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The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Alright, time to switch from support mode to battle mode...
I send 15TJ from the med bay to the left gun and 5TJ from the med bay to the targeting system.
Also, because I'm getting tired of having to kill all the mind controlled 1 turn summons, I start to build myself a psi-hat. 1/20
How it works:
The hat doesn't actually attack anything on its own. Instead, the next time a summon would be turned to the godmodder side, the psi-hat is used to ward off the influence of the godmodder's mind control. (Basically count the summon as if it was a 20 turn summon rather than whatever it was before if that makes sence.) Once the hat has been used once, the mind amplification dish explodes and it is rendered worthless.
I changed the stats up just a tad bit. If they are good, Don't say anything! If they are bad, then say something! Other than that, here are the orginal + the changes I made:
50/50
Due to the fact that pionoplayer isn't posting, I take the time and posts I spent charging HIS attack and put it into mine. Ha ha ha.
43/100
I FOUND MASTER CHIEF!
Me: Hello.
MC: Hello.
Me: You wanna go kill stuff?
MC: I dunno...
Me: ... *knocks him out* *Throws MC in van* FLOOR IT!!
Wait a minute, i also was working on protection crystals that gave the hexmobile +10000 armor.
Plz add that armor.
I then use hypersonic missile on the castle, scattering the castle blocks. several blocks hit the heroes and the golems.
Armor? I thought you said 10000 SHIELDS. Considering how long you charged the protection crystals, I think 10000 shields is better. Or you could take just 5000 armor. Your choice.
Alright, time to switch from support mode to battle mode...
I send 15TJ from the med bay to the left gun and 5TJ from the med bay to the targeting system.
Also, because I'm getting tired of having to kill all the mind controlled 1 turn summons, I start to build myself a psi-hat. 1/20
How it works:
The hat doesn't actually attack anything on its own. Instead, the next time a summon would be turned to the godmodder side, the psi-hat is used to ward off the influence of the godmodder's mind control. (Basically count the summon as if it was a 20 turn summon rather than whatever it was before if that makes sence.) Once the hat has been used once, the mind amplification dish explodes and it is rendered worthless.
Power transferred! Your psi-hat will work correctly. Also, does 5 TJ in the targeting system mean a 5% chance of a 2x damage crit? I forget the exact stats of the targeting system...
I changed the stats up just a tad bit. If they are good, Don't say anything! If they are bad, then say something! Other than that, here are the orginal + the changes I made:
And my attack for today would be 2 Rank II missiles at the wall.
The golems all attack the subspace cannon for 5 damage! I guess it looks okay. I'll try to remember the damage, and keep in mind I'm assuming the lair has a no-power auto-attack that it uses during the anti-godmodder phase. 2000 damage to the wall! Gelth and Aoerna attack the allied hunter groups, but their damage is quickly healed back! The anti-godmodder's turn their attention to the wall, and fire one, final, collective blast, FINISHING THE WALLS!
The walls of the fortress crumble to the ground! But the fight isn't over yet... the castle is much weakened(since the walls were part of the MAIN CASTLE STRUCTURE), so now, you must fight the automated defense systems of the castle, while weakening the castle itself until it collapses! There is also, underneath the castle, a gate to the treasure room that will weaken the castle once destroyed, and the hunter groups will be going after that. Seeing that the main battle has progressed, the un-allied hunter groups leave. The castle's main golems come out to fight, and it looks like reinforcements are on the way. Now, finish the battle!
Thunder Lair: 80000/80000+10000/10000 defense(anti-godmodder)(75 power, +10 power per post)(+5000 health per post)
Turrets(anti-godmodder)(powered by battery)
Factory: 75000/75000(anti-godmodder)(produces a battery every 3 posts, 1 more post until next battery)(far away)
Mega Man: 80000/80000(anti-godmodder)(Blade launcher: 100/100)(Napalm: 100/100)(Black Hole Bomb: 100/100)(chargeable shots)(charging a shot, will be fired next post)
Main Castle Structure: 400000/400000(pro-godmodder)
The elite fortress minions are iron golems. They stand a bit more of a threat. Also, the treasure gate will take 100000 of the structure health once destroyed, but the hunter groups will leave after you do so. And at 200000 castle health, an event will occur that can continue to make your job easier!
55/80 ultimate weapon.
