes with the Perditio and the Aer in vast amounts, and slowly turns into Fabrico essentia, after I toss several shards of crystallized essentia (of the types Ordo and Ignis) into the shockwaves of thaumic energy. The reaction grows unstable, slowly turning into Fabrico essentia. However, this does not occur without large bursts of instability, as is to be expected. Unstable blasts of Flux Gas rumble around the general area. I channel the Fabrico essentia through the Golden Sunsticks, and utilize it to repair the Owl Effigy.
ELDRITCH FLAMES: A jar that contains warped and twisted black fire, flickering with cursed power, otherworldly power, and the stuff of nightmares.
I personally begin repairing the Owl Effigy, the two splits, red and blue, carrying materials and sealing rents, rebuilding the destroyed areas in a simple act of engineering, almost restful after so much war and battle mechanics.
They use removed wreckage and spare material to build a sturdy barricade around the Effigy.
Anachron Control Core Entry Corridor:
The last day or so has been a brutal firefight against maddened turrets and unconditional defenses, and two of the surviving six engineers have fallen. The first, hit with an anti-armor rocket and burned from the inside, leaving a nearly undamaged suit full of ash and gristle, and the second torn apart by heavy gatling fire giving the others time to get behind cover.
But now, finally, and thanks only to luck, redundantly well-equipped hazard suits, and already heavily-compromised defenses, they have reached the entrance to the Control Core, the heavy little door with its unassuming keypad almost an anticlimax after cavernous defensive sectors and endless, winding hallways, randomly filled with landmines or invisible cutting lasers or safety and broken machinery.
"Hoo-lee. Now what? That thing's Adminium or somesuch, how're we supposed to get through?"
"Y'aren't. Only supposed to work for folk with the code."
"Dammit, why not just cut around it?"
"Door's still the weak point, you really, really are NOT supposed to be able to get in here without the code."
"Just give it a try. Hit it with something big, got nothing better to do."
"Ahh, why the hell not."
The leader of the group hesitates, then suggests they all empty their sidearms into the door, as a preliminary. The first few shots bounce off, and then, suddenly, a tiny crack appears at the center of the silvery splattermark that armor-piercing gauss slugs leave on Adminium. The four dwarves stand there for a little while, staring at the little rippling jet of air coming out the hole before evaporating into the vacuum.
"Well, uh. I suppose we could get leverage and..."
"Just use a demo charge, we have a few left. One of the concussors, heat won't do anything."
"Fine. Go for it."
The charge is placed, and the dwarves retreat to a little beyond the minimum safe range before hitting the switch. The explosion is quite dim, by the standards of such things, and in the near-perfect vacuum audible only through their boots in contact with the decking. To the surprise even of the dwarf that suggested it, the little door is blown completely away, and air rushes out in a buffeting, cloudy wash, residual heat from the blast and other things uncomfortable even through their suits.
I decide to use Nailtimatum, and then notice a million red balloons on the horizon. I fire, and they're all dead. It then turns out that they were somehow inflated with Red Sun plasma, which I give to Split.
+2 Tazz
Rafflesia 40/50
More Runic Shielding 5/50
Fluorite Octet && Heart (Aspect) Energies 3/9 (Lover's Octet)
Whatever. Guys, you want anything?
Scranton Reality Anchor && Fluorite Decad 9/11 (Two Thousand's Decad)
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-52, Talist-14, Gutza1-25, Tazz-26, crystal-16. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I hit the owl effigy with builders united
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x24, Potion Globedropper, iWeatherlord, Gender Spacestriker, Blueshifted, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Dopplerganger
Wilson's Shop: $122
Needed Dupes:
Ghosts of War > Fine 5/11
Gib Armageddon > Fine 5/11
Sniper Rifle AND Azure Essence 5/11
I splash a Splash Potion of Augmentation on myself to augment the effects of my action below.
I draw the Hazel Wand in a manner utterly bereft of ostentatiousness. There is no need to make its presence known. Seeing as this thing still contains residual creation energy stored up from the End of Act 3, directly from the Fez, this will serve to be rather useful. Hah. In regards to protection, that is. This universe is inherently aligned with creation energies, after all. The very essence of this reality is fused with creation magics. This can be manipulated, if one knows how. Well, technically speaking, you don't actually need to know how. If you merely have absurd amounts of power, you could likely just bend the laws of reality to accommodate for your lack of knowledge. I, however, do not have absurd amounts of power. I have knowledge. I arc the Hazel Wand through the air. A golden aura trails off of the wand as it moves down, denoting the presence of the creation energy. While the effects of the creation energy may, or may not, have slowly degraded within weapons of less... stature, this wand was specifically designed to acquire power, and utilize it. Examining the creation energy, I briefly interact with the most powerful source of creation magics within our current vicinity. That is to say, an overarching one, seeing as there are no Fezzes, nor Hexahedrons, or even actual physical spaces here in the Void, save those generated by the Ancestral Artifacts. However, there is one thing, somewhat related to the Hexahedron, which I have the capacity of interacting with, on a minuscule scale. The Source Code of Reality, unfortunately, is my only option. I say unfortunately, of course, because it is incredibly dangerous. I wave the Hazel Wand, making a series of complex movements as swiftly as possible, creation energy surging in behind its path. Suddenly, bursts of golden light emanate throughout the Void. Their sources are momentarily obscured, before it becomes evident. Massive beams of pure creative energies flash across the Void, illuminating our general area momentarily. At this, I brandish the Hazel Wand. What appears to be static fluctuates occasionally throughout the general area, in the most obscure of places, before disappearing in a fashion directly coinciding with the flourishing of the arcane instrument. The golden energy surges about, circling around the Owl Effigy at ridiculous speeds, heating up the eternally cold Void with the energy of a thousand suns. I flick and wave the Hazel Wand even more swiftly, attempting to counteract the adverse effects of dealing with the base of all things. Despite my best efforts, minor glitches in the Source Code appear suddenly, and disappear with similar unexplained swiftness. After a few moments, the maelstrom of creation becomes too bright to look at for over a fraction of a second. I make a quick movement with the Hazel Wand. The vision of all beings, livings, dead, or otherwise, within a eight thousand meter radius is obscured in a flash of golden energy. The screeching of the creative maelstrom grows ever louder, becoming painful to hear. Then, an immeasurably loud boom can be heard. The screeching subsides. When my vision returns, I examine the Effigy. It is surrounded by a perfect sphere of pure creation, drawn from the Source Code of Reality itself. I lower the Hazel Wand.
I alchemize Jukebox && Concentrated Creation Essence && Eldritch Tentacle (1/???). As an afterthought, I also alchemize Bottle of Water && Wood Ash (1/???). While it is certainly nothing compared to the power of the Inky Abyss, maleficus uredine is certainly useful. Hah.
~
I search the entirety of the village twice more for anything else of interest, including the bodies of the Pigmen. Yes, that includes their abdominal cavities. Hah.
Creation's Sphere added!
Jukebox && Concentrated Creation Essence && Eldritch Tentacle = The Beat-Skipper (Level 10: 1/11)
Bottle of Water && Wood Ash = Ashen Water (Level 2: 1/3)
I call up a field of magic and begin channeling energy into a Miniature Red Sun, increasing its size and eventually pulling it apart into two different suns, the original and the created one. I store the original away and summon up a massive railgun, loading the duplicated Sun into the ammo magazine along with a generous pour of power-boosting Juice from Loadout. I aim at Split - steady, steady... KRACK-BOOM. Massive affinity boost!
I summon up a Penne Dreadful, who leans against the Owl Effigy smoking a pasta cigarette with his hat pulled down in a small rainstorm. The sheer noir-ness of this manages to make the Owl Effigy more impervious to attack! (Translation, it shields the Effigy.)
+2 to Generic.
Luckily, you have developed a way to betray-without-betraying.
*Marsh-Mired in Dreams of Sustenance has increased to 5!*
37/49
15/25
THAUMIC CRYSTAL: A large crystal imbued with a copious amount of thaumic energy.
Crystal Mover -O Enlarge = Large Crystal Mover (1/5)
41/50 and 50/50 +2 to Pit because why not. Is there anything I should use this 50 post charge on?
Whoah! Everyone, I had this crazy dream where an April Fools joke went wrong and we were all sent back to Scratch's manor and Fayther glitched up by existing in two places at once an- huh? Everyone had that "dream"? Aw, I thought I was special for a moment...
If Split's affinity is not maxed, I plaster posters of red suns all around Split.
Command: (to be filled in due to not having the EOTB, If this is still here, copy memory from XSTANTHEMANX because I know a little about what happened to him at least.)
Imaginary essence &&& calculator &&& gold talisman = Talisman of Math DONE
Potion of imaginary II += 1
"But... I'm... a fox... I can only hold my breath for... maybe 2 minutes? Tops? Wait, Blue? Blue? Blluuuuueee!! Oh... alright... bye... ... Convenite is..."
With a splash, he tosses out the sparkly gem.
"This thing! I made it a while ago and used it to make that little light show. If I shine some light through specific points..."
He bends the light from the sun to go through the gem, splitting it into a rainbow of colors.
"It does that."
+1% Affinity!
TALISMAN OF MATH: A golden talisman with the image of several numbers inscribed around its frame. With a touch, it can turn into a fully functional golden calculator.
I summon a massive sphere of flowers. But these aren't just any flowers- these are flowers on little floating islands that push away entities and attacks that get near them. Jiyuulias, to be specific. I then summon up a Creative Mana Pool to power them, and place them around the Owl Effigy.
I then summon an Exoflame or two (magical flowers that generate heat and power for anything near them) and place them near Split after tuning them to the Red Sun.
I toss a Critmist potion over to the PPC.
+2 to Generic.
Luckily, you have developed a way to betray-without-betraying.
*Marsh-Mired in Dreams of Sustenance has increased to 6!*
I run an incredibly lucrative duplication ring, and all of the proceeds are given to Split. The proceeds happen to be Miniature Red Suns.
+2 Tazz
Rafflesia 45/50
More Runic Shielding 6/50
Fluorite Octet && Heart (Aspect) Energies 4/9 (Lover's Octet)
Biology Textbook && Fluorite Decad 1/11 You know, the annoying thing is that these are decads. DECADS DON'T EVEN MAKE SENSE GEOLOGICALLY, FLUORITE DOESN'T FORM NATURAL DECAHEDRONS IT FORMS NATURAL OCTAHEDRONS. Bluh.
Scranton Reality Anchor && Fluorite Decad 10/11 (Two Thousand's Decad)
(Potions of Critmist: 34)(Potions of Nectar: 24)
ALCHEMY SHOP: Fseftr-52, Talist-14, Gutza1-27, Tazz-26, crystal-18. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
I throw Splash Potions of Imagination II at the Everyman, boosting his Creativity! I THEN SUGGEST HE USE IT ON CREATING AN ENTITY. Name it Sergeant Frederick.
