Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
...I just realize that the Hammer Mooks' damage had not been applied! This has been fixed accordingly.

Sorry for the small update today, but I promised one yesterday, and my schedule was pretty tight tonight. It should finish on Friday, with any luck.

27/30 Creating the APEX +g
27/30 Wait shoot this is really b-egg.+old hero
+to goldhero
Wait, why am I taking damage instead of my shield?
Regardless,I harvest 2 garlic.
Steffan and JOE clone, both of you harvest an eggplant. I then will craft said eggplants with the garlic to create stuffed eggplants, which have ~3x the food efficiancy. eat up, entitys, and get healed.

You didn't take damage as a result of an entity attack, you just took damage directly, so any dodge chance wouldn't have applied in that circumstance.

No progress can be made on the farm while the battle is taking place!

Charge boost accepted!
FLAVOR​
"Well, I get your point, because meteors, but from what I've gathered, there are certain people who are destined to play. So it's probably going to get played."
"Plus, it's Minecraft, the Acolyte will probably just use rollbacks."
CHARGES​
Investigation on the Frog Temple: 6/10
ACTION​
Throw a grenade at the Power Assault Rifle Mooks.

You deal 3 damage to two of the Powered Assault Rifle Mooks!

Monado: 26/30 +2 from Joe.

"Okayyyyy, these are essentially 3 giant ant eaters worth of health points. Well that's fun!" I pull out my splatling gun and fire at will.

You deal 8 damage to the APC train, dealing 2 damage to each entity! This gets the third APC to Orange Health (40%)!

I spray down the hammer mooks A ton and Damage them all.

You deal 2 damage to 3 of the Hammer Mooks!

12/30. Attacjubg
10/30. Papacy
+1 ender2
I take out a giant water balloon and drop it on an APC. Or in other words, I harm it with splash damage.

You deal 6 damage to the first APC! This wrecks it enough to put the vehicle out of commission.

I attempt to finish off a low health Mook with my Shotgun!
Healing Totem:5/10 +1 plague
Mantle of the Force:3/20 +1 plague
+1 bognog
I don't really have a preference; do the update on Wednesday or Thursday, whichever is easiest.

You fire upon the weaker Assault Rifle Mooks, dealing 2 damage to both of them! This nets you the final Soul for the HHHH.

28/30 Creating the APEX
28/30 Wait shoot this is really b-egg.
+to goldhero
I finish off the 8-health APC by sitting on it. then farting. this knocks out everyone inside the carrier, before a spark catches on the gas and the carrier explodes. yay?

The 8-health APC has already been destroyed from splash damage!

[Plot?]
He sticks the sword in the ground, it collapses into saltwater, the way most substances used in shaping do when the user is done with them. "Destiny isn't exactly a pleasant concept either." They put more of their focus into the battle for now. "Be careful, in there. And if there's going to be meteors, at least warn the other players."

[Battle!]
Nothing too fancy this time, just flinging bird-shaped masses of fire an at APC. Have to save some of the better attacks for later on.

[Servant]
The Vulture Knight pours tea for an APC... the salt-and-sugar taste is wasted on the fact that she's pouring it on the vehicle itself. How is it even hot enough to do damage?

17/30 - A Weapon? ... The mail usually doesn't take this long, have the shorter nights thrown me off schedule?
8/30 - New Charge. Never leave an equipment slot empty, that's what he used to say.

+1 Tarhalindur

You deal 6 damage to the healthiest APC!

The Vulture Knight will do as you say.

I FINALLY gather up my half finished builders wand then shove the nether star with 2 sticks and get the UNBREAKABLE BUILDERS WAND.(It halves the time to build things so any charges for building will get 2 per round but +1's will still count as one.)[I was charging it up from before the chapter 2 upgrades]
5/10 on the golden gun [It was the same as the top one]
2/20 on building two stone wall
I throw up the building outlines using a holographic display coming out of my eye. then I start building in the said outlines.
I yell "I NEED TO ADD A PROTECTION WALL. KEEP THEM OFF ME."

This item is completely non-functional due to the rule that any items charged multiple increments per round will only count at their full power if they were charged to completion one charge at a time, instead of two as this item would suggest! It's non-functional, so it doesn't even appear in the inventory.

I test my new lightsaber on the highest health APC unit, slashing out its tracks, weapons and anything else I can reach.
Healing Totem:6/10
Mantle of the Force:4/20
+1 Nemean

Nice. Items have yet to be integrated with creativity, however- this will change in the upcoming patch.

