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Talist |
Posted: Aug 11 2018, 08:11 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
First off, Emerald explodes Joe in heal-y magic. It's at a range of basically 5 blocks, so 60% base, +15% from range = 75% accuracy, which... misses, actually. So 9 * 0.85 = 7.65 max scatter.
x = 7.36 y = -7.60 z = -1.18 It hits anyway. You got nearly max value for every value except the one that actually mattered. It restores 6 HP to Joe. ... Although, a better action would have been to move adjacent to Joe and shoot straight down, thus healing both of you. Joe moves to 6H, right in the middle of all the enemies, and shoots a blast of light at Eater of Code P. Except there is no Eater of Code P, so instead he targets Eater of Code B. It's at a range of 7.3 blocks, so 75% base, -15% from range, *1.15 from dex = 69% hit chance, which misses. “Not... like that.” And it's rerolled to a hit because of Gail. The bolt of shining light slams into the dark creature, fizzling away at its skin for 14 base, +1 from INT, *1.25 from light weakness = 18 total damage, thus leaving the creature almost dead. Lawrence has an ideal shot on 3 different targets (both Eaters of Code plus Skelebob F). So... I guess finish off the injured Eater? It's a shot at a range of 12.6 meters, so 65% base, +0% from range, +10% from range, +10% from charge, *1.3 from Dex = Over 100%, so you hit and the creature tumbles out of the sky, gets stuck into the ground, and frightens Gail. Paydaar moves up a couple blocks, and hangs out there, I guess. Orothec chases down the Zomble and shanks it some more, probably to death. Again, 85% hit chance, which lands three times and minicrits once. Your persistance has paid off, and you now get a... uh... a zombie zomble. What I'll do is say your zombies start out with as much HP as you overkilled the original for, so here you dealt 7 + 7 + 7 + 3 = 24 damage, which means you overkilled it by 7. You then run away to H9. Because all the ranged units have much better targets than Gail, she climbs up the side of the map and darts past the zomble, running over to the command block and typing into it. It looks like she'll be done... at the end of the turn. How convienant for me. That's all the actions we have today, so its time for the enemy turn! ... First off, Joebob, I don't think you realized that, when these Skelebobs are at full EP, they are DEADLY at close range. Skelebob A takes a few steps back and throws a flashbang at Joe's face, stunning him for about .7 seconds (note: you're not actually stunned). "Woah there!" Then the Skelebob unloads all its bullets into Joe's face with Bang Bang Bang. Lets roll some scatter. Due to where the shot it coming from, the x rotation doesn't matter, so I won't bother with that. Y = -0.23 Z = 3.97 Y = 5.05 Z = -5.97 Y = 1.3 Z = -5.32 Y = 5.28 Z = 1.07 Y = 5.24 Z = 1.45 Y = -1.16 Z = -0.06 Of these shots, 4 hit, and none of those crit, luckily. So you take 7 * 1.1 = 8 damage, then 7 * 1.1 = 8 damage, then 5 * 1.1 = 6 damage, and finally 6 * 1.1 = 7 damage for a grand total of 29 damage. Fun fact, I gave the Skelebobs Bang Bang Bang specifically to counter meleers. Although now I think it's overpowered. Seeing its companion turned against it, Eater of Code D flies down a little and shoots at the Zomble at point blank range, hitting and killing it. Again. ... Well hey, at least that's not a shot against you guys. And I like how the bodies start to pile up around the battlefield. Finally, the second Skelebob moves up next to the stone structure and shoots at Orothec. It's a 65% hit chance, and misses. But I suspect it will hit anyway after scatter. X = -5.87 Y = 3.91 Z = -4.58 And yes, it hits anyway, dealing 9 base, +1 from AC, *1.1 from weakness = 11 damage. So Orothec is on one HP. I think people are really underestimating