Destroy the Godmodder

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@crystalcat : You've already told me, but I'm not 100% sure how high the levels go, so make sure you tell me.

Tacitcs: OK, right now we shoudl murder those Petrified Knights before they unpetrify to ruin our day.

HAT CHARGE: 2/5.

Rat Charge: ?/?.

15/100 Apparel Assemble!
50/50 RATATOSKR. ALL IS READY...

+1 TO GENERIC, W32CORAVINT, AND THE FLAMING TOAST.

The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 9/26)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 21/26) (+1 from Generic, +1 from Cyanogynist, +1 from the Flaming Toast!)


Shard of Unity (Level 15) [+/-] Capricorn Symbol (T/T) + Illustration of a Spiral Nemesis (T/T) + Paradox Majjyks (T/T) + Yin-Yang Bomb (Power) + Miniature Red and Green Suns (Power) + Reality Majjyks (Power) + Creation Node: Energy (Power) + Mark of the Four (T/T) + Twilight Majjyks (T/T) + Creation Majjyks (T/T) = Unite's Scarf (Level 21: 7/22)

DIAMOND RING || (MUSE OF HOPE'S GOD-TIER ROBES && CLIPPED AND PRESERVED ANGELS WINGS && A POSTER OF THE CAT HANGING FROM A BRANCH WITH THE 'HANG IN THERE' THING ON IT) = THE UNDYING LIGHT (LEVEL 15: 16/16) (+5 FROM GENERIC) THANK.

THE UNDYING LIGHT: A PLATINUM-BAND RING WITH EIGHT DIAMONDS UPON IT ENCIRCLING A NINTH. IT GLOWS RADIANTLY. IT CAN'T FIT MY HANDS, SADLY. THIS IS POWERED ON THE PRETENSE OF BELIEF, HOPE, AND SUCH THINGS, AND AS SUCH ITS POWERS ARE BASED AROUND THINKING YOU CAN. IF YOU THINK YOU CAN, YOU WILL, FOR THE MOST PART. IT ALSO DOES A FEW MORE GENERIC-SOUNDING THINGS, LIKE SUMMONING 'ANGELS' COMPOSED ENTIRELY OF HOPE, SHOOTING HIGH-POWER BEAMS OF RAW HOPE, AND SO ON. NOTED TO BYPASS INVULNERABILITY AND DEFY CERTAIN 'LIMITING' ABILITIES AS WELL.

GOLDEN PYRAMID && INDIGO FLAMES = CIPHER'S CALL (LEVEL ?: 1/?). I BELIEVE THIS IS THE ORIGINAL RECIPIE; A SOLID-GOLD PYRAMID MIXED WITH A BATCH OF MIND-AFFECTING INDIGO FLAMES.

PENDANT ++ ILLUSION = EYE OF NOTHING (LEVEL 10, 1/1)

EYE OF NOTHING: A GRAY PENDANT WITH AN EYE IN THE MIDDLE. THE EYE IS GIVEN A DIAGONAL CUT-THROUGH, SIMILAR TO A NULL-SIGN, OR A SIGN OF OBLIVION AS SOME CALL IT. IN ANY CASE, THIS GIVES ONE UNPRECEDENTED ABILITIES CONCERNING THE MANIPULATION OF ILLUSIONS AND SUCH. I AM BEGINNING TO GET A SENSE THAT THE SHADOWPLAYER WAS NOT A NICE PERSON.


ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10; TWIN ASSAULT RIFLES ++ ENERGY); ARCUM AEREUM (10; WAND ++ LIGHTNING); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10; WHIP ++ SPACE); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10; FOB WATCH ++ TIME); NOCTE CONSUMENS (10; GAUNTLET ++ DARKNESS); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); VITA AUSTRALI (10; SCYTHE ++ LIFE); AQUILONEM MORS (10; SCYTHE ++ DEATH); BASE (25); SHARD OF UNITY (15); TRAHO (10; CHESTPLATE ++ GRAVITY); THE GOLDEN CROWN (20); HEMMORHAGE (10; SPIKED GLOVE ++ BLOOD); OFF-CELL (15); TEMERE REM (10; DENTURES ++ PARADOX); Empowered Merchandise of Pikachu (17); THE UNDYING LIGHT (15); EYE OF NOTHING (10);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
---CORAL RIFF GUITAR [
||||] (NOTE: MAROON = CHARGE) (ABILITY: SUMMON 4 TENTACLES, EACH WITH 25,000 HP, TO ATTACK/MEATSHIELD ENTITIES).

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10 Ax ++ Fire); Nocte Consumens (10 Gauntlet ++ Darkness); Navitas Nox (10 Twin Assault Rifles ++ Energy); Abiit (10 Sicle ++ Void); Traho (10 Chestplate ++ Gravity); Victor Ignis (25); Hemmorhage (10, Spiked Glove ++ Blood); The Fade (15); Duri Iudicis (10, Robe ++ Limbo ); Magic Lord (25); Immortal Soul/Essence/Ether Blob of the Muse (5, Soul) Bass Concres:red: (10, Headphones ++ Sonic); The Fallen (17); Superoesque (10, Bow ++ Wind); Spatium Progresso (10, Bobblehead ++ Glitch); Artifex ex Machina (10, Paxel ++ Creation);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE -apparently- INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE. (/M) NEXT TO ANY TAG ALSO MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY BUT HAS NOT YET BEEN STARTED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: Empowered Merchandice of Pikachu (O), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O). Ratatoskr: DONE.
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (O), SHARD OF UNITY (AO/M), THE UNDYING LIGHT(O). Jörmungandr: Pending.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (AO), EYE OF NOTHING (O), CIPHER'S CALL (M). Fenrir: Pending.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE. Veðrfölnir: Pending.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA. Týr: Pending
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET. Freyja: Pending.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION. Forseti: Pending.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A). Hel: Pending.

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating. I think I'll have to split this into three parts: )

((The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered)) (In Progress!)

((The Antagonist && The Neogenator && The Bee && The Impaler && The Sham && (Speed Booster && Fabeled Tortoise) && The Transformer && M0RQ minus the Voice Module && Prismatic Bulwark && The Evolution && (Speed Booster && The Hoplite) && The Sponge && The Blockade && The Omega && The Ironclad = The Undying))

((Shield Amplifier && Doubleshield Separator && Shield Slots = Doubleshield Generator))

ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb.)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:

-AVAILABLE.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne)
Duels: 1-0-0 (Fredbear); 0-0-1 (Roxxanne)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne)
Tazz: 1-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War.

For either fight, I'll have a simple mechanic: 2 Alchemies for each player. 2, exactly, and none that break level cap. No spoils either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

NEW!!! READ!!! As of right now, I have a SPECIAL proposition. It's simple enough, akin to the Piono-player bids of old. It's simple; any charges you get will be funneled into my Project-Eclipse relevant alchemies. For every +1, you get +1 in a bid tally. Whoever gets the highest bid wins the alchemy...BUT can't get another from the same bid. Naturally, there are only seven, so this means exactly seven winners. In addition, I am preventing people from duplicating it beyond the 1st time. Let's take a step back: Seven is PLENTY.

One more thing: You ARE bound to a charge to use the Alchemy. Meaning, if you're a winner and use it, you need to wait (Level of Alchemy/10, rounded down) posts (not counting the post you recieve the alchemy in) to use it again. You CAN'T assist this charge, either, it works exactly like the Hat Charge above. IN case you SOMEHOW wind up with more than 1 of these, this will be SHARED amongst any similarly-leveled Alchemies, which means you CAN'T spam them every other turn-they draw from the same pool, so to speak. If you have any confusion, I think following my lead once I get the level should tell you how this works better than me trying to flap my figurative gums around.

Yay, corpse!!!

...Gimmie a second...

---ONE NOT-ELF ORDAINED CORPSE DEVOURING LATER---

Hooray, I'm a cat-deity-thingy! Or I can choose to be one? eh I don't even care I'll be so fwuffyyyyyyyy!!

THANK gorilla THIS IS FINALLY DONE SO I CAN HOPEFULLY SHUT YOU UP.

Oh, you and your dumb project, you do realize that if you helped me make the ship I'd be gone sooner-

SADLY GIVEN MY PROGRESS I WILL ACTUALLY FINISH BEFORE THE SHIP DOES, AND UNFORTUNATELY, I WILL, FOR LACK OF A BETTER DESCRIPTION, NEED YOU TO USE THIS. SPECIFICALLY, YOU NEED TO KILL gorilla WITH IT.

...What. Uh, let's get this clear before anything else: You're giving me one of your dumb uberweapons, of all things, to ME, explicitly to kill things...Why?

THE FORGER OF THE ECLIPSE CANNOT WIELD THE WEAPONS MADE IN THE PROCESS OF MAKING THE ECLIPSE, AND YET ALL EIGHT MUST TASTE BLOOD BEFORE THE ECLIPSE ITSELF CAN BE FORGED. ULTIMATELY IT ENSURES YOU CAN'T USE THE ACTUAL ECLIPSE, AS THE WIELDER OF THE FINAL PRODUCT AND THE 'TESTER' OF THE OTHER EIGHT CANNOT BE THE SAME-THE FORGER IS SIMILARLY RESTRICTED. IT'S SOME DUMB COMPLICATED MAGICAL PROPHECY THAT MAY NOT BE RIGHT, BUT ALL THINGS CONSIDERED I AM TAKING THE gorillaING PRECAUTION.

PLUS, I HAVE SILENCING FIELDS IN VAST QUANTITIES. IF YOU PROVE TO BE HOSTILE TO MY PURPOSES I CAN EASILY STOP YOU.

...Welp...Ugh, you slaver...

I AM LITERALLY GIVING YOU OTHERWISE-UNRESTRAINED CONTROL OVER A FREAKING SUPERWEAPON. WHAT'S YOUR PROBLEM?

Auuuuuuuuugh! My past is coming back to haunt me...

I WOULD ASK, BUT I DON'T CARE. NOW...

NEW, ALSO, IT'S THE RATATOSKR CHARGE IN ACTION AND STUFF SO READ THE BELOW:

EMPOWERED MERCHANDISE OF PIKACHU && ARCUM AEREUM && THE GOLDEN CROWN && UNOBTANIUM ARM CANNON && 50-POST CHARGE DEDICATED TO MAKING THIS AT ALL, AND IMMEDIATELY AT THAT = RATATOSKR (LEVEL ?: 1/1)

RATATOSKR: TAKING THE FORM OF A GOLDEN GAUNTLET, THIS BEAUTY IS APPARENTLY DESIGNED TO BE SHAPED AS THE PAW OF A RODENT OF SOME DESCRIPTION. PROBABLY A CHU'S HAND. OR AN OVER-SIZED VARIANT THEREOF. IN ANY CASE, IT RADIATES WITH POWERS OVER REALITY AND LIGHTNING, AND BEDAZZLES ALL WHO STAND AGAINST ITS WIELDER, ALMOST HYPNOTIZING THEM. I WOULD PRESUME IT CAN TRANSFORM ITS FORM TO A VARIETY OF PURPOSES. AS FOR IT'S TRANSFORMATION UPON ITS WIELDER...WE'LL FIND THAT OUT NOW, WON'T WE.

((A whole line of text in italics = thought))

...WELL, NO MORE DELAYING IT.

...You mentioned something about a transformation.

YES. IT WILL TURN YOU INTO AN EVEN GREATER SUE-

I AM NOT A SUE!

-THAN YOU ALREADY ARE. ITS SUPPOSEDLY TEMPORARY AS WELL IN CASE YOU NEED TO LOOK NORMAL IN THAT.

'Supposedly.' Also, this was the only stuff I had to wear that was clean! I was gonna wash the other stuff...Hrmph. At least now I'm in The Fade...

YOU HAVE YOUR BLOOD MAGIC, I DOUBT IT WILL BE PERMANENT EVEN IF IT WOULD NORMALLY BE. NOW TAKE IT, OR-

Ugh!

Fine, I'll just...Slip this on...!

...

...

...Nothing happened.

...MAYBE IT IS UPON ACTIVATION?

Oh, who even cares?

YOU'RE THE ONE WIELDING IT, SO YOU FOR A START.

Ughhhh...Fiiiiiiiiiine. Oh, uh...Ratatoskr, do your thingamabober that does transformation and stuff.

*aoipafhuiapo
aijfdiuhafdipoaf*

...Why am I tiny now?...Ah, I look like a squirrel! It's a talking yellow squirrel, an' it's cuuuuute!

WELL THIS WAS...FOR A SECOND THERE I HAD ACTUALLY THOUGHT THE CHU WERE PIKACHU. APPARENTLY NOT. I WHOLLY PREDICT A RELATIONSHIP REGARDLESS FOR OBVIOUS REASONS.

...I feel like I've drunken a lot of energy drinks.

OH HERE WE GO, POWER OVERWHELMING AND-

Oh can it you child-killing sunnuva-

THAT WAS AN ACCIDENT AND IT WAS PROVEN IN COURT OF LAW...WAIT HOW THE gorilla DID YOU KNOW THAT?

Intuition.

OH gorilla MY LIFE I KNOW YOU'RE LYING. I'VE ONLY TOLD A FEW ABOUT THAT, AND IT CERTAINLY WASN'T YOU AMONG THEM.

Ratatoskr, in Norse Mythology, the legendary squirrel that dances between Yggdrasil's tops and roots, sending tirades between Nidhogg at the bottom and a nameless Eagle at the top, just to keep the feud between them going for all of eternity, possibly for its own amusement. Yes, this certainly sounds like the odd secondary power of such a weapon...Welp, we've just cranked her obnoxious levels up to eleven with this one.

Does it not make more sense that such a slave-driver would also kill kids? I think it does.

SHUT UP.

I guess it's lucky you don't have taste buds, or else that poor little guy's brains would have been a taste you'd remember-ay!

PLEASE CHANNEL YOUR NEWFOUND TALENTS AT PISSING PEOPLE OFF TOWARDS THINGS THAT I WON'T SABOTAGE YOUR SHIP OVER.

Eh, whatever! I'm not gonna forget any of that, ya' know, so prepare to be reminded of your shortcomings every second of every day! Heeheehee!

...Hrm, your data retrieval notes state there can be more than one 'tester.' Do you think it might be within our best interests to keep future weapons out of her hands even if it means giving them to someone else?

YES. gorilla YES. HELL gorillaING YES. IF ANY OF THEM ALLOW HER TO DO THAT MORE OFTEN, I SAY WE KEEP IT OUT OF HER STICKY FINGERS. IT DID SAY MULTIPLE 'TESTERS' WERE RECOMMENDED SO ONE GUY DOESN'T HAVE UNLIMITED POWER....LET'S SPLIT THE DICE HERE, THROW THIS TO SEVEN OTHER GUYS.

Reveeeeeeeeeeenge! Screw the rest of the freaking ultraweapon, that expression was priceless...I feel clever. Really clever. I don't even know how I figured ANY of that out, and I don't even care! I could probably figure out a way to just snatch every weapon when he makes it under his nose...I mean, he should know they won't just give it back to him. I certainly won't be, if I can help it...I can just make a duplicate to fool him as well, right?

...Hrm, I may need to check that actually. This forging thing seems like a complicated process, and I'm pretty sure I'd screw with the Guardian too hard if I sabotaged that, and I'd be the first person he'd come to, actually...If I can't, I may have to rely on absorption. But how would I get their powers from long-distance? Now, how to be clever...Ah, I know. I can figure out a solution with Cipher's Call when they make it...

((Note: For those who didn't read the above: Roxxanne/The Not-Elf is currently the yellow text.))

DONKEY KONG WILL USE 'A GOOD WAY TO END A STORY' AND ASCEND INTO THE HIGH HEAVENS IN FREVERENT RHYTHM TO SUMMON HIS ONE SUPERIOR. SAID SUPERIOR SHALL GRACE THE FLOOR AFTER EVERY ATTACK POST-EOTB. IF DONKEY KONG CANNOT IMMEDIATELY USE THIS, HE SHALL INSTEAD STUN A ROOK.

...OK, got a plan sorted out for my personal issues...Now to actually bloodlet with this thing.

Hrm, powers over reality and lightning and kinda order? Tiny, 1-foot-9 form that's nigh-impossible to hit? Morph-ready arm cannon? Hrm, how can I possibly exploit this?

Hrm, those 'stone statues' possibly CAN'T mind if I just, you know, murder them horrifically? Their King is SOOOOOOO boring sitting back there and doing nothing, after all, and they're in the way of a long-overdue thrashing...So yeah. Oh, I can see them SEETHE under that stone...Welp, better take care of them!

Alright, I point the newly-Finished Ratatoskr directly at the Petrified Knights. A thousand fellow chu-they kind of look like golden-furred foot-tall squirrels with some anthro qualities-immediately appear in the form of a small shade army, ready to follow my command for such a good looker as myself...Uh, wait, I'm good-looking like this? Like, by THEIR standards? Eh, who cares, they're mindless shades. I think. Anyways, they get to work on the Petrified Knights without a word, their touch defying the stony forms they've taken and folding them up like they were thin sheets of paper, until they're basically inch-long, inch-wide, paper-thin rock tiles that they present to me. I take them both in the non-Ratatoskr paw and examine them. I can actually see little red cracks...They're soooooooooooooooo angry. Heeheehee! I feel so awesome right now. If this is a power high, then I'm having a power high, and it feels so goooooooooooooood.