Regardless, you deal 8 damage to the fourth APC!

The slime, realizing its cover has been blown, as it were, decides that the best defense is a good offense. It starts rushing one of the snipers, firing an assault rifle at it until it runs out of ammo, at which point the slime finds itself close enough to start consuming the sniper.
The number of bullets flying through the air toward it then proceeds to convince the slime that defense is pretty good at being defense too, at which point it pulls back behind the camp.

+1 plague
15/30 Beside Myself
12/30 Serpent Eating the Ground

The Mook's armor blocks the hit, although thankfully it still hurts considerably considering their low health pool. 4 damage dealt!

Charge boost accepted!
FLAVOR​
"So, this thing seems to be buried real deep underground."
"Once the investigation team gets back, we'll need to excavate it."
"Also, the meteors will probably start coming around now, so you may want to seek cover. Just saying."
CHARGES​
Investigation on the Frog Temple: 8/10
+1 to Nemean Lion
ACTION​
Deploy a Tarhalindur(tm) One-use Meteor Shield.

Tarhalindur^TM One-Use Meteor Shield created and added to your inventory!

Anything below this line will be continued on Friday, hopefully with ease.

The slime attempts to make use of some of the items that have been around for a while, going off to (try to) knock down a tree, eating the leaves in the process. Then, if it has time in a turn, it tries to slap the wood and the alligator pelt against the crafting table until either something happens or it gets bored, though the latter is more likely, owing to the fact that it has no idea how crafting works.

+1 thartler
16/30 Beside Myself
13/30 Serpent Eating the Ground

What kind of item would you like to create? Crafting is entirely freeform for the time being.

Nevertheless, you gain 2HP from eating the tree's leaves! They're surprisingly nutritious. You also gather 2 pieces of Wood for the stockpile!

Since your PC is already at full HP, it goes into overheal! This heals beyond your current health, but decays with each turn.

I place down dragon's teeth made of Fire Energies using my Inferno Stick. See how the Mook APCs move, especially with me raining down ice using my Staff of Ice, both heating them and freezing them simultaneously.

+1 Nemean Lion
21/30 Finale
21/30 Wave of Ds

Unfortunately, items are still restricted to one per post, and item and creativity have not been linked.

However, you still deal 8 damage to the APC using the Inferno Stick!

========[End-of-Turn Events]========

Ninjatwist_ continues to shoot the Hammer Mooks, dealing 6 damage to them!

The Blinking Spirit slashes at the Well-Armored Sniper Mooks, dealing 2 damage! The hit glances off their armor!
Ed the Undying also attacks the same Well-Armored Sniper Mook, dealing a further 2 damage!
The Vulture Knight Wraith switches targets to an APC. This deals 5 damage to it!

Steffan the Sciencer fights the newest Sword Mooks, dealing 8 damage!
The JOE clone deals an additional 6 damage to the Sword Mook, slaying it easily with the tool!

The Assault Rifle Mooks split their fire between Steffan and the JOE clone, dealing 8 damage to both!
Three of the Hammer Mooks fight Ed the Undying for 6 damage!
A remaining pair smashes the Vulture Knight Wraith for 4 damage!

A trio of Well-Armored Sniper Rifle Mooks fire upon Steffan, dealing 6 damage to him!
The other trio fight back against the Blinking Spirit, aiming carefully with their rifles! The Blinking Spirit takes 2 damage but dodges one of the bullets.
A trio of Sword Mooks attacks Steffan, dealing 8 damage! One of the attackers scores a Crit!
The other three fight Ninjatwist_, dealing two crits! Ninjatwist_ takes 4 damage from the full assault!

The Mook APCs fire upon the JOE clone, the Tonbogiri, and Steffan the Sciencer!
The JOE clone is killed, however, its inventory (Stone Pickaxe, Cobblestone, and Gravel) returns to the Chest's inventory. For some reason, the pickaxe can stack with the surplus in the chest.

The third APC unload its cargo, revealing 6 Elite Spear Mooks and 6 Pistol Mooks.
The fourth APC unloads its cargo, revealing 5 Rocket Launcher Mooks, 6 Lightly Armored Club Mooks, and a Mook Lieutenant!

Destroying their command may cause the Mooks to fight poorly or otherwise withdraw! Fight through his bodyguards to cut him down!