how bad having a physical weakness can be. That's the end of the turn. Let's wrap up. Gail seems to be saying something, but you can't hear her, only read the transcription. “There are... two places. Tell me... Tell me which one.” Because Gail used the command block, there are two options for which place you want spawned in next. I'll give you pictures of both, and you just vote on which one you'd prefer. Once all the enemies are dead, the more popular one will spawn in. Choice A Choice B One of these was made by PitTheAngel. The other one was made by me. Guess which is which. Because the turn is over, a bunch of blocks collapse into the void, pushing Chloe and Widowmaker forward. And because I don't want to draw the red box over everything individually, just look at the overhead ortho to see what is maked. Finally, regen happens, and Joebob almost goes onto Death's Door because of it. Enemy Registry Player Registry Mei (Darkside) 40/40 HP, 84/135 EP. 8 Dirt +5 HP/t, +14 EP/t Orothec (Urus) 3/42 HP, 65/100 EP 3 Dirt +2 HP/t, +3 EP/t Widowmaker Clone #13901 (PionoPlayer) 45/45 HP, 38/100 EP. 3 Dirt +2 HP/t, +4 EP/t Dazed Chloe Elem (IreCreeper) 40/40 HP, 67/120 EP. 4 Dirt +5 HP/t, +10 EP/t Dazed Pilot Lawrence (Helldiver) 42/42 HP, 52/100 EP. 5 Dirt +4 HP/t, +3 EP/t JoeBob (... Uh... Joebob, duh.) 3/62 HP, 16/118 EP. Stored Elements: Shadow, Light +4 HP/t, +7 EP/t Paydaar (RedstoneTam) 23/42 HP, 24/105 EP 8 Dirt +5 HP/t, +6 EP/t Emerald (Emerald_Mann) 15/50 HP, 114/183 EP 10 Dirt Favored Spell: Unassigned +2 HP/t, +9 EP/t Gail (NPC) 5/5 HP, X/X EP 0/25 HP, 0/50 EP RIP. Didn't even last long enough for me to write stats for him. [/spoiler] Turn Pictures Originally posted on 2017-05-14 22:07:00 -------------------- Played.
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JOEbob |
Posted: Aug 11 2018, 08:11 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
move to 6b and attack eater of code D with dark-element on the sword, activating the passive.
I vote the blue one. Originally posted on 2017-05-14 22:15:00 |
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Emerald_Mann |
Posted: Aug 11 2018, 08:11 PM
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![]() Mage ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I move to the edge of the map, just barely in the building, and shoot whathisface on low health. Orothec. That's his name. I shoot him.
Voting Choice A Originally posted on 2017-05-15 01:06:00 |
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Sparked |
Posted: Aug 11 2018, 08:11 PM
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![]() Wandering Goddess ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I decide to sprint, moving 1 West, 3 Southwest, and then 3 West.
I vote for choice B. Originally posted on 2017-05-15 04:54:00 -------------------- You are already dead.
Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing |
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Irecreeper |
Posted: Aug 11 2018, 08:12 PM
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![]() Source of the Problem ![]() ![]() ![]() Age: 23 Location: N/A Status: N/A ![]() |
Choice B, please!
Chloe runs to (O4), and tosses Divine Grace at JOE, before he moves. Originally posted on 2017-05-18 22:21:00 -------------------- |
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helldivercommand |
Posted: Aug 11 2018, 08:12 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I charge the railgun and taunt the skelebob
I vote option B Originally posted on 2017-05-20 09:58:00 |
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Urus |
Posted: Aug 11 2018, 08:12 PM
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![]() Do I Dare Disturb the Universe? ![]() ![]() ![]() Age: N/A Location: Between 450 and 850 Status: N/A ![]() |
Orothec moves to F9, stabs the Skelebob, and retreats to K8.
