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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Generic Bulldozer tank drives up to the wall and knocks down a hole in it. A swarm of infantrymen rush out through the hole and surround the castle. Unfortunately, they are animated toy infantry, so they are really small. Fortunately, the game forgets to reduce the damage of the mini rocket launchers they use on the castle.
Said rocket launchers are likely to be animated toy rocket launchers as well! You deal 2 damage to both types of walls!
I keep turning the sturdy walls in deadly walls 5/8(some more HP and the ability to attack a little)
I keep building a plasma shield for the acolyte (protects the
acolyte and the POE shield and regenerate 2HP per turn and have 20 hp
but does not have the sudden regeneration when not hit for three turns
the POE shield had) 17/?
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 16/25
I make solid dark magic and repair the strudy wall with it.
Walls repaired for 2 HP!
========[End of Turn Events]========
The Automatic Catapult does its thing and deals 4 damage to the Castle Walls! The Generic Tank deals 6 damage to a Spear Mook!
The Spear Mooks together deal 12 damage to the Tank and 3 damage to the Automatic Catapult! The Sniper Rifle Mooks stay put and await the destruction of the Sturdy Walls!
The battle starts between the Zombies in the iron mine!
TwinBuilder gains HP from his proximity to the Dispenser!
The Battlefield:
A desolate rock field of the server where the Acolyte has made a static platform for himself to stand on.
TwinBuilder [AA] HP: 12/20. At Dispenser.
The_Serpent [AA] HP: 15/20
Crusher48 [AA] HP: 4/20
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Generic Tank [AA] HP: 38/50. Incredibly modifiable to suit certain situations.
Sturdy Walls [PA] HP: 34/80. Structural. No form of attack. When at 40% or lower health, Castle can be attacked. Encompasses Castle.
Spear Mook [PA] HP: 10/16 (x1), 16/16 (x4)
Sniper Rifle Mook [PA] HP: 16/16 (x2). In Battlements.
Fortified Castle [PA]
Walls HP: 84/120. When at 40% or lower health, rooms can be traversed.
Support Monolith: 40/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.).
Rooms contain loot.
Strategy Room: Houses TSFHISEPIC's PC.
Foyer: Houses the Acolyte.
Battlements (Allows attack from a high point): Houses Sniper Rifle Mooks.
Royal Suite:
Library Tower: Houses a small archive of dark magic.
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 86%. In Foyer (Castle). Kills: 1.
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 76/80. Heavy Machine Gun (4 base damage).
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to attacks), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 19/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 99/100
Zombie [H] HP: 20/20
The River:
A soothing riverbed nearby the forest. Quite smooth, but its nature as a water source make it much traveled by.
Alright then, the Sturdy Wall is almost destroyed enough that we can proceed.
Dark Pit throws away the loose bricks in the wall. Yes, every last one of them.
"That should do it for getting into the castle itself."
Dark Pit then realizes that there's another wall that needs to be destroyed in order to get in.
"...OH [We couldn't translate this swear word -- or, rather, list of swear words. We decided to use D'arvit as a replacement. Please understand.] OFF!"
"No one likes a camper, Acolyte. Stay in there, if you like. Just know you shall pay."
10/20
I move through the walls, so that TSFHISEPIC cannot keep me out by upgrading the walls and healing them. I take stones from the Sturdy Wall and smack them into the Castle Wall. I also expose the Wall to the stupidity of the Republican Debates currently happening right now.
Including Donald Trump insulting Rand Paul and then defending his own temperament.
Rollback Post to RevisionRollBack
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
Suddenly, a massive series of explosions occur under the castle, blowing apart its foundation. The castle groans under the loss of structure, and then starts crumbling. The walls start collapsing, and even starts tilting to one side. This causes the castle to suffer severe damage, and also makes it significantly harder to repair the walls.
Meanwhile, the Generic Tank becomes a Spear-Proof tank to gain resistance to incoming spear attacks, and uses its Small Rodent Assult Device (or SRAD) to shoot small rodents in large numbers everywhere, where they crawl up the pants of a spear mook and bite him horribly everywhere.
Alright then, the Sturdy Wall is almost destroyed enough that we can proceed.
Dark Pit throws away the loose bricks in the wall. Yes, every last one of them.
"That should do it for getting into the castle itself."
Dark Pit then realizes that there's another wall that needs to be destroyed in order to get in.