So, anyways, with Ratatoskr, I generate a small little box, made of Unobtanium. It's a cube measuring 10x10x10 in inches, with two tiny inch-long slots at the top fit JUST for two little squares, like them. Because they're lame old out-of-touch squares. And also, literally squares. I deposit the square-ified knights into the Unobtanium Box,

Within the box is a whole world, a whole world of torture and torment and monstrous abominations who officlaly have it out for those two squares. Most of them have power over lightning as well, in the form of absolutely massive lightning bolts that fry them to the core.

If they somehow had any defense against this in that form, rest assured, they don't have ANY right now. I've made sure this is the most painful thing they're ever gonna feel in their lives, ever. If they could scream, they would, immediately.

It's not just lightning bolts. It is reality-crushing folds, cannons, laws that forbid them getting angry when they're royally peeved at me, Unobtanium sawblades, and pretty much whatever else I could feasibly think of as being a probable component of one of the most ridiculous death traps ever. But that's not all. Their transformation into stone squares is only the first. Slowly, painfully, as they lose their minds to pain and hate, they become something much more useful to me in the next few seconds. Namely, they become what they already were, in a sense. Toast.

Like, actual toast. Crispy bread and such.

The Knights are wiped of their mental faculties at the last second of the process-every second beforehand with their mind unable to comprehend anything beyond seething pain and woe. Their last purpose in life is to be nothing more than nourishment for mine.

Well, unless something DUMB happens. And it usually does.

I wait a minute, and at last the Unobtanium Box I shoved the knights in reveals its purpose. It's a Toaster. The two toast bits spring up, the things that were formerly knights, and I just generate some butter, spread it around, and nom the toast. Nom. Toasty. I'm not sure how they're getting out of my tummy, much less reverting all of that...So I'm pretty sure they're dead! Maybe. Hopefully. Stupid unrealistically high defense.

...Wow, this is fun. I mean, my size is kind of an issue, but I'm pretty sure I can circumvent that if I must...So what downsides are there to this, really? I could certainly get used to this...If it doesn't interfere with my previous stuffs, anyways.

*aoipafhuiapoaijfdiuhafdipoaf*

...Aww, that was actually fun...Bleh. I didn't intend that and I didn't feel anything wane...No, that wasn't just an arbitrary thing. Something intervened there.

...Something. Ugh! Dumb interventions. Whatever.
 
LIGHTFORM CHARGE: 2/3
>Mardek: Put on the headphones.
You put on Edge of the World. Suddenly the knowledge of all doomed timelines enters your mind. Every ship, sank. Every world, shrekt. Every quickscoper, quickscoped by an MLG quickscoper. Every MLG quickscoper, quickscoped by a FaZe MLG quickscoper. Every FaZe MLG quickscoper, quickscoped by an "If gorilla lasts for more than 6 hours, consult your doctor." (If you know this reference, I will give you the Australium Blaze and The Bigger, Blacker Box.) Then, you black out.

>Mardek: Toss Generic a copy of the Jaractet.
Done.

>Mardek: Challenge Roxxanne in a Chargeup battle.
Awesome. At least you have two level 5 alchemies.

>Mardek: Be the Se7en.
You cannot be one of the Se7en that has one of the parts of the Eclipse! Jorgumandr has not been initiated yet!
----
I tell every piece to git gud. And then slash them with Edge of the World.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
Equinox (Level 25, Katana ++ Rule of Cool, Lightform)
Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy)

THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)

