Destroy the Godmodder: 0rigins

Status
Not open for further replies.
=Post (1/2)=
(16 / 20) Booster Ring
(32 / 50) Lightswitch Rave (+3, Star)
(2 / 20) RESPECT UR ELDURS
+3, Star

=Action=
Something, something, FOCUSED!!!

The Sleuth looks at Magress, and wonders how nobody's had the bright idea to kill Magress before he gets a mech. To remedy Magress's life, the Sleuth casually sneaks up on Magress, and sticks a homing device into his earth very gently. And by "gently', we mean "the Sleuth shoves it directly through Magress's ear, piercing through the head and out the other ear." The Sleuth then produces a remote, and points it towards the horizon, and presses a button. The homing device then proceeds to fly up, taking Magress with it; the device is in her head.

The homing device then begins to home in upon a massive target in the distance which decided to appear for some reason. Said target is incredibly small, has razor sharp adamantium spikes on it, and has an array of deadly hazards on the way to it. This list of deadly hazards includes birds, chainsaws, chainsaw birds, eldritch demons, lemons, other smaller targets, eldritch chainsaw demon birds, a bunch of pro Genji's, and a single toothbrush.

The homing device slips through all of these hazards with absolutely no difficulty. Magress, somehow still having proper brain function, breaths a sigh of relief as he goes careening through the air. Then he remembers the target. With spikes. Magress gets skewered several times in the course of a second. The Sleuth then uses his remote again to change the homing target location. Said location is the Mountain of Deadly Goddamn Death, filled with lava and dragons. Magress is promptly unskewered as he's ripped from the target, and flung towards the mountain.

Barely a quarter of the way through the trip, the Sleuth retargets the homing destination to the target again. Magress gets skewered. Again. The Sleuth repeats this several times, until he points the homing device at Flumpty's House of Horrors, which is totally something he can see at this point. If he can't target the House of Horrors, he'll point it towards the sun, because he can.

...If Magress is dead, The Sleuth will jam the homing device into the Terror Husk's ear.

=???=
The Sleuth very slowly nods his head at the knowledge demon.

=Mech=
Suit Class: Light (Overload)
Body Type: Armored Avian (30 RES) (30 TOTAL)
Features: Flight (Free), EMP Shielding (10 RES) (40 TOTAL)
UI: Manual (0 RES)
Hacking Tools: Defense Matrix (10 RES) (50 TOTAL)
Weapons: Big Mac, Big Mac (40 RES) (90 TOTAL)
Drones: Medium x2 (Tesla Rifles for both), Light x2 (EMP Grenades for both) (30 RES) (120 TOTAL)
Suit Upgrades: Manuvering Rockets, Backup Generator, Armor Plating x2, Solar Panels, Spare Energy Cell (80 RES) (200 TOTAL)

Final stat totals:
  • DEX: 4 (+1 from Player Bonus) (-1 from Body) (+1 from Suit Upgrades) = 5
  • PWR: 2 (+2 from Player Bonus) (+0 from Body) (+1 from Suit Upgrades) = 5
  • SPD: 5 (+0 from Player Bonus) (+2 from Body) (+0 from Suit Upgrades) = 5
  • DUR: 2 (+0 from Player Bonus) (+1 from Body) (+2 from Suit Upgrades) = 5
  • REC: 4 (+0 from Player Bonus) (+0 from Body) (+1 from Suit Upgrades) = 5
  • STR: 2 (+0 from Player Bonus) (+0 from Body) (+0 from Suit Upgrades) = 2
rip dank 420k damage build
"everyone's PWR is too damn high"
 
Last edited:
[Null] Could someone tell me where I can find the sheet for constructing a mech? [EDIT]Never mind, found it
 
Last edited:
Buildin' a mech!

I hit the ground with a wrench, and a mech appears.
Name: Biomachina
Suit Class: Medium+Relentless
Body Type: Armored+Graboid (-30 resources)
Features: Natural Weapon (free) Burrower (free) Tremorsense (free) Flight (-20 resources)
UI: Manual (free)
Hacking: Spider (-20 resources)
Weapons: Titan Laser (-20 resources), Tesla Rifle (-15 resources) Plasma Shield (-20 resources)
Drones: Heavy (-15 resources) (Weapon: Metro Special) Light (x3) (Weapon: Sniper Rifle) (-15 resources)
Suit Upgrades: Bulwark (-15 resources) Cover (-15 resources) Jump Jets (-10 resources)

Final stat totals:
  • DEX: 3 - 2 + 1 + 1 (player bonus) - 1 = 1
  • PWR: 4
  • SPD: 4
  • DUR: 3 + 2 + 1 = 5
  • REC: 4 + 1 (player bonus) = 5
  • STR: 3 + 1 (player bonus) = 4
The Informant also gets a mech.
Name: Phil
Suit Class: Mesh+Assassinate
Body Type: STIG (-60 resources)
Features: Flight (-20 resources)
UI: Brainwave Implant (-20 resources)
Hacking: Defense Matrix (-10 resources) Spider (-20 resources) Worm Implant (-20 resources)
Weapons: Rail Rifle (-20 resources)
Drones: N/A
Upgrades: Cyber Brain (-10 resources) Kinetic Stabilizers (-10 resources) Armor Plating (-10 resources) Technician (free) Repair Kit (free) Lockpick Countermeasures (free)

Final stat totals:
  • DEX: 5
  • PWR: 2
  • SPD: 3 + 4 + 1 = 8
  • DUR: 1 - 1 + 1 = 1
  • REC: 5
  • STR: 1

In an unrelated incident, a piano falls on the Caster's head.


Cascade: 42/50

The Clathrate Gun: 14/50

Secret of the Gungeon: 14/50

Red Sun Rising: 6/8
 
Last edited:
((I'm back... in black. I'll get my post organized soon enough.))

Looking around at the pods, you see one get pulled under the earth for some inexplicable reason.
Something's stirring from underneath...

Name: Black Terror
Suit Class: Medium, Relentless
Body Type: Bio + Dragon (70)
Features: Flight, Natural Weapons x2 (10)
UI: Brainwave Harness (10)
Hacking Tools: ...Nah. If I can't be stunned, what's the point of investing in defense?
Weapons: Gator Tooth x 2, War Lance, Freron Blaster (70)
Drones (include the upgraded drones): ...Nah.
Suit Upgrades: Spare Energy Cell (Free), Maneuvering Rockets (10), Cyber Brain (10), Duelist (10), Armor Plating (10) (60 total)

Final stat totals:

DEX:3 + 1 - 0 = 4
PWR:4 + 1 - 0 = 5 (1 player bonus point added)
SPD:4 + 0 - 0 = 4
DUR:3 + 3 - 1 = 5 (2 player bonus points added)
REC:4 + 3 - 0 = 7
STR:3 + 4 - 0 = 7

From there, once again, DarkSide of the GS faction rises again, this time blasting out of the ground in his new mech.
"Hello again!"
Though... it only looks like this "DarkSide" is a mere shell being controlled by something else... you sense nothing holding this shell together in terms of a normal SOUL...

