Hello! This is a sort of Test Game for an idea i'd like to try.
Do keep in mind, this is a bit of an experiment, so how this may have some growing pains, but I have hope that this will be an interesting and fun experience for everyone who participates
Here's how this game will be played,
you get two actions per turn
Actions will follow an RTD format for simplicity sake, however certain actions won't require rolls, said actions being,
Moving to a different location (However moving into enemy territory does require a roll)
giving orders to entities under your command
Creating Charge Points
Charge Points can be used to create entities
one point of charge is equal to 1000 HP or 200 ATK
Special abilities will be priced on a case by case basis
Entities that are the same can group up
Players all have Ten PH(Player Health) which will go down by one every time you are damaged, and can be replenished using actions
To start, simply say which faction you join
Upon joining, you will start at The Fortress of the Faction you joined
You can change faction later, but please discuss it with me first
I will be trying to keep faction power balanced, so if a lot of players join a specific faction, i'll give the other factions a boost
the Factions you can join are
[RED] Red
[BLU] Blue
[PUR] Purple
Also, feel free to roleplay, in fact i'd encourage it.
Anyways, let's begin,
----An Aside, Mechanics----
Upon Destroying an ORB, all remaining ORBs gain an equal boost in max health divided from the Defeated ORBs health pool, they will also become stronger
If you put Charge into actions that require rolls, CRIT FAILS, Fails, and Overshoots are much stronger, while successes will similarly be strengthened
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Three Orbs containing unfathomable Power have finally activated in some unknown pocket dimension. What are they for? Why do they want to destroy eachother?
That isn't really known.
What is known, is that they have begun summoning people like you, Descendents, to assist in their struggle against eachother
So let us see who is The Strongest and The Smartest
AREAS:
RED Fortress (Owned by [RED])(connected to Desert)
- RED ORB [RED][ORB] HP: 50,000/50,000
BLUE Fortress (Owned by [BLU])(connected to Taiga)
- BLUE ORB [BLU][ORB] HP: 50,000/50,000
PURPLE Fortress (Owned by [PUR])(Connected to Plains)
- PURPLE ORB [PUR][ORB] HP: 50,000/50,000
Desert (Owned by [RED])(Connected to RED Fortress, and Battlefield)
- RED Soldiers [RED] HP: 10,000/10,000 | ATK: 2000 | (Moving into Battlefield next turn) | (Group of Ten)
Taiga (Owned by [BLU])(Connected to BLUE Fortress, and Battlefield)
- BLUE Soldiers [BLU] HP: 10,000/10,000 | ATK: 2000 | (Moving into Battlefield next turn) | (Group of Ten)
Plains (Owned by [PUR])(Connected to PURPLE Fortress, and Battlefield)
- PURPLE Soldiers [PUR] HP: 10,000/10,000 | ATK: 2000 | (Moving into Battlefield next turn) | (Group of Ten)
Battlefield (Unowned)(Connected to Desert, Taiga, and Plains)
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