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I have the Death Star continue to hide while cloaked. I start building a seperate cloaking thing with the same restrictions (The vehicle cannot attack while cloaked, however the person using the vehicle can still use a non-vehicle related attack without breaking the cloak.) for the VECS. It is already headed to the Death Star, so I will equip it when it arrives. 1/5(Smaller ship=smaller cloaking drive.)
the endermancer pearl activates, now having charged up knowledge of 5 attacks. it starts by using endergize. (I said it gained an attack every TT2000 post, remember)
Endermancer pearl: 3/10 endergy. (riding Dimensional Worm) Endermancer pearl abilities
Void ray: shoots a beam of void energy, inflicting 3000 damage and adding a void counter to the target. this attack does 1000 extra damage for each void counter on the target. void counters last for 3 turns after the last attack that adds a void counter, and reduce the target's attack damage by 5% for each counter.
Parasitic drain: Does 1000 damage to the target for each void counter on the target, and gain 1 endergy for each counter. costs 1 endergy to use.
Energize: Gain 3 endergy. Gain an additional endergy for each shield counter on the pearl or any entity the pearl is riding on.
Shield: gives an allied target 5000 shields. costs 1 endergy.
Synthesis: Heal the target for a value equal to half its shields. costs 3 endergy.
(TT2000, I'm nowhere near you but I am training before I attack. Playing Pong for hours gave me great reflexes, so good luck in battle.)
I make a a sharp sword template for a sword. Then, I look for hard material to use in my sword.
I assist you by providing you with Beskar. Ultra-hard mando iron is extremely deadly AND lightsaber-proof. You should also consider making some armor out of it. 2/5.
I have the Death Star continue to hide while cloaked. I start building a seperate cloaking thing with the same restrictions (The vehicle cannot attack while cloaked, however the person using the vehicle can still use a non-vehicle related attack without breaking the cloak.) for the VECS. It is already headed to the Death Star, so I will equip it when it arrives. 1/5(Smaller ship=smaller cloaking drive.)
Stop using cloaking devices, you're ruining our chances with the combo attack.
The endermancer pearl uses shield on the worm, giving it 5000 shields.
Endermancer pearl: 2/10 endergy. (riding Dimensional Worm) Endermancer pearl abilities
Void ray: shoots a beam of void energy, inflicting 3000 damage and adding a void counter to the target. this attack does 1000 extra damage for each void counter on the target. void counters last for 3 turns after the last attack that adds a void counter, and reduce the target's attack damage by 5% for each counter.
Parasitic drain: Does 1000 damage to the target for each void counter on the target, and gain 1 endergy for each counter. costs 1 endergy to use.
Energize: Gain 3 endergy. Gain an additional endergy for each shield counter on the pearl or any entity the pearl is riding on.
Shield: gives an allied target 5000 shields. costs 1 endergy.
Synthesis: Heal the target for a value equal to half its shields. costs 3 endergy.
Stop using cloaking devices, you're ruining our chances with the combo attack.
3/10
How does it ruin the combo attack? They can still attack, it will only disable the cloaking for one turn. I allow all my cloaked objects to attack for the combo attack and then go back to cloaking. But for now I disable the cloaking devices for now so we can focus on the combos, however I will keep them there for later. 3/5.
Endermancer pearl shields the worm some more.(anyone can use it btw)
Endermancer pearl: 1/10 endergy. (riding Dimensional Worm) Endermancer pearl abilities
Void ray: shoots a beam of void energy, inflicting 3000 damage and adding a void counter to the target. this attack does 1000 extra damage for each void counter on the target. void counters last for 3 turns after the last attack that adds a void counter, and reduce the target's attack damage by 5% for each counter.
Parasitic drain: Does 1000 damage to the target for each void counter on the target, and gain 1 endergy for each counter. costs 1 endergy to use.
Energize: Gain 3 endergy. Gain an additional endergy for each shield counter on the pearl or any entity the pearl is riding on.
Shield: gives an allied target 5000 shields. costs 1 endergy.
Synthesis: Heal the target for a value equal to half its shields. costs 3 endergy.
I begin to fine-tune the Death Star's turbolaser so it will only damage pro-godmodder entities, and pass through anti-godmodder entities without harming them. 1/5
I make a a sharp sword template for a sword. Then, I look for hard material to use in my sword.
Endermancer pearl: 3/10 endergy. (riding Dimensional Worm)
Endermancer pearl abilities
Void ray: shoots a beam of void energy, inflicting 3000 damage and adding a void counter to the target. this attack does 1000 extra damage for each void counter on the target. void counters last for 3 turns after the last attack that adds a void counter, and reduce the target's attack damage by 5% for each counter.
Parasitic drain: Does 1000 damage to the target for each void counter on the target, and gain 1 endergy for each counter. costs 1 endergy to use.
Energize: Gain 3 endergy. Gain an additional endergy for each shield counter on the pearl or any entity the pearl is riding on.
Shield: gives an allied target 5000 shields. costs 1 endergy.
Synthesis: Heal the target for a value equal to half its shields. costs 3 endergy.
3/10
Endermancer pearl: 2/10 endergy. (riding Dimensional Worm)
Endermancer pearl abilities
Void ray: shoots a beam of void energy, inflicting 3000 damage and adding a void counter to the target. this attack does 1000 extra damage for each void counter on the target. void counters last for 3 turns after the last attack that adds a void counter, and reduce the target's attack damage by 5% for each counter.
Parasitic drain: Does 1000 damage to the target for each void counter on the target, and gain 1 endergy for each counter. costs 1 endergy to use.
Energize: Gain 3 endergy. Gain an additional endergy for each shield counter on the pearl or any entity the pearl is riding on.
Shield: gives an allied target 5000 shields. costs 1 endergy.
Synthesis: Heal the target for a value equal to half its shields. costs 3 endergy.
How does it ruin the combo attack? They can still attack, it will only disable the cloaking for one turn. I allow all my cloaked objects to attack for the combo attack and then go back to cloaking. But for now I disable the cloaking devices for now so we can focus on the combos, however I will keep them there for later. 3/5.
Endermancer pearl: 1/10 endergy. (riding Dimensional Worm)
Endermancer pearl abilities
Void ray: shoots a beam of void energy, inflicting 3000 damage and adding a void counter to the target. this attack does 1000 extra damage for each void counter on the target. void counters last for 3 turns after the last attack that adds a void counter, and reduce the target's attack damage by 5% for each counter.
Parasitic drain: Does 1000 damage to the target for each void counter on the target, and gain 1 endergy for each counter. costs 1 endergy to use.
Energize: Gain 3 endergy. Gain an additional endergy for each shield counter on the pearl or any entity the pearl is riding on.
Shield: gives an allied target 5000 shields. costs 1 endergy.
Synthesis: Heal the target for a value equal to half its shields. costs 3 endergy.
Here it is.
Exploring Aperture Science...
2/10
So thats what his real name is.
I raig at you for doing that and obliterate you by grabbing you as a club and repetedly hitting the Godmodder with you.
So he likes to torture us more than anything else.