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 Destroy the Simumodder, Fried Chicken
pionoplayer
 Posted: Aug 11 2018, 07:57 PM
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EoTB

Terry Hintz begins dancing. He cycles through the charleston, a moonwalk and a couple of old 80s dances that are slightly embaressing, but man is that dude on roll. You could even say he's ON FIRE! (cue mixed pun reaction sound and Disco Inferno as Terry literally bursts into flames and electric slides his way right into the Royal Guard, dealing 5000 damage.) This is followed up by the Living Virus descending back down from the sky, straight towards the Vengeful God, but thanks to the magics of bodyguarding, hits the Royal Guard instead, smashing him into a fine paste.

Hat_daggzz and God_sloth find themselves surrounded by riot squads yelling in bullhorns to "STAND DOWN". The two of them find this noise incredibly irritating, and resolve to do something about it, kicking the crap out of 3 riot squads. The Egghead Zombie stumbles around blindly, before slamming into the Vengeful God, falling through the portal, which unfortunately leads out right above the vengeful god, causing it to still take 4000 damage when the egghead zombie lands on it.

The PETA non-supporters take a look at the worshipper, and mistake him as being a pro-animal cultist making human sacrifice to its animalistic gods. They all rush him and deal 1500 damage. The Hanged Man finds himself without orders YET AGAIN, and decides that he'll take out his anger on the biggest target around; the Vengeful God gets a face full of orbgun, resulting in 10000 damage.

The Plague Doctor did not have anyone come to him this round, and decides to choose someone who probably would not under normal circumstances accept the patronage. The Vengeful God receives regen and Blessed. Everyone suddenly becomes very glad the Vengeful God doesn't have a damage attack.

The Puppet Seraph, having not been given any commands, opts to use Warhammer of Light, knocking Hat_daggzz for a loop, dealing 4000 damage and restoring 4000 retribution. The worshipper once again raises his prayers to the vengeful god, providing him with the more blood and 5000 more hit points. The Riot Squads finish putting down the riot and remove the rest of the PETA non-supporters, although I don't think they realize their job is done just yet. The Vengeful God slices open two more portals in the air, and through it step two more robed figures. Worshippers summoned.

The Simumodder begins chatting away at a cell phone, before tossing two +2s, one over to Ire and another to JOE. Emerald gets a call as well, however... "Hey, this is your hired animal hunting. Sorry about being late, we ran into a stampede of fluffy animals on the way there and sorta got distracted. Expect us to be there in a turn or two."

Everything counts up and down. God_sloth is the unlucky recipient of poison this round.

Itinerary:
Regain the Entity Advantage!
Destroy the Vengeful God!
Keep down the Vengeful God’s summon count!

Entity Advantage: [PS]

Weather: Bloody Spore Storm (1 blood gen for Vengeful God, grants Vengeful God double action. Inflicts 3 rounds of poison on 1 AS entity every round.)
Terrain: Riot Control (summons Riot Squads every round.)

Simumodder [PS]: Hp: 92/100. Cool and New Portal Armor [A]. Golden Sun [A].
Vengeful God [PS - JOEbob][Elite]: Hp: 120,500/150,000. Convert: 2/3. True Incarnation 8/8. 14/30 Blood. Blessed. 3000 regen.
Worshipper x2 [PS - JOEbob] Hp: 30,000/30,000
Worshipper [PS - JOEbob] Hp: 7,000/30,000
Riot Squads x4 [PS] Hp: 5,000/5,000
Puppet Seraph [PS - Marron] Hp: 92,000/95,000. 21,500/30,000 Retribution. Genesis: 3/5. Blessed. 3000 Regen.
Marron [PS - Player] Hp: 15/20. Nightmarron [A] 2/4 Petal Dance.
JOEbob [PS - Player] Hp: 11/20. Astral Energy: 17%. Energy Stored: 19/34. Solar Adrenaline: 2/5
[PS] Hp: 30,000/30,000. Dupliclone: 3/3.
The Plague Doctor [N] Hp: 100,000 / 100,000. 3/6 White Was the Night.

Hat_Daggzz [AS - Redstonetam] - 4000/25000 HP. Poisoned 2 rounds.
Egghead Zombie [AS - engie] - 15000/25000 HP.
The Hanged Man [AS - Battlefury] - 10,000/40,000 HP. Traitor’s Penance: 4/4. Punishment and Reprimand: 5/5. Torture and Execution: 5/8. 15% dodge. Blessed. 3000 regen.
Knight Crystals x4 [AS - Battlefury] - 10,000/10,000 HP.
Terry Hintz [AS - Jondanger] - 40,000/40,000 HP. Hot Dance 1/2. The Last Cheer 4/5. Super Cool Pose 4/5. The Hottest Dance 4/7.
Living Virus 2.0 [AS - Emerald] - 50,000/60,000 HP. Hack: 3/5. Projectile Virus: 3/10. Adaptation: 7/7. 5% accuracy. 5% dodge.
God_Sloth [AS - redstone]. - 20,000/30,000 HP Summon Vehicle: 3/4 Summon Good Vehicle: 3/6. Poisoned 3 rounds.
Zombie Engineer [AS - 1412] - 24,000/30,000 HP. working on something: 2/4. Wall of Bricks: 30,000/30,000 HP
Engie [AS - Player] Hp: 20/20. Emboldened
Emerald_Mann [AS - Player] Hp: 20/20. Malware Blade [A] 30% durability. Infested
Tricklejest [AS - Player] Hp: 20/20
SparkedTheorem [AS - Player] Hp: 20/20. Firebrand [A] Durability: 100%

Spoils

The Ham Knife: IIIII. Owner: JOEbob
The Golden Fleece: IIIIIII. Owner: Tricklejest


Originally posted on 2017-03-13 16:46:00

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Once upon a time there was a story...
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JOEbob
 Posted: Aug 11 2018, 07:57 PM
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mastery 17%
energy: 19/34
portal protects vengeful god.
15/20 blood mage +2 simumodder
mastery of blood 5/20
+2 ire, as always.
I use hamknife.
first, porkchops attack living virus 2.0
vengeful god will attack the porkchops and summon a worshiper. he has some(10K) attack for a reason. namely, killing porkchops. he will stop killing them if his HP maxes out, and If his hp is within 5,000 of full, before he attacks, he will summon another worshiper instead. if he fails to max out his hp, he uses debt collector with one blood.
the injured worshiper and one non-injured worshiper heal vengeful god, else the injured worshiper, else...marron . one non-injured worshiper bodyguards vengeful god.
I have them act after ire/marrons PS entitys, if possible
there isn't much more I can do, really...
also, is royal guard Never going to get off an aura charge? I mean really... every time he dies first.

