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JOEbob |
Posted: Aug 11 2018, 08:20 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
so...
I want to try making a game and trying to get people to play the old one doesn't sound like it'd work or be fun. i probably made a lot of mistakes with it anyway. and here we are. Destroy the JOE general rule things Spoiler Alert entitys... or at least the different stuff Spoiler Alert advantage settings: AJ BigAdv- JOE will take damage more easily, and you can even guarantee 1 point of damage, though JOE will then ensure the Adv. goes to [N] or more. requires a +200% AU and/or CU advantage to count [IE: PJ has 10 AU And 20 CU. AJ has 30 AU and 60 CU.] AJ Adv - JOE can take damage. requires +50% AU/CU adv at least [IE: PJ=10 AU 20 CU, AJ =15 AU 30 CU.] [N] sides are equal, or less then 50% dif. JOE can take damage but its annoyingly hard. PJ adv - JOE is pretty much untargetable. if you do a really good attack you'll counter his action or something. AJ adv reversed, as far as requirements. PJ BigAdv - +200% AU/CU adv. JOE will slow down or maybe go to sleep. if its still ends up being bigadv without JOE, then PJ group charges will be prevented and AJ events will happen. PJ Win: joke condition. 900% AU/CU. the PJ get a big "you win" sign and JOE decides to join the AJ's for fun. i think it'll be impossible if I don't fail at balancing a boss... and forget to make any AJ events when PJ Bigadv arrives... Boss's are a thing. on summoning there is a chance I'll change them a bit for thematic purposes but I probably wont. stats will remain the same and they drop a spoil, coolstuffofawesome. pretty hard to reach [BOSS] teir entitys though, JOE'll probably summon most. i'll also put "strong" next to strong non-BOSS's probably. Editnote: if JOE summons a boss, it probably won't be just past the line between [BOSS] and 'strong'; it'll be far enough above the line that it wouldn't be way better to summon the elite and give it temporary buff or something. theres ProJOE [like progodmodder] N[neutral.] and AJ [anti-godmodder] there might be other alignments later. [/spoiler] More Stuff thats diff from normal... or needs specifying. Spoiler Alert spoil list Spoiler Alert EDIT: oh i forgot to mention, updates will probably be every 2 days if there are posts to update on. starting Battlefield: Advantage: technically PJ win since nobody's joined. treating as [N] [J] JOE 100/100 HP [_]guard corpses. they litter the ground [N/AJ] Town mayor 10/90 HP cowering on the ground! Originally posted on 2017-07-03 02:15:00 |
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DCCCV |
Posted: Aug 11 2018, 08:20 PM
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![]() Mysteriously Mysterious (Not Really) ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I arrive on the battlefield, and wave hello to Joe. I congratulate him on achieving this level of power. I then test the extent of his powers by unleashing a huge stinking cloud.
Originally posted on 2017-07-04 05:51:00 -------------------- |
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DCCCV |
Posted: Aug 11 2018, 08:20 PM
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![]() Mysteriously Mysterious (Not Really) ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
"What did you do here!? Why is the mayor on the ground!?"
1/15 charge 1/5 Charge Originally posted on 2017-07-04 20:29:00 -------------------- |
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JOEbob |
Posted: Aug 11 2018, 08:20 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
((I'm not sure what happened to the last dop. i think that while my friend was here he clicked "delete post" by accident. JOE blocked the fart via gasmask, and summoned a doydoy [10HP]. the mayor called 2 town guards to come[1HP each].))
((the advantage was PG adv, with [PG AU: 2.1 CU: 3 AG AU: 1.2 CU: 2[typo meant 3].6])) /NotADopCuzItsBeenUnderADay, just fixing the dops deletion. your post after the dop is still fine and will still be part of the next dop Originally posted on 2017-07-04 23:31:00 |
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JOEbob |
Posted: Aug 11 2018, 08:20 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[justrealisedthatbyeditingitmightnottriggerwhateverwouldnormallytellyou, so putting this in another post]
Dop
"Oh, he resisted. so i taught him a, lesson... so... yeah" "he seems to be set on resisting... infact." "I will never understand how such a... idiot.../dunce, could get elected. he truly is a fool." [small]man, being evil is hard[/small] EOTB: AJ: the mayor calls another 2 guards to protect him. the already present guards attack the doydoy for one damage! PJ the doydoy walks to the guards to hug them, but trips and kills 2. JOE seems anxious about something and decides to reinforce his troops. 2 doydoys summoned! [N] PJ AU 1.4 CU 4 AJ AU:1.1* [misscalc'd before] CU: 3 [quick, what colour should AJ be?] EDIT: itinerary: Defeat JOE! Summon stuff to make JOE easier to defeat! [N/AJ]Mayor 10/90 HP slightly more confident, still cowering a bit. [N/AJ] town guards 1/1 HP x2 [PJ]doydoy 10/10 HP x2 [PJ]doydoy 9/10 HP [J] JOE 100/100 HP [[the PJ's advantage wasn't enough to qualify as PJ adv, sorry for the mistake.]] Originally posted on 2017-07-06 13:40:00 |
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DCCCV |
Posted: Aug 11 2018, 08:22 PM
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![]() Mysteriously Mysterious (Not Really) ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
"Well, it seems that I need to stop you, for some reason. I honestly have nothing against you, but I guess this is how it's finally going to go down."