Gjallarhorn-o'-Plenty (Level 12)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
The Fallen (Level 17)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Superosque (Level 10, Bow ++ Air)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)

~~~Piono Alchemies~~~
Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres:red: (Level 10, Headphones ++ Sonic)

~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to GoldenReady
+1 to Redstonetam
~~Charges~~
Transistor [AG]: 20/150
Entity charge ninja looted.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Entities~~
Medic [AG]: 45,000/50,000 HP
Abilities: Tissue Repair: For every turn the medic is not damaged, heal him for 7,500 HP.
Medkit: Heal an [AG] entity for 10,000 HP. Cooldown of 6 turns.
Biocleanse Bomb: Pick an entity. Any attack aimed at said entity will be a mini-crit for 2 turns. Cooldown of 6 turns.
Final Farewell: When killed, choose 3 AG entities. They will be healed for 15,000 HP.
Antidote: Throw a grenade that releases a cloud of poison gas for 2 turns at an entity of your choice. That entity and any entity around it will take 12,500 damage per turn. Cooldown of 10 turns.

Assault [AG]: 70,000/75,000 HP
Abilities: Adrenaline: The assault gains mini-crits and 10% dodge chance for 3 turns. Cooldown of 7 turns.
Deadly Force: Pick an [AG] entity. Any attack that entity pulls off will be a minicrit for 2 turns. Cooldown of 6 turns.
Gun Mod Expert: The Assault has a 12.5% chance to ignore dodge chance.
Assault Team: Deal ridiculous damage to one entity, or high damage to 4 entities (because there are four of you in level 1 Assault Team). Cooldown of 10 turns.

Heavy [AG]: 65,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 25% of damage for 1 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
~~Alchemies~~
Blackguard Saxophone && Sound Titan Essence && The Big Chill && Awesomium Ingot && Liquid Inspiration && Liquid Dank Memes = Epic Sax (Level 25) (9/26) (-10 to Edge of the World)
Doot doot.

Bass Concres:red: && Razihel - Edge of the World && Art of the Game Over Flash && Cracked Disc of Mojang && Ircucvci = Edge of the World (Level 25) (26/26) (+10 from Epic Sax) (Done!)
A pair of headphones that flash in the colors of pool balls and pulse with the essence of doomed timelines. They have sonic majjyks and can also turn into a pair of swords. Not to be confused with the dimension-hopping sword in Sirplop's possession that doesn't function like a sword, Edge of the Shifting World.

Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (7/26)
Origin Blaze Rods: not known for low level equipment.

Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (2/26)
Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.

~~Joke Alchemies~~
None.
 
Last edited:
Discussion/Orders:

The Underworld Jadeblade is no more.

Tahm Kench uses Ye Olde Tongue Lash + Bargain combo on the Pawn.

Alchemy! (2 unlevelled and 1 unnamed)
Chestplate && (Vitamins + Armor Polish = Armor Bracing) && (Negatron Cloak + Chain Vest = Guardian Angel) && White Fur = Lamb's Respite (Level 10 - 6/11)
Known for the use by one of the many manifestations of death, it is said to let even the damned live one, last day.

Reinforced Mirror && (Aegis of Zeonia || End Time && (Albiit && Denito Surrexit)) && Aldor Decree && Caeldonian Bulwark && Spellbreaker = Mirror Light (Level 25? - 10/26?)
It's the Shield every other Shield wants to be. But better. Absorbs or reflects just about everything. Especially magic or projectiles. Even more so magic projectiles.

(Pouch || (Underworld Jadeblade Shards && Holy Water = Purified Jade Shards)) && Emerald && Ruby && Diamond && Amethyst && Topaz && Lapis Lazuli = Crystals Pouch (Level ?? - 2/??) :p

Pen || Creative Mode Inventory && A DVD of Back to the Drawing Board 2 && Drawn to Life = ?? (Level ?? - 2/??)


Tab under renovations.

Charges!
The Great World 62/550 (+1 from GoldenReady)
Funnelling everything into it.

Searching for a gauntlet... 10/10 (relic)

0/5 Finding a better gauntlet among all this rubble... (Still looking)


Souls!
First time no souls have existed since release. Oh wait, nevermind.

Vivid Soul of Clarity: Level 2 - 38'000/38'000hp

Current Soul Level Count: 2 (max. 8)

Explanation of Souls: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911

Actions!
Calan uses the Scythe of (Eardrum) Death on the Knight!

Inventory.
Now sorted by Type, Level.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 0/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact)
Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (Void Sickle)
Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E)
Spyglass of Space (Level 10) (Space Spyglass) (E)
Nature's Call (Level 10) (Nature Helmet) (E) (Renamed from Helm of Mount Zan)
Denito Surrexit (Level 10) (Time Pocketwatch)
Burnout (Level 10) (Fire Whip) (E)
Vice Nercio (Level 10) (Life Ring) (E)
Aftershock (Level 15) (Force/Earth Knucklebusters)
The Fallen (Level 17) (Plasma Gun)
Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword)
Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Resonance (Level 25) (Air/Sound Samurai Sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 41.5
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap, Master of Hell
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.


65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Eternal Soul of the Storm: Level 4
Eternal Soul of the Creator: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of the Instability: Level 5

Charged:
Lucid Soul of the Pyromaniac: Level 3

Not for what you think. Made possible by @pionoplayer.

Time:
Tier 1: Denito Surrexit (10), Chronobreak (15), Timeless [RELIC] (20), x (20)
Tier 2: x
Space:
Tier 1: Spyglass of Space (10), x (15), Pinpoint [RELIC] (20), x (20)
Tier 2: x
Energy:
Tier 1: E (10), x (15), [RELIC] (20), x (20)
Tier 2: x, Source
Reality:
Tier 1: Tome of Reality (10), x (15), [RELIC] (20), x (20)
Tier 2: x

Life:
Tier 1: Vice Nercio (10)
Tier 2:
Death:
Tier 1: E (10)
Tier 2: x
Creation:
Tier 1 E (10)
Tier 2:
Destruction:
Tier 1: E (10)
Tier 2: x

Fire:
Tier 1: Burnout (10)
Tier 2: x
Water:
Tier 1: E (10)
Tier 2: Tidehunter
Earth:
Tier 1: E (10), Aftershock (15), [RELIC] (20)
Tier 2: x
Air:
Tier 1: E (10)
Tier 2: x

Nature:
Tier 1: Nature's Call (10)
Tier 2: x
Ice:
Tier 1: E (10)
Tier 2:
Lightning:
Tier 1: E (10)
Tier 2: x
Stone:
Tier 1: E (10)
Tier 2: x

Final:
Tier 3: Conduit - Fault - Foundation - Herald
Tier 4: Both Here and Above

Support (if you are supported I will tag you)
+1 @GoldenReady +1 @Sirplop +1 @DarkSide

Ritual... (see Hand of the Archlich)

Souls until next upgrade: 13.5
 
Spiral Nemesis: 121/140
Badass Cyborg Honey Badger: 9/75...wait. This is still wrong...Fix: 9/90 (Which means that, officially, a badass cyborg honey badger is more powerful than an attack that can destroy a whole galaxy).
I make another swarm of drones (Which are actually more like flying turrets that no-one likes because of their annoying tendency to be difficult to hit, and which spend more time flying erratically than actually attacking) attack some of the Killer Party Hats to take advantage of the fact that, somehow, each indicidual hat becomes stronger the less remaining hats are around (Which means that 1000000000 are just as strong in total as only 1 of them) and as part of my bizarre plan (This is the part where I backstab myself). Then, I order the remaining party hats to flank and attack the Rook, and I order the drones to do the same.
 
Spiral Nemesis: 122/140
Badass Cyborg Honey Badger: 10/90
I somply shoot at the pawns with a caseless gun that shoots VERY fast, and which somehow avoids overheating by basically using the bullets themselves as heat sinks, which translates to a gun that shoots hot bullets very quickly.
 
>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (48/300)
Szalinthia, Bringer of Light (57/60) +3 from Toast So Close...

-=Summons
None.

-=Actions
Aetherderon uses Starstrike on the Rook!
The Sludge Crawlers split off, enough go to take out the Pawn, and the rest attack the Knight!
I assault the Rook using the newly-forged Dust! It does whatever it does!

-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (26/26 - Lvl. 25) -- COMPLETED! I'll leave this one to you, Crystal!
$Eternal Soul of the Storm$ && Voidmetal Chassis && Blackguard && Voidmetal Broadsword == Artificial Guardian (5/29 -- Lvl. 28)
HEEGIDY && SHEEDIGY == TENNESSEE (8/??? - Lvl. §¶§)
-- Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that does really nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; UNDEFINED.
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability

+1 to Toast, +1 to Jon, and +1 to Cyan
 
Alchemies
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 10/17) (Basically what this will be is something to act as a secondary character in attacks)
(Recreate: Orb of Sanity) && Essence of 500 Dwarf Stars (from Don't Starve) = Light of Sanity (Level 12, 8/13)
Laser Machinegun && Influx Waver = Martian Madness (Level 10, 9/11)
Rocket Launcher && Drill Containment Unit = Explosive Miner (Level 5, 4/6)

Charges
Project T01-Triskaidekaphobia: 21/50 (+2 from GoldenReady)
Project T02-Microspectrophotometry: 16/100
+1 GoldenReady, +1 Generic, +1 Cyanogynist

Action
I toss BOMBS at the rooks.

iAQAiuE.png
It will occur, 264.
 
+3 Tazz
If you take another step forward... 22/50
you are REALLY not gonna like what happens next. 22/50
Recreate: Thorn Bow(even though it was a charged alchemy) 8/16
Recreate: Englishtop 11/16 +3 from tazz, tam, and cobalt
Points Constellate && Conclave Building Brick = Heart of Darkness (Level 25: 26/26) (+1 from Tam)
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe Proteus duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv.10)
Proteus (Lv.25)
I punch a pawn in the face while Nulla Stella's wrapped around my knuckles, warping them into the floor.
 
+3 Tazz
If you take another step forward... 21/50
you are REALLY not gonna like what happens next. 21/50
Recreate: Thorn Bow(even though it was a charged alchemy) 7/16
Recreate: Englishtop 7/16 +2 from Tam
Points Constellate && Conclave Building Brick = Heart of Darkness (Level 25: 26/26) (+1 from Tam)
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe Proteus duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv.10)
Proteus (Lv.25)
I use Exedo in the baguettest manner possible on a Knight.

Heart of Darkness: A bow writhing with eldritch power, as well as the essence of outer space and the stars. The power within it manifests itself in arrows blacker than pitch, in which, occasionally, a glimmer of light can be seen - as from a distant star in the deepest void. The bow itself shines with a curious dark light, its body seeming to be made of a solidified hole into deep space through which, from time to time, a baleful eye stares briefly. The power of the Outer Gods wraps around its wielder, empowering him with pure eldritch magic.
Bread pops up out of nowhere and falls on it, dealing 20,000 damage!

Ultimata Dertoxus (Level 25: 24/26)
Hellish Crescendo (Level 15: 6/16)
ChickenMcDragers (Level 3: 3/4)
Frost Element ++ Frostbrand and Shield = Glaciem Done. :p



+2 to Cyan, +1 to Generic

I am God, I am King, 83/101
T-Bagger 3000 3/5

While I'm at it, I'm gonna start a bid for the Hellish Crescendo.

Hellish Crescendo Bid:

None!

Chris pounces on one of the Pawns with a spear.
I take out the Death Stick and attack a Rook like this:
latest

Chris will do as you say.
30,000 damage to a Rook!

LIGHTFORM CHARGE: 1/3
>Mardek: Acquire Cyberius Crescendo.
THE BIG MAN... HAS THE SORD
----
I BUNP a Knight into the other Knight with Cyberius Crescendo.
The Assault Team shoot any chess piece they can.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
Equinox (Level 25, Katana ++ Rule of Cool, Lightform)
Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy)

THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)

Gjallarhorn-o'-Plenty (Level 12)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
The Fallen (Level 17)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Superosque (Level 10, Bow ++ Air)
Bass Concres:red: (Level 10, Headphones ++ Sonic)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Cyberius Crescendo (Level 20, Redstone)

~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to Redstonetam
+1 to GoldenReady
~~Charges~~
Transistor [AG]: 19/150
Entity charge ninja looted.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Entities~~
Medic [AG]: 45,000/50,000 HP
Abilities: Tissue Repair: For every turn the medic is not damaged, heal him for 7,500 HP.
Medkit: Heal an [AG] entity for 10,000 HP. Cooldown of 6 turns.
Biocleanse Bomb: Pick an entity. Any attack aimed at said entity will be a mini-crit for 2 turns. Cooldown of 6 turns.
Final Farewell: When killed, choose 3 AG entities. They will be healed for 15,000 HP.
Antidote: Throw a grenade that releases a cloud of poison gas for 2 turns at an entity of your choice. That entity and any entity around it will take 12,500 damage per turn. Cooldown of 10 turns.

Assault [AG]: 70,000/75,000 HP
Abilities: Adrenaline: The assault gains mini-crits and 10% dodge chance for 3 turns. Cooldown of 7 turns.
Deadly Force: Pick an [AG] entity. Any attack that entity pulls off will be a minicrit for 2 turns. Cooldown of 6 turns.
Gun Mod Expert: The Assault has a 12.5% chance to ignore dodge chance.
Assault Team: Deal ridiculous damage to one entity, or high damage to 4 entities (because there are four of you in level 1 Assault Team). Cooldown of 10 turns.

Heavy [AG]: 65,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 25% of damage for 1 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
~~Alchemies~~
Blackguard Saxophone && Sound Titan Essence && The Big Chill && Awesomium Ingot && Liquid Inspiration && Liquid Dank Memes = Epic Sax (Level 25) (18/26)
Doot doot.

Bass Concres:red: && Razihel - Edge of the World && Art of the Game Over Flash && Cracked Disc of Mojang && Ircucvci = Edge of the World (Level 25) (15/26) (+1 Sirplop, +1 Coravint, +1 Darkside, +4 Redstone)
A pair of purple headphones that pulse with the essence of doomed timelines. They have sonic majjyks and can also turn into a pair of swords. Not to be confused with the dimension-hopping sword in Sirplop's possession that doesn't function like a sword, Edge of the Shifting World.

Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (6/26)
Origin Blaze Rods: not known for low level equipment.

Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (1/26)
Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.
~~Joke Alchemies~~
None.

Your entities will do as you say.
15,000 damage to both Knights!

Discussion/Orders:

>is slightly offended
You said it was level 30, not me. You didn't provide a certain indication that there was a problem with it either.


For Soul/Relic alchemies:
Perhaps there should be an additional charge equal to the additional levels*2+ after making the alchemy. So:
SuperOP Soul Gear (Infusing - Level 27): 1/4
EvenMoreOP Relic Gear (Charging - Level 30): 1/10

Only to apply AFTER Soul/Relic alchemizing. This is just an example that has not been confirmed.


Calan yells at the grey text that keeps interupting updates.


Tahm Kench uses Ye Olde Tongue Lash + Bargain combo on the Pawn.

Alchemy! (2 unlevelled and 1 unnamed)
Chestplate && (Vitamins + Armor Polish = Armor Bracing) && (Negatron Cloak + Chain Vest = Guardian Angel) && White Fur = Lamb's Respite (Level 10 - 5/11)
Known for the use by one of the many manifestations of death, it is said to let even the damned live one, last day.

Reinforced Mirror && (Aegis of Zeonia || End Time && (Albiit && Denito Surrexit)) && Aldor Decree && Caeldonian Bulwark && Spellbreaker = Mirror Light (Level 25? - 9/26?)
It's the Shield every other Shield wants to be. But better. Absorbs or reflects just about everything. Especially magic or projectiles. Even more so magic projectiles.

(Pouch || (Underworld Jadeblade Shards && Holy Water = Purified Jade Shards)) && Emerald && Ruby && Diamond && Amethyst && Topaz && Lapis Lazuli = Crystals Pouch (Level ?? - 1/??) :p

Pen || Creative Mode Inventory && A DVD of Back to the Drawing Board 2 && Drawn to Life = ?? (Level ?? - 1/??)

Whip ++ Fire = Burnout (Level 10) 1/1 DONE!

Torch || (Greatsword || Essence of SPAAAACE! + Moonsteel) + Mechanical Spare Parts o>O Enlarger = Pseudo-Spacesword (Level 19 - 20/20) DONE!
A sword that changes shape and manipulates space around it. Takes the form of a torch when not in use.

((Confetti + Rocket Launcher || Shark Face Paint + Cobalt Blue) o<O Enlarger)l + ((BULLLLEEEETS + Cardboard Bunny Ears + Minigun || Bright Pink) o<O Enlarger) = Pow-Pow and Fishbones! (Level 20 - 21/21) DONE!

Get Jinxed!

Tab under renovations.

Charges!
The Great World 61/550
Funnelling everything into it.

Searching for a crown... 9/10 (relic) (+1 from GoldenReady)
[/SPOILER]

Souls!
First time no souls have existed since release. Oh wait, nevermind.

Vivid Soul of Clarity: Level 2 - 38'000/38'000hp

Current Soul Level Count: 2 (max. 8)

Explanation of Souls: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911

Actions!
No.
Calan casts Extended Life (Hand of the Archlich) on DK. In Case of Trouble. (Feel free to nerf it to one turn. But it did take 40 non-horde enemies to get to that point.)

Now sorted by Type, Level.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 4/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Underworld Jadeblade (Purified and used in another alchemy) (Dark/Spirit)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact)
Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (Void Sickle)
Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E)
Spyglass of Space (Level 10) (Space Spyglass) (E)
Helm of Mount Zan (Level 10) (Nature Helmet) (E)
Denito Surrexit (Level 10) (Time Pocketwatch)
Look! (Level 10) (Clarity Double eye-patch) (E)
Vice Nercio (Level 10) (Life Ring) (E)
Aftershock (Level 15) (Force/Earth Knucklebusters)
The Fallen (Level 17) (Plasma Gun)
Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword)
Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Resonance (Level 25) (Air/Sound Samurai Sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 41.5
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap, Master of Hell
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.


65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Eternal Soul of the Storm: Level 4
Eternal Soul of the Creator: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of the Instability: Level 5

Charged:
Lucid Soul of the Pyromaniac: Level 3

Support (if you are supported I will tag you)
+1 @GoldenReady +1 @Sirplop +1 @DarkSide

Ritual... (see Hand of the Archlich)
Extended Life 1/1 DONE!

Souls until next upgrade: 13.5

Tahm Kench will do as you say!
Soul summoned!
DK receives the Lich's Pact status effect!
Crystals Pouch: Level 10.
Pen || Creative Mode Inventory && A DVD of Back to the Drawing Board 2 && Drawn to Life = Art Initiates Life (Level 20 - 1/21)

@crystalcat : You've already told me, but I'm not 100% sure how high the levels go, so make sure you tell me.

Tacitcs: OK, right now we shoudl murder those Petrified Knights before they unpetrify to ruin our day.

HAT CHARGE: 2/5.

Rat Charge: ?/?.

15/100 Apparel Assemble!
50/50 RATATOSKR. ALL IS READY...

+1 TO GENERIC, W32CORAVINT, AND THE FLAMING TOAST.

The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 9/26)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 21/26) (+1 from Generic, +1 from Cyanogynist, +1 from the Flaming Toast!)


Shard of Unity (Level 15) [+/-] Capricorn Symbol (T/T) + Illustration of a Spiral Nemesis (T/T) + Paradox Majjyks (T/T) + Yin-Yang Bomb (Power) + Miniature Red and Green Suns (Power) + Reality Majjyks (Power) + Creation Node: Energy (Power) + Mark of the Four (T/T) + Twilight Majjyks (T/T) + Creation Majjyks (T/T) = Unite's Scarf (Level 21: 7/22)

DIAMOND RING || (MUSE OF HOPE'S GOD-TIER ROBES && CLIPPED AND PRESERVED ANGELS WINGS && A POSTER OF THE CAT HANGING FROM A BRANCH WITH THE 'HANG IN THERE' THING ON IT) = THE UNDYING LIGHT (LEVEL 15: 16/16) (+5 FROM GENERIC) THANK.

THE UNDYING LIGHT: A PLATINUM-BAND RING WITH EIGHT DIAMONDS UPON IT ENCIRCLING A NINTH. IT GLOWS RADIANTLY. IT CAN'T FIT MY HANDS, SADLY. THIS IS POWERED ON THE PRETENSE OF BELIEF, HOPE, AND SUCH THINGS, AND AS SUCH ITS POWERS ARE BASED AROUND THINKING YOU CAN. IF YOU THINK YOU CAN, YOU WILL, FOR THE MOST PART. IT ALSO DOES A FEW MORE GENERIC-SOUNDING THINGS, LIKE SUMMONING 'ANGELS' COMPOSED ENTIRELY OF HOPE, SHOOTING HIGH-POWER BEAMS OF RAW HOPE, AND SO ON. NOTED TO BYPASS INVULNERABILITY AND DEFY CERTAIN 'LIMITING' ABILITIES AS WELL.

GOLDEN PYRAMID && INDIGO FLAMES = CIPHER'S CALL (LEVEL ?: 1/?). I BELIEVE THIS IS THE ORIGINAL RECIPIE; A SOLID-GOLD PYRAMID MIXED WITH A BATCH OF MIND-AFFECTING INDIGO FLAMES.

PENDANT ++ ILLUSION = EYE OF NOTHING (LEVEL 10, 1/1)

EYE OF NOTHING: A GRAY PENDANT WITH AN EYE IN THE MIDDLE. THE EYE IS GIVEN A DIAGONAL CUT-THROUGH, SIMILAR TO A NULL-SIGN, OR A SIGN OF OBLIVION AS SOME CALL IT. IN ANY CASE, THIS GIVES ONE UNPRECEDENTED ABILITIES CONCERNING THE MANIPULATION OF ILLUSIONS AND SUCH. I AM BEGINNING TO GET A SENSE THAT THE SHADOWPLAYER WAS NOT A NICE PERSON.


ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10; TWIN ASSAULT RIFLES ++ ENERGY); ARCUM AEREUM (10; WAND ++ LIGHTNING); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10; WHIP ++ SPACE); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10; FOB WATCH ++ TIME); NOCTE CONSUMENS (10; GAUNTLET ++ DARKNESS); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); VITA AUSTRALI (10; SCYTHE ++ LIFE); AQUILONEM MORS (10; SCYTHE ++ DEATH); BASE (25); SHARD OF UNITY (15); TRAHO (10; CHESTPLATE ++ GRAVITY); THE GOLDEN CROWN (20); HEMMORHAGE (10; SPIKED GLOVE ++ BLOOD); OFF-CELL (15); TEMERE REM (10; DENTURES ++ PARADOX); Empowered Merchandise of Pikachu (17); THE UNDYING LIGHT (15); EYE OF NOTHING (10);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
---CORAL RIFF GUITAR [
||||] (NOTE: MAROON = CHARGE) (ABILITY: SUMMON 4 TENTACLES, EACH WITH 25,000 HP, TO ATTACK/MEATSHIELD ENTITIES).

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10 Ax ++ Fire); Nocte Consumens (10 Gauntlet ++ Darkness); Navitas Nox (10 Twin Assault Rifles ++ Energy); Abiit (10 Sicle ++ Void); Traho (10 Chestplate ++ Gravity); Victor Ignis (25); Hemmorhage (10, Spiked Glove ++ Blood); The Fade (15); Duri Iudicis (10, Robe ++ Limbo ); Magic Lord (25); Immortal Soul/Essence/Ether Blob of the Muse (5, Soul) Bass Concres:red: (10, Headphones ++ Sonic); The Fallen (17); Superoesque (10, Bow ++ Wind); Spatium Progresso (10, Bobblehead ++ Glitch); Artifex ex Machina (10, Paxel ++ Creation);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE -apparently- INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE. (/M) NEXT TO ANY TAG ALSO MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY BUT HAS NOT YET BEEN STARTED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: Empowered Merchandice of Pikachu (O), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O). Ratatoskr: DONE.
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (O), SHARD OF UNITY (AO/M), THE UNDYING LIGHT(O). Jörmungandr: Pending.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (AO), EYE OF NOTHING (O), CIPHER'S CALL (M). Fenrir: Pending.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE. Veðrfölnir: Pending.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA. Týr: Pending
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET. Freyja: Pending.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION. Forseti: Pending.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A). Hel: Pending.

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating. I think I'll have to split this into three parts: )

((The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered)) (In Progress!)

((The Antagonist && The Neogenator && The Bee && The Impaler && The Sham && (Speed Booster && Fabeled Tortoise) && The Transformer && M0RQ minus the Voice Module && Prismatic Bulwark && The Evolution && (Speed Booster && The Hoplite) && The Sponge && The Blockade && The Omega && The Ironclad = The Undying))

((Shield Amplifier && Doubleshield Separator && Shield Slots = Doubleshield Generator))

ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb.)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:

-AVAILABLE.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne)
Duels: 1-0-0 (Fredbear); 0-0-1 (Roxxanne)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne)
Tazz: 1-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War.

For either fight, I'll have a simple mechanic: 2 Alchemies for each player. 2, exactly, and none that break level cap. No spoils either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

NEW!!! READ!!! As of right now, I have a SPECIAL proposition. It's simple enough, akin to the Piono-player bids of old. It's simple; any charges you get will be funneled into my Project-Eclipse relevant alchemies. For every +1, you get +1 in a bid tally. Whoever gets the highest bid wins the alchemy...BUT can't get another from the same bid. Naturally, there are only seven, so this means exactly seven winners. In addition, I am preventing people from duplicating it beyond the 1st time. Let's take a step back: Seven is PLENTY.

One more thing: You ARE bound to a charge to use the Alchemy. Meaning, if you're a winner and use it, you need to wait (Level of Alchemy/10, rounded down) posts (not counting the post you recieve the alchemy in) to use it again. You CAN'T assist this charge, either, it works exactly like the Hat Charge above. IN case you SOMEHOW wind up with more than 1 of these, this will be SHARED amongst any similarly-leveled Alchemies, which means you CAN'T spam them every other turn-they draw from the same pool, so to speak. If you have any confusion, I think following my lead once I get the level should tell you how this works better than me trying to flap my figurative gums around.

Yay, corpse!!!

...Gimmie a second...

---ONE NOT-ELF ORDAINED CORPSE DEVOURING LATER---

Hooray, I'm a cat-deity-thingy! Or I can choose to be one? eh I don't even care I'll be so fwuffyyyyyyyy!!

THANK gorilla THIS IS FINALLY DONE SO I CAN HOPEFULLY SHUT YOU UP.

Oh, you and your dumb project, you do realize that if you helped me make the ship I'd be gone sooner-

SADLY GIVEN MY PROGRESS I WILL ACTUALLY FINISH BEFORE THE SHIP DOES, AND UNFORTUNATELY, I WILL, FOR LACK OF A BETTER DESCRIPTION, NEED YOU TO USE THIS. SPECIFICALLY, YOU NEED TO KILL gorilla WITH IT.

...What. Uh, let's get this clear before anything else: You're giving me one of your dumb uberweapons, of all things, to ME, explicitly to kill things...Why?

THE FORGER OF THE ECLIPSE CANNOT WIELD THE WEAPONS MADE IN THE PROCESS OF MAKING THE ECLIPSE, AND YET ALL EIGHT MUST TASTE BLOOD BEFORE THE ECLIPSE ITSELF CAN BE FORGED. ULTIMATELY IT ENSURES YOU CAN'T USE THE ACTUAL ECLIPSE, AS THE WIELDER OF THE FINAL PRODUCT AND THE 'TESTER' OF THE OTHER EIGHT CANNOT BE THE SAME-THE FORGER IS SIMILARLY RESTRICTED. IT'S SOME DUMB COMPLICATED MAGICAL PROPHECY THAT MAY NOT BE RIGHT, BUT ALL THINGS CONSIDERED I AM TAKING THE gorillaING PRECAUTION.

PLUS, I HAVE SILENCING FIELDS IN VAST QUANTITIES. IF YOU PROVE TO BE HOSTILE TO MY PURPOSES I CAN EASILY STOP YOU.

...Welp...Ugh, you slaver...

I AM LITERALLY GIVING YOU OTHERWISE-UNRESTRAINED CONTROL OVER A FREAKING SUPERWEAPON. WHAT'S YOUR PROBLEM?

Auuuuuuuuugh! My past is coming back to haunt me...

I WOULD ASK, BUT I DON'T CARE. NOW...

NEW, ALSO, IT'S THE RATATOSKR CHARGE IN ACTION AND STUFF SO READ THE BELOW:

EMPOWERED MERCHANDISE OF PIKACHU && ARCUM AEREUM && THE GOLDEN CROWN && UNOBTANIUM ARM CANNON && 50-POST CHARGE DEDICATED TO MAKING THIS AT ALL, AND IMMEDIATELY AT THAT = RATATOSKR (LEVEL ?: 1/1)

RATATOSKR: TAKING THE FORM OF A GOLDEN GAUNTLET, THIS BEAUTY IS APPARENTLY DESIGNED TO BE SHAPED AS THE PAW OF A RODENT OF SOME DESCRIPTION. PROBABLY A CHU'S HAND. OR AN OVER-SIZED VARIANT THEREOF. IN ANY CASE, IT RADIATES WITH POWERS OVER REALITY AND LIGHTNING, AND BEDAZZLES ALL WHO STAND AGAINST ITS WIELDER, ALMOST HYPNOTIZING THEM. I WOULD PRESUME IT CAN TRANSFORM ITS FORM TO A VARIETY OF PURPOSES. AS FOR IT'S TRANSFORMATION UPON ITS WIELDER...WE'LL FIND THAT OUT NOW, WON'T WE.

((A whole line of text in italics = thought))

...WELL, NO MORE DELAYING IT.

...You mentioned something about a transformation.

YES. IT WILL TURN YOU INTO AN EVEN GREATER SUE-

I AM NOT A SUE!

-THAN YOU ALREADY ARE. ITS SUPPOSEDLY TEMPORARY AS WELL IN CASE YOU NEED TO LOOK NORMAL IN THAT.

'Supposedly.' Also, this was the only stuff I had to wear that was clean! I was gonna wash the other stuff...Hrmph. At least now I'm in The Fade...

YOU HAVE YOUR BLOOD MAGIC, I DOUBT IT WILL BE PERMANENT EVEN IF IT WOULD NORMALLY BE. NOW TAKE IT, OR-

Ugh!

Fine, I'll just...Slip this on...!

...

...

...Nothing happened.

...MAYBE IT IS UPON ACTIVATION?

Oh, who even cares?

YOU'RE THE ONE WIELDING IT, SO YOU FOR A START.

Ughhhh...Fiiiiiiiiiine. Oh, uh...Ratatoskr, do your thingamabober that does transformation and stuff.

*aoipafhuiapo
aijfdiuhafdipoaf*

...Why am I tiny now?...Ah, I look like a squirrel! It's a talking yellow squirrel, an' it's cuuuuute!

WELL THIS WAS...FOR A SECOND THERE I HAD ACTUALLY THOUGHT THE CHU WERE PIKACHU. APPARENTLY NOT. I WHOLLY PREDICT A RELATIONSHIP REGARDLESS FOR OBVIOUS REASONS.

...I feel like I've drunken a lot of energy drinks.

OH HERE WE GO, POWER OVERWHELMING AND-

Oh can it you child-killing sunnuva-

THAT WAS AN ACCIDENT AND IT WAS PROVEN IN COURT OF LAW...WAIT HOW THE gorilla DID YOU KNOW THAT?

Intuition.

OH gorilla MY LIFE I KNOW YOU'RE LYING. I'VE ONLY TOLD A FEW ABOUT THAT, AND IT CERTAINLY WASN'T YOU AMONG THEM.

Ratatoskr, in Norse Mythology, the legendary squirrel that dances between Yggdrasil's tops and roots, sending tirades between Nidhogg at the bottom and a nameless Eagle at the top, just to keep the feud between them going for all of eternity, possibly for its own amusement. Yes, this certainly sounds like the odd secondary power of such a weapon...Welp, we've just cranked her obnoxious levels up to eleven with this one.

Does it not make more sense that such a slave-driver would also kill kids? I think it does.

SHUT UP.

I guess it's lucky you don't have taste buds, or else that poor little guy's brains would have been a taste you'd remember-ay!

PLEASE CHANNEL YOUR NEWFOUND TALENTS AT PISSING PEOPLE OFF TOWARDS THINGS THAT I WON'T SABOTAGE YOUR SHIP OVER.

Eh, whatever! I'm not gonna forget any of that, ya' know, so prepare to be reminded of your shortcomings every second of every day! Heeheehee!

...Hrm, your data retrieval notes state there can be more than one 'tester.' Do you think it might be within our best interests to keep future weapons out of her hands even if it means giving them to someone else?

YES. gorilla YES. HELL gorillaING YES. IF ANY OF THEM ALLOW HER TO DO THAT MORE OFTEN, I SAY WE KEEP IT OUT OF HER STICKY FINGERS. IT DID SAY MULTIPLE 'TESTERS' WERE RECOMMENDED SO ONE GUY DOESN'T HAVE UNLIMITED POWER....LET'S SPLIT THE DICE HERE, THROW THIS TO SEVEN OTHER GUYS.

Reveeeeeeeeeeenge! Screw the rest of the freaking ultraweapon, that expression was priceless...I feel clever. Really clever. I don't even know how I figured ANY of that out, and I don't even care! I could probably figure out a way to just snatch every weapon when he makes it under his nose...I mean, he should know they won't just give it back to him. I certainly won't be, if I can help it...I can just make a duplicate to fool him as well, right?

...Hrm, I may need to check that actually. This forging thing seems like a complicated process, and I'm pretty sure I'd screw with the Guardian too hard if I sabotaged that, and I'd be the first person he'd come to, actually...If I can't, I may have to rely on absorption. But how would I get their powers from long-distance? Now, how to be clever...Ah, I know. I can figure out a solution with Cipher's Call when they make it...

((Note: For those who didn't read the above: Roxxanne/The Not-Elf is currently the yellow text.))

DONKEY KONG WILL USE 'A GOOD WAY TO END A STORY' AND ASCEND INTO THE HIGH HEAVENS IN FREVERENT RHYTHM TO SUMMON HIS ONE SUPERIOR. SAID SUPERIOR SHALL GRACE THE FLOOR AFTER EVERY ATTACK POST-EOTB. IF DONKEY KONG CANNOT IMMEDIATELY USE THIS, HE SHALL INSTEAD STUN A ROOK.

...OK, got a plan sorted out for my personal issues...Now to actually bloodlet with this thing.

Hrm, powers over reality and lightning and kinda order? Tiny, 1-foot-9 form that's nigh-impossible to hit? Morph-ready arm cannon? Hrm, how can I possibly exploit this?

Hrm, those 'stone statues' possibly CAN'T mind if I just, you know, murder them horrifically? Their King is SOOOOOOO boring sitting back there and doing nothing, after all, and they're in the way of a long-overdue thrashing...So yeah. Oh, I can see them SEETHE under that stone...Welp, better take care of them!

Alright, I point the newly-Finished Ratatoskr directly at the Petrified Knights. A thousand fellow chu-they kind of look like golden-furred foot-tall squirrels with some anthro qualities-immediately appear in the form of a small shade army, ready to follow my command for such a good looker as myself...Uh, wait, I'm good-looking like this? Like, by THEIR standards? Eh, who cares, they're mindless shades. I think. Anyways, they get to work on the Petrified Knights without a word, their touch defying the stony forms they've taken and folding them up like they were thin sheets of paper, until they're basically inch-long, inch-wide, paper-thin rock tiles that they present to me. I take them both in the non-Ratatoskr paw and examine them. I can actually see little red cracks...They're soooooooooooooooo angry. Heeheehee! I feel so awesome right now. If this is a power high, then I'm having a power high, and it feels so goooooooooooooood.

So, anyways, with Ratatoskr, I generate a small little box, made of Unobtanium. It's a cube measuring 10x10x10 in inches, with two tiny inch-long slots at the top fit JUST for two little squares, like them. Because they're lame old out-of-touch squares. And also, literally squares. I deposit the square-ified knights into the Unobtanium Box,

Within the box is a whole world, a whole world of torture and torment and monstrous abominations who officlaly have it out for those two squares. Most of them have power over lightning as well, in the form of absolutely massive lightning bolts that fry them to the core.

If they somehow had any defense against this in that form, rest assured, they don't have ANY right now. I've made sure this is the most painful thing they're ever gonna feel in their lives, ever. If they could scream, they would, immediately.

It's not just lightning bolts. It is reality-crushing folds, cannons, laws that forbid them getting angry when they're royally peeved at me, Unobtanium sawblades, and pretty much whatever else I could feasibly think of as being a probable component of one of the most ridiculous death traps ever. But that's not all. Their transformation into stone squares is only the first. Slowly, painfully, as they lose their minds to pain and hate, they become something much more useful to me in the next few seconds. Namely, they become what they already were, in a sense. Toast.

Like, actual toast. Crispy bread and such.

The Knights are wiped of their mental faculties at the last second of the process-every second beforehand with their mind unable to comprehend anything beyond seething pain and woe. Their last purpose in life is to be nothing more than nourishment for mine.

Well, unless something DUMB happens. And it usually does.

I wait a minute, and at last the Unobtanium Box I shoved the knights in reveals its purpose. It's a Toaster. The two toast bits spring up, the things that were formerly knights, and I just generate some butter, spread it around, and nom the toast. Nom. Toasty. I'm not sure how they're getting out of my tummy, much less reverting all of that...So I'm pretty sure they're dead! Maybe. Hopefully. Stupid unrealistically high defense.

...Wow, this is fun. I mean, my size is kind of an issue, but I'm pretty sure I can circumvent that if I must...So what downsides are there to this, really? I could certainly get used to this...If it doesn't interfere with my previous stuffs, anyways.

*aoipafhuiapoaijfdiuhafdipoaf*

...Aww, that was actually fun...Bleh. I didn't intend that and I didn't feel anything wane...No, that wasn't just an arbitrary thing. Something intervened there.

...Something. Ugh! Dumb interventions. Whatever.

Cipher's Call: Level 10.
RATATOSKR: Level 50.
...That's strong. 40,000 damage to each Knight! One dies!
DK will do as you say!

LIGHTFORM CHARGE: 2/3
>Mardek: Put on the headphones.
You put on Edge of the World. Suddenly the knowledge of all doomed timelines enters your mind. Every ship, sank. Every world, shrekt. Every quickscoper, quickscoped by an MLG quickscoper. Every MLG quickscoper, quickscoped by a FaZe MLG quickscoper. Every FaZe MLG quickscoper, quickscoped by an "If gorilla lasts for more than 6 hours, consult your doctor." (If you know this reference, I will give you the Australium Blaze and The Bigger, Blacker Box.) Then, you black out.

>Mardek: Toss Generic a copy of the Jaractet.
Done.

>Mardek: Challenge Roxxanne in a Chargeup battle.
Awesome. At least you have two level 5 alchemies.

>Mardek: Be the Se7en.
You cannot be one of the Se7en that has one of the parts of the Eclipse! Jorgumandr has not been initiated yet!
----
I tell every piece to git gud. And then slash them with Edge of the World.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
Equinox (Level 25, Katana ++ Rule of Cool, Lightform)
Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy)

THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)

Gjallarhorn-o'-Plenty (Level 12)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
The Fallen (Level 17)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Superosque (Level 10, Bow ++ Air)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)