"...OH [We couldn't translate this swear word -- or, rather, list of swear words. We decided to use D'arvit as a replacement. Please understand.] OFF!"
You deal 4 damage to the Sturdy Wall, thus allowing entrance!
"No one likes a camper, Acolyte. Stay in there, if you like. Just know you shall pay."
10/20
I move through the walls, so that TSFHISEPIC cannot keep me out by upgrading the walls and healing them. I take stones from the Sturdy Wall and smack them into the Castle Wall. I also expose the Wall to the stupidity of the Republican Debates currently happening right now.
Including Donald Trump insulting Rand Paul and then defending his own temperament.
The Acolyte mentions that it's turtling, not camping.
He also asks about the comedy show on TV that you seem to mistake for a Republican debate!
Nevertheless, your stones deal 4 damage to the Castle Wall!
Suddenly, a massive series of explosions occur under the castle, blowing apart its foundation. The castle groans under the loss of structure, and then starts crumbling. The walls start collapsing, and even starts tilting to one side. This causes the castle to suffer severe damage, and also makes it significantly harder to repair the walls.
Meanwhile, the Generic Tank becomes a Spear-Proof tank to gain resistance to incoming spear attacks, and uses its Small Rodent Assult Device (or SRAD) to shoot small rodents in large numbers everywhere, where they crawl up the pants of a spear mook and bite him horribly everywhere.
10 damage to both walls! Wall repairs now heal 50% less!
You deal 2 damage to the injured Spear Mook! The same Spear Mook is Bleeding for 2 turns!
Spear-Proof Tank [AA] HP: 30/50. Incredibly modifiable to suit certain situations. Invulnerable to attack from Spear strikes. Mods left: 2/3.
Sturdy Walls [PA] HP: 16/80. Structural. No form of attack. When at 40% or lower health, Castle can be attacked. Encompasses Castle. Repairs heal 50% less health.
Spear Mook [PA] HP: 8/16 (x1) Bleeding (1 Damage over Time, recoverable via healing (2/2)), 16/16 (x4)
Sniper Rifle Mook [PA] HP: 16/16 (x2). In Battlements.
Shotgun (Single-Barreled) Mook [PA] HP: 16/16 (x4). Near Support Monolith.
Fortified Castle [PA]
Walls HP: 66/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 40/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby.
Rooms contain loot.
Strategy Room: Houses TSFHISEPIC's PC.
Foyer: Houses the Acolyte.
Battlements (Allows attack from a high point): Houses Sniper Rifle Mooks. Upon complete destruction of the Castle Walls, any entities here will suffer 8 damage.
Royal Suite:
Library Tower: Houses a small archive of dark magic.
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 76%. In Foyer (Castle). Kills: 1.
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 76/80. Heavy Machine Gun (4 base damage).
engie_ninja [N] HP: 20/20. Dragonfly Drone: 3/3. Monitors back area.
Inventory: Bear Trinket (+2 damage boost to melee-based attacks), ZEUS Suit: Absorbs 25% of damage. HP: 20/20. Outfitted with weaponry.
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
Ross8815 [N] HP: 19/20
Inventory: Primitive Rifle (Sniper Rifle, 2.5x damage, 1 max shots, 80% accuracy chance, only 50% accuracy increase at close range), Iron Sword (Sword), Iron Armor (Absorbs 60% of damage), 99/100
Zombie [H] HP: 20/20 (x6)
The River:
A soothing riverbed nearby the forest. Quite smooth, but its nature as a water source make it much traveled by.
I manage to replicate that Acolyte's voice and give orders to his Shotgun Mooks to the effect of "the Spear Mook is a traitor, get out there and blow him apart with your shotguns!"
I start building one second layer of inner castle walls 1/6
I keep building a plasma shield for the acolyte (protects the acolyte and the POE shield and regenerate 2HP per turn and have 20 hp but does not have the sudden regeneration when not hit for three turns the POE shield had) 18/?
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 17/25
I keep building one second layer of inner castle walls 2/6
I keep building a plasma shield for the acolyte (protects the acolyte
and the POE shield and regenerate 2HP per turn and have 20 hp but does
not have the sudden regeneration when not hit for three turns the POE
shield had) 19/?
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 18/25
9/20
I, assuming that the Sturdy Walls are below 40%, bypass them and eat the inner walls. All of the inner walls.
