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I'm gonna poop on the godmodder eyes until he will be blind!
Rollback Post to RevisionRollBack
You want a mod straight for you ? This is your topic !
And, if you know coding, texturing, and things like that, please help this guy ! He is amazing ! http://www.minecraft...-mod-ideas-mod/
Operation Mobius is complete. Operation Mobius was a test of advanced wormhole tech, and created the space worm. the space worm is actually a starship that can create wormholes at will. any player can add gadgets to it.
Operation Greybeard is doing final testing, and the godmodder cannot interfere with it due to the warp gate shutdown.
Space Worm: 25000/25000 HP, 10000/10000 Shields.
You might want to charge that summoning (like I'm doing). It makes it less likely to fall victim to a quick death by Godmodding.
The space worm is a starship. any attacks that treat it as a worm automatically fail.
The ship takes damage as follows:
Shields take damage equal to % remaining (if 20000/25000 Shields are remaining, 80% of sustained damage goes to shields first
Each armor layer takes damage equal to % remaining (least damaged layer blocks first)
If any damage gets past, 10% of damage hits a random component, the rest goes to hull.
If an attacker aims at a specific component, 25% of penetrating damage hits that component, but hull takes half damage.
Ship stats:
Shields: 25000/25000
Primary armor: 10000/10000 HP
Secondary armor: 5000/5000 HP
Hull: 25000/25000 HP
Components:
Engine: 5000/5000 HP
Shield generator A: 2500/2500 HP
Shield generator B: 2500/2500 HP
Wormhole generator 1: 1000/1000 HP
Wormhole generator 2: 1000/1000 HP
Wormhole generator 3: 1000/1000 HP
Wormhole generator 4: 1000/1000 HP
Wormhole generator 5: 1000/1000 HP
Ammo storage 1: 500/500 HP
Ammo storage 2: 500/500 HP
Ammo storage 3: 500/500 HP
Ammo storage 4: 500/500 HP
(@Frog81: The superlaser cannot fit on the ship, so it has been built somewhere else, but the ship can utilize the beam with the wormholes)
Component list:
Engine: Powers the main components of the ship.
Intact: Provides thrust abilities and powers all other components.
Damaged (25%+ damage): Ship cannot use power-intensive components (other than wormhole generators).
Destroyed : Ship can only use wormhole generators, and loses thrust (integral generators power each wormhole generator).
Shield Generator: Powers shields.
Intact: Regenerates 2500 Shield HP each TT2000 post.
Damaged: Shield remains active, no shield regen from this generator.
Destroyed: cuts shield power in half, 2nd generator destruction removes all shields.
Wormhole Generators: the centerpiece of the ship. each generator can do many actions, and more actions can be programmed in.
Intact: works normally, will be automatically used.
Damaged: unstable, takes 100 damage when used.
Destroyed: unusable.
Available actions with wormhole generator: (more will come)
Wormhole cannon: Grabs a ball of compressed depleted uranium out of ammo storage (can only do once per turn for every ammo storage), uses the infinite fall trick near a black hole to charge the shot, fires out of another wormhole for high damage.
Superlaser: Transports the beam from the superlaser emplacement to a target position, blasting a target with the superlaser. 1 use per turn.
Wormhole shield: negates any attack by sending it into outer space.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
A friendly reminder to everyone: Do not one turn summon anything!
Reason: Lately, it seems that there has been about a 10% chance that it will work, a 40% chance that it will be one-shot by the godmodder, and worst of all, a half chance that it will be corrupted to the dark side(happened with Mojang).
A friendly reminder to everyone: Do not one turn summon anything!
Reason: Lately, it seems that there has been about a 10% chance that it will work, a 40% chance that it will be one-shot by the godmodder, and worst of all, a half chance that it will be corrupted to the dark side(happened with Mojang).
I fire beams of plasma at the combatant.
No Hellkite Dragons? They won't work now, but they already took out some godmodder HP. I keep blowing up the mystery gate.
I let our a yell, sending the combined forces of all of my powers at Mojang. I will not be able to attack for the next few turns, as I am greatly weakened.
20000 damage to Mojang! Your posts will be ignored for the next 3 turns.
I summon 57439642732 radioactive gigademons to power me up with their nuclear power, making me a giant nuclear supermonster. I then harvest the souls from half of all the people on Earth. I harvest the stars themselves, making myself superultramegagigadeltafoxtrotpowerful, then fire a giant antimatter beam that destroys anything in it's path except for ant-godmodder forces with the star and soul energy, and any anti-godmodder user can add anything to the beam but only I can take away from it. It takes 1 turn to fully charge. The beam is indestructible.
I call the president. (Or anyone who can bring the word to him) and Present to him the recording of him saying he is the cause of the U.S. national debt, causing the government to send the army to claim all his money and use it to pay off the debt.