~~~Piono Alchemies~~~
Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres:red: (Level 10, Headphones ++ Sonic)

~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to GoldenReady
+1 to Redstonetam
~~Charges~~
Transistor [AG]: 20/150
Entity charge ninja looted.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Entities~~
Medic [AG]: 45,000/50,000 HP
Abilities: Tissue Repair: For every turn the medic is not damaged, heal him for 7,500 HP.
Medkit: Heal an [AG] entity for 10,000 HP. Cooldown of 6 turns.
Biocleanse Bomb: Pick an entity. Any attack aimed at said entity will be a mini-crit for 2 turns. Cooldown of 6 turns.
Final Farewell: When killed, choose 3 AG entities. They will be healed for 15,000 HP.
Antidote: Throw a grenade that releases a cloud of poison gas for 2 turns at an entity of your choice. That entity and any entity around it will take 12,500 damage per turn. Cooldown of 10 turns.

Assault [AG]: 70,000/75,000 HP
Abilities: Adrenaline: The assault gains mini-crits and 10% dodge chance for 3 turns. Cooldown of 7 turns.
Deadly Force: Pick an [AG] entity. Any attack that entity pulls off will be a minicrit for 2 turns. Cooldown of 6 turns.
Gun Mod Expert: The Assault has a 12.5% chance to ignore dodge chance.
Assault Team: Deal ridiculous damage to one entity, or high damage to 4 entities (because there are four of you in level 1 Assault Team). Cooldown of 10 turns.

Heavy [AG]: 65,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 25% of damage for 1 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
~~Alchemies~~
Blackguard Saxophone && Sound Titan Essence && The Big Chill && Awesomium Ingot && Liquid Inspiration && Liquid Dank Memes = Epic Sax (Level 25) (9/26) (-10 to Edge of the World)
Doot doot.

Bass Concres:red: && Razihel - Edge of the World && Art of the Game Over Flash && Cracked Disc of Mojang && Ircucvci = Edge of the World (Level 25) (26/26) (+10 from Epic Sax) (Done!)
A pair of headphones that flash in the colors of pool balls and pulse with the essence of doomed timelines. They have sonic majjyks and can also turn into a pair of swords. Not to be confused with the dimension-hopping sword in Sirplop's possession that doesn't function like a sword, Edge of the Shifting World.

Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (7/26)
Origin Blaze Rods: not known for low level equipment.

Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (2/26)
Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.

~~Joke Alchemies~~
None.

30,000 damage to a Pawn!

Discussion/Orders:

The Underworld Jadeblade is no more.

Tahm Kench uses Ye Olde Tongue Lash + Bargain combo on the Pawn.

Alchemy! (2 unlevelled and 1 unnamed)
Chestplate && (Vitamins + Armor Polish = Armor Bracing) && (Negatron Cloak + Chain Vest = Guardian Angel) && White Fur = Lamb's Respite (Level 10 - 6/11)
Known for the use by one of the many manifestations of death, it is said to let even the damned live one, last day.

Reinforced Mirror && (Aegis of Zeonia || End Time && (Albiit && Denito Surrexit)) && Aldor Decree && Caeldonian Bulwark && Spellbreaker = Mirror Light (Level 25? - 10/26?)
It's the Shield every other Shield wants to be. But better. Absorbs or reflects just about everything. Especially magic or projectiles. Even more so magic projectiles.

(Pouch || (Underworld Jadeblade Shards && Holy Water = Purified Jade Shards)) && Emerald && Ruby && Diamond && Amethyst && Topaz && Lapis Lazuli = Crystals Pouch (Level ?? - 2/??) :p

Pen || Creative Mode Inventory && A DVD of Back to the Drawing Board 2 && Drawn to Life = ?? (Level ?? - 2/??)


Tab under renovations.

Charges!
The Great World 62/550 (+1 from GoldenReady)
Funnelling everything into it.

Searching for a gauntlet... 10/10 (relic)

0/5 Finding a better gauntlet among all this rubble... (Still looking)


Souls!
First time no souls have existed since release. Oh wait, nevermind.

Vivid Soul of Clarity: Level 2 - 38'000/38'000hp

Current Soul Level Count: 2 (max. 8)

Explanation of Souls: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911

Actions!
Calan uses the Scythe of (Eardrum) Death on the Knight!

Inventory.
Now sorted by Type, Level.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 3/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 0/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact)
Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (Void Sickle)
Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E)
Spyglass of Space (Level 10) (Space Spyglass) (E)
Nature's Call (Level 10) (Nature Helmet) (E) (Renamed from Helm of Mount Zan)
Denito Surrexit (Level 10) (Time Pocketwatch)
Burnout (Level 10) (Fire Whip) (E)
Vice Nercio (Level 10) (Life Ring) (E)
Aftershock (Level 15) (Force/Earth Knucklebusters)
The Fallen (Level 17) (Plasma Gun)
Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword)
Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Resonance (Level 25) (Air/Sound Samurai Sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 41.5
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap, Master of Hell
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.


65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Eternal Soul of the Storm: Level 4
Eternal Soul of the Creator: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of the Instability: Level 5

Charged:
Lucid Soul of the Pyromaniac: Level 3

Not for what you think. Made possible by @pionoplayer.

Time:
Tier 1: Denito Surrexit (10), Chronobreak (15), Timeless [RELIC] (20), x (20)
Tier 2: x
Space:
Tier 1: Spyglass of Space (10), x (15), Pinpoint [RELIC] (20), x (20)
Tier 2: x
Energy:
Tier 1: E (10), x (15), [RELIC] (20), x (20)
Tier 2: x, Source
Reality:
Tier 1: Tome of Reality (10), x (15), [RELIC] (20), x (20)
Tier 2: x

Life:
Tier 1: Vice Nercio (10)
Tier 2:
Death:
Tier 1: E (10)
Tier 2: x
Creation:
Tier 1 E (10)
Tier 2:
Destruction:
Tier 1: E (10)
Tier 2: x

Fire:
Tier 1: Burnout (10)
Tier 2: x
Water:
Tier 1: E (10)
Tier 2: Tidehunter
Earth:
Tier 1: E (10), Aftershock (15), [RELIC] (20)
Tier 2: x
Air:
Tier 1: E (10)
Tier 2: x

Nature:
Tier 1: Nature's Call (10)
Tier 2: x
Ice:
Tier 1: E (10)
Tier 2:
Lightning:
Tier 1: E (10)
Tier 2: x
Stone:
Tier 1: E (10)
Tier 2: x

Final:
Tier 3: Conduit - Fault - Foundation - Herald
Tier 4: Both Here and Above

Support (if you are supported I will tag you)
+1 @GoldenReady +1 @Sirplop +1 @DarkSide

Ritual... (see Hand of the Archlich)

Souls until next upgrade: 13.5

100,000 damage to the Knight! It dies, and the remainder of the damage, 80,000, spills over onto the Rook!

Spiral Nemesis: 121/140
Badass Cyborg Honey Badger: 9/75...wait. This is still wrong...Fix: 9/90 (Which means that, officially, a badass cyborg honey badger is more powerful than an attack that can destroy a whole galaxy).
I make another swarm of drones (Which are actually more like flying turrets that no-one likes because of their annoying tendency to be difficult to hit, and which spend more time flying erratically than actually attacking) attack some of the Killer Party Hats to take advantage of the fact that, somehow, each indicidual hat becomes stronger the less remaining hats are around (Which means that 1000000000 are just as strong in total as only 1 of them) and as part of my bizarre plan (This is the part where I backstab myself). Then, I order the remaining party hats to flank and attack the Rook, and I order the drones to do the same.

You kill some of your own entities! One Party Hat dies, and it suicides into you for... no effect. Yeah, that didn't do much.
The Hats will do as you say.

Yay for stabbing myself!
Now I want to stab a knight!
Charge (10/50)

5,000 damage to the Pawn, since all of the Knights are dead!

Spiral Nemesis: 122/140
Badass Cyborg Honey Badger: 10/90
I somply shoot at the pawns with a caseless gun that shoots VERY fast, and which somehow avoids overheating by basically using the bullets themselves as heat sinks, which translates to a gun that shoots hot bullets very quickly.

7,000 damage to the Pawn!

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (48/300)
Szalinthia, Bringer of Light (57/60) +3 from Toast So Close...

-=Summons
None.

-=Actions
Aetherderon uses Starstrike on the Rook!
The Sludge Crawlers split off, enough go to take out the Pawn, and the rest attack the Knight!
I assault the Rook using the newly-forged Dust! It does whatever it does!

-=Alchemies
Edge of the Shifting World && Head of a Dead God && Aetherian Technology == Dust (26/26 - Lvl. 25) -- COMPLETED! I'll leave this one to you, Crystal!
$Eternal Soul of the Storm$ && Voidmetal Chassis && Blackguard && Voidmetal Broadsword == Artificial Guardian (5/29 -- Lvl. 28)
HEEGIDY && SHEEDIGY == TENNESSEE (8/??? - Lvl. §¶§)
-- Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that does really nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; UNDEFINED.
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability

+1 to Toast, +1 to Jon, and +1 to Cyan

Your entities will do as you say.
30,000 damage to the Rook!
Dust: A sword that pulsates with the pure essence of endings. Having killed a god once before, it has absorbed the essence of diminishment and cessation into itself, and possesses a power so pure that anything at all its blade cleaves crumbles into dust. Crafted from the finest of Aetheria's forges, it is nonetheless a simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself. It also has the power to jump its wielder across dimensions by ending the very barrier between them for a tiny moment, enough to pass through. To the wielder of this sword, all is dust, and everything that seems solid just needs a caress from his blade's power to be reminded of its true status.