He decides to wait until the mech battle starts before he acts.
---
I desire not to look through the MC Forums to find my old alchemies and charges (In fact, I don't want to touch those forums with an 11-foot pole), so...
I will keep a tally on my alchemies in the place where I keep my Terraria alchemies. Hey, may as well make use of it.

CHARGES:
Shadow of the Blade (1/50)
A weapon from the depths of another time, another place.

The Backlines (1/20)
Every team that's worth something needs supporting things.

Empowered Shell (1/50)
Empowers DarkSide, giving him immense potential... at the cost of making him vulnerable.

ALCHEMIES:
Naginata && Spear || Infernal Ruby && Bloody Garnet && Energized Amber && Chainsword = Dark Red Spark (Lv. ?, 1/?)
It can slash. It can stab. It can fry your internals with a well-placed strike. It also has a functional chainsaw blade. Brilliant.

Gun || Gunk && Funk && Skunk = -Unk Buster (Lv. ?, 1/?)
I honestly have no idea where I went with this. Guess I just wanted to have a bit of fun.

Cutlass || Essence of the Vengeful, Wronged Spirit && Fearless Teal Geode && Bottled Darkness && Pitch-Black Onyx = Risen From Fury (Lv. ?, 1/?)
A corrupt blade, said to have originally been made by a vengeful pirate spirit whom had been wronged in so many ways it was impossible to count. They say this count of wrongs done goes up even when he passed into the afterlife, never to return to this world. He must have the worst luck ever. Wielding his weapon makes you feel sympathetic for this spirit, and feel enraged for the wrongs literally everyone caused him. Yes, even those whom had no direct influence were involved. Thus, he lends his power to the wielder, shredding foes left, right, and center.

AID:
+3 Toast
 
Last edited:
34/50

I allocate one of Zerisk's energy points to the Soulless onslaught.

I deal a losing hand of spiky, burning, poisonous cards to any entity guarding The Caster, or The Caster if he has no remaining bodyguards. The entity I hit must hold the cards forever.

Hmm, now I want to make a super-long attack about gambling...
 
==Turn 1==
Level 4!
Ante Matter: 12,000/130,000.

==Alchemies/Charges==
Darkness: 25/50. [EXPENDING UNFINISHED...]
Light: 2/50.
Evidence Decorruption: 50/50, waiting on another player.
+3 to Crusher.

((Hazel-Trimmed Alchemical Construct && Magetear Droplet) && (Glass Tubes && Amethyst Flame)) == Baqium 5/9 (Level 17)

Hazel Rod && Amethyst Flame == Rod of Alchameth 5/9 (Level 17)

((Magetear Droplet && Amethyst Flame == Stellarum Catalyst) && Napalm == Pyra Asteria) && Sprayer == Sidereal Inferno 5/10 (Level 19)

==Action/RP==

The Hive (Crystal's mech)
Suit Class: Light (Overload)
Body Type: Avian / Armored (30 RES) (30 TOTAL)
Features: Flight (Free) (0 RES)
UI: Manual (0 RES)
Hacking Tools: Defense Matrix (10 RES) (40 TOTAL)
Weapons: Metalstorm x2 (40 RES) (80 TOTAL)
Drones: Medium x4 (Autocannons for all of them) (40 RES) (120 TOTAL)
Suit Upgrades: Manuvering Rockets, Backup Generator x2, Armor Plating, Solar Panels, Spare Energy Cell (80 RES) (200 TOTAL)

Final stat totals:
DEX: 4 (+1 from Player Bonus) (-1 from Body) (+1 from Suit Upgrades) = 5
PWR: 2 (+1 from Player Bonus) (+0 from Body) (+2 from Suit Upgrades) = 5
SPD: 5 (+0 from Player Bonus) (+2 from Body) (+0 from Suit Upgrades) = 5
DUR: 2 (+1 from Player Bonus) (+1 from Body) (+1 from Suit Upgrades) = 5
REC: 4 (+0 from Player Bonus) (+0 from Body) (+1 from Suit Upgrades) = 5
STR: 2 (+0 from Player Bonus) (+0 from Body) (+0 from Suit Upgrades) = 2

For some reason, this mech is completely black and looks waspish. A hive of Laborer Wasps is mounted on its back, and its drones look like oversized Laborer Wasps with underslung autocannons. Named and designed because, if I have anything to say about it, this thing will be giving me a massive bump of Ante Matter before too long.

[25-POST CHARGE EXPENDED!]

(Note: This attack targets all minions that can bodyguard or are bodyguarding for the Caster, and only then the Caster itself.)

Crystal takes his Red Sun Module and installs it into the Modular Wand, charging it with the pure, unadulterated power of the Red Sun. Then, a 25-post charge, stillborn from the infinitely greater power of a 50-post charge, yet still holding incredible power, streams into the entire wand, warping and changing its connection to the Red Sun into something awe-inspiring. The wand, previously white and sterile, able to accept the power of any modules and integrate them into a unified whole, now begins to mutate, slowly shading red and beginning to glow. All at once, with a palpable shift in reality, the change snaps over into its final form. The wand is now a pure column of solidified, heatless red starstuff, putting off a light that is blinding to all but the one who wields it, a refined portal and unfiltered conduit to the mind-boggling wrath and power of the Red Sun.

Crystal points the wand, now sparking with red plasma and yellow lightning, in the general direction of the PZs, specifically the Caster and the field of minions around them. Red energy begins to leak from the wand, condensing into plasma as it drifts away. Abruptly, a burst of compressed crimson plasma springs from the wand and accelerates to the middle of the Caster's minions. It stops in the air in the exact center of the horde before exploding into a massive conflagration, melting and warping bony minions. Another burst of red plasma follows, glassing the sand and inadvertently infusing it with the power of the Red Sun. Crystal then condenses a line of plasma into a whip and slashes it through the ranks of the pawns. Crystal takes to the air and begins raining down a hail of Red Sun plasma, melting, burning, charring and warping the entire field of the Caster's minions while very deliberately leaving the Caster itself untouched. Every minion that could concievably bodyguard the Caster or block damage for it is summarily obliterated in a holocaust of rubicund plasma burning with the distilled fury of two universes.

Only after every last bodyguard has been obliterated does Crystal turn the remainder of his fury towards the Caster itself. He condenses a line of plasma down into a facsimile of a sword, before more plasma forms fiery wings. He flashsteps into melee with the Caster, slicing it into pieces with the essence of the Red Sun itself. Before Crystal is done, almost every bone in its body has a clean cut through it. He then disperses the plasmatic blade and raises the wand high in the air, tapping into the true potential of the purified wand and opening a portal straight to the incredibly dense and hot core of the Red Sun itself directly below the Caster. The Caster starts to fall in, but is met by an absolute torrent of hyperdense, incredibly hot plasma roaring up as the pressure upon it finds an escape. The Caster is nigh-instantly obliterated by the coruscant assault, and, if it hangs on, only does so through the sheer unfairness of godmodding and the sheer metaphysical weight of that thing known as a HP bar. Crystal opens another portal to the outskirts of the Red Sun above the Caster, catching the plasma as it streams off the Caster and returning it to its resting place.