Originally posted on 2017-03-13 19:00:00
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1412
 Posted: Aug 11 2018, 07:57 PM
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Ratnarok (because it's a better name than ratmageddon): 20/20


Redstone gets a package containing +2 and... rats.

In fact, everyone gets rats. Including me. I gain rat points for every rat sent. The rat points are used to buy more rats, which are sent out for more rat points. This goes on for several hours. There are rats everywhere. There's rats on the wall. There's rats on the plague doctor. There's even rats on the rats. And still the rat sending continues for several hours. Days. Weeks. Months. But still one action because if Joebob can win a tournament in one post than I can send rats for months in one post.

Eventually I have finally sent enough rats to gain the Crown of the Rat Monarch. I don it and become the Rat King, not to be confused with the creature that's a tangle of rats with tails tied together. Anyway now that I'm king rats are sent in larger and larger quantities. The PS don't get any rats, and are kind of relieved. Eventually I have so many rats that I am able to tear a rift in reality, opening a portal to the Rat Storage Zone, where everyone usually keeps their rats. As the Rat Storage zone is full to the brim with rats, and there are comparatively more rats in there than there are out here, the zone empties itself, filling the area with rats. As there's no real limits to the battleground we're fighting on, eventually all the rats leak out of the Rat Storage Zone, turning it to the Empty Zone, which promptly vanishes. The battleground then becomes the Rat Storage Zone.

The terrain is now Rat Storage Zone. And you know what's in the Rat Storage zone besides us and rats?
Ratiation. little is known about it, but what is certain is that if you aren't already a rat and get exposed to a lot of it... well, you will be one soon. However, having a large quantity of rats lessens its effects. Shame that the PS team doesn't have any...
And still the ratsending continues.

Also I put the rat king crown away because I don't think a 20ish charge would be enough to make myself vulnerable and bring about Ratnarok (unless it is in which case I don't)

Originally posted on 2017-03-13 20:18:00
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Emerald_Mann
 Posted: Aug 11 2018, 07:58 PM
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I have the Living Virus use Adaptation since... you know... it's fully charged. Then I realize what I did and grab the Malware Blade, frantically waving it. One of the motions creates a wall of fire heading towards JOE. Oh yeah, that happens.
Bulky Code: 9/20
1's TSN: 3/20

Originally posted on 2017-03-13 20:27:00
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JOEbob
 Posted: Aug 11 2018, 07:58 PM
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hey, it was a short tournament, each battle lasts a few (IC) minutes. all the battles happen at the same time.
also it was 2 posts.
/NULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

Originally posted on 2017-03-13 20:47:00
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Jondanger23
 Posted: Aug 11 2018, 07:58 PM
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I stab the Worshipper with a spear made out of rubber ducks. Made out of titanium.

Terry uses Cheer! on The Hanged Man.

aaaaaaaaaaaaaaaaaaaaaaaaaa: 8/20

+2 to Emerald_Mann

Originally posted on 2017-03-13 21:05:00

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[small]small[/small] [big]big[/big]
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Irecreeper
 Posted: Aug 11 2018, 07:58 PM
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o---Charges---
Gaia: 7 / 10 (+4, Simu, JOE)
Excessive Rose: 1 / 20
+1 to JOE
+1 to Battlefury
Current Summons

Marron pokes Terry Hints in the face. Note that this is Terry Hints, and not Terry Hintz. She then proceeds to tell him that a person named Terry Hintz is copying him, and has stolen his persona for use in a few games. This enrages Terry Hints, and causes him to perform the hottest possible dance upon Terry Hintz, causing a massive inferno that consumes both of them alive. The only thing that stops Terry Hints attack from being an instant-death move is the fact that Ette put out the fire using a fire extinguisher. Too bad that the only surviving Terry, Hintz, has massive burns all over his body now...

The Puppet Seraph will use Penance on the Vengeful God. That's a lot of heals.

Originally posted on 2017-03-13 23:51:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Adria
 Posted: Aug 11 2018, 07:58 PM
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+1 Emerald, +1 Redstone

Explosive Potential (20/20) [UPGRADE] (+1 Pricey)

Just wants to be famous A War-torn Musical (17/20) [ARTIFACT]
---
A blade not only must be sharp and sturdy, but also flexible. Otherwise, it will break once struck by an unexpected force. I suppose the same could be said for armor and other like accessories. Luckily, 'Splodimus had no issue with that; his protective, lightweight, and mobile gear were all reliable, and would not break so easily, even under the most powerful of blows, be them sharp, or blunt.

He pulls out a special, custom-made jetpack which he likely made himself. Putting it on his back, the jetpack reacted with his armor, activating after being fully recharged. A blue barrier appears around 'Splodimus' skin, jetpack and armor, before becoming colorless and transparent, yet still fully active.

The jetpack managed to give 'Splodimus the ability to hover ever so slightly off the ground, but not enough to be considered airborne. What really defines the Jetpack, however, was the horizontal mobility, allowing movements that are not forward to be just as fast as 'Splodimus' ground speed, while retaining his normal ground speed when going forwards, and actually being able to move at that same speed backwards, making it a prime tool for moving around targets to get at weak points. It has amazing acceleration to boot.

However, this came at the cost of his invulnerability, but that was all part of the plan, really. "I live th' life o' a dangerous man. An' I love it."

Whatever you say.

'Splodimus [AS-Player] HP: 20/20. 1 AC. 10% Dodge Ignorance.
---
Though, something seems to be stirring within him, thanks to his newfound strength. He has an idea of what he wants to happen.

But something needs to be done about the fact that the Vengeful God isn't deadified yet. That, and poison's spreading EVERYWHERE, AND the Vengeful God is getting blood EVERY TURN. This is really starting to snowball out of control.

That thing needs to go. And soon.

But perhaps it could wait just a little longer... so 'Splodimus recedes into a laboratory of sorts to construct the perfect weapon for the job, to be used in later attacks. Meanwhile, the various failed attempts are thrown out, directly onto the Worshipper bodyblocking the Vengeful God, pulsing a dark energy as bits of the Worshipper are imploded.