Alchemies
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 10/17) (Basically what this will be is something to act as a secondary character in attacks)
(Recreate: Orb of Sanity) && Essence of 500 Dwarf Stars (from Don't Starve) = Light of Sanity (Level 12, 8/13)
Laser Machinegun && Influx Waver = Martian Madness (Level 10, 9/11)
Rocket Launcher && Drill Containment Unit = Explosive Miner (Level 5, 4/6)

Charges
Project T01-Triskaidekaphobia: 21/50 (+2 from GoldenReady)
Project T02-Microspectrophotometry: 16/100
+1 GoldenReady, +1 Generic, +1 Cyanogynist

Action
I toss BOMBS at the rooks.

iAQAiuE.png
It will occur, 264.

The Bombs explode, dealing 10,000 damage to the Rook! It dies!

+3 Tazz
If you take another step forward... 22/50
you are REALLY not gonna like what happens next. 22/50
Recreate: Thorn Bow(even though it was a charged alchemy) 8/16
Recreate: Englishtop 11/16 +3 from tazz, tam, and cobalt
Points Constellate && Conclave Building Brick = Heart of Darkness (Level 25: 26/26) (+1 from Tam)
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe Proteus duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv.10)
Proteus (Lv.25)
I punch a pawn in the face while Nulla Stella's wrapped around my knuckles, warping them into the floor.

20,000 damage to a Pawn!




Entity charges increment.

The Soul sits there.

Tahm Kench uses Bargain and Tongue Lash on the remaining Pawn, dealing 20,000 damage and healing himself for 25,000 damage! Chris finishes it off! The King gains a shield - it looks like he can only be killed by players, but is unable to attack because of it! DK uses his charge, One Way to End a Story, ascending in a frenzy of rhythm and summoning his superior - I assume whoever it is will be revealed next turn.

The rest of the entities idle due to being unable to attack the King - they will be much stronger next turn due to resting and preparing for the next floor!




The Crypt (of the Necrodancer): Zone Three BOSS!

Vivid Soul of Clarity [???]: HP: 38,000/38,000

Tahm Kench [AG] HP: 300,000/300,000.
Aetherderon, God of the Worlds [AG BOSS] HP: 187,000/600,000 Polyp Swarm: IIII Great Call: III Starstrike: IIIII Stare of Immortality: II Dead Yet Dreaming: IIIIIIIIII
Medic [AG] HP: 45,000/50,000. Medkit: IIIIII Biocleanse Bomb: IIIIII Antidote: IIIIIIIIII
Assault [AG] HP: 70,000/75,000. Adrenaline: IIIIIII Deadly Force: IIIIII Assault Team: IIIIIIIIII
Heavy [AG] HP: 65,000/100,000. Die Another Day: IIIIII Orbital Bombardment: IIIIIIIIII
Sludge Crawlers [AG] HP: 5,000/5,000. (x19.)
Horde of Killer Party Hats [AG]: HP: 2,000/2,000 (x9.) Kamikaze if killed.
Chris [AG] HP: 50,000/50,000

Shadow Fighters [N]: HP: 15,000/15,000 (x10.) Evasive. Strafing Run: III
Black Bombers [N]: HP: 30,000/30,000 (x5.) Armored. Bombing Run II: IIIII Missile Barrage II: IIII Strafing Run: III

King [PG BOSS]: 50,000/50,000. Vulnerable to player attack!

Godmodder [GM]: HP: 46/100 (Deeper in the Crypt.)
 
Last edited:
Forging...
Ocean Ravager && Aquilonem Mors && Vita Australi && Holding tank filled with the blood of every species ever = Bloodflow (Lv. 25, 20/26)
Blood, Water, Life, and Death... an interestingly logical combo all in one axe... scythe... thing.

The Physics Breaker && Denito Surrexit && Delta Mechaniza VIII && Arctoae && Bottle of Hyper-Radioactive Waste = THE Plan-Ruining Sphere of Hate (Lv. 25, 15/26)
It is not A plan-ruining sphere of hate, it is THE Plan-Ruining Sphere of Hate. A direct upgrade to the Physics Breaker, an alchemy horrifying enough on its own. Now give it the raw temporal power of Denito, and the protection ability of Mechaniza, and give it the ability to control cold, ice, etc. for a very special ability... no spoilers, sorry.


--ENDING CONVENTIONAL ALCHEMIES HERE, JUST BECAUSE--

Miniature Airship ++ Freedom = Boundless Possibility (Lv. 10)
It's an airship. That is basically free from almost all constraints... except the user's. You can probably see where this is going.
Also, get that American flag outta here; it doesn't belong in my arsenal! ...There, that Canadian flag works much better.

Summons...

Legendary Support (77/200) (+3 toast) (+1 compensation)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

Now we're getting into the more horrifying guns.
Shadow Fighters Mk. III HP: 15,000/15,000
Amount: 10/10
Passives:
-Evasive: 50% chance not to get hit by attacks.
-Rapid Fire: 25% chance to hit a target that could have dodged, for less damage.
-Aerial Aces: +10% Dodge Chance, Accuracy, and Damage against airborne foes.

Actives:
-Bullet Types (can be switched at a moment's notice)
=Armor Piercing (AP): Designed to penetrate tough armor (duh). Can over- or under-penetrate for minimum damage depending on armor thickness. High damage on successful penetration. No chance to ignite foes.
=High-Explosive (HE): Ignores armor, medium damage, may ignite foes.
=Incendiary (IN): Ignores armor, low damage, high chance to ignite foes.
-Strafing Run: 3-round cooldown, starts fully charged. Fires at a group of foes to wipe out half of them, by firing shells along the ground. Guns overheat afterwards, and must refrain from attacking for 1 turn.

Black Bombers Mk. II HP: 30,000
Amount: 5/5
Passives:
-Heavily Armored: 50% of damage done by bullets/other ranged sources is negated. 25% for melee weapons. 10% for elemental/magic weapons. 0% for explosives.
-Rapid Fire: 40% chance to hit a target that could have dodged, for less damage.
-Ground Ravagers: +5% armor against all grounded targets.
-Building Destroyers: +15% armor against all attacks from buildings. +10% attack against buildings.

Actives:
-Bullet Types (can be switched at a moment's notice)
=High-Explosive (HE): Ignores Armor, medium damage, may ignite foes.
=Incendiary (IN): Ignores armor, low damage, high chance of igniting foes.
-Bombing Run II: 5-turn charge, starts with this fully charged. Drops numerous bombs on the grounded enemy forces, dealing very high damage to the enemies unfortunate enough to get caught in the blasts.
-Missile Barrage II: 4-turn charge, starts with this fully charged. Fires missiles at any target for high damage.
-Strafing Run: 3-round cooldown, starts fully charged. Fires at a group of foes to wipe out half of them, by firing shells along the ground. Guns overheat afterwards, and must refrain from attacking for 1 turn.

General
-Parts: Can suffer engine failures (+30% chance to catch fire, -10% evade/-5% armor), wing damage (-10% evade/-5% armor), fuselage damage (-10% evade/-5% armor), and tail damage (-10% evade/-5% armor). Aim at these for easier takedowns.
-Repairs: Any plane can, when destroyed, return to the hangar for repairs. They will return in 5 turns, one at a time, at half-health.
-Airborne: Self-explanitory.
-Split: Can branch out in order to attack more enemies, up to the number of planes there are. Their attack power severely drops when attacking like this.
My entities just attack a random PG. Really not feeling it. Oh, and with IC bullets.

Heavy Nothingnesses (10/30) (+1 compensation)

Actions...

Orb of Merging (25/30) (+1 compensation)

Just... really don't feel like attacking today.

RP Stuff and Responses...

N/A

Items...
Decided to add in my old alchemies too. I will always keep spares.
PA = Piono Alchemy; EIA = Elemental Infusion Alchemy
(Level XX YA (Item Element; Item Form))


These weapons allow me to select what I want them to be whenever I want.

Ved Vozahnil (Black Nothingness) (Lv. 25): The weapon of ultimate support. Contains an artifact so powerful that it was sealed away for eons. Provides the user with enough dark/void power to distort his/her reality with their visions, transforming them into powerful dark, voided forms of their desirable identities. The relic residing inside can be ejected to allow transformation even when the actual weapon is disabled. Only a select few can wield this blade and relic without going crazy, but those who are able may become indescribably powerful. Currently holds:

Weapon Forms:
-Cutlass

Elements:
-Darkness
-Void
-Oblivion

Special:
-Dark Star: Allows transformations to be done at any time. Powerful ones.
-Transformations available for Obliterator Form:
-Wolf
-Dragon
-Hawk
-Shark (& variants)
-Darkone
-Snake
-Owl

Leinro Fiit (Universe's Bite) (Lv. 25): combines the aspects of its components, with an extra twist; it can balance anyone and anything's stats to the user's liking (RP only), and allows other ridiculous things to occur, making it the #1 defensive option. Will have:

Weapon Forms:
-Sword
-Orb
-Staff
-Amulet
-Pocket Watch

Elements:
-Darkness
-Light
-Time(x2)
-Space
-Gravity
-Reality
-Destruction
-Dispersion
-Foresight

Special:
-Rebalance: A majorly toned-down version of the OP/UP scale, pretty much. Can (de)buff yourself/allies/enemies at will.

Suldaan (Doomsday) (Lv. 25): combines the effects of all of the components, allowing for full control over its elements and can take the form of its components' weapons. Hits with the force of the centre of ten supernovas, and boosts the wielder to extreme levels of power. Also meteors. The go-to weapon for offence. Will have:

Weapon Forms:
-Knife
-Gladius
-Greatsword
-Battle-axe
-Scythe
-Gauntlet
-Ring
-Railgun

Elements:
-Ice (x2)
-Fire
-Darkness
-Water
-Nature/Plant
-Death
-Distortion
-Weather
-Time of Day
-Draconic

Special:
-Armageddon: Meteors will pelt the area around the wielder near continuously, of various sizes, of various elements listed in the weapon's element directory. Some will be the size of basketballs or smaller, but some can be as large as the moon. They pelt the area and hurt enemies.

Yeah, I'm basically just fusing alchemies together to form powerful blades, each with a unique purpose, while simultaneously keeping my old alchemies.

Yay, finally got a spoil!

Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)

Ved Vozahnil (Black Nothingness) (Support) (Lv. 25)
Leinro Fiit (Universe's Bite) (Defense) (Lv. 25)
Suldaan (Doomsday) (Offense) (Lv. 25)
The Fourth Dimension (Lv. 20)

Delta Mechaniza VIII (Lv. 18)
Physics Breaker (Lv. 16)
The Artiquator (Lv. 14)
Foresight (Lv. 10)
Ocean Ravager (Lv. 10)
Spaceleaf Greatsword (Lv. 10)
Balance (Lv. 10)
Unrestricted Access (Lv. 10 EIA (Potential; Eyepatch))
Shadowstalker (Lv. 10 EIA (Shadow; Cutlass))
The Feared (Lv. 10 EIA (Twilight; Hidden Blades))

Maleficis Est (Lv. 10 PA (Magic; Hat))
Denito Surrexit (Lv. 10 PA (Time; Pocket Watch))
Aquilonem Mors (Lv. 10 PA (Death; Scythe))
Vita Australi (Lv. 10 PA (Life; Scythe))
Arctoae (Lv. 10 PA (Ice; Knife))
Nocte Consumens (Lv. 10 PA (Darkness; Gauntlet))
Nightmare Cutlass (Lv. 7)
The Water Chopper (Lv. 5)
Armor: The Terrifying Truth
Headwear: Helm of Demise
Accessory:
Ring of the Dragoon (RP)

Support...
I help...
(+1) GoldenReady
(+1) Cyan
(+1) TFT

--------

The MR alchemy upgrade can now be found HERE.
 
Discussion/Orders:

N/A

Tahm Kench does nothing.

Alchemy!
Chestplate && (Vitamins + Armor Polish = Armor Bracing) && (Negatron Cloak + Chain Vest = Guardian Angel) && White Fur = Lamb's Respite (Level 10 - 7/11)
Known for the use by one of the many manifestations of death, it is said to let even the damned live one, last day.

Reinforced Mirror && (Aegis of Zeonia || End Time && (Albiit && Denito Surrexit)) && Aldor Decree && Caeldonian Bulwark && Spellbreaker = Mirror Light (Level 25 - 11/26)
It's the Shield every other Shield wants to be. But better. Absorbs or reflects just about everything. Especially magic or projectiles. Even more so magic projectiles.

(Pouch || (Underworld Jadeblade Shards && Holy Water = Purified Jade Shards)) && Emerald && Ruby && Diamond && Amethyst && Topaz && Lapis Lazuli = Crystal's Pouch (Level 10 - 3/11)

Pen || Creative Mode Inventory && A DVD of Back to the Drawing Board 2 && Drawn to Life = Art Initiates Life (Level 20 - 3/21)

Dagger ++ Light = Lis Lucem (Level 10) 1/1 DONE!


Tab under renovations.

Charges!
The Great World 68/550 (+1 from not actually adding GoldenReady's charge last post, +1 from Sirplop, +1 from DarkSide, +1 crystal)
Funnelling everything into it.

Searching for a gauntlet... 12/15 (+1 crystal)
Finding a better gauntlet among all this rubble... (Still looking (relic)


Souls!
Yay! Level 5 Soul Hype!

Vivid Soul of Clarity: Level 2 - 38'000/38'000hp (disappears after 1 turn if not attacked)

Immortal Soul of Swordsmanship: Level 5 - 75'000/75'000hp

Current Soul Level Count: 7 (max. 8)

Explanation of Souls: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911

Actions!
Aayla impales the King on Hand of the Archlich, then Lich Slap's (Ability) it.

Inventory.
Now sorted by Type, Level.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 0/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 1/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact)
Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (E) (Void Sickle)
Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E)
Spyglass of Space (Level 10) (Space Spyglass) (E)
Nature's Call (Level 10) (Nature Helmet) (E) (Renamed from Helm of Mount Zan)
Lis Lucem (Level 10) (Light Dagger) (E)
Denito Surrexit (Level 10) (E) (Time Pocketwatch)
Burnout (Level 10) (Fire Whip) (E)
Vice Nercio (Level 10) (Life Ring) (E)
Aftershock (Level 15) (Force/Earth Knucklebusters)
The Fallen (Level 17) (Plasma Gun)
Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword)
Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Resonance (Level 25) (Air/Sound Samurai Sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 41.5
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap, Master of Hell
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.


65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Eternal Soul of the Storm: Level 4
Eternal Soul of the Creator: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of the Instability: Level 5

Charged:
Lucid Soul of the Pyromaniac: Level 3

Not for what you think. Made possible by @pionoplayer.

