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The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
But what if the radiation debuff can't stack?
As a last resort anti-anti-book beam defense, I write the stone stone into the book.
Effect: turns the book into solid stone. While in this form, the book cannot attack anything or be attacked by anything. However, being in stone form will slowly destroy the writing in the book. The book loses one page per turn spent in stone form. Stone form ends when a player says it ends.
I help to charge the anti-anti-book-beam beam by channeling the power of smilies into it! 2/5
Relic stuff, it's dead... Dead... And it's all your fault Mojang/Terran army!!
The Relic's Energy System
The relic has an energy system that can be represented visually like this: .........Air ..........| ..........| ..........| Fire------+------Water ..........| ..........| ..........| ........Earth
Each time the relic gains a charge of any kind of energy, it moves closer to that energy. For example, if it gains an air charge, the bar moves away from earth and to air, however, any fire/water energy will not be affected. Once it hits three charges for a element, it will gain special effects. If that was confusing, here is an example. If the relic gains two air charges and two water charges, the bars will look like this: .........Air ..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now if it gains an air charge and a fire charge the bars will look like this: .........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth Now the relic gains effects from being full on air charges. Notice that the fire charge counteracted one of the two water charges. It can also be full on two different kinds of energy at the same time and gain effects from both. (EG: If the relic gained two water charges right now it would gain effects from both water and air, or you can call it mist if you prefer.)
Some of the relic's attacks
Fire Beam: Deals a medium amount of damage to one enemy. Has a 1/3 chance to deal 500 damage per turn for 3 turns, this damage stacks with other burning effects. Generates 1 fire charge.
Lightning Lance: Deals a medium amount of damage to one enemy. It also gives one ally the empowered effect, causing their next attack to be 10% more effective. Generates 1 air charge
Soothing Waters: Heals one ally for a low amount of health and causes them to gain 250 health per turn for 3 turns. This effects stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 health per turn. Generates 1 water charge.
Tremor: Deals a low amount of damage to 3 enemies. Generates 1 earth charge.
Im not sure exactly how much damage they should deal, but based on other attacks, low damage would be around 1000-2500, and medium damage should be around 4000-8000.
Relic's elemental bonuses:
The relic gains these bonuses when it is full on that type of energy. (now takes 4 charges rather than 3) All of these effects can only occur once per attack.
Twin Fires: When the relic has 4 fire charges, any attack from the relic gains a 1/3 chance of dealing 500 damage per turn for 3 turns if the attack didn't already, this damage stacks with other burning effects. If the relic hits an enemy taking burning damage, another enemy instantly takes damage equal to the amount the first enemy will take at the end of the turn.
Grace of Air: When the relic has 4 air charges, any attack from the relic will also give an ally the empowered effect. (next attack is 10% more effective)
Tranquil Waters: When the relic has 4 water charges, any attack from the relic will also heal an ally for 250 per turn for 3 turns. This effect stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 hp per turn.
Thundering Earth: When the relic has 4 earth charges, any attack from the relic will also deal a low amount of damage to another enemy.
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
The Vampiric Flaming Depressing Fair Armored Nostalgic Double-Beam-Proof Friendly Nuclear Draconic Endless Rock-Solid Book of Nerfed Fate and The Relic's stats
It doesn't have any, at least, not at the start. Let me explain.
The book starts off being able to do nothing but float aimlessly around the battlefield. It also starts with no pages in it. How does it gain pages? They get written into the book.
The Page System
Any anti-godmodder player can snatch the book out of the air and write a page into it. They may do this action in addition to whatever action they were going to do. The player describes the page they just wrote(EG: I can write the icy page into the book). The book gains an adjective for each page in it(EG: it is now the icy book) and it gains an attack or ability for each page(EG: it gains frost bolt). The book doesn't have a health bar, so it loses pages when its attacked, the more powerful the attack, the more pages it loses. If the book has no pages when its hit, the book's spine breaks and it falls to the ground, useless and dead. (The book can have up to 20 or so pages)
Attacks
The book starts with no attacks, but as I said earlier, each page in the book can add an attack. The player who wrote the page describes the attack it gives(EG: frost bolt, deals 8000 damage to one enemy). Each turn, the book will automatically pick one of its attacks at random and fire it off. The book cannot use an attack twice in a row; so if the book has one attack, it only attacks once every other turn.