The Tonbogiri cuts down three low-health Powered Assault Rifle Mooks with a powerful beam blast, dealing 12 damage in total!

====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have stumbled across a camp and its two attending players.

Player Characters:

ender 2 [AA] HP: 13/24.
Pricey12345 [AA] HP: 24/24.
auyuengyat/sunnyau [AA] HP: 18/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 18/24.
plague126 [AA] HP: 20/24. Overload: 5/20.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 17/24.
Tarhalindur [AA] HP: 14/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 25/24.
Crimsion McBlack [AA] HP: 21/24.
Thartler [AA] HP: 24/24.
KingPiggyXXI [AA] HP: 24/24

ender 2
Headless Horsemann Harmer's Howitzer §¶ (16/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Double-Bladed Saber (Base Damage: 4, Can attack twice, 20% chance to inflict Burning for 1 turn)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: 4)

Realicraft
Wood Log (x2) (Crafting/building ingredient)
Wooden Pickaxe (Base Damage: +1)
Wooden Sword (Base Damage: +1)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)

DathVader [N?] HP: 3/20.
RR [N] HP: 20/20.

Itinerary Objectives:
Eliminate the Mook Lieutenant! Killing him will probably cause the attacking force to retreat! Destroy his bodyguards first!
Take cover behind the Small Camp! It's a decent fortification from the entity assaults!

Entities:

Ninjatwist_ [AA] HP: 15/50. Plot Armor: 60% Reduction.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Ed the Undying [AA] HP: 28/60.
Base Damage: 6
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.

Blinking Spirit [AA] HP: 7/16. 50% dodge chance.
Base Damage: 6
Speed Value: 3

Vulture Knight Wraith [AA] HP: 30/38.
Base Damage: 5
Speed Value: 3

Tonbogiri [AA] HP: 58/66. Power: 4.
Base Damage: 3
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.

Dirt Wall [AA] HP: 0/10. Provides 50% cover. Minor Fortification.

Mook Armored Personnel Carrier (APC) [PA-boss]: 0/80, 24/80, 27/80, 28/80.
Base Damage: 4
Speed Value: 3
Can carry up to 12 Mooks.

Well-Armored Sniper Rifle Mook [PA] HP: 4/12, 12/12 (x5).

Powered Assault Rifle Mook [PA] HP: 0/12 (x3), 4/12 (x2), 8/12.

Sword Mook [PA] HP: 0/12, 12/12 (x5).

Hammer Mook [PA] HP: 4/12 (x3), 6/12, 12/12.

Elite Spear Mooks [PA] HP: 12/12. (x6)

Pistol Mooks [PA] HP: 12/12. (x6)

Lightly-Armored Club Mooks [PA] HP: 12/12. (x6)
Attached Mook Lieutenant [PA] HP: 16/16.

Rocket Launcher Mooks [PA] HP: 12/12. (x5)

The Acolyte [AC] Progress:
HP: 64/100.

Kills: 28.

====[SIDEQUEST ENTITIES DIVIDER]====
Old sidequest format on Page 45.

JOEbob [N] HP: 10/24. Shield: 10/10. Overload: 0/20.
GoldHero101 [N] HP: 13/24.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Flint (Crafting Ingredient)
Dirt (Crafting/building ingredient)
Tar (x4) (Crafting ingredient)
Raw Beast Meat (x6) (Raw food ingredient, can be cooked)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Backpack (HP: 9/20) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)
Tar (x6) (Crafting ingredient)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)

Steffan the Sciencer [N] HP: 38/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes such as armor.

JOE Clone [N] HP: 0/20. Base Damage: 4. Speed Value: 3. Knows how to use advanced tools, inventory of 3.

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input:
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Sand (x24) (Crafting/building ingredient)
Clay (x12) (Crafting/building ingredient)
Wood Log (x19) (Crafting/building ingredient)
Charcoal (x2) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x45) (Crafting/building ingredient)
Gravel (x25) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)

Eggplants [N]: Growing Stage 5/5! (x3)
Garlic Plants [N]: Growing Stage 5/5! (x3)

Mining Turtle [N] Fuel: 0. Can mine items if given fuel.

Fossil [???]: Mysterious thing brought back from the Tar Pit. Can be investigated after the fight!
Known to be:
  • Large shield-shaped skull.

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Simple Crafting Table (Used to make simple crafting ingredients)
Crocodile Hide (Crafting ingredient)
Raw Beast Meat (x3) (Food ingredient, can be cooked)

The rest of the objects are unknown. Scan the area to find more!
 
