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Sparked |
Posted: Aug 11 2018, 08:13 PM
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![]() Wandering Goddess ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Paydaar dashes to Q15.
Originally posted on 2017-05-28 16:35:00 -------------------- You are already dead.
Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing |
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Urus |
Posted: Aug 11 2018, 08:14 PM
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![]() Do I Dare Disturb the Universe? ![]() ![]() ![]() Age: N/A Location: Between 450 and 850 Status: N/A ![]() |
Orothec dashes to X17.
Originally posted on 2017-05-30 01:50:00 |
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Irecreeper |
Posted: Aug 11 2018, 08:14 PM
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![]() Source of the Problem ![]() ![]() ![]() Age: 23 Location: N/A Status: N/A ![]() |
Chloe will sprint to (X18). If there's an injured player within view, she'll blast them with Divine Grace.
Originally posted on 2017-05-30 22:41:00 -------------------- |
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Talist |
Posted: Aug 11 2018, 08:14 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Lawrence climbs up on top of FA14 and has a shot against Spooder B. It's at a range of 22.06 meters, so...
65% base, +10% from charge, +10% from range, *1.3 from dex, *0.6 from half cover (the shot is partly blocked by the large tree) = 66.3%, and I rolled a 36, so you hit. 11 base, +6 from charge, +1 from dex, *1.25 from weakness = 22 damage. ... Annnnnnnd it's half dead already. Because I'm assuming you want to heal Joe, I'm going to do this out of order and take Emerald's turn before Joe's. Emerald shoots at the block between the two of them at a range of 2.9 meters. 60% base, +10% from range,-25% from dazed = 45%, which misses, actually. Max scatter = 9 * 1.25 = 11.25 X = 2.10 Y = -11.01 Z = -4.42 Luckily, it still just barely hits both of you, healing Joe for 4 and Emerald for 5. Edit - You know, I just realized that there's a horrible exploit you can do with this kind of action. The first person to find it will get to use it once as a reward for cleverness, but then I'll patch the rules. Now that he's off Death's Door, Joe runs to Z14 and shoots at the Eater of Code. With the way he keeps running into danger, it's like Joe has a death wish. Anyway, it's at a range of 12.89 meters. 70% + 0% from range, *1.15 from dex = 80.5%, and I rolled a 61, which means you hit, dealing 11 Shadow damage and summon 5 chairs. Unfortuantly, they don't start high enough off the ground to hit the Eater of Code. Mei stars in a new horror movie where dramatic music plays as she runs away from the edge. Paydaar runs headlong into the blue palace. Orothec runs headlong towards the entrance of the blue palace. Chloe runs headlong towards the entrance of the blue palace. And although there are plenty of injured players in view, your magic fails you and fizzles because you lack the EP. Gail climbs up the side of the large tree and builds herself a little fort to cower in. Now time for your favorite part, the enemy turn. The Heckrider moves up and turns to face south. Spooder B seems annoyed about getting shot and moves into the tree. Then it returns fire against Lawrence. 60% * 0.6 from cover = 36%, which misses. X = -9.27 Y = -6.70 Z = -9.73 With probably the worst scatter rolls I have ever seen, the shot completely misses and flies off into nowhere-ville. Spooder 2 moves one block north east and leaps at Paydaar's face, hitting him immediately for 15 damage and poisoning. This is an odd case with your passive, because technically the spooder has already spent its action before it moved into range. However, next turn it will have to behold the hammer if it wants to attack in the future. Eater of Code D flies west 4 blocks and up 2 before lining up a shot at Lawrence at a range of 24 blocks. So it has an 80% hit chance, which hits, dealing 9 damage and poison. Is this the first time you've taken damage? Eater of Code E flies up a little and aims at Joebob, which is another 80% hit chance. Gail was saving her reroll for this. I rolled a 13 initially, but Gail rerolled it into an 89, thus saving Joe's life. “... Was that right?” Anyway, Scatter. X = -0.33 Y = -0.60 Z = 6.79 The shot hits a block of Prismarine, not dealing enough damage to break or even crack it. Not having a great shot, the Skelebob uses click. Hearing the conflict, one additional Spooder spawns. Alright, blocks disappear, forcing Emerald and Widow forward. Then, regen happens. Enemy Registry Player Registry Mei (Darkside) 40/40 HP, 48/135 EP. 8 Dirt +5 HP/t, +14 EP/t Orothec (Urus) 9/37 