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 DTJ, JOEtryingtomakeagame. /shrug.
JOEbob
 Posted: Aug 11 2018, 08:20 PM
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so...
I want to try making a game and trying to get people to play the old one doesn't sound like it'd work or be fun. i probably made a lot of mistakes with it anyway.
and here we are.

Destroy the JOE
general rule things
Spoiler Alert

1) listen to the GM... as long as it sounds reasonable or you've discussed whatever I said with me in some length. I don't have much [read: more then 3 pages of bad decisions] experience so who knows i could be wrong.
2)be nice and stuff.
I think pretty much everyone on this forum knows how to post, but just in case...
1 post a round
theres things actions in a post normally: free actions, normal actions, and charges. a free action is pretty much just scanning unless something else comes up. talking is too i guess. normal actions are doing things, like attacking, healing, summoning, bodyblocking, sidequesting.
charges start at 1. go up by 1 every post. max charge size 15. 2 charges at a time for now, you can give 1 +1 per post. when a charge finishes it does a powerful thing, with strength based on charge count.

entitys... or at least the different stuff
Spoiler Alert
curse of repetativeness exists, but its not "this can never happen again", its "JOE remembers what this thing is and immediately hits it for a bunch of damage". the longer its been the lower the damage, and eventually it'll vanish entirely. more prominent entitys will take longer to forget.
EDIT: oh, just realized a problem with the ^: it wouldn't affect PG's. hm...
well, thats how it'll function at least, though i'm not sure how it'll be justified "lore" [what little there is] wise.
JOE'll obviously be harder to hit with more friends[read:entitys].
entitys act at the end of turn battle, usually.
entity HP is 10 per charge. the best a non-superawesome post will do is 33 damage. players have 200 HP.
entity attack is 2 per charge.
entity advantage is sort of weird..?
this part is unnecessary and just says how I'll define the advantage, if anyones curious.
[spoiler]its defined by how many playerActions/charges an entitys action is equal to; an entity who summons a 100HP, 20ATK ally every turn is equal to a 10charge each turn so its worth 10 CU of advantage.
an average player action is probably gonna be worth ~10-15 damage, so an entity of that ATK has 1 AU of advantage.
a sides pre-entity AU advantage is its player count. JOE's AU is variable.
a sides pre-entity CU is player count *3, due to +'s. JOE's CU is also variable.
entitys give less AU and CU if they have lower [max/ current] HP, but at higher values a -100 HP won't lower the CU/AU as much. charge abilitys are based on how close they are to completion; an entity with a 10/10 charge is worth more then a 0/10 charge.

advantage settings:
AJ BigAdv- JOE will take damage more easily, and you can even guarantee 1 point of damage, though JOE will then ensure the Adv. goes to [N] or more. requires a +200% AU and/or CU advantage to count [IE: PJ has 10 AU And 20 CU. AJ has 30 AU and 60 CU.]
AJ Adv - JOE can take damage. requires +50% AU/CU adv at least [IE: PJ=10 AU 20 CU, AJ =15 AU 30 CU.]
[N] sides are equal, or less then 50% dif. JOE can take damage but its annoyingly hard.
PJ adv - JOE is pretty much untargetable. if you do a really good attack you'll counter his action or something. AJ adv reversed, as far as requirements.
PJ BigAdv - +200% AU/CU adv. JOE will slow down or maybe go to sleep. if its still ends up being bigadv without JOE, then PJ group charges will be prevented and AJ events will happen.
PJ Win: joke condition. 900% AU/CU. the PJ get a big "you win" sign and JOE decides to join the AJ's for fun. i think it'll be impossible if I don't fail at balancing a boss... and forget to make any AJ events when PJ Bigadv arrives...

Boss's are a thing. on summoning there is a chance I'll change them a bit for thematic purposes but I probably wont. stats will remain the same and they drop a spoil, coolstuffofawesome. pretty hard to reach [BOSS] teir entitys though, JOE'll probably summon most.
i'll also put "strong" next to strong non-BOSS's probably.
Editnote: if JOE summons a boss, it probably won't be just past the line between [BOSS] and 'strong'; it'll be far enough above the line that it wouldn't be way better to summon the elite and give it temporary buff or something.
theres ProJOE [like progodmodder] N[neutral.] and AJ [anti-godmodder]
there might be other alignments later.
[/spoiler]
More Stuff thats diff from normal... or needs specifying.
Spoiler Alert
players aren't vulnerable if their side is winning or [N]. they become vuln when losing and have, as mentioned, 200 HP.
artifacts exist.
terrain exist but its not Easy to use
dodge and AC exist [1AC blocks 4 damage]
hoards are a thing
really cool attacks are stronger, if you do them way too much they'll get weaker. if a boss spawns and you nuke it in one turn you'll get some reward but JOE'll probably BS it back to life.
status effects are also a thing i guess maybe
JOE helps his PJ's but its somewhat sporadic. he also has a brain so you can ask him to keep the help for later and he might listen.