Time:
Tier 1: Denito Surrexit (10), Chronobreak (15), Timeless [RELIC] (20), x (20)
Tier 2: x
Space:
Tier 1: Spyglass of Space (10), x (15), Pinpoint [RELIC] (20), x (20)
Tier 2: x
Energy:
Tier 1: E (10), x (15), [RELIC] (20), x (20)
Tier 2: x, Source
Reality:
Tier 1: Tome of Reality (10), x (15), [RELIC] (20), x (20)
Tier 2: x

Life:
Tier 1: Vice Nercio (10), x (15)
Tier 2: x
Light:
Tier 1: Lis Lucem (10), x (15), [RELIC] (21), x (20)
Tier 2: x
Creation:
Tier 1 E (10), x (15), [RELIC] (21), Art Initiates Life (20)
Tier 2: x
Dark:
Tier 1: E (10), x (15), [RELIC] (21), x (20)
Tier 2: x

Fire:
Tier 1: Burnout (10)
Tier 2: x
Water:
Tier 1: E (10)
Tier 2: Tidehunter, x
Earth:
Tier 1: E (10), Aftershock (15), [RELIC] (20)
Tier 2: x
Air:
Tier 1: E (10)
Tier 2: x

Nature:
Tier 1: Nature's Call (10)
Tier 2: x
Ice:
Tier 1: E (10)
Tier 2:
Lightning:
Tier 1: E (10)
Tier 2: x
Stone:
Tier 1: E (10)
Tier 2: x

Final:
Tier 3: Conduit - Fault - Foundation - Herald
Tier 4: Here and Above

Support!
+1 @GoldenReady +1 @Sirplop +1 @DarkSide

Ritual... (see Hand of the Archlich)

Souls until next upgrade: TBA
 
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LIGHTFORM CHARGE: 3/3 (ACTIVE)
>Mardek: Point out mistake.
Your past name wasn't Cyaria at all. It was Bellum. Your name is Mardek Bellum.
----
I initiate a Combat Operandi.
COMBAT OPERANDI - A SMALL LOAN OF KNOWLEDGE
I empower myself with the power of dank memes.
Then a small loan of a million dollars crushes every chess piece.
Said entities are then run over by a Lamborghini.
And then they get crushed by a library. Inside a garage. Because knowledge.
I then whip out Hand of the Vengeful Monkey and THIS IS INCREDIBLY ZILLY and shoot them towards the chess pieces, with Falso Aere set to partial resistance to both.
~~Inventory~~
Any alchemy with its (item ++ element) recipe next to its level is either obtained from the late Pionoplayer or with the Elemental Infusion Station. Whatever it is called. This also applies to alchemies made from said Piono alchemies.
Any alchemy with (Redstone) next to its level is obtained from Redstonetam.
Equinox (Level 25, Katana ++ Rule of Cool, Lightform)
Hand Of The Vengeful Monkey (Level 25, Twin Assault Rifles ++ Energy)

THIS IS INCREDIBLY ZILLY (Level 25)
Death (On A) Stick (Level 25, Redstone)

Gjallarhorn-o'-Plenty (Level 12)
Fortune's 500 (Level 10, Golden Railgun ++ Skill)
Nantonium Star (Level 25, Flail ++ Metal)
Jaractet (Level 18)
Minutemann's Fedora (Level 25, Crown ++ Psyche)
The Unreal (Level 10)
Carpe Diem (Level 10, Shia LaBeouf Figurine ++ Motivation)
The Fallen (Level 17)
Spatium Progressio (Level 10, Jebediah Kerman Bobblehead ++ Glitch)
Superosque (Level 10, Bow ++ Air)
Edge of the World (Level 25, Headphones ++ Sonic, Katana ++ Rule of Cool)
Divine Godblade (Level 20, Lightform)
The Bigger, Blacker Box (Level 5)
Australium Blaze (Level 5)
Cyberius Crescendo (Level 20, Redstone)
Falso Aere (Level 10, Cloak ++ Eclipse)

~~~Piono Alchemies~~~
Navitas Nox (Level 10, Twin Assault Rifles ++ Energy)
Ircucvci (Level 10, Katana ++ Rule of Cool)
Vi Forti (Level 10, Flail ++ Metal)
Mens Potentiam (Level 10, Crown ++ Psyche)
Bass Concres:red: (Level 10, Headphones ++ Sonic)

~~~Souls~~~
Lucid Soul of the Pyromaniac (Level 3)
~~Boosts~~
+2 to GoldenReady
+1 to Redstonetam
~~Charges~~
Transistor [AG]: 21/150
Entity charge ninja looted.
[AG BOSS]
300'000 HP
The Spine: Passives(), Functions() and Augments() have no cooldowns. Whenever a Function() is used, summon a BadCell.
Overload: When the Transistor's hp hits 0, restore it to full hp and destroy two random
Functions(), two random Passives() and two random Auguments(). Once the Transistor runs out of Functions(), destroy the Transistor. When revived by Overload, the Spoil of War is not dropped.
Augument(): Whenever the Transistor uses a Function(), modify it's effects with an Augument().
Reboot(): At the start of each turn, gain the effects of a random Passive() and lose the effects from last turn.
Turn(): 8 round charge. Activate all existing Functions() without Auguments().

Passive():
Crash(): Takes 30% reduced damage and is immune to debuffs.
Mask(): The first attack this turn made by the Transistor mini-crits.
Tap(): The Transistor will heal for 15% of damage dealt.
Void(): The Transistor cripples targets hit.
Ping(): 20% chance to dodge attacks. Applied after Jaunt().
Help(): BadCells will not spawn this turn.

Function():
Crash(): Deal high damage to 3 entities. Stun and Crash all entities hit. Enemies that are already crashed will be Broken instead.
Help(): Summon Fetch and Luna, if they are already killed. If any of the characters are alive, heal them to full health.
Jaunt(): For the next 3 turns, gain a 40% chance to avoid attacks.
Bounce(): Deal moderate damage to an entity. Can be cast 4 times in one turn.
Cull(): Deal massive damage to and knock up 2 nearby entities.
Spark(): Deal insanely high damage split equally among 2-5 random entities.

Augument():
Crash(): The attack will do increased damage and Crash entities hit. Enemies that are already Crashed will instead be Broken.
Cull(): Knocks up entities hit, up to 3 entities.
Tap(): Heals for 30% of damage dealt, reduced to 10% for Cull() and Spark().
Flood(): The attack will inflict Flood on the target.
Ping(): Attack will be double cast.
Purge(): The attack will inflict Purge on the target.

Effects:
Crash: Takes 20% increased damage from all sources. Lasts 2 turns.
Broken: Cannot dodge attacks. Takes 50% increased damage from all sources. Lasts 2 turns.
Flood: Deals 30,000 damage over 2 turns.
Purge: Deals 10,000 damage over 3 turns. If the target is not a boss, deal massive damage at the end of this time.
Crippled: Deals 40% reduced damage. 50% chance for dodge to fail. Lasts for 2 turns.

Summoned Entities:
[AG]
Fetch:
25,000/25,000 HP
Will Crash enemies hit.

Luna:
[AG]
25,000/25,000 HP
Will Flood enemies hit.

BadCell:
[AG]
10,000/10,000 HP
When killed, explode, dealing a small amount of damage to an entity and crashing it for one turn, and deal 30,000 damage to the Transistor. Overkill damage will also be dealt to the Transistor (damage that exceeds the entity's current health).

Spoil of War: Buzzing Transitor Core: This Spoil stores up to 10 charges.
1-4 charges: Use Bounce() on an entity. Charges consumed depend on the number of times Bounce() is used.
5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity.
10 charges: Either use Cull() or Spark(), or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity.
~~Entities~~
Medic [AG]: 45,000/50,000 HP
Abilities: Tissue Repair: For every turn the medic is not damaged, heal him for 7,500 HP.
Medkit: Heal an [AG] entity for 10,000 HP. Cooldown of 6 turns.
Biocleanse Bomb: Pick an entity. Any attack aimed at said entity will be a mini-crit for 2 turns. Cooldown of 6 turns.
Final Farewell: When killed, choose 3 AG entities. They will be healed for 15,000 HP.
Antidote: Throw a grenade that releases a cloud of poison gas for 2 turns at an entity of your choice. That entity and any entity around it will take 12,500 damage per turn. Cooldown of 10 turns.

Assault [AG]: 70,000/75,000 HP
Abilities: Adrenaline: The assault gains mini-crits and 10% dodge chance for 3 turns. Cooldown of 7 turns.
Deadly Force: Pick an [AG] entity. Any attack that entity pulls off will be a minicrit for 2 turns. Cooldown of 6 turns.
Gun Mod Expert: The Assault has a 12.5% chance to ignore dodge chance.
Assault Team: Deal ridiculous damage to one entity, or high damage to 4 entities (because there are four of you in level 1 Assault Team). Cooldown of 10 turns.

Heavy [AG]: 65,000/100,000 HP
Abilities: Hold The Line: For every 1,000 damage that the heavy takes in one turn, he gains a 1% damage output increase.
Concussion: The heavy's attacks have a 5% chance to stun enemies.
Die Another Day: The heavy blocks out 25% of damage for 1 turn. Cooldown of 6 turns.
Orbital Bombardment: Nail an entity with intensely damaging bombs. Cooldown of 10 turns.
~~Alchemies~~
Blackguard Saxophone && Sound Titan Essence && The Big Chill && Awesomium Ingot && Liquid Inspiration && Liquid Dank Memes = Epic Sax (Level 25) (10/26)
Doot doot.

Electric Greatsword && Origin Blaze Rod = Recreate: Flare (Level 25) (8/26)
Origin Blaze Rods: not known for low level equipment.

Voodoo Doll && Crowbar && Derailed Plot Transcript && Caledscratch = Recreate: Oblivion's Derailer (Level 25) (6/26) (+1 DarkSide, +1 CobaltShade, +1 Sirplop)
Since the max level is now 25, I guess I can make this. A copy of this weapon will be given to Generic upon completion.

Cloak ++ Eclipse = Falso Aere (Level 10) (1/1) (Done!)
Pretty much acts like an Orb of Sanity. Sometimes full Grimdark resistance, sometimes full Trickster resistance, sometimes half Grimdark resistance plus half Trickster resistance. Also, this alchemy can reflect elemental attacks INTO THE OPPOSITE ELEMENT. How gorillaing cool is that? Also, yeah, Falso Aere stands for Unreal Air in Latin.

~~Joke Alchemies~~
None.
 
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Ultimata Dertoxus (Level 25: 26/26) (+1 from Cyan) Hallelujah! It's done.
Ultimata Dertoxus: The Gun. The Ultimate. Better than the Ultimatum.
Heh, it's finally here.
I materializes in my hands
My gun, name brand.
I suddenly unleash a mighty array of things onto the battlefield, all homing onto the Pawns, or the Rooks, or whatever PG entity is alive at the moment. If I can attack the King, I do so.
Hellish Crescendo (Level 15: 7/16)
ChickenMcDragers (Level 3: 4/4) Finished!
ChickenMcDragers: Most. Useless. Item. EVER. (Not!)
Night ++ Night and Light = Nightblade. BOOM, done.
Nightblade: Infused with the darkest (literally) forces in the world.
The Other Land && Holy Light && Angel Heart = Heaven's Crescendo 1/???
Scythe && Reaper Soul && Cyanide = Deathsickle 1/??? (Pun 101.)


+1 to Cyan, +1 to Generic, +1 to Good ol' Jon

I am God, I am King, 85/101
T-Bagger 3000 4/5

Hellish Crescendo Bid:

Cyan: 2

TOTD: Why does no one want a straight up Level 15 Alchemy?

Chris attacks a random PG entity, if the King is available to attack, he does so.
 
Everyone: IN case you didn't notice, I put up a NEW thing in my deals. Basically it's like the bidding thing Piono did, but with alchemies of a far more intense level. Still tentative. Read the deals section for more details.

Speaking of Piono...For those who do and don't go over to DTG's Forge Thread on the MCF, I have news of a rather unfortunate sort: Piono is leaving DTG. At best this is a VERY extended leave-he's still going to be lurking around the DTG Forums, but otherwise he's gone for good.

HAT/
Rat CHARGE: 1/5

17/100 Apparel Assemble! (+1 from the GM)
JORMUNGANDR: 2/50 (+1 FROM THE GM)
JORMUNGANDR BID:
CYANOGYNIST: 4
GENERIC: 3
THE FLAMING TOAST: 2
W32CORAVINT: 1
DARKSIDE: 1


+1 TO GENERIC, W32CORAVINT, AND THE FLAMING TOAST.

The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered (Level 25: 10/26)

((Inner Ship Hull || (Blackguard Ingot && Traho)) && Decorruptor Powder) && Keep Rational = Grav-Protected Inner Hull (Level 25: 22/26)


Shard of Unity (Level 15) [+/-] Capricorn Symbol (T/T) + Illustration of a Spiral Nemesis (T/T) + Paradox Majjyks (T/T) + Yin-Yang Bomb (Power) + Miniature Red and Green Suns (Power) + Reality Majjyks (Power) + Creation Node: Energy (Power) + Mark of the Four (T/T) + Twilight Majjyks (T/T) + Creation Majjyks (T/T) = Unite's Scarf (Level 21: 19/22) (+3 FROM GENERIC, +4 FROM CYANOGYNIST, +1 FROM W32CORAVINT, +1 FROM DARKSIDE +2 FROM THE FLAMING TOAST)

GOLDEN PYRAMID && INDIGO FLAMES = CIPHER'S CALL (LEVEL 10: 2/11).

Tiger Claws ++ Fear = Timor Tactu (Level 10: 1/1)

Timor Tactu: RUN, COWARDS, RUN!


ALCHEMY INVENTORY:
THE HERO'S BLADE (10); "BESSY" (BOOM EVERYWHERE SHOT) (9); NAVITAS NOX (10; TWIN ASSAULT RIFLES ++ ENERGY); ARCUM AEREUM (10; WAND ++ LIGHTNING); THE FOURTH DIMENSION (20); STARDUST CORRUPTOR CANNON (9); THE LORD MICHAEL'S HAT (50); NULLA STELLA (10; WHIP ++ SPACE); CELESTIAL DESTRUCTION (20); DENITO SURREXIT (10; FOB WATCH ++ TIME); NOCTE CONSUMENS (10; GAUNTLET ++ DARKNESS); RIDICULOUSLY SPARKLY ANIME GIRL ANIMATRONIC EYES (0); UNOBTANIUM CANNON (10); VITA AUSTRALI (10; SCYTHE ++ LIFE); AQUILONEM MORS (10; SCYTHE ++ DEATH); BASE (25); SHARD OF UNITY (15); TRAHO (10; CHESTPLATE ++ GRAVITY); THE GOLDEN CROWN (20); HEMMORHAGE (10; SPIKED GLOVE ++ BLOOD); OFF-CELL (15); TEMERE REM (10; DENTURES ++ PARADOX); Empowered Merchandise of Pikachu (17); THE UNDYING LIGHT (15); EYE OF NOTHING (10, PENDANT ++ ILLUSION);

SPOIL INVENTORY:
---MEDUSA HEAD [||||] (NOTE: DARK YELLOW = CHARGE) (ABILITY: FIRE LASERS AT ENEMY, INFLICTING DAMAGE AND PETRIFY FOR 2 TURNS)
---CORAL RIFF GUITAR [
||||] (NOTE: MAROON = CHARGE) (ABILITY: SUMMON 4 TENTACLES, EACH WITH 25,000 HP, TO ATTACK/MEATSHIELD ENTITIES).

ALCHEMY INVENTORY:
Damaged Infernal Torment (20); Levis Ignis (10 Ax ++ Fire); Nocte Consumens (10 Gauntlet ++ Darkness); Navitas Nox (10 Twin Assault Rifles ++ Energy); Abiit (10 Sicle ++ Void); Traho (10 Chestplate ++ Gravity); Victor Ignis (25); Hemmorhage (10, Spiked Glove ++ Blood); The Fade (15); Duri Iudicis (10, Robe ++ Limbo ); Magic Lord (25); Immortal Soul/Essence/Ether Blob of the Muse (5, Soul) Bass Concres:red: (10, Headphones ++ Sonic); The Fallen (17); Superoesque (10, Bow ++ Wind); Spatium Progresso (10, Bobblehead ++ Glitch); Artifex ex Machina (10, Paxel ++ Creation); Ratatoskr (50); Timor Tactu (10, Tiger Claws ++ Fear);

SHIP PARTS INVENTORY:
Outer Hull (10);

SPOIL INVENTORY:
---Crystalized Ki [|||||] (Note: Yellow = Charge) (Ability: Does damage. Drains HP of Allied/controlled Entities to improve damage, proportional to HP drained. Can drain no HP.)
---Akron's Core
[|||||][|||||][||] (Note: White = Charge) (Note: charge is split to designate what abilities are available and if overflow is an issue) (Ability: Use one of Akron's basic attacks for 5 charges, or expend all to use his Ultimate)
Standard Attacks: Firestorm (High Power, 3-target, chance to burn; Fire/Explosive immunity), Blizzard (Moderate power, 3-target chance to freeze; Water/Ice Immunity), Thunderstorm (Moderate power, 3-target chance to stun; Electric/Wind immunity), CONSUME (Really high power, 1-target, chance to Terror (Really nasty DoT + Berserk + Confusion mix), Light/Dark immunity), Tremor (really low power, hits everything not flying, chance to Stagger (sets up Crit damage on target for one attack), Earth/Poison immunity.), Doomblade (Very high attack power, 3 targets), Barrage (Moderate Damage, all entities, 90% accuracy).)
Ultimates: Obliterate (Extremely high damage on one target (the power of 7 consumes). Can't be used on Bosses, only targets one component); Singularity (3-5 (rng) Targets of choice get nailed with CONSUME).

THE REQUIRED ITEMS ARE GROUPED INTO EIGHT GROUPS OF FOUR, EACH GROUP REPRESENTING A FIGURE IN THE ANALS OF THE HISTORY OF EXISTENCE THAT ARE -apparently- INTERGAL TO THE CREATION OF THE ECLIPSE. THE LEVELS ARE MOSTLY IRRELEVANT.
(P) IS AN ELEMENTAL ALCHEMY THAT SHOULD COME INTO THE BID ROTATION THAT IS REQUIRED.
(M) MEANS IT IS IN THE PROCESS OF BEING MADE. (/M) NEXT TO ANY TAG ALSO MEANS IT IS IN THE PROCESS OF BEING MADE.
(A) MEANS IT IS AN ARTIFACT. (AO) MEANS THE BASE OF THE ARTIFACT HAS BEEN OBTAINED, BUT NOT THE FULL FORM.
(O) MEANS IT IS OBTAINED IN FULL.
IF IT HAS NOTHING NEXT TO IT, IT MEANS IT IS A REGULAR ALCHEMY BUT HAS NOT YET BEEN STARTED.

EACH SET'S ALCHEMIES WILL BE COMBINED INTO ONE AT THE END. THIS MAY REQUIRE CHARGING BEYOND MERE ALCHEMY IF THE LEVELS GO TOO HIGH.

BASE (O)
SET ONE, THAT OF THE CHU: Empowered Merchandice of Pikachu (O), ARCUM AEREUM (O), THE GOLDEN CROWN (O), UNOBTANIUM CANNON (O). Ratatoskr: DONE.
SET TWO, THAT OF THE BLOOD PHOENIX: VITA AUSTRALI (O), HEMORRHAGE (O), SHARD OF UNITY (AO/M), THE UNDYING LIGHT(O). Jörmungandr: Pending.
SET THREE, THAT OF THE SHADOWPLAYER: NOCTE CONSUMENS (O), OFF CELL (AO), EYE OF NOTHING (O), CIPHER'S CALL (M). Fenrir: Pending.