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FLAVOR​
"Almost there..."
CHARGES​
Investigation on the Frog Temple: 9/10
ACTION​
Lay out some spike strips, in the hope that the APC's treads are damaged.
 
Update complete!

This took me well into the night, but this is hopefully enough to entertain you guys until Monday or Tuesday night.

The winning objective has been activated! This makes editing any pasts posts crucial to ensure that you contribute to a victory!
 
I unleash my Souls onto the Mooks! They emerge as a tornado of biting, clawing, biting... hungry beasts...
Healing Totem:7/10
Mantle of the Force:5/20
+1 Goldhero
 
30/30 Creating the APEX +g
30/30 Wait shoot this is really b-egg. +oldhero
+to goldhero
The APEX 30/30
100/100 HP (30 *2.8 +10, then +6 from lower speed)
Speed of 1
attack: 5. (base attack would be 9 (30/5=6, +3))
Cannot benefit from fortifications, due to being big.
Can receive upgrades, but not from charges, only from crafting items such as the fossil, tar, or ores, or other entitys.


I craft my stone sword with a piece of tar to temporarily buff it, sneak over to the lietenant and crush it with my heavy stone sword, cracking their skull open and setting them aflame as they crumble to dust.
 
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[Accepting the charge boosts from Tarhalindur and sunnyau]

[Plot?]

"So, this thing seems to be buried real deep underground."
"Once the investigation team gets back, we'll need to excavate it."
"Also, the meteors will probably start coming around now, so you may want to seek cover. Just saying."
"Hopefully, the nature of these chaotic battles will take the edge off the meteors."
"It does seem to have a sense of... pacing, to it. Maybe also fairness?"


[Battle!]
Mythic crafts a stack of minecraftian swords, one of each material, preparing some form of attack for next post. "Testing shaping compatibility..."

[Servant]
The Vulture Knight sits the teapot from last turn on the APC, smashing it with their hammer.

20/30 - A Weapon? ... The mail usually doesn't take this long, have the shorter nights thrown me off schedule?
11/30 - New Charge. Never leave an equipment slot empty, that's what he used to say.

+1 Tarhalindur
 
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30/30 Wait shoot this is really b-egg.
new: 1/10 mining
new: 1/10 farming
+to goldhero
wait shoot This is really b-EGG using!
JOE quickly realized the APEX is really big (hence the inability to benefit from cover).
Theeeeeeeeeeeen an EGG appeared.
I didn't plan this out much ok.
So now there is an egg. the egg goes inside the APEX. perhaps the EGG will be able to be useful eventually.
40/40 HP, speed of 1, attack of 0.
The EGG is inside the APEX, and 75% of damage directed at the EGG will hit the APEX instead (rounded up).
With just this EGG is useless yes.
Well in like idk 7 rounds the EGG will hatch into chicken. chicken will be good. probably have 100 health some form of defensive passive maybe a mediocre attack and a random chance to lay (lowercase) eggs each round.

no, the FULL CAPS names where not intended as a trend. it just happened somehow.

As for actions, I finish of the lieutenant if it's still alive, else I give Steffan some gauze for all those wounds. I guess cheap oil-soaked rags don't work well enough...

Orders: steffan & The APEX shoot the mook lieutenant.
 
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FLAVOR​
"Well, the bodyguards can't guard from the air..."
CHARGES​
Investigation on the Frog Temple: 10/10
No respite! Investigation complete!
--
In order to play SBURB and get the Ultimate Reward, we need to program it.
The Frog Temple has the code for the game.
Problem is, it's very deep underground.
So let's fix that.
ACTION​
Use a TACTICAL MINING BREACH CHARGE to help excavate the temple.
ORDERS​
Tonbogiri: Attack the Mook Lieutenant.
 
The slime stares down at its crafting components, realizing that it didn’t even know what it had been trying to do. It thinks for a moment about what could possibly be made with the random assortment of junk it collected. It thinks that perhaps some sort of shield can be made by stretching the alligator pelt over the wood, in hopes of at least reducing the impact of incoming mook fire. Perhaps it could even be worn over the back, like something from a game it’s never played. The slime then wonders how it came up with this comparison, before concluding that one of the mooks it ate might have played it.

It then spends a frankly silly amount of time fiddling with the crafting interface trying to make this.

