Ninjatwist_
Terrarian
...I just realize that the Hammer Mooks' damage had not been applied! This has been fixed accordingly.
Sorry for the small update today, but I promised one yesterday, and my schedule was pretty tight tonight. It should finish on Friday, with any luck.
You didn't take damage as a result of an entity attack, you just took damage directly, so any dodge chance wouldn't have applied in that circumstance.
No progress can be made on the farm while the battle is taking place!
You deal 3 damage to two of the Powered Assault Rifle Mooks!
You deal 8 damage to the APC train, dealing 2 damage to each entity! This gets the third APC to Orange Health (40%)!
You deal 2 damage to 3 of the Hammer Mooks!
You deal 6 damage to the first APC! This wrecks it enough to put the vehicle out of commission.
You fire upon the weaker Assault Rifle Mooks, dealing 2 damage to both of them! This nets you the final Soul for the HHHH.
The 8-health APC has already been destroyed from splash damage!
You deal 6 damage to the healthiest APC!
The Vulture Knight will do as you say.
This item is completely non-functional due to the rule that any items charged multiple increments per round will only count at their full power if they were charged to completion one charge at a time, instead of two as this item would suggest! It's non-functional, so it doesn't even appear in the inventory.
Nice. Items have yet to be integrated with creativity, however- this will change in the upcoming patch.
Regardless, you deal 8 damage to the fourth APC!
The Mook's armor blocks the hit, although thankfully it still hurts considerably considering their low health pool. 4 damage dealt!
Tarhalindur^TM One-Use Meteor Shield created and added to your inventory!
Anything below this line will be continued on Friday, hopefully with ease.
What kind of item would you like to create? Crafting is entirely freeform for the time being.
Nevertheless, you gain 2HP from eating the tree's leaves! They're surprisingly nutritious. You also gather 2 pieces of Wood for the stockpile!
Since your PC is already at full HP, it goes into overheal! This heals beyond your current health, but decays with each turn.
Unfortunately, items are still restricted to one per post, and item and creativity have not been linked.
However, you still deal 8 damage to the APC using the Inferno Stick!
========[End-of-Turn Events]========
Ninjatwist_ continues to shoot the Hammer Mooks, dealing 6 damage to them!
The Blinking Spirit slashes at the Well-Armored Sniper Mooks, dealing 2 damage! The hit glances off their armor!
Ed the Undying also attacks the same Well-Armored Sniper Mook, dealing a further 2 damage!
The Vulture Knight Wraith switches targets to an APC. This deals 5 damage to it!
Steffan the Sciencer fights the newest Sword Mooks, dealing 8 damage!
The JOE clone deals an additional 6 damage to the Sword Mook, slaying it easily with the tool!
The Assault Rifle Mooks split their fire between Steffan and the JOE clone, dealing 8 damage to both!
Three of the Hammer Mooks fight Ed the Undying for 6 damage!
A remaining pair smashes the Vulture Knight Wraith for 4 damage!
A trio of Well-Armored Sniper Rifle Mooks fire upon Steffan, dealing 6 damage to him!
The other trio fight back against the Blinking Spirit, aiming carefully with their rifles! The Blinking Spirit takes 2 damage but dodges one of the bullets.
A trio of Sword Mooks attacks Steffan, dealing 8 damage! One of the attackers scores a Crit!
The other three fight Ninjatwist_, dealing two crits! Ninjatwist_ takes 4 damage from the full assault!
The Mook APCs fire upon the JOE clone, the Tonbogiri, and Steffan the Sciencer!
The JOE clone is killed, however, its inventory (Stone Pickaxe, Cobblestone, and Gravel) returns to the Chest's inventory. For some reason, the pickaxe can stack with the surplus in the chest.
The third APC unload its cargo, revealing 6 Elite Spear Mooks and 6 Pistol Mooks.
The fourth APC unloads its cargo, revealing 5 Rocket Launcher Mooks, 6 Lightly Armored Club Mooks, and a Mook Lieutenant!
Destroying their command may cause the Mooks to fight poorly or otherwise withdraw! Fight through his bodyguards to cut him down!
The Tonbogiri cuts down three low-health Powered Assault Rifle Mooks with a powerful beam blast, dealing 12 damage in total!
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have stumbled across a camp and its two attending players.
Player Characters:
ender 2 [AA] HP: 13/24.