HP, 75/90 EP. Death's Door Debuff (1) 2 Dirt +2 HP/t, +3 EP/t Normally 42 max HP, 100 max EP. Widowmaker Clone #13901 (PionoPlayer) 45/45 HP, 42/100 EP. 3 Dirt +2 HP/t, +4 EP/t Dazed Chloe Elem (IreCreeper) 40/40 HP, 27/120 EP. 4 Dirt +5 HP/t, +10 EP/t Pilot Lawrence (Helldiver) 31/42 HP, 95/100 EP. 2 Dirt +4 HP/t, +3 EP/t Poison (5) for 1 turn, glitch JoeBob (... Uh... Joebob, duh.) 8/55 HP, 94/106 EP. Death's Door Debuff (1) Stored Elements: Shadow, Light +4 HP/t, +7 EP/t Normally 62 max HP and 118 max EP Paydaar (RedstoneTam) 22/42 HP, 46/105 EP 8 Dirt +5 HP/t, +6 EP/t Emerald (Emerald_Mann) 33/50 HP, 183/183 EP 10 Dirt Favored Spell: Unassigned +2 HP/t, +9 EP/t Dazed Gail (NPC) 5/5 HP, X/X EP Skele the Skele Skele (Urus, marked with an F) 1/15 HP, 10/100 EP Spoiler Alert [/spoiler] Turn Pictures In addition, I am pleased to announce that we now have a full 3D viewer of the map! It doesn't have textures (I think there's a way I can do that, but I'm not sure how), but it should give you an idea of the shape of the battlefield. Just follow this link. https://www.3dvieweronline.com/members/Id46...FAUDgSW9NZ1pSDu You can also use this to find the distance between two points. Left mouse will rotate, middle will zoom in/out, and right will pan the camera. Edit - Another thing: If you zoom in really close to the model, it will switch to first person mode, which means you can scroll to move forward around the map, like pressing W in a first person game. To celebrate, I've hidden three chests of goodies around the map. To be honest, I'm not sure how you'll get to one of them, but I'm sure greed will find a way. Also, please note that you can ask me questions like, "What would be my LoS if I moved to this block?" or, "Can you show me a view from behind this spot?" Originally posted on 2017-05-31 05:07:00 -------------------- Played.
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Emerald_Mann |
Posted: Aug 11 2018, 08:14 PM
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![]() Mage ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I cast Shadow Divine Grace at JOE. For fricks sake JOE don't go anywhere until you're fully healed
Originally posted on 2017-05-31 11:18:00 |
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helldivercommand |
Posted: Aug 11 2018, 08:14 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I charge my rifle and move to 8 CA
Originally posted on 2017-05-31 11:48:00 |
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JOEbob |
Posted: Aug 11 2018, 08:14 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
since I'm not on deaths door and can regen, I go to 16-X,
wait actually I use skill swap on the chair cannon continual and blade of duality, if skill swap lets me act afterwards then i peek around the corner and fire light-element CCC at spider C. lookit all those C's. i also thank gale and emerald. Originally posted on 2017-05-31 14:33:00 |
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Adria |
Posted: Aug 11 2018, 08:14 PM
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![]() Avid A Hat in Time fan ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Mei moves 1 North and 4 West, then peeks around cover to fire an icicle after reading a short poem. Her target was the Heckrider.
Originally posted on 2017-05-31 14:54:00 -------------------- "...I will aid them. No matter the cost to myself."
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Talist |
Posted: Aug 11 2018, 08:14 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Quick note: Many spells have been buffed a little. Most offensive spells now deal 2 or so extra damage, and many other spells have had their EP cost reduced.
Originally posted on 2017-05-31 19:22:00 -------------------- Played.
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Sparked |
Posted: Aug 11 2018, 08:14 PM
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![]() Wandering Goddess ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Paydaar SMASH!!!es the the Spooder(man) twice.
Originally posted on 2017-06-01 00:08:00 -------------------- You are already dead.
Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing |
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Urus |
Posted: Aug 11 2018, 08:15 PM
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![]() Do I Dare Disturb the Universe? ![]() ![]() ![]() Age: N/A Location: Between 450 and 850 Status: N/A ![]() |
Orothec moves to Q16 and shreds Spooder C.
Skele the Skele Skele moves to CA14 and attempts to shoot EoC E. Originally posted on 2017-06-02 03:15:00 |
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Talist |
Posted: Aug 11 2018, 08:15 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Let's get this started.
