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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 22/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 20/25
Sceptre of Health Switching (Progress 0/4) Component A 2/25
Revan decides to turn the favor to the Swordbrute by unloading all 4 shots in him.
"C'mon tough guy, had enough!"
She begins to collect herself and prepares for her next attack. If this thing wants a fight she'll give it a fight.
Nyarly stocks the Rusty Fridge with Fallout Shelter rations. Nothing can beat the taste of American Consumerism, Near Atomic Holocaust and Despair for Nyarlathotep.
OOC: Okay, the answer is either a snake or a coin! I'm not sure which one it is, so I'll just go with the first one!
End of OOC.
Fanta frowned a bit as she was barely able to hear any reply from Revan, though she could sort of make out the words ‘minor setback’ and the sounds of battle.
That's rarely a good thing.
The teen then turned her attention back to the riddle before her.
"Let's see... no arms or legs, but has a head and tail...? OH OH I GOT IT! IT'S A SNAKE! ... Did I get it right??"
As she said this, another thought occurred to her.
"... Please don't tell me that I just summoned a murder-snake."
Revan grabs the Brute with the Force and smashes him into the stone staircase. She gestures left and the poor sap is flung to the left. She gestures right and he's thrown like a ragdoll in a hurricane to the right. Revan stops the thrashing of the Brute and simply holds him in place with her Grip. Then she clentches her fist. The Brute's skins ruptures into a mess of flesh, blood, and bone. She drops the Brute with a simple carelessness. She thinks surrender is a great option for her enemies... nobody goes for it though.
Revan tiredly slumps against the wall and awaits for Fanta.
Nyarlathotep teleports over to the Mook Leader. And asks him a simple question.
Hey, you wouldn't happen to know what our dear friend, the Acolyte, is sending over, would you? I'd like to be prepared for our guests.
Action: I add another Food bar to the rusty fridge.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 24/25 +1 from Blinky
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 22/25 +1 from Blinky
Sceptre of Health Switching (Progress 0/4) Component A 4/25 +1 from Blinky
Action: Next to me? I then activate the Fire mode of the HPLGB, and jumped up. The Snow Bison then lost track of me as I jumped, and I landed on it's head, and strikes it's head before jumping down and knockback the Bison greatly.
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
You get your Empowered Stone Sword!
You're kind of power playing here. You enter a state where you can easily leap on top of the Snow Bison and counter, although your recent agile actions and the Snow Bison's charge will hurt your chances.
A large microphone speaker appeared in R's hand as the charge of the "Great Veridian Wall!" *Patent Pending* finished.
R: Huh. Alrighty then. Let's get started. *Ahem* BUILD A WALL!
R brought the microphone speaker to his mouth as his voice boomed across the fortress, a whipping sound being made when he pointed towards the walls of the fortress. Loud helicopter sounds could be heard as the multiple helicopters airdropped fully made walls in front of the actual wall of the fortress, made of shiny gold. The helicopters left soon after.
The Great Veridian Wall:
HP: 100
When enemies hit The Great Veridian Wall, there is a 50% chance for the all Anti-Acolyte forces to receive a Pure Gold Coin.
Pure Gold Coins: Useless pieces of pure, shiny gold. Perhaps giving one to an Entity will boost it's Moral or something? May also be used to distract enemy Entities, although probably not guaranteed.
(Change If Needed)
The two noticed the random rusty fridge sitting in the fortress. After an attempt to raid the fridge, that failed mainly because it was empty, the two decided to spend the turn adding food to it.
[STATS]
[Charges]:
[Assist: Consumer]
I will build a Great Wall on our borders, and I will make the Pro-Acolytes pay for that wall! Mark My Words.": 4/4 [ACTIVATED]
Pain Stick: 3/4
Orb of Reflection: 3/5
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]:
Split Staff of Nonexistent Title:
(Designed to divide up damage among groups more efficiently.)
Wow, 100 HP for a 4-post charge? I am definitely micro-sizing this summon.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 22/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 20/25
Sceptre of Health Switching (Progress 0/4) Component A 2/25
Revan decides to turn the favor to the Swordbrute by unloading all 4 shots in him.
"C'mon tough guy, had enough!"
She begins to collect herself and prepares for her next attack. If this thing wants a fight she'll give it a fight.
Nyarly stocks the Rusty Fridge with Fallout Shelter rations. Nothing can beat the taste of American Consumerism, Near Atomic Holocaust and Despair for Nyarlathotep.
Charges
(+by Consumer and sunnnyau)
Query: Where am I? 20/25
For the Republic 14/25
Eldritch Weaponry 9/25
Assists
Consumer
Three of the 4 shots hit! This deals 9 damage to the Swordsbrute.
+2 Food for the Rusty Fridge! Mmm, tasty rations of SPAM, American Cheese, and Johnnycakes.
OOC: Okay, the answer is either a snake or a coin! I'm not sure which one it is, so I'll just go with the first one!
End of OOC.
Fanta frowned a bit as she was barely able to hear any reply from Revan, though she could sort of make out the words ‘minor setback’ and the sounds of battle.
