Latest Shouts In The Shoutbox -- View The Shoutbox · Rules Collapse  


Pages: (60) « First ... 28 29 30 31 32 ... Last » ( Go to first unread post )
Add Reply
New Topic
New Poll

 Destroy the Simumodder, Fried Chicken
1412
 Posted: Aug 11 2018, 07:56 PM
Quote

Regular
Group: Members
Posts: 202
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



psst Marron's HP is wrong I think
She took 4 damage that turn but still has 18 health

>placeholder
>placeholdeer
>placeholedeer
>place hole deer

I place a hole deer (that is, a vicious variant of deer that live underground) in front of the obscura. it's unable stand against the deer's aggressive series of graceful leaps, kicks, and face eating.

6/20 Uber Heal Bomb

Also I wanna buy an engineer zombie. And I'd like the bareheaded basic zombies to defend him.

Spoiler Alert
-Zombot turrets: direct damage attack, reusable. 25 brainz
-explody bot: gives the facility a 3-round charge attack of moderate strength. 75 brainz
- Dr. Heals: gives the facility and zombies light regen. 100 brainz
-Currency exchange: Allows the conversion of +1s to brainz. 100 brainz
-Sequel Academy: Adds a "random spawn" zombie into the roundly output. It can be an Imp Pilot (weak, has dodge chance and a charged ability that turns it into a large mech unit if it goes off), Pirates (damage dealer with an AoE charged ability), or superhero zombie (has a power counter that increases every round superhero zombie is alive.). Also summons one of each of these upon completion. 300 brainz.
-Tombstone: increases passive brainz generation to 75. 100 brainz.
-recycling:recovers a fraction of brainz from vanquished zombies. 300 brainz.

Special zombies available:
-Flag zombie: fairly weak, but has a charged special that doubles the ZTF's base spawns the round it goes off. 50 Brainz
All-star: Basically just a really strong regular zombie. Boosted health, boosted attack. 125 brainz.
Scientist: Grants light AC to the entire zombie horde. 125 brainz
foot soldier: boosts the attack power of all fielded zombies. 125 brainz
Engineer: Cheapens reusable abilities and gives the ZTF a chance to stun attackers. 125 brainz
-Gargantuar: Very strong, high health, and has a powerful one-use AoE attack at half health. 250 brainz
-Disco zombie: Summons backup dancer zombies every round. Has a charged ability that makes him attack multiple targets and be invulnerable for one round. 250 brainz
-Baron Von Bats: Powerful zombie with a basic damage charged attack. Leeches health from damage dealt. 250 brainz
-Giga gargantuar: Like a gargantuar but better in every way (higher health, higher damage). Has a chain lightning charged ability. Has three uses on the imps instead of one. 600 brainz


Originally posted on 2017-03-06 19:44:00
PMEmail
^
Jondanger23
 Posted: Aug 11 2018, 07:56 PM
Quote

some guy
Group: Members
Posts: 879
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



I light the Terrifying Porkchop on fire to finish it off.

Terry uses Cheer! on Aurelion Sol.

aaaaaaaaaaaaaaa: 4/20 (+2 from Trickle)

+2 to Trickle

Originally posted on 2017-03-06 20:42:00

--------------------
[small]small[/small] [big]big[/big]
PMEmail
^
Sparked
 Posted: Aug 11 2018, 07:56 PM
Quote

Wandering Goddess
Group: Members
Posts: 1836
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



15/15 Vortex Swarm Done!
5/10 Firebrand (+2 from 1412)

+2 1412 (AGAIN!!!)

5 fighter jets appear and are promptly shot down by a ROBLOXian with regular coloered skin, a top hat, a rainbow beard, a pet sloth, and a black t-shirt reading "I didn't choose the sloth life."

God_Sloth summoned.