+1 ender 2
17/30 Beside Myself
14/30 Serpent Eating the Ground
 
I charge in with my Lightsaber and cut down the Mooks guarding the Lietenant directly (ie, those that have taken damage for him in this round). If this doesn't apply to any Mooks, I cut down the weakest ones.
Healing Totem:8/10
Mantle of the Force:6/20
+1 to and from variant
 
Seeing that there appears to be some sort of important mook on the field that is taking cover behind a number of other mooks, the slime decides to attack the mooks guarding the important mook in order to make them not guard the important one.
So, it puts a sign reading “Club Club” over the door of one of the buildings in the encampment, and stands in front of the door in a pose that it thinks looks intimidating. When one of the club mooks inevitably comes over to it (either out of curiosity, to mock the slime and/or its “club”, or because the slime drags it over), the slime denies it access to the club. This, it states, makes the mook less of a “club mook”, which it claims should deal damage to it. When the mook points (or, in this case, bludgeons) out the flaws in this logic, the slime then resorts to attempting to eat it before pulling the sign off the door in shame.

+1 sunnyau
19/30 Beside Myself (+1 ender 2)
15/30 Serpent Eating the Ground
 
Unfortunately, I can't post tonight.

I'm really sorry, but my homework load has been very unforgiving. It'll probably be the same on Wednesday, although I might manage to push through a small update.

Again, sorry I can't post, especially since you guys are probably ready to get going with the Episode.
 
Many attacks were thrown in this round, I carefully inspect the mooks who got hit, and decided that if there is a so all-important mook to be around, the lesser mook will protect it from all costs. So I see who's the center of the command and who hasn't been hit this round, to determine the best chances for the Mook Lieutenant and I use my Inferno Stick to cast a Light spell on him, making him more visible to our troops as he is burning like a beacon, which, in turn, damages him.

+1 by and to variant
23/30 Finale
23/30 Wave of Ds
 
Monado: 29/30 +1 from JOE

+1 to Joe.

I continue firing, falling back due to their immense power.

You deal 6 damage to one of the APCs!

FLAVOR​
"Almost there..."
CHARGES​
Investigation on the Frog Temple: 9/10
ACTION​
Lay out some spike strips, in the hope that the APC's treads are damaged.

You deal 2 damage to two of the APCS, Slowing them for this turn!

I unleash my Souls onto the Mooks! They emerge as a tornado of biting, clawing, biting... hungry beasts...
Healing Totem:7/10
Mantle of the Force:5/20
+1 Goldhero

Souls released! Have fun with them. If the round ends with them active, they'll be drawn back into the HHHH.

30/30 Creating the APEX +g
30/30 Wait shoot this is really b-egg. +oldhero
+to goldhero
The APEX 30/30
100/100 HP (30 *2.8 +10, then +6 from lower speed)
Speed of 1
attack: 5. (base attack would be 9 (30/5=6, +3))
Cannot benefit from fortifications, due to being big.
Can receive upgrades, but not from charges, only from crafting items such as the fossil, tar, or ores, or other entitys.


I craft my stone sword with a piece of tar to temporarily buff it, sneak over to the lietenant and crush it with my heavy stone sword, cracking their skull open and setting them aflame as they crumble to dust.

Buffing your sword with tar will not work.

You aim for the Mook Lieutenant, but hit one of his lightly-armored bodyguards instead. 5 damage dealt!

Steffan will do as you say.

APEX and EGG will be created next time I can update the game! I'll have to tweak them next turn to balance them, though.

[Accepting the charge boosts from Tarhalindur and sunnyau]

[Plot?]

"Hopefully, the nature of these chaotic battles will take the edge of the meteors."
"It does seem to have a sense of... pacing, to it. Maybe also fairness?"


[Battle!]
Mythic crafts a stack of minecraftian swords, one of each material, preparing some form of attack for next post. "Testing shaping compatibility..."

[Servant]
The Vulture Knight sits the teapot from last turn on the APC, smashing it with their hammer.

20/30 - A Weapon? ... The mail usually doesn't take this long, have the shorter nights thrown me off schedule?
11/30 - New Charge. Never leave an equipment slot empty, that's what he used to say.

+1 Tarhalindur

Your next attack will have extra power added on to it to compensate for missing this turn!

The Vulture Knight will do as you command.