That's rarely a good thing.
The teen then turned her attention back to the riddle before her.
"Let's see... no arms or legs, but has a head and tail...? OH OH I GOT IT! IT'S A SNAKE! ... Did I get it right??"
As she said this, another thought occurred to her.
"... Please don't tell me that I just summoned a murder-snake."
Charges:
Potion Making Kit - 5/25 (+OldSithRevan)
The Rubble emits an irritating buzz! You seem to have guessed incorrectly, however, you suffer no penalty for your error.
Revan grabs the Brute with the Force and smashes him into the stone staircase. She gestures left and the poor sap is flung to the left. She gestures right and he's thrown like a ragdoll in a hurricane to the right. Revan stops the thrashing of the Brute and simply holds him in place with her Grip. Then she clentches her fist. The Brute's skins ruptures into a mess of flesh, blood, and bone. She drops the Brute with a simple carelessness. She thinks surrender is a great option for her enemies... nobody goes for it though.
Revan tiredly slumps against the wall and awaits for Fanta.
Nyarlathotep teleports over to the Mook Leader. And asks him a simple question.
Hey, you wouldn't happen to know what our dear friend, the Acolyte, is sending over, would you? I'd like to be prepared for our guests.
Charges
Query: Where am I? 21/25
For the Republic 15/25
Eldritch Weaponry 10/25
Assists
ArcaneDreamer
You unleash a brutal smackdown on the Swordsbrute, dealing 5 damage and ending him before he can attack again! You have won your encounter.
The Mook answers... MOOK: He's attacking with his troops from the forest, but I can't tell you much more or else terrible things will happen to me.
Action: I add another Food bar to the rusty fridge.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 24/25 +1 from Blinky
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 22/25 +1 from Blinky
Sceptre of Health Switching (Progress 0/4) Component A 4/25 +1 from Blinky
Super Charge Storage: N/A = 0 Charge Points
+2 Food to the Rusty Fridge!
====[End-of-Turn Events]====
The Bone Shrine summons two more Clash of Clans Skeletons! It also unleashes Bone Blitz, summoning an additional 9 Skeletons.
====[engie_ninja's sidequest]====
Currently in Stasis.
bmxer2001 strikes the Statue again, dealing 4 damage!
75fires backs off from the Martial Statue.
The I-Class Destroyer hides behind engie_ninja
The Martial Statue performs a Mongolian Chop on bmxer2001, double-chopping him in the neck! This deals 5 damage right through his nonexistent neck armor and bmxer2001 emits a short cry of pain.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The rubble continues to separate Revan and Fanta, but the battle has ended.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
You try to jump onto the Snow Bison, but its recent charge and your injury has taken its toll. The Snow Bison flattens you again, dealing 6 damage to you and leaving you Dazed! You may as well just straight-up attack this thing.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 2 turns left to prepare defenses!
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 300/300.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 8/10 [IIIIIIIIII] Food.
Services
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 16/16, 16/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16.
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Bone Shrine [AA] HP: 50/50. Bone Blitz: III.
Stats
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 12.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2). Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
The Great Veridian Wall [AA] HP: 20/20. When struck, 50% for Solar_San to receive a Cheap Gold Coin.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 16. Late to the field.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [9 Ignis Vis, 6 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 5/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Riddle Rubble (Divides Revan from the rest, riddle solvable to clear it)
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 12/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Swordsbrute [H] HP: 0/26.
Stats
Base Damage: 5
Speed Value: 2
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair, although the owner has gone to recover.
Azure [???] HP: ??/??
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 8/20. Dazed (40% attack miss chance, 2/2)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
//Missed 1 , so Dazed.//
//Isn't Electro-Armor SPed?//
Action: Good. The Pyroantistaff was designed for combat use, even when lying. So I wave my hand and with the Pyroantistaff on my hand, use Ice magic to teleport me to the start of the next path. As the snow was too heavy and vast I seems to disappear within the snows, leaving emptiness for the Bison to see.
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 3/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)4/25 +1 Blinky
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Action:
I'm in a thick cloud of snow. I then carefully search for any item, without getting into the Bison's den. Also I then use my Pyroantistaff to close the wounds of myself.
If the Bison finds me I then quickly record the coordinates and teleports backs to the Player Fort by my Pyroantistaff.
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 5/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)6/25 +1 Blinky
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 25/25!
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 1/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 23/25 +1 from Blinky
Sceptre of Health Switching (Progress 0/4) Component A 5/25 +1 from Blinky
(Ah, you're right. 100 is too much for a 4 post charge. *Sorry* Probably around like 25-30 Health then?)
R and P are not really sure what to do, so they activate their weapon charges.
[R and P have Obtained...]
The Pain Stick!:
A thick stick with a Rune carved into it. It deals low damage when used, but the enchantment fools enemies into thinking it hurts more. Has 10% chance to Stun weaker/generic enemies. P's stick seems to be slightly worn down.
The Orb of Reflection!:
A glossy looking self-repairing orb that looks like it's been taken straight out of a fortune tellers tent. It has a 10% chance to negate 50% damage into the Orb, reducing a Durability charge. It repairs one charge every two turns. P seems to have received a cracked one that's missing one charge...
