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THE ULTIMATE WEAPON: 45/80
Thunder Lair: 26/30
Power Generator: 2/6
--ATTACK: As usual, I order all of the golems to continue attacking the wall, and I set up an automatic redstone dispencer to shoot splash potions of strength X 20:00 minutes at the golems giving them Power Boost for 2 turns.--
IN OTHER NEWS:
MadScientist, I have herd of it but I have not played it. :/
Note: The Generator has little charge due to it having little purpose.
I ditch the super vehicle and instead begin adding protection crystals to the hexmobile. I also have the hexmobile shoot a exothermic missile into the dragon's mouth. because exothermic missile power depends on how much they are heated, this should blow the dragon's head up.
Subspace Gunship: 42/42
The Subspace Gunship bursts out of the black hole! For those of you who don't know what a subspace gunship is:
It has only 100 HP, but it has godmodder-like damage resistance, due to the fact that any attacks directed at it are sucked into the black hole. However, when it uses its one major attack (Giant Subspace Cannon of Death [it's super effective!]), the recoil causes 99 damage to the cannon itself. When it fires, the cannon does one or more of the following:
-Deals huge damage to its target(s)
-Draws its target(s) into the Void
-Summons the secret of the void into the Overworld
(Depending on which TT2000 thinks would fit the plot line best).
Firing the cannon needs the consent of 5 players. I would suggest waiting until the fortress is destroyed before firing. If something manages to damage the gunship to below 10 HP, it will auto-fire at the godmodder.
I decide to cap the research now because of reasons.
Result: The Tell XP Mk I has been magically perfected and is tge weapon that outmatches the range of ALL other weapons.
Note: I wanted to use them to take out the turrets. Whatever.
I begin building a factory far away from the battle field that shall produce Tell Artillery Batteries. 1/7
Should I add it as a combatant? Or are you going to charge the factory first?
I summon an anti. It is invincible and has no attack power. It has a secret effect though that will be put in a spoiler so the godmodder doesn't see what it is.
The anti gives a 50% attack and defense debuff to whatever side (anti or pro-godmodder)it is sided with.
Your teammates panic and decimate you before you can summon it, due to the fact that the godmodder would turn it to his side and make the fortress harder to destroy!
THE ULTIMATE WEAPON: 45/80
Thunder Lair: 26/30
Power Generator: 2/6
--ATTACK: As usual, I order all of the golems to continue attacking the wall, and I set up an automatic redstone dispencer to shoot splash potions of strength X 20:00 minutes at the golems giving them Power Boost for 2 turns.--
IN OTHER NEWS:
MadScientist, I have herd of it but I have not played it. :/
Note: The Generator has little charge due to it having little purpose.
I ditch the super vehicle and instead begin adding protection crystals to the hexmobile. I also have the hexmobile shoot a exothermic missile into the dragon's mouth. because exothermic missile power depends on how much they are heated, this should blow the dragon's head up.
Subspace Gunship: 42/42
The Subspace Gunship bursts out of the black hole! For those of you who don't know what a subspace gunship is:
-snip-
It has only 100 HP, but it has godmodder-like damage resistance, due to the fact that any attacks directed at it are sucked into the black hole. However, when it uses its one major attack (Giant Subspace Cannon of Death [it's super effective!]), the recoil causes 99 damage to the cannon itself. When it fires, the cannon does one or more of the following:
-Deals huge damage to its target(s)
-Draws its target(s) into the Void
-Summons the secret of the void into the Overworld
(Depending on which TT2000 thinks would fit the plot line best).
Firing the cannon needs the consent of 5 players. I would suggest waiting until the fortress is destroyed before firing. If something manages to damage the gunship to below 10 HP, it will auto-fire at the godmodder.
Okay. Since you said godmodder-like resistance, not evasion, I'll make it take 1 damage/attack. It won't have an auto-attack, since it is meant to be an extremely powerful charged attack.
A golem attack and kills Javar! 2 more attack and kill Jurak! A fourth attacks Grug for 1000 damage! The anti-godmodder hunter groups build TNT cannons, the iron golems help with the cannons, the AXIS and hexmobile donate their firepower, and the heroes use their own explosive weapons, and they all use a UBER BLAST on the walls for a total 42000 damage! The AXIS heals itself and the hexmobile and Grug for 15000 health!
The repair team arrives as reinforcements!
Hunter group 4: 85500/85500(31% bribed)(anti-godmodder)(+3% bribing every turn)
Hunter group 5: 110500/110500(29% bribed)(anti-godmodder)(+2% bribing every turn)
Allied Hunter groups 1, 2, and 3: 116500/116500(anti-godmodder)
TT2000, you are genius.