30/30 Wait shoot this is really b-egg.
new: 1/10 mining
new: 1/10 farming
+to goldhero
wait shoot This is really b-EGG using!
JOE quickly realized the APEX is really big (hence the inability to benefit from cover).
Theeeeeeeeeeeen an EGG appeared.
I didn't plan this out much ok.
So now there is an egg. the egg goes inside the APEX. perhaps the EGG will be able to be useful eventually.
40/40 HP, speed of 1, attack of 0.
The EGG is inside the APEX, and 75% of damage directed at the EGG will hit the APEX instead (rounded up).
With just this EGG is useless yes.
Well in like idk 7 rounds the EGG will hatch into chicken. chicken will be good. probably have 100 health some form of defensive passive maybe a mediocre attack and a random chance to lay (lowercase) eggs each round.

no, the FULL CAPS names where not intended as a trend. it just happened somehow.

As for actions, I finish of the lieutenant if it's still alive, else I give Steffan some gauze for all those wounds. I guess cheap oil-soaked rags don't work well enough...

Orders: steffan & The APEX shoot the mook lieutenant.

You once again attack the Lieutenant, but the attack once again hits another bodyguard. 2 damage!

Steffan will do as you say, but the APEX and EGG have yet to arrive on the field yet.

FLAVOR​
"Well, the bodyguards can't guard from the air..."
CHARGES​
Investigation on the Frog Temple: 10/10
No respite! Investigation complete!
--
In order to play SBURB and get the Ultimate Reward, we need to program it.
The Frog Temple has the code for the game.
Problem is, it's very deep underground.
So let's fix that.
ACTION​
Use a TACTICAL MINING BREACH CHARGE to help excavate the temple.
ORDERS​
Tonbogiri: Attack the Mook Lieutenant.

The Tonbogiri will do as you say.

You try seeing what's underground, but there isn't a frog temple here! Maybe later on, though.

The slime stares down at its crafting components, realizing that it didn’t even know what it had been trying to do. It thinks for a moment about what could possibly be made with the random assortment of junk it collected. It thinks that perhaps some sort of shield can be made by stretching the alligator pelt over the wood, in hopes of at least reducing the impact of incoming mook fire. Perhaps it could even be worn over the back, like something from a game it’s never played. The slime then wonders how it came up with this comparison, before concluding that one of the mooks it ate might have played it.

It then spends a frankly silly amount of time fiddling with the crafting interface trying to make this.

+1 ender 2
17/30 Beside Myself
14/30 Serpent Eating the Ground

As said before, the crafting system is entirely freeform! Feel free to construct what you want using your own custom set of ingredients.

I charge in with my Lightsaber and cut down the Mooks guarding the Lietenant directly (ie, those that have taken damage for him in this round). If this doesn't apply to any Mooks, I cut down the weakest ones.
Healing Totem:8/10
Mantle of the Force:6/20
+1 to and from variant

You deal 4 damage to both of the Lieutenant's bodyguards! Neither of them suffer Burning, however.

pick up a rocket launcher mook and throw him at a apc and take his rocket launcher

You deal 3 damage each to the Rocket Launcher Mook and the APC!

Seeing that there appears to be some sort of important mook on the field that is taking cover behind a number of other mooks, the slime decides to attack the mooks guarding the important mook in order to make them not guard the important one.
So, it puts a sign reading “Club Club” over the door of one of the buildings in the encampment, and stands in front of the door in a pose that it thinks looks intimidating. When one of the club mooks inevitably comes over to it (either out of curiosity, to mock the slime and/or its “club”, or because the slime drags it over), the slime denies it access to the club. This, it states, makes the mook less of a “club mook”, which it claims should deal damage to it. When the mook points (or, in this case, bludgeons) out the flaws in this logic, the slime then resorts to attempting to eat it before pulling the sign off the door in shame.

+1 sunnyau
19/30 Beside Myself (+1 ender 2)
15/30 Serpent Eating the Ground

You deal 6 damage to the Lightly-Armored Club Mook! Its armor blocks some of the hit, but it still deals significant damage.

Many attacks were thrown in this round, I carefully inspect the mooks who got hit, and decided that if there is a so all-important mook to be around, the lesser mook will protect it from all costs. So I see who's the center of the command and who hasn't been hit this round, to determine the best chances for the Mook Lieutenant and I use my Inferno Stick to cast a Light spell on him, making him more visible to our troops as he is burning like a beacon, which, in turn, damages him.