I then give Split a suit of Red HALI-Thaum Arrays. They are painted red, project red light, and are also using light from Smallified Red Suns as their light source.
Following this, I prepare to use TIME SHENANIGANS to intercept Scratch's next attack with the Gatekeeper's Scythe and use it against him.
+1 Creativity to the Everyman!
+3% Affinity!
Scratch is the master of time shenanigans! It remains to be seen if this will work or not...
Bow && ISO Basic Latin Abecedarium and Diacritics && Reality Majyyks = Arcum Os (11/11)
Bow && Maitotoxin && Malayalam Code Chart = Malayatoxin Bow (4/7)
> Owl Action
I shield the Owl with a massive wall made of bricks of every non-radioactive mineral in alphabetical order going from top to bottom in a boustrophedon order.
> Split Action
I give Split a red picture book for children. It tells a story of the Red Sun and how it came to exist; all information is completely factual. I then heal him with the White Glove.
ARCUM OS: A magnificent bow that shimmers as if it is unstuck from reality. Countless Latin runes are inscribed on the bow's surface, and using potent reality magic, the bow can fire words from Latin and have them manifest as actual constructs that attack for the user.
Boustrophedon Bricks added!
Split looks at the book extremely uneasily and then keeps it in its inventory. +1% Affinity! +8,000 HP!
Nothing to do but attempt to shield the Effigy, i guess. So i shall with the power of DISCO! Not really though. I'm actually shielding it with the power of being too lazy to actually think of a creative title and description for it but i'm now describing it meaning i'm creating a paradox OH PALUTENA HELP ME-
...Oh, so that paradox is shielding the Owl Effigy. Physics? You okay there?
Also, check the Discussion Thread, because it's (sorta) back!
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
50/50 x3 Magic
Battlefield: I use the dopplerganger to go into the past, and grab one of the supposedly destroyed shields of the owl effigy, then bring it to the present.
Orbital Weapons:
Partial Inventory: Potion of Critmist II x34, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x27, The Redstick, Potion of Nectar x24, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Dopplerganger
Wilson's Shop: $124
Needed Dupes:
Ghosts of War > Fine 6/11
Gib Armageddon > Fine 6/11
Sniper Rifle AND Azure Essence 6/11
+2 to wilson
-Battlefield-
Yeah, but I don't know anything about foxes. I'm not from around here, remember?
You realize Blue's just leaving to dry herself off, right? She should be back shortly.
Nice, though I do have to wonder how often you have to make rainbows...
Sure enough, within a couple of minutes, Blue walks out of the HMAS Ship and back towards the ongoing conversation,
I pull out a Sun Bomb. However, I made it differently this time: All the Suns within are Red. I then place it inside an extremely efficient converter and set it off, channelling the Red Sun power into Split.
I then create a wall of every Sun color/type EXCLUDING Red around the Owl Effigy, carefully not allowing any untriggered interaction and avoiding leaving ANY shield in the blast radius.
I create the sufficiently miniaturized Octal and Spiral Suns, and then decide to experiment with other levels of Sun-mixing and color combinations. I then create the appropriate _(size)_ __(Color, or group of colors)(sun mix level)__ Sun && Gun (s), and consider upgrading the OP Blaster to the OP Array, a cooldown item that utilizes all eight regular Suns, all twenty-eight Spiral Suns, all fifty-six(?!) Triplet Suns, all seventy(?!?!?!) Quad Suns, all fifty-six(?!) Quintuple Suns, all twenty-eight Hextuple Suns, all eight Septuple Suns, and the Octal Sun. Yeah, riiiight. Whoo-eee. That looks like it could kill a universe. Just through sheer OP. Good grief.
I still try to build it anyway, just for lulz. If by some miracle it succeeds and the universe doesn't immediately eradicate the thing, I prepare it to be fired later. I will get at most one shot with this one. I had best make it count.
I inspect the sizes of the stable Suns that I have, if I have them. Or is it just one level tinier per each Sun color added?
+3% Affinity!
Colorful Sun Shield added!
You cannot create sufficiently miniatuzred Octal and Spiral Suns!
I point out to Pionoplayer via fifth wall shenanigans that Nailtimatum is actually at 10/11, because he attempted to advance the Alchemy twice during the weird intermission. Only one more post, though! Only One more post for two of my Alchemies as well.
I pull out the Destructive Ender. I haven't really used it yet. I pull out a skateboard as well, and somehow manage to load it into the destructive Ender via shenanigans. I also pull out the Heat Death-I really just like that sword. I proceed to make a singular cut in space nearby split, then fire the Skateboard via the Desturctive Ender into the hole, just to test out how powerful it is. The cut in space nearby split, for obvious reference, is a hole to the Red Sun, though it's technically very distant. As the Skateboard hits the surface, the Skateboard annihilates itself, but the destructive potential of the attack immediately causes ripples in the sun's surface, quickly spiraling into a Red Solar Flare, which soars straight into Split out of the same hole in space, fueling his Affinity with the Red Sun. I close the hole in space.
I hold my eye to the Magic English Eye. I am not going to insert it into my eye unless I'm shot IN the eye, and I'm going to be pissed by whatever did that, if any. However, it is still perfectly usable as a source of information, as I believed the Magic English Eye was a straight upgrade from the Magic Cueball Eye, adding English Energies to nigh-omniscience. I attempt to read from it regarding the best choice of barrier substance against Scratch. It turns out there's a lot of suggestions and no real answer, but something that crops up is a massive hole to the Green Sun, a massive pain in Scratch's Affinity if he doesn't expend time to get rid of it in particular. Just as I am about to use Heat Death to summon up a simple portal, a massive gash of Zilly Energies does the work for me and makes a massive hole leading straight into the Blinding Green Sun, coincidentally well out of the way of Split. I look for the source, but alas, with the Destruction of the Beanfort of Zillyblok, it's gone. The Zilly energies leftover auto-reinforce themselves into several portal-locking devices, making it harder for Scratch to remove the obstructive portal to the green sun, which, obviously, lies in the way of the Owl Effigy.
XSTANTHEMANX > Inspect room if you haven't already. If you have and nothing's trying to kill you immediately, inspect first point of interest cautiously. If there are things trying to kill you, get on-guard and prepare yourself for imminent attack.
+6% Affinity!
Obstructive Portal added!
> If there are things trying to kill you, prepare yourself for imminent attack.
Three CAVE SPIDERS lunge at you, but you strike them with your sword. They take 5 damage each, stunned that you expertly countered the attack.
"Ah, but there is thin line between bold and stupid. Both sides would do well to remember that."
Surrond the Owl with every single forum lurker in the world. Said lurkers scatter at first but decide to use their combined hidden powers to protect the Owl with a Lurker's Shield
Split, here's two giant energy conduits. These will help you connect to the Red Sun more easily and gain more energy.
In preparation of the imminent Nailtimatum (or in celebration of getting it), I think ammunition just for it is in order. I inspect the Omega Bullet (Lv. 7 Alchemy from the forge, 4th page of alchemies, just in case), then try Nailgun Nail || (Omega Bullet && Quills of Enchida) = ??? (Level ?: 1/?). Hopefully this equates to ultra-penetrating, shotgun force and recursive nails. Or a nail, in this case.
I've come into a time crunch, so I'll be quick: I throw up a ton of apples in the path of the Owl Effigy to guard it, rub Split with some Red Sun skin treatment for more affinity, and I attempt to drink from the Realitybending Canteen, aware that there are Reality Majjyks in there, in the hopes that the result won't kill me and instead empower me.
HELIX DOOR-LAUNCHING DEVICE: A powerful device that resembles a railgun. It fires special constructs known as Helix Doors, which act as gateways to the world of Twitch Plays Pokemon. Random characters from its universe can travel through the doors when activated, except the Lords Helix and Dome themselves.
REALITYBENDING CANTEEN: A canteen full of realty-altering majjyyk that can change reality around its user.
~
OMEGA BULLET: An extremely powerful bullet that creates a miniature explosion on impact, and can puncture most "bullet-proof" materials.
Omega Bullet && Quills of Echidna = Echidna's Bullet (Level 10)
Nailgun Nail || Echidna's Bullet = Echidna's Nail (Level 10: 1/11)
Ton of Apples added!
+1% Affinity!
You become immediately empowered with reality majjyyks, able to alter reality itself for a short time!
I summon a alternate timeline Reynir Árnason, and use the Precious Voidscythe to cut of his braid, and then try to feed it to Split in a very Calcifer-ish manner, raising his affinity. If Split doesn't want to eat a braid, I simply channel the red energy out of the braid and into Split. I then unsummon the alternate timeline Reynir, who looks visually distressed after seeing his braid get eaten/colourdrained.
I then add The Rewriter to the Alchemiter as an upgrade.
Gateway Psiisuit Complete!
SCP-121-DTG Complete!
Torch || Wand
Potion of Honey >==< Potion of Regeneration
Needlewand && Spycicle && SCP-009
Doge 29/30
Red Droid 6/10
Beardger 19/20
+1% Affinity!
Rewriter added as an Alchemiter upgrade!
GATEWAY PSIISUIT: A suit forged from thuleprism and horrorprism. It heavily amplifies the wearer's psiionic abilities, and its special power is allowing the wearer to create a psiionic gateway to SCP-2400-DTG.
SCP-121-DTG: SCP-121-DTG is an ovoid object 2m x 2m in size. It appears to be made of a composite of ice and construction materials such as wood and bricks. SCP-121-DTG emits a permanent aura of cold around itself and all those present around, resulting in temperatures that vary from 40° Fahrenheit to -10° Fahrenheit. When in one position for approximately fifteen (15) minutes at a time, SCP-121-DTG will begin to create a layer of snow around itself that will grow if it is not moved. SCP-121-DTG's actual temperature has been measured somewhere at -50° Fahrenheit, making touching it an extremely bad idea.
When in one position for approximately sixty (60) minutes at a time, the layer of snow around SCP-121-DTG will have risen to approximately half of the object's height and will begin to create instances of SCP-121-DTG composed solely of snow dubbed SCP-121-DTG-1. SCP-121-DTG-1 will remain compact even if exposed to forces that would normally break snowballs of similar mass. When in one position for approximately twenty-four (24) hours at a time, SCP-121-DTG-1 will "hatch" and create an instance of SCP-121-DTG-2.
SCP-121-DTG-2 bears a striking resemblance to SCP-121-2 in that it resembles an animalistic creature and is composed of various materials, including debris from houses, construction materials, flora, automobiles, and technological devices. However, no instance of SCP-121-DTG-2 is the same, with each one being a different creature, some forming new species that have not been discovered previously. In addition, all instances of SCP-121-DTG-2 are in various shades of blue and are extremely cold like SCP-121-DTG.