God_Sloth 30,000/30,000 HP [AS]. Summon Vehicle: 0/4 Summon Good Vehicle: 0/6

Summon Vehicle: Summon any of these vehicles. Any HP provided will act like a shield. Cannot use this while a vehicle is in use.
ATV: 20% Dodge chance. -1,000 to every attack. 5,000 HP.
Jeep: 10% Dodge chance. 7,500 HP.
Artillery: +3,000 Damage. 7,500 HP.
Tank: +1,000 Damage. 10,000 HP.
Vortex: +1,000 Damage, +10% Dodge Chance. 5,000 HP.
Bomber: +5,000 Damage, -20% Accuracy, 10% Dodge Chance. 4,000 HP.
Shadow: +2,000 Damage, +5% Dodge Chance. 4,500 HP.
Attack Helicopter: +3,500 Damage. 6,000 HP.

Summon Good Vehicle: Similar to Summon Vehicle, this gives God_Sloth a powerup. However, these are much more advantageous.

Spawn Truck: Every turn this is active, summon a 1,000 HP [AS] Soldier. Cannot deal damage while in use. 10,000 HP.
Tracker: +2,000 Damage, 100% Accuracy. 8,000 HP.
Destroyer: +1,000 Damage. Gains ability: Barrage: 0/3. Barrage deals heavy damage to a target, or moderate damage to 3 targets. 8,000 HP.

God_Sloth shoots a rocket at the Vengeful God. Hat_Daggzz then follows by knifing the Vengeful God.

SparkedTheorem joins in on the fun, grappling on to the Vengeful God's face and knocking him miles away. SparkedTheorem then makes a warp pipe filled with spikes and forces the Vengeful God through it.

Originally posted on 2017-03-07 01:42:00

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
PMEmail
^
Eris
 Posted: Aug 11 2018, 07:56 PM
Quote

[/color]/b]
Group: Members
Posts: 2013
Joined: 11-August 18
Age: N/A
Location: Bullet Hell
Status: N/A



traceholster

+2 to battlefury

Originally posted on 2017-03-07 01:55:00
PMEmailWebsite
^
Pricey12345
 Posted: Aug 11 2018, 07:56 PM
Quote

Descendant
Group: Members
Posts: 540
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



I point out that the Fanatic Warrior has the health of 15,00/15,000. Not 15,000/15,000 however, I generate the metal metallic red spear before chucking the spear at the fanatic warrior however the spear that impacted the fanatic warrior, explodes into tiny cherry bombs then these blows up on the fanatic warrior making it fall over from being cherry-tapping from this attack.

CHARGES:
Let's start off with this 2/20
First call 2/20

+1 to Trickle and +1 to 1412

OOC stuff: Sometimes life problems can be this for me...

Originally posted on 2017-03-07 07:44:00
PMEmail
^
Featherfall
 Posted: Aug 11 2018, 07:56 PM
Quote

Ancestor
Group: Members
Posts: 1155
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



I make the Vengeful God climb an absurdly long ladder to the top of a cliff, which you can't jump off of, so it has to climb back down again, distracting it.
--Charges--
gorillaflute-Playing Salamander Men: 1/20
Ok Glass: 1/20
+2 to Jon.


Originally posted on 2017-03-07 08:42:00

--------------------
This signature is a 3/3 green Elk creature with no abilities.
PMEmail
^
Emerald_Mann
 Posted: Aug 11 2018, 07:56 PM
Quote

Mage
Group: Members
Posts: 843
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



+2 Trickle
Bulky Code: 6/20
Are combat specials still usable? I begin coding something real fast, and a small green? Cloud appears above the worshippers head. Thunder crackles. It begins raining Emeralds onto the worshipper. Unfortunately for him (it?) Natural Emeralds tend to be rather on the sharp side. On the plus side, now the Worshipper has a bunch of gems to sell.

Originally posted on 2017-03-07 11:24:00
PMEmail
^
JOEbob
 Posted: Aug 11 2018, 07:56 PM
Quote

Ancestor
Group: Members
Posts: 1777
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



probably not - the list saying who has what specials is gone, as is the limit break bar and in general everything about levels.
/NULL




Originally posted on 2017-03-07 14:43:00
PMEmail
^
Irecreeper
 Posted: Aug 11 2018, 07:56 PM
Quote

Source of the Problem
Group: Members
Posts: 2329
Joined: 11-August 18
Age: 23
Location: N/A
Status: N/A



o---Charges---
The Doctor: 20 / 20 + 10 / 10 from JOE
The Seraph: 20 / 20
+1 to JOE
+1 to Battlefury
Current Summons

Marron has not one, but TWO completed charges! Before she can do anything, a truck nearly hits her. It appears to be a [CAR ADVERTISEMENT HERE] brand cargo truck! The driver, who is apparently wearing a cool cloak of sorts that conceals his facial features and his entire body, opens the door on the back of the cargo container. A figure draped in black, with a black mask steps out. A small hat dons his head, and he appears to have some "feathers" around his neck.