R Charges: [lllll]
P Charges: [llll]
[STATS:]
[Charges]:
[Assist: Blinky]
Pain Stick: COMPLETE/4
Orb of Reflection: COMPLETE/5
+1 From Sunny
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]: Split Staff of Nonexistent Title: (Designed to divide up damage among groups more efficiently.)
The Pain Stick: A low damage weapon with 10% chance to stun weaker enemies.
The Orb of Reflection: An orb with a 10% chance to reflect 50% of damage, removing one charge. 1 charge is created every 2 posts.
Cue aiming of the machine gun that I have in my armor at the Statue, then spam-firing of about 4 poorly-aimed bullets in the hope that they kill it dead. Or at least reduce it to that lovely health point range where it can be killed simply by having everyone else present gang up on it.
Fanta sighed at this before taking a quick look around.
"Welp, there's no murder-snake, so let's try that again! ... aaand I got nothing."
The teen then turned back towards the rubble,smiling in relief at Revan's voice.
"Oh, that's great to hear! It was really quiet there for a bit... oh yeah! Um, how good are you at riddles...? There's one in here, and I'm kinda stuck... It's asking about an object or being that has a head and a tail, but no arms and legs. Oh, and don't answer with 'snake'. Already tried that."
As Fanta waited for Revan's reply, the teen decided to take the opportunity to heal up a couple of her wounds with some of her magic.
"Why are you asking me to... Nevermind, just give me a bit... hrmm... Did you try a coin! Is this a test or something?. Want me to try pulling the rubble up?"
Revan searches the Balacony for anything useful.
Nyarlathotep's Game 25/25
Nyarlathotep chuckles with a childish delight as he adds his own personal touch to the Fortress. Fortunately for his "allies" and the Mook Leader, they are immune to it.
The Fortress has now gained the passive of inflicting insanity.
Each attacking PA Entity now gains a 25% chance to go berserk and attack their allies from being driven insane by the Fortress. It whispers to them in the voice of Nyarlathotep... It whispers abominations of words. It whispers lies and truths. It's Nyarlathotep's favorite game.
How would you like to join us my dear captive friend?
//Missed 1 , so Dazed.//
//Isn't Electro-Armor SPed?//
Action: Good. The Pyroantistaff was designed for combat use, even when lying. So I wave my hand and with the Pyroantistaff on my hand, use Ice magic to teleport me to the start of the next path. As the snow was too heavy and vast I seems to disappear within the snows, leaving emptiness for the Bison to see.
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 3/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
You try heading back, but the Snow Bison chases after you and blocks off your escape! Maybe you should have thought twice about angering the beast.
Also, I did make the Electro-Armor Soulbound and Permanent.
I'm in a thick cloud of snow. I then carefully search for any item, without getting into the Bison's den. Also I then use my Pyroantistaff to close the wounds of myself.
If the Bison finds me I then quickly record the coordinates and teleports backs to the Player Fort by my Pyroantistaff.
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 5/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
Your Pyroantistaff is only designed for combat, you never said anything about it being useful for anything else. Enough with your power-playing!
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 25/25!
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 1/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 23/25 +1 from Blinky
Sceptre of Health Switching (Progress 0/4) Component A 5/25 +1 from Blinky
(Ah, you're right. 100 is too much for a 4 post charge. *Sorry* Probably around like 25-30 Health then?)
R and P are not really sure what to do, so they activate their weapon charges.
[R and P have Obtained...]
The Pain Stick!:
A thick stick with a Rune carved into it. It deals low damage when used, but the enchantment fools enemies into thinking it hurts more. Has 10% chance to Stun weaker/generic enemies. P's stick seems to be slightly worn down.
The Orb of Reflection!:
A glossy looking self-repairing orb that looks like it's been taken straight out of a fortune tellers tent. It has a 10% chance to negate 50% damage into the Orb, reducing a Durability charge. It repairs one charge every two turns. P seems to have received a cracked one that's missing one charge...
R Charges: [lllll]
P Charges: [llll]
[STATS:]
[Charges]:
[Assist: Blinky]
Pain Stick: COMPLETE/4
Orb of Reflection: COMPLETE/5
+1 From Sunny
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]: Split Staff of Nonexistent Title: (Designed to divide up damage among groups more efficiently.)
The Pain Stick: A low damage weapon with 10% chance to stun weaker enemies.
The Orb of Reflection: An orb with a 10% chance to reflect 50% of damage, removing one charge. 1 charge is created every 2 posts.
R Charges: [lllll]
P Charges: [llll]
You obtain your shiny new items. The health values are final; I think HP barriers just slow down gameplay.
Cue aiming of the machine gun that I have in my armor at the Statue, then spam-firing of about 4 poorly-aimed bullets in the hope that they kill it dead. Or at least reduce it to that lovely health point range where it can be killed simply by having everyone else present gang up on it.
Three of the 4 shots aimed at the Statue hit! You deal 6 damage to it.