The wand begins to spark with overloading power. Crystal closes the portals, grabs the wand firmly, and somehow manages to separate the sparking wand of solid plasma from the original Modular Wand with installed Red Sun Module. He takes the sunwand and throws it like a lance at whatever bits of the Caster or its minions remain, where it explodes violently, then stows away the original wand.

Crystal then duplicates his Red Sun Module and tosses the copy over to Hezetor, accepting the Module of Total Manipulation in return.

The other Crystal acquires a vulpine grin. "Heh. Hello."

==Entities==
Crystal contributes his portion of Zerisek's Energy to Soulless Onslaught, targeting the Caster if nobody else has already locked him into that target.
 
Last edited:
Pteranodon Gunner 6/35

I throw my brain at The Caster and that's all I do cause I'm currently to lazy to think of anything else currently. Too lazy for even a dinosaur...
Suit Class (include which Class Passive you took): Fortress Carrier (Siege Mode : Attacks always hit against you, even inaccurate ones, but all attacks gain Splash and you gain double action
Body Type (include anything taken for free): Leviathon (+4 DUR, Water world ability, Natural Weapon, Bulwark, and Infused)
Features: Natural Weapon (from Leviathon)
UI: Brain Implant
Hacking Tools: 4 Defense Matrix
Weapons Plasma Shield and Gator Tooth
Drones (include the upgraded drones):Two Defenders (no upgrades)
Suit Upgrades: Bulwark and Infused (from Leviathon)

Final stat totals:
DEX:1
PWR:5
SPD:2
DUR:10
REC:2
STR:5

Resources Spent : 200

Spent on :Leviathon (60), Brain Implant (20) Weapons (40) 2 Defenders (30) 4 Defense Matrix (40)
 
Last edited:
Action 2/2

Shock Trooper Part B: 40/50 [DISCARDED]


Well, I'd better work on my mech! I set to the shop and get cracking on a piece of machinery that suits my needs. After my work is finished, I march forward in my mech. Not only that, I fix up the Shock Trooper a mech as well, for all of its battle needs.

(Will edit later)



Uber (Shielder's Salvation): 1/10 [IIIIIIIIII]
Control: 4/100
 
((super earth orb thingy)) AND zero point magic generator = Stoneheart 11/11 complete!
Vi Naturae AND energy condenser 8/8 complete!
The King of All Elements regains access to some of his "Plant" powers and his earth capabilities amp up.
Navitas Nox AND energy condenser 1/8

30/50 for a space station
41/50 for a horrible menace (2 from revan, 1 from crazee pi, 2 from supercool)
2/50 for another thing don't know what yet
+2 to revan's space station charge
+1 to crusher's decorruption

THE ZEZRIMEC (stats for one Zersirek the gamebalance eater)
Defense Matrix -10
Leviathan: -60
Natural weapon x2 -20
Tremorsense: -10
Brain implant -20
Weapons -90
Cyber Brain -10
Duelist -10
-10 backup
-10 jump
[THANKS FOR MAKING ME LOOK BAD BFURY] DRONES -100
Mech Type: Fortress (Siege Mode)
Body Type (include anything taken for free): leviathan: Your suit resembles the mythological beast of water. +4 DUR. Pick three Features or Upgrades and get them free. Free and Unique Waterworld ability: Select one faction, which will be engulfed in a slowing water field, which halves Dodge Ignorance and Dodge Chance for 2 turns. Cooldown of 4 turns. 40 Resources. Cannot be chosen in the same suit as a STIG, Dragon, Crawler or Hunter Bodytype. Requires Capacitor I and II.
Taken for free: Flight, Lockpick Countermeasures, Spare Energy Cell.
Features: Flight (free), Tremor Sense, Natural Weapon x2
UI: Brain implant
Hacking Tools: Defense Matrix
Weapons: Plasma Blade, Plasma Blade, Magnetic Phaser, Starlight Breaker
Drones (include the upgraded drones):
Suit Upgrades: Cyber Brain, Duelist, Backup Generator: +1 PWR. Maneuvering Rockets: +1 DEX. 10 Resources. Jump Jets: You may use this to treat Melee like a Medium Range weapon. Cooldown of 2 turns. 10 Resources.
Drone: Destroyer heavy, (War Lance, Starlight Breaker) Destroyer heavy, (War Lance, Starlight Breaker ) Destroyer heavy, (War Lance, Starlight Breaker),.

Final stat totals:
DEX: 2 1+ rockets
PWR: 5 1+ from Backup Generator
SPD: 2
DUR: 9 (4+)
REC:1
STR: 4

Because Zazirekt didn't have enough hitpoints and actions beforehand.

Anyways, there's still skeleton stomping that needs doing.
The OP King has been hanging back a bit... Thanks to the interference of the Narrative and Conflict, they can't just obliterate the world to get at Yggdrasil (whoo, edgelord much?) but they can make do. After all, they are a Terminae. Even if a chained one. There are plans. User Zero will fall soon enough. But one step at a time. First thing to do is break the Caster though.
They look at the wrecked train and fist from before, and "snap" their fingers (soundless once again. *sigh*, being incorporeal really does have tons of inconveniences.) and the two massive "metal" constructs fly up into the air and begin to mesh, forming a large, spiked ball that begins to pulse with the red energy from within.
The OP King smiles as the shell begin to crack open, about to unleash the unholy pseudo-technological abominations that will-
doot doot
uh...
What was that?
The OP King stops, the shell stopping and the light slowly dripping from the interior, leaving hissing, black scars on the ground beneath it.
Doot Doot
The OP King looks around in confusion. Where is that noise coming from?
The giant metal monstrosity falls to the ground behind them, sinking a ways into the earth and burning red and purple around the edges, turning a large area outwards into a dark black the slowly begins to blow away in the wind, the entire thing turned into some kind of ash.
Doot Doot!
It... It's getting louder...
At this point, the Caster himself, and his minions have noticed the sound. Sort of strange. It sounds... almost like a horn tooting. Over. And over again.
No one has any clue where it could be coming from, worried whispers and rattlings come from the crowd of skeletons, and the OP King seems to stop, trying to use unconventional means of detection.
DOOT DOOT!
This is ominous... normally it would be kinda funny, but this is DTG, so it can't really mean anything good.
That is when everyone realizes that the shadow that was being cast over everything a few minutes ago is getting smaller, and not, in fact, a cloud.
DOOT. DOOT.
A single, lone trumpet lands on the ground next to one of the skeletons...
Everyone turns and stares up in horror.
GGuUyPk.jpg