"I give freedom to those who are locked inside of themselves, and look after the broken ones. Come to me, and receive my baptism."

The Plague Doctor [N - Marron] Hp: 100,000 / 100,000. 0 / 6 White Was the Night.
Abilities:
A Treatment: Restores 5,000 HP to the target. More likely to target Blessed targets.
Flock to Me: If Violet Colored Baptism didn't activate this turn or last turn, target a random entity and call them over to you, performing the effects of Violet Colored Baptism.
White Was the Night: ???. Only charges when Violet Colored Baptism is used.
Passive:
Bound to the Sick: Ignores Marron's commands, and acts on its own.
Violet Colored Baptism: An entity may choose to come to the Plague Doctor for their action, and recieve the "Blessed" advanced status, forever! This increases the charge of White Was the Night by 1. This may only activate once per turn.
Statuses:
Blessed: This entity deals 125% damage, and restores 3,000 HP per turn.

While Marron gazes upon her new... NEUTRAL entity and scratches her head, Ette makes a quick prayer, kneeling down on the ground. Suddenly, a seraph flies in from the distance. It's made of fabric, and appears to be the one that Marron made earlier to heal the Black Commander! Its presence graces Ette, who happily gives it a hug. It hugs back, before summoning its great warhammer to dish out some justice!

Puppet Seraph [PS - Marron] Hp: 70,000 / 70,000. 0 / 20,000 Retribution. 0 / 5 Genesis.
Abilities:
Warhammer of Light: Smashes something with a hammer made of pure light. Deals 4,000 damage, and grants 4,000 Retribution.
Penance: Makes a prayer, asking for the forgiveness of... something, to heal an ally. Restores HP to a target equal to this unit's Retribution, then drops it to 0.
Smite: Makes a prayer, asking for the damnation of her foes. Deals damage equal to this unit's Retribution, then drops it to 0.
Genesis: Calls upon the wrath of... something to empower herself. Restores 10,000 HP to this unit, and maxes out this units' Retribution. Takes five turns to charge.
Passives:
Retribution: When taking damage from an enemy entity, she gains points of Retribution equal to the damage taken. Whenever this entity is target by an enemy player's post, she gains 2,000 Retribution, regardless of how powerful their post was.
Angelic Ascent: When at 50% HP or less, becomes Airborne.

Marron takes a few cautious steps back away from the Puppet Seraph. Just to get away from the rather painful warhammer of headsmashing, she runs off to the side, perches herself up in a tree, and then throws a puppet out onto the field. The puppet rolls on over to the Zomboss Training Facility, then gives the building a hug. It explodes into a mess of threads and needles, which proceed to rip apart the walls of the facility.

The Plague Doctor proceeds to do whatever the heck it wants. The Puppet Seraph flocks to the Plague Doctor, and receives a Blessing!

Originally posted on 2017-03-08 02:15:00

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
PMEmail
^
Adria
 Posted: Aug 11 2018, 07:56 PM
Quote

Avid A Hat in Time fan
Group: Members
Posts: 1242
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



+1 Emerald, +1 Battlefury

Explosive Potential (18/20) [UPGRADE] (+1 Emerald)

Just wants to be famous (16/20)
---
My mind is still drawing a blank, so 'Splodimus just plants a firework underneath the Vengeful God, making it take the full brunt of the firework explosion.

I'll probably get my creative juices flowing soon enough though, so don't worry. Just a little burnt out is all.

Originally posted on 2017-03-08 02:21:00

--------------------
"...I will aid them. No matter the cost to myself."
PMEmail
^
1412
 Posted: Aug 11 2018, 07:56 PM
Quote

Regular
Group: Members
Posts: 202
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



uber heal bomb 10/20
+2 redstone
I look at the shattered remains of my limit break bar and sigh mournfully. Alas, my ultimate rat-based attack was not to be...