Fanta sighed at this before taking a quick look around.
"Welp, there's no murder-snake, so let's try that again! ... aaand I got nothing."
The teen then turned back towards the rubble,smiling in relief at Revan's voice.
"Oh, that's great to hear! It was really quiet there for a bit... oh yeah! Um, how good are you at riddles...? There's one in here, and I'm kinda stuck... It's asking about an object or being that has a head and a tail, but no arms and legs. Oh, and don't answer with 'snake'. Already tried that."
As Fanta waited for Revan's reply, the teen decided to take the opportunity to heal up a couple of her wounds with some of her magic.
Charges:
Potion Making Kit - 7/25 (+OldSithRevan)
You heal 2 HP to yourself! Although the rubble isn't exactly unbreakable. You can guess again!
"Why are you asking me to... Nevermind, just give me a bit... hrmm... Did you try a coin! Is this a test or something?. Want me to try pulling the rubble up?"
Revan searches the Balacony for anything useful.
Nyarlathotep's Game 25/25
Nyarlathotep chuckles with a childish delight as he adds his own personal touch to the Fortress. Fortunately for his "allies" and the Mook Leader, they are immune to it.
The Fortress has now gained the passive of inflicting insanity.
Each attacking PA Entity now gains a 25% chance to go berserk and attack their allies from being driven insane by the Fortress. It whispers to them in the voice of Nyarlathotep... It whispers abominations of words. It whispers lies and truths. It's Nyarlathotep's favorite game.
How would you like to join us my dear captive friend?
Charges
(Assisted by Pricey and sunnyau)
For the Republic 19/25
Eldritch Weaponry 14/25
Assists
Consumer
Nyarlthotep's Barrier applied! However, the barrier can only inflict Insanity 10 times, or until 100 HP of the Fortress is depleted, whichever comes first.
Nothing of use appears in this stairwell, but you two can communicate through the rubble.
The Bone Shrine summons 2 Clash of Clans skeletons!
====[engie_ninja's sidequest]====
bmxer2001 manages to deal 4 damage to the statue, dismantling it due to the damage sustained!
The Martial Statue has been defeated. Do you advance further?
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The riddle rubble continues to separate Revan and the rest of the party, including Fanta.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
The Snow Bison pounds on you with its hard head! This deals 6 damage to you.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
====[The Battlefield]====
A fortress surrounded by plains that has seen battles before. The fortress has only grown stronger in anticipation of an assault.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 1 turn left to prepare defenses! You can sense the Acolyte's forces in the distance...
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20. Long since idle.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20. Idle.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage)
Antiquated Health Potion (Restores 20 HP)
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
Pain Stick (Base Damage: -2, enemies fooled into believing it deals much more damage)
Orb of Reflection [Charge: IIIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20. Long since idle.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
nullitor [PA] HP: 9/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat §¶ [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet SP (0% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Acolyte's Herald Symbol (When the user takes damage, regenerates the Acolyte's Dark Magic Meter if in the Battlefield, overloads when the user dies)
FeatheredDragon [N] HP: 20/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Anti-Acolyte:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
Entities can retreat back into the player fort to recover from attacks.
Enemies can hide behind the fortress walls. While melee attacks cannot hit from on the walls, the walls have a 60% chance to tank ranged fire for any covered entities.
An Apprentice's Crafting Table provides creating items up to Generation +2.
The Ballista fires arrows at enemies at the command of a player, dealing 8 damage each, but can only be used once per turn.
The Rusty Fridge can be stocked with Food, which when eaten by any entity heals 3 HP and grants 1 charge point to every charge the player has per food unit consumed.
Nyarlthotep's Barrier tanks damage for the Wall and has a 25% chance to inflict Insanity (50% chance to attack any entity on the board) for 2 turns when attacked. After its HP is depleted or it runs out of Afflictions, its remaining HP and max HP will return to the main Wall.
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Stats
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 16/16, 16/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16. Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Bone Shrine [AA] HP: 50/50. Bone Blitz: III.
Stats
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 14.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2). Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
The Great Veridian Wall [AA] HP: 20/20. When struck, 50% for Solar_San to receive a Cheap Gold Coin.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 100%. Kills: 16. Late to the field.
The Interrogation Chamber:
A room within the castle made for imprisoning a captive Mook Leader.
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants ¶ [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Skull-Emblazoned Wither Armor § (20/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices HP to heal itself if below 10 HP)
Staff of the Heirophants ¶ [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
ConsumerOfAll [AA] HP: 20/20.
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand ¶ [9 Ignis Vis, 6 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
Nyarly's Eldritch Maxim Gun §¶ [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)
Mook Leader [PA] HP: 16/16. Inactive, bound by ropes and cannot attack. Hypnosis (More compliant to commands)
====[The Plateau]====
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 14/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 2/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Rested (Immune to damage chance-impairing effects, 2/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Riddle Rubble (Divides Revan from the rest, riddle solvable to clear it)
OldSithRevan/The Revanchist [N] HP: 19/20.