Emerald casts his first spell, which is probably going to make me regret buffing spells. It's at a range of 6.97 meters. 85% base, +5% from range, -25% from dazed = 65% hit chance, which misses, actually. Due to being dazed, there is a chance that you miss Joebob entirely in the scatter phase, so... “... That... was quick...” Gail rerolls the first action in the turn, which turns the 96 roll into a 51, meaning you hit. 12 base, +3 from Shadow, +5 from Choice Specs, *1.2 from memory bonus, *0.8 from Death's Door = 19. Sheesh. I regret everything. Lawrence moves behind the command block and charges up. Screw you for having weapons, which makes it harder to pose things. Joebob runs towards the blue palace and skill swaps. “Ah... T- thank you... ...” Mei moves up and aims an icicle right at the heckrider. It's at a range of 9.2 meters. 80% base, -5% from range, *1.1 from dex = 82.5%, which easily hits, dealing... 15 base, +3 from INT, -1 from AC, *1.25 from weakness = 21 damage, and chilling. "好啊,抱歉啦!" Paydaar wields his hammer and brings it down hard on the spooder's head. 75% base, -25% from reflex, +20% from dex = 70% hit chance, which lands! 10 base, +4 from STR = 14 damage. Orothec moves to Q16 and attacks the spooder, which was a really bad idea. But more on that later. 70% base, +25% from dex, -25% from reflex, -10% from Death's Door = 60%, which hits twice. 7 base, + 2 from STR, *0.9 = Death's Door = 8 7 base, +2 from STR, *0.9 = Death's Door = 8. Total of 16 damage. Finally, the Skele Skele Skele moves to CA14 and aims at Eater E. It's at a range of 23.4 meters, so it has a 75% hit chance, which misses because I rolled a 79. X = -5.73 Y = -0.59 Z = 1.13 It misses completely. Now, it's the enemy tu- “NO!” Gail sees something that neither Paydaar or Orothec saw, namely the fact that you lined yourself up right in front of the Heckrider that can charge through you and kill you both. It would deal an average of about 22 damage to both of you, which would be enough to set both of you on Death's Door and probably kill Orothec. What would happen Gail drops down out of her little fort and runs close enough to the bridge between the two areas to build two random blocks. She then can't really escape, but moves as far away as she can. Now, the enemy's actual turn. The heckrider moves two blocks south east and then charges forward, moving 7 blocks total. This hits both Orothec and Paydaar, dealing a minicritted 15 damage to Paydaar and 8 damage to Orothec. Ow. It then rotates to face east. Spooder B discovers that it's actually too fat to fit through the opening in the tree. So instead, it stays there and shoots at Gail with a 60% hit chance, which lands, setting Gail onto Death's Door. She just stands there, seeming to whimper softly. Spooder C retreats and tries to understand the beauty of the hammer. Eater of Code D moves east 4 and down 2 before shooting at the Skele Skele, which has an 80% hit chance. I roll a 46, which ends the McCree dream. Eater of Code E stays in place and launches and 80% hit chance shot at Emerald, which hits, dealing 9 damage and inflicting poison. The skelebob moves up next to its Spooder friend and takes aim at Paydaar with a 55% hit chance, which just barely misses. X = -3.67 Y = -5.49 Z = 2.98 Well, that was close. The final spooder changes its letter from B to H and, not having many good targets, climbs up the tree fort thing and shoots at Emerald. 60% base, *0.6 from cover = 36% hit chance, which misses. X = -4.50 Y = -8.68 Z = -2.99 The shot hits a pillar, and does nothing because it doesn't deal enough terrain damage. Note: "cover" is defined as the target being between 30% and 50% obscured. High cover is when it is more than 50% obscured. With the turn being over, usual stuff happens, like Emerald and Widow get pushed forward as blocks vanish. Then, regen happens. Enemy Registry Player Registry Mei (Darkside) 40/40 HP, 27/135 EP. 8 Dirt +5 HP/t, +14 EP/t Orothec (Urus) 3/37 HP, 90/90 EP. Death's Door Debuff (1) 2 Dirt +2 HP/t, +3 EP/t Normally 42 max HP, 100 max EP. Widowmaker Clone #13901 (PionoPlayer) 45/45 HP, 42/100 EP. 3 Dirt +2 HP/t, +4 EP/t Dazed Chloe Elem (IreCreeper) 40/40 HP, 37/120 EP. 4 Dirt +5 HP/t, +10 EP/t Pilot Lawrence (Helldiver) 29/42 HP, 98/100 EP. Railgun Charged 2 Dirt +4 HP/t, +3 EP/t JoeBob (... Uh... Joebob, duh.) 31/55 HP, 66/106 EP. Death's Door Debuff (1) Skill Swapped for 2 turns Stored Elements: Shadow, Light +4 HP/t, +7 EP/t Normally 62 max HP and 118 max EP Paydaar (RedstoneTam) 13/42 HP, 72/105 EP 8 Dirt +5 HP/t, +6 EP/t Emerald (Emerald_Mann) 22/50 HP, 163/183 EP 10 Dirt Favored Spell: Divine Grace Poison (5) for 1 turn, glitch, dazed +2 HP/t, +9 EP/t Gail (NPC) 0/4 HP, X/X EP. DEATH'S DOOR Death's Door debuff (1) [/spoiler] Turn Pictures 3D model link: https://www.3dvieweronline.com/members/Id46...nuRMLPgWYwLOsEA I have made some progress with getting a textured version up, but when I tried it, everyone was invisible except for Gail and all the hitboxes. I suspect this means the material data is getting transferred, but not the texture data (because Gail and the hitboxes don't use textures). Originally posted on 2017-06-02 23:38:00 -------------------- Played.