When SCP-121-DTG-2 touches an object that could potentially be assimilated into its mass, SCP-121-DTG-2 will proceed to take that object and add it to its structure. Instances of SCP-121-DTG-2 typically start at two (2) meters in height but, if allowed to expand its structure, will grow to over seven (7) meters in height. If SCP-121-DTG-2 touches a living organism, said organism's organs will promptly shut down due to being exposed to severe cold.
SCP-121-DTG was recovered at █████, upon with several other SCPs. SCP-121-DTG was designated as such because of its numerous similarities with SCP-121.
Passive: Charge Absorb (Taking damage will charge up it's Kamikaze by 1%.)
Kamikaze: Delta Explosion (Deals a great number of damage to entities not in the [N] Faction when killed. Power depends on how charged-up it is. 0% is normal damage. 100% is very dangerous damage.)
Let me explain how ELITE-type entities work:
basically they're like mini-bosses. They do not drop spoils of war, but they do grant a big/huge XP reward to the player that kills it with their own entities. If a entity who is not controlled by a player kills it, nothing happens. They can have a Passive and can have up to 2 special skills. They can also have a optional Kamikaze. Please note that a Kamikaze counts as 2 special skills. Unlike most bosses, in which only 1 boss is active at any given moment, up to 5 ELITE-type entities can be active at any given moment, which means if you want to summon a ELITE-type entity, and theres already 5 ELITE-type entities active, then you will need to wait until one of the ELITE-type entities is killed. A minimum charge post of 40 is required to summon a ELITE-type entity, and the maximum HP of ELITE-type entities is 130,000. To Balance things out, you can summon a ELITE-type entity when the Godmodder's HP is below 65 (or 70%), and you can only use a Kamikaze when the Godmodder's HP is below 25 (or 5%). (ignore the last sentence if ELITE-type entities are not returning in DTG3.)
DextraBomb added! I'm not sure Elites should be a thing... There's really not much time left for them to be fully introduced, and the Godmodder's own bosses will prove to be more than enough on the powerful entity front!
I send a homing blast which splits into more homing blasts all going for summons of the godmodder/ psy godmodder. These blasts also affect enemy spwans and inflict 20,00 max and 200 min. either way, the shots inflict one status debuff that is permanent. I also shoot a similar version that buffs people against the g.m or psy g.m and heals up to 20,00 health 200 min.
I summon thousand's of minions. But there's a catch about this instant summon, If hijacked, they will explode dealing direct damage to the hijacker and his best summons
@serpent: Okay, thanks. I'm glad you're staying on.
Dang it, thanks tazz. NOW its at 11/11. And I give copies to tazz and generic. Gosh darn stupid doomed timeline...
In the defense of the owl effigies...
A large holograph projector floats in out of the void, and then a large duplication device, and then an Egg...
"Hi! I'm Jason!"
JAson then immediately switches on the duplication device and the holograph projector, creating massive numbers of Jasons and fake Jasons all of which get in the way and begin laughing very annoyingly interfering with Scratch's intended attack, as well as beginning to duplicate and make duplicate holographs of all the other shields.
Battlefield:
Eric, Astria, Hank, Sanford and Deimos make their way towards the pond.
Eric nods to Blue and Red: Hello Blue. I assume this is Red?
Sanford: Deimos, don't you have something to say to Wilson?
Deimos: Oh, uh, yeah... I kinda broke one of the display cases on accident. I think I accidentally mixed potions of caffeine with like... everything underneath them. Nothing exploded though...
NAILTIMATUM: An underpowered version of Ultimatum that is much smaller, arranged in roughly the shape of a nailgun, and shoots nails instead of hundreds of different types of ammunition. Still packs a powerful punch though, bringing about the Nailpocalypse in a matter of seconds.
Oh no. It's time to get all "An Egg's Guide to Minecraft" up in here. Jasons added!
Split, once again, ascends to the full power of the Red Sun! He almost thinks it isn't fair. Almost. Scratch cannot attack this turn due to the combined power of Split's awesomeness and Jason's weirdness!
The PPC crit-kills Pricey, seeing that MisterHeHe is no longer a threat since Galactus was one-shotted! The Streamer summons more Pokemon! Fayther takes a violent memory from XSTANTHEMANX! Speaking of that guy...
XSTANTHEMANX kills another CAVE SPIDER using his IRON SWORD. They keep coming...
I hijack all of Kajiulord's illegal insta summoned minions. They of course, explode and damage my best summons. Good thing the Relic and Book are long dead. You can't damage a summon that's already dead, especially if it died in the previous game.
/null that I might fill out.
(they're illegal because you can't double post. Also, read the itinerary as to what we're supposed to do.)
>Kill some spiders! Defend yourself if any try to attack you!
I swipe a Cure Staff from Final Fantasy and !bonk! the Owl Effigy with it a few times. Its pure healing aura flows into the Effigy in jolts, in time with the *THWACK*s of my bizarre healing implement. After a few hits, I have an idea and fly up to the top of the Effigy. Sitting on top of it, I call, "Order! Order in the food court!" while bonking the head of the Effigy with the Staff, using it like a judge's gavel. After a second or two, my cries change to "Odor in the court!" as a conjured image of a skunk walks up to me. Then, I fly down to the middle of the Effigy and grip the Staff like a bat, charging it with copious amounts of magic. Narration comes out of nowhere as my immediate surroundings shimmer with thaliamancy and shift from the cimmerian void to a sunny, windswept baseball field. I adjust my baseball cap and watch the indistinct figure of the pitcher. "There's the windup... And there's the pitch!," cries the announcer, and I take an accurate swing at the ball, which shimmers at the last moment and reveals itself to be the Owl Effigy! I knock the Effigy out of the park, supercharging it with a massive amount of healing energy as I do so. My surroundings shimmer again and change back to their normal dark state. The Cure Staff is stored away for later use or alchemization.
+2 to Gutza.
Luckily, you have developed a way to betray-without-betraying.
*Marsh-Mired in Dreams of Sustenance has increased to 7!*
Wood Ash && Nether Powder && Black Liquid Sorrow = Deathwood Ash (5/5!)
Jukebox && Concentrated Creation Essence && Eldritch Tentacle = The Beat-Skipper (2/11)
Bottle of Water && Wood Ash = Ashen Water (2/3)
Abyssal Inferno 18/50
Scarlet Infinity 7/25
+1 to Amp; +1 to Crystal.
I examine the Deathwood Ash.
Simply fascinating. I read Conclusion ~ Apotheosis, if you are willing to write it out.
>Stan: Kill everything, sparing yourself as a matter of principle.
I pull out the esoteric jar of eldritch flames. By which I mean I pull out the esoteric jar of Eldritch Flames. Hah. Emphasis is important, in this case. I hold the jar in my hands, scrutinizing the flames. It will take a powerful spell to do what I desire to do with this. Luckily, that spell is readily at my disposal. My research has not failed me, for once. Journeys into nigh-eternal repositories of knowledge and outer lands of primordial horrors serve to grant me such knowledge. The knowledge to manipulate the unknowable blaze. The wretched inferno. I lift the jar upwards, carefully holding it. One false move, and the flame could be released in quite the detrimental fashion. The flames writhe and twitch, pulsating wildly within the jar. The very fabric of time seems to buckle around the flame every time it pulsates. The interior of the jar seems to be illuminated by reverberating white light every time a pulsation occurs. I carefully watch the pulsations, numbering each one. After several minutes of watching the flame, I realize something. The pulsations appear to coincide with my every heartbeat. That is... rather interesting. I twist the jar within my grip slightly, before uttering in a pretentious manner with the tongue of a thousand horrors.
Gish ksgi'gin resgi'gns ssgi's'emwgi.
Upon doing this, I unseal the top of the jar slightly. The warped black flame's pulsations have accelerated to around twice their original speed, to around two to three pulsations per second. A flicker of flame is released through the slightly unsealed jar. I seal it once more. Holding the jar in one hand, I telekinetically pull the flame released from the jar before me. It's pulsations are speeding along exceedingly swiftly. Do they still coincide with my heartbeat? I know not, and I know enough about eldritch powers to know not to dare turn my sight away from this flame. A thumping sound becomes rather evident, coinciding with the pulsations. With every pulsation, the fabric of spacetime seems to buckle around the flame, releasing a small burst of white light. I telekinetically force the flame to head towards the Owl Effigy. It travels slowly, as if resisting my mind with potent force. How... is this fire resisting me, exactly? I don't actually know how this mere flame has the power to do what a hundred demonic abominations could not. This should not be possible. The flame slowly comes to a halt before the Effigy. I hold out my right hand, the one not encumbered by a jar. Flickers of black energy float from the surrounding area, and come to rest in my palm, before disappearing. This occurs for nine seconds. Then, suddenly, I ball that hand into a fist. The small flame before the Owl Effigy instantaneously bursts into life, becoming a massive aura of flame, still resisting me. If this thing does not get extinguished by the end of the turn, I'd expect it to start draining my life force, little by little, in retaliation. But, what do I know about this thing? Nothing, and that's what's odd. The flame's pulsations carry along at their swift rate, slowing to a steady pace slightly faster and tenser than it was originally.
~
I attempt to store the idol in my shadow's inventory. Then, I march towards the memory of Grayhold as expediently as possible. When I reach the citadel, I enter, and stare at the singular empty room within. Is this what occurred to Grayhold whilst we have been gone? I do not know. A shadow in a memory. The death of the sixth enquier of the first week. Whilst it is not the first of the third, it has potency. Even if time doesn't have any meaning in Limbo. My shadow draws the shadowy Hazel Wand, and points it at a wall, moving the shadowy rod in a straight line. A stream of violet energy carves a mark into the wall. I continue with the pattern. After around half a minute, the thing becomes evident. It is a triangle, carved into the wall. Three words are imbedded into the thing, within the triangle, along with some strange symbol that does not appear to belong to any language known to sentient beings.
"Grando autem triangulum."
I stare at the symbol for a few moments, before pulling out what appears to be some tenebrous, almost fluid, chalk. In a few moments, I have drawn a circle on the floor before the triangle and the phrase, entirely out of fluid-like, shadowy chalk. With a flick of the Hazel Wand, eight candles appear around the circle. I don't need a picture. Hah. I slide the shadowy Hazel Wand into the folds of my robes. Afterwards, I mutter something to myself, and then begin to speak.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
42/50 and 50/50 +2 to CrystalCat because why not. I can't find anything to use this 50 post charge on...
>Stan: kick anything that tries to attack you.
HP: 220,000/220,000
Memories: | Violent | Happy | Violent | Sad | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 6 turns!