Pricey12345 [AA] HP: 24/24.
auyuengyat/sunnyau [AA] HP: 18/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 18/24.
plague126 [AA] HP: 20/24. Overload: 5/20.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 17/24.
Tarhalindur [AA] HP: 14/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 25/24.
Crimsion McBlack [AA] HP: 21/24.
Thartler [AA] HP: 24/24.
KingPiggyXXI [AA] HP: 24/24
DathVader [N?] HP: 3/20.
RR [N] HP: 20/20.
Itinerary Objectives:
Eliminate the Mook Lieutenant! Killing him will probably cause the attacking force to retreat! Destroy his bodyguards first!
Take cover behind the Small Camp! It's a decent fortification from the entity assaults!
Entities:
Ninjatwist_ [AA] HP: 15/50. Plot Armor: 60% Reduction.
Ed the Undying [AA] HP: 28/60.
Blinking Spirit [AA] HP: 7/16. 50% dodge chance.
Vulture Knight Wraith [AA] HP: 30/38.
Tonbogiri [AA] HP: 58/66. Power: 4.
Dirt Wall [AA] HP: 0/10. Provides 50% cover. Minor Fortification.
Mook Armored Personnel Carrier (APC) [PA-boss]: 0/80, 24/80, 27/80, 28/80.
Well-Armored Sniper Rifle Mook [PA] HP: 4/12, 12/12 (x5).
Powered Assault Rifle Mook [PA] HP: 0/12 (x3), 4/12 (x2), 8/12.
Sword Mook [PA] HP: 0/12, 12/12 (x5).
Hammer Mook [PA] HP: 4/12 (x3), 6/12, 12/12.
Elite Spear Mooks [PA] HP: 12/12. (x6)
Pistol Mooks [PA] HP: 12/12. (x6)
Lightly-Armored Club Mooks [PA] HP: 12/12. (x6)
Attached Mook Lieutenant [PA] HP: 16/16.
Rocket Launcher Mooks [PA] HP: 12/12. (x5)
The Acolyte [AC] Progress:
HP: 64/100.
Kills: 28.
====[SIDEQUEST ENTITIES DIVIDER]====
Old sidequest format on Page 45.
JOEbob [N] HP: 10/24. Shield: 10/10. Overload: 0/20.
GoldHero101 [N] HP: 13/24.
Steffan the Sciencer [N] HP: 38/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes such as armor.
JOE Clone [N] HP: 0/20. Base Damage: 4. Speed Value: 3. Knows how to use advanced tools, inventory of 3.
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Eggplants [N]: Growing Stage 5/5! (x3)
Garlic Plants [N]: Growing Stage 5/5! (x3)
Mining Turtle [N] Fuel: 0. Can mine items if given fuel.
Fossil [???]: Mysterious thing brought back from the Tar Pit. Can be investigated after the fight!
Known to be:
Items of Interest/Dropped Items are marked below!
The rest of the objects are unknown. Scan the area to find more!
Sorry for the small update today, but I promised one yesterday, and my schedule was pretty tight tonight. It should finish on Friday, with any luck.
27/30 Creating the APEX +g
27/30 Wait shoot this is really b-egg.+old hero
+to goldhero
Wait, why am I taking damage instead of my shield?
Regardless,I harvest 2 garlic.
Steffan and JOE clone, both of you harvest an eggplant. I then will craft said eggplants with the garlic to create stuffed eggplants, which have ~3x the food efficiancy. eat up, entitys, and get healed.
You didn't take damage as a result of an entity attack, you just took damage directly, so any dodge chance wouldn't have applied in that circumstance.
No progress can be made on the farm while the battle is taking place!
Charge boost accepted!
FLAVOR"Well, I get your point, because meteors, but from what I've gathered, there are certain people who are destined to play. So it's probably going to get played."
"Plus, it's Minecraft, the Acolyte will probably just use rollbacks."
CHARGESInvestigation on the Frog Temple: 6/10
ACTIONThrow a grenade at the Power Assault Rifle Mooks.
You deal 3 damage to two of the Powered Assault Rifle Mooks!
Monado: 26/30 +2 from Joe.
"Okayyyyy, these are essentially 3 giant ant eaters worth of health points. Well that's fun!" I pull out my splatling gun and fire at will.
You deal 8 damage to the APC train, dealing 2 damage to each entity! This gets the third APC to Orange Health (40%)!