Inventory:
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns, will hold on to rage if not in combat)
Healing Ring (Heals the target for 4 HP when used)
Colt M1911 Pistol (Base Damage: 4)
Antiquated Health Potion (Heals 20 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 14/20.
Inventory:
Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Light Crystal (Can light up dark areas)
Invigorating Health Potion (Heals 10 HP when used)
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair, although the owner has gone to recover.
Azure [???] HP: ??/??
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
auyeungyat/sunnyau [AA] HP: 4/20. Dazed (40% attack miss chance, 1/2)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (1/Entity Max HP / 40) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 20) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyroantistaff SP (Base Damage: 4, deals Heat-based or Cold-based damage, Heat mode applies 2-turn 2-damage Burning, resets Burning times to full on hit, Cold mode deals 50% bonus damage if the target was Burning but extinguishes it)
Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Extinguished Longtorch (Base Damage: 4, can be lit to have a chance to inflict Burns on targets, can be placed down to provide light)
Cave Detector (Can be used to inspect walls for weaknesses and hollows that hide caves.)
Empowered Stone Sword (Recieves up to a +2 damage bonus for creative attacks or up to a -2 damage penalty for insufficiently creative attacks)
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
Action: I add the Food bar to the rusty fridge.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 22/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 20/25
Sceptre of Health Switching (Progress 0/4) Component A 2/25
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Revan decides to turn the favor to the Swordbrute by unloading all 4 shots in him.
"C'mon tough guy, had enough!"
She begins to collect herself and prepares for her next attack. If this thing wants a fight she'll give it a fight.
Nyarly stocks the Rusty Fridge with Fallout Shelter rations. Nothing can beat the taste of American Consumerism, Near Atomic Holocaust and Despair for Nyarlathotep.
Charges
(+by Consumer and sunnnyau)
Query: Where am I? 20/25
For the Republic 14/25
Eldritch Weaponry 9/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
OOC: Okay, the answer is either a snake or a coin! I'm not sure which one it is, so I'll just go with the first one!
End of OOC.
Fanta frowned a bit as she was barely able to hear any reply from Revan, though she could sort of make out the words ‘minor setback’ and the sounds of battle.
That's rarely a good thing.
The teen then turned her attention back to the riddle before her.
"Let's see... no arms or legs, but has a head and tail...? OH OH I GOT IT! IT'S A SNAKE! ... Did I get it right??"
As she said this, another thought occurred to her.
"... Please don't tell me that I just summoned a murder-snake."
Charges:
Potion Making Kit - 5/25 (+OldSithRevan)
Revan grabs the Brute with the Force and smashes him into the stone staircase. She gestures left and the poor sap is flung to the left. She gestures right and he's thrown like a ragdoll in a hurricane to the right. Revan stops the thrashing of the Brute and simply holds him in place with her Grip. Then she clentches her fist. The Brute's skins ruptures into a mess of flesh, blood, and bone. She drops the Brute with a simple carelessness. She thinks surrender is a great option for her enemies... nobody goes for it though.
Revan tiredly slumps against the wall and awaits for Fanta.
Nyarlathotep teleports over to the Mook Leader. And asks him a simple question.
Hey, you wouldn't happen to know what our dear friend, the Acolyte, is sending over, would you? I'd like to be prepared for our guests.
Charges
Query: Where am I? 21/25
For the Republic 15/25
Eldritch Weaponry 10/25
Assists
ArcaneDreamer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I arm the Red Shirts with Random Crossbows of Plot Convenience.
Underground Base (Part 2/2):8/25
I begin summoning a Mortar:2/5
I begin summoning a Trebuchet:2/5
I help pricey.
My suggestion: Redstone Power Distance
Action: I add another Food bar to the rusty fridge.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 24/25 +1 from Blinky
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 22/25 +1 from Blinky
Sceptre of Health Switching (Progress 0/4) Component A 4/25 +1 from Blinky
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Alongside a glorious wallpaper I made for myself earlier, I'll be checking this off for the list of projects I completed today.
You get your Empowered Stone Sword!
You're kind of power playing here. You enter a state where you can easily leap on top of the Snow Bison and counter, although your recent agile actions and the Snow Bison's charge will hurt your chances.
Wow, 100 HP for a 4-post charge? I am definitely micro-sizing this summon.
You add 2 Food to the Rusty Fridge!
The Red Shirt gives you a salute and grabs a bow, heading up to the wall for ranged attacks!
+2 Food in the Rusty Fridge!
Three of the 4 shots hit! This deals 9 damage to the Swordsbrute.
+2 Food for the Rusty Fridge! Mmm, tasty rations of SPAM, American Cheese, and Johnnycakes.
The Rubble emits an irritating buzz! You seem to have guessed incorrectly, however, you suffer no penalty for your error.
You unleash a brutal smackdown on the Swordsbrute, dealing 5 damage and ending him before he can attack again! You have won your encounter.
The Mook answers...
MOOK: He's attacking with his troops from the forest, but I can't tell you much more or else terrible things will happen to me.
The Red Shirts have been armed with crossbows! The current Red Shirt at the wall beckons over to his buddies and they arrive at the wall as well.