SET FOUR, THAT OF THE MOON LORD: CELESTIAL DESTRUCTION (O), ELDRITCH MOON CANNON, COSMIC MANTLE, GALACTIC GLOVE. Veðrfölnir: Pending.
SET FIVE, THAT OF THE UNDYING TITAN: NAVITAS NOX (O), KYNE CELL (A), TRAHO (O), EX MACHINA. Týr: Pending
SET SIX, THAT OF THE MEADOW'S SOUL: THE BOUQUET'S THORNS, SPARK OF LIFE (A), PLANTERA BULB (A), PETALIUM GAUNTLET. Freyja: Pending.
SET SEVEN, THAT OF THE TIMEKEEPER: PIXEL KATANA (A), DENITO SURREXIT (O), THE FOURTH DIMENSION (O), THE COMPLETE EJECTION. Forseti: Pending.
SET EIGHT, THAT OF THE DEATHLY RHYTHM: THE AXE, THE GRAYSCALE, CHARON'S HAND, NOTE (A). Hel: Pending.

ONCE ALL EIGHT SETS ARE COMPLETE, THEN THE FINAL STAGE-COMBINING ALL NINE ALCHEMIES INTO THE ECLIPSE-CAN BEGIN. THAT WILL REQUIRE A LARGE CHARGE, BUT UNTIL THEN I WOULD HOPE ALL EIGHT SETS PRODUCE ALCHEMIES THAT ARE AT LEVEL 25, IF NOT SLIGHTLY LOWER/HIGHER.


GENERAL SCHEMATIC: The Preston's Soul (Commander-class, Rank SSS; top of the line.)

OUTER HULL (Luminite/Thaumium at least; Voidmetal/Divinium/Draconite/Glitchplate preferred. Anomaly-proofing required.) (DONE!)


INNER HULL (Voidmetal at least; Divinium/Draconite/Mythosite/Blackguard preferred, Anomaly-proofing required.) (In Progress!)

ENERGY SHIELDING X 2 (Doubleshielding is a royal pain to work with but SOOOOOOOO worth it it's not even funny. Independent Recharges are required; inner shield should be meant for pure defensive measure, while outer shield is meant to discourage attackers. Adaptive Shields are preferred as well for inner coating. I think I'll have to split this into three parts: )

((The Antagonist && The Hide of Terramorphous && Whiskey Tango Foxtrot && Flames of the Firehawk && The Black Hole && The Cradle && The Shooting Star && Big Boom Blaster && Pun-Chee && The Rose = The Unconquered)) (In Progress!)

((The Antagonist && The Neogenator && The Bee && The Impaler && The Sham && (Speed Booster && Fabeled Tortoise) && The Transformer && M0RQ minus the Voice Module && Prismatic Bulwark && The Evolution && (Speed Booster && The Hoplite) && The Sponge && The Blockade && The Omega && The Ironclad = The Undying))

((Shield Amplifier && Doubleshield Separator && Shield Slots = Doubleshield Generator))

ROOMS:

-LIVING QUARTERS (Obvious. Let's not get too fancy with the beds here, but Void Wifi is a must. 36 passengers preferred, but at least 6 minimum. Hammerspacing may be required. There should also be dining and relaxation and such here.)

-STORAGE (Hammerspaced interior preferred, needs to have 2592 Inventory spaces at the very least, or 48 Minecraftian Double-chests. Should additionally have a Freezer with an additional 8 Minecraftian Double-Chests for cold-storage. Hidey holes will be put ELSEWARE.)

-ARMORY/FITNESS (Hammerspaced interior also preferred, needs to have 1296 Inventory spaces at the very least, or 24 Minecraftian Double-Chests. Should also have dojo/gymnasium to keep physical fitness in check.)

-ARTIFACT AREA (because I'm gonna be takin' ALLLL 'DA L00T; needs to have fossil extratctors/cleaners, dusters, and containers all rated for use class-10 Artifacts at least (Think along the lines of Level 50,), Class 25 (think Level 125) preferred.)

-MEDICAL BAY (HEALZ PLZ. I'd prefer magical healing to stuff like Mediguns, but a fully array is required, with magical focus.)

-CRAFTING STATION (Ichorium Multitype Assembly table required, as well as a Forge of Worlds; I already have the tools needed to make them both work, so no worries there! A Wizard's Vitalius and a S-Ranked Cantara Brewery will also be mandatory. A Sacred Heart and Cruel Soul is preferred. Anything better than those is also preferred.)

-GARDEN (strictly for mobile food purposes, as well as possibly resources. 14x14 plot minimum, an upgrade to 21x14 or even 21x21 would be preferred. Slight hammerspacing may be required. Separated plots also preferred. Must be able to grow Minecraftian Oak as well as at least three different crops, at least Two Fruits and one Vegetable.)

-TELEPORTER ROOM (think star-trek's little thing, with more precision. Needs to be able to send in/out at least 8 from/to completely separate locations. Basic telelocking required; moderate telelocking preferred.)

-MAGUS FOCUS (OK, light explanation: A Magus Focus is basically a room where magic can be channeled into and magnified to an appropriate size for ship combat from ONE mage/spellcaster/whatever, meaning a Spell of Repair will suddenly restore a whole fleet, or a simple quick-cast magic missile turns massive enough to obliterate most fighters-in other words, Magus Focuses, in the right hands, make the ship capable of any roll, which is REALLY useful. I require a Kalastite focus of rank 9 (of 15) at least; anything stronger would be appreciated.)

-ANCIENT SOULRING (I think I'll just need to buy/steal this from the right peeps. I believe Auctioneers were involved? Beh. In any case, this is more of a special feature related with the REALLY ancient, old, and super-powerful cool stuff...Or something. I heard it was really valuable.)

PRIMARY ENGINES (At least two, SSS-class Commander, no substitutes. Preferrably, Creation Nodes empowering Movers.)

BACKUP ENGINES (Again, SSS-rank Commander, no substitutes. Preferrably, Creation Nodes empowering Crayta Engines.)

DOUBLE-BACKUP ENGINES (Third time now: SSS-rank Commander, no substitutes. Here, we're going for Askanta Engines with a Creation Node giving Aska Fuel for the whole thing, in case Creation Node or such are wiped out.)

THRUSTERS (Uh, wow, can't believe I almost forgot to put this in here. In any case, these should be given the standard treatment of Voidproofing, Chrono-Slip, the Pearlgate, and so on. Eight total, flex-pivot, Weponized Exhaust preferred. If you're going that route, go for the Brute's Blend (Death, Chaos, Oblivion, and Electric Blender) or an Enchilda's Wrath. (Space, Light, Creation and Chaos)

COLLECTOR (A device that allows save retrieval of almost everything and safe storage.)

COCKPIT (This was obvious. Double-proofed; the first one should be Full-link, but I want a backup multi-view cockpit with all the tools in case it all goes poor. Reflex switching required; any psionic attackers ought not to make the ship a sitting duck. Auto-Pilot is also a must.)

WEAPONS (note that those numbers are the LEAST I want)


-18 AUTO-TURRETS (Aka pivoting point defense; these turrets shoot down bogeys that get too close, though can be told to target specific enemies and ignore others entirely.) (Nerfing Minienders && Navitas Nox, most likely.)

-4 FRONT-MOUNTED GUNS (Do I need to explain this? the stronger the better. Preferrably strong multi-damage to prevent easy damage prevention. Triple M with slipshield shots should do the trick.)

-ANTI-MISSILE DEFENSES (Smoke and Flares are only one half-the other half is something to discourage getting behind me or firing missiles. Orbitar defenses seem best for this)

-2 SEMI-AUTO TURRETS (these guns are usually automated but can be manned; these should be BIG hitters but flexible enough to be used with regularity.)

-2 STANDARD ANTI-SHIP WEAPONS (Wave Motion Gun, even BIGGER explosions, SOMETHING to reliably take out Supercapitals at least)

-3 MEN OF SILENCE (Men of Silence are high-power silence fields. I mean, take Lex Ordinis and crank the silencing aspect up to 121, then abandon everything else about it. Not even 11, 11 squared. It's that powerful. It can be turned on and off as needed. And yes, I need three. Anti-Mage all the way. One of them are there to make sure that any accidents with the Magus Focus are contained if/when the standard issue silencing field doesn't contain it)

-3 SPELLCARDS (Named after the Touhou Franchise's Smart Bombs, these release a pulse of repulsive energies before unleashing a royal slathering of bullet hell in all directions. Mostly forward, mind, but still pretty much everywhere. Long time to recharge, hence 3 are required. Basically annihilates smaller craft and repulses all projectiles away, making it a flexible offense-defense panic button.)

-1 MADNESS OF DEATHWING (Just think of it as a RIDICULOUSLY powerful bomb.)

-1 [REDACTED]: Yeah no. I'll be making this bit myself. No spoilers. This is just here to remind myself, for good measure.


ARENA:


Arena Cue:

-AVAILABLE.
-AVAILABLE.
-AVAILABLE.
Arena Stats: (W-L-D)

Free-For-All: 1-0-0 (Fredbear), 0-0-0 (Roxxanne)
Duels: 1-0-0 (Fredbear); 0-0-1 (Roxxanne)
Tag-Team: 0-0-0 (Fredbear); 0-0-0 (Roxxanne)
Tazz: 1-0-0

ARENA CHALLENGES: I am ALWAYS looking out for new people to dish out the pain to. As such, I'm demanding Arena Challenges. I'll take 3 at a time on-cue. (Alternatively, I dish them out, which is rare).

There are two kinds of opponents you can pick. The first is versus my standard characters. There's a slight difference between each; Roxxanne will use Akron's Core and the Crystalized Ki, will Fredbear will use the Lord Michael's Hat and the Medusa's Head. This is of standard difficulty. Rules and prizes will be discussed. Any special arena events will override challenges, so take note. This can occur in Free-For-Alls, Duels or Tag-Team matches, though I do NOT count them as separate characters for tag-team, so please if in the case of a Tag-Team, let me have an actual player on my side, m'kay?

The second is against Tazz, who is as of right now, Piono (you remember him only losing basically due to an idiot ball moment, right?) on steroids due to a variety of reasons and abilities. The second is only available as a duel as well (I may consider 2-on-1 format if he proves too strong to be beaten). Due to intense difficulty, no penalties (unless you want to do that or something) are required for losing, as the fight is quite purposefully stacked against your favor. Great rewards await you upon victory, however. He WILL have the equipment of all characters barring their spoils of War.

For either fight, I'll have a simple mechanic: 2 Alchemies for each player. 2, exactly, and none that break level cap. No spoils either.

ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

NEW!!! READ!!! As of right now, I have a SPECIAL proposition. It's simple enough, akin to the Piono-player bids of old. It's simple; any charges you get will be funneled into my Project-Eclipse relevant alchemies. For every +1, you get +1 in a bid tally. Whoever gets the highest bid wins the alchemy...BUT can't get another from the same bid. Naturally, there are only seven, so this means exactly seven winners. In addition, I am preventing people from duplicating it beyond the 1st time. Let's take a step back: Seven is PLENTY.

One more thing: You ARE bound to a charge to use the Alchemy. Meaning, if you're a winner and use it, you need to wait (Level of Alchemy/10, rounded down) posts (not counting the post you recieve the alchemy in) to use it again. You CAN'T assist this charge, either, it works exactly like the Hat Charge above. In case you SOMEHOW wind up with more than 1 of these, this will be SHARED amongst any similarly-leveled Alchemies, which means you CAN'T spam them every turn in case you somehow get five.

> Roxxanne: Slip away for private time.

The stalker bear's gonna notice your absense if you stick around too long, but you suppose.

You are now in a cranny of the room, well away from the madness of combat and such.
> Roxxanne: Contemplate situation.

You have NO idea why these guys are actually fighting, except that there's some overpowered jerk at the bottom of this place they've been warring against for a while now. Who you've only briefly seen, if even. You WERE expecting the Elementalist to be involved but he's basically vanished, so now it seems to be a thinly-veiled excuse to defile this tomb (for L00T and corpses), an opportunity that you, at least, haven't totally wasted.

The Elementalist was awfully familiar. Not because you've actually MET such a figure in your life at all...It was more his weapon loadout than the guy himself? Or maybe you saw his face somewhere in a book? You'll figure it out.

In any case, it's currently all just a wait for MR. ICY to fix the issue with the STALKER Bear and his GUARDIAN buddy.​

> Roxxanne: Inspect INVENTORY.

Wow, you can't even be bothered to look up towards your inventory. Such lazy.

...OK that's actually a good check because you HAVEN'T put everything up there. Deliberately, of course. That being said, most of that is what you own. Beyond that, you have a pair of JEAN SHORTS and a RED HOODIE, both of which you have stored (You're currently wearing Duri Iudicis over The Fade); ???; the INDEX (short for Infinite Networked Data EXtractor...You THINK); and your PHONE. You have recently used the last of these things to contact MR. ICY in the hopes that he can sort out your problem with the STALKER bear and the GUARDIAN guy. Honestly, 'GUARDIAN' is a vague term that could refer to a lot of stuff so you're not sure what his CLASS is, nor do you know the STALKER bear's class.
> Roxxanne: Inspect ???.

You've kept it labeled with question marks to make sure no-one gets what it is. But it is a form of DOLL, so you refer to it as that if you can. In theory, your abilities make you perhaps unparalleled in the art of making dolls attack in your steed. Well, maybe not the unparalleled master, there's probably others...BUT it's also your strongest weapon/tool/whathaveyou. Of course, for various reasons, the art is usually considered DISTURBING. And rightfully so in several cases. And this case is particularly bad. Not like it's particularly DISTURBING to you to use it, it's not CREEPY in that sense, but...The DOLL is practically its own entity with a loose allegiance to you. It will obey orders for the most part and will not deliberately betray you for any reason other than your own good...But shows a degree of anatomy that startles you.

The GUARDIAN guy didn't notice this thing at all when he basically took all of your stuff. He couldn't have. It's your ACE. You can't possibly lose the ACE.

Then again, calling this thing a DOLL is kind of wrong in thinking. It's really more accurately doll-LIKE. It certainly qualifies weapon-wise, though, so you call it such.

...You put it back in your INVENTORY. You don't want that dumb bear seeing your ACE.
> Roxxanne: Recall Class.

You have a CLASS RANK of 4: You were previously a PHOENIX SOUL, a THIEF-MAGE, and an ILLUSIONIST, and are currently investing into PYROMANCY. You're almost done with that, actually, and are looking forward to a CLASS-UP. You hope to later on get to NINJA, BATTLEMAGE, or DOLLMASTER. Mostly NINJA, but delaying on taking DOLLMASTER any longer might really start costing you, and while the other two require weapons whose best variants you do not possess, ??? Is a DOLL that will fit the class perfectly. Well...Not perfectly, all things considered, but it will WORK wonderfully.
> Roxxanne: Recall confiscated inventory.

You also had a PUPPET (Very much a powerful thing indeed, but nowhere near the DOLL), a RATHER POOR GAUNTLET for the left arm (RATATOSKR blows it out of the water for sure), some TIGER CLAWS (which Timor Tactu has graciously replaced for the time being), a powerful SHOTGUN (you need to make a shotgun), most of your CLOTHES, and other MISCELLANIOUS L00T YOU INTEND TO CRAFT WITH LATER AND/OR SELL TO THE MARKET.

For now, you're hoping to retrieve the TIGER CLAWS and the SHOTGUN (and some clothes and craft L00T). Both were some of your better weapons that you commonly used while adventuring before. The PUPPET is more for emergencies/battles you've prepared for in advance and have home-turf advantage. After getting those, you will then set about reobtaining the rest of your inventory, or at least the PUPPET, which is actually a lot easier said than done given it's EXTREME SIZE. It's not even funny.

In theory, you COULD out-power the GUARDIAN GUY with the DOLL...If you had any techniques with it of note and really had to, but you think the DOLL is a thing for extreme measures. Like, EXTREME extreme measures. Ignoring your lack of techniques.
> Roxxanne: Recall miscelanious Alchemy projects.

Probably not much at all, other than using the ETHER BLOB to empower your Sound Alchemy and maybe a few other things that come to mind.
> Roxxanne: Contemplate MR. ICY.

Bit of a sudden change in topic, but that's alright, he's relevant to this whole debacle.​

There's not much to contemplate, with that said. The guy's alternatively known as THE CHIEF, and he lives for L00T more than you do, which is saying something. Doubly so since he seems to be an endless font of barely-contained BLOODLUST. Quite frankly, you pity whoever has to come between him and PHAT L00T, and he is certainly capable of UTTERLY DESTROYING whatever comes between him.

...Of course, your relationships are strained, mostly because due to your relative weakness in comparison to MR. ICY, you usually wind up playing DAMSEL-IN-DISTRESS thoroughly against your will every time he shows up-either you or your middle sister ROSALIND. Common BANDITS just LOVE to capture cute girls for their purposes, especially SLAANESH-KIN, for the obvious reasons. REBECCA is far too BADASS to get captured, though, but then again, REBECCA-THE PALADIN-has been adventuring with MR. ICY for a LONG WHILE, so no surprise she can keep pace and not get captured every other week.
> Roxxanne: Contemplate other friends.

'Friends' is stretching it in a few cases, but you also know THE ROYAL, THE SHADE, THE TITAN, THE JET, THE KNOWLEDGE, THE BARD, THE BEAST, THE CLERIC, THE SURVIVOR, THE MERCHANT, THE NEKOMATA, THE TIMEKEEPER (You're not sure there's a relation to the TIMEKEEPER in Project Eclipse, though it's possible), and, well, once knew THE KNIGHT. You yourself were called THE PHOENIX by them in turn, in keeping with their theme. It's mostly referring to the fact that, by all means, you should not be walking and talking right now.

