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 DTG: Operatives, Kind of more like a memo game, come to think of it.
JOEbob
 Posted: Aug 11 2018, 07:59 PM
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>ask walker if he knows how to code
>do you have the ability to block attacks aimed at other people? if so, take EN, otherwise I have no advice.

Originally posted on 2017-03-21 20:44:00
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Hezetor
 Posted: Aug 11 2018, 07:59 PM
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>take the gynoid, because one should always take the gynoid given the chance.

Originally posted on 2017-03-21 21:11:00

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engie
 Posted: Aug 11 2018, 08:00 PM
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QUOTE (Redstonetam15 @ (time=1490105537))
> Choose EN-913 to come along. I mean, if he/she/it/tem has high output and this is like some kind of RPG, you'll be mowing down everything.


QUOTE (Irecreeper @ (time=1490116066))
>Wreck everything? Better take EN. Besides, Walker can probably tank hits when he's a distraction.


QUOTE (JOEbob @ (time=1490129047))
>ask walker if he knows how to code
>do you have the ability to block attacks aimed at other people? if so, take EN, otherwise I have no advice.


QUOTE (Hezetor @ (time=1490130717))
>take the gynoid, because one should always take the gynoid given the chance.



>Result: 4 votes for EN, 0 votes for Walker. Decision has been locked in. Character added to the OP.

You opt to have EN join you for this particular endeavor. Walker briefly looks disappointed, but has no objections to make on the matter. With arrangements made, it is time to head off on the first mission of the game. You rise to your feet, followed shortly by Walker and EN-913, then the three of you consult a map to figure out where to go. Then, the three of you leave the main base, heading off to the mission location.

LOADING...

Some time later, the three of you find yourselves standing not too far away from what appears to be a large hospital-like structure. The place has clearly seen times both good and bad, being in a bit of a state of disrepair on the outside yet obviously having many little businesses happening inside. There's a pause after the three of you have arrived, each turning and glancing at each other as if not quite sure what to do yet, then you move to your respective places. A shuttle of some type arrives, evidently carrying... something. You're 90% sure that it very much is NOT a patient despite this place resembling a hospital. But it would make a lovely distraction.

Walker proceeds to charge in first, immediately making for the shuttle. In the resulting confusion of security guards and animatronic, you and EN exchange a glance, then move to sneak in through a different entrance... well, by sneak, I mean "smashing the wall down". Which is loud. But hey, all the guards are occupied with dealing with Walker and his very loud distraction.

...Well, not quite ALL the guards. It appears you and EN have run into a trio of rather unfortunate guards already. I say unfortunate, because you are going to kill the hell out of every single one of them. Isn't that right?


The Operative: 20/20 HP, 20/20 MP
EN-913: 30/30 HP, 12/12 MP

Enemy Guard A: 17 HP, 5 MP
Enemy Guard B: 12 HP, 5 MP
Enemy Guard C: 10 HP, 5 MP


>Conflict.

Originally posted on 2017-03-25 14:41:00

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"Their story has concluded for now. Currently, you follow mine."
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Sparked
 Posted: Aug 11 2018, 08:01 PM
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>EN: Mow down Enemy Guard C.
>Operative: Slice down Enemy Guard B.

Originally posted on 2017-03-25 23:50:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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JOEbob
 Posted: Aug 11 2018, 08:01 PM
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>both: attack guard b, killing him without wasting any MP.

Originally posted on 2017-03-26 12:38:00
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