+1 by and to variant
23/30 Finale
23/30 Wave of Ds

Unfortunately, item and creativity integration hasn't happened yet. It's coming out in the next update, though!

Regardless, you deal 8 damage to one of the Mook Lieutenant's bodyguards!

========[End-of-Turn Events]========

Ninjatwist_ switches targets to the Powered Assault Rifle Mooks, dealing 6 damage to one of them, killing it!

The Blinking Spirit continues to slash at the Well-Armored Sniper Mooks, finding a weakness in its armor! It deals 6 damage, slaying the sniper!
Ed the Undying switches targets to the Sword Mooks, dealing 6 damage to one of them!
The Vulture Knight Wraith continues to wail on the APC, dealing 5 damage!

Steffan the Sciencer assaults the Mook Lieutenant's party, dealing 5 damage to one of the Lightly-Armored Club Mooks!

The Assault Rifle Mooks split their fire between Steffan and the JOE clone, dealing 8 damage to both!
Three of the Hammer Mooks fight Ed the Undying for 6 damage!
A remaining pair smashes the Vulture Knight Wraith for 4 damage!

The Well-Armored Sniper Mooks deal 4 damage to both the Tonbogiri and Ed the Undying!
The Powered Assault Rifle Mooks deal 8 damage to Steffan the Sciencer and 2 damage to the Tonbogiri!
The Sword Mooks deal 10 damage to the Vulture Knight! They also deal 4 damage to Steffan the Sciencer!
The Hammer Mooks deal 10 damage to Ed the Undying!
The Elite Spear Mooks deal 9 damage to Steffan and 6 damage to the Blinking Spirit!
The Pistol Mooks fire upon Ninjatwist_, dealing 2 damage! They also deal 3 damage to the Tonbogiri!
The Lightly Armored Club Mooks all bash Steffan, dealing 12 damage and Stunning him for next turn!
The Mook Lieutenant hangs back and barks orders to his subordinates, not attacking yet.
The Rocket Launcher Mooks open fire upon Steffan, dealing 3 damage! He dodges one of the blasts. They also deal 6 damage to the Tonbogiri, but one of the shots misses!

The remaining APCs deal 4 damage to Steffan, the Tonbogiri, and the Vulture Knight! This finishes off Steffan!

The Tonbogiri fires upon the Mook Lieutenant's party, dealing around 3 damage to the Mook Lieutenant and three of his bodyguards!

The APEX and EGG arrive on JOE's side of the field. However, their HP has been lowered due to arriving at the same time, and the APEX cannot receive upgrades at all!
The Wary Souls also arrive on the Battlefield!

The APCs get back up to speed!

====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have stumbled across a camp and its two attending players.

Player Characters:

ender 2 [AA] HP: 13/24.
Pricey12345 [AA] HP: 24/24.
auyuengyat/sunnyau [AA] HP: 18/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 18/24.
plague126 [AA] HP: 20/24. Overload: 5/20.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 17/24.
Tarhalindur [AA] HP: 14/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 21/24.
Thartler [AA] HP: 24/24.
KingPiggyXXI [AA] HP: 24/24

ender 2
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Double-Bladed Saber (Base Damage: 4, Can attack twice, 20% chance to inflict Burning for 1 turn)

auyuengyat
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: 4)

Realicraft
Wood Log (x2) (Crafting/building ingredient)
Wooden Pickaxe (Base Damage: +1)
Wooden Sword (Base Damage: +1)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)

DathVader [N?] HP: 3/20.
RR [N] HP: 20/20.

Itinerary Objectives:
Eliminate the Mook Lieutenant! Killing him will probably cause the attacking force to retreat! Destroy his bodyguards first!
Take cover behind the Small Camp! It's a decent fortification from the entity assaults!

Entities:

Ninjatwist_ [AA] HP: 13/50. Plot Armor: 60% Reduction.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Ed the Undying [AA] HP: 14/60.
Base Damage: 6
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.

Blinking Spirit [AA] HP: 1/16. 50% dodge chance.
Base Damage: 6
Speed Value: 3

Vulture Knight Wraith [AA] HP: 16/38.
Base Damage: 5
Speed Value: 3

Tonbogiri [AA] HP: 39/66. Power: 4.
Base Damage: 3
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.

Wary Soul [AA] HP: 10/10 (x16). Base Damage: 2. Speed Value: 5.