Command: Copy from... Scratch for a sad one I suppose.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: open _ Total wealth = 198$ _ Wilson's charges A: 49/50, B: 16/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Diablo x1 (lvl 7 scythe, 10$)
Angler Knife x1 (lvl 4 weapon, 6$)
Spectra's Chestplate (lvl 5 colorful armor, 8$)
Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits)
Potion of Magic x2 (3$, lvl 1, random effects)
Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin)
Potion of Nectar x2 (5$, lvl 2, healing and crit)
Splash potion of Critmist II x8 (6$, lvl 3, crits)
Potion of Ambrosa x1 (6$, lvl 3, healing + crits)
Nectar cake x2 (6$, lvl 3, healing food)
Woolen Bandage x2 (3$, lvl 1, healing)
Potion of Infusement x1 (4$, lvl 2, magic power +)
Potion of Potential x1 (lvl 1, slight buff)
Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++)
Potion of Armor x2 (3$, lvl 1, dmg reduction)
Potion of War II x2 (7$, lvl 4, +dmg, -dmg taken)
Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -)
Potion of Water Armor x2 (2$, lvl1, armor while in water)
Potion of Moonlight x2 (3$, lvl 1, regen)
Potion of Fortune x3 (2$, lvl 1, more ores)
Potion of HellSun x2 (3$, lvl 1, Powers of the Nether)
Potion of Scratch II x2 (6$, lvl 3, control time for a bit)
Potion of IMAAAAGGGGINNNNAAAATIOOONNNN II x2 (4$, lvl 2)
Talisman of Math &&& Irrational Amulet = ??? 1/?
Splash Corruption Potion O0O Splash potion of frostbite = ??? 1/3
"huh... drying off was way faster than I imagined it would be. Also, I didn't make this gem for the sole purpose of shining rainbows everywhere. I made it to create some armor."
Still treading water, Wilson watches Eric's crew approach.
"Hi. Its been a while since I saw you. I... actually have a couple questions. Are we moving out? And where? Will... will we return here? ... oh fine. Those cases aren't all that expensive. I should be able to replace it."
I pull out a scroll, a ritual circle and a staff and prance around battlefield chanting strange words. A large amount of magical energy shoots towards the Owl, healing it.
Drive: Big Gamble (22/50) (Generic's Dice rolls will take the lowest 3 values and add +1 to them)
Drive: Doorrior (17/50) (When I attack an entity, I now have 10% Dodge chance against that entity.)
The Selfless (11/25) (Healing the Owl Effigy.)
Brine || Creation Majjyks = Markus (Level 10: 4/11) ((Funny story: I had an RP character called Markus, so I very briefly thought this was referring to him. Naturally, this probably isn't the case.))
I think the Omega Bullet had 'Recursive Bullet' in it's (discovered) Alchemy recipe, which would presumably mean it splits into multiple bullets, but this works all the same. Nailgun Nail || (Omega Bullet && Quills of Enchida) = Enchida's Nail (Level 10: 2/10)
OK, for sake of sanity/fairness, I'll say the Realitybending Canteen's buff is only one action or one turn-depends on if the majjyks regenerate. I check if the Canteen's still got Majjyk or is regenerating the Majjyk.
I attempt to make the Realtiy-Bending powers permanent and/or Make myself an Alpha-rank Godmodder with the Reality Bending Powers, first off. Let's face facts, I was going to try. Maybe not too hard, though. Regardless of the first attempt, I soulbind myself to the Realitybending Canteen and duplicate a second.
I use the Reality Majjyks to then create a wall of autonomous Godarm Deluxes, which in turn wield Blacklisters! This weird conglomerate of hammer-wielding arms will simply swat away attacks aimed at the Owl Effigy with their ultra-powerful weaponry, which may or may not be nerfed to the high heavens. I don't know. I do know that both of those alchemies are ultra-powerful, and thus, a replicated (if super-nerfed) version of them should have SOME value in protective qualities. I then make a sheet wall of reflecting Reality Majjyks and apply it to the aforementioned Blackhammer wall, further boosting it.
With that done, I use the Majjyks, the Magic English Eye, and the Heat Death to locate and reach the Godmodder's Tuba without taking eons. I then attempt to empower the Godmodder with some excess Reality Majjyks, hopefully improving his condition or causing him to break loose. If this fails I give him miniature Popcorn for him to eat for his imprisonment before departing. He wholly deserves his current predicament, but I think he's been tormented by the stupid tuba long enough. I cautiously make sure to return to the hole and battle and keep out of his way in either case.
I make another Hole to the Red Sun, this time using the Reality Majjyks to ensure I do not instantly die to exposure. I use a Red-Sun proof glass jar that I Origin-Wand up for the occasion, then capture some Red Sun Plasma in the Red Sun Jar, it's energies crackling wildly. I then study it to a considerable degree in a time-accelerated field, allowing me to hand-craft a Red Sun Plasma Grenade, empowered to a great degree by the last of the Reality Majjyks I'm going to use for this turn! I throw it at Split without detonating the fuse: He will now have it when his affinity fizzles so he can start swinging Affinity back in his favor by detonating it.
I really doubt the Reality Majjyks will help Stan in the challenge, despite what i'm attempting to do above. Yeah it's more bold than usual, but I just drunk from a Canteen that makes me bend reality, I expect bolder moves to be an option now, however temporary it is.
XSTANTHEMANX > OK, if you've got a second where you're not an inch from being horribly murdered, do the following: Find a spare block if you do not have one; Place the block down, preferably in unobstructed view of the Ancestral Silk-if this is impossible right now, put this plan on-hold until this becomes possible; Re-light the Torch with your Flint and Steel; Place the Lit Torch on the block you put down; Finally, aim your bow through the Torche's Fire and at the Ancestral Silk. Do this one step at a time and prioritize Spider-killing over these steps if they're getting too close for comfort.
((Yes, I'm hoping that Stan can use the Torch's Fire to destroy the Ancestral Silk without fighting the Giant Spider.))
Jukebox && Concentrated Creation Essence && Eldritch Tentacle = The Beat-Skipper (3/11)
Bottle of Water && Wood Ash = Ashen Water (3/3!)
Abyssal Inferno 19/50
Scarlet Infinity 8/25
+1 to Amp; +1 to Crystal.
I examine the bottle of Ashen Water. I think I shall have to mix this with the Liquid.
I pull out what appears to be a drawstring pouch, made of some leathery, black material. I examine the area around the Owl Effigy. It might be a little stressed, but I believe the area at hand will suffice, however barely. I frown slightly as I examine the Owl Effigy. The fabric of the void is not going to be supple enough, is it. Mhm. This is going to require the usage of some forbidden magics. Life is a refined art, and its creation is restricted only to those who have played The Game, powerful thaumaturges, and those who experiment with illicit sorceries banned by most sane wizarding institutions. I fit into all three of these categories, fortuitously. However, Sburb is not at my disposal, and will never be once again. I am subject to paradox space, and am not a manipulator. I do not have my thaumic constructs at my disposal currently, seeing as we are within the Abyss Eternal, and not the Battlefield of GodCraft. This leaves a singular option. Ancient and forbidden magics. The creation of life is a precise art, after all. There is one option. The transaction will have to be equivocal, I am afraid. There is no other option. I draw a short dagger, with a blade a glass and a handle of cypress, from the folds of my robes, placing the pouch back within. I turn my head in both directions, nonchalantly looking at the other players. Then, I extend my left hand before me. I move my right hand, dagger still clasped within, inert, above my left, at a somewhat slow pace. Then, without a second thought or glance, in the midst of temporal night, I stab downwards in an arc. The glass blade glints in the light of the battle at hand, reflecting red, green, violet, orchid, orange, and even cerulean back into the infinite cosmos. There is a flash of red, completely unrelated to the battle at hand. Approximately 1,000 thaums of life essence.1 I raise the dagger once more, ignoring the disbelieving glances of the players amidst my ranks, watching nearby. Power, at a cost. The tip of the glass blade appears to be stained red. A drop of crimson trickles off of the blade, back upon my hand. As for the hand, a wickedly precise slash has been cut into the palm of my left hand, glistening red. I pull an inky black bag out from somewhere, and open it up. An alchemical bag. Immediately sighting what I desire, I reach in with my still-bleeding left hand, grabbing something. I pull it out, and put the bag away. A dull, green tablet of infused stone. An arcane mark is carved into the surface of the tablet. The side of the tablet is stained red in moments, the back in little less. The carved rune belches out an unpleasant amount of dull red light, seemingly reacting to my blood. I move the somewhat thick tablet with one hand, slipping the bloodstained dagger back into my robes with the other. The rune comes to face the Owl Effigy. Markings of an alchemical nature float around the Effigy. Alchemical wizardry, that is. The runes appear to be composed of liquid. That's odd. The sickening realization that the runes are made of my blood astonishes any who dare to look. The tablet belches a moderate amount of blighted ash, Flux Gas, and red smoke into the air. The runes slowly grow larger. Blood starts dripping off of the back of the tablet, dripping into the eternal abyss, never to be seen again. The runes, after eighteen more seconds, are significant larger: around a third of a meter long in diameter. The bloody runes accrue an... earthy look, expanding slightly to form one, ring-shaped, floating puddle around the Owl Effigy. The runes slowly morph into dirt. After a few more seconds, grass sprouts. The cost of creating life. I pull out the inky black bag once more, and open it. I throw the tablet in. A dull thunk resonates throughout the bag, as if it fell quite some distance, and hit something made of wood. I close the bag, and put it away. With my right hand, I draw the black, leathery pouch once more, floating over to the ring of grassy dirt. I crouch to the dirt once I land upon the ring, opening the drawstring pouch. I upturn it above the grass, and begin walking around the grass. Once I reach my initial point of entry once more, I float off of the ring, sliding the pouch into the inky black alchemical bag. There appears to be a ring of slightly ink-drenched wood ash upon the circle of grassy dirt, with flecks of Blaze Powder within. The wood type, you ask? Ashwood. I extend my bloodstained hands towards the ring, and mutter a phrase.
Gi dojhsgi'n ysgi'hgirgisgi'ngi ssgi'stgiu wsgi'shulgimt.
A series of dull purple dots appear around the Owl Effigy, forming a dome by blood and elder knowledge wrought. I slip the Hazel Wand out of my pocket, and silently and covertly trace it against the light slice across my left hand.
A few drops of blood trickle off my hand, but it appears as if the bleeding has subsided. I slip the Hazel Wand back into my pocket.2
1 1,000 thaums of life essence is approximately equivalent to 5 HP. 2 This does not act as an actual attack via the unscrupulous medium of the Hazel Wand.
As a side note, it is exactly 12:00 in the night as of my posting this. Hah.
~
I examine the circle, the candles, and the triangle briefly, before uttering another phrase, accompanied by a series of calculated gesticulations with my shadowy hands.
Massive Magic-Infused Diamond Crystal && Ea Generator = Ea Core 1/8
I heal the Owl Effigy using a massive conglomeration of healing spells from various canons.
+2 to Erelye.
Now. It will hurt, we must render ourselves a little, there will be scars,
but one more scar, what is that?
I am only a vessel
the knife, the knife, the cauldron, the pain
I lose 12 HP. from acts that must not be described
the pain the pain the fat the fire the candle
*You have gained St. Arthur's Candle.*
St. Arthur's Candle- A candle of a false saint. It stinks of promises roasted like flesh.
