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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Overwhelmingly large telescope(Reduce unrest by watching soldiers)11/12
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))6/?
I try to stab the daggers with Blinky1001 face if he see no inconvenient to that.
Of course I try to hit the daggers with the eyes of Blinky1001
I realize that I apparently turned invisible (since the GM didn't quote my last post). I attempt to lay a bunch of blocks, which also end up invisible. I then exploit this to trap the Acolyte in invisible blocks before I wind up with the Chandelier Flail and slash across him for high damage and burning.
Since I left out your previous post, I'm going to let you off the hook for double-posting.
Since you trapped the Acolyte in the blocks completely, there's no place for your Chandelier Flail to get in a good hit! However, mysteriously, its durability doesn't go down...
Xreating a futility counter 25/?(for the sidequest(yes it is so much futile you can not use the word creating)).
Now everyone gains a futility counter which increase when attacking normal entities and bosses and the tower(raise faster when striking the tower).
The futility counter of a player decrease if he attacks the Acolyte.
Overwhelmingly large telescope(Reduce unrest by watching soldiers)10/12
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))5/?
I try to keep doing the ceremony but some minutes later everybody in this ceremony is too much tired and so it stops.
You create the Futility Counters! I'm only going to make them for active players.
I stab the Acolyte in the face with both my daggers simultaneously!
Air Elemental, Bob:3/5
Air Elemental, Jeff:3/5
Air Elemental, Suzy:3/5
Aww, so they don't give you a break? There's gotta be some defined area where the Holiday/Christmas season begins... Regardless, I'm gave a break.
The Acolyte, after breaking the invisible blocks, notices your attack (since you were aiming for his face) and front flips over your attack stylishly! Although it nearly catches on his foot...
Overwhelmingly large telescope(Reduce unrest by watching soldiers)11/12
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))6/?
I try to stab the daggers with Blinky1001 face if he see no inconvenient to that.
Of course I try to hit the daggers with the eyes of Blinky1001
Mining rig... why the hell am I talking to you, you're a goddamn mining rig.
I decide to use my flamethrower on pretty much every enemy that I'm able to hit with it.
Your entities will do as you command!
You deal 3 damage to the Disarmed Spider and the two Healthy Spiders! They will suffer Burning next turn!
====[End-of-Turn Events]====
Since everyone attacked the Acolyte (even though there wasn't really a choice), no one's futility meter goes down!
Even though the Technology Master's meter is filled, no technology is produced, since he's on holiday!
====[engie_ninja's sidequest]====
The Spiders attack the Atronach and the Metal Scorpion, dealing 4 and 2 damage respectively! The disarmed mobs attack the Medic for 2 damage!
Ross8815 shoots at one of the Spiders, dealing 10 damage to it!
The Metal Scorpion slays the most injured Spider with 6 damage!
The Metal Atronach fires 2 rounds at the Spider Ross8815 targeted, totaling 14 damage with Ross8815's shot!
The Mining Rig does its work! Although it is a bit slow...
====[5l1n65h07's sidequest]====
Remains in stasis!
The Battlefield:
An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.
TwinBuilder [AA] HP: 20/20.
The_Serpent [AA] HP: 20/20
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Haunted Metal Scrap §¶ (Ingredient)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Pendant of Power (Base Damage: +4), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
jondanger23 [AA] HP: 20/20
Inventory: Ramshackle Shield (5/10 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Fighter's Falcata (Base Damage: +4, Loses 1-4 HP when you attack with it) (Lost due to spell), Cloak of Regeneration (75% chance to heal 1 HP after action), Replenishing Health Potion (Heals 8 health), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 3/10 Arrows, 18/18 Durability), Sniper Rifle (Base Damage: 4)
TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking.