I spray down the hammer mooks A ton and Damage them all.
You deal 2 damage to 3 of the Hammer Mooks!
12/30. Attacjubg
10/30. Papacy
+1 ender2
I take out a giant water balloon and drop it on an APC. Or in other words, I harm it with splash damage.
You deal 6 damage to the first APC! This wrecks it enough to put the vehicle out of commission.
I attempt to finish off a low health Mook with my Shotgun!
Healing Totem:5/10 +1 plague
Mantle of the Force:3/20 +1 plague
+1 bognog
I don't really have a preference; do the update on Wednesday or Thursday, whichever is easiest.
You fire upon the weaker Assault Rifle Mooks, dealing 2 damage to both of them! This nets you the final Soul for the HHHH.
28/30 Creating the APEX
28/30 Wait shoot this is really b-egg.
+to goldhero
I finish off the 8-health APC by sitting on it. then farting. this knocks out everyone inside the carrier, before a spark catches on the gas and the carrier explodes. yay?
The 8-health APC has already been destroyed from splash damage!
[Plot?]
He sticks the sword in the ground, it collapses into saltwater, the way most substances used in shaping do when the user is done with them. "Destiny isn't exactly a pleasant concept either." They put more of their focus into the battle for now. "Be careful, in there. And if there's going to be meteors, at least warn the other players."
[Battle!]
Nothing too fancy this time, just flinging bird-shaped masses of fire an at APC. Have to save some of the better attacks for later on.
[Servant]
The Vulture Knight pours tea for an APC... the salt-and-sugar taste is wasted on the fact that she's pouring it on the vehicle itself. How is it even hot enough to do damage?
17/30 - A Weapon? ... The mail usually doesn't take this long, have the shorter nights thrown me off schedule?
8/30 - New Charge. Never leave an equipment slot empty, that's what he used to say.
+1 Tarhalindur
You deal 6 damage to the healthiest APC!
The Vulture Knight will do as you say.
I FINALLY gather up my half finished builders wand then shove the nether star with 2 sticks and get the UNBREAKABLE BUILDERS WAND.(It halves the time to build things so any charges for building will get 2 per round but +1's will still count as one.)[I was charging it up from before the chapter 2 upgrades]
5/10 on the golden gun [It was the same as the top one]
2/20 on building two stone wall
I throw up the building outlines using a holographic display coming out of my eye. then I start building in the said outlines.
I yell "I NEED TO ADD A PROTECTION WALL. KEEP THEM OFF ME."
This item is completely non-functional due to the rule that any items charged multiple increments per round will only count at their full power if they were charged to completion one charge at a time, instead of two as this item would suggest! It's non-functional, so it doesn't even appear in the inventory.
I test my new lightsaber on the highest health APC unit, slashing out its tracks, weapons and anything else I can reach.
Healing Totem:6/10
Mantle of the Force:4/20
+1 Nemean
Nice. Items have yet to be integrated with creativity, however- this will change in the upcoming patch.
Regardless, you deal 8 damage to the fourth APC!
The slime, realizing its cover has been blown, as it were, decides that the best defense is a good offense. It starts rushing one of the snipers, firing an assault rifle at it until it runs out of ammo, at which point the slime finds itself close enough to start consuming the sniper.
The number of bullets flying through the air toward it then proceeds to convince the slime that defense is pretty good at being defense too, at which point it pulls back behind the camp.
+1 plague
15/30 Beside Myself
12/30 Serpent Eating the Ground
The Mook's armor blocks the hit, although thankfully it still hurts considerably considering their low health pool. 4 damage dealt!
Charge boost accepted!
FLAVOR"So, this thing seems to be buried real deep underground."
"Once the investigation team gets back, we'll need to excavate it."
"Also, the meteors will probably start coming around now, so you may want to seek cover. Just saying."
CHARGESInvestigation on the Frog Temple: 8/10
+1 to Nemean Lion
ACTIONDeploy a Tarhalindur(tm) One-use Meteor Shield.
Tarhalindur^TM One-Use Meteor Shield created and added to your inventory!
Anything below this line will be continued on Friday, hopefully with ease.
The slime attempts to make use of some of the items that have been around for a while, going off to (try to) knock down a tree, eating the leaves in the process. Then, if it has time in a turn, it tries to slap the wood and the alligator pelt against the crafting table until either something happens or it gets bored, though the latter is more likely, owing to the fact that it has no idea how crafting works.