40/49
22/25 (Erelye'd +2, Talisted +2)
why would I be horrified/sickened/disbelieving you damned mage who pledged himself to void I have done worse, and seen worse, and fed worse men with my still-living flesh and this husk has done worse I have made it to do worse see this candle touch it if you dare but do not touch me for I still hunger
Post I
I summon a alternate timeline Reynir Árnason, and use the Precious Voidscythe to cut of his braid, and then try to feed it to Split in a very Calcifer-ish manner, raising his affinity. If Split doesn't want to eat a braid, I simply channel the red energy out of the braid and into Split. I then unsummon the alternate timeline Reynir, who looks visually distressed after seeing his braid get eaten/colourdrained.
I then add The Rewriter to the Alchemiter as an upgrade.
Gateway Psiisuit Complete!
SCP-121-DTG Complete!
Torch || Wand
Potion of Honey >==< Potion of Regeneration
Needlewand && Spycicle && SCP-009
Doge 29/30Red Droid 6/10
Beardger 19/20Unknown Entity: 40/50
Unknown Entity: 40/40
I summon a giant robotic naval mine that I name DextraBomb!
DextraBomb [N ELITE] HP: 125,000/125,000 Kamikaze Charge: 0%
Passive: Charge Absorb (Taking damage will charge up it's Kamikaze by 1%.)
Kamikaze: Delta Explosion (Deals a great number of damage to entities not in the [N] Faction when killed. Power depends on how charged-up it is. 0% is normal damage. 100% is very dangerous damage.)
Let me explain how ELITE-type entities work:
basically they're like mini-bosses. They do not drop spoils of war, but they do grant a big/huge XP reward to the player that kills it with their own entities. If a entity who is not controlled by a player kills it, nothing happens. They can have a Passive and can have up to 2 special skills. They can also have a optional Kamikaze. Please note that a Kamikaze counts as 2 special skills. Unlike most bosses, in which only 1 boss is active at any given moment, up to 5 ELITE-type entities can be active at any given moment, which means if you want to summon a ELITE-type entity, and theres already 5 ELITE-type entities active, then you will need to wait until one of the ELITE-type entities is killed. A minimum charge post of 40 is required to summon a ELITE-type entity, and the maximum HP of ELITE-type entities is 130,000. To Balance things out, you can summon a ELITE-type entity when the Godmodder's HP is below 65 (or 70%), and you can only use a Kamikaze when the Godmodder's HP is below 25 (or 5%). (ignore the last sentence if ELITE-type entities are not returning in DTG3.)
I'll be making my great escape now!
I send a homing blast which splits into more homing blasts all going for summons of the godmodder/ psy godmodder. These blasts also affect enemy spwans and inflict 20,00 max and 200 min. either way, the shots inflict one status debuff that is permanent. I also shoot a similar version that buffs people against the g.m or psy g.m and heals up to 20,00 health 200 min.
kajius/ 5
I summon thousand's of minions. But there's a catch about this instant summon, If hijacked, they will explode dealing direct damage to the hijacker and his best summons
oh and minion army/ 99 Hp
Greg/ charging 1- 10 posts
I hijack all of Kajiulord's illegal insta summoned minions. They of course, explode and damage my best summons. Good thing the Relic and Book are long dead. You can't damage a summon that's already dead, especially if it died in the previous game.
/null that I might fill out.
(they're illegal because you can't double post. Also, read the itinerary as to what we're supposed to do.)
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
@serpent: Okay, thanks. I'm glad you're staying on.
Dang it, thanks tazz. NOW its at 11/11. And I give copies to tazz and generic. Gosh darn stupid doomed timeline...
In the defense of the owl effigies...
A large holograph projector floats in out of the void, and then a large duplication device, and then an Egg...
"Hi! I'm Jason!"
JAson then immediately switches on the duplication device and the holograph projector, creating massive numbers of Jasons and fake Jasons all of which get in the way and begin laughing very annoyingly interfering with Scratch's intended attack, as well as beginning to duplicate and make duplicate holographs of all the other shields.
Battlefield:
Eric, Astria, Hank, Sanford and Deimos make their way towards the pond.
Eric nods to Blue and Red: Hello Blue. I assume this is Red?
Sanford: Deimos, don't you have something to say to Wilson?
Deimos: Oh, uh, yeah... I kinda broke one of the display cases on accident. I think I accidentally mixed potions of caffeine with like... everything underneath them. Nothing exploded though...
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Galactus can't break the Godmodder free from the tuba he's trapped in in order to give him the power cosmic, so Galactus gets bored and leaves.
You jump into the lava pit, which flickers with white light. You feel a hot sensation all around you, but nothing fatal. The door opens regardless.
THINKER'S OCTET: A set of eight teal D8s that throb with the power of the Mind aspect.
> Examine room.
The room you are in is the COCOON. It's a large, roughly spherical room that has a large amount of CAVE SPIDERS within. At the very end of the room is a rather large SPIDER. Behind the large SPIDER is the ANCESTRAL SILK. You proceed forwards and find your path blocked by a squad of CAVE SPIDERS. You ready your weapons, slicing at one and dealing 10 damage!
But generic didn't even need to use the Infinity Gauntlet!
Ah.
I forgot about that... I'll add that to your official nametag on the Battlefield.
But how? Like, how can an axe hat controls the dead power the Red Sun?
Dunban added!
Scratch stops in your bullets in midair and makes them collide with each other, cancelling them out!
SQUID'S RING: A solid black ring that drips with ink, seemingly producing it from its surface. The image of a squid is emblazoned on its surface, channeling the powers of the Ink of Squid Pro Quo, the most holy and powerful ink found in the Inky Abyss, throughout its surface. The ring can weaponize the very aura of the Inky Abyss, using it in all manner of attacks.
I honestly don't know if I'm up for typing these out... I'll try.
dom-i-nance - noun
power and influence over others.
Welcome back to this book. If I'm correct in believing this (and I know I am via omniscience), I knew you would take a large break after reading Chapter 5. Or at the very least, I knew a particular group of readers would. Now, on with the show. The show where I show you exactly what happens in the Shatter, a very tumultuous event indeed.
The Shatter is a direct cause of the repulsion that split personalities feel towards each other; it is a way for their impulsive feelings to coalesce into one giant brawl of the mindscape that leaves only one whole victor. As I mentioned in Chapter 4, the split personalities of a host body will, when the Build is in its later stages, feel a large amount of hate for each other, regardless of benevolence or malevolence. As if for the direct purpose of setting up the Shatter, a split is designed to have a power level. If a split is on the small end of the power level, they will most likely lose any arguments with the split on the high end of the power level. The benevolent split is usually the weaker of the two, and the malevolent split the stronger of the two. For this reason, malevolent splits are usually the victors of the Shatter, though this is not always a certainty.
The splits of a host will, when the Build is in its later stages, begin to argue and feel hate at increasing intervals, with the malevolent/stronger split winning the majority of arguments and fracases that take place, as I have described above. As a result, the benevolent split will end up living in fear of the malevolent split, and the malevolent split will enjoy doing whatever he pleases to the benevolent split. Thus begins a vicious cycle of torment and pride. (Keep in mind that this is not always the case, and the roles could very well be reversed. Such events are rare, however.)
Eventually, both splits will want the other split out of their life, for reasons that fluctuate depending on the split. The weaker split will wish that the stronger split was out of their life because they have lived a life of fear and are scared of what the stronger split would do if they were out of the picture; they will also despise the stronger split's practices. The stronger split will wish that the weaker split was out of their life so they can get on with their goals and have complete control over the host body; they will also despise the weaker split's practices.
As a result of everything I have listed above and prior, there will come a day where the arguments of a host's splits will escalate to a large enough scale that the two will decide to resolve all their differences in a strife: the Shatter. The sun will go out and the moon will fall, the very skies cracking open. Time will stop like a scratched record, space will be rent, and cosmic dances will play out like the quarrels of the sun and the moon. At least, this is how the event will appear in the mindscape.
During the Shatter, the host's mind will essentially shatter into many pieces, turning the splits from what was previously thoughts and words into corporeal entities inside of the head of the host. In essence, the host's body will become incapacitated, and their mindscape will become a battlefield of the personalities. Each split will gain a body that represents how they would look in real life (usually taking elements from how the host looks), and will be locked in a dual to the death.
From then on, it will be a matter of time, the Shatter in essence being a contest to see who will enter predomination. Predomination is given to the victor of the Shatter. Also known as the Split, it is the act of a split gaining complete control over the host body and eradicating the split who does not survive. Depending on who the stronger split was during the Build, the Shatter will typically go in said split's direction. However, there have been cases where the weaker split has one. Usually some sort of trickery or outside forces are involved.
There have only been a few recorded cases of a host's body literally splitting upon a Shatter, with the Shatter occuring in the real world rather than in the mindscape. Said Shatters usually devastate the area thanks to their all-encompassing power, but the outcome is generally the same: one shall stand, one shall fall. The victor of a split will, as I just said above, enter predomination. The split who loses will generally be killed in a final blow dictated by Rule of Cool, and the split who wins will gain complete and utter control of the host body, doing with it whatever they wish.
In essence, a split is destined to die as it was born: from bloodshed.
+14% Affinity!
The idol appears to possess no arcane properties, and is only used for religious purposes.
You can't create them regardless! They're literally incapable of creation!
+2% Affinity!
Miniature _____ Sun && HALIT Array = _____ SHALIT Array (Level 10)
> Take appropriate action against hostiles.
You slice through the same CAVE SPIDER, killing it. Fourteen remain.
Grand Library Supplies added!
+5% Affinity!
SOL'S HANDS: A set of gloves that fluctuate with white, yellow, orange, red, and blue energies. They radiate with solar power and have the might of the sun helping them with every punch.
+1% Affinity!
Surf Ninja Moon 8.1 added!
+2% Affinity!
Why are you signing all of your posts?
> Attack any enemies if necessary.
You fire ARROWS at two CAVE SPIDERS, dealing a critted 10 damage to both!
+5% Affinity! +10 Pie Filling! +1 Creativity to the Everyman!
Your charge didn't finish because you posted five times last turn and not three! Your charges are at 42/50, 43/50, and 14/15.
Spider Nest added!
> If possible, attack something.
You slice open the head of another CAVE SPIDER, killing it! Thirteen remain. Two SPIDERS leap at you, but you dodge the attack!
Did you miss the part of not being able to log out of GodCraft because of the Godmodder's virus?
> gutza1: BATTLE TECHNIQUE => LV. 10 UNIVERSAL - MEGAVERSAL
+15,000 HP to the Owl Effigy!
Brine || Creation Majjyyks = Markus (Level 10: 1/11)
+3% Affinity!
Voidmetal Gate-Knockers added!
Shell of Bedrock added!
+2% Affinity!
Ingots added to supplies!
You dig a long stairwell down the Pit. You see shadows out of the corners of your eyes that scuttle out of reach once you dig down enough, or is it your imagination? You don't know, and it bothers you.