DOOT! DOOT!
Musical accompaniment for those who are wondering:
I know that the original DOOT DOOT just makes a sad little honking sound, but I had the vuvuzela music in my head for this the entire time so I put that instead.
A swarm of dooting skull heads falls from the sky, smashing into all of the Caster's forces, raining angry doots, trumpets and skulls all across the land, creating mass mayhem, havoc and all sorts of panic. It starts with a swarm of little ones, falling like needles, tiny horns punch straight through bone, armor and shielding alike, leaving holes in all of the defenses as the tiny skulls they are attached to bounce off almost harmlessly.
Those are followed by the more medium sized skulls. These are large enough to do serious damage, and with the defenses of the Caster's troops weakened by the smallest ones, skeletons start getting smashed by the sudden onslaught of high velocity trumpet skulls.
Then the larger ones begin to land, some of them big enough to crush a man all on their own. These are skeletons they're landing on. Even easier to crush. Some of the skeletons are lucky enough to get caught on the inside of the bell of the trumpet... only to be consumed by the portal to the plane of infinite death and darkness that are contained within every single one of them. Even the tiny ones! (Don't stick your fingers in there.)
All is panic and mayhem...
And then the biggest of the doot skulls start to land.
Now, here's the thing about bone. It may be stronger stuff. But skulls aren't built to handle massive impacts like this. Especially really big ones. The biggest of these skulls really aren't going to survive impact, which will reduce the effectiveness of them as projectiles.
That's why the biggest ones are rigged to be fragmentation explosives.
What are the fragments?
More doot skulls of course.
As the biggest dootskulls land smaller dootskulls begin to come out again as each explosion sends dootskulls of various sizes flying in every direction, smashing up those few survivors who haven't been utterly roflrekt in their entirety.
DOOT MOTHERGORILLAING DOOT
OJDlYrU.gif

The OP King just sort of hovers there, utterly bewildered.

If Caster runs out of minions, remainder of damage goes to smashing in his face.
If Caster is dead, Magress and Vargas are on the receiving end of Dootmageddon
If there's still somehow spilloff damage, the Terror Husk receives death too.
And if Uzi has run out of minions entirely, then she receives a Doot Sandstorm in their place.
 
Last edited:
Adventurer Class. Put into a URL to preserve that rare resource known as Tazz sanity.

Class Tracking:

Attitude: 1/3 Might
Tokens: (4, 6, 6) (+5 from finishing the Godslayer pact)
Total Tokens (8, 10, 10)

Conviction x1

Zerisk (kinda)
- Stats not listed here

Commands:
Zerisk: Allocate energy to Soulless onslaught against The Caster

Action:
ACTION FOCUSED CHECKBOX: [ ]

I decide to test out Compassion. I spin it around, and in the ultimate show of the compassion of Compassion, steal some of the soul-ly energy that I presume the Caster has and unleash a wave of green lightning to strike down some of the Caster's minions. If they're all super dead, then target the Caster instead. Gotta kill-ify that boss. And lose my Mind mood because I don't get any real benefit from it yet.

Alchemy and charges:
Powermace lvl 4, Stormforged Axe lvl 2, Charged Hammer lvl 2, Ekog Clock lvl 3, Coghammer lvl 3, Duotine Gas Generator lvl 5, TrueSilver Champion lvl 5, Argent Lance lvl 2, Sword of Justice lvl 3, Armor of Light lvl 7, Glacier Shield lvl 7, World Tree Shield lvl 10, Black Hold Shield lvl 10, Glove of the Sun lvl 3, Coal lvl1 (YERS!), Glyph of Mana lvl 6, Glyph of Life lvl 8, Glyph of Growth lvl 4, Glyph of Decay lvl 7, Compassion lvl 20

(The Origuni (from Enter the Gungeon) || grey ink) || ((Paper with Proof for the Intermediate Value Theorem && Paper with Proof for the Mean Value Theorem && Paper with Proof for L'Hôpital's Rule) && (Barometer && Stopwatch && Anemometer (measures wind speed && Hand Fan)) = Limit Found 6/16
PowerMace && Stormforged Axe && Charged Hammer && Dr.Balanced's Boombot = The BoomHammer 11/13

(Ekog Clock (Level 3) && Duotine Gas Generator (Level 5)) || Bloodied Kitchen Knife = The Foul Blade (lvl 14 3/8)

Got +8. +3 to Pricey Edit: +3 to Toast instead. Sorry Pricey, I'll give it to you another time.

Something: 15/50
MOAR CHARGES: 1/50
Project Moon: 50/50 Held. ... Due to some miscommunication, this might not actually get used in time.

I don't think this mech is actually that good, but it's kinda fun so I'll roll with it.

Suit Class (include which Class Passive you took): Medium w/ Courier

Body Type (include anything taken for free): Alluring Leviathan (+3 DEX, +2 DUR. 70 resources.)

Features: Flight (from Leviathan)

UI: Brainweave Mesh (10 resources)

Hacking Tools: Spider + Worm (40 resources)

Weapons: Point Defense System (30 resources), Big Mac (20 resources), Water World (from Leviathan)

Drones (include the upgraded drones):

Suit Upgrades: Cyber brain (10 resources), technician (10 resources), Spare Energy Cell (from Leviathan), Medical Kit (from Leviathan), Repair Kit (10 Resources)

Final stat totals:
  • DEX: 3 + 3 = 6
  • PWR: 4
  • SPD: 4 + 1 (player boost) = 5
  • DUR: 3 + 4 - 2 = 5
  • REC: 4 + 2 (player boost) = 6
  • STR: 3
 
Last edited:
OK, so I have no clue how to balance stuff and I got a lot of complaints over at the Discord. Ergo I have opted to change the Power Armor Creation Rules somewhat and (attempt to) balance them. The expected, hopeful update time has not changed. If this radically changes how your build works, I'd suggest changing it quickly.

POWER ARMOR CREATION V.2 PATCH NOTES:
  • STR Scaling has been halved.
  • PWR's double-action has been clarified. the HP cost starts at 1/16th and doubles for every use. A note: Players wanting to use this in their turns proccing it get it on a per-post basis, meaning if you want four actions, that means two HP cuts. Yes, you can theoretically kill yourself using this.
  • Mesh Suits have +1 STR. Yay.
  • Heavy Suits now share the Light Suit's Overload passive. Harden's abilities have also been changed to actually make sense; it operates like an Automatic Heavy Shield for the turn of application that deals EMP damage when attacked in melee.
  • Courier's cooldown is clarified.
  • Carrier now only has room for 8 drones instead of 12.
  • Graboid is no longer paradoxical (-1 DEX instead of -1 DUR)
  • All of the 40-cost suits are now 60 cost. On the other hand, Capacitors no longer exist.
  • Burrowed has increased to 5 turns of cooldown. Also clarified that you cannot attack or be attacked while within.
  • Have boosted the damage of almost all weapons in general. Also added EMP damage or improved pre-existing EMP weapons Damage to every tier.
  • Point Barrier allows you to attack on the turn of use.
  • Drone HP has gone down and drone damage is now the standard of the weapon instead of double that.
  • Cyber Brain can now be taken by invulnerable players.
  • Upgrades are now clarified in that you may only take an upgrade once unless otherwise specified.
  • The "+1 STAT" Upgrades can now be taken twice.
  • Cover's effect has changed to having shields you have equipped taking effect at half HP. (In case you haven't noticed, it's a general rule that bodyblocking is an ability that excludes all other action.)
Also, while I'm at it: You don't NEED to use Suit Weapons and your standard creative actions still take effect. You can in fact make a suit without weapons. Just putting it here.
 