Anti-godmodder defense beam: 5/5025
The original plans were too ambitious, so I modified the design. Now it will be a defensive mechanism that will weaken OP godmodder kills.
In the meantime, I hold a service to commemorate the brave deeds done by the relic, grace wolf, book, and other good guys. It is very moving. Anyone who's not a soulless abomination should feel remorse.
In the event that the Godmodder IS a soulless abomination, we're all gathered together in a large group, so why not take advantage? We charge the godmodder, yelling, "THIS...IS...ANTI-GODMODDER ALLIANCE!" (Doesn't quite have that same ring, does it?)
I do an unavoidable, unblockable 5 damage to the Godmodder. This will work no matter what.
The 5 damage gets to working! It fixes up the homes of the homeless, feeds poor with a soup kitchen, and joins an office job and quickly gets promoted. Despite the immense anger from the anti-godmodder forces, it keeps working hard, no matter what!
Operation Mobius is complete. Operation Mobius was a test of advanced wormhole tech, and created the space worm. the space worm is actually a starship that can create wormholes at will. any player can add gadgets to it.
Operation Greybeard is doing final testing, and the godmodder cannot interfere with it due to the warp gate shutdown.
The space worm is a starship. any attacks that treat it as a worm automatically fail.
The ship takes damage as follows:
Shields take damage equal to % remaining (if 20000/25000 Shields are remaining, 80% of sustained damage goes to shields first
Each armor layer takes damage equal to % remaining (least damaged layer blocks first)
If any damage gets past, 10% of damage hits a random component, the rest goes to hull.
If an attacker aims at a specific component, 25% of penetrating damage hits that component, but hull takes half damage.
Ship stats:
Shields: 25000/25000
Primary armor: 10000/10000 HP
Secondary armor: 5000/5000 HP
Hull: 25000/25000 HP
Components:
Engine: 5000/5000 HP
Shield generator A: 2500/2500 HP
Shield generator B: 2500/2500 HP
Wormhole generator 1: 1000/1000 HP
Wormhole generator 2: 1000/1000 HP
Wormhole generator 3: 1000/1000 HP
Wormhole generator 4: 1000/1000 HP
Wormhole generator 5: 1000/1000 HP
Ammo storage 1: 500/500 HP
Ammo storage 2: 500/500 HP
Ammo storage 3: 500/500 HP
Ammo storage 4: 500/500 HP
(@Frog81: The superlaser cannot fit on the ship, so it has been built somewhere else, but the ship can utilize the beam with the wormholes)
Component list:
Engine: Powers the main components of the ship.
Intact: Provides thrust abilities and powers all other components.
Damaged (25%+ damage): Ship cannot use power-intensive components (other than wormhole generators).
Destroyed : Ship can only use wormhole generators, and loses thrust (integral generators power each wormhole generator).
Shield Generator: Powers shields.
Intact: Regenerates 2500 Shield HP each TT2000 post.
Damaged: Shield remains active, no shield regen from this generator.
Destroyed: cuts shield power in half, 2nd generator destruction removes all shields.
Wormhole Generators: the centerpiece of the ship. each generator can do many actions, and more actions can be programmed in.
Intact: works normally, will be automatically used.
Damaged: unstable, takes 100 damage when used.
Destroyed: unusable.
Available actions with wormhole generator: (more will come)
Wormhole cannon: Grabs a ball of compressed depleted uranium out of ammo storage (can only do once per turn for every ammo storage), uses the infinite fall trick near a black hole to charge the shot, fires out of another wormhole for high damage.
Superlaser: Transports the beam from the superlaser emplacement to a target position, blasting a target with the superlaser. 1 use per turn.
Wormhole shield: negates any attack by sending it into outer space.
Too complicated for a 1-turn summon. I'll add it to the combatant list, but it will be SLIGHTLY less complicated.
A friendly reminder to everyone: Do not one turn summon anything!
Reason: Lately, it seems that there has been about a 10% chance that it will work, a 40% chance that it will be one-shot by the godmodder, and worst of all, a half chance that it will be corrupted to the dark side(happened with Mojang).
I fire beams of plasma at the combatant.
It's better than 10%! The godmodder tends to turn summons to his side if he is running out of his own allies. Stuff gets 1-shot if it is OP or there are tons of combatants already.
No Hellkite Dragons? They won't work now, but they already took out some godmodder HP. I keep blowing up the mystery gate.
5000 damage!
Mojang, the godmodder, and the combatant perform a FINISHING STRIKE on the statue, finishing it! Anti-godmodder forces move in on Mojang, but only deal 6000 damage due to being composed entirely of Steve and some random ship.