+2 Food to the Rusty Fridge!
====[End-of-Turn Events]====
The Bone Shrine summons two more Clash of Clans Skeletons! It also unleashes Bone Blitz, summoning an additional 9 Skeletons.
====[engie_ninja's sidequest]====
Currently in Stasis.
bmxer2001 strikes the Statue again, dealing 4 damage!
75fires backs off from the Martial Statue.
The I-Class Destroyer hides behind engie_ninja
The Martial Statue performs a Mongolian Chop on bmxer2001, double-chopping him in the neck! This deals 5 damage right through his nonexistent neck armor and bmxer2001 emits a short cry of pain.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The rubble continues to separate Revan and Fanta, but the battle has ended.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
You try to jump onto the Snow Bison, but its recent charge and your injury has taken its toll. The Snow Bison flattens you again, dealing 6 damage to you and leaving you Dazed! You may as well just straight-up attack this thing.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 2 turns left to prepare defenses!
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory: Split Staff of Nonexistent Title (Designed to divide up damage among groups more efficiently.)
GoldHero101 [PA] HP: 14/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 300/300.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 8/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 16/16, 16/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16.
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 12.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2).
Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
Blinky1001 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 11/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Martial Statue [N] HP: 9/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Swordsbrute [H] HP: 0/26.
Stats
Base Damage: 5
Speed Value: 2
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...
Revan uses her healing ring before checking the staircase balacony.
She speaks again to Fanta.
"I'm fine by the way."
Nyarlathotep chuckles happily.
Trust me dear friend. There are far worse fates than the Acolyte's pains. Heheheh.
Charges
Nyarlathotep's Game 22/25
For the Republic 16/25
Eldritch Weaponry 11/25
Assists
ArcaneDreamer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
//Missed 1 , so Dazed.//
//Isn't Electro-Armor SPed?//
Action: Good. The Pyroantistaff was designed for combat use, even when lying. So I wave my hand and with the Pyroantistaff on my hand, use Ice magic to teleport me to the start of the next path. As the snow was too heavy and vast I seems to disappear within the snows, leaving emptiness for the Bison to see.
Entity Commanding Action: Is there any?
+Assists: Blinky/Consumer/Revan/Solar_Sans(Highlighted counts)
Login Amulet 3/25 +1 Blinky
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 3/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)4/25 +1 Blinky
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
My games.
I chomp down two Food rations from the fridge; channeling the health gain into my Wither Armour.
Underground Base (Part 2/2):10/25 +2 Food
Mortar:4/5 +2 Food
Trebuchet:4/5 +2 Food
I help sunnyau
My suggestion: Redstone Power Distance
Action:
I'm in a thick cloud of snow. I then carefully search for any item, without getting into the Bison's den. Also I then use my Pyroantistaff to close the wounds of myself.
If the Bison finds me I then quickly record the coordinates and teleports backs to the Player Fort by my Pyroantistaff.
Entity Commanding Action: Is there any?
+Assists: Blinky/Consumer/Revan/Solar_Sans(Highlighted counts)
Login Amulet 5/25 +1 Blinky
It provides a free +1 boost to anyone who is in AA team who las less than 3 items.
Potion Amulet SP (1/2.5) 5/25 +1 Blinky
Potion Amulet
Per turn, create 1 charge + 0.5 for any AA Entity.
Can make potions using normal Minecraft potions and specialized potions.
Every ingredients costs 1 charge in the Amulet.
e.g. A Splash Potion of Harming II costs 7 charges(Glass Bottle, Water, Nether Warts, Glistering Melon, Fermented Spider Eye, Glowstone Dust, Gunpowder)
Also can create specialized potion using blueprints which can be stored into the Amulet.
Any potion ingredients other than the original ones costs 2 charges
e.g. Potion of Empowerment II(1.5x damage to any attack items, decrease 1 for any attack against user) costs 7 charges(Glass Bottle, Water, Nether Warts, Blaze Powder, Star Fragments, Glowstone)
e.g. Potion of Electricity(Deal 12 Damage without item that transfer electricity, else 4 damage) costs 7 charges(Glass Bottle, Water, Nether Warts, Iron Bits, Blast Powder)
Other AA players can create a Potion Receiver(20 charges) with all the traits of Potion Amulet, but blueprints are shared.
I summon the Altar Commons([AA] BOSS/Elite)(7/7)6/25 +1 Blinky
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
My games.
Action: I refill the rusty fridge again.
+1 to Blinky/Solar_San (R)/tc2142/Consumer/Revanchist/Fanta/sunnyau (Bold is I give one Assist.)
Somewhat Tanky non-Boss Entity Component A (Progress 0/?) 25/25!
Somewhat Tanky non-Boss Entity Component A (Progress 1/?) 1/25
GLWTC! (Often known as Good Luck With That Charge!) (Progress 0/26) (It is the thing that I want to do It will take a total of 650 Charge Points to finish this so I will try to finish before Act 4ish. (Also can be extremely strong as well))
GLWTC! Component A 23/25 +1 from Blinky
Sceptre of Health Switching (Progress 0/4) Component A 5/25 +1 from Blinky
Super Charge Storage: N/A = 0 Charge Points
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
(Ah, you're right. 100 is too much for a 4 post charge. *Sorry* Probably around like 25-30 Health then?)
