Can anyone explain to me briefly what's the state of the rebellion and what monsters are currently on the battlefield? And also how do I attack and what are the limits?
/null
/null you need to make ur attacks not mega op same with summons and you can only post 2 actions per ''round'' (between updates) and i suggest you +1 people who you think are going to help alot in the rebellion
Cookie Throw
I throw a giant chocolate chip cookie at Experiment #1, which deals damage to it and scatters chips which deal slightly less damage to Shaggy and J and... What's that?! One chocolate chip flies pointing its razor sharp edges towards the Godmodder himself, but the result will remain unknown until the next round.
you can't actually control the attacks damage; the GM decides. the main way to increase it is having more creative/longer/higher effort attacks and alchemizing, the second of which takes time and some "luck"
/NuLL
/nullbutisnowapostsoIdontnecessarilyneedtokeepthisherebutIamanywaysgotaproblemwiththatnookaythen.
For all the new people (@kelvinP15, @SilentStorm., and any others): There is a discussion thread for asking questions and learning how to play. Feel free to ask any questions you need there to keep the main thread clean of too many non-post /nulls. Good to have you onboard. https://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread.30092/
null\
>2/2
-=Charges Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (262/300) +4 from Kelvin
Hive (34/50)
Prophet of Annihilation (2/12)
-=Summons
Nothing yeeeeeet.
-=Actions
There weren't any technicians available, Alpha. Sowwy.
...
SURPRISE MATH EQUATION!
SOLVE FOR X
P(x) = x^5 - x^4 +7x^3 - 7x^2 + 12x -12
-=Alchemies
An Empty Cereal Box && A lot of 7s && 'Boat Nectar' == Helmet of the Ducky Charms (lv. 11, 3/12) (Helmet) [EE] --The entity gets a 15% chance to get a HIGH TIDE! at any given attack, which doubles their damage by 2x until the end of the turn.
Dunestrider's Sunback && Eternity's Tremor == ??? (Lvl. ???, 2/???) (cloak) [EE]
Artificial Guardian Reconstruction: N/A
You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.
This gives a way of -slightly- upgrading old entities with newer stuff.
*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.
Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/11) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)
Reshaping an Equipment takes lvl / 2 charge time rounded up.
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N. "I created him for a purpose; He will fight for me alone." ++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one. Great Call: Deals large amounts of damage to target entity. Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it. Stare of Immortality: Causes the afflicted entity's next attack to fail. Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4 Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4 Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3 Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type) -- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown. "All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 10 - Blood in the Snow; Equipped Entity has 20% to freeze attacked enemy for the round.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!
Lvl. 25 - The McGuffin: A crown that causes everyone within sight to beg to have it! Greed is a funny thing.
Other stuff I can't remember because it was 130+ pages a long, long time ago.
Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.
Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
Zombie arm && A Bit of Necromantic Energy (obtained from [AG] player talented in necromancy if one gives it to me) = The Hand of the Damned lvl ?(1/?) (summons 3 skeletons which have 1 hp and deal moderate damage (it's only a suggestion), has 1 turn cooldown) (godmodder, please decide the level)
Edit: About the energy I was convinced by joebob it's not so good idea.
theres P much no way you'll deal Godmodder damage with the attack " I slap him", or with "i use my true copper sword"
also you can only do 2 action-posts a round ( for each post by tricklejest), and overall seem to be missing a lot of the game. like, idk, attacking the enemy boss? that you can actually hurt? (with attacks like that.)
/NULL
Alchemies
Slot 1
Glitchy USB From A Different Timeline && (Standard Battle Android && Glitch Essence) && (Corrupster USB && HxD USB) && MetaCuil Abstraction Device = Battle Gynoid EXE 5.0.7 (Level ?, 2/?)
A girl who may or may not be oddly familiar to some of you, upgraded and in battle android form. In a still coherent looking but glitchy form, she seems to be able to corrupt anything she wills into glitching into something entirely different. She can also be meta as heck. Slot 2
({Recreate: Magical Anime Girl Golem (Shizuki-chan)} || Standard Battle Android) && (Essence of SCP-285's Hax && (HackerTyper USB (SCP Look and Feel) && Anomalous Digital Input Interface)) && (Detachable Robot Arm && USB 3.0 Port && HDMI Connector && PS/2 Keyboard and Mouse Ports && 256-Pin Connector) = Battle Gynoid SCP-2223-A (Level ?, 2/?)