Gives housed AAs access to the following features:
Low-level Crafting
Access to Food (Restores 3 HP to eat and gives +1 to every charge you have, spends 3 food bars of the Food Level)
Shelter (This has a 25% chance to take damage via small wall cover for housed players)
TNT Cannon (Activates 1 turn after charging, acts like a Rocket Launcher with 6 base damage)
Factory (Generates Factory Points which can be used, 1 point generated each turn, 3 max blueprints available)
Robot Factory (Summons 4 HP 2 damage Robots at the cost of 2 Factory Points for a batch of 3 robots)
Tech Lab (Can be used to prototype new things at the cost of Factory Points. The amount of FP depends on the power)
Enchantment Area (Enchants weapons)
Brewery (Automagically charges potions)
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
None as of yet.
None as of yet.
Player Fort [AA] Front Wall HP: 181/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Player Archer [AA] HP: 14/20. Behind Front Wall, deals Ranged damage. (x2)
Player Knight [AA] HP: 13/20. Deals melee damage.
The Acolyte [AC] HP: 98/100. Dark Magic Meter: 94%. Kills: 2.
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
nullitor [PA?] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters!
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
engie_ninja [N] HP: 15/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Ross8815 [N-P] HP: 8/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Base Damage: +2), Iron Armor (Absorbs 60% of damage), 57/100
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Spider [H] HP: 13/16 (x2) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range cannot use weapon, ∞), 0/16 (x1), 2/16, 13/16 (x1) Burning (1 DoT, 1/1)
Iron Supply [N] : 55%/100% mined. Upon mining 72%, sufficient supplies will be harvested and the zone can be exited. Can be spent one iron each to restore health to armor and mechanical entities. A maximum of 30% can be spent this way (2% spent). Mines 4% for each turn dedicated to mining and 2% for every turn spent damaging enemies alongside.
Hallways [H] : More mobs pour out from these each turn. (x3)
The Savannah:
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed. teenaegisalt_87 inside.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 20/20 (x3). Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20
Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
"Yes, attack the person that's been doing kinda nothing. Brilliant."
Dark Pit stands there.
"It's no wonder that your team is destined to lose."
I'm sure of it that he's preparing something.
"Also, did you really need to use 'And by the way...' twice? I'm guessing that Xeno isn't very creative."
Dark Pit sends out Mega Cannon L, Mega Cannon M, and Mega Cannon N. This Program Advance (what even is this? I need to look it up) gives him unlimited ammo of a very powerful cannon for five seconds. Results and target are predictable (HINT: The target is the Acolyte)
Attack: I create the poster that says Attack the Acolyte plz, I will give you a reward if you successively hit him. (This will power every poster from above and below me to more likely to hit him)
Lord Michael/Michael Jackson Component A (1/4) 6/25 +1 from sunnyau
Lord Michael/Michael Jackson Component B (2/4) 6/25 +1 from sunnyau
Overwhelmingly large telescope(Reduce unrest by watching soldiers)12/12
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))7/?
Then thanks to the unrest reduction I can maintain soldiers checked so I can have one soldier on the battlefield at the same time(until the Overwhelmingly large telescope is destroyed)
Assault rifle sniper soldier:
Have 5 HP
Can either snipe people(Deals from 0 to 1 damage to players or more to entities)
or use the assault rifle on people who attacked him in contact (deals from 0 to 1 damage to players and can hit multiples times entities dealing at each time less damage than sniping)
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))8/?
I start two new projects:
Portable Spirograph: This item produce one spiral every five turns.
A spiral have 10 HP and ranged attacks with an average damage of 2 and they fly
1/?
Guardian angel: Defends and heals the technology master. 1/?
The GM can choose the prices of those projects.
I try to channel more energy into the acolyte by creating a portal from the world of shadows
It suddenly starts invading the local area but then it stops and nothing gets out of it.
I'm in England; no Thanksgiving for me
I stab the Acolyte in the face with both my daggers simultaneously!
Air Elemental, Bob:3/5
Air Elemental, Jeff:3/5
Air Elemental, Suzy:3/5
My suggestion: Redstone Power Distance
Overwhelmingly large telescope(Reduce unrest by watching soldiers)11/12
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))6/?
I try to stab the daggers with Blinky1001 face if he see no inconvenient to that.
Of course I try to hit the daggers with the eyes of Blinky1001
Same I also live in England
Attack: I create a Unavoidable Hole that the Acolyte to fall in then i drown him in Acid and Cyanide while i close the hole.