Originally posted on 2017-03-14 00:38:00

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"...I will aid them. No matter the cost to myself."
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Battlefury
 Posted: Aug 11 2018, 07:58 PM
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The rats summoned by 1412 suddenly stop merely flooding the place, and begin to.. Converse? Of course, it's all in them strange ratish accents. They quickly decide they must hold a convention on what to actually do. After about an hour of conversation, they agree on one thing- That one, never before has there never been a greater concentration of Ratkind, and that two, with all those rats, they might finally be able to storm the Greatest Pantry, the rumored great artifact of food and snacks held by humanity. For years, they have stood guard, attempting to exterminate/collect ratkind, preventing them from claiming their birthright, the aforementioned Greatest Pantry. It seems for some reason, all of the rats have gone from normal rats to Rattus Fabers- Sentient, and quite skilled, rats.

Before long, they begun to work the land. They all manage to tear down a great tree, and begin to fashion extremely precise but wooden tools from the bark, applying their masterful skills to this new land quite easily. Soon, they begin to dig into the earth, and after about 3 hours of concentrated digging, finally manage to hit stone. Before long, many a tiny tunnel has been driven into the earth, home to millions of tiny rat villages. A network of tunnels, created to relay correspondence (but not THAT correspondence), is created, connecting them all together. Hundreds of smitherys are constructed, and the rats begin to work their bordering-unholy levels of skill.

They create dozens of tiny, masterful pickaxes, deadly spears, and sharp swords. In the meanwhile, several rat villages begin looking about for brass (and other important metals) and the materials needed to create gunpowder, among other things. The tunnels soon become massive caverns (from a rat's perspective) as the millions of villages begin to become more and more interlinked. The Church of the Greatest Pantry's sway grows, spreading throughout Ratkind's ranks at a rapid pace. The villages grow into millions of towns, and hundreds of thousands of rat cities, the largest putting even a large village of humans to shame.

The tunnels become road networks, patrolled by local militia and rapidly becoming among the most important part of a Rat's life. The tunnels downward, into the earth, unearth ever-greater treasure as the Rats come ever closer to recreating the firearms and other clockwork they are so fond of. Before long, they have acquired gemstones, and, realizing the laws of the universe allows for them to use them as armor and precision tools, begin manufacturing extremely high-quality tools at a rapid rate. Soon, the Rat race will be ready to eradicate humanity and reclaim the Greatest Pantry.

The Church of the Greatest Pantry begins to mobilize the Rat People. They reach an all time-high of productivity as each rat moves about with extreme efficiency, each and every action devoted to the Cause. A Great Ratus Crusadus, the likes of which have not been seen since the Great Rat War of 1895, will be required to retake the surface. Once the Surface is retaken, it is only a matter of time before the Great Pantry can be found, and reclaimed. The Rats will not be stopped by humans, skinned and worn as suits and boots ever again. That fate will be reserved for the greatest of the humans, whose skin shall be fashioned into great trophies.

Finally, one great rat scientist manages to not only recreate a masterwork ratwork pistol, the likes of which the rats will need massive amounts of to even stand a chance, but also builds a factory to build a massive amount of them, along with rat artillery and other weapons of mass ratruction, and then factories to supply those factories. Below long, a full blown industrial ratolution has occurred. The smog and toxins, naturally, are used to flood human caves and other such things, driving them from the earth and poisoning and suffocating those unlikely enough to be trapped with the smog.

It, naturally, is not long before the rats have reached, and even surpassed, the level of technology and knowledge exhibited in Fallen London. Several of them are scholars of the Correspondence, and have created weapons empowered by it. The Ratsona Machine manages and ensures every rat works to the maximum efficiency while remaining happy and well-rested. The Rat Population has quintupled since they first settled the caves. Even above, a stirring in the stones can be felt. Can you feel the sound of shaking as billions of rats move about, going to their jobs? Can you hear the sound of weapons being forged? Can you hear the sound of construction? But of course you can. How else do you explain the great rumbling beneath your feet?

Before long, the Rats have reached a strange fusion of the modern day and Fallen London. Ratbots roam the streets while interconnectivity is at a all-time high. Roofscrapers, massive towers that reach up to even the tallest cavern roof, are abundant. Extremely precise ratwork is everywhere, the skill of the rats showing though in everything. Naturally, the Correspondence has been heavily weaponized, with one particularly deadly weapon rumored to contain the name of Mr Eaten himself.

But all that is good and well must eventually end. The Faith of The Greatest Pantry once again makes it's move, organizing the rats once more- this time for a far more militant purpose. The entire rat race is mobilized, and is ready to fight to acquire the Greatest Pantry. A scouting party finds an exit to the cave network perfect to launch the Ratus Crusadus. An army is quickly prepared, composed of hundreds of massive waves of rats, each one more well-organized and better planned than the last. They carry with them hundreds of thousands of objects, each one a special weapon, or an artillery piece, or some other nasty contraption. One is a awfully large and loud box, another a strange contraption, another a Cat-trap, yet another a Human-Trap, and all manners of deadly devices. Elsewhere, a secondary army positions multiple skyward-pointing drills right below the battlefield, clearly planning a ambush or something of the soon.

Regardless, the rat armies stand amassed and ready to strike. This time, they will not fail. They will retake the great pantry, and no great "hero" will rise above to "save" humanity. A reckoning is at hand, threatening to shatter the balance of wars.

And you know what they say about reckonings, don't you?

Of course you do. After all, it was the great Mr. Eaten who uttered the phrase.

"A reckoning is not to be postponed indefinitely."


??? - The Reaper: 9/10
??? - The Sorcerer 3/10
?? - The Summoner 0/10
??? - The Archer 0/10
XX - Judgement 0/100
I - The Magician

+1 Marron
+1 Toast

Originally posted on 2017-03-14 01:58:00

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Sparked
 Posted: Aug 11 2018, 07:58 PM
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2/10 SAO But Not Really MEDIC!
4/20 Aincrad (+2 from 1412, +1 from Darkside)

+1 to Trackle, +1 to Darkside

Hat_Daggzz attacks the dying Worshipper while God_Sloth shoots the Vengeful God.

SparkedTheorem does some epic sword dancing skills on the Vengeful God, also known as flipping out of someone with a sword.

Originally posted on 2017-03-14 03:30:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Featherfall
 Posted: Aug 11 2018, 07:58 PM
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I throw a Red Pixel Potion at the Hanged Man, healing him.
--Charges--
Elevenderizing Hammer: 1/11
Elevent: 1/11
+2 to 1412.