But what's this? There's still some residual rat essence in here!
I gather up the remains of my levels and limit break and assemble them excitedly into... a rat.
But not just any rat, mind you. A Rat of Glory. A candle that might be a sleeper agent. BUT if you burn it right before it wakes then you earn Searing Enigmas!
Welp, not worth the risk right now. Who knows what a sleeper agent would do right now.
I turn the Rat of Glory into the Scuttering Company, as I very clearly have no candles and don't want to risk burning a rat alive.
In exchange, I recieve a Scuttering Squad!
Of course one turn summons go poorly in this game so I just send them off to enact as much sabotage upon the vengeful god as possible.

Hang on, this gives me an idea...
Ratmageddon 1/20

Originally posted on 2017-03-08 08:25:00
PMEmail
^
JOEbob
 Posted: Aug 11 2018, 07:56 PM
Quote

Ancestor
Group: Members
Posts: 1777
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



mastery 14%
energy: 1/28
next charges: 3/~10 dualty +1 from ire
2/15 blood mage
+2 ire, as always.
the zomboss facility dies soon anyway, so I target 2 bucketheads and a normal zombie with the following intended damage distribution pattern:
3000 damage to one buckethead, 4000 to another, 1000 to a normal zombie. the damage is to also be applied in that order(so first a buckethead takes 3000, then another takes 4000, and then if theres still more to distribute a normal zombie takes 1000.
I draw a large hammer and warp over to a the first buckethead, smashing it over the head and crushing it downwards. I then teleport sideways and use the momentum to slam another buckethead into a normal zombie, and land, skidding across the ground slightly. The hammer splits in two, turning into dual blades, and make a glyph, leaping forwards off of it, and kick the first buckethead in the torso right before it pulls the bucket off its head, where the bucket was obscuring its sight after I smashed it down. The force of the kick knocks the bucket full off its head, which I grab and throw at the zombie. It gets slammed backwards again, and | grab the bucket out of the air and start poking the zombie. I then super-poke it and slam it backwards, leaving it at 1000 hp (this is the first buckethead).
I fly backwards towards the other 2 |'ve hit earlier and smack them with the wings I was flying with. a wave of blue light spreads from the ground where I touch down and spears of light stab from the bright area and impale the buckethead with them, before ripping them all out of the ground and unleashing them in a maelstorm to slash and cut the buckethead, before dropping some anvils on their(the buckethead and normal zombie) heads. I then launch several thin bursts of light, which push back the enemys on impact, into a wall of spikes. Wait, that wall wasn't there before? | go back in time and start building a wall, then make spears stick out of it with majyks. there. Now I raise my hand and a storm of blue buzzsaws appears in the air. I thrust my hand straight forwards and the buzzsaws fly at them, slashing them and denting their buckets, respectively. I then grab a cherry bomb and lob it at them, blink behind them, and use telekinesis to levitate both of the towards it. The concussive force of the blast kills the normal zombie and knocks the bucket off the bucketheads head. I morph into a tiger-dragon-hybrid thing and leap at it, biting off one of its arms and slashing at it with my claws. I then launch a burst of cyan fire from my mouth and knock it back. I run past it, and grab it with my tail, throwing it upwards and slaming it sideways with the tail. I then blink to its destination and slam it down with the tail, before biting it and ending the attack.
Formating in progress

Originally posted on 2017-03-08 12:04:00
PMEmail
^
Sparked
 Posted: Aug 11 2018, 07:56 PM
Quote

Wandering Goddess
Group: Members
Posts: 1836
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



8/10 Firebrand (+2 from 1412)

+2 1412 (AGAIN!!!!!!)

If the ZTF is still savable at this point, SparkedTheorem rallies the Anti-PETA Supporters for a reconstrction job, also helping himself and adding a complimentary couch.