Lord Michael/Michael Jackson Component A (1/4) 4/25
Lord Michael/Michael Jackson Component B (2/4) 4/25
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
+1 Blinky +1 Pricey
Portalization of AA camp(Access to AA camp as a world alone,thus negating the world change): 10/25 +1 Pricey +1 via eating(Require Help Charges)
Laser Gun Prototype:6/10 +1 Pricey +1 via eating
AA Camp:Blueprint StoreRoom:3/5 +1 Pricey +1 via eating
Sunnyau trys to find items near the camp
Sunnyau Redeems Sniper Rifle*1 by 2 Factory pts
Load TNT Cannon
Isn't the Factory Upgraded to Level 2?(2 pt per turn, maximum 10 pts storage)
Where is the enchanter and the brewery?
What's the difference between enchanted and non-enchanted?!
My games.
I fire the TNT cannon at the Acolyte
Air Elemental, Bob:4/5
Air Elemental, Jeff:4/5
Air Elemental, Suzy:4/5
My suggestion: Redstone Power Distance
Quick question :What do you(GM) mean by doublepost?
/null
My games.
Double post means posting then posting again without a post by another user between your two posts.
/null
Scorpion, kill the 6-health spider.
Ross, Atronach, focus fire on one of the spiders.
Medic, apply medicine to allies.
Mining rig... why the hell am I talking to you, you're a goddamn mining rig.
I decide to use my flamethrower on pretty much every enemy that I'm able to hit with it.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Diamond armor upgraded!
Since I left out your previous post, I'm going to let you off the hook for double-posting.
Since you trapped the Acolyte in the blocks completely, there's no place for your Chandelier Flail to get in a good hit! However, mysteriously, its durability doesn't go down...
The Futility Tower hasn't been completed yet!
Also, sorry about not including your enchantments and brewery. Your thing brings so many benefits all at once it's hard to track.
You create the Futility Counters! I'm only going to make them for active players.
Your Futility Tower is completed!
The Acolyte ignites one of the chickens, causing them all to explode within the air before they hit him!
For the rest of the turn, I'll be slightly more lenient as to what can hit the Acolyte!
Aww, so they don't give you a break? There's gotta be some defined area where the Holiday/Christmas season begins... Regardless, I'm gave a break.
The Acolyte, after breaking the invisible blocks, notices your attack (since you were aiming for his face) and front flips over your attack stylishly! Although it nearly catches on his foot...
The daggers didn't hit the Acolyte!
Two of them? It's pretty interesting having players from overseas...
The Acolyte falls into the hole, but doesn't fall victim to the Acid and Cyanide, as he tunnels himself out and fills the hole that he made over!
Above post. You could propose questions one at a time...
Enchanted weapons will gain benefits if enchanted.
Despite only having a verb and an object in your action syntax, the TNT Cannon is loaded! Even if it is already loaded...
The Acolyte quickly builds an Obsidian blast shield around himself, shielding him from the explosion!
Your entities will do as you command!
You deal 3 damage to the Disarmed Spider and the two Healthy Spiders! They will suffer Burning next turn!
====[End-of-Turn Events]====
Since everyone attacked the Acolyte (even though there wasn't really a choice), no one's futility meter goes down!
Even though the Technology Master's meter is filled, no technology is produced, since he's on holiday!
====[engie_ninja's sidequest]====
The Spiders attack the Atronach and the Metal Scorpion, dealing 4 and 2 damage respectively! The disarmed mobs attack the Medic for 2 damage!
Ross8815 shoots at one of the Spiders, dealing 10 damage to it!
The Metal Scorpion slays the most injured Spider with 6 damage!
The Metal Atronach fires 2 rounds at the Spider Ross8815 targeted, totaling 14 damage with Ross8815's shot!
The Mining Rig does its work! Although it is a bit slow...
====[5l1n65h07's sidequest]====
Remains in stasis!
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Doubles gun accuracy), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Haunted Metal Scrap §¶ (Ingredient)
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Near Support Monolith.
Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Pendant of Power (Base Damage: +4), Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Sun Blaster § (Pistol, Base Damage: +2, Light-based)
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shard (Deals 4 damage to ALL entities in the current zone when used), Very Enchanted Shield (16/80 HP) (When activated with a readying action, has a 80% chance to block attacks, Will reflect magic-based attacks back to their source)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: Invigorating Health Potion (Heals 10 health), Normal Health Potion (Heals 4 health), Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 3/10 Arrows, 18/18 Durability), Sniper Rifle (Base Damage: 4)
Anti-Acolyte Camp [AA] HP: 50/50. Structural. Food Level: [IIIIIIIIII]. TNT Cannon: Not loaded. Factory: 1/5 [IIIII] Points ready. Enchantment Area: Level 1/5. Brewery: 0/3 Potions brewing.
Stats
Gives housed AAs access to the following features:
Food Level generates 1 bar per turn.
Factory Blueprints
Standard Sniper Rifle (Sniper Rifle, Base Damage: 4, Requires 2 FP/unit)
None as of yet.
None as of yet.
Player Fort [AA] Front Wall HP: 181/200. Structural.
Possesses a Crafting Table for simple crafting.
Known Blueprints: Scary-Looking Axe, Scary-Looking Shotgun (Both require Haunted Metal Scrap
Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
Player Archer [AA] HP: 14/20. Behind Front Wall, deals Ranged damage. (x2)
Player Knight [AA] HP: 13/20. Deals melee damage.
The Acolyte [AC] HP: 98/100. Dark Magic Meter: 94%. Kills: 2.
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
nullitor [PA?] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters!
Stats
Cannot attack.
When Progress full, expends progress bar to develop new Technologies.
Pikehalfling [PA] HP: 20/20
Stats
Base Damage: 3
Only attacks Anti-Acolyte entities.
The Cave Chamber:
A large cavern full of larger bounties of iron. Unfortunately, this is a ground for mobs as well...
Metal Atronach [N] HP: 6/80. Heavy Machine Gun (4 base damage).
Mecha Scorpion [N] HP: 4/60. 6 melee damage. Mounted Pistol (2 base damage)
Anonymous Medic [N] HP: 8/20. Heals 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 9/15 damage), ZEUS Suit: Absorbs 25% of damage. HP: 19/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Mini-Mining Rig [N] HP: 4/4. Mines 1% of the iron every turn.
Skeleton [H] HP: 16/20 (x1) Disarmed (20% miss chance, deals 0.5x base damage, forced into melee range, cannot use weapon, ∞)
Bandit [H] HP: 20/20 (x3). Wielding Bows and Stone Swords.
An alternate timeline emerges.
However, we must first start from the beginning...
My alter ego, Xeno, takes me over! ARGHHHHHH!
Just to show my power... I will destroy all of you! Except you and your friends Acolyte.
And by the way... I am bringing some friends... 1/10
And by the way builder... I decapitate you with a iron sword!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
It Ends Soon: 22/25
Worth One Chip: 1/25 (Self-Buff)
"Yes, attack the person that's been doing kinda nothing. Brilliant."
Dark Pit stands there.
"It's no wonder that your team is destined to lose."
I'm sure of it that he's preparing something.
"Also, did you really need to use 'And by the way...' twice? I'm guessing that Xeno isn't very creative."
Dark Pit sends out Mega Cannon L, Mega Cannon M, and Mega Cannon N. This Program Advance (what even is this? I need to look it up) gives him unlimited ammo of a very powerful cannon for five seconds. Results and target are predictable (HINT: The target is the Acolyte)
Attack: I create the poster that says Attack the Acolyte plz, I will give you a reward if you successively hit him. (This will power every poster from above and below me to more likely to hit him)
Lord Michael/Michael Jackson Component A (1/4) 6/25 +1 from sunnyau
Lord Michael/Michael Jackson Component B (2/4) 6/25 +1 from sunnyau
+1 sunnyau +1 Blinky
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Overwhelmingly large telescope(Reduce unrest by watching soldiers)12/12
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))7/?