Mystery gate: 555499/1000000(neutral)(being destroyed by herobrine, -5000 health per turn)
Steve: 10/10(anti-godmodder)(respawn ability)(wood pick level)(immune to fire)
I know the godmodder will ignore this, but I should work on those 3 posts that I need now! I slap a random member of Mojang!
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"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
The Annihalator is a beam that when activated, will instantly destroy the Godmodder side! However, it will take 100 posts to complete! People need to accelerate this or the battle will be forever un-won!
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I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
I collect the remains of all fallen anti-godmodder allies and begin to build a new anti-godmodder boss, The Shadow Terror!
Progress: 1/50
Shadow Terror
Health: 10,000/10,000
It is extremely powerful, and has a 1/10 chance of poisoning those it attacks, and it has a built-in "desperation reactor" That deals 10,000 (1 to the godmodder) and posions to the one who dealt the finishing blow to it.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Well, now that the anti-godmodders are (almost) outnumbered, one turn summons have a somewhat better chance of working. Still I wouldn't recommend it. I know I'm going to avoid summoning any entities until I've worked out my third entity of complexity more. I have a nebulous idea for it right now, but I'm having trouble adding the best elements of the book without it feeling tacked on.
My action: I steal parts from the combatant (as I think it's a tank-like thing) and use them to make armor for Steve. If it isn't mechanical, then I use a fan to blow toxic smoke into its face.
Try My First Minigame,Its Good
[[url="http://www.minecraftforum.net/topic/1893230-a-random-map-forever-1-minigame/"]http://www.minecraftforum.net/topic/1893230-a-random-map-forever-1-minigame/[/url]][/URL]
I actually couldn't see the quote you typed, but I read it anyway. I'm pretty sure you were talking about my unedited pre-post. I don't know what you are using to impale...
I use the post pyramid attack to damage the mystery gate.
Hey! That was my idea! But whatever. It worked. I don't care who does it, as long as it's done. I'll just sit here in the corner and wait for this post to be ignored as well, alright?
While throwing a baseball at 90% the speed of light, of course.
Rollback Post to RevisionRollBack
The one who leaked the details of PRISM is wanted for espionage. I find that amusingly hypocritical.
THE SHIP IS NOT WORMLIKE! due to the anti-worminess spell, all attacks against it fail as it is NOT A WORM!
Anyways, the ship uses the superlaser and 2 meteor cannons on the combatant, then fires a meteor cannon up into the godmodder's groin, causing a nut shot and a stun. the Space Worm uses wormhole shield to block a random pro-godmodder attack.
New abilities:
Warp bubble: Traps any unit in a warp bubble for up to 3 rounds. anti-godmodder units will recuperate, along with the ship.
Wormhole summon: warps a unit in through a wormhole.
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You want a mod straight for you ? This is your topic !
And, if you know coding, texturing, and things like that, please help this guy ! He is amazing !
http://www.minecraft...-mod-ideas-mod/
You might want to charge that summoning (like I'm doing). It makes it less likely to fall victim to a quick death by Godmodding.
The space worm is a starship. any attacks that treat it as a worm automatically fail.
The ship takes damage as follows:
Shields take damage equal to % remaining (if 20000/25000 Shields are remaining, 80% of sustained damage goes to shields first
Each armor layer takes damage equal to % remaining (least damaged layer blocks first)
If any damage gets past, 10% of damage hits a random component, the rest goes to hull.
If an attacker aims at a specific component, 25% of penetrating damage hits that component, but hull takes half damage.
Ship stats:
Shields: 25000/25000
Primary armor: 10000/10000 HP
Secondary armor: 5000/5000 HP
Hull: 25000/25000 HP
Components:
Engine: 5000/5000 HP
Shield generator A: 2500/2500 HP
Shield generator B: 2500/2500 HP
Wormhole generator 1: 1000/1000 HP
Wormhole generator 2: 1000/1000 HP
Wormhole generator 3: 1000/1000 HP
Wormhole generator 4: 1000/1000 HP
Wormhole generator 5: 1000/1000 HP
Ammo storage 1: 500/500 HP
Ammo storage 2: 500/500 HP
Ammo storage 3: 500/500 HP
Ammo storage 4: 500/500 HP
(@Frog81: The superlaser cannot fit on the ship, so it has been built somewhere else, but the ship can utilize the beam with the wormholes)
Component list:
Engine: Powers the main components of the ship.
Intact: Provides thrust abilities and powers all other components.
Damaged (25%+ damage): Ship cannot use power-intensive components (other than wormhole generators).
Destroyed : Ship can only use wormhole generators, and loses thrust (integral generators power each wormhole generator).
Shield Generator: Powers shields.
Intact: Regenerates 2500 Shield HP each TT2000 post.