I vote Choice A. Originally posted on 2017-05-21 02:37:00 |
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Talist |
Posted: Aug 11 2018, 08:12 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Votes:
A: 3 B: 3 Well that's just great. So let's just get on with the turn. Joe is seemingly being suicidally brave, so before he moves, Chloe tries to heal him. Range = 6.27 85% base, +5% from range, -25% from dazed = 65% hit chance, which lands with a roll of 21, restoring 8 + 3 = 11 HP and 5 EP. Now on to Joe's turn. Joe, you can't actually attack the Eater of Code because it's 3 blocks above the ground. So instead, Gail takes her turn. She runs two blocks south and spawns a chorus flower block for you to stand on. Then she turns around and runs away. Now that Joe's turn has been twice delayed, he finally gets to go! He moves to B6 and stands on the chorus flower so he can stab upwards into the Eater of Code. 70% base, +15% from dex, -50% from enemy reflex = 35% accuracy. You're not supposed to beat these guys in melee. However, you get quite lucky and land two hits. Note, I'm going to interpret your passive as being able to be triggered non-stop. (IE: If next turn you attacked with Light, that would also trigger the bonus). So, I'll give it a relatively modest +25% bonus. 7 * 1.25 = 8 damage, and 8 * 1.25 = 10, for a total of 18 damage. Emerald walks over to the edge of the building and shoots at Orothec. Range = 7.79 meters. 60% base, +15% from range = 75%, which hits with a roll of 70, healing for 6 HP. You also hit the Skelebob, dealing 5 damage. Paydaar runs around towards the action. Although, you can move diagonally. Lawrence yells at the Skelebob, who seems to have retorts ready. "YOUR MOTHER WAS A HAMSTER!" Pushing through the pain, Orothec rushes forward and stabs the Skelebob a bunch. 70% base, +25% from dex, -0% from enemy reflex = 95%, which hits 3 times, as expected. And it scores 1 mini-crit. I might have to do something about this combo, but I'm not sure. You, Joe, and Paydaar all gain 4 EP. 8 + 8 + 7 + 3 = 26 damage, which... kills it, actually. Huh. You know, that probably just saved Joebob's life. So now it's the enemy turn! The only Eater of Code left moves two blocks east and shoots at Joebob. 70% accuracy, which hits directly, dealing 9 damage and inflicting poison. The Skelebob still alive climbs to the top of the barrier and shoots at Orothec in order to put him on Death's Door. 65% accuracy, which gets rerolled into a miss. X = -2.01 Y = -5.45 Z = 2.87 However, despite that, it is at a close enough range to hit anyway, dealing (10 + 1) * 1.1 = 12 damage, setting Orothec onto Death's Door! “I... I'm sorry. ... I'm so sorry... ... never enough...” Now its the end of the turn, and 4 more layers of blocks vanish into the void, forcing Mei to glitch through a platform. Regen happens, and you probably want to kill the last two enemies this turn. ... I love how the battlefield becomes littered with bodies and stuff. Enemy Registry Player Registry Mei (Darkside) 40/40 HP, 84/135 EP. 8 Dirt +5 HP/t, +14 EP/t Dazed Orothec (Urus) 0/37 HP, 69/90 EP. DEATH'S DOOR Death's Door Debuff (1) 3 Dirt +2 HP/t, +3 EP/t Normally 42 max HP, 100 max EP. Widowmaker Clone #13901 (PionoPlayer) 45/45 HP, 42/100 EP. 3 Dirt +2 HP/t, +4 EP/t Dazed Chloe Elem (IreCreeper) 40/40 HP, 47/120 EP. 4 Dirt +5 HP/t, +10 EP/t Pilot Lawrence (Helldiver) 42/42 HP, 55/100 EP. Railgun charged 5 Dirt +4 HP/t, +3 EP/t JoeBob (... Uh... Joebob, duh.) 2/62 HP, 50/118 EP. Poison (5) for 1 turn, Glitch Stored Elements: Shadow, Light +4 HP/t, +7 EP/t Paydaar (RedstoneTam) 28/42 HP, 34/105 EP 8 Dirt +5 HP/t, +6 EP/t Emerald (Emerald_Mann) 17/50 HP, 149/183 EP 10 Dirt Favored Spell: Unassigned +2 HP/t, +9 EP/t Gail (NPC) 5/5 HP, X/X EP Skele the Skele Skele (Urus, marked with an F) 1/15 HP, 0/100 EP Spoiler Alert [/spoiler] Turn Pictures Originally posted on 2017-05-22 03:18:00 -------------------- Played.
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JOEbob |
Posted: Aug 11 2018, 08:12 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I move to G9 and attack skelebob F with light-element. looks like I might survive the poison one more turn, barely.
[unlessssss their on our side, then I use chair cannon continual on the eater of code and duck back behind the wall thing] like, assuming there aren't any stiff breezes around here. Originally posted on 2017-05-22 11:07:00 |
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Sparked |
Posted: Aug 11 2018, 08:12 PM
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![]() Wandering Goddess ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Paydaar moves 3 West and 1 southwest. Paydaar then smacks Skelebob #2. If you can't hit things around corners, Paydaar moves an extra West once and then his the Skelebob.
Summary: 3 West. 1 Southwest, hit the Skelebob. If unable to do so, move 3 West. 1 Southwest, and 1 West and then hit the Skelebob. Originally posted on 2017-05-22 15:46:00 -------------------- You are already dead.
Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing |
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helldivercommand |
Posted: Aug 11 2018, 08:12 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I run up to skelebob 1 and stab him in the face with my sword
my vote is also the same as last time Originally posted on 2017-05-22 19:38:00 |
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Irecreeper |
Posted: Aug 11 2018, 08:12 PM
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![]() Source of the Problem ![]() ![]() ![]() Age: 23 Location: N/A Status: N/A ![]() |
Chloe moves to (K6) and uses Encouragement- hopefully before Paydaar moves.
Originally posted on 2017-05-22 20:23:00 -------------------- |
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Emerald_Mann |
Posted: Aug 11 2018, 08:12 PM
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![]() Mage ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I am for the Wall between the skeleton and ortherec in order to hit both of them with the splash
Originally posted on 2017-05-23 00:34:00 |
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Adria |
Posted: Aug 11 2018, 08:12 PM
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![]() Avid A Hat in Time fan ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
>Mei: Move left 6, then fire an Icicle at the Eater of Code
Originally posted on 2017-05-24 18:49:00 -------------------- "...I will aid them. No matter the cost to myself."
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Urus |
Posted: Aug 11 2018, 08:12 PM
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![]() Do I Dare Disturb the Universe? ![]() ![]() ![]() Age: N/A Location: Between 450 and 850 Status: N/A ![]() |
Orothec moves to J2 and attacks the Skelebob.
Skele the Skele Skele shoots the EoC. Originally posted on 2017-05-24 19:01:00 |
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Talist |
Posted: Aug 11 2018, 08:13 PM
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![]() Guy with all the Talking Animals ![]() ![]() ![]() Age: 39 Location: TalCo HQ Status: N/A ![]() |
Okay, I'm really sorry this took so long, what with everything happening in mainline DTG and stuffs. I also had issues with Blender crashing and had to do the photoshoot for this turn 3 times. One of those times was because I realized I had been taking all these pictures so far with shadows off. Sorry about that. I should be easier to tell depth now. Anyway, excuses excuses. Let's get on with it.
So first off, yeah, that Skelebob is on your side. So I'll do the other action. Joe runs past the Skelebob and aims at the Eater. It's at a range of 4.11 meters, so... 70% base, +5% from range, *1.15 from dex = 86.25%, and I rolled a 78. So you hit, dealing 12 damage. It summons 4 chairs, but two of them fall off into the void. This is becoming a common thing. Chloe breaks the sequence and moves to K6 to use Encouragement! This hits Paydaar, Emerald, and Orothec, healing for 8, 7, and 7. Although the pose I put Chloe into doesn't really fit because Minecraft arms are too short. Paydaar... uh... moves over next to the friendly skelebob. Orothec killed that guy and revived it as a friendly minion due to his passive. Anyway, he attacks it, and 75% base, +20% from dex = 95% hit chance, and I rolled a 35. Nah, actually it was a 9. No, an 81. Or maybe a 91. No, a 74. I mean a 92. Or rather, a 14. Actually, a 66. Sorry, I mean a 26. But really, it was a 53. Or maybe a 70 even. I didn't really roll properly, so it's actually a 72. But the die fell off the table, so it's a 5 instead. No, I mean a 53. Or maybe it was a 31. No, it was definitely an 86. I mean a 26. Scratch that, a 0.2. Double scratch that, it was a 98, so it misses. Yep. That was truly what I got. I totally didn't get myself into a overly long joke where I kept rerolling. Now with Lawrence's action... uh... In order to get adjacent to the Skelebob, you have to place some dirt blocks. You can't jump to the Skelebob because there's a roof in the way. So you place 3 dirt and bridge over. 90% base, +30% from dex = 120%, so 10% crit chance, which actually hits! 10 base, * 1.5 from mini-crit = 15 damage. Emerald... uh... the only way you can actually hit both the Skelebob and Orothec at the same time is to hit Chloe in exactly the right spot. So... I'll do that. Range = 5.87 blocks, so 60% base, +15% from ranged, *0.6 from cover = 45%, which hits with a roll of 40. It hits the Skelebob, Orothec, and Chloe. This also gets the +1 damage boost from Chloe. It rolls a... 6, 8, and 8. Mei moves 6 blocks