Originally posted on 2017-03-14 10:34:00

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This signature is a 3/3 green Elk creature with no abilities.
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Jondanger23
 Posted: Aug 11 2018, 07:58 PM
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some guy
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whoops haha i'm a dumb

...anyways, I genericly attack a Riot Squad with a perfectly generic hammer.

aaaaaaaaaaaaaaaaaaaaa: 9/20

+2 to Redstone


Originally posted on 2017-03-14 22:20:00

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JOEbob
 Posted: Aug 11 2018, 07:58 PM
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mastery 17%
energy: 9/34

17/20 blood mage +1 Ire
mastery of blood 6/20
+2 ire, as always.
I very suddenly realise that theres a dop today.
I run over to the hanged man and grab a wire coat hanger, and hang him on it. after he has been deprived of oxygen for a while, I yank him off and tell him he is a disgrace to his world, making him hang his head in shame. I then call him on the phone, just so i can hang up, which causes more emotional pain. I take a list of all these puns and jokes and stupid things and hang it on my wall. I then inform him that his life hangs in a balance based on how many puns i can make. the puns are almost too much, but then i tell him that i think i'm getting the hang of this, which makes him run away. I ask him, as he runs, whether he'd be willing to hang around a little longer. he runs faster and I suddenly appear infront of him, playing a computer game where I hang back from the main fight. he's barely hanging in there when I pour alcohol down his throat. he's barely able to hang on to the nearby tree and avoid falling over. soon after, he becomes hung-over. I then suggest, with regards to his job on the field here, that he should hang it up. I inform him that despite all these puns, he should hang loose, because I just ran out of new meanings of hang to hang everywhere.

he is relieved.
I then take that moment to inform him that my bad puns have attracted a hoard of bad-pun enthusiasts, and they are so in awe of my performance that they will do any one favor i ask.
in this case, killing him.
the bad pun enthusiasts not only kill him, but they come up with more puns for the word 'hang' then I could ever have imagined.
this draws the bad pun police.
I inform them that the hanged man is the source of the disturbance, and that his life hangs in the balance, and if they do well enough then there will never be a hang pun again.
he says to them that they should han- errr hold on, but they hear the pun and tear through him like a swarm of pun-haters through a guy named "the hanged man". however, he survives, causing the bad pun haters to HANG their heads, realise someone made another pun, and use the RAEG to finally kill the hanged man, hopefully.

Originally posted on 2017-03-15 13:21:00
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Sparked
 Posted: Aug 11 2018, 07:58 PM
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Wandering Goddess
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3/10 MEDIC!
7/20 Aincrad (+2 jon)

+2 to Enerald

SparkedTheorem creates a staff and shoots bolts of healing at God_Sloth while yelling HEALING SPELL! HEALING SPELL! HEALING SPELL!

Originally posted on 2017-03-15 14:19:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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pionoplayer
 Posted: Aug 11 2018, 07:58 PM
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Weaver of Fates
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Alright, here's a question guys. I notice that some of you have a hard time getting your posts in every round.
Should I move the update schedule down to twice a week?
QUOTE (JOEbob @ (time=1489431601))
mastery 17%
energy: 19/34
portal protects vengeful god.
15/20 blood mage +2 simumodder
mastery of blood 5/20
+2 ire, as always.
I use hamknife.
first, porkchops attack living virus 2.0
vengeful god will attack the porkchops and summon a worshiper. he has some(10K) attack for a reason. namely, killing porkchops. he will stop killing them if his HP maxes out, and If his hp is within 5,000 of full, before he attacks, he will summon another worshiper instead. if he fails to max out his hp, he uses debt collector with one blood.
the injured worshiper and one non-injured worshiper heal vengeful god, else the injured worshiper, else...marron . one non-injured worshiper bodyguards vengeful god.
I have them act after ire/marrons PS entitys, if possible
there isn't much more I can do, really...
also, is royal guard Never going to get off an aura charge? I mean really... every time he dies first.

You portal up the Vengeful God
Worshippers cannot bodyguard! Only the Royal Guards can do that. Otherwise you would be able to just perpetually bodyguard the Vengeful God behind thousands and thousands of hit points of meat shield, which would be incredibly unfair. Flunky bosses that can hide behind their flunkies are bullcrap and as such should really only be a power relegated to bosses that are meant to be of equivalent power of a Gatekeeper, and even then, that hsould weaken their flunky summoning powers.
You use the Hamknife, summoning 7 terrifying porkchops to the field!
As for the Royal Guard, no clue, but your penchant for having him bodyguard the Vengeful God really doesn't help his survivability.

QUOTE (1412 @ (time=1489436302))
Ratnarok (because it's a better name than ratmageddon): 20/20


Redstone gets a package containing +2 and... rats.

In fact, everyone gets rats. Including me. I gain rat points for every rat sent. The rat points are used to buy more rats, which are sent out for more rat points. This goes on for several hours. There are rats everywhere. There's rats on the wall. There's rats on the plague doctor. There's even rats on the rats. And still the rat sending continues for several hours. Days. Weeks. Months. But still one action because if Joebob can win a tournament in one post than I can send rats for months in one post.

Eventually I have finally sent enough rats to gain the Crown of the Rat Monarch. I don it and become the Rat King, not to be confused with the creature that's a tangle of rats with tails tied together. Anyway now that I'm king rats are sent in larger and larger quantities. The PS don't get any rats, and are kind of relieved. Eventually I have so many rats that I am able to tear a rift in reality, opening a portal to the Rat Storage Zone, where everyone usually keeps their rats. As the Rat Storage zone is full to the brim with rats, and there are comparatively more rats in there than there are out here, the zone empties itself, filling the area with rats. As there's no real limits to the battleground we're fighting on, eventually all the rats leak out of the Rat Storage Zone, turning it to the Empty Zone, which promptly vanishes. The battleground then becomes the Rat Storage Zone.

The terrain is now Rat Storage Zone. And you know what's in the Rat Storage zone besides us and rats?
Ratiation. little is known about it, but what is certain is that if you aren't already a rat and get exposed to a lot of it... well, you will be one soon. However, having a large quantity of rats lessens its effects. Shame that the PS team doesn't have any...
And still the ratsending continues.

Also I put the rat king crown away because I don't think a 20ish charge would be enough to make myself vulnerable and bring about Ratnarok (unless it is in which case I don't)

Oh man this post made me laugh. This was brilliant, normally even a 20 wouldn't be enough to apply an effect like this, especially not universally...
But this post was great, so have your power bonus.
Terrain changed to Rat Storage Zone. One stack of Ratiation will be handed out to every PS entity on the field every round. If you can get an entity (that isn't an elite or boss) to 7 stacks of Ratiation it will turn into a rat and become an AS entity. Ratiation does not wear off over time.