Last edited:
Current Saga: The New Earth and some crazy stuff

Current Arc: Flumpty Bumpty sat on a mech

Status:

[AZ]/[N] Pricey12345: 14/20 HP. (Estimated 56,000 HP remaining from Player HP) (Thats my Vulnerability status.)

Echeladder-style Level 2: XP 9,500/225,000

ACTION FOCUSED CHECKBOX: [ ]

This post is a Second post.

Before Action: My 50 post charge has recently sent to the Shock Trooper before this post, I decide to do something and I saw a thing weeping on the floor.

It was a female pink and blue crystal dragon weeping on the floor then I hugged her however she was going to hit up with Mikoto but it's OK for now.

I declare my change to be
[N] this time but I am still swaying with [AZ] and [GS] factions for now. (Reason, so I don't want to have conflict with the others also I am still open for Collab charge slots)

I make my Gloves of Majyyks turn blue toss some very special water right at the Terror Husk before I noticed that there is a pit of water that cannot be evaporated so then, I use my force to push right in it and I slam my water hammer on it's head.


Something 4/50 [Placeholder/AZ]

ChurgeAtk #1 14/50

My next thing... 1/50 [Placeholder/AZ]

Alchemy Creation:

Making a weapon based on Chara... Knife && Six SOULs && Full of Determination = ??? 2/??

Potion of Critmist && Potion of Dire Nectar = Potion of Kritzkrieg 5/9


Like a Boss (My weapon) && Angelic Blessing && LHC Madhouse (Another weapon of mines) = ??? 2/??

Joke Alchemy: None

Project Telekinetic Line: Not started yet.
Storm Weapon Line: Not started yet.


REKT Cannon Line: Items in the First Alchemy Tree: Red Dead Retribution, ??? (Any Level), ??? (Any Level), ??? (Only Level 10 and Above Alchemy) If all the weapons I made for the first Alchemy Tree, I had to combine all these to make the part of the Extremely Powerful Alchemy

10 0rigin Hero Core Alchemy Line: Not started yet, but 2 of the essences collected for both Mid-Level Alchemies

Allies Action:

We will be return, sooner than that...

+3 to Toast.

Charge Bank: +8 from Talist, +5 from Toast, Talist and Hezetor = 18 15 Charge Points in total


Weapons:

Angelic Blessing [Power Rank V] Heals the target for very large healing

Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blaster Form. Current Time: Bad Times. After Attack Charges III

Tao's Edge/Twilight's [Power Rank VII] Deals Light/Dark (Based on Forms) Damage to the Foes however, You can switch Weapon forms for Different Elements Current Form Dark

Red Dead Retribution [Power Rank VII] Ranged Weapon and part of the REKT Cannon Alchemy Tree

Like a Boss [Power Rank X] Melee/Ranged Weapon Sadly it don't have the Damage up Buff against Bosses because of Balance

Madhouse [Power Rank X] Melee without charging and Ranged with Charge (Use the Imagination to fire something mostly Higgs bosons)

Black (MIDI) Flag [Power Rank X] Ranged weapon that shoots many notes at the target.

Broken Twist (One of the 10 Gatekeeper Alchemies i can make but it is undercharged) [Power Rank XV]

Blood Diamond Armour [Power Rank VIII]

Potions:

Potion of Critmist: x3 (Used on the Target for Instant Crits) (I am saving these until another Big Boss/Gatekeeper appeared.)
Potion of Dire Nectar: x1 (Used on the Target for Healing + Instant Crits)

Materials:

Broken Temmie Crown (h0I!)

Sp00pinat0r's Sp00py Slasher [P0wer Rank VII] 0ne 0f the 10 items 0f the 0rigin Her0es and is the bane 0f n0n sp00p fans

Heal Orb x3 (Used for Good Tier Alchemies but these are pretty rare indeed (Used one of these))

Magical Lunai Plush [Power Rank: IX] This is symbolised of her own body which contains healing magics and could heal for a little amount (Unless if I used some Creativity or a Focused Attack) however, You might need 2 turns before using her also, She's KYUUT!! (Other meaning of Cute) (Part of the 0rigin Heroes Alchemy Tree)

N/A
 
Last edited:
Suit Class: Medium, Relentless
Body Type: Bio + Dragon (70)
Features: Flight, Natural Weapons x2 (10)
UI: Brainwave Harness (10)
Hacking Tools: ...Nah. If I can't be stunned, what's the point of investing in defense?
Weapons: Gator Tooth x 2, War Lance, Freron Blaster (70)
Drones (include the upgraded drones): ...Nah.
Suit Upgrades: Spare Energy Cell (Free), Maneuvering Rockets (10), Cyber Brain (10), Duelist (10), Armor Plating (10) (60 total)

Final stat totals:

DEX:3 + 1 - 0 = 4
PWR:4 + 1 - 0 = 5 (1 player bonus point added)
SPD:4 + 0 - 0 = 4
DUR:3 + 3 - 1 = 5 (2 player bonus points added)
REC:4 + 3 - 0 = 7
STR:3 + 4 - 0 = 7

CHARGES:
(+6, Toast)

Shadow of the Blade (4/50) (+2)
A weapon from the depths of another time, another place.

The Backlines (4/20) (+2)
Every team that's worth something needs supporting things.

Empowered Shell (4/50) (+2)
Empowers DarkSide, giving him immense potential... at the cost of making him vulnerable.

ALCHEMIES:
Naginata && Spear || Infernal Ruby && Bloody Garnet && Energized Amber && Chainsword = Dark Red Spark (Lv. ?, 2/?)
It can slash. It can stab. It can fry your internals with a well-placed strike. It also has a functional chainsaw blade. Brilliant.

Gun || Gunk && Funk && Skunk = -Unk Buster (Lv. ?, 2/?)
I honestly have no idea where I went with this. Guess I just wanted to have a bit of fun.

Cutlass || Essence of the Vengeful, Wronged Spirit && Fearless Teal Geode && Bottled Darkness && Pitch-Black Onyx = Risen From Fury (Lv. ?, 2/?)
A corrupt blade, said to have originally been made by a vengeful pirate spirit whom had been wronged in so many ways it was impossible to count. They say this count of wrongs done goes up even when he passed into the afterlife, never to return to this world. He must have the worst luck ever. Wielding his weapon makes you feel sympathetic for this spirit, and feel enraged for the wrongs literally everyone caused him. Yes, even those whom had no direct influence were involved. Thus, he lends his power to the wielder, shredding foes left, right, and center.

AID:

+3 Toast

ACTIONS:

I've decided to wait a bit before I begin my attack.
 
Last edited:
/null

This used to be a placeholder post, but then Tazz told me he doesn't like counting null posts. Ever. So, this has been moved down the page a little.

/EmergencyPlaceHolder

Sorry, but I'm prone to forgetting to make a post, so I want to do this right now. +3 to Toast, all my alchemies and charges progress.

I also poke the Caster with a bendy straw. ... OF MEDIOCRITY! ... The Caster is so embarrassed by the thought of taking damage from such an attack that it actually takes damage. This was the first thing I thought of.

Note to Tazz: I do have another post after this, but please don't null it. It does contain actual content.
 