> Check corpses in the room for armor.
You can't go back to the previous room, so you inspect the CORPSES here and see if they if they have any armor. You find a pair of beat-up IRON LEGGINGS that should work. You equip them.
ELDRITCH FLAMES: A jar that contains warped and twisted black fire, flickering with cursed power, otherworldly power, and the stuff of nightmares.
+20,000 HP to the Owl Effigy!
+6,000 HP to the Owl Effigy!
Sturdy Barricade added!
You defense buff The_Serpent and overheal engie_ninja!
+9,000 HP to the Owl Effigy!
Creation's Sphere added!
Jukebox && Concentrated Creation Essence && Eldritch Tentacle = The Beat-Skipper (Level 10: 1/11)
Bottle of Water && Wood Ash = Ashen Water (Level 2: 1/3)
You find nothing.
Taco added.
ELEMENTAL DECAD: A set of ten D10s that flicker with an elemental power.
Astronomy Textbook && Fluorite Decad = Stellar Decad (Level 10: 1/11)
Biology Textbook && Fluorite Decad = Earth's Decad (Level 10: 1/11)
Unbendable Cage added!
THAUMIC CRYSTAL: A large crystal imbued with a copious amount of thaumic energy.
Crystal Mover -O Enlarge = Large Crystal Mover (1/5)
+5% Affinity!
Noir Shield added!
+1% Affinity!
TALISMAN OF MATH: A golden talisman with the image of several numbers inscribed around its frame. With a touch, it can turn into a fully functional golden calculator.
Jiyuulias added!
+2% Affinity!
The PPC's action this turn will crit!
+2% Affinity!
+1 Creativity to the Everyman!
+3% Affinity!
Scratch is the master of time shenanigans! It remains to be seen if this will work or not...
ARCUM OS: A magnificent bow that shimmers as if it is unstuck from reality. Countless Latin runes are inscribed on the bow's surface, and using potent reality magic, the bow can fire words from Latin and have them manifest as actual constructs that attack for the user.
Boustrophedon Bricks added!
Split looks at the book extremely uneasily and then keeps it in its inventory. +1% Affinity! +8,000 HP!
How would coffee help?
Every Song Ever added!
Disco Paradox Shield added!
Recovered Beanfort added!
+3% Affinity!
Colorful Sun Shield added!
You cannot create sufficiently miniatuzred Octal and Spiral Suns!
+6% Affinity!
Obstructive Portal added!
> If there are things trying to kill you, prepare yourself for imminent attack.
Three CAVE SPIDERS lunge at you, but you strike them with your sword. They take 5 damage each, stunned that you expertly countered the attack.
Forum Lurkers added!
+2% Affinity!
THE THIN GLASS: An extremely fragile shotgun that can shatter like glass. It has a built-in camera tripod that can look to insanely far distances.
Fedora && Lunar Essence Orb && Solar Essence Orb = Cosmic Fedora (Level 10: 1/11)
Infinite Owl Shield added!
ELLORIUM KATANA: A katana whose blade is forged from solid ellorium.
Hexagonal Barriers added!
HELIX DOOR-LAUNCHING DEVICE: A powerful device that resembles a railgun. It fires special constructs known as Helix Doors, which act as gateways to the world of Twitch Plays Pokemon. Random characters from its universe can travel through the doors when activated, except the Lords Helix and Dome themselves.
REALITYBENDING CANTEEN: A canteen full of realty-altering majjyyk that can change reality around its user.
~
OMEGA BULLET: An extremely powerful bullet that creates a miniature explosion on impact, and can puncture most "bullet-proof" materials.
Omega Bullet && Quills of Echidna = Echidna's Bullet (Level 10)
Nailgun Nail || Echidna's Bullet = Echidna's Nail (Level 10: 1/11)
Ton of Apples added!
+1% Affinity!
You become immediately empowered with reality majjyyks, able to alter reality itself for a short time!
+3,000 HP!
But how?
+1% Affinity!
Rewriter added as an Alchemiter upgrade!
GATEWAY PSIISUIT: A suit forged from thuleprism and horrorprism. It heavily amplifies the wearer's psiionic abilities, and its special power is allowing the wearer to create a psiionic gateway to SCP-2400-DTG.
SCP-121-DTG: SCP-121-DTG is an ovoid object 2m x 2m in size. It appears to be made of a composite of ice and construction materials such as wood and bricks. SCP-121-DTG emits a permanent aura of cold around itself and all those present around, resulting in temperatures that vary from 40° Fahrenheit to -10° Fahrenheit. When in one position for approximately fifteen (15) minutes at a time, SCP-121-DTG will begin to create a layer of snow around itself that will grow if it is not moved. SCP-121-DTG's actual temperature has been measured somewhere at -50° Fahrenheit, making touching it an extremely bad idea.
When in one position for approximately sixty (60) minutes at a time, the layer of snow around SCP-121-DTG will have risen to approximately half of the object's height and will begin to create instances of SCP-121-DTG composed solely of snow dubbed SCP-121-DTG-1. SCP-121-DTG-1 will remain compact even if exposed to forces that would normally break snowballs of similar mass. When in one position for approximately twenty-four (24) hours at a time, SCP-121-DTG-1 will "hatch" and create an instance of SCP-121-DTG-2.
SCP-121-DTG-2 bears a striking resemblance to SCP-121-2 in that it resembles an animalistic creature and is composed of various materials, including debris from houses, construction materials, flora, automobiles, and technological devices. However, no instance of SCP-121-DTG-2 is the same, with each one being a different creature, some forming new species that have not been discovered previously. In addition, all instances of SCP-121-DTG-2 are in various shades of blue and are extremely cold like SCP-121-DTG.
When SCP-121-DTG-2 touches an object that could potentially be assimilated into its mass, SCP-121-DTG-2 will proceed to take that object and add it to its structure. Instances of SCP-121-DTG-2 typically start at two (2) meters in height but, if allowed to expand its structure, will grow to over seven (7) meters in height. If SCP-121-DTG-2 touches a living organism, said organism's organs will promptly shut down due to being exposed to severe cold.
SCP-121-DTG was recovered at █████, upon with several other SCPs. SCP-121-DTG was designated as such because of its numerous similarities with SCP-121.
DextraBomb added! I'm not sure Elites should be a thing... There's really not much time left for them to be fully introduced, and the Godmodder's own bosses will prove to be more than enough on the powerful entity front!
Scratch hasn't summoned anything!
Please don't double-post.
NAILTIMATUM: An underpowered version of Ultimatum that is much smaller, arranged in roughly the shape of a nailgun, and shoots nails instead of hundreds of different types of ammunition. Still packs a powerful punch though, bringing about the Nailpocalypse in a matter of seconds.
Oh no. It's time to get all "An Egg's Guide to Minecraft" up in here. Jasons added!
Split, once again, ascends to the full power of the Red Sun! He almost thinks it isn't fair. Almost. Scratch cannot attack this turn due to the combined power of Split's awesomeness and Jason's weirdness!
The PPC crit-kills Pricey, seeing that MisterHeHe is no longer a threat since Galactus was one-shotted! The Streamer summons more Pokemon! Fayther takes a violent memory from XSTANTHEMANX! Speaking of that guy...
XSTANTHEMANX kills another CAVE SPIDER using his IRON SWORD. They keep coming...
The Itinerary:
> All: Defend the Owl Effigy!
> All: Guard your entities!
> All: Raise Split's affinity!
> All: Command XSTANTHEMANX!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIThe Void:
IMPETUS COMB METER: ======================================== 1,600,000/8,000,000. (Gains +400,000/turn.)
Current Impetus Comb: 9
TheLordErelye: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 60%.
insert_generic_username: [AG] HP: 25/25. Has Super Armor.
pionoplayer: [AG] HP: 20/25. Has Super Armor.
The_Nonexistent_Tazz: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 60%.
Netpatham: [AG] HP: 15/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor.
Irecreeper: [AG] HP: 25/25. Has Super Armor.
gutza1: [AG] HP: 24/25. Has Super Armor.
TT2000: [AG] HP: 25/25. Has Super Armor.
NinjaV2403: [AG] HP: 22/25. Has Super Armor.
Amperz4nd: [AG] HP: 22/25. Has Super Armor. Runic Shielding: 60%.
Crusher48: [AG] HP: 25/25. Has Super Armor.
Talist: [AG] HP: 25/25. Has Super Armor.
ninjatwist321: [AG] HP: 21/25. Has Super Armor.
omglolsguy22: [AG] HP: 22/25. Has Super Armor. Takes 3 damage a turn.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
Pricey12345: [AG] HP: 0/25. Has Super Armor.
crystalcat: [AG] HP: 19/25. Has Super Armor.
K4yne: [PG] HP: 22/20.
The_Serpent: [PG] HP: 22/20.
Fseftr: [N] HP: 26/20. Has Super Armor.
ManiacMasteR: [N] HP: 20/20.
engie_ninja: [N] HP: 24/20.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20. Has Super Armor.
5l1n65h07: [N] HP: 20/20.
Red Sun Affinity: Split 100% ==========O========== 0% Scratch
Doc Scratch: [Ψ B
SS] HP: 100,000,000,000/100,000,000,000,000,000,000,000,000. Artifacts Equipped:
FEZ,Ancestral Gunpowder,Ancestral Flesh,Ancestral Bone, Ancestral Silk,Ancestral Eye, Disc of Mojang.Owl Effigy: [???] HP: 425,000/503,000. Diamondium Shell: 5,000/5,000 HP. Disposable Shield-Bubble: 5,000/5,000 HP. Fibonacci Elemental Wall: 15,000/15,000 HP. Fresh Meatshield: 10,000/10,000 HP. Rocket Shield: 30,000/30,000 HP. Every Book Ever: 15,000/15,000 HP. Obsidian Fortress: 30,000/30,000 HP. YouTube Shield: 5,000/5,000 HP. Orbiting Wall of Shields: 5,000/5,000 HP. Togekiss: 10,000/10,000 HP. That One Guy: 10,000/10,000 HP. Diamondillium Shell: 5,000/5,000 HP. Perfect Ink Sphere: 20,000/20,000 HP. Ultrafield: 15,000/15,000 HP. Solar Panel: 10,000/10,000 HP. Civil Text Wall: 25,000/25,000 HP. Paving Stones: 10,000/10,000 HP. Protection Infusion: 15,000/15,000 HP. Power of 2 Shield: 20,000/20,000 HP. Electro-Matter Shield: 5,000/5,000 HP. Sacred Shield: 3,000/3,000 HP. (x3.) Dunban: 5,000/5,000 HP. Grand Library Supplies: 10,000/10,000 HP. Surf Ninja Moon 8.1: 10,000/10,000 HP. Spider Nest: 5,000/5,000 HP. Voidmetal Gate-Knockers: 10,000/10,000 HP. Shell of Bedrock: 5,000/5,000 HP. Sturdy Barricade: 5,000/5,000 HP. Creation's Sphere: 35,000/35,000 HP. Taco: 5,000/5,000 HP. Unbendable Cage: 5,000/5,000 HP. Noir Shield: 10,000/10,000 HP. Jiyuulias: 10,000/10,000 HP. Boustrophedon Bricks: 10,000/10,000 HP. Every Song Ever: 5,000/5,000 HP. Disco Paradox Shield: 10,000/10,000 HP. Recovered Beanfort: 15,000/15,000 HP. Obstructive Portal: 25,000/25,000 HP. Forum Lurkers: 5,000/5,000 HP. Infinite Owl Shield: 5,000/5,000 HP. Hexagonal Barriers: 5,000/5,000 HP. Ton of Apples: 5,000/5,000 HP. Hats Off: II
Split: [N] HP: 175,000/250,000. Weapon Mode: Broken Age. Stacatto Stand: II Clockwork Reversal: II Artifacts Equipped: Alternate Disc of Mojang.