QUOTE (Emerald_Mann @ (time=1489436852))
I have the Living Virus use Adaptation since... you know... it's fully charged. Then I realize what I did and grab the Malware Blade, frantically waving it. One of the motions creates a wall of fire heading towards JOE. Oh yeah, that happens.
Bulky Code: 9/20
1's TSN: 3/20

Your entity will do as you say. You also waste a use of the malware blade trying to inflict common status effects on JOE. Players have common status effect immunity.
1 damage to JOE though.

QUOTE (JOEbob @ (time=1489438050))
hey, it was a short tournament, each battle lasts a few (IC) minutes. all the battles happen at the same time.
also it was 2 posts.
/NULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

That's a bullcrap explanation and you know it.
The real reason is because Welcome to DTG where everything's a joke and the timeframe don't matter.
wait.

QUOTE (Jondanger23 @ (time=1489439149))
I stab the Worshipper with a spear made out of rubber ducks. Made out of titanium.

Terry uses Cheer! on The Hanged Man.

aaaaaaaaaaaaaaaaaaaaaaaaaa: 8/20

+2 to Emerald_Mann

5000 damage to the Worshipper. With titanium rubber ducks.
Terry will do that.

QUOTE (Irecreeper @ (time=1489449103))
o---Charges---
Gaia: 7 / 10 (+4, Simu, JOE)
Excessive Rose: 1 / 20
+1 to JOE
+1 to Battlefury
Current Summons

Marron pokes Terry Hints in the face. Note that this is Terry Hints, and not Terry Hintz. She then proceeds to tell him that a person named Terry Hintz is copying him, and has stolen his persona for use in a few games. This enrages Terry Hints, and causes him to perform the hottest possible dance upon Terry Hintz, causing a massive inferno that consumes both of them alive. The only thing that stops Terry Hints attack from being an instant-death move is the fact that Ette put out the fire using a fire extinguisher. Too bad that the only surviving Terry, Hintz, has massive burns all over his body now...

The Puppet Seraph will use Penance on the Vengeful God. That's a lot of heals.

You horribly scar Terry Hintz with hint fire, dealing 10000 damage to him.
Your entity will do as you say.

QUOTE (DarkSide @ (time=1489451911))
+1 Emerald, +1 Redstone

Explosive Potential (20/20) [UPGRADE] (+1 Pricey)

Just wants to be famous A War-torn Musical (17/20) [ARTIFACT]
---
A blade not only must be sharp and sturdy, but also flexible. Otherwise, it will break once struck by an unexpected force. I suppose the same could be said for armor and other like accessories. Luckily, 'Splodimus had no issue with that; his protective, lightweight, and mobile gear were all reliable, and would not break so easily, even under the most powerful of blows, be them sharp, or blunt.

He pulls out a special, custom-made jetpack which he likely made himself. Putting it on his back, the jetpack reacted with his armor, activating after being fully recharged. A blue barrier appears around 'Splodimus' skin, jetpack and armor, before becoming colorless and transparent, yet still fully active.

The jetpack managed to give 'Splodimus the ability to hover ever so slightly off the ground, but not enough to be considered airborne. What really defines the Jetpack, however, was the horizontal mobility, allowing movements that are not forward to be just as fast as 'Splodimus' ground speed, while retaining his normal ground speed when going forwards, and actually being able to move at that same speed backwards, making it a prime tool for moving around targets to get at weak points. It has amazing acceleration to boot.

However, this came at the cost of his invulnerability, but that was all part of the plan, really. "I live th' life o' a dangerous man. An' I love it."

Whatever you say.

'Splodimus [AS-Player] HP: 20/20. 1 AC. 10% Dodge Ignorance.
---
Though, something seems to be stirring within him, thanks to his newfound strength. He has an idea of what he wants to happen.

But something needs to be done about the fact that the Vengeful God isn't deadified yet. That, and poison's spreading EVERYWHERE, AND the Vengeful God is getting blood EVERY TURN. This is really starting to snowball out of control.

That thing needs to go. And soon.

But perhaps it could wait just a little longer... so 'Splodimus recedes into a laboratory of sorts to construct the perfect weapon for the job, to be used in later attacks. Meanwhile, the various failed attempts are thrown out, directly onto the Worshipper bodyblocking the Vengeful God, pulsing a dark energy as bits of the Worshipper are imploded.

You make yourself vulnerably, getting a single point of armor (which is still only 1000 damage reduction even if you have player health)
The first experiment hits the injured worshipper in the head, killing it. Further thrown experiments deal 4000 damage to another of the worshippers.

QUOTE (Battlefury @ (time=1489456733))
The rats summoned by 1412 suddenly stop merely flooding the place, and begin to.. Converse? Of course, it's all in them strange ratish accents. They quickly decide they must hold a convention on what to actually do. After about an hour of conversation, they agree on one thing- That one, never before has there never been a greater concentration of Ratkind, and that two, with all those rats, they might finally be able to storm the Greatest Pantry, the rumored great artifact of food and snacks held by humanity. For years, they have stood guard, attempting to exterminate/collect ratkind, preventing them from claiming their birthright, the aforementioned Greatest Pantry. It seems for some reason, all of the rats have gone from normal rats to Rattus Fabers- Sentient, and quite skilled, rats.

Before long, they begun to work the land. They all manage to tear down a great tree, and begin to fashion extremely precise but wooden tools from the bark, applying their masterful skills to this new land quite easily. Soon, they begin to dig into the earth, and after about 3 hours of concentrated digging, finally manage to hit stone. Before long, many a tiny tunnel has been driven into the earth, home to millions of tiny rat villages. A network of tunnels, created to relay correspondence (but not THAT correspondence), is created, connecting them all together. Hundreds of smitherys are constructed, and the rats begin to work their bordering-unholy levels of skill.

They create dozens of tiny, masterful pickaxes, deadly spears, and sharp swords. In the meanwhile, several rat villages begin looking about for brass (and other important metals) and the materials needed to create gunpowder, among other things. The tunnels soon become massive caverns (from a rat's perspective) as the millions of villages begin to become more and more interlinked. The Church of the Greatest Pantry's sway grows, spreading throughout Ratkind's ranks at a rapid pace. The villages grow into millions of towns, and hundreds of thousands of rat cities, the largest putting even a large village of humans to shame.