A gynoid in an anime uniform, who looks rather familiar to some of you. She can hack into any electronic device connected to a network and can also hack reality to a small degree. She also has a detachable arm which is attached via several ports. Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 26/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence... DONE!
Kagerou (Kantai Collection) Figurine && Standard Battle Android && Octuple Cord Attachment Points && ((SPAMR Launcher (MineFactory Reloaded) && Chemical Thrower (Immersive Engineering)) && (Double Compressed Torcherino (Torcherino) && Augment: Space-Time Flux Unifier (Thermal Expansion) && Overclocker Upgrade (IndustrialCraft^2))) = Battle Gynoid Kagerou (Level ?, 1/?)
A 1:1 scale gynoid of Kagerou from Kantai Collection. In addition to her standard weapons in her remodeled form, she has eight fully controllable cords extending from her back that can connect to various weapons, one of which is permanently connected to a rocket launcher that fires chemical-spraying rockets. I don't even know how she stays upright, she just does. Slot 4
Disparem || Division Sigil = Inversion Sigil (Level 10, 11/11)
A cyan sigil that seems to have inverted colors. It is engraved with the mathematical expression -x on one side and ⅟ₓ on the other, and can be used to invert the properties of an object. DONE!
Ibuki Mioda (Super Danganronpa 2) Figurine && Standard Battle Android && (Electric Guitar && SCP-219) && 10x USB Port Array && ((Energy Condenser (Equivalent Exchange 2) && Metal Former: Wire) && Handless Robotic Left Arm) = Battle Gynoid Ibuki Mioda (Level ?, 1/?)
A 1:1 scale gynoid of Ibuki Mioda from Super Danganronpa 2. Her left hand is missing, in its place a large amount of wires of all types that she can extrude infinitely at will. Connected by a fully controllable wire next to a series of inset USB ports on her right shoulder is a custom electric guitar, which can produce resonant frequencies of literally any material and even multiple materials at once and direct them at a specific point. She also can stay upright despite having several meters of wire and an electric guitar attached to her. Don't ask how.
Charges Project Factory (13/100)
Project Robot Waifu Harem/Main.java (14/50)
Project Robot Waifu Harem/vocaloid/YuzukiYukariV4.java (4/50)
+1 Cyanogynist, +1 Pricey, +1 ConsumerOfAll Project Factory Bid ❶ Cyanogynist (18) ❷ Pricey12345 (11) ❸ teag2 (6)
Feel free to bid when editing your posts. I will edit them into this post.
Action
It's time to cook something so horrible anyone who tastes it will instantly die.
First, I locate SCP-198 and pour in a sample of Jarate, mixed with ultrafine particulate explosives timed to go off as soon as it enters anyone's digestive system, blazing pyrotheum, and some red food coloring. Then I use the Inversion Sigil to invert SCP-807 so that it instead makes food smell literally horrible. I then throw in a memetic attraction that i am currently inoculated to, the entire contents of Microsoft Sam's Diarrhea Infested Toilet, moldy cream cheese, polonium-210, and a crushed Windows Vista installation disk. The main course is a steank with no vegetal, but the steank is actually a live fluid cow that produces chlorine trifluoride instead of milk, which also has an infinite source of the stuff inside its body, and in place of the vegetal is a pile of radioactive waste. On the side is a full Highway Cookie's worth of crumbs mixed into mashed poisonous potato with fluoroantimonic acid capsules and razor blades.
Then I drop the entire thing on Experiment #1 and force it to eat the horrible meal with a memetic trigger.
Tetrahellatus: 66/450
Senator Shrek: 23/50
Orbital Base Deployment: 9/40
Rocket Launcher && A bunch of clods && Crystalline olivine pieces= Clod Launcher (12/17). (I forgot to copy-paste this in my last post).
Gryazev-Shipunov GSh-6-30 && The complete list of all the books written by Trotsky && The Communist Manifesto && Size Reducer= Permanent Revolution (1/??)
I proceed to out-hate Experiment 1 by pointing out that, actually I hate so many things that, if the word "HATE" was somehow inscribed into every subatomic particle in the universe, and the same was done in infinite universes, it would be a 10^-999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 th part of all the hate I feel towards the collective of things I hate.