DextraBomb: [N] HP: 125,000/125,000. Kamikaze Charge: IIIIIIIIII 0%.
Jay_PPC: [PL] HP: 9,000/10,000. Respawns: IIIIII Shares respawns with Acacia_PPC. Continuity Crisis: IIIIIIII
Acacia_PPC: [PL] HP: 10,000/10,000. Respawns: IIIIII Shares respawns with Jay_PPC. Continuity Crisis: IIIIIIII
The Streamer: [AG] HP: 123,000/160,000. Tentacool: 5,000/5,000 HP. Pupitar: 5,000/5,000 HP.
Kid Radd: [AG] HP: RADD
Epiphanic Everyman: [AG] HP: 30/30. Creativity: 15/50. Nutrition: 7/50.
Fayther: [AG] HP: 190,000/220,000. Memories: IIIIII Violent x2, Happy.
Spider's Den:
XSTANTHEMANX: [???] HP: 20/20. Equipped: Iron Helmet, Iron Leggings, Iron Sword, Bow. Current Location: Cocoon.
Cave Spiders: [???] HP: 20/20. (x12.)
The Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII READY (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIII READY (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII READY (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III READY (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII READY (Irecreeper)
Sacred Items:
28 Hog Slop
19 Elf Tears
25 Pie Filling
20 Weasel Snot
I Request help in charging my kajius to protect the owl effigyundefined
/XSTANTHEMANX, enter dungeon
(sorry if that was a double post. Still learning this game.)
(null post) well played Tailist, well played.
IT WILL REALLY HELP IF YOU WILL
STOP DOUBLE POSTING.
/NULL
I'll be making my great escape now!
Turn 1/3
Guardmetal 10/11
Thaumonomitron 6/6 COMPLETE
Crystal Mover >Enlarger 3/5
Auracrystal (Positive-energy-infused crystal) && Crystal Core (Thaumcraft 3) == Aura Core 1/4
>Kill some spiders! Defend yourself if any try to attack you!
I swipe a Cure Staff from Final Fantasy and !bonk! the Owl Effigy with it a few times. Its pure healing aura flows into the Effigy in jolts, in time with the *THWACK*s of my bizarre healing implement. After a few hits, I have an idea and fly up to the top of the Effigy. Sitting on top of it, I call, "Order! Order in the food court!" while bonking the head of the Effigy with the Staff, using it like a judge's gavel. After a second or two, my cries change to "Odor in the court!" as a conjured image of a skunk walks up to me. Then, I fly down to the middle of the Effigy and grip the Staff like a bat, charging it with copious amounts of magic. Narration comes out of nowhere as my immediate surroundings shimmer with thaliamancy and shift from the cimmerian void to a sunny, windswept baseball field. I adjust my baseball cap and watch the indistinct figure of the pitcher. "There's the windup... And there's the pitch!," cries the announcer, and I take an accurate swing at the ball, which shimmers at the last moment and reveals itself to be the Owl Effigy! I knock the Effigy out of the park, supercharging it with a massive amount of healing energy as I do so. My surroundings shimmer again and change back to their normal dark state. The Cure Staff is stored away for later use or alchemization.
+2 to Gutza.
Luckily, you have developed a way to betray-without-betraying.
*Marsh-Mired in Dreams of Sustenance has increased to 7!*
39/49
17/25
0rigin Point.
Avatar by TwinBuilder.
XSTANTHEMANX> Shoot bow at nearby spiders.
Punch the Owl effigy with the healing gloves of boxing.
Alchemies:
Crystal Ball && Mechanical Wings && Mechanical Talons && Cloaking device (5/6)
Fedora && Luna Essence Orb && Solar Essence Orb (2/11)
The Thin Glass && Steel Cannonball && Iron Plating (1/?)
Charges:
Wrath of the Earth 17/25
Deluxe Cannonfire 14/25
What?
Hazel Wand: IIIII (SCRATCHED.)
Runic Shielding: 70%
Wood Ash && Nether Powder && Black Liquid Sorrow = Deathwood Ash (5/5!)
Jukebox && Concentrated Creation Essence && Eldritch Tentacle = The Beat-Skipper (2/11)
Bottle of Water && Wood Ash = Ashen Water (2/3)
Abyssal Inferno 18/50
Scarlet Infinity 7/25
+1 to Amp; +1 to Crystal.
I examine the Deathwood Ash.
Simply fascinating. I read Conclusion ~ Apotheosis, if you are willing to write it out.
>Stan: Kill everything, sparing yourself as a matter of principle.
I pull out the esoteric jar of eldritch flames. By which I mean I pull out the esoteric jar of Eldritch Flames. Hah. Emphasis is important, in this case. I hold the jar in my hands, scrutinizing the flames. It will take a powerful spell to do what I desire to do with this. Luckily, that spell is readily at my disposal. My research has not failed me, for once. Journeys into nigh-eternal repositories of knowledge and outer lands of primordial horrors serve to grant me such knowledge. The knowledge to manipulate the unknowable blaze. The wretched inferno. I lift the jar upwards, carefully holding it. One false move, and the flame could be released in quite the detrimental fashion. The flames writhe and twitch, pulsating wildly within the jar. The very fabric of time seems to buckle around the flame every time it pulsates. The interior of the jar seems to be illuminated by reverberating white light every time a pulsation occurs. I carefully watch the pulsations, numbering each one. After several minutes of watching the flame, I realize something. The pulsations appear to coincide with my every heartbeat. That is... rather interesting. I twist the jar within my grip slightly, before uttering in a pretentious manner with the tongue of a thousand horrors.
Gish ksgi'gin resgi'gns ssgi's'emwgi.
Upon doing this, I unseal the top of the jar slightly. The warped black flame's pulsations have accelerated to around twice their original speed, to around two to three pulsations per second. A flicker of flame is released through the slightly unsealed jar. I seal it once more. Holding the jar in one hand, I telekinetically pull the flame released from the jar before me. It's pulsations are speeding along exceedingly swiftly. Do they still coincide with my heartbeat? I know not, and I know enough about eldritch powers to know not to dare turn my sight away from this flame. A thumping sound becomes rather evident, coinciding with the pulsations. With every pulsation, the fabric of spacetime seems to buckle around the flame, releasing a small burst of white light. I telekinetically force the flame to head towards the Owl Effigy. It travels slowly, as if resisting my mind with potent force. How... is this fire resisting me, exactly? I don't actually know how this mere flame has the power to do what a hundred demonic abominations could not. This should not be possible. The flame slowly comes to a halt before the Effigy. I hold out my right hand, the one not encumbered by a jar. Flickers of black energy float from the surrounding area, and come to rest in my palm, before disappearing. This occurs for nine seconds. Then, suddenly, I ball that hand into a fist. The small flame before the Owl Effigy instantaneously bursts into life, becoming a massive aura of flame, still resisting me. If this thing does not get extinguished by the end of the turn, I'd expect it to start draining my life force, little by little, in retaliation. But, what do I know about this thing? Nothing, and that's what's odd. The flame's pulsations carry along at their swift rate, slowing to a steady pace slightly faster and tenser than it was originally.
~
I attempt to store the idol in my shadow's inventory. Then, I march towards the memory of Grayhold as expediently as possible. When I reach the citadel, I enter, and stare at the singular empty room within. Is this what occurred to Grayhold whilst we have been gone? I do not know. A shadow in a memory. The death of the sixth enquier of the first week. Whilst it is not the first of the third, it has potency. Even if time doesn't have any meaning in Limbo. My shadow draws the shadowy Hazel Wand, and points it at a wall, moving the shadowy rod in a straight line. A stream of violet energy carves a mark into the wall. I continue with the pattern. After around half a minute, the thing becomes evident. It is a triangle, carved into the wall. Three words are imbedded into the thing, within the triangle, along with some strange symbol that does not appear to belong to any language known to sentient beings.
"Grando autem triangulum."
I stare at the symbol for a few moments, before pulling out what appears to be some tenebrous, almost fluid, chalk. In a few moments, I have drawn a circle on the floor before the triangle and the phrase, entirely out of fluid-like, shadowy chalk. With a flick of the Hazel Wand, eight candles appear around the circle. I don't need a picture. Hah. I slide the shadowy Hazel Wand into the folds of my robes. Afterwards, I mutter something to myself, and then begin to speak.
Triangulum, entangulum. Meteforis dominus ventium. Meteforis venetisarium.
> Alchemies
Bow && Magic Acid && Telugu Code Chart = Corrosive Coder (5/7)
Diamond Sword || Gatekeeper's Scythe = Gatekeeper's Sword (1/11?)
Bow && Maitotoxin && Malayalam Code Chart = Malayatoxin Bow (5/7)
> Terminal Action
> XSTANTHEMANX, counter attacks from the cave spiders and don't take any hits!
> Owl Action
I shield the Owl Effigy with the entire code charts of the Unicode Standard, version 7.0, enlarged 400 times.
>Stan: kick anything that tries to attack you.
Memories: | Violent | Happy | Violent | Sad | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 6 turns!
Command: Copy from... Scratch for a sad one I suppose.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: open _ Total wealth = 198$ _ Wilson's charges A: 49/50, B: 16/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)Spectra's Chestplate &&& imaginary essence &&& blaze powder = Mind's Chestplate 4/7
Talisman of Math &&& Irrational Amulet = ??? 1/?Splash Corruption Potion O0O Splash potion of frostbite = ??? 1/3
"huh... drying off was way faster than I imagined it would be. Also, I didn't make this gem for the sole purpose of shining rainbows everywhere. I made it to create some armor."
Still treading water, Wilson watches Eric's crew approach.
"Hi. Its been a while since I saw you. I... actually have a couple questions. Are we moving out? And where? Will... will we return here? ... oh fine. Those cases aren't all that expensive. I should be able to replace it."
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
(Do we have to complete a trial for the disc?)
I pull out a scroll, a ritual circle and a staff and prance around battlefield chanting strange words. A large amount of magical energy shoots towards the Owl, healing it.