The tunnels become road networks, patrolled by local militia and rapidly becoming among the most important part of a Rat's life. The tunnels downward, into the earth, unearth ever-greater treasure as the Rats come ever closer to recreating the firearms and other clockwork they are so fond of. Before long, they have acquired gemstones, and, realizing the laws of the universe allows for them to use them as armor and precision tools, begin manufacturing extremely high-quality tools at a rapid rate. Soon, the Rat race will be ready to eradicate humanity and reclaim the Greatest Pantry.

The Church of the Greatest Pantry begins to mobilize the Rat People. They reach an all time-high of productivity as each rat moves about with extreme efficiency, each and every action devoted to the Cause. A Great Ratus Crusadus, the likes of which have not been seen since the Great Rat War of 1895, will be required to retake the surface. Once the Surface is retaken, it is only a matter of time before the Great Pantry can be found, and reclaimed. The Rats will not be stopped by humans, skinned and worn as suits and boots ever again. That fate will be reserved for the greatest of the humans, whose skin shall be fashioned into great trophies.

Finally, one great rat scientist manages to not only recreate a masterwork ratwork pistol, the likes of which the rats will need massive amounts of to even stand a chance, but also builds a factory to build a massive amount of them, along with rat artillery and other weapons of mass ratruction, and then factories to supply those factories. Below long, a full blown industrial ratolution has occurred. The smog and toxins, naturally, are used to flood human caves and other such things, driving them from the earth and poisoning and suffocating those unlikely enough to be trapped with the smog.       

It, naturally, is not long before the rats have reached, and even surpassed, the level of technology and knowledge exhibited in Fallen London. Several of them are scholars of the Correspondence, and have created weapons empowered by it. The Ratsona Machine manages and ensures every rat works to the maximum efficiency while remaining happy and well-rested. The Rat Population has quintupled since they first settled the caves. Even above, a stirring in the stones can be felt. Can you feel the sound of shaking as billions of rats move about, going to their jobs? Can you hear the sound of weapons being forged? Can you hear the sound of construction? But of course you can. How else do you explain the great rumbling beneath your feet?

Before long, the Rats have reached a strange fusion of the modern day and Fallen London. Ratbots roam the streets while interconnectivity is at a all-time high. Roofscrapers, massive towers that reach up to even the tallest cavern roof, are abundant. Extremely precise ratwork is everywhere, the skill of the rats showing though in everything. Naturally, the Correspondence has been heavily weaponized, with one particularly deadly weapon rumored to contain the name of Mr Eaten himself.

But all that is good and well must eventually end. The Faith of The Greatest Pantry once again makes it's move, organizing the rats once more- this time for a far more militant purpose. The entire rat race is mobilized, and is ready to fight to acquire the Greatest Pantry. A scouting party finds an exit to the cave network perfect to launch the Ratus Crusadus. An army is quickly prepared, composed of hundreds of massive waves of rats, each one more well-organized and better planned than the last. They carry with them hundreds of thousands of objects, each one a special weapon, or an artillery piece, or some other nasty contraption. One is a awfully large and loud box, another a strange contraption, another a Cat-trap, yet another a Human-Trap, and all manners of deadly devices. Elsewhere, a secondary army positions multiple skyward-pointing drills right below the battlefield, clearly planning a ambush or something of the soon.

Regardless, the rat armies stand amassed and ready to strike. This time, they will not fail. They will retake the great pantry, and no great "hero" will rise above to "save" humanity. A reckoning is at hand, threatening to shatter the balance of wars.

And you know what they say about reckonings, don't you?

Of course you do. After all, it was the great Mr. Eaten who uttered the phrase.

"A reckoning is not to be postponed indefinitely." 


??? - The Reaper: 9/10
??? - The Sorcerer 3/10
?? - The Summoner 0/10
??? - The Archer 0/10
XX - Judgement 0/100
I - The Magician

+1 Marron
+1 Toast

I don't do anything with this post because I have a sneaking suspicion this is either setting up for a combo or a multi-action summon.

QUOTE (Redstonetam15 @ (time=1489462209))
2/10 SAO But Not Really MEDIC!
4/20 Aincrad (+2 from 1412, +1 from Darkside)

+1 to Trackle, +1 to Darkside

Hat_Daggzz attacks the dying Worshipper while God_Sloth shoots the Vengeful God.

SparkedTheorem does some epic sword dancing skills on  the Vengeful God, also known as flipping out of someone with a sword.

You flip off out of the Vengeful God with your sword, dealing 6000 damage.

QUOTE (Cyanogynist @ (time=1489487667))
I throw a Red Pixel Potion at the Hanged Man, healing him.
--Charges--
Elevenderizing Hammer: 1/11
Elevent: 1/11
+2 to 1412.

4000 health restored to the Hanged Man.

QUOTE (Jondanger23 @ (time=1489530013))
whoops haha i'm a dumb

...anyways, I genericly attack a Riot Squad with a perfectly generic hammer.

aaaaaaaaaaaaaaaaaaaaa: 9/20

+2 to Redstone

You generically kill 1 riot squad.

QUOTE (JOEbob @ (time=1489584116))
mastery 17%
energy: 9/34

17/20 blood mage +1 Ire
mastery of blood 6/20
+2 ire, as always.
I very suddenly realise that theres a dop today.
I run over to the hanged man and grab a wire coat hanger, and hang him on it. after he has been deprived of oxygen for a while, I yank him off and tell him he is a disgrace to his world, making him hang his head in shame.  I then call him on the phone, just so i can hang up, which causes more emotional pain. I take a list of all these puns and jokes and stupid things and hang it on my wall. I then inform him that his life hangs in a balance based on how many puns i can make. the puns are almost too much, but then i tell him that i think i'm getting the hang of this, which makes him run away. I ask him, as he runs, whether he'd be willing to hang around a little longer. he runs faster and I suddenly appear infront of him, playing a computer game where I hang back from the main fight. he's barely hanging in there when I pour alcohol down his throat. he's barely able to hang on to the nearby tree and avoid falling over. soon after, he becomes hung-over. I then suggest, with regards to his job on the field here, that he should hang it up. I inform him that despite all these puns, he should hang loose, because I just ran out of new meanings of hang to hang everywhere.

he is relieved.
I then take that moment to inform him that my bad puns have attracted a hoard of bad-pun enthusiasts, and they are so in awe of my performance that they will do any one favor i ask.
in this case, killing him.
the bad pun enthusiasts not only kill him, but they come up with more puns for the word 'hang' then I could ever have imagined.
this draws the bad pun police.
I inform them that the hanged man is the source of the disturbance, and that his life hangs in the balance, and if they do well enough then there will never be a hang pun again.
he says to them that they should han- errr hold on, but they hear the pun and tear through him like a swarm of pun-haters through a guy named "the hanged man". however, he survives, causing the bad pun haters to HANG their heads, realise someone made another pun, and use the RAEG to finally kill the hanged man, hopefully.