spoil list
Spoiler Alert

_______ owned by _____ description

EDIT: oh i forgot to mention, updates will probably be every 2 days if there are posts to update on.
starting Battlefield:
Advantage: technically PJ win since nobody's joined. treating as [N]
[J] JOE 100/100 HP
[_]guard corpses. they litter the ground
[N/AJ] Town mayor 10/90 HP cowering on the ground!

Originally posted on 2017-07-03 02:15:00
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DCCCV
 Posted: Aug 11 2018, 08:20 PM
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I arrive on the battlefield, and wave hello to Joe. I congratulate him on achieving this level of power. I then test the extent of his powers by unleashing a huge stinking cloud.

Originally posted on 2017-07-04 05:51:00

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DCCCV
 Posted: Aug 11 2018, 08:20 PM
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"What did you do here!? Why is the mayor on the ground!?"

1/15 charge
1/5 Charge

Originally posted on 2017-07-04 20:29:00

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JOEbob
 Posted: Aug 11 2018, 08:20 PM
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((I'm not sure what happened to the last dop. i think that while my friend was here he clicked "delete post" by accident. JOE blocked the fart via gasmask, and summoned a doydoy [10HP]. the mayor called 2 town guards to come[1HP each].))
((the advantage was PG adv, with
[PG AU: 2.1 CU: 3
AG AU: 1.2 CU: 2[typo meant 3].6]))
/NotADopCuzItsBeenUnderADay, just fixing the dops deletion. your post after the dop is still fine and will still be part of the next dop


Originally posted on 2017-07-04 23:31:00
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JOEbob
 Posted: Aug 11 2018, 08:20 PM
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[justrealisedthatbyeditingitmightnottriggerwhateverwouldnormallytellyou, so putting this in another post]
Dop
QUOTE (DCCCV @ (time=1499196576))
"What did you do here!? Why is the mayor on the ground!?"

1/15 charge
1/5 Charge

"Oh, he resisted. so i taught him a, lesson... so... yeah"
"he seems to be set on resisting... infact."
"I will never understand how such a... idiot.../dunce, could get elected. he truly is a fool."

[small]man, being evil is hard[/small]

EOTB:
AJ:
the mayor calls another 2 guards to protect him. the already present guards attack the doydoy for one damage!
PJamas:
the doydoy walks to the guards to hug them, but trips and kills 2.
JOE seems anxious about something and decides to reinforce his troops. 2 doydoys summoned!
[N]
PJ AU 1.4 CU 4
AJ AU:1.1* [misscalc'd before] CU: 3 [quick, what colour should AJ be?]
EDIT: itinerary:
Defeat JOE!
Summon stuff to make JOE easier to defeat!

[N/AJ]Mayor 10/90 HP slightly more confident, still cowering a bit.
[N/AJ] town guards 1/1 HP x2

[PJ]doydoy 10/10 HP x2
[PJ]doydoy 9/10 HP
[J] JOE 100/100 HP

[[the PJ's advantage wasn't enough to qualify as PJ adv, sorry for the mistake.]]

Originally posted on 2017-07-06 13:40:00
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DCCCV
 Posted: Aug 11 2018, 08:22 PM
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"Well, it seems that I need to stop you, for some reason. I honestly have nothing against you, but I guess this is how it's finally going to go down."

I guess I kick the doydoy a bit

2/15 charge
2/5 Charge

Yes, this has been a while. Sorry about that.

Originally posted on 2017-07-20 04:13:00

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JOEbob
 Posted: Aug 11 2018, 08:22 PM
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QUOTE (DCCCV @ (time=1500520429))
"Well, it seems that I need to stop you, for some reason. I honestly have nothing against you, but I guess this is how it's finally going to go down."

I guess I kick the doydoy a bit

2/15 charge
2/5 Charge

Yes, this has been a while. Sorry about that.
['s fine]
3 damage to a doydoy
"you seem to have confused me with someone else."
"if you knew me, you wouldn't have 'nothing against' me."


EOTB:
AJ:
the mayor calls another 2 guards to protect him. the already present guards attack a doydoy for one damage!
PJamas:
the wounded doydoy plays catch the knife with a couple of guards. he sucks at this game, and kills both. the healthy doydoys attack the mayor and his two remaining guards. guards killed! mayor took 2 damage!
JOE looks more confident and doesn't act this round.
[N]
PJ AU 2 CU 4
AJ AU:1 CU: 3.1
itinerary:
Defeat JOE!
Summon stuff to make JOE easier to defeat!