I guess I kick the doydoy a bit 2/15 charge 2/5 Charge Yes, this has been a while. Sorry about that. Originally posted on 2017-07-20 04:13:00 -------------------- |
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JOEbob |
Posted: Aug 11 2018, 08:22 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
3 damage to a doydoy "you seem to have confused me with someone else." "if you knew me, you wouldn't have 'nothing against' me." EOTB: AJ: the mayor calls another 2 guards to protect him. the already present guards attack a doydoy for one damage! PJamas: the wounded doydoy plays catch the knife with a couple of guards. he sucks at this game, and kills both. the healthy doydoys attack the mayor and his two remaining guards. guards killed! mayor took 2 damage! JOE looks more confident and doesn't act this round. [N] PJ AU 2 CU 4 AJ AU:1 CU: 3.1 itinerary: Defeat JOE! Summon stuff to make JOE easier to defeat! [N/AJ]Mayor 6/90 HP cowering again. [N/AJ] town guards Dead/1 HP x2 [PJ]doydoy 10/10 HP x2 [PJ]doydoy 5/10 HP [J] JOE 100/100 HP the color probably sucks, i just went to "opposite of JOE's color" and tweaked it until it looked someone readable. Originally posted on 2017-07-21 18:40:00 |
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DCCCV |
Posted: Aug 11 2018, 08:22 PM
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![]() Mysteriously Mysterious (Not Really) ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
"oh. You're not the JOE I know, are you? This changes everything."
With that, I throw the Mayor a metal bar. "Brace yourself." The mayor suddenly flies out of the town, away from the bloodbath that is soon to come. A handful of coins fly from my hands towards Joe, accelerating at approximately 1400 meters per second. 3/15 charge 3/5 Charge Originally posted on 2017-07-22 15:05:00 -------------------- |
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JOEbob |
Posted: Aug 11 2018, 08:22 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
[i decided to give you something for the action despite it not succeeding, k? k.] EOTB: AJ: The mayor vanishes via metal bar. i wonder where he went? tumblweeds. PJ the doydoys idle, lacking a target. JOE watches you, confident but attentive. [PJ], technically. JOE's almost untargetable in this state- better kill his stuff. PJ AU 2 CU 4 AJ AU:1 CU: 3 itinerary: Defeat JOE! Summon stuff to make JOE easier to defeat! [N/AJ]Mayor Gone/90 HP [PJ]doydoy 9/10 HP x2 [PJ]doydoy 4/10 HP [J] JOE 100/100 HP (I'm totaly going to turn this game into a reason for the next northern light JOE is a very drunk russian kid. somehow.) Originally posted on 2017-07-23 00:42:00 |
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DCCCV |
Posted: Aug 11 2018, 08:22 PM
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![]() Mysteriously Mysterious (Not Really) ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I stab the [PJ]doydoy 4/10 HP
FATALITY 4/15 charge 4/5 Charge ((Will this game be winnable with only one person?)) Originally posted on 2017-07-24 23:04:00 -------------------- |
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JOEbob |
Posted: Aug 11 2018, 08:22 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
DOP
yes, the game will be and is winnable. I've accidentally undervalued your attack damage by the way, i mixed up my first plan for entity HP & player damage with my current one. JOE has summoned a total of 3 charges worth so far. you deal 8 damage to one of the healthy doydoys and its inards hit the other for 3 damage! 1 healthy doydoy killed (the hurt one is retroactively dead) EOTB: AJ: tumblweeds. PJ the doydoy idles. JOE glitches as the world updates, and looks up in shock to see you have killed his doydoys. he takes out his wand and 3 orbs of celestial light appear. kill them before they release new minions! the orbs do not affect entity adv. you may target them all at once. [N] JOE is now targetable again! PJ AU 1.1 CU 4 AJ AU:1 CU: 3 itinerary: Defeat JOE! Summon stuff to make JOE easier to defeat! [PJ]doydoy 5/10 HP [PJ]doydoy 0/10 HP DEAD Retroactively. [PJ]doydoy 0/10 HP DEAD! [PJ] celestial orb 3/1 HP pure black [PJ]celestial orb 5/1 HP shows a nebula [PJ]celestial orb 10/1 HP shows the northern lights [J] JOE 100/100 HP Originally posted on 2017-07-24 23:21:00 Edited in 2019: Pfffft, remember this thing?... man I was terrible. On the extraordinarilly low chance anyone actually looks here, I have a game that's not as terrible! Here it is! https://www.dndbeyond.com/forums/off-topic/...cepting?page=99 |
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