Okay, this was another post that made me laugh. It's not SMASH material, but your storm of puns rips apart 10,000 of the Hanged Man's hit points.

QUOTE (Redstonetam15 @ (time=1489587551))
3/10 MEDIC!
7/20 Aincrad (+2 jon)

+2 to Enerald

SparkedTheorem creates a staff and shoots bolts of healing at God_Sloth while yelling HEALING SPELL! HEALING SPELL! HEALING SPELL!

HEALING SPELL! 6000 health restored.

Originally posted on 2017-03-15 15:10:00

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pionoplayer
 Posted: Aug 11 2018, 07:58 PM
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Weaver of Fates
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Location: Where ever there is chaos to be created
Status: N/A



EoTB:

The Living virus almost nosedives back into the Vengeful God, but instead hangs back, it shifts form, and twists, restoring 5000 hit points to itself as it reforms to better survive within the environment of the simulation. Terry is still sore from his earlier scorching, but that won't stop him from giving friendly support to all of his allies! He claps and Cheer!s for the Hanged Man, restoring his morale, and his health, by 8000 points. Hat_Daggzz stands there and stabs the worshipper's corpse for a few seconds, then shrugs and goes over to stab one of the living ones for 7000 damage.

God_Sloth opts to go for the big puppy, and fires his mighty rocket launcher right into the Vengeful God's face, dealing 8000 damage. The Egghead zombie stumbles and crashes his way through the worshippers, who this time wisely stay away from the zombie's surprisingly dangerous stumblings, but realize with alarm too late that he's headed straight for the Vengeful God, who takes 5000 damage. The Hanged Man, feeling revitalized and rejuvinated (somewhat, he's still below half health, even with all of the healing he's received) whips up his orbgun and fire several shots right into the Vengeful God, dealing 15000 damage.

Realizing that it's not supposed to force people to join its throng of worshippers all at once, the Plague Doctor decides to send healing to the most damaged of its disciples, and drops 10,000 healing on the Hanged Man.

The PSes begin making their moves with the Riot Squads. They run around and encircle hat_daggzz and beat him into submission while yelling "PLEASE DO NOT RESIST, SIR!" Hat_daggzz gets sick of this and quits the game. Disappearing in a mysterious puff of smoke. The Puppet Seraph lets out a prayer, and raises its arms. A massive ball of light flies up into the sky, then lands back on the Vengeful God, restoring an absolutely disgusting 21,500 health to it. The porkchops ignore the ongoing healing efforts and charge the Living Virus, dealing 3500 damage to it with their terrifyingness.

The two worshippers pool their efforts and restore 10,000 hit points to the Vengeful God. The Vengeful God, in turn, summons another Worshipper AND smashes his way through the Terrifying Porkchops using FRIENDLY FIRE POWERS to deal double damage and restore 21,000 hit points. The vengeful God expends 1 blood to regain 1000 hit points.

The Simumodder stands up and cracks his knuckles. Honestly, the entity turnover rate has dropped too low, the Hanged Man has maxed out his charges and he hasn't even become the priority entity yet. The Simumodder leaps forwards to do something about the Hanged Man and his massive flood of charged abilities... only for the egghead zombie to stumble into the path. Eggs scrambled: 1. Wasted deathrattles: Also 1. Simumodders with heads tuck in trees thanks to being exploded backwards: you guess it. 1. +2s unearth by massive explosion: handed to Ire and JOE. Immediately thereafter a rocket flies in from off the battlefield and lands right in the middle of the riot squads, blowing all three of them to smithereens at once. Emerald hears over his phone the following conversation:

"wait, that didn't look like a sheep."
"I can't see any sheep, it was close enough."
"Are you sure this is the right place?"
"I'm sure, I followed the directions exactly."
"But there's nothing huntable here."
"Wait, hold on, who's that guy with his head stuck in a tree."
"Is it?"
"That son of a GORILLA burned down my apple orchard. Screw hunting, that guy's getting his GORILLA kicked. By us. CHAAAAAAARRRGGEEE!"

Hunters for Hire summoned!

Everything ticks up and down. The Knight Crystals are the lucky winners of this round of poison.

Itinerary:
Regain the Entity Advantage!
Destroy the Vengeful God!
Keep down the Vengeful God’s summon count!
Keep the Terrain going strong!

Entity Advantage: [PS]

Weather: Bloody Spore Storm (1 blood gen for Vengeful God, grants Vengeful God double action. Inflicts 3 rounds of poison on 1 AS entity every round.)
Terrain: Rat Storage Zone (Inflicts 1 stack of Ratiation to all eligible PS entities each round.)

Simumodder [PS]: Hp: 92/100. Cool and New Portal Armor [A]. Golden Sun [A].
Vengeful God [PS - JOEbob][Elite]: Hp: 136,000/150,000. Convert: 3/3. True Incarnation 8/8. 15/30 Blood. Blessed. 3000 regen. portal
Worshipper x2  [PS - JOEbob] Hp: 30,000/30,000. ratiation 1/7
Worshipper [PS - JOEbob] Hp: 21,000/30,000. ratiation 1/7
Riot Squads x3 [PS] Hp: 5,000/5,000. ratiation 1/7
Puppet Seraph [PS - Marron] Hp: 95,000/95,000. 0/30,000 Retribution. Genesis: 4/5. Blessed. 3000 Regen. ratiation 1/7
Marron [PS - Player] Hp: 15/20. Nightmarron [A] 3/4 Petal Dance. ratiation 1/7
JOEbob [PS - Player] Hp: 10/20. Astral Energy: 18%. Energy Stored: 27/36. Solar Adrenaline: 3/5. ratiation 1/7
[PS] Hp: 30,000/30,000. Dupliclone: 1/3. ratiation 1/7
[PS] Hp: 15,000/15,000. Dupliclone: 1/3. ratiation 1/7
The Plague Doctor [N] Hp: 100,000 / 100,000. 3/6 White Was the Night.