Pages - 13/20 currently
* The Vampire Page - Author: Slyveon.
Deals 5000 damage and heals one page.
* The Fire Page - Author: Minor107
Deals 1000 (needed a buff) damage per turn for 3 turns
* The Page of Depressing Poetry - Author: Talist
Deals 1000 damage to one enemy and makes them depressed for 3 turns. While depressed, that enemy has a 33% chance of hurting themselves for 4500 damage and their attacks are 20% less powerful.
* The Page of Fate - Author: Piman32
Redirects 30% of damage from one ally to one enemy.
* The Page of Fairness - Author: Talist
Only usable inbetween turns, instantly banishes newly summoned over powered entities into the aether realms. Also banishes overpowered attacks to the aehter realms. Hellkite dragons are immune to this as I want to see how many kinds of damage they can become immune to.
* The Armored Page - Author: Talist
The book loses 1 less page from any attacks, if pages are lost, this one takes the place of one that would normally be lost.
* The Nostalgic Page - Author: Captain Awesome
Summons the mafia.
* Anti-Beam Pages - Authors: Crusher and Slyveon
The book is immune to beams
* Friendship Page - Author: Talist
Whenever an allied entity or player helps the book, that entity(or one entity the player controls) is healed for 500Hp, limit of healing each entity once per turn.
* The Nuclear Page - Author: Frog81
The book is immune to nuclear damage. Can be used to fire a radiation beam that deals 3000 damage plus another 1000 damage per turn for 3 turns.
* The Draconic Page - Author: unknown, could someone remind me?
Summons the Blue-Eyes-White-Dragon. (I think)
* The Capacity Page - Author: Captain Awesome
Increases the book's maximum number of pages when used.
* The Relic Page - Author: Talist
Uses one of the relic's attacks.
* The Stone Page - Author: Talist
Turns the book into solid stone. While in this form, the book cannot attack anything or be attacked by anything. However, being in stone form will slowly destroy the writing in the book. The book loses one page per turn spent in stone form. Stone form ends when a player says it ends.
Either you're just messing with me, or the forum software is really aggressive against quote pyramids. I still attempt to impale the Godmodder with one, though.
I actually couldn't see the quote you typed, but I read it anyway. I'm pretty sure you were talking about my unedited pre-post. I don't know what you are using to impale...
I launch more radiation page at terran army. They should be building up a debuff of like, 4k radiation damage per turn at this rate, plus tons more from direct damage.
They are dead. All of your constant attacks against the terran army will be ignored from here.
Actually, in a post you ignored, Eggman stole the master emerald. Even if the Godmodder has the master emerald, Eggman wants this galaxy for himself, and will not join the godmodder.
if I ignore it, consider it canonically moot. Eggman does want the galaxy for himself, he is planning on using his(the godmodders's) help now and betraying him later. Obviously, it's going to fail.
I continue to decimate mojang profits by hacking them and making minecraft 2.0 a real update, causing millions of players to use the pirated version because 2.0 sucks.
The godmodder has infinite compensation powers. All further profit decimation will be ignored.
False, the Terran Army is gone, this attack was wasted.
LINEBREAKLINEBREAKLINEBREAKLINEBREAK
==================== Sorcery Training: 75%
Learning to cast magic without words 3/5...
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
Throwing All endstone components except argentum finis away.
I etho Mojang. Mojang is etho'd, Etho is a good guy, so Mojang is now Anti-Godmodder.
Etho may be my favorite LPer, but who knows if he is truly good? For all we know, he could be an evil hacker when he is not recording, or something worse...(I don't really believe that, this is just an excuse to make your post fail).
Good job. you just created a paradox.
(IF MC 2.0 Happened, the Forum Games section on the forums would be removed, and thus that attack could never count, as the Forums games section would be removed, thus meaning that this thread could never have been made for you do post the attack in.)
I have Doomsday (The thing I summoned earlier, it was ignored for quite a while) hop into the ray of the anti-book-beam to either block it and save the book, or die and be reborn much more powerful, while I use the ki-death-ball thing on the Mystery Gate.
Doomsday goes through it, due to it only affecting books!