Alchemy:
(1 mole sample of every possible element, even those yet to produced under lab conditions, as well as all possible isotopes of those elements all && together) && Assault Rifle = Chemistry Final Exam [Level 10 10/11]
A seemingly generic assault rifle, with the twist of being able to shoot bullets containing any element desired, such that MOST will not react until impact. Extremely reactive elements will react almost instantly, however, acting similarly to a shotgun. Noble gasses might rapidly disperse on impact, forcefully expanding victims. So on and so forth.
Comedy Mask || (Terra Blade && Death Sickle && Adamantite Repeater && S.D.M.G. && Terrarian && Possessed Hatched && Flying Knife && Daedalus Stormbow && Daybreak && Golem Fist && Heat Ray && Sniper Rifle) == Follow My Lead [Level 15 10/16] "Hah! You died."
Obscures the user's face while simultaneously manifesting powerful weapons about them. The user merely has to act out a powerful attack, and the mask will make it happen, usually in a humorous way.
The Monado III (Xenochronicles) && Windshear (Skyrim) && Biggoron sword (Ocarina of Time) && Lightsaber = CitruShears [Level 14, 4/15]
Charged Inventory: The Living Flame: Charge = 1 (Charge increments by one each turn, so 0.5 each post if I post twice in a single turn); Hot Pants (2 charge); Fireblast (5 charge); Smokescreen (10 ammo left); Immolate (5 ammo left); Raging Inferno (8 charge required, 2 ammo left); Conflagration (12 charge, Raging Inferno MUST BE USED!); Information on attacks will be provided here on turns TLF is used. It otherwise grants small fire-based damage bonuses to attacks where applicable (ie. melee strikes).
Charges:
15/100
14 (13, +1 from Consumer)/50 Heinous
10/50 Countered
Assists (Currently working on Pionochain):
+2 Goldenready
+1 Cyanogynist
collab pls/Possible Elite 23/100
My helper: (Entity/Ally) 18/30 +2 from Thartler
MEATSHIELDS PLS (Entity/Ally) 13/25 +2 from W32Coravint
Remaining power of the snapped Twig of Fate && Mystical Seal && Status Effect Gem && Powered Staff II Blade = Curse of Fates and Death 19/26 (Causes 1 to 3 random Status effects that are randomised including Gravcrush, XBONIC Plague and Mark of Dog)
Protective Armour && Super-powered Silver && Anti-Status Effects Gem && Blessing of the Silver Guardian = Silver Guardian's Protective Armour [EE] 19/30 (Counts as Level 25) (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4 (Level 25 Alchemies usually has a post cool-down before use but this will be longer)) Current Saga:Lets Get Dangerous Once Again Part 5: The Insane...
Current Arc: Miracles
Before Action: Ehh?
Action: I spin my Scythe-blaster of the moon dragon around a few times before I turn it into the blaster, switch to Heal mode and I pulled the trigger, shooting the purple and green laser at the Annihilator, covering it with magic and healing it.
I also use my Runepaw's Gauntlet so summon some randomized runes from the gauntlet (Use Random.org to spin for some random runes).
Annihilator's Action: ... looks like it's time... i use i got some kids for you, summoning the creature from this world or another world it has perished followed by illumipunching the experiment #1, making the triangle-shaped hole (or cyborg j or even an [pg] if it died)
+1 to piono, W32Coravint and Thartler
Support me if you want.
Blah’s Power Core. Cooldown in turns: 8/8. [SPOIL OF WAR] Pineapple Device: Cooldown in turns: 0/3. [SPOIL OF WAR]
Scythe-blaster of the moon dragon. CD in Turns: 3/3 (USING...) [Level 50]. It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.
Magic Charge Pendent. Charge storage: 3/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge
Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 4/7 (You must use the Weapon 7 times to activate this charge) Fully Charged Runepaw's Gauntlet CD: 2/2 (USING...) [Level 25] Current Runes: 6/25 Ice, Ice, Fire, Fire, Damage, Shadow. Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning) Liquid Death [Level 10] Rust [Level 16] BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns. Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)
Fire: Deals very high damage to the enemy when used, low chance of burning.
Heal: Heals the ally for much more HP when used.
Damage: Deals heavy damage to the enemy when used.
Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)
Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.
Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.
Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.
I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes
Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.
Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally
Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.
MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
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