The Hanged Man [AS - Battlefury] - 25,000/40,000 HP. Traitor’s Penance: 4/4. Punishment and Reprimand: 5/5. Torture and Execution: 6/8. 15% dodge. Blessed. 3000 regen.
Knight Crystals x4 [AS - Battlefury] - 9,500/10,000 HP. Poisoned 3 rounds.
Terry Hintz [AS - Jondanger] - 30,000/40,000 HP. Hot Dance 2/2. The Last Cheer 5/5. Super Cool Pose 5/5. The Hottest Dance 5/7.
Living Virus 2.0 [AS - Emerald] - 51,500/60,000 HP. Hack: 4/5. Projectile Virus: 4/10. Adaptation: 0/7. 5% accuracy. 5% dodge.
God_Sloth [AS - redstone]. - 24,000/30,000 HP Summon Vehicle: 4/4 Summon Good Vehicle: 4/6. Poisoned 2 rounds.
Zombie Engineer [AS - 1412] - 24,000/30,000 HP. working on something: 3/4. Wall of Bricks: 30,000/30,000 HP
Hunters for Hire x4 [AS - Emerald] - 10,000/10,000 HP
Huntmobile  [AS - Emerald] - 30,000/30,000 HP. Roadkill: 1/3
Hunter Artillery Emplacement  [AS - Emerald] - 20,000/20,000 HP. Bombs Away: 1/5
Engie [AS - Player] Hp: 20/20. Emboldened
Emerald_Mann [AS - Player] Hp: 20/20. Malware Blade [A] 20% durability. Infested
Tricklejest [AS - Player] Hp: 20/20
SparkedTheorem [AS - Player] Hp: 20/20. Firebrand [A] Durability: 100%
Splodimus [AS - Player] Hp: 20/20. 1 AC, 10% accuracy

Spoils

The Ham Knife: IIIII. Owner: JOEbob
The Golden Fleece: IIIIIII. Owner: Tricklejest


Originally posted on 2017-03-15 15:10:00

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JOEbob
 Posted: Aug 11 2018, 07:58 PM
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mastery 18%
energy: 27/36
2 portals protect vengeful god.
20/20 blood mage +2 simu Using with an eeeevil grin.
mastery of blood 7/20
NEW: homeland 1/20
+2 ire, as always.

so, heres some trivia.
when I initially handed piono the stat sheet for vengeful god, there was an "(incarnate)" to the side of his name.
now, you may wonder, what could this "(incarnate)" possibly mean?
and what does true incarnation do?
and why in the world hasn't JOE used it yet?
the answers are thusly:
this is the incarnation of the vengeful god, IE: not its full form.
true incarnation makes it be its full form.
true incarnation costs 15 blood.
Vengeful god uses convert, then true incarnation in quick succession. both of his(vengeful god's) actions occur last in the order of the actions of entitys ordered by me.
Using blood mage, I inflict converted on the plague doctor, causing him to devote himself to me fully for this turn- I now control him as I would if I summoned him, without bound to the sick.
true incarnations absorption targets: Plague doctor, royal guard, any worshipers, and any other entity’s i gain/have control over.
plague doctor will heal vengeful god with treatment.
worshipers will heal vengeful god, or, if his hp is full, attack hunters for hire.

man, if only nobody had healed hanged man, he'd be dead.
I walk over to the hunters
"hm...
you do realise the chances of your survival here are slim to none, correct?
I could, if i wished to, kill two of you before either of the remaining duo could lift a finger.
the same can be said for any of the people here, if they, again, wished.
everyone here could also build you a new orchard, 3 times bigger than your last one.
however, experience shows you don't care in the slightest.
however once more, If you have the slightest shred of self-preservation, or are willing to take a bribe, then I can build you a wonderful apple orchard."

I then proceed to step through a rift and get to work. first, to chop down a nearby oak tree. I grab a gray - shining axe from its holster/sheath on my back and slash it sideways,causing the tree to fall to the ground. I then pick a good 30 or so apples, as well as a few sapplings and a lot of wood. I grab a brown shovel from my bag, dumping the axe back in, and plant the apples regularly, each about 5 minutes from the last. after repeating this for some time, I plant a few more trees and create a snake of green light. it strolls the orchard, brushing lightly against each of the saplings and instantly growing them, as well as growing each of the apples. I grab my axe again and chop down all the trees, before changing them into planks and building a fence around the orchard, and a gate.
I pop back over to the field and ask one of the hunters, the one that lost their orchard, "whats your favourite colour?"
I then paint all the fences that colour, deciding to buy it from the store this time since the narrative prompt/command line/ piono didn't like my resourceful use of poop and blood.
I then forcefully bring the hunters to this orchard and ask if its as good as their last one. if they say yes, I ask if they would leave the field if they could have an orchard like this one wherever their house is. if they say no, I ask how the other is superior and add that in two-fold. I then create an extremely large portal in the ground, and slash at the edges with a wave of heavenly light. the chunk of land lands in front of their farm/whatever, on their property, in a hole i prepared for it, where there old orchard was. I then fix any minor differences in height and enchant it to water itself, and be bug-proof, and reasonably fire-resistant.
now, for Reasons I probably can't get them all to leave, but hopefully one of them will.


Originally posted on 2017-03-15 15:14:00
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1412
 Posted: Aug 11 2018, 07:58 PM
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Wait a minute what's that at the bottom of the PS entity list?
Dupliclones? Are we gonna be swarmed in duplicating invisible guys? That won't do.

I pull out some generic powder and begin to throw it everywhere, revealing the dupliclones. Once that's done, I grab them both and crush them together, attempting to conglomerate them back together.
When that fails to work I "borrow" (by which I mean steal) a needle and thread from Marron and try to stitch them together so that they'll at least be in the same place. And then I "return" (by which I mean return) the needle to Marron.

Also I apparently have a new charge now... ok.

Ratioactive fallout (adds ratiation to PS) 3/11

Edit: It occurs to me that the dupliclones aren't actually called dupliclones and don't really have a name. whatever, that makes me trust them less.

Originally posted on 2017-03-15 18:41:00
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JOEbob
 Posted: Aug 11 2018, 07:58 PM
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dude they'll be gone by the end of the turn, they only have a 4-turn lifespan before they take 30,000 armor-pierce damage.
that was the only way i could get them approved in the first place.
/NULL

Originally posted on 2017-03-15 19:40:00
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Jondanger23
 Posted: Aug 11 2018, 07:58 PM
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I rub salt in the Vengeful God's wounds.

Terry uses The Last Cheer on The Hanged Man.

aaa: 10/20

+2 to Darkside

Originally posted on 2017-03-15 20:17:00

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