Screw death!

OK it wasn't that epic but you should be dead right now, and you aren't.
> Roxxanne: Contemplate THE KNIGHT.

Let's not.
> Roxxanne: Do it.

No.
> Roxxanne: What's the matter?

Well, alright, THE KNIGHT is currently dead, and probably DEAD FOR REAL. Worse than soulkilled, which is an achievement by any standard. You really don't want to think about what happened to the guy.
> Roxxanne: What about your other friends?

THE CHIEF doesn't really care all that much in all honesty; it's just that you know him well enough to get him to respond to criminal stuff such as STALKING and INVASIONS OF PRIVACY, but given the amount of raids, he shows up a lot. THE TITAN, THE JET and THE SHADE you haven't seen in a while. You liked THE TITAN, though, he was friendly. THE ROYAL is busy, well, being ROYAL and basically never visits ever these days. THE NEKOMATA keeps to herself-fitting for what the title doesn't quite say. THE MERCHANT and THE SURVIVOR are both in relatively frequent contact. THE KNOWELDGE is someone YOU go to frequently for answers. You've almost NEVER seen THE BEAST since THE KNIGHT'S death (and not because they were well-acquainted individuals); THE CLERIC is a rare sight but you like him the most; Finally, you see THE TIMEKEEPER every so often, but of all of your 'friends' your relationship with HIM is the most complicated. In fact, if you could reasonably arrange it you would PROBABLY KILL HIM, as he's almost certainly likely to kill YOU if he found out about, well, some of your stuff. You don't USE that stuff often, though, which is WHY you're still on good-ish terms right now, because he's got barely anything to expect from you. If he found out, you would certainly be dead the instant he did-you're alive because he hasn't.

Oh, yeah, and THE BARD'S busy being a drunken guy and tending to BAHAMUT, so you don't see him often.
> Roxxanne: BAHAMUT?

He's an entity outside of your particular group, for the most part, because he's even busier than THE ROYAL. And also because he's not really a mercenary, nor really into that fighting thing much at all. He and you have a REALLY complicated history, but long story short you're reasonably sure he hates your guts thoroughly, and rightfully so. Mostly from a moral standpoint, though, but also from the fact that he was technically your effective prisoner for a really long time and couldn't physically interact with the world until very recently. He's quite PIOUS and he thinks of you as, well...Not a good person.

OK, 'PIOUS' is more accurately 'SAINTLIKE,' because it's probably only you that he has such a personal grudge with. He's classic eye candy to anything else and basically wins the Cutest thing of the Year award, all years, forever. You'd hug him if he was more OK with you, but he's not. He is sooooooooo fwuffawey, and he makes you feel so bad for hating him in the first place. Of course, while he was chained to you (and you couldn't let him go), his arguments over morality...Didn't rub off the right way, and you let him know personally.

Your life is complicated, weird, and stupid. Can't things just be SIMPLE for once and not have to tie into all of these complex social interactions that you must maintain? You came out here on your own to do stuff ON YOUR OWN, and appreciate REAL SILENCE for a change.

BASS CONCRES:red: was named after Dropping the Bass, but really, ever since you got it the most you've used it for is to tune everything out whenever you get the chance and finally stop and appreciate the unique sound of silence. You did that once. It was a real eye-opener. Everything just lifted away after you just kind of stopped and appreciated those tiny things you previously couldn't bear the time to look at...You want peace for a change. You're not here for the L00T, you're here for the scenic views and such.

Is that too much to ask? Because apparently, it is. OK, granted, you hunting for L00T and LEVELS at the same time is PROBABLY not helping you keep out of trouble.

I SHALL NOT ORDER MY HOPEFULLY-PRESENT ENTITY JUST YET. IT IS LIKE SCHRODINGER'S MONKEY, AND I AM UNAWARE OF ITS LIFE OR DEATH STATUS. I'LL WAIT UNTIL THE EOTB DOPS FOR SUCH MADNESS.

...OH COME ON NARRATIVE. WHY IS MY HAT CHARGE THE SAME AS HER RAT CHARGE. WONDERFUL. WELL, AT LEAST IT'LL KEEP HER FROM BEING RUTHLESSLY BROKEN-I JUST NEED TO DRAW FIRST.

MY TIME AND CREATIVE ENERGY ARE DECISIVELY LIMITED, SO IF THERE'S A KNIGHT LEFT ALIVE I SHOOT THE KNIGHT IN THE FACE WITH NAVITAS NOX FOR A FEW MINUTES UNTIL TOASTY. IF BOTH ARE DEAD, I TARGET WHATEVER NON-KING PIECE THERE IS LEFT IF ANY EXIST, AND IF NONE EXIST, THE KING IS GOING TO HAVE A REALLY BAD TIME.
 
+3 Tazz
If you take another step forward... 24/50
you are REALLY not gonna like what happens next. 24/50
Recreate: Thorn Bow(even though it was a charged alchemy) 9/16
Recreate: Englishtop 14/16 +2 from various
Recreate: Zodiac's Azimuth 1/11
Gatekeeper's Scythe(Lv.10)
Navitas Nox(Lv.10, PA)(scammed some suckers in the Arena, Scythe duplicate)
Rapture(Lv.25, blocked Piono to troll him, Scythe Proteus duplicate)
Valhalla(Lv.20)
Lex Ordinis(Lv.10, PA)(Accepting duplicate trades)
Nulla Stella(Lv.10, PA)(Yeah let's just get everyone a copy of everything why not)
Denito Surrexit(Lv.10, PA)
Exedo(Lv.10, PA)
Terra Firma(Lv.10, PA)
Abiit(Lv.10, PA)
Cipher's Call: (Lv.10)
Proteus (Lv.25)
I pull out Proteus, then begin waving it like a conductor's baton, and suddenly what appears to be an incredibly deadly, but internally perfectly safe capsule, which falls on top of... something???
 
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>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (50/300)
Szalinthia, Bringer of Light (60/60) +1 from Toast, +1 from comp -- COMPLETED!
Incubation Beast (0/15)

-=Summons
The Aetherian Rift widens, and a legion of demons and hellish creatures climb out of the Rift, followed by a massive titan, on which is perched Szalinthia herself.
chaos_by_telthona-d5cib9m.jpg
Szalinthia, Bringer of Light summoned! [AG][HP: 60,000/60,000]
Titanic Crusher summoned! [AG][HP: 125,000/125,000] [Protecting Szalinthia]
Demonic Legionnaires summoned! [AG][HP: 25,000/25,000] x5
Entity details will be in the correlating spoiler.

-=Actions
Aetherderon uses uses Great Call on all the chess pieces!
The Sludge Crawlers chomp on the Immortal Soul of Swordsmanship!
I go Boopity Boop on something to be determined later! (Don't ask what 'Boopity Booping' is, just roll with it.)
Actions for Szalinthia & Co. coming soon!

-=Alchemies
$Eternal Soul of the Storm$ && Voidmetal Chassis && Blackguard && Voidmetal Broadsword == Artificial Guardian (6/29 -- Lvl. 28)
HEEGIDY && SHEEDIGY == TENNESSEE (9/??? - Lvl. §¶§)
-- Aetherderon, God of the Worlds
Aetherderon will preferably attack PG when able.
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Artificial Guardian
When the Artificial Guardian dies, it becomes a 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - Is also a quantum shield.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that does really nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; Does something...
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Other stuff I can't remember because it was 60+ pages ago.
Lvl. 1 Soul of Intellect
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
 
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Discussion/Orders:

@Redstonetam15 I would, but all my charges are going to the other [AG]s and DarkSide, all of which are supporting me.

Tahm Kench does nothing.

Alchemy!
Chestplate && (Vitamins + Armor Polish = Armor Bracing) && (Negatron Cloak + Chain Vest = Guardian Angel) && White Fur = Lamb's Respite (Level 10 - 8/11)
Known for the use by one of the many manifestations of death, it is said to let even the damned live one, last day.

Reinforced Mirror && (Aegis of Zeonia || End Time && (Albiit && Denito Surrexit)) && Aldor Decree && Caeldonian Bulwark && Spellbreaker = Mirror Light (Level 25 - 12/26)
It's the Shield every other Shield wants to be. But better. Absorbs or reflects just about everything. Especially magic or projectiles. Even more so magic projectiles.

(Pouch || (Underworld Jadeblade Shards && Holy Water = Purified Jade Shards)) && Emerald && Ruby && Diamond && Amethyst && Topaz && Lapis Lazuli = Crystal's Pouch (Level 10 - 4/11)

Pen || Creative Mode Inventory && A DVD of Back to the Drawing Board 2 && Drawn to Life = Art Initiates Life (Level 20 - 4/21)

Tab under renovations.

Charges!
The Great World 69/550 (+1 GoldenReady)
Funnelling everything into it.

Searching for a gauntlet... 13/15
Finding a better gauntlet among all this rubble... (Still looking (relic)


Souls!
Yay! Level 5 Soul Hype!

Vivid Soul of Clarity: Level 2 - 38'000/38'000hp (disappears after 1 turn if not attacked)

Immortal Soul of Swordsmanship: Level 5 - 75'000/75'000hp

Current Soul Level Count: 7 (max. 8)

Explanation of Souls: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911

Actions!
Aayla plays Paper Boats (Transistor - OST) singing at the same time. Until now, no-one knew that Aayla actually had a really good voice because the only time she had spoken publicly was in the arena and at the time she was possessed by the Underworld Jadeblade. She finishes the song and continues practising her instrument skills.

Inventory.
Now sorted by Type, Level.
Anarc Cook (Spoil of War - Deal damage to 3 random entities of an allignment.) 1/3
Scythe of (Eardrum) Death - (Spoil of War - Deal very high damage to an entity.) 2/4

Physics Inducer (Level 18 - Relic) (Purely Defensive)(Reality/Physics)
Magickal Flute (Level 5) (Music Flute)
Sunstone (Level 5) (Light/Mind artefact)
Spiritblade (Level 7) (Spirit Sword)
Albiit (Level 10) (E) (Void Sickle)
Pages (collectively Tome) of Reality (Level 10) (Reality Book) (E)
Spyglass of Space (Level 10) (Space Spyglass) (E)
Nature's Call (Level 10) (Nature Helmet) (E) (Renamed from Helm of Mount Zan)
Lis Lucem (Level 10) (Light Dagger) (E)
Denito Surrexit (Level 10) (E) (Time Pocketwatch)
Burnout (Level 10) (Fire Whip) (E)
Vice Nercio (Level 10) (Life Ring) (E)
Aftershock (Level 15) (Force/Earth Knucklebusters)
The Fallen (Level 17) (Plasma Gun)
Psuedo-Spacesword (Level 19) (Space torch/sword)
Divine Godblade (Level 20) (Divine Sword)
Anima (Level 20) (Spirit Shirt)
Pow-Pow and Fishbones (Level 20) (Expanding minigun and expanding rocket launcher)
Resonance (Level 25) (Air/Sound Samurai Sword)
End Time (Level 25) (Oblivion/Void/Time armguard. It has an eye on the palm)
OST (Level 25) (Music keyboard)
Hand of the Archlich (Level 25) (Ice/Death) Current Souls: 42.5
Current Abilities: Soul Collection, Blizzard, Life Drain, Ice Barrier, Lich Slap, Master of Hell
NOT TO BE CONFUSED WITH THE KILLABLE ENTITIES

Here are the abilities for Hand of the Archlich, which are gradually gained while entities die. Every time an entity dies, it grants one Soul. For smaller entities, the gain is decreased to 0.5 souls per attack that kills many of them (e.g. worker or the late Mechafish) and 2 Souls are gained on boss kill. Pseudo-deaths such as Aetherderon's Dead Yet Dreaming do not provide souls. Non-living entities still provide a soul for the sake of convenience.

Soul bonuses cannot be gained when a previous ritual has not been performed, however souls can be. This staff is meant to be weak for a level 25 (still fairly powerful), but can scale up massively over time.

Abilities require rituals to gain, which can take 1-5 charges, the amount will tell you about how powerful it will be (generally). Rituals cannot be charged with support, but do not count as a charge for the 3-charge cap.

Abilities are permanent, but activated ones have a cooldown.

Soul Transfer ((R: x) means it requires a ritual to complete)

0 Souls: Soul Collection (R: 3) - Souls will now be able to be absorbed into the Hand of the Archlich, giving it new abilities.

3 Souls: Life Drain (R: 1) - Entities that die will heal a random owned (meaning I control it) entity equal to 5% of that entities' maximum health.

5 Souls: Blizzard (R: 3) - Create a blizzard for 2 turns, damaging ALL non-water/ice/flying/godmodder entities, and reducing hit chance to 40% (60% reduction) Cooldown: 5 turns


15 Souls: Ice Barrier (R: 3) - The Hand of the Archlich can create a barrier around a single target to reduce damage massively (65%) for two turns. The effect significantly lowers on the second turn (20%). Cooldown: 5

20 Souls: Lich Slap (R:2) - Do very high damage to an entity. Cooldown: 4

30 Souls: Master of Hell (R:4) - Hand of the Archlich now has the ability to manipulate infernal fire and summon skeletons.

40 Souls: Extended Life (R:1) Inflict Lich's Pact on an entity.
Lich's Pact: Once target entity reaches 1hp, the entity is immune to death, debuffs, damage, healing and buffs for two turns. The entity can charge attacks, but if they only heal or kill itself, the charge will fail. After this ends, destroy it. Cooldown: 5 after expiry.


65 Souls: From the End of Time (R:5) Resummon an past entity for one turn. It cannot be targetted by attacks during this time. Cooldown: 3
May as well.
Uncharged:
Eternal Soul of the Storm: Level 4
Eternal Soul of the Creator: Level 4
Immortal Soul of the Muse: Level 5
Immortal Soul of the Instability: Level 5

Charged:
Lucid Soul of the Pyromaniac: Level 3

Not for what you think. Made possible by @pionoplayer.

Time:
Tier 1: Denito Surrexit (10), Chronobreak (15), Timeless [RELIC] (20), x (20)
Tier 2: x
Space:
Tier 1: Spyglass of Space (10), x (15), Pinpoint [RELIC] (20), x (20)
Tier 2: x
Energy:
Tier 1: E (10), x (15), [RELIC] (20), x (20)
Tier 2: x, Source
Reality:
Tier 1: Tome of Reality (10), x (15), [RELIC] (20), x (20)
Tier 2: x

Life:
Tier 1: Vice Nercio (10), x (15)
Tier 2: x
Light:
Tier 1: Lis Lucem (10), x (15), [RELIC] (21), x (20)
Tier 2: x
Creation:
Tier 1 E (10), x (15), [RELIC] (21), Art Initiates Life (20)
Tier 2: x
Dark:
Tier 1: E (10), x (15), [RELIC] (21), x (20)
Tier 2: x

Fire:
Tier 1: Burnout (10)
Tier 2: x
Water:
Tier 1: E (10)
Tier 2: Tidehunter, x
Earth:
Tier 1: E (10), Aftershock (15), [RELIC] (20)
Tier 2: x
Air:
Tier 1: E (10)
Tier 2: x

Nature:
Tier 1: Nature's Call (10)
Tier 2: x
Ice:
Tier 1: E (10)
Tier 2:
Lightning:
Tier 1: E (10)
Tier 2: x
Stone:
Tier 1: E (10)
Tier 2: x

Final:
Tier 3: Conduit - Fault - Foundation - Herald
Tier 4: Here and Above

Support!
+1 @GoldenReady +1 @Sirplop +1 @DarkSide

Ritual... (see Hand of the Archlich)

Souls until next upgrade: 12.5
 
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Alchemies
Vocaloid Yuzuki Yukari Figurine && Standard Battle Android = Battle Vocaloid Yuzuki Yukari (Level 16, 11/17) (Basically what this will be is something to act as a secondary character in attacks)
(Recreate: Orb of Sanity) && Essence of 500 Dwarf Stars (from Don't Starve) = Light of Sanity (Level 12, 9/13)
Laser Machinegun && Influx Waver = Martian Madness (Level 10, 10/11)
Rocket Launcher && Drill Containment Unit = Explosive Miner (Level 5, 5/6)

Charges
Project T01-Triskaidekaphobia: 23/50 (+1 from GoldenReady)
Project T02-Microspectrophotometry: 17/100
+1 GoldenReady, +1 Generic, +1 Cyanogynist

Action
I tell the King he is a terrible king and to look up to King Harkinian. King Harkinian appears out of nowhere and uses his special finale moves...
I WONDER WHAT'S FOR DINNER
The Chess King is immediately struck by radiotoxic polonium spaghetti that forces its way into his system. Regardless of whether or not the polonium spaghetti affects him, the inherent CD-i energies and the velocity of 0.9c that the spaghetti is traveling at destroys the Chess King.

MY SHIP SAILS IN THE MORNING
A million flying ships fall onto the Chess King. He is immediately annihilated by antimatter warships. If that wasn't enough, Harkinian then drops a giant ship onto the Chess King.

SCRUB ALL THE FLOORS IN HYRULE
The Chess King is forced to scrub all the floors in YTP Hyrule, which are all coincidentally made of Super Lava 9000, which is permanently at the temperature of 10,000,000 K.

After this ordeal, the Chess King is probably dead.

iAQAiuE.png
It will occur, 263.
 
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