[N/AJ]Mayor 6/90 HP cowering again.
[N/AJ] town guards Dead/1 HP x2


[PJ]doydoy 10/10 HP x2
[PJ]doydoy 5/10 HP
[J] JOE 100/100 HP

the color probably sucks, i just went to "opposite of JOE's color" and tweaked it until it looked someone readable.

Originally posted on 2017-07-21 18:40:00
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DCCCV
 Posted: Aug 11 2018, 08:22 PM
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"oh. You're not the JOE I know, are you? This changes everything."

With that, I throw the Mayor a metal bar.

"Brace yourself."

The mayor suddenly flies out of the town, away from the bloodbath that is soon to come.

A handful of coins fly from my hands towards Joe, accelerating at approximately 1400 meters per second.


3/15 charge
3/5 Charge

Originally posted on 2017-07-22 15:05:00

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JOEbob
 Posted: Aug 11 2018, 08:22 PM
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QUOTE (DCCCV @ (time=1500732339))
"oh. You're not the JOE I know, are you? This changes everything."

With that, I throw the Mayor a metal bar.

"Brace yourself."

The mayor suddenly flies out of the town, away from the bloodbath that is soon to come.

A handful of coins fly from my hands towards Joe, accelerating at approximately 1400 meters per second.


3/15 charge
3/5 Charge
"indeed I'm not." joe says, as his eyes flicker black and a false hole of pure black appears, a mockery of black holes that bends to his will. the coins are all absorbed into the hole, which then explodes. 1 damage to all the doydoys.
[i decided to give you something for the action despite it not succeeding, k? k.]
EOTB:
AJ:
The mayor vanishes via metal bar. i wonder where he went?
tumblweeds.
PJ
the doydoys idle, lacking a target.
JOE watches you, confident but attentive.
[PJ], technically. JOE's almost untargetable in this state- better kill his stuff.
PJ AU 2 CU 4
AJ AU:1 CU: 3
itinerary:
Defeat JOE!
Summon stuff to make JOE easier to defeat!

[N/AJ]Mayor Gone/90 HP

[PJ]doydoy 9/10 HP x2
[PJ]doydoy 4/10 HP
[J] JOE 100/100 HP

(I'm totaly going to turn this game into a reason for the next northern light JOE is a very drunk russian kid. somehow.)

Originally posted on 2017-07-23 00:42:00
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DCCCV
 Posted: Aug 11 2018, 08:22 PM
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I stab the [PJ]doydoy 4/10 HP

FATALITY

4/15 charge
4/5 Charge

((Will this game be winnable with only one person?))

Originally posted on 2017-07-24 23:04:00

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JOEbob
 Posted: Aug 11 2018, 08:22 PM
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DOP
QUOTE (DCCCV @ (time=1500933840))
I stab the [PJ]doydoy 4/10 HP

FATALITY

4/15 charge
4/5 Charge

((Will this game be winnable with only one person?))

yes, the game will be and is winnable. I've accidentally undervalued your attack damage by the way, i mixed up my first plan for entity HP & player damage with my current one. JOE has summoned a total of 3 charges worth so far.
you deal 8 damage to one of the healthy doydoys and its inards hit the other for 3 damage! 1 healthy doydoy killed (the hurt one is retroactively dead)
EOTB:
AJ:
tumblweeds.
PJ
the doydoy idles.
JOE glitches as the world updates, and looks up in shock to see you have killed his doydoys. he takes out his wand and 3 orbs of celestial light appear. kill them before they release new minions! the orbs do not affect entity adv. you may target them all at once.
[N] JOE is now targetable again!
PJ AU 1.1 CU 4
AJ AU:1 CU: 3
itinerary:
Defeat JOE!
Summon stuff to make JOE easier to defeat!

[PJ]doydoy 5/10 HP
[PJ]doydoy 0/10 HP DEAD Retroactively.
[PJ]doydoy 0/10 HP DEAD!
[PJ] celestial orb 3/1 HP pure black
[PJ]celestial orb 5/1 HP shows a nebula
[PJ]celestial orb 10/1 HP shows the northern lights
[J] JOE 100/100 HP




Originally posted on 2017-07-24 23:21:00
Edited in 2019:
Pfffft, remember this thing?... man I was terrible.
On the extraordinarilly low chance anyone actually looks here, I have a game that's not as terrible! Here it is!
https://www.dndbeyond.com/forums/off-topic/...cepting?page=99
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