I give the godmodder the server. I change the forever sandwich to the forever sandwich of LIFE, which will revive a fallen teammate, which I will use on the GRACE WOLF! The grace wolf has been given the Congressional Medal Of Honor for his awesomeness, and selflessness to friends!
Forever Sandwich Of Life: 2/10
The grace wolf will be greatly weakened upon revival.
I.. Umm... I grab the book and fly around in the sky, so the book beam won't be able to hit and destroy it. I also use the radiation page while flying around with it on the Mystery Gate.
I believe we can win without the Sephiroth sword. Focus on the Mystery Gate for now... WAIT, I USE THE FORCE TO PULL THE EPIC LEVER FROM ORBIT WHILE USING THE RADIATION PAGE ON THE MYSTERY GATE! (Yes, I can do that)
As a last resort anti-anti-book beam defense, I write the stone stone into the book.
Effect: turns the book into solid stone. While in this form, the book cannot attack anything or be attacked by anything. However, being in stone form will slowly destroy the writing in the book. The book loses one page per turn spent in stone form. Stone form ends when a player says it ends.
I help to charge the anti-anti-book-beam beam by channeling the power of smilies into it! 2/5
Relic stuff, it's dead... Dead... And it's all your fault Mojang/Terran army!!
The Relic's Energy System
The relic has an energy system that can be represented visually like this: .........Air ..........| ..........| ..........| Fire------+------Water ..........| ..........| ..........| ........Earth
Each time the relic gains a charge of any kind of energy, it moves closer to that energy. For example, if it gains an air charge, the bar moves away from earth and to air, however, any fire/water energy will not be affected. Once it hits three charges for a element, it will gain special effects. If that was confusing, here is an example. If the relic gains two air charges and two water charges, the bars will look like this: .........Air ..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now if it gains an air charge and a fire charge the bars will look like this: .........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth Now the relic gains effects from being full on air charges. Notice that the fire charge counteracted one of the two water charges. It can also be full on two different kinds of energy at the same time and gain effects from both. (EG: If the relic gained two water charges right now it would gain effects from both water and air, or you can call it mist if you prefer.)
Some of the relic's attacks
Fire Beam: Deals a medium amount of damage to one enemy. Has a 1/3 chance to deal 500 damage per turn for 3 turns, this damage stacks with other burning effects. Generates 1 fire charge.
Lightning Lance: Deals a medium amount of damage to one enemy. It also gives one ally the empowered effect, causing their next attack to be 10% more effective. Generates 1 air charge
Soothing Waters: Heals one ally for a low amount of health and causes them to gain 250 health per turn for 3 turns. This effects stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 health per turn. Generates 1 water charge.
Tremor: Deals a low amount of damage to 3 enemies. Generates 1 earth charge.
Im not sure exactly how much damage they should deal, but based on other attacks, low damage would be around 1000-2500, and medium damage should be around 4000-8000.
Relic's elemental bonuses:
The relic gains these bonuses when it is full on that type of energy. (now takes 4 charges rather than 3) All of these effects can only occur once per attack.
Twin Fires: When the relic has 4 fire charges, any attack from the relic gains a 1/3 chance of dealing 500 damage per turn for 3 turns if the attack didn't already, this damage stacks with other burning effects. If the relic hits an enemy taking burning damage, another enemy instantly takes damage equal to the amount the first enemy will take at the end of the turn.
Grace of Air: When the relic has 4 air charges, any attack from the relic will also give an ally the empowered effect. (next attack is 10% more effective)
Tranquil Waters: When the relic has 4 water charges, any attack from the relic will also heal an ally for 250 per turn for 3 turns. This effect stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 hp per turn.
Thundering Earth: When the relic has 4 earth charges, any attack from the relic will also deal a low amount of damage to another enemy.
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
The Vampiric Flaming Depressing Fair Armored Nostalgic Double-Beam-Proof Friendly Nuclear Draconic Endless Rock-Solid Book of Nerfed Fate and The Relic's stats
It doesn't have any, at least, not at the start. Let me explain.
The book starts off being able to do nothing but float aimlessly around the battlefield. It also starts with no pages in it. How does it gain pages? They get written into the book.