Mook Armored Personnel Carrier (APC) [PA-boss]: 22/80 Slowed (-1 Speed Value, 0/1) (x2), 17/80.
Base Damage: 4
Speed Value: 3
Can carry up to 12 Mooks.

Well-Armored Sniper Rifle Mook [PA] HP: 0/12, 12/12 (x5).

Powered Assault Rifle Mook [PA] HP: 0/12, 4/12, 8/12.

Sword Mook [PA] HP: 6/12, 12/12 (x4).

Hammer Mook [PA] HP: 4/12 (x3), 6/12, 12/12.

Elite Spear Mooks [PA] HP: 12/12. (x6)

Pistol Mooks [PA] HP: 12/12. (x6)

Lightly-Armored Club Mooks [PA] HP: 0/12 (x2), 3/12, 4/12, 12/12 (x2).
Attached Mook Lieutenant [PA] HP: 13/16.

Rocket Launcher Mooks [PA] HP: 9/12, 12/12 (x4).

The Acolyte [AC] Progress:
HP: 64/100.

Kills: 28.

====[SIDEQUEST ENTITIES DIVIDER]====
Old sidequest format on Page 45.

JOEbob [N] HP: 10/24. Shield: 10/10. Overload: 12/20.
GoldHero101 [N] HP: 13/24.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Flint (Crafting Ingredient)
Dirt (Crafting/building ingredient)
Tar (x4) (Crafting ingredient)
Raw Beast Meat (x6) (Raw food ingredient, can be cooked)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Backpack (HP: 9/20) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)
Tar (x6) (Crafting ingredient)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)

Steffan the Sciencer [N] HP: 0/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes such as armor.

APEX [N] HP: 100/100. Base Damage: 8. Speed Value: 1.

EGG [N] HP: 32/32. No attack. Speed Value: 1. Will turn into something after 7 rounds.

Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input:
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Sand (x24) (Crafting/building ingredient)
Clay (x12) (Crafting/building ingredient)
Wood Log (x19) (Crafting/building ingredient)
Charcoal (x2) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x45) (Crafting/building ingredient)
Gravel (x25) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)

Eggplants [N]: Growing Stage 5/5! (x3)
Garlic Plants [N]: Growing Stage 5/5! (x3)

Mining Turtle [N] Fuel: 0. Can mine items if given fuel.

Fossil [???]: Mysterious thing brought back from the Tar Pit. Can be investigated after the fight!
Known to be:
  • Large shield-shaped skull.

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Simple Crafting Table (Used to make simple crafting ingredients)
Crocodile Hide (Crafting ingredient)
Raw Beast Meat (x3) (Food ingredient, can be cooked)

The rest of the objects are unknown. Scan the area to find more!
 
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I'm not wasting a perfectly good charge.
FLAVOR​
Disciplinary Report
Employee ID: #198903
Reason for discipline: Teleporter incident resulting in the loss of the Frog Temple.
Action: Termination.
Comments: I fail to see how this could not be intentional.
Processed by Tarhalindur.
ACTION​
Send several armed security members to the teleporter room, instruct them to fire upon the next thing that is teleporte in, set the coordinates to the location of the lieutenant, and press "RECEIVE".
 
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Update complete!

it took a long time because I was busy today, but the update is finally out! Update your posts accordingly!
 
2/15 mining
2/10 farming
+holdbeero
If the egg is being guarded properly, I attack one of the lieutenant’s minions. Otherwise I crush the weaker APC under my giant sword thing until its inhabitants all leave, then drop the egg in it to get guarded.
 
[Action]

I target the 6HP Sword Mook, 6HP Hammer Mook, and the 8HP Powered Assault Rifle Mook all with my Staff of Ice. I shoot them thereafter. Time for a thin out.

I then move to the crafting table at the fort and tries to use the crafting table.

Code:
Inferno Staff (with) Staff of Ice (on) BASE: Damage; Type // AUGMENT: Type+; Ability -> Intertype
{Result: Staff of Elements - Multiattack 2 with 50% chance to Multiattack 3, Damage +2/3, Can manifest ELEMENTAL MAGIC}

I proceed to confirm if this crafting is legal or not. (GM, just want to ask if this crafting will yield this result. Just let me know what would happen if I tried to craft it this way. I want to know the result before I craft the weapon.)

I also wish that the name in my record in the player inventory can be changed to my new name.

[Charges]
+1 to Tarhalindur
+1 by Wicked Ring
25/30 Finale
25/30 Wave of Ds
 
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