to the west, falling off the ledge and taking 8 damage. She also runs directly into Chloe. I would start another slap fight, but I already put in the effort to pose Chloe, so... nah. It's at a range of 8.12 meters, so... 75% base, -25% from dazed, -5% from range = 45%, which misses. But then gets rerolled into a hit. “...” Gail is contractually obligated to have some text after every time she rerolls something. It inflicts 13 base, +3 from INT = 16 damage. You know, I probably need to buff spells. Orothec moves over to J2, but needs some dirt to help him. 95% accuracy, which hits all three times. None crit, but it definitely makes the Skelebob very very ded. Skele the Skele Skele shoots at the Eater of Code, and misses. Just like I always do when I play McCree. X = -4.35 Y = -1.01 Z = -1.83 However, the Eater of Code is so big anyway that it hits, unlike me when I play McCree. And it deals 7 damage. And I become extremely sad because as I was typing this, my slinky got all tangled up. RIP. It's the enemy turn. Oh boy howdy. The final Eater of Code flies up and north west a bunch, then shoots at Orothec. 80% hit chance, which lands, dealing 9 damage and inflicting poison. Then, because it ended its turn more than 8 blocks away from anything, it falls and takes 32 damage, killing it instantly. Well gee, it looks like there are no more enemies. Better spawn in the next area! The vote is tied, so I was going to pick one at random, but then I had a better idea. Why not both? Both of the areas spawn in, one next to the other. People say they like big maps, so let's put that to the test. You only need one command block to move on, but triggering both can help with the enemies. Also please note, because the map has expanded, the labels of blocks have changed. What was B6 before is no longer the same place. And maybe there are new entries in the Beasty Book... Anyway, regen happens and tiles despawn, forcing Emerald and Widow forward. Luckily, no stiff breezes kill off Joe. Enemy Registry Player Registry Mei (Darkside) 37/40 HP, 34/135 EP. 8 Dirt +5 HP/t, +14 EP/t Orothec (Urus) 11/37 HP, 72/90 EP. Death's Door Debuff (1) 2 Dirt +2 HP/t, +3 EP/t Poison (5) for 1 turn, Glitch Normally 42 max HP, 100 max EP. Widowmaker Clone #13901 (PionoPlayer) 45/45 HP, 42/100 EP. 3 Dirt +2 HP/t, +4 EP/t Dazed Chloe Elem (IreCreeper) 40/40 HP, 17/120 EP. 4 Dirt +5 HP/t, +10 EP/t Pilot Lawrence (Helldiver) 42/42 HP, 78/100 EP. Railgun charged 2 Dirt +4 HP/t, +3 EP/t JoeBob (... Uh... Joebob, duh.) 0/55 HP, 72/106 EP. DEATH'S DOOR Death's Door Debuff (1) Stored Elements: Shadow, Light +4 HP/t, +7 EP/t Normally 62 max HP and 118 max EP Paydaar (RedstoneTam) 41/42 HP, 40/105 EP 8 Dirt +5 HP/t, +6 EP/t Emerald (Emerald_Mann) 26/50 HP, 183/183 EP Dazed 10 Dirt Favored Spell: Unassigned +2 HP/t, +9 EP/t Gail (NPC) 5/5 HP, X/X EP Skele the Skele Skele (Urus, marked with an F) 1/15 HP, 10/100 EP Spoiler Alert [/spoiler] Map Pictures Originally posted on 2017-05-28 06:22:00 -------------------- Played.
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helldivercommand |
Posted: Aug 11 2018, 08:13 PM
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Regular ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I move to F 14 (the original one anyway) and fire at whatever spooder I have LOS to (priority to the further one). if I cant, overwatch on spooders
Originally posted on 2017-05-28 07:26:00 |
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JOEbob |
Posted: Aug 11 2018, 08:13 PM
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Ancestor ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Z-14 and use CCC on D (the enemy) then start yelling "I NEED HEALING" as loudly as possible.
Originally posted on 2017-05-28 11:17:00 |
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Emerald_Mann |
Posted: Aug 11 2018, 08:13 PM
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![]() Mage ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
I sigh and use Frostbite, aiming so that it hits the ground about halfway between me and JOE
Originally posted on 2017-05-28 11:45:00 |
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Adria |
Posted: Aug 11 2018, 08:13 PM
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![]() Avid A Hat in Time fan ![]() ![]() ![]() Age: N/A Location: N/A Status: N/A ![]() |
Mei dashes to (Z15), completely exhausted from having to run from the edge.
Originally posted on 2017-05-28 16:07:00 -------------------- "...I will aid them. No matter the cost to myself."
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