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JOEbob |
Posted: Aug 11 2018, 08:15 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I fire a light-element CCC shot at Heckrider and duck behind the corner to 17-X. if I can't I place 2 planks to protect me after attacking.
Originally posted on 2017-06-03 00:07:00 |
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Adria |
Posted: Aug 11 2018, 08:15 PM
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![]() Avid A Hat in Time fan ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Mei moves west 1, then places a 2-block high pillar of dirt to the west of her before freezing the Heckrider.
Originally posted on 2017-06-03 00:08:00 -------------------- "...I will aid them. No matter the cost to myself."
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Sparked |
Posted: Aug 11 2018, 08:15 PM
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![]() Wandering Goddess ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Paydaar: Augh, I'm not feeling so great...
Paydaar (in Soldier voice): MEDIC! Paydaar slaps the Spooder moves 6 East and 1 Southeast to retreat. Originally posted on 2017-06-03 00:49:00 -------------------- You are already dead.
Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing |
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Emerald_Mann |
Posted: Aug 11 2018, 08:15 PM
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![]() Mage ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I shoot my basic attack at the ground and move one North. Based on the fact that I am aiming literally straight down, I don't think you really need to roll for accuracy
Originally posted on 2017-06-03 01:51:00 |
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helldivercommand |
Posted: Aug 11 2018, 08:15 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Pilot Lawrence: let's get you off deaths door, eh gail?
I Grapple hook over to Gail, pick them up and bodily carry them to Z4, before using bandages on her. Originally posted on 2017-06-03 06:30:00 |
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Urus |
Posted: Aug 11 2018, 08:15 PM
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![]() Do I Dare Disturb the Universe? ![]() ![]() ![]() Age: N/A Location: Between 450 and 850 Status: N/A ![]() |
Orothec sprints back to Y17.
Originally posted on 2017-06-04 17:43:00 |
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Talist |
Posted: Aug 11 2018, 08:16 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Lets do some pre update stuff. It will be mildly annoying if somebody changes their action.
Joe possibly breaks the game by shooting his Skill Swapped Chair Cannon at the Heckrider. Though... technically the Heckrider is in cover because Mei is in the way. Anyway, let's do this. 70% base, +5% from range, +15% from dex, -10% from Death's Door, *0.6 from cover = 48% * 3. I'm going to need to change Ircucvi. Of these three attacks, one hits directly, dealing 12 base, +1 from dex, -1 from AC, *0.9 from Death's Door, *1.2 from passive = 12. For the other two shots, the maximum scatter is 7 * 0.95 * 1.1 = 7.3, so here we go. X = -2.99 Y = -3.76 Z = -1.13 X = 5.62 Y = -3.61 Z = 6.79 Luckily, all three shots hit their mark, and not Mei, so you deal an additional 10 + 8 = 18 damage, for a total of 30 damage. You're dealing less and less damage because of both the Death's Door penalty and the fact that the heckrider is gaining AC per attack it takes. Luckily, because the passives are swapped, I don't have to spawn like 15 chairs. You can't move after using a ranged attack, so you build yourself some planks. Mei advances a space and attacks with her little freezy pop gun. 90% base, -10% from enemy AC, +10% from Dex = 90%, which quite easily hits. 10 base, +2 from STR, -4 from enemy AC, *1.25 from weakness = 10 damage and frost applied. Now for Paydaar's turn. ... Uh... There is no Emerald throws the corpse of the Eater of Code off the side of the map and advances a space before aiming straight down. Oh, the memories of my Aquamancer days, spamming aquabolt directly into the ground to stay alive. ... Anyway, it's at a range of 0.5 meters. 