If they are not below 40%, I eat the Sturdy walls, then bypass them.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
Anonymous Medic: 8/12
Mecha Scorpion: 10/15 (+1 from Nulitor)
If onwards we can move, and there is nothing else to do, then onwards we shall move.
GODDAMN IT
STUPID GENDERFLIP VIRUS
4/5 Sappers
I summon SlenderCreeper to terrorize the Alcolyte.
Deadly walls 6/8.
I make solid dark magic and repair the strudy wall with it.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Sorry about that... I'm only human, just like you. I have constraints as well (especially now that school's starting...)
You deal 2 damage to the Sturdy Walls!
You deal 4 damage to the Automatic Catapult!
You deal 4 damage to the Sturdy Wall!
Said rocket launchers are likely to be animated toy rocket launchers as well! You deal 2 damage to both types of walls!
You deal 6 damage to the Walls! It's left over from your previous attack.
You and co. move forward, through the mine, and encounter a small cave system! You encounter 6 Zombies!'
Zombies logged in the Baddie-o-Pedia!
Who's the Alcolyte?
If Autocorrect was in play, the Acolyte has seen worse... far, far worse! The fact it made up of part of a creeper likely diminished its power.
Walls repaired for 2 HP!
========[End of Turn Events]========
The Automatic Catapult does its thing and deals 4 damage to the Castle Walls! The Generic Tank deals 6 damage to a Spear Mook!
The Spear Mooks together deal 12 damage to the Tank and 3 damage to the Automatic Catapult! The Sniper Rifle Mooks stay put and await the destruction of the Sturdy Walls!
The battle starts between the Zombies in the iron mine!
TwinBuilder gains HP from his proximity to the Dispenser!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Pricey12345 [AA] HP: 20/20
PitTheAngel [AA] HP: 20/20.
Dark Magic Drain [AA] HP: 0/5. Drains 2% of the Dark Magic Meter each turn and disables its regeneration. Only attackable by the Acolyte.
Automatic Catapult [AA] HP: 5/20. Always targets Castle. Bypasses Sturdy Walls.
Walls HP: 84/120. When at 40% or lower health, rooms can be traversed.
Support Monolith: 40/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.).
Rooms contain loot.
Strategy Room: Houses TSFHISEPIC's PC.
Foyer: Houses the Acolyte.
Battlements (Allows attack from a high point): Houses Sniper Rifle Mooks.
Royal Suite:
Library Tower: Houses a small archive of dark magic.
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 86%. In Foyer (Castle). Kills: 1.
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 76/80. Heavy Machine Gun (4 base damage).
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I tackle Twinbuilder and throw him away from the dispenser. "Mine."
11/25
It's High Noon
Alright then, the Sturdy Wall is almost destroyed enough that we can proceed.
Dark Pit throws away the loose bricks in the wall. Yes, every last one of them.
"That should do it for getting into the castle itself."
Dark Pit then realizes that there's another wall that needs to be destroyed in order to get in.
"...OH [We couldn't translate this swear word -- or, rather, list of swear words. We decided to use D'arvit as a replacement. Please understand.] OFF!"
"No one likes a camper, Acolyte. Stay in there, if you like. Just know you shall pay."10/20
I move through the walls, so that TSFHISEPIC cannot keep me out by upgrading the walls and healing them. I take stones from the Sturdy Wall and smack them into the Castle Wall. I also expose the Wall to the stupidity of the Republican Debates currently happening right now.
Including Donald Trump insulting Rand Paul and then defending his own temperament.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
5/5 Sappers
Suddenly, a massive series of explosions occur under the castle, blowing apart its foundation. The castle groans under the loss of structure, and then starts crumbling. The walls start collapsing, and even starts tilting to one side. This causes the castle to suffer severe damage, and also makes it significantly harder to repair the walls.
Meanwhile, the Generic Tank becomes a Spear-Proof tank to gain resistance to incoming spear attacks, and uses its Small Rodent Assult Device (or SRAD) to shoot small rodents in large numbers everywhere, where they crawl up the pants of a spear mook and bite him horribly everywhere.
Deadly walls 7/8.
I throw a huge ball of dark magic at the generic tank.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
TwinBuilder loses his proximity to the Dispenser!
You deal 4 damage to the Sturdy Wall, thus allowing entrance!