The Page System
Any anti-godmodder player can snatch the book out of the air and write a page into it. They may do this action in addition to whatever action they were going to do. The player describes the page they just wrote(EG: I can write the icy page into the book). The book gains an adjective for each page in it(EG: it is now the icy book) and it gains an attack or ability for each page(EG: it gains frost bolt). The book doesn't have a health bar, so it loses pages when its attacked, the more powerful the attack, the more pages it loses. If the book has no pages when its hit, the book's spine breaks and it falls to the ground, useless and dead. (The book can have up to 20 or so pages)
Attacks
The book starts with no attacks, but as I said earlier, each page in the book can add an attack. The player who wrote the page describes the attack it gives(EG: frost bolt, deals 8000 damage to one enemy). Each turn, the book will automatically pick one of its attacks at random and fire it off. The book cannot use an attack twice in a row; so if the book has one attack, it only attacks once every other turn.
Pages - 13/20 currently
* The Vampire Page - Author: Slyveon.
Deals 5000 damage and heals one page.
* The Fire Page - Author: Minor107
Deals 1000 (needed a buff) damage per turn for 3 turns
* The Page of Depressing Poetry - Author: Talist
Deals 1000 damage to one enemy and makes them depressed for 3 turns. While depressed, that enemy has a 33% chance of hurting themselves for 4500 damage and their attacks are 20% less powerful.
* The Page of Fate - Author: Piman32
Redirects 30% of damage from one ally to one enemy.
* The Page of Fairness - Author: Talist
Only usable inbetween turns, instantly banishes newly summoned over powered entities into the aether realms. Also banishes overpowered attacks to the aehter realms. Hellkite dragons are immune to this as I want to see how many kinds of damage they can become immune to.
* The Armored Page - Author: Talist
The book loses 1 less page from any attacks, if pages are lost, this one takes the place of one that would normally be lost.
* The Nostalgic Page - Author: Captain Awesome
Summons the mafia.
* Anti-Beam Pages - Authors: Crusher and Slyveon
The book is immune to beams
* Friendship Page - Author: Talist
Whenever an allied entity or player helps the book, that entity(or one entity the player controls) is healed for 500Hp, limit of healing each entity once per turn.
* The Nuclear Page - Author: Frog81
The book is immune to nuclear damage. Can be used to fire a radiation beam that deals 3000 damage plus another 1000 damage per turn for 3 turns.
* The Draconic Page - Author: unknown, could someone remind me?
Summons the Blue-Eyes-White-Dragon. (I think)
* The Capacity Page - Author: Captain Awesome
Increases the book's maximum number of pages when used.
* The Relic Page - Author: Talist
Uses one of the relic's attacks.
* The Stone Page - Author: Talist
Turns the book into solid stone. While in this form, the book cannot attack anything or be attacked by anything. However, being in stone form will slowly destroy the writing in the book. The book loses one page per turn spent in stone form. Stone form ends when a player says it ends.
Due to the fact that your massive spoilers are not contained when I am editing, please delete the relic stuff from your post. Your stuff takes up 3/4 of the page when I am editing... You never specified the stone page as used. Heh heh heh...
Poison mushroom attacks and destroys the armored page! The combatant blows up both anti-book beam pages! This paves the way for the anti-book beam, which DESTROYS the book completely! Eggman hits the grace ocelot for 3000 damage! All anti-godmodder allies attack the poison mushroom for 20000 damage!
Mystery gate: 674500/1000000(neutral)(being destroyed by herobrine and book, -10000 health per turn)(-4000 health per turn for 2 more turns)
Steve: 10/10(anti-godmodder)(respawn ability)(at iron pickaxe level)(immune to blazeballs)
==================== Sorcery Training: 80%
Learning to cast magic without words 4/5...
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
Rollback Post to RevisionRollBack
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
==================== Sorcery Training: 85%
Learning to cast magic without words 5/5...
My power is getting stronger!
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
==================== Sorcery Training: 90%
Refining my concentration even further...
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
==================== Sorcery Training: 95%
Convening with the Lords of Order...
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
==================== Sorcery Training: 100%
Leaving the Plains of Order...
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
Rollback Post to RevisionRollBack
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
...... Both of my friends are dead....
(that was an unfair death anyway because you said that the newest pages would be lost first)
I start to shout at the godmodder.
You may have killed both of my previous complex entities, but you shall never vanquish my spirt for complexity!! For I live on! And I will make a new entity so complex and so powerful that it will make your head implode! And it will(hopefully) vanquish you but you won't know why it killed you as you cannot keep up with whatever kind of power system or variable attacks it has! It might take me a day to think of it, maybe a week, maybe even a month! But it will arise eventually as I like complicated stuff! No matter how many of my friends you may kill I will still think of even more complex yet still unique entities to fight you! And I think I've ended every sentence in this shout with an exclamation mark! And now I think I'm getting off-topic so let me get to the point! I will make an entity more complex than both the relic and the book combined!! so HA!
I then throw random items I have in my pockets at the godmodder before running off crying to a therapy center to cope with grief.
Therapy progress: 1/3
The curse of repetitiveness makes them DIE HORRIBLY.
AHA! I finally got you! The curse of repetitiveness cancels itself out, having been used more than once, effectively ending it for good! The dragons are once again re-summoned with all previous buffs, plus the ability to spit poison, summon lightning, summon anti-godmodder groups of griffins, and can make themselves indestructible for one attack and can only be used once every four attacks! Also the repetitiveness curse has forever destroyed itself!
(that was an unfair death anyway because you said that the newest pages would be lost first)
This
*twitch*
my sanity meter: [|||||||||||||||||||||||||||||||] WARNING! CRITICAL LEVEL!
(Every time an anti-godmodder vehicle was destroyed, the meter became lower and lower until it reached where it is now (0.0000001%) once it reaches 0 I gather remains of all destroyed vechicles and build a new anti-godmodder boss.)
Rollback Post to RevisionRollBack
I have no idea what I am doing.
To post a comment, please login or register a new account.
Click them or they will click you
As a last resort anti-anti-book beam defense, I write the stone stone into the book.
Effect: turns the book into solid stone. While in this form, the book cannot attack anything or be attacked by anything. However, being in stone form will slowly destroy the writing in the book. The book loses one page per turn spent in stone form. Stone form ends when a player says it ends.
I help to charge the anti-anti-book-beam beam by channeling the power of smilies into it! 2/5
Relic stuff, it's dead... Dead... And it's all your fault Mojang/Terran army!!
The Relic's Energy System
The relic has an energy system that can be represented visually like this:
.........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Each time the relic gains a charge of any kind of energy, it moves closer to that energy. For example, if it gains an air charge, the bar moves away from earth and to air, however, any fire/water energy will not be affected. Once it hits three charges for a element, it will gain special effects.
If that was confusing, here is an example.
If the relic gains two air charges and two water charges, the bars will look like this:
.........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now if it gains an air charge and a fire charge the bars will look like this:
.........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now the relic gains effects from being full on air charges. Notice that the fire charge counteracted one of the two water charges. It can also be full on two different kinds of energy at the same time and gain effects from both. (EG: If the relic gained two water charges right now it would gain effects from both water and air, or you can call it mist if you prefer.)
Some of the relic's attacks
Lightning Lance: Deals a medium amount of damage to one enemy. It also gives one ally the empowered effect, causing their next attack to be 10% more effective. Generates 1 air charge
Soothing Waters: Heals one ally for a low amount of health and causes them to gain 250 health per turn for 3 turns. This effects stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 health per turn. Generates 1 water charge.
Tremor: Deals a low amount of damage to 3 enemies. Generates 1 earth charge.
Im not sure exactly how much damage they should deal, but based on other attacks, low damage would be around 1000-2500, and medium damage should be around 4000-8000.
Relic's elemental bonuses:
The relic gains these bonuses when it is full on that type of energy. (now takes 4 charges rather than 3) All of these effects can only occur once per attack.
Twin Fires: When the relic has 4 fire charges, any attack from the relic gains a 1/3 chance of dealing 500 damage per turn for 3 turns if the attack didn't already, this damage stacks with other burning effects. If the relic hits an enemy taking burning damage, another enemy instantly takes damage equal to the amount the first enemy will take at the end of the turn.
Grace of Air: When the relic has 4 air charges, any attack from the relic will also give an ally the empowered effect. (next attack is 10% more effective)
Tranquil Waters: When the relic has 4 water charges, any attack from the relic will also heal an ally for 250 per turn for 3 turns. This effect stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 hp per turn.
Thundering Earth: When the relic has 4 earth charges, any attack from the relic will also deal a low amount of damage to another enemy.
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
The Vampiric Flaming Depressing Fair Armored Nostalgic Double-Beam-Proof Friendly Nuclear Draconic Endless Rock-Solid Book of Nerfed Fate and The Relic's stats
It doesn't have any, at least, not at the start. Let me explain.
The book starts off being able to do nothing but float aimlessly around the battlefield. It also starts with no pages in it. How does it gain pages? They get written into the book.
The Page System
Any anti-godmodder player can snatch the book out of the air and write a page into it. They may do this action in addition to whatever action they were going to do. The player describes the page they just wrote(EG: I can write the icy page into the book). The book gains an adjective for each page in it(EG: it is now the icy book) and it gains an attack or ability for each page(EG: it gains frost bolt). The book doesn't have a health bar, so it loses pages when its attacked, the more powerful the attack, the more pages it loses. If the book has no pages when its hit, the book's spine breaks and it falls to the ground, useless and dead. (The book can have up to 20 or so pages)
Attacks
The book starts with no attacks, but as I said earlier, each page in the book can add an attack. The player who wrote the page describes the attack it gives(EG: frost bolt, deals 8000 damage to one enemy). Each turn, the book will automatically pick one of its attacks at random and fire it off. The book cannot use an attack twice in a row; so if the book has one attack, it only attacks once every other turn.
Pages - 13/20 currently
* The Vampire Page - Author: Slyveon.
Deals 5000 damage and heals one page.
* The Fire Page - Author: Minor107
Deals 1000 (needed a buff) damage per turn for 3 turns
* The Page of Depressing Poetry - Author: Talist
Deals 1000 damage to one enemy and makes them depressed for 3 turns. While depressed, that enemy has a 33% chance of hurting themselves for 4500 damage and their attacks are 20% less powerful.
* The Page of Fate - Author: Piman32
Redirects 30% of damage from one ally to one enemy.
* The Page of Fairness - Author: Talist
Only usable inbetween turns, instantly banishes newly summoned over powered entities into the aether realms. Also banishes overpowered attacks to the aehter realms. Hellkite dragons are immune to this as I want to see how many kinds of damage they can become immune to.
* The Armored Page - Author: Talist
The book loses 1 less page from any attacks, if pages are lost, this one takes the place of one that would normally be lost.
* The Nostalgic Page - Author: Captain Awesome
Summons the mafia.
* Anti-Beam Pages - Authors: Crusher and Slyveon
The book is immune to beams
* Friendship Page - Author: Talist
Whenever an allied entity or player helps the book, that entity(or one entity the player controls) is healed for 500Hp, limit of healing each entity once per turn.
* The Nuclear Page - Author: Frog81
The book is immune to nuclear damage. Can be used to fire a radiation beam that deals 3000 damage plus another 1000 damage per turn for 3 turns.
* The Draconic Page - Author: unknown, could someone remind me?
Summons the Blue-Eyes-White-Dragon. (I think)
* The Capacity Page - Author: Captain Awesome
Increases the book's maximum number of pages when used.
* The Relic Page - Author: Talist
Uses one of the relic's attacks.
* The Stone Page - Author: Talist
Turns the book into solid stone. While in this form, the book cannot attack anything or be attacked by anything. However, being in stone form will slowly destroy the writing in the book. The book loses one page per turn spent in stone form. Stone form ends when a player says it ends.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
They are dead! Mojang radiated!
I actually couldn't see the quote you typed, but I read it anyway. I'm pretty sure you were talking about my unedited pre-post. I don't know what you are using to impale...
They are dead. All of your constant attacks against the terran army will be ignored from here.
5000 damage to Mojang!
if I ignore it, consider it canonically moot. Eggman does want the galaxy for himself, he is planning on using his(the godmodders's) help now and betraying him later. Obviously, it's going to fail.
The godmodder has infinite compensation powers. All further profit decimation will be ignored.
The curse of repetitiveness makes them DIE HORRIBLY.
I don't see why you are mad at RL Mojang, they don't know that this topic exists. And since I am writing on this, obviously the other attack failed.
Etho may be my favorite LPer, but who knows if he is truly good? For all we know, he could be an evil hacker when he is not recording, or something worse...(I don't really believe that, this is just an excuse to make your post fail).
You will be TOO LATE!
You are over-exaggerating it's neccesary-ness. The battle could be won without your sword...