Last edited:
I toss the power of my 50 post charge to Talist, summon the beast my friend.




Casually looking at the sky Hezetor says: "I would certainly need some Amethyst Flame right now."

Using the newly installed Module of Duplication he duplicates his copy of ЦЕЛПХ-Х-ИХИС, you never know.

Besides that he puts his right hand over the hand symbol of ЦЕЛПХ-Х-ИХИС. (or cracks it, if this doesn't activate anything)




After that, Hezetor, still quietly sitting on his throne, flies to the side of the GS without saying a single word to Richard.

Hezetor is now GS.




50/50 Expended

10/50

5/50

+3 Toast

Charge bank: +5 (tazz) +8 (Toast, Talist, Pricey)

Module && scroll with written over the spell "Major regeneration" && scroll with written over the spell "Greater restoration" = Restoration Module (Level 10: 11/11) Complete! I can regenerate HP now!

The Module is installed in the Modular Armor!

I then duplicate my Magetear Droplet and a Modular Armor.

 
Last edited:
~Charges~
That's Pretty Boss. 50/50 (+26; +8 from Hezetor, +9 from Talist, +4 from Pricey, +6 from DarkSide) DONE.
Psychedelia. 17/25 (+1 from Hezetor)
The Dreamer. 3/25

+6 to DarkSide (+3 from last post)

~Alchemy~
(Void Shotgun || Light Sphere) && Magnifying Glass && Solar Flare = Antiflamer (Level 20 - 8/11)

Air Necklace && Liquid Perseverance && Regeneration Bead && Greater Potion of Regeneration = Second Wind (Level 14 - 7/8)

Electric Guitar || (Sniper Rifle && Auto Shotgun) || Metronome = The Auto-Metro (Level 9 - 3/5)
I can give the description for this alchemy, when it's ready.

~Action~

Eris initiates a combo attack, attacking the Caster with the bendy straw of... SLIGHTLY LONGER NAMES! Uh oh. You better watch it Caster, or your name might get very slightly longer (what a disaster)!

She then dropkicks a 50 to Talist for another combo, of sorts...

Eris' Energy goes towards Soulless Onslaught on the Caster.

Suit class: Light - Overload
Body Type: Hybrid (10): STIG (40); Overlord (10) = 60 total
Weapons: Particle Blade (15), RPG (15) = 90 total
Features: Levitation (Free), Burrower (10) = 100 total
UI: Brainweave Harness (10) = 110 total
Hacking Tools: Spider (20) = 130 total
Drones (include the upgraded drones): 2 Light, Manuevering Drones (Machine Gun and EMP Grenades) (20) = 150 total
Suit Upgrades: Capacitator I & II (20), EC Advanced (20), Armor Plating (10) = 200 total

Final stat totals:
DEX: 4
PWR: 5
SPD: 9
DUR: 4 (+1)
REC: 4
STR: 5 (+2)

"I look both awesome and stupid at the same time."
 
Last edited:
50/50 Ultra-Decorrupter (+1 me, +1 Cyan, +2 Piono, +1 Pi, +2 supercool, +3 Crystal)

42/50 Avatar Project (+1 me)

3/50 Random Objects Theory (+1 me)

I use a Homonym Gun to turn the Caster into the Caster. If you didn't notice the change, the Caster changed from his original skeletal form to the form of a small supporting wheel, aka a Caster Wheel. This wheel is attached to a Battlebot designed to fight Tombstone. Or more accurately, get destroyed by Tombstone. The unfortunate Caster takes a direct hit as a result.

But I then realize that an Ultra-Decorruption process is now ready. Must've been made by Other EXOS. I investigate the newly-obtained data.



Entity Orders: An energy point is invested in Soulless Onslaught for Zerisek, targeting the Caster. If the Caster is dead, an attempt is made to redirect Zerisek at the Terror Husk to hopefully eliminate it before the Husk-Mech can arrive. That skeletal minion-spammer MUST go down. The Avenger's minions form a defensive line and hope that the Avenger-Mech can arrive. A random Scout Drone is ordered to commit suicide because of all the illogical mechs.

Avenger-mech (developed by crystalcat)
Appearance: I have no clue. What does a massive starship in a mech suit look like?
Suit Class (include which Class Passive you took): Relentless Medium

Body Type (include anything taken for free): Hybrid (Avian Leviathan)
Free Upgrades: Flight, Burrow, Infusion, Spare Energy Cell

Features: Flight (free), Borrow (free), Natural Weapon

UI: Manual

Hacking Tools: Defense Matrix

Weapons: Plasma Shield, Plasma Riflex2

Drones (include the upgraded drones): 2x Medium (tesla rifle)

Suit Upgrades: Infuse (assuming it restores all of the Avenger's health)(free), Spare Energy Cell (free), Maneuvering Rockets, Solar Panels



Final stat totals:

  • DEX: 5 (3+1+1)

  • PWR: 4 (no modifiers)

  • SPD: 6 (4+2)

  • DUR: 7 (3+4)

  • REC: 5 (4+1)

  • STR: 3 (no modifiers)

Resources:
200

-90 (Hybird Leviathan Graboid)

-10 Defense Matrix

-60 weapons

-20 upgrades

-20 drones

20 remaining
 
Last edited:
Alchemies
Warded Jar && Concentrated Avaritine = Essentia Singularity (Lv. ?, 2/?)
(Iridium Ingot (Gregtech) && Enderium Ingot (Thermal Expansion) && Voidmetal Ingot (Thaumcraft 4) && Unstable Ingot (Extra Utilities) && Concentrated Avaritine) || Iron Wand Cap = Orichalcum Wand Cap (Lv. 15, 3/8)
Orichalcum Wand Cap: A wand cap crafted of a peculiar neon blue metal. Forged from the existential kiln of the corpse of an ichorium Wither, slain in the risk of rain, at the hand of an amethyst sorcerer. Upon application to a wand core, orichalcum wand caps bend and twist the fabric of spacetime, to create the most direct link to Nihil Parva itself upon the tips of the wand. Thusly, the most refined channeler of vis possible in creation itself serves its purpose.
(Adaminite Ingot (Thaumic Additions) && Manyullyn Ingot (Tinkers' Construct) && Dreadium Ingot (Abyssalcraft) && Ichorium Ingot (Thaumic Tinkerer) && Concentrated Avaritine) || Greatwood Wand Core = Cosmic Neutronium Wand Core (Lv. 15, 3/8)
Cosmic Neutronium Wand Core: A dull gray rod covered in artisanal ichor runes. Forged from the kiln of an amethyst mage-slain ichorium Wither, the cosmic neutronium wand core is filled with pure compacted magetear, serving as the finest and most boundless wand core that shall ever exist within this reality. For all intents and purposes, your wand is a node, when its core is forged of cosmic neutronium. Use it wisely.

Charges
Project M17-Portal to the Finite Realms 1 v3A(5/50)
Project M14-Portal to the Infinite Realms 1 Todokete(19/50)
Project M16-Power Level v3B (6/50)
+3 to Twin

Action (Focus: Nitrogen, Z=7)
I begin to craft a Compressed Chroma Cataclysm, the ultimate explosive.