7/20 on hexmobile Cannon. (i like the hexmobile, i want it alive.)
1/10 on my AXIS +10 battery.
I tell the hunter groups to go after the turrets first.
I take an iron golem in my claws and use it as some sort of hammer to attack the snowgolems.
I go inside of a random level 1 turret and stuff it full of skydoesminecraft fanboys which turn I love its bullets into gold, making it do less damage because in minecraft gold is almost worthless. Almost.
And yes, i support the squids :3
I dont have HUGE problems with sky, but his fanbase?
You do something squid-related on youtube, hate incurs.
you do it on a minecraft server, around a medium.
Someone does something SKY related here? well, lets just say he wont have very many friends to support him.
I love the minecraft forums. :3
Oh and crusher? a protection crystal is shields. magic is almost always for shields. (unless its magically enhanced plate metal) But a crystal is especially for shields. This is minecraft, but jeez guys, have some logic. (well, magic logic, but when have you seen a protection crystal just become part of the plating?)
Whatever you do. Dont. Mess. With. The. Dragon. EVER. It feeds on skydoesminecraft fans. Well, only the ones that act like they have been taking drugs.
I would like +5000 armor for the hexmobile. the idea is that the protection crystals create a absorbive field that absorbs some damage off of incoming attacks each turn.
8/10 hexmobile weapons upgrade.
the hexmobile shoots EMP missiles at automated turret force A, causing minor damage and also shutting down the turret group for this turn.
Plz add that armor.
I then use hypersonic missile on the castle, scattering the castle blocks. several blocks hit the heroes and the golems.
I send 15TJ from the med bay to the left gun and 5TJ from the med bay to the targeting system.
Also, because I'm getting tired of having to kill all the mind controlled 1 turn summons, I start to build myself a psi-hat. 1/20
How it works:
The hat doesn't actually attack anything on its own. Instead, the next time a summon would be turned to the godmodder side, the psi-hat is used to ward off the influence of the godmodder's mind control. (Basically count the summon as if it was a 20 turn summon rather than whatever it was before if that makes sence.) Once the hat has been used once, the mind amplification dish explodes and it is rendered worthless.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I help u secret_scribe
3/20
Lets post 1 after the other and do 20 posts easy!
I used my charge as a charge attack that deals more than normal damage!
22/30
8/20
I fire lazers at the wall out of my nose.
It already has railguns and a missile barrage. i show off the missile feature by nuking the fortress.
TT2000, you are genius.
1/20
Note to self: Don't eat lunch beside a cement truck.
I changed the stats up just a tad bit. If they are good, Don't say anything! If they are bad, then say something! Other than that, here are the orginal + the changes I made:
Lair Stats
20 power: 11000 damage
30 power: 17500 damage
50 power: 30000 damage
75 power: 47500 damage
100 power: 70000 damage
200 power: 150000 damage
Rank II- 5 power: 2000 damage
Rank III- 10 power: 5000 damage
Rank IV- 20 power: 12000 damage
Rank V- 30 power: 18000 damage
Rank VI- 50 power: 30000 damage
Rank VII- 70 power: 45000 damage
Rank VIII-100 power: 70000 damage
Rank IX-150 power: 110000 damage
Rank X- 200 power: 150000 damage
And my attack for today would be 2 Rank II missiles at the wall.
What did you finish charging?
6000 damage to the walls!
They do so!
Armor? I thought you said 10000 SHIELDS. Considering how long you charged the protection crystals, I think 10000 shields is better. Or you could take just 5000 armor. Your choice.
Power transferred! Your psi-hat will work correctly. Also, does 5 TJ in the targeting system mean a 5% chance of a 2x damage crit? I forget the exact stats of the targeting system...
That would be considered SPAM, crusher.
I forgot how long you charged it, so I'll just say that you did 25000 damage. If you charged it for a long time, let me know...
8000 damage to the walls!
9000 damage to the walls!
You read the ENTIRE THREAD? HOW? That's 15000 damage, truth or not!
Grug killed! 4000 damage to the walls!
What would it do? Or is that something to be revealed later?
The golems all attack the subspace cannon for 5 damage! I guess it looks okay. I'll try to remember the damage, and keep in mind I'm assuming the lair has a no-power auto-attack that it uses during the anti-godmodder phase. 2000 damage to the wall! Gelth and Aoerna attack the allied hunter groups, but their damage is quickly healed back! The anti-godmodder's turn their attention to the wall, and fire one, final, collective blast, FINISHING THE WALLS!
The walls of the fortress crumble to the ground! But the fight isn't over yet... the castle is much weakened(since the walls were part of the MAIN CASTLE STRUCTURE), so now, you must fight the automated defense systems of the castle, while weakening the castle itself until it collapses! There is also, underneath the castle, a gate to the treasure room that will weaken the castle once destroyed, and the hunter groups will be going after that. Seeing that the main battle has progressed, the un-allied hunter groups leave. The castle's main golems come out to fight, and it looks like reinforcements are on the way. Now, finish the battle!
Allied Hunter groups: 116500/116500(anti-godmodder)
Shrine: 177000/200000(neutral)(summoning powers)(seconding powers)
Hexmobile: 125000/125000+60000/60000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)
AXIS: 130000/130000+2000/15000 shields(anti-godmodder)(-10% magic damage, +10% techno-damage)(Main body: 50 TJ)(left gun: 20 TJ)(Right gun: 0 TJ)(Mortar: 0 TJ)(shield generator: 5 TJ)(Targeting system: 5 TJ)(Med Bay: 20 TJ)
Mini army: 40000/40000(anti-godmodder)
Golem squad: 27000/27000(anti-godmodder)(+2000 health/turn)(25% damage reduction)
Repair team: 20000/20000(repairer/healer)(anti-godmodder)
Ultimate subspace cannon: 95/100(anti-godmodder)(uber resistance)(void drawing)(black hole drawing)(summoning)(huge damaging)
Thunder Lair: 80000/80000+10000/10000 defense(anti-godmodder)(75 power, +10 power per post)(+5000 health per post)
Turrets(anti-godmodder)(powered by battery)
Factory: 75000/75000(anti-godmodder)(produces a battery every 3 posts, 1 more post until next battery)(far away)
Mega Man: 80000/80000(anti-godmodder)(Blade launcher: 100/100)(Napalm: 100/100)(Black Hole Bomb: 100/100)(chargeable shots)(charging a shot, will be fired next post)
Main Castle Structure: 400000/400000(pro-godmodder)
Underground Castle Gate: 80000/80000(pro-godmodder)(holding treasure)
Castle Automated Turrets Force A(1-3): 40000/40000x3(pro-godmodder)
Castle Automated Turrets Force B(4-6): 65000/65000x3(pro-godmodder)
Castle Automated Turrets Force C(7-10): 90000/90000x4(pro-godmodder)
Godmodder fortress minion golem: 500/500x15(pro-godmodder)
Elite Godmodder fortress minion golem: 2000/2000x4(pro-godmodder)
Gelth: 700/1200(pro-godmodder)
Aoerna: 1000/1500(pro-godmodder)
Godmodder HP: 5/80(pro-godmodder)(housed safely inside castle)
Chemist on the way, arriving in 2 posts
The elite fortress minions are iron golems. They stand a bit more of a threat. Also, the treasure gate will take 100000 of the structure health once destroyed, but the hunter groups will leave after you do so. And at 200000 castle health, an event will occur that can continue to make your job easier!
Check out my bad CTM map reviews here.
7/20 on hexmobile Cannon. (i like the hexmobile, i want it alive.)
1/10 on my AXIS +10 battery.
I tell the hunter groups to go after the turrets first.
I take an iron golem in my claws and use it as some sort of hammer to attack the snowgolems.
I go inside of a random level 1 turret and stuff it full of skydoesminecraft fanboys which turn I love its bullets into gold, making it do less damage because in minecraft gold is almost worthless. Almost.
And yes, i support the squids :3
I dont have HUGE problems with sky, but his fanbase?
You do something squid-related on youtube, hate incurs.
you do it on a minecraft server, around a medium.
Someone does something SKY related here? well, lets just say he wont have very many friends to support him.
I love the minecraft forums. :3
Oh and crusher? a protection crystal is shields. magic is almost always for shields. (unless its magically enhanced plate metal) But a crystal is especially for shields. This is minecraft, but jeez guys, have some logic. (well, magic logic, but when have you seen a protection crystal just become part of the plating?)
8/10 hexmobile weapons upgrade.
the hexmobile shoots EMP missiles at automated turret force A, causing minor damage and also shutting down the turret group for this turn.