Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
The Next Succession Endermancer warps in and absorbs all of the dragon souls. He then uses the massive energy to transform into the Super Hellkite Enderdragon!
HP: 500,000
Immunity: 99% resistance to all known forms of attack.
Attacks:
Fire/Frost breath: 10000 damage
Melee: 25000 damage.
Meanwhile, the tank (which should be fully healed from the jaunt in the End and regenerating health and shields) activates some of the gimmicks we had installed in the end. 4 ender crystals pop out, protected by iron bars. they each regenerate 5000 Super Hellkite Enderdragon health per turn. Also, the tank activates superior flight thrusters (powered by infinite FP) to fly up to the Terror Ghast and blow it out of the sky. The summoning portal summons nanobots to heal the tank and lvl 7 turret.
Seeing the Teleporter Exit and the Dispenser being destroyed, I slightly fear of being torn apart. I pull my Golden Wrench, and repeteadly whack the Level 7 Sentry Gun to repair it back to full health. I then proceed to build a Level 6 Dispenser, which is also Anti-Godmodder. I load it with Healing Powder, causing it to heal any allied units. I pull out my Wrangler, aim at the Terror Ghast, and mash M1 and M2 again. Another sprayload of bullets and rockets.
Afterwards, I pull out a blueprint, and start working on a new project.
I shoot the godmodder in the back of the head at point-blank range with a sniper rifle, place and light a nuke, and then, right before it explodes, I use /home to teleport to my solid bedrock bunker with no doors or windows.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Crusher, you know that the more over powered you make your attack the less likely it is to actually do anything, right?
Elemental Relic: ========== (7/10)
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
I call on thee.
I call on thee, Wyrm of Ragnarok.
I call on thee, World-Tree-Root Eater.
I call on thee, devourer of corpses.
I call on thee, Eagles enemy.
2/10 summoning complete.
Rollback Post to RevisionRollBack
Would you like to know the atomic structure of a piece of bread?
The Next Succession Endermancer warps in and absorbs all of the dragon souls. He then uses the massive energy to transform into the Super Hellkite Enderdragon!
HP: 500,000
Immunity: 99% resistance to all known forms of attack.
Attacks:
Fire/Frost breath: 10000 damage
Melee: 25000 damage.
Meanwhile, the tank (which should be fully healed from the jaunt in the End and regenerating health and shields) activates some of the gimmicks we had installed in the end. 4 ender crystals pop out, protected by iron bars. they each regenerate 5000 Super Hellkite Enderdragon health per turn. Also, the tank activates superior flight thrusters (powered by infinite FP) to fly up to the Terror Ghast and blow it out of the sky. The summoning portal summons nanobots to heal the tank and lvl 7 turret.
That isn't really a "super" hellkite dragon, since the normal ones had millions of HP and 100% resistance to most damage types you could think of. Anyways, the super hellkite dragon dies from depression seeing all of its dead allies, falling over and crushing your tank and the ender crystals, destroying the crystals and damaging your tank to negate the healing.
Seeing the Teleporter Exit and the Dispenser being destroyed, I slightly fear of being torn apart. I pull my Golden Wrench, and repeteadly whack the Level 7 Sentry Gun to repair it back to full health. I then proceed to build a Level 6 Dispenser, which is also Anti-Godmodder. I load it with Healing Powder, causing it to heal any allied units. I pull out my Wrangler, aim at the Terror Ghast, and mash M1 and M2 again. Another sprayload of bullets and rockets.
Afterwards, I pull out a blueprint, and start working on a new project.
+20000 health to l7 sentry, l6 dispenser added! 10000 damage to the terror ghast!
I shoot the godmodder in the back of the head at point-blank range with a sniper rifle, place and light a nuke, and then, right before it explodes, I use /home to teleport to my solid bedrock bunker with no doors or windows.
Crusher, you know that the more over powered you make your attack the less likely it is to actually do anything, right?
Elemental Relic: ========== (7/10)
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
I call on thee.
I call on thee, Wyrm of Ragnarok.
I call on thee, World-Tree-Root Eater.
I call on thee, devourer of corpses.
I call on thee, Eagles enemy.
2/10 summoning complete.
Four of the remaining 8 terrors attack and destroy the bedrock Cthulthu. The other 4 strike and deal 40000 damage to the super tank, which now has its healing systems disabled. The Three ghosts and super tank attack the terror blaze for 6000 damage. Steve mashes the spider into blocklets with his pick for 20000 damage. He also upgrades to diamond pick eff 2 level. The godmodder himself hits the l7 sentry for 15000 damage, but the l6 dispenser heals it for 5000.
I reveal that the godmodder is standing on a stone pressure plate set to blow up 50 nukes right under him and the terrors, and then I use /home right before the explosion.
I whack the Level 7 Sentry with my Golden Wrench again, healing it.
Afterwards, I pull out a blackboard out of nowhere, and proceed to write random math and some square roots, and a sketch of a Sentry as big than the almighty Level 7 Sentry Gun. I then throw the blackboard away, and proceed to erect the almighty Level 8 Sentry Gun, even better than the Level 7!
Level 8 Sentry Gun attributes:
+ 500000 health
+ Unsappeable
+ Unhackable(this means that it is Anti-Godmodder, and can't be hacked by the Godmodder)
+ Humongous, slightly bigger even than the Level 7 Sentry Gun!
+ Infinite Ammo(Bullets and Rockets alike)
+ Regenerates health in a slow pace
+ Regenerates health very fast when next to an allied Level 6 or higher Dispenser is next to it
+ Automatic, doesn't needs a Wrangler, unlike the Level 7 Sentry Gun
+ Teleportation device: The Sentry is able to teleport around places, in order to get new points of view, or to simply change locations. However, teleportation is slightly slow, so it can't be used to evade attacks unless the attack is REALLY slow.