First, I freeze time to gather minerals from the surroundings and several trillion pocket dimensions and create a massive factory to produce the materials required. Due to some gorilla screwing up MineTweaker settings, the following recipes are now in effect:

Compressed Chroma Cataclysm: <Dire Crafting Table> 72 Chroma Cataclysm and 9 Ender-Iridium-Infused Primordial Bloodmana Cataclysm Core
Chroma Cataclysm: <Dire Crafting Table> 9 Chromatic Matter and 10 Primordial Nova Cataclysm and 8 Aeternalis Chromafluid Tungstensteel Cell and 24 Industrial TNT and 26 Nova Catalyst and Creative Energy Cell and The Everlasting Guilty Pool and Creative Portable Tank and ME Creative Cell
Ender-Iridium-Infused Primordial Bloodmana Cataclysm Core: <Infusion Altar> Enderium Singularity and Iridium Singularity and Chromatic Matter and Double Compressed Industrial TNT and 4 Nova Cataclysm into Primordial Bloodmana Cataclysm Core using 64 Praecantatio and 64 Metallum and 64 Lucrum and 512 Ignis
Chromatic Matter: <Dire Crafting Table> 2 Octuple Compressed Cobblestone and 2 Triple Compressed Red Matter Block and 2 Emerald Singularity and 2 Octuple Compressed Cookie and 2 Compressed Lapis Singularity and 2 Primordial Refined Thaumium Block and 2 Enderium Singularity and 2 Dense Iridium-Iron Plate and 2 Rune of Infinite Sacrifice and 2 4096x Pink Generator and 2 Triple Compressed Slime Block and 2 Compressed Golden Singularity and 2 Mechanical Hydroangeas and 2 Enhanced Galgadorian Alloy Block and 2 Enchanted Ichorium Block and 2 True Lapis Caelestis Albus and 12 Dark Matter Block and 12 Extremely Primordial Pearl and 25 Red Matter Block
Primordial Nova Cataclysm: <Shapeless Crafting> Extremely Primordial Pearl and Nova Cataclysm and Miniature Black Hole
Aeternalis Chromafluid Tungstensteel Cell: <Canning Machine> 1000 mB Aeternalis Chromafluid into Tungstensteel Cell
Industrial TNT: <Crafting> 1 Steel Plate and 6 TNT and 2 Dark Matter
Nova Catalyst: <Shapeless Crafting> Industrial TNT and 2 Mobius Fuel and 2 Dark Matter
Creative Energy Cell: <Dire Crafting Table> 4 Chromatic Matter and 24 Enhanced Galgadorian Block and 4 Refined Thaumium Block and 42 Resonant Energy Cell and 4 Quantum Solar Panel and 3 Ultimate Solar Panel
The Everlasting Guilty Pool: <Infusion Altar> Rune of Mana and Rune of Fire and Rune of Water and Rune of Air and Rune of Earth and Extremely Primordial Pearl and Quintuple Compressed Livingrock and Chromatic Matter and Chromatic Matter and Chromatic Matter and Chromatic Matter and Gaia Mana Spreader into Fabulous Mana Pool using 64 Aer and 64 Terra and 64 Ignis and 64 Aqua and 64 Ordo and 64 Perditio
Creative Portable Tank: <Dire Crafting Table> 81 Quadruple Compressed Resonant Portable Tank
ME Creative Cell: <Crafting Table> Creative Energy Cell and 8 ME 65536k Storage Component
Enderium Singularity: <Neutronium Compressor> 31337 Enderium Block
Iridium Singularity: <Neutronium Compressor> 14400 Iridium Block
Double Compressed Industrial TNT: <Implosion Compressor> 64 Compressed Industrial TNT compressing 9 Compressed Industrial TNT
Nova Cataclysm: <Shapeless Dire Crafting Table> 16 Red Matter and 9 Compressed Industrial TNT and 24 Aeternalis Fuel
Primordial Bloodmana Cataclysm Core: <Runic Altar> Transcendent Blood Orb and Mana Tablet Battery and Ichorium Staff Core and Primordial Pearl and Managlass and Aeternalis Fuel plus 2 Mana Pools of mana activating 1 Livingrock
Octuple Compressed Cobblestone: <Neutronium Compressor> 9 Septuple Compressed Cobblestone
Triple Compressed Red Matter Block: <Implosion Compressor> 64 Nova Cataclysm compressing 9 Double Compressed Red Matter Block
Emerald Singularity: 14100 Emerald Block
Octuple Compressed Cookie: <Neutronium Compressor> 9 Septuple Compressed Cookie
Compressed Lapis Singularity: <Neutronium Compressor> 81 Lapis Singularity
Primordial Refined Thaumium Block: <Crafting> 9 Primordial Refined Thaumium Ingot
Dense Iridium-Iron Plate: <Implosion Compressor> 48 Industrial TNT compressing 9 Iridium-Iron Plate
Rune of Infinite Sacrifice: <Blood Altar> 80,000 LP into Rune of Dual Sacrifice
4096x Pink Generator: <QED> 8 512x Pink Generator and 1 Superconductor Wire
Triple Compressed Slime Block: <Neutronium Compressor> 9 Double Compressed Slime Block
Compressed Golden Singularity: <Neutronium Compressor> 81 Golden Singularity
Mechanical Hydroangeas: <Shapeless Crafting> Enderium Gear and 2 Overgrowth Seed and Hydroangeas
Enhanced Galgadorian Alloy Block: <Crafting> 9 Enhanced Galgadorian Alloy Ingot
Enchanted Ichorium Block: <Crafting> 9 Enchanted Ichorium Ingot
True Lapis Caelestis Albus: <Infusion Altar> Interdiction Torch and Hyperenergetic Nitor into Lapis Caelestis Albus using 512 Lux and 192 Lucrum
Dark Matter Block: <Neutronium Compressor> 4 Dark Matter
Extremely Primordial Pearl: <Neutronium Compressor> 60 Primordial Pearl
Red Matter Block: <Neutronium Compressor> 4 Red Matter
Miniature Black Hole: <Shapeless Dire Crafting Table> 24 Nether Star and 6 Endest Pearl
Aeternalis Chromafluid: <Smeltery Alloying> 1 Molten Chromatic Matter to 240 Liquefacted Aeternalis Fuel
[List truncated to save space.]

I proceed to place down a single Compressed Chroma Cataclysm right next to the Caster and light it, unfreezing time so that the Caster is obliterated by the Compressed Chroma Cataclysm instantly. It also does nothing else due to the way the MineTweaker settings are modified.
 
Last edited:
==Turn 2==
Level 4.
Ante Matter: 12,000/130,000.

==Alchemies/Charges==
Abyss: 1/50.
Light: 3/50.
Evidence Decorruption: 50/50, waiting on another player.
+3 to Crusher.