4/10
2/5
I fire antmater-nukes at the repair team so that they cant repair the Godmodders Castle
Thunder Lair: 26/30
Power Generator: 2/6
--ATTACK: As usual, I order all of the golems to continue attacking the wall, and I set up an automatic redstone dispencer to shoot splash potions of strength X 20:00 minutes at the golems giving them Power Boost for 2 turns.--
IN OTHER NEWS:
MadScientist, I have herd of it but I have not played it. :/
Note: The Generator has little charge due to it having little purpose.
54/100
I throw a neutron star at the dragon, which explodes on contact.
Thunder Lair: 27/30
Power Generator: 3/6
--Bored.--
5/10
3/5
I throw whoever summoned the Dragon in the first place at the Dragon!
1/10 protection crystals on hexmobile
I throw a copy of the deathstar at the wall. The copy is made out of radioactive tungsten.
TT2000, you are genius.
I boooooooooooooooooooooooooooooooooo the fortress walls. And with booooooooooooooooooooooooooooooooo I mean annihilate.
TT2000, you are genius.
Just here for the forum games
I summon a thousand exploding spears that fly into the wall of the godmodder's fortress/house.
TT2000, you are genius.
The Subspace Gunship bursts out of the black hole! For those of you who don't know what a subspace gunship is:
It has only 100 HP, but it has godmodder-like damage resistance, due to the fact that any attacks directed at it are sucked into the black hole. However, when it uses its one major attack (Giant Subspace Cannon of Death [it's super effective!]), the recoil causes 99 damage to the cannon itself. When it fires, the cannon does one or more of the following:
-Deals huge damage to its target(s)
-Draws its target(s) into the Void
-Summons the secret of the void into the Overworld
(Depending on which TT2000 thinks would fit the plot line best).
Firing the cannon needs the consent of 5 players. I would suggest waiting until the fortress is destroyed before firing. If something manages to damage the gunship to below 10 HP, it will auto-fire at the godmodder.
2000 damage to the dragon! The snow golems have the health they do because of plugins.
Should I add it as a combatant? Or are you going to charge the factory first?
4000 damage!
Your teammates panic and decimate you before you can summon it, due to the fact that the godmodder would turn it to his side and make the fortress harder to destroy!
Snow golem killed!
5000 damage!
6000 damage!
They aren't here yet, and they're for your team!
The golems attack for 6000 damage!
4000 damage to both!
5000 damage!
6000 damage!
7000 damage!
The godmodder is in his fortress!
Dragon killed!
8000 damage!
What does it attack?
8000 damage!
On what?
8000 damage!
Okay. Since you said godmodder-like resistance, not evasion, I'll make it take 1 damage/attack. It won't have an auto-attack, since it is meant to be an extremely powerful charged attack.
A golem attack and kills Javar! 2 more attack and kill Jurak! A fourth attacks Grug for 1000 damage! The anti-godmodder hunter groups build TNT cannons, the iron golems help with the cannons, the AXIS and hexmobile donate their firepower, and the heroes use their own explosive weapons, and they all use a UBER BLAST on the walls for a total 42000 damage! The AXIS heals itself and the hexmobile and Grug for 15000 health!
The repair team arrives as reinforcements!
Hunter group 4: 85500/85500(31% bribed)(anti-godmodder)(+3% bribing every turn)
Hunter group 5: 110500/110500(29% bribed)(anti-godmodder)(+2% bribing every turn)
Allied Hunter groups 1, 2, and 3: 116500/116500(anti-godmodder)
Shrine: 177000/200000(neutral)(summoning powers)(seconding powers)
Hexmobile: 91500/125000+34500/50000 shields(3/4 shield blocker)(+11500 shields/turn)(+6500 health/turn)(anti-godmodder)(armored, -5000 damage taken each post)
AXIS: 108000/130000+500/15000 shields(anti-godmodder)(-10% magic damage, +10% techno-damage)(Main body: 50 TJ)(left gun: 5 TJ)(Right gun: 0 TJ)(Mortar: 0 TJ)(shield generator: 5 TJ)(Targeting system: 0 TJ)(Med Bay: 40 TJ)
Mini army: 40000/40000(anti-godmodder)
Grug: 1000/1000(anti-godmodder)
Gelth: 1200/1200(anti-godmodder)
Aoerna: 1500/1500(anti-godmodder)
Golem squad: 27000/27000(anti-godmodder)(+2000 health/turn)(25% damage reduction)
Repair team: 20000/20000(repairer/healer)(anti-godmodder)
Ultimate subspace cannon: 100/100(anti-godmodder)(uber resistance)(void drawing)(black hole drawing)(summoning)(huge damaging)
Fortress walls: 369000/750000(pro-godmodder)(being destroyed by cannon, -5000 health per turn)
Godmodder fortress minion golem: 100/500x4(pro-godmodder)
Godmodder HP: 5/80(pro-godmodder)(housed safely inside castle)
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