Alchemies:
Crystal Ball && Mechanical Wings && Mechanical Talons && Cloaking device (6/6) Done!
Fedora && Luna Essence Orb && Solar Essence Orb (3/11)
The Thin Glass && Steel Cannonball && Iron Plating (2/?)
Charges:
Wrath of the Earth 18/25
Deluxe Cannonfire 15/25
What?
Act 1! +2 to Generic!
Drive: Big Gamble (22/50) (Generic's Dice rolls will take the lowest 3 values and add +1 to them)
Drive: Doorrior (17/50) (When I attack an entity, I now have 10% Dodge chance against that entity.)
The Selfless (11/25) (Healing the Owl Effigy.)
Brine || Creation Majjyks = Markus (Level 10: 4/11) ((Funny story: I had an RP character called Markus, so I very briefly thought this was referring to him. Naturally, this probably isn't the case.))
I think the Omega Bullet had 'Recursive Bullet' in it's (discovered) Alchemy recipe, which would presumably mean it splits into multiple bullets, but this works all the same. Nailgun Nail || (Omega Bullet && Quills of Enchida) = Enchida's Nail (Level 10: 2/10)
OK, for sake of sanity/fairness, I'll say the Realitybending Canteen's buff is only one action or one turn-depends on if the majjyks regenerate. I check if the Canteen's still got Majjyk or is regenerating the Majjyk.
I attempt to make the Realtiy-Bending powers permanent and/or Make myself an Alpha-rank Godmodder with the Reality Bending Powers, first off. Let's face facts, I was going to try. Maybe not too hard, though. Regardless of the first attempt, I soulbind myself to the Realitybending Canteen and duplicate a second.
I use the Reality Majjyks to then create a wall of autonomous Godarm Deluxes, which in turn wield Blacklisters! This weird conglomerate of hammer-wielding arms will simply swat away attacks aimed at the Owl Effigy with their ultra-powerful weaponry, which may or may not be nerfed to the high heavens. I don't know. I do know that both of those alchemies are ultra-powerful, and thus, a replicated (if super-nerfed) version of them should have SOME value in protective qualities. I then make a sheet wall of reflecting Reality Majjyks and apply it to the aforementioned Blackhammer wall, further boosting it.
With that done, I use the Majjyks, the Magic English Eye, and the Heat Death to locate and reach the Godmodder's Tuba without taking eons. I then attempt to empower the Godmodder with some excess Reality Majjyks, hopefully improving his condition or causing him to break loose. If this fails I give him miniature Popcorn for him to eat for his imprisonment before departing. He wholly deserves his current predicament, but I think he's been tormented by the stupid tuba long enough. I cautiously make sure to return to the hole and battle and keep out of his way in either case.
I make another Hole to the Red Sun, this time using the Reality Majjyks to ensure I do not instantly die to exposure. I use a Red-Sun proof glass jar that I Origin-Wand up for the occasion, then capture some Red Sun Plasma in the Red Sun Jar, it's energies crackling wildly. I then study it to a considerable degree in a time-accelerated field, allowing me to hand-craft a Red Sun Plasma Grenade, empowered to a great degree by the last of the Reality Majjyks I'm going to use for this turn! I throw it at Split without detonating the fuse: He will now have it when his affinity fizzles so he can start swinging Affinity back in his favor by detonating it.
I really doubt the Reality Majjyks will help Stan in the challenge, despite what i'm attempting to do above. Yeah it's more bold than usual, but I just drunk from a Canteen that makes me bend reality, I expect bolder moves to be an option now, however temporary it is.
XSTANTHEMANX > OK, if you've got a second where you're not an inch from being horribly murdered, do the following: Find a spare block if you do not have one; Place the block down, preferably in unobstructed view of the Ancestral Silk-if this is impossible right now, put this plan on-hold until this becomes possible; Re-light the Torch with your Flint and Steel; Place the Lit Torch on the block you put down; Finally, aim your bow through the Torche's Fire and at the Ancestral Silk. Do this one step at a time and prioritize Spider-killing over these steps if they're getting too close for comfort.
((Yes, I'm hoping that Stan can use the Torch's Fire to destroy the Ancestral Silk without fighting the Giant Spider.))
Hazel Wand: IIIII (SCRATCHED.)
Runic Shielding: 70%
Jukebox && Concentrated Creation Essence && Eldritch Tentacle = The Beat-Skipper (3/11)
Bottle of Water && Wood Ash = Ashen Water (3/3!)
Abyssal Inferno 19/50
Scarlet Infinity 8/25
+1 to Amp; +1 to Crystal.
I examine the bottle of Ashen Water. I think I shall have to mix this with the Liquid.
I pull out what appears to be a drawstring pouch, made of some leathery, black material. I examine the area around the Owl Effigy. It might be a little stressed, but I believe the area at hand will suffice, however barely. I frown slightly as I examine the Owl Effigy. The fabric of the void is not going to be supple enough, is it. Mhm. This is going to require the usage of some forbidden magics. Life is a refined art, and its creation is restricted only to those who have played The Game, powerful thaumaturges, and those who experiment with illicit sorceries banned by most sane wizarding institutions. I fit into all three of these categories, fortuitously. However, Sburb is not at my disposal, and will never be once again. I am subject to paradox space, and am not a manipulator. I do not have my thaumic constructs at my disposal currently, seeing as we are within the Abyss Eternal, and not the Battlefield of GodCraft. This leaves a singular option. Ancient and forbidden magics. The creation of life is a precise art, after all. There is one option. The transaction will have to be equivocal, I am afraid. There is no other option. I draw a short dagger, with a blade a glass and a handle of cypress, from the folds of my robes, placing the pouch back within. I turn my head in both directions, nonchalantly looking at the other players. Then, I extend my left hand before me. I move my right hand, dagger still clasped within, inert, above my left, at a somewhat slow pace. Then, without a second thought or glance, in the midst of temporal night, I stab downwards in an arc. The glass blade glints in the light of the battle at hand, reflecting red, green, violet, orchid, orange, and even cerulean back into the infinite cosmos. There is a flash of red, completely unrelated to the battle at hand. Approximately 1,000 thaums of life essence.1 I raise the dagger once more, ignoring the disbelieving glances of the players amidst my ranks, watching nearby. Power, at a cost. The tip of the glass blade appears to be stained red. A drop of crimson trickles off of the blade, back upon my hand. As for the hand, a wickedly precise slash has been cut into the palm of my left hand, glistening red. I pull an inky black bag out from somewhere, and open it up. An alchemical bag. Immediately sighting what I desire, I reach in with my still-bleeding left hand, grabbing something. I pull it out, and put the bag away. A dull, green tablet of infused stone. An arcane mark is carved into the surface of the tablet. The side of the tablet is stained red in moments, the back in little less. The carved rune belches out an unpleasant amount of dull red light, seemingly reacting to my blood. I move the somewhat thick tablet with one hand, slipping the bloodstained dagger back into my robes with the other. The rune comes to face the Owl Effigy. Markings of an alchemical nature float around the Effigy. Alchemical wizardry, that is. The runes appear to be composed of liquid. That's odd. The sickening realization that the runes are made of my blood astonishes any who dare to look. The tablet belches a moderate amount of blighted ash, Flux Gas, and red smoke into the air. The runes slowly grow larger. Blood starts dripping off of the back of the tablet, dripping into the eternal abyss, never to be seen again. The runes, after eighteen more seconds, are significant larger: around a third of a meter long in diameter. The bloody runes accrue an... earthy look, expanding slightly to form one, ring-shaped, floating puddle around the Owl Effigy. The runes slowly morph into dirt. After a few more seconds, grass sprouts. The cost of creating life. I pull out the inky black bag once more, and open it. I throw the tablet in. A dull thunk resonates throughout the bag, as if it fell quite some distance, and hit something made of wood. I close the bag, and put it away. With my right hand, I draw the black, leathery pouch once more, floating over to the ring of grassy dirt. I crouch to the dirt once I land upon the ring, opening the drawstring pouch. I upturn it above the grass, and begin walking around the grass. Once I reach my initial point of entry once more, I float off of the ring, sliding the pouch into the inky black alchemical bag. There appears to be a ring of slightly ink-drenched wood ash upon the circle of grassy dirt, with flecks of Blaze Powder within. The wood type, you ask? Ashwood. I extend my bloodstained hands towards the ring, and mutter a phrase.
Gi dojhsgi'n ysgi'hgirgisgi'ngi ssgi'stgiu wsgi'shulgimt.
A series of dull purple dots appear around the Owl Effigy, forming a dome by blood and elder knowledge wrought. I slip the Hazel Wand out of my pocket, and silently and covertly trace it against the light slice across my left hand.
Vulnera Sanentur. Vulnera Sanentur. Vulnera Sanentur. Vulnera Sanentur.
A few drops of blood trickle off my hand, but it appears as if the bleeding has subsided. I slip the Hazel Wand back into my pocket.2
1 1,000 thaums of life essence is approximately equivalent to 5 HP.
2 This does not act as an actual attack via the unscrupulous medium of the Hazel Wand.
As a side note, it is exactly 12:00 in the night as of my posting this. Hah.
~
I examine the circle, the candles, and the triangle briefly, before uttering another phrase, accompanied by a series of calculated gesticulations with my shadowy hands.
Asetnoheptus Asetnoheptus Asetnoheptus Asetnoheptus Asetnoheptus.
Turn 2/3
Guardmetal 11/11 COMPLETE
Crystal Mover >Enlarger 4/5
Auracrystal (Positive-energy-infused crystal) && Crystal Core (Thaumcraft 3) == Aura Core 2/4
Massive Magic-Infused Diamond Crystal && Ea Generator = Ea Core 1/8
I heal the Owl Effigy using a massive conglomeration of healing spells from various canons.
+2 to Erelye.
Now. It will hurt, we must render ourselves a little, there will be scars,
but one more scar, what is that?
I am only a vessel
the knife, the knife, the cauldron, the pain
I lose 12 HP. from acts that must not be described
the pain the pain the fat the fire the candle
*You have gained St. Arthur's Candle.*
St. Arthur's Candle- A candle of a false saint. It stinks of promises roasted like flesh.
40/49
22/25 (Erelye'd +2, Talisted +2)
why would I be horrified/sickened/disbelieving you damned mage who pledged himself to void I have done worse, and seen worse, and fed worse men with my still-living flesh and this husk has done worse I have made it to do worse see this candle touch it if you dare but do not touch me for I still hunger
0rigin Point.
Avatar by TwinBuilder.
Maniac: HOW HARD IS IT TO SAY THAT YOU EXCHANGE THE HHHH FOR EQUIVALENT RED SUN AFFINITY?!
No matter.
>Attempt to spin attack. Maybe this will kill more spiders.
Midna: Seeing no use in shielding the Owl now, I give Split a Heart Container to heal him.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED