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"Srepaer of reyals, Ecnailla eht of Drapehs Rednammoc, eeht nommus I! (I summon thee, Commander Shepard of the Alliance, Slayer of Reapers!)" Commander Shepard appears and starts to pwn the godmodder and all of their allies. I go back to learning my sorcery.
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Instead of working on sorcery, I decide to help out the Captain. "Sit gratia lupum vulnera curari! (Let Grace Wolf's wounds be healed!)"
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
Rollback Post to RevisionRollBack
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
I'm re-summoning them again, with a buff that increases damage dealt to godmodders by 43% and decreases damage taken by godmodders and their allies by 62%. Try again.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Updating book... Mind if I stick some stats onto those pages?
I chose to add the Draconic page back in as it is the only page I can specifically remember the book losing...
I feed the grace wolf ten-hundred-billion raised to the 8th pieces of steak because it will never get full.
Relic stuff
The Relic's Energy System
The relic has an energy system that can be represented visually like this: .........Air ..........| ..........| ..........| Fire------+------Water ..........| ..........| ..........| ........Earth
Each time the relic gains a charge of any kind of energy, it moves closer to that energy. For example, if it gains an air charge, the bar moves away from earth and to air, however, any fire/water energy will not be affected. Once it hits three charges for a element, it will gain special effects. If that was confusing, here is an example. If the relic gains two air charges and two water charges, the bars will look like this: .........Air ..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now if it gains an air charge and a fire charge the bars will look like this: .........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth Now the relic gains effects from being full on air charges. Notice that the fire charge counteracted one of the two water charges. It can also be full on two different kinds of energy at the same time and gain effects from both. (EG: If the relic gained two water charges right now it would gain effects from both water and air, or you can call it mist if you prefer.)
Some of the relic's attacks
Fire Beam: Deals a medium amount of damage to one enemy. Has a 1/3 chance to deal 500 damage per turn for 3 turns, this damage stacks with other burning effects. Generates 1 fire charge.
Lightning Lance: Deals a medium amount of damage to one enemy. It also gives one ally the empowered effect, causing their next attack to be 10% more effective. Generates 1 air charge
Soothing Waters: Heals one ally for a low amount of health and causes them to gain 250 health per turn for 3 turns. This effects stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 health per turn. Generates 1 water charge.
Tremor: Deals a low amount of damage to 3 enemies. Generates 1 earth charge.
Im not sure exactly how much damage they should deal, but based on other attacks, low damage would be around 1000-2500, and medium damage should be around 4000-8000.
Relic's elemental bonuses:
The relic gains these bonuses when it is full on that type of energy. (now takes 4 charges rather than 3) All of these effects can only occur once per attack.
Twin Fires: When the relic has 4 fire charges, any attack from the relic gains a 1/3 chance of dealing 500 damage per turn for 3 turns if the attack didn't already, this damage stacks with other burning effects. If the relic hits an enemy taking burning damage, another enemy instantly takes damage equal to the amount the first enemy will take at the end of the turn.
Grace of Air: When the relic has 4 air charges, any attack from the relic will also give an ally the empowered effect. (next attack is 10% more effective)
Tranquil Waters: When the relic has 4 water charges, any attack from the relic will also heal an ally for 250 per turn for 3 turns. This effect stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 hp per turn.
Thundering Earth: When the relic has 4 earth charges, any attack from the relic will also deal a low amount of damage to another enemy.
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
The Vampiric Flaming Depressing Fair Armored Nostalgic Double-Beam-Proof Friendly Nuclear Draconic Book of Nerfed Fate and Paradoxes's stats
It doesn't have any, at least, not at the start. Let me explain.
The book starts off being able to do nothing but float aimlessly around the battlefield. It also starts with no pages in it. How does it gain pages? They get written into the book.
The Page System
Any anti-godmodder player can snatch the book out of the air and write a page into it. They may do this action in addition to whatever action they were going to do. The player describes the page they just wrote(EG: I can write the icy page into the book). The book gains an adjective for each page in it(EG: it is now the icy book) and it gains an attack or ability for each page(EG: it gains frost bolt). The book doesn't have a health bar, so it loses pages when its attacked, the more powerful the attack, the more pages it loses. If the book has no pages when its hit, the book's spine breaks and it falls to the ground, useless and dead. (The book can have up to 20 or so pages)
Attacks
The book starts with no attacks, but as I said earlier, each page in the book can add an attack. The player who wrote the page describes the attack it gives(EG: frost bolt, deals 8000 damage to one enemy). Each turn, the book will automatically pick one of its attacks at random and fire it off. The book cannot use an attack twice in a row; so if the book has one attack, it only attacks once every other turn.
Pages - 12/20 currently
* The Vampire Page - Author: Slyveon.
Deals 5000 damage and heals one page.
* The Fire Page - Author: Minor107
Deals 1000 (needed a buff) damage per turn for 3 turns
* The Page of Depressing Poetry - Author: Talist
Deals 1000 damage to one enemy and makes them depressed for 3 turns. While depressed, that enemy has a 33% chance of hurting themselves for 4500 damage and their attacks are 20% less powerful.
* The Page of Fate - Author: Piman32
Redirects 30% of damage from one ally to one enemy.
* The Page of Fairness - Author: Talist
Only usable inbetween turns, instantly banishes newly summoned over powered entities into the aether realms. Also banishes overpowered attacks to the aehter realms. Hellkite dragons are immune to this as I want to see how many kinds of damage they can become immune to.
* The Armored Page - Author: Talist
The book loses 1 less page from any attacks, if pages are lost, this one takes the place of one that would normally be lost.
* The Nostalgic Page - Author: Captain Awesome
Summons the mafia.
* Anti-Beam Pages - Authors: Crusher and Slyveon
The book is immune to beams (it won't work for some reason, I know it)
* Friendship Page - Author: Talist
Whenever an allied entity or player helps the book, that entity(or one entity the player controls) is healed for 500Hp, limit of healing each entity once per turn.
* The Paradox Page - Author: Droideka30
Causes a paradox that deals 9000 damage to one enemy but causes this page to cease to exist.
* The Nuclear Page - Author: Frog81
The book is immune to nuclear damage. Can be used to fire a radiation beam that deals 3000 damage plus another 1000 damage per turn for 3 turns.
* The Draconic Page - Author: unknown, could someone remind me?
Summons the Blue-Eyes-White-Dragon. (I think)
"Srepaer of reyals, Ecnailla eht of Drapehs Rednammoc, eeht nommus I! (I summon thee, Commander Shepard of the Alliance, Slayer of Reapers!)" Commander Shepard appears and starts to pwn the godmodder and all of their allies. I go back to learning my sorcery.
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
(Do you think you can type the lyrics to One-winged Angel for me? Thanks! :D) I begin to summon an exact replica of Sephiroth's sword! It will give all of the abilities and awesomeness of Sephiroth himself!
Sephiroth Sword: 1/50? 100?
Rollback Post to RevisionRollBack
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft? TOPICS I MAKE, Y U NO STAY ALIVE?
He attacks by tricking the godmodder into running Batch script that floods the godmodder's computer with looped script, causing the godmodder's computer to crash. Nobody said I can't crash his computer!
I defend Minor107 with a protection spell, protecting him for 15 turns. However, it requires me to be protected for 10 turns in order for it to charge up.
Protect me!
1/10 turns complete.
I defend Minor107 with a protection spell, protecting him for 15 turns. However, it requires me to be protected for 10 turns in order for it to charge up.
Protect me!
1/10 turns complete.
Players are immune to all attacks, so the protection is useless. And also, you can post as much as you like as long as you don't double post.
I brew up several potions of healing and regeneration, pour them into a ultra-sonic mistifier and place this into the grace wolf's dog house to speed it's healing. I also award the grace wolf with the Purple Heart badge for its valiant efforts in combating the godmodder.
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
"Srepaer of reyals, Ecnailla eht of Drapehs Rednammoc, eeht nommus I! (I summon thee, Commander Shepard of the Alliance, Slayer of Reapers!)" Commander Shepard appears and starts to pwn the godmodder and all of their allies. I go back to learning my sorcery.
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
Instead of working on sorcery, I decide to help out the Captain. "Sit gratia lupum vulnera curari! (Let Grace Wolf's wounds be healed!)"
Dr. Fate's Powers:
Flying
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am not learning to be
I'm re-summoning them again, with a buff that increases damage dealt to godmodders by 43% and decreases damage taken by godmodders and their allies by 62%. Try again.
Updating book... Mind if I stick some stats onto those pages?
I chose to add the Draconic page back in as it is the only page I can specifically remember the book losing...
I feed the grace wolf ten-hundred-billion raised to the 8th pieces of steak because it will never get full.
Relic stuff
The Relic's Energy System
The relic has an energy system that can be represented visually like this: .........Air ..........| ..........| ..........| Fire------+------Water ..........| ..........| ..........| ........Earth
Each time the relic gains a charge of any kind of energy, it moves closer to that energy. For example, if it gains an air charge, the bar moves away from earth and to air, however, any fire/water energy will not be affected. Once it hits three charges for a element, it will gain special effects. If that was confusing, here is an example. If the relic gains two air charges and two water charges, the bars will look like this: .........Air ..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now if it gains an air charge and a fire charge the bars will look like this: .........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth Now the relic gains effects from being full on air charges. Notice that the fire charge counteracted one of the two water charges. It can also be full on two different kinds of energy at the same time and gain effects from both. (EG: If the relic gained two water charges right now it would gain effects from both water and air, or you can call it mist if you prefer.)
Some of the relic's attacks
Fire Beam: Deals a medium amount of damage to one enemy. Has a 1/3 chance to deal 500 damage per turn for 3 turns, this damage stacks with other burning effects. Generates 1 fire charge.
Lightning Lance: Deals a medium amount of damage to one enemy. It also gives one ally the empowered effect, causing their next attack to be 10% more effective. Generates 1 air charge
Soothing Waters: Heals one ally for a low amount of health and causes them to gain 250 health per turn for 3 turns. This effects stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 health per turn. Generates 1 water charge.
Tremor: Deals a low amount of damage to 3 enemies. Generates 1 earth charge.
Im not sure exactly how much damage they should deal, but based on other attacks, low damage would be around 1000-2500, and medium damage should be around 4000-8000.
Relic's elemental bonuses:
The relic gains these bonuses when it is full on that type of energy. (now takes 4 charges rather than 3) All of these effects can only occur once per attack.
Twin Fires: When the relic has 4 fire charges, any attack from the relic gains a 1/3 chance of dealing 500 damage per turn for 3 turns if the attack didn't already, this damage stacks with other burning effects. If the relic hits an enemy taking burning damage, another enemy instantly takes damage equal to the amount the first enemy will take at the end of the turn.
Grace of Air: When the relic has 4 air charges, any attack from the relic will also give an ally the empowered effect. (next attack is 10% more effective)
Tranquil Waters: When the relic has 4 water charges, any attack from the relic will also heal an ally for 250 per turn for 3 turns. This effect stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 hp per turn.
Thundering Earth: When the relic has 4 earth charges, any attack from the relic will also deal a low amount of damage to another enemy.
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
The Vampiric Flaming Depressing Fair Armored Nostalgic Double-Beam-Proof Friendly Nuclear Draconic Book of Nerfed Fate and Paradoxes's stats
It doesn't have any, at least, not at the start. Let me explain.
The book starts off being able to do nothing but float aimlessly around the battlefield. It also starts with no pages in it. How does it gain pages? They get written into the book.
The Page System
Any anti-godmodder player can snatch the book out of the air and write a page into it. They may do this action in addition to whatever action they were going to do. The player describes the page they just wrote(EG: I can write the icy page into the book). The book gains an adjective for each page in it(EG: it is now the icy book) and it gains an attack or ability for each page(EG: it gains frost bolt). The book doesn't have a health bar, so it loses pages when its attacked, the more powerful the attack, the more pages it loses. If the book has no pages when its hit, the book's spine breaks and it falls to the ground, useless and dead. (The book can have up to 20 or so pages)
Attacks
The book starts with no attacks, but as I said earlier, each page in the book can add an attack. The player who wrote the page describes the attack it gives(EG: frost bolt, deals 8000 damage to one enemy). Each turn, the book will automatically pick one of its attacks at random and fire it off. The book cannot use an attack twice in a row; so if the book has one attack, it only attacks once every other turn.
Pages - 12/20 currently
* The Vampire Page - Author: Slyveon.
Deals 5000 damage and heals one page.
* The Fire Page - Author: Minor107
Deals 1000 (needed a buff) damage per turn for 3 turns
* The Page of Depressing Poetry - Author: Talist
Deals 1000 damage to one enemy and makes them depressed for 3 turns. While depressed, that enemy has a 33% chance of hurting themselves for 4500 damage and their attacks are 20% less powerful.
* The Page of Fate - Author: Piman32
Redirects 30% of damage from one ally to one enemy.
* The Page of Fairness - Author: Talist
Only usable inbetween turns, instantly banishes newly summoned over powered entities into the aether realms. Also banishes overpowered attacks to the aehter realms. Hellkite dragons are immune to this as I want to see how many kinds of damage they can become immune to.
* The Armored Page - Author: Talist
The book loses 1 less page from any attacks, if pages are lost, this one takes the place of one that would normally be lost.
* The Nostalgic Page - Author: Captain Awesome
Summons the mafia.
* Anti-Beam Pages - Authors: Crusher and Slyveon
The book is immune to beams (it won't work for some reason, I know it)
* Friendship Page - Author: Talist
Whenever an allied entity or player helps the book, that entity(or one entity the player controls) is healed for 500Hp, limit of healing each entity once per turn.
* The Paradox Page - Author: Droideka30
Causes a paradox that deals 9000 damage to one enemy but causes this page to cease to exist.
* The Nuclear Page - Author: Frog81
The book is immune to nuclear damage. Can be used to fire a radiation beam that deals 3000 damage plus another 1000 damage per turn for 3 turns.
* The Draconic Page - Author: unknown, could someone remind me?
Summons the Blue-Eyes-White-Dragon. (I think)
(Do you think you can type the lyrics to One-winged Angel for me? Thanks! ) I begin to summon an exact replica of Sephiroth's sword! It will give all of the abilities and awesomeness of Sephiroth himself!
He attacks by tricking the godmodder into running Batch script that floods the godmodder's computer with looped script, causing the godmodder's computer to crash. Nobody said I can't crash his computer!
I defend Minor107 with a protection spell, protecting him for 15 turns. However, it requires me to be protected for 10 turns in order for it to charge up.
Protect me!
1/10 turns complete.
You most certainly can not double post. If you could, destroy the godmodder as we know it would collapse.
Players are immune to all attacks, so the protection is useless. And also, you can post as much as you like as long as you don't double post.
I brew up several potions of healing and regeneration, pour them into a ultra-sonic mistifier and place this into the grace wolf's dog house to speed it's healing. I also award the grace wolf with the Purple Heart badge for its valiant efforts in combating the godmodder.
Also, TT2000, you forgot to add Mojang as an entity.
I pull the epic lever. (You forgot to add that one too)
Something bad happens to the godmodder's allies.
Mojang added as an entity... except they were BRIBED BY THE GODMODDER! MUAHAHAHA! The epic lever failed due to actually being a button(seeing as it always fails, I see no reason to add it)!
The terran army swarms the relic for 10000 damage, and the combatant blasts it for 12000 damage. Mojang hits it too, for 13000, making it EXPLODE in a relic-y shower of dust! All anti-godmodder allies attack the terran army, dealing 20000 damage(with the book using the paradox page).
Mystery gate: 704500/1000000(neutral)(being destroyed by herobrine and book, -10000 health per turn)
Steve: 10/10(anti-godmodder)(respawn ability)(wooden pick level)(immune to blazeballs)
Terran army: 40000/165000(depressed, has 50% chance of hurting self in addition to damaging enemy)
Uh, did you read through that post, or just press the multiquote button without noticing the quote it included? It seems to be the latter. (Quoting a message containing a quote seems to remove the second quote, probably to prevent quote pyramids, one of which I attack the godmodder with.) For simplicity, I here repeat my post:
[quote=Car0b1nius;/comments/11717913]
I summon something.
[/quote]
I don't ask for much. I just want my posts to be counted, as I'm one of the most inactive least disruptive players.
Learning Latin... 5/5
"Srepaer of reyals, Ecnailla eht of Drapehs Rednammoc, eeht nommus I! (I summon thee, Commander Shepard of the Alliance, Slayer of Reapers!)" Commander Shepard appears and starts to pwn the godmodder and all of their allies. I go back to learning my sorcery.
Dr. Fate's Powers:
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am
notlearning to be"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Instead of working on sorcery, I decide to help out the Captain. "Sit gratia lupum vulnera curari! (Let Grace Wolf's wounds be healed!)"
Dr. Fate's Powers:
Per Ankh/Energy Contruct projection; this can be used as a projectile or a shield, or both. It is entirely solid, even in the parts where it is clear. Think of it as a partially invisible, invincible piece of glass.
Super Strength
Super Durability; I can withstand most attacks, and all attacks have reduced damage.
Precognition; suck it, I see your attacks
Telekinesis; if you don't know what it is, you fail
Telepathy; reading and altering of minds
Elemental Control
Intangibility
Spell Casting; provided I am a wizard, which I am
notlearning to be"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Let's go fix this...
Force training: 7-8/13
Traveling through time so I can train for twice as long...
I chose to add the Draconic page back in as it is the only page I can specifically remember the book losing...
I feed the grace wolf ten-hundred-billion raised to the 8th pieces of steak because it will never get full.
Relic stuff
The Relic's Energy System
The relic has an energy system that can be represented visually like this:
.........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Each time the relic gains a charge of any kind of energy, it moves closer to that energy. For example, if it gains an air charge, the bar moves away from earth and to air, however, any fire/water energy will not be affected. Once it hits three charges for a element, it will gain special effects.
If that was confusing, here is an example.
If the relic gains two air charges and two water charges, the bars will look like this:
.........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now if it gains an air charge and a fire charge the bars will look like this:
.........Air
..........|
..........|
..........|
Fire------+------Water
..........|
..........|
..........|
........Earth
Now the relic gains effects from being full on air charges. Notice that the fire charge counteracted one of the two water charges. It can also be full on two different kinds of energy at the same time and gain effects from both. (EG: If the relic gained two water charges right now it would gain effects from both water and air, or you can call it mist if you prefer.)
Some of the relic's attacks
Lightning Lance: Deals a medium amount of damage to one enemy. It also gives one ally the empowered effect, causing their next attack to be 10% more effective. Generates 1 air charge
Soothing Waters: Heals one ally for a low amount of health and causes them to gain 250 health per turn for 3 turns. This effects stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 health per turn. Generates 1 water charge.
Tremor: Deals a low amount of damage to 3 enemies. Generates 1 earth charge.
Im not sure exactly how much damage they should deal, but based on other attacks, low damage would be around 1000-2500, and medium damage should be around 4000-8000.
Relic's elemental bonuses:
The relic gains these bonuses when it is full on that type of energy. (now takes 4 charges rather than 3) All of these effects can only occur once per attack.
Twin Fires: When the relic has 4 fire charges, any attack from the relic gains a 1/3 chance of dealing 500 damage per turn for 3 turns if the attack didn't already, this damage stacks with other burning effects. If the relic hits an enemy taking burning damage, another enemy instantly takes damage equal to the amount the first enemy will take at the end of the turn.
Grace of Air: When the relic has 4 air charges, any attack from the relic will also give an ally the empowered effect. (next attack is 10% more effective)
Tranquil Waters: When the relic has 4 water charges, any attack from the relic will also heal an ally for 250 per turn for 3 turns. This effect stacks with other H.O.T. (Heal Over Time) effects to a maximum of 1000 hp per turn.
Thundering Earth: When the relic has 4 earth charges, any attack from the relic will also deal a low amount of damage to another enemy.
More of the relic's attacks
These attacks are the relic's most powerful. Each one costs 4 charges of its corresponding energy type. After the attack, that energy type then drops to 0 charges.
Super Nova: Costs 4 fire charges to use. Deals a high amount of damage to one enemy and deals 1000 damage per turn for 3 turns. This damage stacks with other burning effects. It also deals 500 damage per turn for 3 turns to 3 other enemies. And again, this damage stacks with other burning effects.
Thundering Tempest: Costs 4 air charges to use. Summons a violent, un-attackable storm that lasts for 3 turns. Each turn, the storm will hit an enemy with a thunder bolt and deal a medium amount of damage. Each turn an ally gains +20% damage to their next attack. On the final turn, in addition to the thunder bolt, the storm will fling one enemy into the sky, causing them to be unable to attack for the next round and causing them to take a medium amount of damage when they land.
Flood: Costs 4 water charges to use. All enemies take a low amount of damage and all allies are healed for a low amount of health. Two allies are healed for 250 health per turn for 3 turns, this effects stacks with other H.O.T. effects to a maximum of 1000 health per turn.
Armageddon: Costs 4 earth charges to use. All enemies take a low amount of damage. Three enemies fall into the earth and take medium damage, they also can only use ranged attacks for their next attack.
Note: Of corse, in the rare case that the relic actually hits the godmodder, all attacks will instead deal 1 or 2 damage.
The Vampiric Flaming Depressing Fair Armored Nostalgic Double-Beam-Proof Friendly Nuclear Draconic Book of Nerfed Fate and Paradoxes's stats
It doesn't have any, at least, not at the start. Let me explain.
The book starts off being able to do nothing but float aimlessly around the battlefield. It also starts with no pages in it. How does it gain pages? They get written into the book.
The Page System
Any anti-godmodder player can snatch the book out of the air and write a page into it. They may do this action in addition to whatever action they were going to do. The player describes the page they just wrote(EG: I can write the icy page into the book). The book gains an adjective for each page in it(EG: it is now the icy book) and it gains an attack or ability for each page(EG: it gains frost bolt). The book doesn't have a health bar, so it loses pages when its attacked, the more powerful the attack, the more pages it loses. If the book has no pages when its hit, the book's spine breaks and it falls to the ground, useless and dead. (The book can have up to 20 or so pages)
Attacks
The book starts with no attacks, but as I said earlier, each page in the book can add an attack. The player who wrote the page describes the attack it gives(EG: frost bolt, deals 8000 damage to one enemy). Each turn, the book will automatically pick one of its attacks at random and fire it off. The book cannot use an attack twice in a row; so if the book has one attack, it only attacks once every other turn.
Pages - 12/20 currently
* The Vampire Page - Author: Slyveon.
Deals 5000 damage and heals one page.
* The Fire Page - Author: Minor107
Deals 1000 (needed a buff) damage per turn for 3 turns
* The Page of Depressing Poetry - Author: Talist
Deals 1000 damage to one enemy and makes them depressed for 3 turns. While depressed, that enemy has a 33% chance of hurting themselves for 4500 damage and their attacks are 20% less powerful.
* The Page of Fate - Author: Piman32
Redirects 30% of damage from one ally to one enemy.
* The Page of Fairness - Author: Talist
Only usable inbetween turns, instantly banishes newly summoned over powered entities into the aether realms. Also banishes overpowered attacks to the aehter realms. Hellkite dragons are immune to this as I want to see how many kinds of damage they can become immune to.
* The Armored Page - Author: Talist
The book loses 1 less page from any attacks, if pages are lost, this one takes the place of one that would normally be lost.
* The Nostalgic Page - Author: Captain Awesome
Summons the mafia.
* Anti-Beam Pages - Authors: Crusher and Slyveon
The book is immune to beams (it won't work for some reason, I know it)
* Friendship Page - Author: Talist
Whenever an allied entity or player helps the book, that entity(or one entity the player controls) is healed for 500Hp, limit of healing each entity once per turn.
* The Paradox Page - Author: Droideka30
Causes a paradox that deals 9000 damage to one enemy but causes this page to cease to exist.
* The Nuclear Page - Author: Frog81
The book is immune to nuclear damage. Can be used to fire a radiation beam that deals 3000 damage plus another 1000 damage per turn for 3 turns.
* The Draconic Page - Author: unknown, could someone remind me?
Summons the Blue-Eyes-White-Dragon. (I think)
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I build Grace Wolf and Ocelot a pet care house, which increased heal rate when healing.
Page name: Ultra Attack
Effect: If used randomly, uses all other book attacks.
(Do you think you can type the lyrics to One-winged Angel for me? Thanks! :D) I begin to summon an exact replica of Sephiroth's sword! It will give all of the abilities and awesomeness of Sephiroth himself!
Sephiroth Sword: 1/50? 100?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
He attacks by tricking the godmodder into running Batch script that floods the godmodder's computer with looped script, causing the godmodder's computer to crash. Nobody said I can't crash his computer!
I'll need all the help you can give me! Once this baby is finished, the Godmodder, or at least his minions, are toast.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
I defend Minor107 with a protection spell, protecting him for 15 turns. However, it requires me to be protected for 10 turns in order for it to charge up.
Protect me!
1/10 turns complete.
And by helping me I meant stuff that'll speed up the process of me getting the Sephiroth Sword.
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Players are immune to all attacks, so the protection is useless. And also, you can post as much as you like as long as you don't double post.
I brew up several potions of healing and regeneration, pour them into a ultra-sonic mistifier and place this into the grace wolf's dog house to speed it's healing. I also award the grace wolf with the Purple Heart badge for its valiant efforts in combating the godmodder.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I would REALLY like some help with this. (I realize it's a little redundant since my avatar is Sephiroth but WHO CARES)
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
Adding more charging time.
Also, TT2000, you forgot to add Mojang as an entity.
I pull the epic lever. (You forgot to add that one too)
Something bad happens to the godmodder's allies.
TT2000, you are genius.
Does nothing!
The godmodder always has anti-bribe measures. He currently promises them THIS galaxy, which they like much better.
+1000 health to Grace wolf, grace wolf hiding!
Who/What?
Pages modified, +2000 health to grace wolf!
The house falls apart!
The godmodder has MORE computers.
You most certainly can not double post. If you could, destroy the godmodder as we know it would collapse.
+3000 health to the grace wolf!
Mojang added as an entity... except they were BRIBED BY THE GODMODDER! MUAHAHAHA! The epic lever failed due to actually being a button(seeing as it always fails, I see no reason to add it)!
Okay.
The terran army swarms the relic for 10000 damage, and the combatant blasts it for 12000 damage. Mojang hits it too, for 13000, making it EXPLODE in a relic-y shower of dust! All anti-godmodder allies attack the terran army, dealing 20000 damage(with the book using the paradox page).
Mystery gate: 704500/1000000(neutral)(being destroyed by herobrine and book, -10000 health per turn)
Steve: 10/10(anti-godmodder)(respawn ability)(wooden pick level)(immune to blazeballs)
Terran army: 40000/165000(depressed, has 50% chance of hurting self in addition to damaging enemy)
Level 11 sentry gun: 16000/125000(anti-godmodder boss)(being repaired)
Statue: 108000/160000(anti-godmodder)
Grace wolf: 5500/50000(anti-godmodder)(+250 health per turn for 1 more turns)(hiding)
Grace ocelot: 50000/50000(anti-godmodder)
Combatant: 949995000/1000000000
The Vampiric Flaming Depressing Fair Armored Nostalgic Double-Beam-Proof Friendly Nuclear Draconic Book of Nerfed Fate: 11/20 pages(anti-godmodder)
Mojang: 100000/100000
Godmodder HP: 18/80(charging anti-book beam, will be complete in 2 turns)
Check out my bad CTM map reviews here.
I don't ask for much. I just want my posts to be counted, as I'm one of the
most inactiveleast disruptive players.Grace Wolf accepts the purple Heart, and rests until he can hit the battlefield.