((Hazel-Trimmed Alchemical Construct && Magetear Droplet) && (Glass Tubes && Amethyst Flame)) == Baqium 6/9 (Level 17)

Hazel Rod && Amethyst Flame == Rod of Alchameth 6/9 (Level 17)

((Magetear Droplet && Amethyst Flame == Stellarum Catalyst) && Napalm == Pyra Asteria) && Sprayer == Sidereal Inferno 6/10 (Level 19)

==Action/RP==

Crystal forms a hand sign and splits into two beings. One of him cannonballs down the hole left by the Interface. The other one remains.
(Now there's three Crystals running around, two on various sidequests and one still on the Battlefield. Huh. In any case.)

(This attack targets Vargas if Magress is dead.)

The Crystal left on the battlefield pulls out a glob of aberrant-looking flesh, then puts his hands around it and focuses. He slowly draws them apart, the flesh bubbling between them and reshaping itself into a warped, tentacular wand topped by a single twitching eye. He points it at Magress, the eye beginning to glow with a sickly-looking white light before a beam of it shoots off and strikes Magress, blowing him back. To anyone nearby who can sense magic, that beam clearly looked like life energy. So why does Magress look like he's in pain?

The wand charges longer this time, and the life energy acquires a sicklier shade, beginning to darken and shade green before it lashes out. The corrupted (for that is the only real word to describe what is happening) life energy saturates Magress down to the cellular level. As it soaks into Magress, let us just take a look inside his body for a bit and see what is happening.

Zoom into a single cell, as a particularly large spark of corrupt life energy enters it. Watch it suddenly begin to divide at a frantic pace, several seconds later being several thousand cells and only continuing to grow. Realize that Magress' body must be, at this very moment, wracked by cancers, aberrant growths, and random outpourings of corrupt life. Now, zoom back out.

A third zap of corrupted life energy, and Magress' body begins to warp and twist. Two new eyes grow on his face, his arm contorts and twists in strange, unnatural ways, and a muffled scream of agony escapes his mouth as it forcibly wrenches itself open, revealing that his tongue has split into three and has cancerous growths all over it. His very skull bulges grotesquely, while one of his legs gives out as its muscles atrophy and the other swells to far past normal size. Magress collapses to the ground in excruciating pain, his very body warring against itself. And whichever side, healthy or corrupt, wins the war, Magress is undeniably losing it.

==Entities==
Crystal contributes his portion of Zerisek's Energy to Soulless Onslaught, targeting the Caster, or some other PZ entity if the Caster is dead.
 
Last edited:
Alright. Now... I need to get this posted NOW. So sorry, but no fancy RP stuff.

I use my 50 post charge of project Moon, alongside Toast and Hezetor's 50 post charges, to summon quite literally, the MOST complicated entity that has ever existed. Period.

https://docs.google.com/document/d/1h5tJ5Beb4tvl5H0WfiTTWmxQ_1hUAUWMyQWFJQCtm4I/edit?usp=sharing

Edit: Tried to rebalance Mikoto. Hopefully it will work out.

Behold! More complicated than Omega Flowey, more complicated than Wilson, more complicated than the Incarnate. Mikoto/Gail has a grand total of 25686 characters. Plus, he gets a mech. Oh boy.

I'm not going to take any action with him this turn, just to brace for the potential nerf bat from Tazz.

Mikoto:
Has no ‘base’ attack
HP: 75,000/120,000 (Starts at 75,000 rather than 120,000)
True HP: 140,000/140,000 (If this hits 0, he’s done. Mikoto is tougher than he looks)
Concentration: 20/40 (he starts with 20, has a max of 40)
Pocket Dimension (/dungeon) Rooms:

Entrance -> (Empty Room) ?/? HP -> (Empty Room) ?/? HP -> (Empty Room) ?/? HP -> (Empty Room) ?/? HP -> (Empty Room) ?/? HP -> Shard of Consciousness

Fabric Strength: 5/7 (starts with 5, has a minimum of 0, maximum of 7)

Gail:
‘HP’: 20,000/40,000
Narrative Favor: 10 (starts with 10, has no maximum limit)
Conflict Wrath: 0 (No maximum limit. This sort of counter acts Narrative Favor)

Suit Class (include which Class Passive you took): Mesh w/ Improved Camoflague (can't touch this, nah nah na nah)

Body Type (include anything taken for free): Armored Dragon (+4 STR, -2 DEX, +2 DUR, 70 resources)

Features: Flight (from Dragon), I would pick burrower here, but because of the Point Defense System and how Mikoto works in general, it would just be stupid broken OP and unfun.

UI: Brain Implant (20 resources)

Hacking Tools: Defense Matrix (10 resources)

Weapons: Dragon's Breath (from Dragon), Plasma Blade (20 resources), Point Defense System (30 resources)

Drones (include the upgraded drones): 4 Medium Predator drones. One has Sound Cannon + Flamethrower, one has Flamethrower + Freon blaster, and the other two have Sound Cannon + Freon Blaster (80 resources).

Suit Upgrades: Spare Energy Cell (from Dragon), Camouflage (From Dragon), Cyber Brain (10 resources), double Armor Plating (+2 DUR, 20 resources), Duelist (10 resources), double Maneuvering Rockets (+2 DEX, 20 resources), double Backup Power Generator (+2 PWR, 20 resources), double Kinetic Stabilizers (+2 SPD, 20 resources), Subarmor Pistons (+1 STR, 20 resources), Hardlight projector (10 resources)

Final stat totals:
  • DEX: 5
  • PWR: 4
  • SPD: 5
  • DUR: 5
  • REC: 5
  • STR: 7

Oh yeah, forgot to mention. Summon this guy on GS.

...

Wow. Mikoto has some wicked synergy with this set up. I also realize I've spent basically no time designing my own mech, but that's A-okay as long as I got this behemoth out.

...

Huh? Oh come on, Talist. Don't you know that brevity is the soul of wit? Here. Let me try to make this monster of a... thing... actually understandable.

!SUPER SIMPLIFIED VERSION!


For people hostile to Mikoto:

Mikoto has a dungeon thingy. He pays Concentration to build up this dungeon. The more parts he has in the dungeon, the stronger his attack and defense are. To destroy rooms in the dungeon, attack him normally until he’s at 0 HP, then while he’s at 0 HP, you can target specific rooms. To damage his True HP and eventually kill him, wait until his Fabric Strength is at 2 or below, then specify you attack his True HP. Even when his Fabric Strength is above 2, you can still attack him normally and that WILL weaken him. Finally, he uses Narrative Favor to get upgrades. If you want to mess that up, increase his Conflict Wrath score by ‘attacking’ Gail.

For people friendly to Mikoto:

Hm. If you want, you can heal his normal HP. If it stays high, he gets a little boost. You can also heal Gail to give Mikoto more upgrades. Or if you really want to, many of his dungeon parts have synergy with debuffs, particularly DOT effects. So apply those.

...

Well, I'll be leaving back to nowhere-ville.


Everything below here was moved down from my second post.
+3 to Toast, all my alchemies and charges progress.

I also poke the Caster with a bendy straw. ... OF MEDIOCRITY! ... The Caster is so embarrassed by the thought of taking damage from such an attack that it actually takes damage. This was the first thing I thought of.
 
Last edited:
Status
Not open for further replies.
Back
Top Bottom