R and P are not really sure what to do, so they activate their weapon charges.
[R and P have Obtained...]
The Pain Stick!:
A thick stick with a Rune carved into it. It deals low damage when used, but the enchantment fools enemies into thinking it hurts more. Has 10% chance to Stun weaker/generic enemies. P's stick seems to be slightly worn down.
The Orb of Reflection!:
A glossy looking self-repairing orb that looks like it's been taken straight out of a fortune tellers tent. It has a 10% chance to negate 50% damage into the Orb, reducing a Durability charge. It repairs one charge every two turns. P seems to have received a cracked one that's missing one charge...
R Charges: [lllll]
P Charges: [llll]
[STATS:]
[Charges]:
[Assist: Blinky]
Pain Stick: COMPLETE/4
Orb of Reflection: COMPLETE/5
+1 From Sunny
[Entity]:
Duplicate P: 16/16 HP
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San
[Inventory]:
Split Staff of Nonexistent Title: (Designed to divide up damage among groups more efficiently.)
The Pain Stick: A low damage weapon with 10% chance to stun weaker enemies.
The Orb of Reflection: An orb with a 10% chance to reflect 50% of damage, removing one charge. 1 charge is created every 2 posts.
R Charges: [lllll]
P Charges: [llll]
Add-On Kappa: 3/10
Add-On Omicron: 3/15
"This statue bothers me."
Cue aiming of the machine gun that I have in my armor at the Statue, then spam-firing of about 4 poorly-aimed bullets in the hope that they kill it dead. Or at least reduce it to that lovely health point range where it can be killed simply by having everyone else present gang up on it.
GODDAMN IT
STUPID GENDERFLIP VIRUS
".... Aw... Got it wrong...."
Fanta sighed at this before taking a quick look around.
"Welp, there's no murder-snake, so let's try that again! ... aaand I got nothing."
The teen then turned back towards the rubble,smiling in relief at Revan's voice.
"Oh, that's great to hear! It was really quiet there for a bit... oh yeah! Um, how good are you at riddles...? There's one in here, and I'm kinda stuck... It's asking about an object or being that has a head and a tail, but no arms and legs. Oh, and don't answer with 'snake'. Already tried that."
As Fanta waited for Revan's reply, the teen decided to take the opportunity to heal up a couple of her wounds with some of her magic.
Charges:
Potion Making Kit - 7/25 (+OldSithRevan)
"Why are you asking me to... Nevermind, just give me a bit... hrmm... Did you try a coin! Is this a test or something?. Want me to try pulling the rubble up?"
Revan searches the Balacony for anything useful.
Nyarlathotep's Game 25/25
Nyarlathotep chuckles with a childish delight as he adds his own personal touch to the Fortress. Fortunately for his "allies" and the Mook Leader, they are immune to it.
The Fortress has now gained the passive of inflicting insanity.
Each attacking PA Entity now gains a 25% chance to go berserk and attack their allies from being driven insane by the Fortress. It whispers to them in the voice of Nyarlathotep... It whispers abominations of words. It whispers lies and truths. It's Nyarlathotep's favorite game.
How would you like to join us my dear captive friend?
Charges
(Assisted by Pricey and sunnyau)
For the Republic 19/25
Eldritch Weaponry 14/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I would like to continue to exist, causing food to appear in the Fridge.
and also +1 Revan
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
My time is being cut short by the time I get home from camp, so these updates may have to wait for a few days, occur later, and generally be slower.
You restore 4 HP to yourself!
The Mook Leader gives Nyarlthotep an anticipatory look and shudders...
You try heading back, but the Snow Bison chases after you and blocks off your escape! Maybe you should have thought twice about angering the beast.
Also, I did make the Electro-Armor Soulbound and Permanent.
2 Food units consumed! +6 HP to your Wither Armor.
Your Pyroantistaff is only designed for combat, you never said anything about it being useful for anything else. Enough with your power-playing!
You restore 2 HP to yourself regardless!
+2 Food units added to the fridge!
You obtain your shiny new items. The health values are final; I think HP barriers just slow down gameplay.
Three of the 4 shots aimed at the Statue hit! You deal 6 damage to it.
You heal 2 HP to yourself! Although the rubble isn't exactly unbreakable. You can guess again!
Nyarlthotep's Barrier applied! However, the barrier can only inflict Insanity 10 times, or until 100 HP of the Fortress is depleted, whichever comes first.
Nothing of use appears in this stairwell, but you two can communicate through the rubble.
+2 to the food in the Rusty Fridge!
====[The Conclusion]====
If all goes well, then this update should finish tomorrow. Until then, this update will be incomplete.
An alternate timeline emerges.
However, we must first start from the beginning...
Underground Base (Part 2/2):10/25
Mortar:4/5
Trebuchet:4/5
/null
My suggestion: Redstone Power Distance
The second part of the update has come.