+1 thartler
16/30 Beside Myself
13/30 Serpent Eating the Ground
What kind of item would you like to create? Crafting is entirely freeform for the time being.
Nevertheless, you gain 2HP from eating the tree's leaves! They're surprisingly nutritious. You also gather 2 pieces of Wood for the stockpile!
Since your PC is already at full HP, it goes into overheal! This heals beyond your current health, but decays with each turn.
I place down dragon's teeth made of Fire Energies using my Inferno Stick. See how the Mook APCs move, especially with me raining down ice using my Staff of Ice, both heating them and freezing them simultaneously.
+1 Nemean Lion
21/30 Finale
21/30 Wave of Ds
Unfortunately, items are still restricted to one per post, and item and creativity have not been linked.
However, you still deal 8 damage to the APC using the Inferno Stick!
========[End-of-Turn Events]========
Ninjatwist_ continues to shoot the Hammer Mooks, dealing 6 damage to them!
The Blinking Spirit slashes at the Well-Armored Sniper Mooks, dealing 2 damage! The hit glances off their armor!
Ed the Undying also attacks the same Well-Armored Sniper Mook, dealing a further 2 damage!
The Vulture Knight Wraith switches targets to an APC. This deals 5 damage to it!
Steffan the Sciencer fights the newest Sword Mooks, dealing 8 damage!
The JOE clone deals an additional 6 damage to the Sword Mook, slaying it easily with the tool!
The Assault Rifle Mooks split their fire between Steffan and the JOE clone, dealing 8 damage to both!
Three of the Hammer Mooks fight Ed the Undying for 6 damage!
A remaining pair smashes the Vulture Knight Wraith for 4 damage!
A trio of Well-Armored Sniper Rifle Mooks fire upon Steffan, dealing 6 damage to him!
The other trio fight back against the Blinking Spirit, aiming carefully with their rifles! The Blinking Spirit takes 2 damage but dodges one of the bullets.
A trio of Sword Mooks attacks Steffan, dealing 8 damage! One of the attackers scores a Crit!
The other three fight Ninjatwist_, dealing two crits! Ninjatwist_ takes 4 damage from the full assault!
The Mook APCs fire upon the JOE clone, the Tonbogiri, and Steffan the Sciencer!
The JOE clone is killed, however, its inventory (Stone Pickaxe, Cobblestone, and Gravel) returns to the Chest's inventory. For some reason, the pickaxe can stack with the surplus in the chest.
The third APC unload its cargo, revealing 6 Elite Spear Mooks and 6 Pistol Mooks.
The fourth APC unloads its cargo, revealing 5 Rocket Launcher Mooks, 6 Lightly Armored Club Mooks, and a Mook Lieutenant!
Destroying their command may cause the Mooks to fight poorly or otherwise withdraw! Fight through his bodyguards to cut him down!
The Tonbogiri cuts down three low-health Powered Assault Rifle Mooks with a powerful beam blast, dealing 12 damage in total!
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have stumbled across a camp and its two attending players.
Player Characters:
ender 2 [AA] HP: 13/24.
Pricey12345 [AA] HP: 24/24.
auyuengyat/sunnyau [AA] HP: 18/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 18/24.
plague126 [AA] HP: 20/24. Overload: 5/20.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 17/24.
Tarhalindur [AA] HP: 14/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 25/24.
Crimsion McBlack [AA] HP: 21/24.
Thartler [AA] HP: 24/24.
KingPiggyXXI [AA] HP: 24/24
ender 2
Headless Horsemann Harmer's Howitzer §¶ (16/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Double-Bladed Saber (Base Damage: 4, Can attack twice, 20% chance to inflict Burning for 1 turn)
auyuengyat
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)
Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU
Riflescope (Sniper Rifle, Base Damage: 4)
Realicraft
Wood Log (x2) (Crafting/building ingredient)
Wooden Pickaxe (Base Damage: +1)
Wooden Sword (Base Damage: +1)
MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)
plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Headless Horsemann Harmer's Howitzer §¶ (16/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Double-Bladed Saber (Base Damage: 4, Can attack twice, 20% chance to inflict Burning for 1 turn)
auyuengyat
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)
Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU
Riflescope (Sniper Rifle, Base Damage: 4)
Realicraft
Wood Log (x2) (Crafting/building ingredient)
Wooden Pickaxe (Base Damage: +1)
Wooden Sword (Base Damage: +1)
MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)
plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
DathVader [N?] HP: 3/20.