• Rockets may destroy surrounding terrain, and in some cases, structures.
- Bullets may be easy to dodge(Rockets are far harder, though. And you can still be smashed by a giant bullet)
- Conflicts with Level 2 and 5 Sentry Guns(they will attack each other)
HP: 500,000
Immunity: 99% resistance to all known forms of attack.
Attacks:
Fire/Frost breath: 10000 damage
Melee: 25000 damage.
Meanwhile, the tank (which should be fully healed from the jaunt in the End and regenerating health and shields) activates some of the gimmicks we had installed in the end. 4 ender crystals pop out, protected by iron bars. they each regenerate 5000 Super Hellkite Enderdragon health per turn. Also, the tank activates superior flight thrusters (powered by infinite FP) to fly up to the Terror Ghast and blow it out of the sky. The summoning portal summons nanobots to heal the tank and lvl 7 turret.
Afterwards, I pull out a blueprint, and start working on a new project.
Elemental Relic: ========== (7/10)
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Alright, alright!
Progress: ██████████ 30%
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Outpost Defenders: Retribution!
Never dig down. Especially not in Spleef.
Ahh there it is.
I call on thee.
I call on thee, Wyrm of Ragnarok.
I call on thee, World-Tree-Root Eater.
I call on thee, devourer of corpses.
I call on thee, Eagles enemy.
2/10 summoning complete.
TT2000, you are genius.
He has no idea how to craft with it.
3000 damage to the terror zombie!
5000 damage to the terror zombie!
Terror zombie killed!
4000 damage to the terror skeleton!
The terror zombie is dead!
That isn't really a "super" hellkite dragon, since the normal ones had millions of HP and 100% resistance to most damage types you could think of. Anyways, the super hellkite dragon dies from depression seeing all of its dead allies, falling over and crushing your tank and the ender crystals, destroying the crystals and damaging your tank to negate the healing.
+20000 health to l7 sentry, l6 dispenser added! 10000 damage to the terror ghast!
5000 damage to the terror skeleton!
Does nothing!
Four of the remaining 8 terrors attack and destroy the bedrock Cthulthu. The other 4 strike and deal 40000 damage to the super tank, which now has its healing systems disabled. The Three ghosts and super tank attack the terror blaze for 6000 damage. Steve mashes the spider into blocklets with his pick for 20000 damage. He also upgrades to diamond pick eff 2 level. The godmodder himself hits the l7 sentry for 15000 damage, but the l6 dispenser heals it for 5000.
Large bacon acidic creepy dummy: 16/20
Mystery gate: 937500/1000000(neutral)
Level 7 sentry gun: 15000/112000(anti-godmodder)
The Three ghosts: 23000/30000(anti-godmodder)
Steve: 10/10(anti-godmodder)(respawn ability)(at diamond pickaxe eff 2 level)
Terror skeleton: 56000/75000(bodyguard)
Terror blaze: 132000/150000(bodyguard)
Terror enderman: 243000/250000(bodyguard)
Terror Spider: 14000/40000
Terror wither skeleton: 68000/80000
Terror Zombie Pigman: 90000/100000(bodyguard)
Terror Ghast: 224000/250000(total boss)
Terror magma cube: 64000/94000
Super tank: 50000/100000 HP+ 0/50000 shields(anti-godmodder)
Level 6 dispenser: 50000/50000(healer)(anti-godmodder)
Godmodder HP: 25/80
Check out my bad CTM map reviews here.
Progress: ██████████ 40%
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Outpost Defenders: Retribution!
Afterwards, I pull out a blackboard out of nowhere, and proceed to write random math and some square roots, and a sketch of a Sentry as big than the almighty Level 7 Sentry Gun. I then throw the blackboard away, and proceed to erect the almighty Level 8 Sentry Gun, even better than the Level 7!
Level 8 Sentry Gun attributes:
+ 500000 health
+ Unsappeable
+ Unhackable(this means that it is Anti-Godmodder, and can't be hacked by the Godmodder)
+ Humongous, slightly bigger even than the Level 7 Sentry Gun!
+ Infinite Ammo(Bullets and Rockets alike)
+ Regenerates health in a slow pace
+ Regenerates health very fast when next to an allied Level 6 or higher Dispenser is next to it
+ Automatic, doesn't needs a Wrangler, unlike the Level 7 Sentry Gun
+ Teleportation device: The Sentry is able to teleport around places, in order to get new points of view, or to simply change locations. However, teleportation is slightly slow, so it can't be used to evade attacks unless the attack is REALLY slow.
• Rockets may destroy surrounding terrain, and in some cases, structures.
- Bullets may be easy to dodge(Rockets are far harder, though. And you can still be smashed by a giant bullet)
- Conflicts with Level 2 and 5 Sentry Guns(they will attack each other)
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Outpost Defenders: Retribution!
I call on yee, vengeance seekers.
I call on yee, minions of Ragnarok.
I call on yee, sailors that died.
I call on yee, to cross the waters again.
3/10 complete
TT2000, you are genius.
Progress: ██████████ 60%
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Outpost Defenders: Retribution!
Red wire to blue? Or blue to red?
Progress: ██████████ 70%
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Outpost Defenders: Retribution!
I think that the relic should have around 500,000 HP at a minimum. That's about 3.3 times as much HP as the supertank and that was summoned in 1 turn
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
TT2000, you are genius.