====[End-of-Turn Events]====
The Bone Shrine summons 2 Clash of Clans skeletons!
====[engie_ninja's sidequest]====
bmxer2001 manages to deal 4 damage to the statue, dismantling it due to the damage sustained!
The Martial Statue has been defeated. Do you advance further?
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The riddle rubble continues to separate Revan and the rest of the party, including Fanta.
====[ConsumerOfAll/Azure's Sidequest]====
???
====[sunnyau's sidequest]====
The Snow Bison pounds on you with its hard head! This deals 6 damage to you.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.
Arena Effects: Attacks and entity summons have been disabled for Pro-Acolyte players.
Attack Clock: 1 turn left to prepare defenses! You can sense the Acolyte's forces in the distance...
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.
Pricey12345 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20. Long since idle.
XSlayer300 [AA] HP: 20/20. Long since idle.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20. Long since idle.
pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
Solar_San/R [AA] HP: 20/20.
Inventory:
GoldHero101 [PA] HP: 14/20. Long since idle.
Nyarlthotep [AA-N?] Presence: 20/20.
Itinerary Objectives:
Prepare more of a defense for when the Acolyte begins his attack!
Pro-Acolyte:
None yet. No entities can be placed.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Player Fort [AA] Walls HP: 200/200.
Nyarlthotep's Barrier: 100/100 HP. Insanity: 10/10 Afflictions.
Red Shirts: 0/4 Available.
Ballista: 20/20 HP. Arrows: 12/12.
Rusty Fridge: 10/10 [IIIIIIIIII] Food.
Services
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.
Plot Armor:
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80%.
Player Archers [AA] HP: 20/20 (x2). Covered by Fortress Walls. Arrows: 16/16, 16/16.
Base Damage: 4
Speed Value: 3
Use Bow-style attacks.
Red Shirt [AA] HP: 16/16 (x4). Armor (50 HP, blocks 30% of incoming damage), wielding Crossbow (Arrows: 16/16, 16/16, 16/16, 16/16). Covered by Fortress Walls.
Stats
Base Damage: 2
Speed Value: 3
Duplicate P [AA] HP: 16/16. Orb of Reflection [Charge: IIII] (Has a 20% chance to negate an incoming attack into the Orb, reducing a charge, 1 charge regenerates after 2 turns)
Stats
Base Damage: 4
Speed Value: 3
Specializes in dealing combo attacks with Solar_San.
Adds 1-3 Units' worth of Clash of Clans skeletons to the battlefield every turn.
Bone Blitz summons 3 Clash of Clans Skeletons for every 4 entities on the field.
Clash of Clans Skeletons [AA] Units: 14.
Stats
Base Damage = Units
Speed Value: 2
Automaton Guard [AA] HP: 8/8. (x2).
Stats
Base Damage: 2
Speed Value: 2
Attack with Sniper Rifle attacks.
Hell's Turret [AA] HP: 60/60. Incarnate: II. Protection: III. Blitzkrieg: IIII.
Stats
Base Damage: 2
Speed Value: 1
Special Actions
Crowd Control: This entity will attack 3 enemies a turn if it chooses no other special action.
Focus: This entity can focus fire on a single enemy for 2.5x base damage.
Incarnate: Similar to Crowd Control, but applies Hatred (1 damage over time, 10% attack penalty) for 2 turns to its targets.
Protection: The turret shields a friendly entity for 10 HP.
Blitzkrieg: The turret deals 1.5x base damage to 6 targets.
Passive Effects
Rebellion: This activates 1 turn after this entity is destroyed and inflicts 2 damage to the entities that dealt the killing blows to it, as well as inflicting them with Regret (10% attack and defense penalty) for 2 turns.
Blinky1001 [AA] HP: 20/20.
Inventory:
ConsumerOfAll [AA] HP: 20/20.
Inventory:
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Location: The Monastery.
Currently In: The Road.
Forward To: The Aperture.
Items of Interest: None.
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
I-Class Destroyer [N] HP: 11/16. behind Engie_Ninja.
Stats
Base Damage: 3
Speed Value: 2
Ro-Class Destroyer [N] HP: 20/20.
Stats
Base Damage: 4
Speed Value: 2
Martial Statue [N] HP: 0/50.
Stats
Base Damage: 5
Speed Value: 1
Can use a variety of martial moves which can cause different physically-based status effects
Mitigates 50% of damage from elemental attacks.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Stairwell.
Forward To:The Stairwell Balcony.
Back To: The Bridge.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Inventory:
Technology Master [PA] HP: 28/40. [Progress: IIIII].
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20, 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest and minions. Things will only show themselves when analyzed.
Currently In: Snowy Plateau.
Back To: Rocky Path.
Forward To: ???
Items of Interest: One (1) Unidentified.
Inventory:
Snow Bison [H] HP: 32/40.
Stats
Base Damage: 6
Speed Value: 4
Has a 50% chance to cause Dazed and a 50% chance inside that to cause Stunned.
An alternate timeline emerges.
However, we must first start from the beginning...