RR [N] HP: 20/20.
Itinerary Objectives:
Eliminate the Mook Lieutenant! Killing him will probably cause the attacking force to retreat! Destroy his bodyguards first!
Take cover behind the Small Camp! It's a decent fortification from the entity assaults!
Entities:
Ninjatwist_ [AA] HP: 15/50. Plot Armor: 60% Reduction.
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Ed the Undying [AA] HP: 28/60.
Base Damage: 6
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.
Blinking Spirit [AA] HP: 7/16. 50% dodge chance.
Base Damage: 6
Speed Value: 3
Speed Value: 3
Vulture Knight Wraith [AA] HP: 30/38.
Base Damage: 5
Speed Value: 3
Speed Value: 3
Tonbogiri [AA] HP: 58/66. Power: 4.
Base Damage: 3
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.
Dirt Wall [AA] HP: 0/10. Provides 50% cover. Minor Fortification.
Mook Armored Personnel Carrier (APC) [PA-boss]: 0/80, 24/80, 27/80, 28/80.
Base Damage: 4
Speed Value: 3
Can carry up to 12 Mooks.
Speed Value: 3
Can carry up to 12 Mooks.
Well-Armored Sniper Rifle Mook [PA] HP: 4/12, 12/12 (x5).
Powered Assault Rifle Mook [PA] HP: 0/12 (x3), 4/12 (x2), 8/12.
Sword Mook [PA] HP: 0/12, 12/12 (x5).
Hammer Mook [PA] HP: 4/12 (x3), 6/12, 12/12.
Elite Spear Mooks [PA] HP: 12/12. (x6)
Pistol Mooks [PA] HP: 12/12. (x6)
Lightly-Armored Club Mooks [PA] HP: 12/12. (x6)
Attached Mook Lieutenant [PA] HP: 16/16.
Rocket Launcher Mooks [PA] HP: 12/12. (x5)
The Acolyte [AC] Progress:
HP: 64/100.
Kills: 28.
====[SIDEQUEST ENTITIES DIVIDER]====
Old sidequest format on Page 45.
JOEbob [N] HP: 10/24. Shield: 10/10. Overload: 0/20.
GoldHero101 [N] HP: 13/24.
JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Flint (Crafting Ingredient)
Dirt (Crafting/building ingredient)
Tar (x4) (Crafting ingredient)
Raw Beast Meat (x6) (Raw food ingredient, can be cooked)
GoldHero101
Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Backpack (HP: 9/20) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)
Tar (x6) (Crafting ingredient)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Flint (Crafting Ingredient)
Dirt (Crafting/building ingredient)
Tar (x4) (Crafting ingredient)
Raw Beast Meat (x6) (Raw food ingredient, can be cooked)
GoldHero101
Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Backpack (HP: 9/20) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)
Tar (x6) (Crafting ingredient)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Steffan the Sciencer [N] HP: 38/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes such as armor.
JOE Clone [N] HP: 0/20. Base Damage: 4. Speed Value: 3. Knows how to use advanced tools, inventory of 3.
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input:
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Sand (x24) (Crafting/building ingredient)
Clay (x12) (Crafting/building ingredient)
Wood Log (x19) (Crafting/building ingredient)
Charcoal (x2) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x45) (Crafting/building ingredient)
Gravel (x25) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Clay (x12) (Crafting/building ingredient)
Wood Log (x19) (Crafting/building ingredient)
Charcoal (x2) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x45) (Crafting/building ingredient)
Gravel (x25) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Eggplants [N]: Growing Stage 5/5! (x3)
Garlic Plants [N]: Growing Stage 5/5! (x3)
Mining Turtle [N] Fuel: 0. Can mine items if given fuel.
Fossil [???]: Mysterious thing brought back from the Tar Pit. Can be investigated after the fight!
Known to be:
- Large shield-shaped skull.
Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Simple Crafting Table (Used to make simple crafting ingredients)
Crocodile Hide (Crafting ingredient)
Raw Beast Meat (x3) (Food ingredient, can be cooked)
Simple Crafting Table (Used to make simple crafting ingredients)
Crocodile Hide (Crafting ingredient)
Raw Beast Meat (x3) (Food ingredient, can be cooked)
The rest of the objects are unknown. Scan the area to find more!
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