Then thanks to the unrest reduction I can maintain soldiers checked so I can have one soldier on the battlefield at the same time(until the Overwhelmingly large telescope is destroyed)
Assault rifle sniper soldier:
Have 5 HP
Can either snipe people(Deals from 0 to 1 damage to players or more to entities)
or use the assault rifle on people who attacked him in contact (deals from 0 to 1 damage to players and can hit multiples times entities dealing at each time less damage than sniping)
//From HK
Help Charges:+1 Blinky +1 Pricey
Non-Charging Actions:
Load TNT Cannon
Item-finding
Brewery:1:Potion of Health Boost 2:Potion of Strength 3:Potion of Strength
Charging Actions:
Portalization of AA camp(Access to AA camp as a world alone,thus negating the world change): 13/25 +1 Pricey +1 via eating(Require Help Charges)
Laser Gun Prototype:9/10 +1 Pricey +1 via eating(Laser Gun:3*Base Damage, -1 Base Damage if near,+1 Base Damage if far,and apply Burning)
AA Camp:Blueprint StoreRoom:5/5 +1 Pricey +1 via eating Finished(Stores Unloaded Blueprints)
Questions:
Isn't the Factory Upgraded to Level 2?(2 pt per turn, maximum 10 pts storage)
Can I make overpowered potions in Brewery?
My games.
Awe and terror(The fear the acolyte inspire decrease his likeliness to be
hit(some of the attacks at the acolyte fail because the player cowers in terror unless you destroy the awe
inspirer who have 20 HP and regain one at each attack targeted at it or the acolyte))8/?
I start two new projects:
Portable Spirograph: This item produce one spiral every five turns.
A spiral have 10 HP and ranged attacks with an average damage of 2 and they fly
1/?
Guardian angel: Defends and heals the technology master. 1/?
The GM can choose the prices of those projects.
I try to channel more energy into the acolyte by creating a portal from the world of shadows
It suddenly starts invading the local area but then it stops and nothing gets out of it.
Help Charges:+1 Blinky +1 Pricey
Non-Charging Actions:
Fire TNT Cannon to Futility Tower(target)&Telescope(splash),surrounding soldiers(splash)
Item-finding
Brewery:1:Potion of Health Boost 2:Potion of Strength 3:Potion of Strength
Charging Actions:
Portalization of AA camp(Access to AA camp as a world alone,thus negating the world change): 15/25 +1 Pricey(Require Help Charges)
Laser Gun Prototype:10/10 +1 Pricey (Laser Gun:3*Base Damage, -1 Base Damage if near,+1 Base Damage if far,and apply Burning)
Upgrade Sniper Gun:2/5 +1 Pricey(1* Base Damage->2.5* Base Damage, 3 shots -> 7 shots)
Questions:
Isn't the Factory Upgraded to Level 2?(2 pt per turn, maximum 10 pts storage)
Can I make overpowered potions in Brewery?
Hey,Portal Spirograph is a lot like my Robot Factory,but the Spirals are way too OP!
My games.
Well it makes one spiral every five turns while your thing create three robots every two turns so you make 7.5 times more robots per turn.
One spiral have 10 HP and deals 2 damage.
Seven robots have a total of 28 HP and deals a total of 14 damage./null
(you might be able to transform me back to myself if you do something right)
I make a makeshift shield to protect the Acolyte from Pittoo (dunno if that is how it is spelled, but whatever)
Friends are still coming... 2/10
I begin making dark energy potions >:) 1/5
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
but yours can fly and deal ranged damage,while my factory points is not just to put the robots in place,so if i generated 5 turns of robots:
Spiral:10HP,2 dam avg(in the long term), ranged
Robots:7*4HP, 2 dam, unranged
Thumb of Rule: An melee one cannot damage a ranged one.
(Also,would u make 5 turn of robots?!)
Additional Question: How much damage does a bow, a gun, equipped on robots does?
//null
My games.
ELEMENTALS! ATTACK!!!! I use my Elemental Amulet to amplify their attacks!
Air Elemental, Bob:5/5 FINISHED
Air Elemental, Jeff:5/5 FINISHED
Air Elemental, Suzy:5/5 FINISHED
My suggestion: Redstone Power Distance