Damaged: Shield remains active, no shield regen from this generator.
Destroyed: cuts shield power in half, 2nd generator destruction removes all shields.
Wormhole Generators: the centerpiece of the ship. each generator can do many actions, and more actions can be programmed in.
Intact: works normally, will be automatically used.
Damaged: unstable, takes 100 damage when used.
Destroyed: unusable.
Available actions with wormhole generator: (more will come)
Wormhole cannon: Grabs a ball of compressed depleted uranium out of ammo storage (can only do once per turn for every ammo storage), uses the infinite fall trick near a black hole to charge the shot, fires out of another wormhole for high damage.
Superlaser: Transports the beam from the superlaser emplacement to a target position, blasting a target with the superlaser. 1 use per turn.
Wormhole shield: negates any attack by sending it into outer space.
Reason: Lately, it seems that there has been about a 10% chance that it will work, a 40% chance that it will be one-shot by the godmodder, and worst of all, a half chance that it will be corrupted to the dark side(happened with Mojang).
I fire beams of plasma at the combatant.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I already covered Grace Wolf's dead corpse with salt and febreeze, and put it in my fridge. So it won't decay.
No Hellkite Dragons? They won't work now, but they already took out some godmodder HP. I keep blowing up the mystery gate.
20000 damage to Mojang! Your posts will be ignored for the next 3 turns.
What do you fire it at?
Your phone lines were cut somehow. Hmmmm....
6000 damage!
Eggman killed!
The godmodder refused to attend.
The 5 damage gets to working! It fixes up the homes of the homeless, feeds poor with a soup kitchen, and joins an office job and quickly gets promoted. Despite the immense anger from the anti-godmodder forces, it keeps working hard, no matter what!
Why does everyone get so attached to stuff that takes charging? It isn't going to live long in this thread...
4000 damage!
5000 damage to Mojang!
Failed because pound is normal-type, and normal type isn't super-effective against anything!
No.
Too complicated for a 1-turn summon. I'll add it to the combatant list, but it will be SLIGHTLY less complicated.
The godmodder sets up another generator, which fires the attack back at the ship, cancelling this out.
It's better than 10%! The godmodder tends to turn summons to his side if he is running out of his own allies. Stuff gets 1-shot if it is OP or there are tons of combatants already.
5000 damage!
Mojang, the godmodder, and the combatant perform a FINISHING STRIKE on the statue, finishing it! Anti-godmodder forces move in on Mojang, but only deal 6000 damage due to being composed entirely of Steve and some random ship.
Mystery gate: 555499/1000000(neutral)(being destroyed by herobrine, -5000 health per turn)
Steve: 10/10(anti-godmodder)(respawn ability)(wood pick level)(immune to fire)
Grace ocelot: 29500/50000(anti-godmodder)(hiding)
Combatant: 849995000/1000000000
Mojang: 44000/100000
Worm-like ship: 50000/50000(anti-godmodder)
Godmodder HP: 17/80
Check out my bad CTM map reviews here.
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
ANNIHALATOR!
The Annihalator is a beam that when activated, will instantly destroy the Godmodder side! However, it will take 100 posts to complete! People need to accelerate this or the battle will be forever un-won!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Progress: 1/50
Shadow Terror
Health: 10,000/10,000
It is extremely powerful, and has a 1/10 chance of poisoning those it attacks, and it has a built-in "desperation reactor" That deals 10,000 (1 to the godmodder) and posions to the one who dealt the finishing blow to it.
My action: I steal parts from the combatant (as I think it's a tank-like thing) and use them to make armor for Steve. If it isn't mechanical, then I use a fan to blow toxic smoke into its face.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Mixing stuff again with Aqua Regia.
If you want to know what I am summoning... Look at the bottom.
TT2000, you are genius.
This will (hopefully) prevent things from dying the same way as the relic/book/grace wolf/ etc.
[[url="http://www.minecraftforum.net/topic/1893230-a-random-map-forever-1-minigame/"]http://www.minecraftforum.net/topic/1893230-a-random-map-forever-1-minigame/[/url]]
I attempted to impale him on a quote pyramid.
Hey! That was my idea! But whatever. It worked. I don't care who does it, as long as it's done. I'll just sit here in the corner and wait for this post to be ignored as well, alright?
While throwing a baseball at 90% the speed of light, of course.
Anyways, the ship uses the superlaser and 2 meteor cannons on the combatant, then fires a meteor cannon up into the godmodder's groin, causing a nut shot and a stun. the Space Worm uses wormhole shield to block a random pro-godmodder attack.
New abilities:
Warp bubble: Traps any unit in a warp bubble for up to 3 rounds. anti-godmodder units will recuperate, along with the ship.
Wormhole summon: warps a unit in through a wormhole.