Doomsday goes through it, due to it only affecting books!
You landed on the godmodder! His spiked helmet did not do you any favors...
The grace wolf will be greatly weakened upon revival.
The book beam is homing! Page used!
Page used!
1000 damage to the mystery gate!
Wait, it does 3000 base damage? Oh well, too late to correct now!
5000 damage to the mystery gate!
We don't know if the gate will be opened before this battle is won. You can not find out yet!
You can only use one page at a time! Therefore, neither page works!
The godmodder dances to the wonderful music!
Page used!
The godmodder is IMMUNE!
Page used!
Due to the fact that your massive spoilers are not contained when I am editing, please delete the relic stuff from your post. Your stuff takes up 3/4 of the page when I am editing... You never specified the stone page as used. Heh heh heh...
Poison mushroom attacks and destroys the armored page! The combatant blows up both anti-book beam pages! This paves the way for the anti-book beam, which DESTROYS the book completely! Eggman hits the grace ocelot for 3000 damage! All anti-godmodder allies attack the poison mushroom for 20000 damage!
Mystery gate: 674500/1000000(neutral)(being destroyed by herobrine and book, -10000 health per turn)(-4000 health per turn for 2 more turns)
Steve: 10/10(anti-godmodder)(respawn ability)(at iron pickaxe level)(immune to blazeballs)
Level 11 sentry gun: 16000/125000(anti-godmodder boss)(being repaired)
Statue: 108000/160000(anti-godmodder)
Grace ocelot: 49000/50000(anti-godmodder)
Combatant: 949995000/1000000000
Mojang: 82000/100000(-1000 health per turn for 2 more turns)
Poison mushroom: 10000/30000
Eggman: 50000/50000
Godmodder HP: 18/80
Check out my bad CTM map reviews here.
(There, I fixed it.)
I write the Combatant's name on a Death Note.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Learning to cast magic without words 4/5...
Dr. Fate's Powers:
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am
notlearning to be"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Learning to cast magic without words 5/5...
My power is getting stronger!
Dr. Fate's Powers:
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am
notlearning to be"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Refining my concentration even further...
Dr. Fate's Powers:
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am
notlearning to be"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Convening with the Lords of Order...
Dr. Fate's Powers:
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am
notlearning to be"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
I use the post pyramid attack to damage the mystery gate.
Leaving the Plains of Order...
Dr. Fate's Powers:
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am
notlearning to be"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
(that was an unfair death anyway because you said that the newest pages would be lost first)
I start to shout at the godmodder.
You may have killed both of my previous complex entities, but you shall never vanquish my spirt for complexity!! For I live on! And I will make a new entity so complex and so powerful that it will make your head implode! And it will(hopefully) vanquish you but you won't know why it killed you as you cannot keep up with whatever kind of power system or variable attacks it has! It might take me a day to think of it, maybe a week, maybe even a month! But it will arise eventually as I like complicated stuff! No matter how many of my friends you may kill I will still think of even more complex yet still unique entities to fight you! And I think I've ended every sentence in this shout with an exclamation mark! And now I think I'm getting off-topic so let me get to the point! I will make an entity more complex than both the relic and the book combined!! so HA!
I then throw random items I have in my pockets at the godmodder before running off crying to a therapy center to cope with grief.
Therapy progress: 1/3
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
AHA! I finally got you! The curse of repetitiveness cancels itself out, having been used more than once, effectively ending it for good! The dragons are once again re-summoned with all previous buffs, plus the ability to spit poison, summon lightning, summon anti-godmodder groups of griffins, and can make themselves indestructible for one attack and can only be used once every four attacks! Also the repetitiveness curse has forever destroyed itself!
Combining Argentum Finis and Aqua Regia.
So.
Ahahahahaaaa. I cast a curse on the godmodder. The curse of... VINTAGE BEEF! Fall godmodder, fall to your death !!! Hiahaha.
TT2000, you are genius.
This
*twitch*
my sanity meter: [|||||||||||||||||||||||||||||||] WARNING! CRITICAL LEVEL!
(Every time an anti-godmodder vehicle was destroyed, the meter became lower and lower until it reached where it is now (0.0000001%) once it reaches 0 I gather remains of all destroyed vechicles and build a new anti-godmodder boss.)