60% base, +10% from range, -25% from dazed. I dunno guys. I think we might need a reroll for this one. 6 Hp restored to Emerald, and 5 HP restored to Paydaar. Gail doesn't respond, seeming to struggle to remain standing. Using his unique ability, Lawrence grapples over and preforms a Mission Impossible style rescue, grabbing Gail and running to behind the tree trunk before bandaging her wounds. Somehow, the bandage helps with poisoning. As we all know, a quick bandage on the arm will cure all kinds of wounds. 8 base, +4 from helping bonus, *0.8 from Death's Door = 9 HP. The bandages were designed as a 'get off Death's Door free' card. “T- thank you. ... Sorry... I- that I ran out. ... I just want to... Um... help, I think. ... I wish Mikoto was... was here. ... He would... able to find Winter without me.” She seems uneasy standing near you, but stays there and builds a block as additional cover. Orothec runs to Y17 and joins the nice little party there. ... It would be a real sssssssssssshame if sssssssssomething were to sssssspawn there... Enemy turn time. First, the heckrider is almost completely boxed in. To try and do something, it moves one west, one southwest, and one south east. Then it charges forward 4 blocks, which deals 10 damage to Mei, and 8 damage to Joe. It also collides with the planks with a deafening crack that makes Gail jump from all the way across the map. I would try to kill it this turn, or it's going to do massive AOE damage. Spooder B is still stuck in the tree, and so shoots at Emerald. It's a 60% hit chance, which lands, dealing 10 damage and inflicting Chilled. This halves movement speed next turn. Spooder C decides to do something sort of stupid, but amusing and moves back a little before building a staircase for the Skelebob. Eater D mvoes north east and down 1, then east twice, then down again. Now in seudo cover, it shoots at Mei. Technically, the Eater's firing arc sucks, which makes Mei in cover. 80% * 0.6 = 48%, which hits. “I can... change it now.” Now off Death's Door, Gail rerolls the attack into a miss. Max scatter = 10 X = -0.77 Y = -2.58 Z = -8.35 The shot misses and instead dissolves one of the dirt blocks in front of Mei. Now with the shot path open, the second Eater of Code also takes a shot at Mei, which has the same 48% hit chance. ... And it also misses. X = 1.17 Y = .876 Z = 9.39 It also just hits a pilliar. Skelebob E climbs up to the top of the X = 0.32 Y = -1.86 Z = 1.66 It got pretty lucky with the scatter rolls, and still hits, dealing 8 damage. The final Spooder shoots at... Mei as well. Everyone is trying to shoot her. 60% * 0.6 = 36% chance, which also misses. More scatter time. X = -6.48 Y = -8.68 Z = 7.81 This also misses, hitting the block of emerald and doing nothing. Overall, a pretty good turn for you guys because the ranged enemies all had to shoot around cover. Blocks get deleted, and now that we're solely on new territory, the rate of deletion will slow down a good amount. Regen happens too. Enemy Registry Player Registry Mei (Darkside) 35/40 HP, 69/135 EP. 6 Dirt +5 HP/t, +14 EP/t Orothec (Urus) 5/37 HP, 90/90 EP. Death's Door Debuff (1) 2 Dirt +2 HP/t, +3 EP/t Normally 42 max HP, 100 max EP. Widowmaker Clone #13901 (PionoPlayer) 45/45 HP, 42/100 EP. 3 Dirt +2 HP/t, +4 EP/t Dazed Chloe Elem (IreCreeper) 40/40 HP, 47/120 EP. 4 Dirt +5 HP/t, +10 EP/t Pilot Lawrence (Helldiver) 33/42 HP, 76/100 EP. Railgun Charged 2 Dirt +4 HP/t, +3 EP/t JoeBob (... Uh... Joebob, duh.) 27/55 HP, 88/106 EP. Death's Door Debuff (1) Skill Swapped for 2 turns Stored Elements: Shadow, Light +4 HP/t, +7 EP/t Normally 62 max HP and 118 max EP Paydaar (RedstoneTam) 23/42 HP, 78/105 EP 8 Dirt +5 HP/t, +6 EP/t Emerald (Emerald_Mann) 8/50 HP, 183/183 EP 10 Dirt Favored Spell: Divine Grace Dazed, Chilled for 1 turn +2 HP/t, +9 EP/t Gail (NPC) 4/4 HP, X/X EP Death's Door debuff (1) [/spoiler] Turn Pictures Link to 3D model: https://www.3dvieweronline.com/members/Id46...kVqlg4WUS5C8wsy Originally posted on 2017-06-06 03:32:00 -------------------- Played.
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helldivercommand |
Posted: Aug 11 2018, 08:16 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I stab spooder b with the ronin broadsword before running to the chest at U4 and opening it
Originally posted on 2017-06-06 08:47:00 |
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