The Acolyte mentions that it's turtling, not camping.
He also asks about the comedy show on TV that you seem to mistake for a Republican debate!
Nevertheless, your stones deal 4 damage to the Castle Wall!
10 damage to both walls! Wall repairs now heal 50% less!
You deal 2 damage to the injured Spear Mook! The same Spear Mook is Bleeding for 2 turns!
You deal 4 damage to the Spear-Proof tank!
========[End of Turn Events]========
The Automatic Catapult does its thing and deals 4 damage to the Castle Walls! The Generic Tank
3 Spear Mooks move on to the catapult and destroy it! The other 2 deal 4 damage to PitTheAngel/Dark Pit!
The Sniper Rifle Mooks take aim and shoot 1 shot each at the Spear-Proof Tank! 4 damage!
The Acolyte becomes more worried and summons 4 Shotgun Mooks to defend the Support Monolith! His previous summons take a toll on his Dark Magic Meter!
Because none of the players in sidequests post, they remain paused!
Inventory: Enderdodge Token [Power: IIIIIIIIIII]
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 23/25. Rocket launcher allows splash damage.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 16/20.
Pricey12345 [AA] HP: 20/20
PitTheAngel [AA] HP: 16/20.
Automatic Catapult [AA] HP: 0/20. Always targets Castle. Bypasses Sturdy Walls.
Walls HP: 66/120. When at 40% or lower health, rooms can be traversed. Repairs heal 50% less health.
Support Monolith: 40/40 (Walls must be brought down first, acts as keystone for castle. If destroyed, the castle will be downed and no more loot will be obtainable. All entities inside will also be damaged.). Shotgun Mooks nearby.
Rooms contain loot.
Strategy Room: Houses TSFHISEPIC's PC.
Foyer: Houses the Acolyte.
Battlements (Allows attack from a high point): Houses Sniper Rifle Mooks. Upon complete destruction of the Castle Walls, any entities here will suffer 8 damage.
Royal Suite:
Library Tower: Houses a small archive of dark magic.
Structural. No form of attack.
Acolyte [AC] HP: 98/100. Dark Magic Meter: 76%. In Foyer (Castle). Kills: 1.
The Iron Mine:
A once-easy source of necessary minerals, but since been claimed by monsters of many types.
Metal Atronach [N] HP: 76/80. Heavy Machine Gun (4 base damage).
Mech Machine Gun (2 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles base damage when used, fails if not used on melee attack)
An alternate timeline emerges.
However, we must first start from the beginning...
I manage to replicate that Acolyte's voice and give orders to his Shotgun Mooks to the effect of "the Spear Mook is a traitor, get out there and blow him apart with your shotguns!"
Deadly walls Complete!
I explode the tanks ammo.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
What's in the Box: 2/20
Dark Pit quickly takes out more of his arsenal.
You think that sending in your mooks is enough? It takes a lot more then that, you know.
Dark Pit takes out his own sniper rifle - a Dark Pit Staff, if you want to be picky like that - and returns fire at both of them.
I rocket-jump up to the battlements and market garden the Sniper Rifle Mooks.
11/25
It's High Noon
Anonymous Medic: 9/12
Mecha Scorpion: 11/15
I use my flamethrower to burn the zombies, because that can't possibly backfire horribly on me in any way, could it?
GODDAMN IT
STUPID GENDERFLIP VIRUS
11/20
I summon a Snorlax to Body Slam the walls, then return him.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I start building one second layer of inner castle walls 1/6
I keep building a plasma shield for the acolyte (protects the acolyte and the POE shield and regenerate 2HP per turn and have 20 hp but does not have the sudden regeneration when not hit for three turns the POE shield had) 18/?
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 17/25
Then I help engie_ninja and I help TSFHISEPIC.
12/20
"Drill baby, drill!"I take a heavy duty drill and drill into the wall. I place dynamite at the end, and blow apart a wide chunk of the wall.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I keep building one second layer of inner castle walls 2/6
I keep building a plasma shield for the acolyte (protects the acolyte
and the POE shield and regenerate 2HP per turn and have 20 hp but does
not have the sudden regeneration when not hit for three turns the POE
shield had) 19/?
Then I start using up the extremely curious variant rules I made for the alchemitter to create a very enchanted shield 18/25
Then I help engie_ninja and I help TSFHISEPIC.