Originally posted on 2017-03-08 15:26:00

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
PMEmail
^
pionoplayer
 Posted: Aug 11 2018, 07:56 PM
Quote

Weaver of Fates
Group: Admin
Posts: 2622
Joined: 11-August 18
Age: 25
Location: Where ever there is chaos to be created
Status: N/A



PARTDOP, will resume later.
QUOTE (JOEbob @ (time=1488822037))
mastery 14%
energy: 21/28
2 portals protect obscura
20/20 Awestruck USING
I attack the facility and its zombies
I glance over to the zombies... they look like they might be a problem if i leave them alone. targeting the coneheads, I blink over to the first one and kick it in the shin. it stumbles back, and I blink again behind it, stabing it in the back, before swinging my sword of solid-state energy in a half circle behind me. the zombie slips off the blade and falls back. it slowly gets up, and starts to attack me. I then inform it that it is already dead. because it is so stupid, it thinks this means it has 0 hp, and loses any hp it still has, rather then "you are a zombie so you are (un) dead.". the other 3 coneheads i'm targeting, upon discovering this, lose a significant amount of health, though the placebo effect doesn't kill them entirely. i then throw doeskin at them, without knowing what it is and only knowing my computer auto-corrects doesnt to it. I blink over to them in succession, landing a slash and then jumping back, kicking them in the process, in order to gain a better vantage to my next blink. I then blink to a decent distance and lure all 3 of the targeted and still living coneheads in a line, before throwing the sword. since it is made of solid-state perceptual energy, and I am a skilled user of perception, I can make it stay on path, fly really fast, and always slice the zombie perfectly. the 3 coneheads then die, again, and have a peashooter spit on their graves repeatedly.
user posted image
I attack the zomboss training facility. armed with a handheld bonk choy, some shoulder mounted snapdragons, and a few other surprises. when the first zombie comes to stop me, I don't even look at it. the snap-dragons shoot some fire and the earth swallows them whole. I don't need to look if i know exactly where they are. next, a buckethead approaches, and I kick it away. the fire from the snapdragons lights up the Gatling pee i throw at it, causing it to deal double damage. having snapped the bucket, I ignore it, as the snapdragons can kill it before it reaches me.
after a similarly easy myriad of attacks, I exhaust most of the facilitys defences and plant a green-glowing acorn. it immediately creates a 30 meter tall oak tree. I raise my hand and vines spread and float from a small seed, and float it to the tree. several green pods appear on the vines and the tree grows several limbs of bark. from then on whenever a zombie wandered through the area, the tree grabs it, rips open its head, and takes control, sabotaging everything undetected. then I explode the other side of the facility.(to draw attention away from the tree)
this longpost+charge hurts the facility and hopefully kills it
blood 11/11 +4 simu handing off to ire
next charges: 1/~10 dualty
1/15 blood mage
+2 ire, as always.
entity orders:
vengeful god uses convert, then summons a worshiper.
worshiper heals vengeful god.
fanatic warrior attacks aurelien sol
terrifying porkchop attacks aurelien sol
riot squads (apparently mine to command? thanks simu http://b3.ifrm.com/static/emo/1.png ) attack the facility.

for my normal action, I add onto the blood rain.
user posted image
the guy in a red cloak causes tornados of fire to appear and ravage the land, before fusing them all into a single, very big tornado of fire.  this tornado of fire is located directly on top of the [AS] side of the field, and I help the red guy give each of the [PS] entitys a fire shield to protect them from fire, and making an automatic-[PS]-fire-shield-generator.
[INTENT: add onto the terrain a firestorm effect which gives AS entitys burn, but leaves PS entitys alone.]
[yes i know you said i use terrain and weather way too much, but really, i thought about it for a while, and changing the weather to apply burn to [AS] is ridiculously more efficient then any attack i can do. even if the zombies function as a hoard, and even if it affected the PS, it still deals far more damage then any attack. they just have so many (lower strength) entitys.]
[also, you said you can't join as PS, but i'm pretty sure ire did?]

Ack, no, the riot squads aren't yours to control, that was a copy-pasting error.
Also, I'm going to pre-emptively state that your portals only give 1% energy per roundly usage, regardless of how many you use, and just stick it at that. It keeps your advancement from growing exponentially, and that rate has been working fine so far.
Okay, I almost gave you a ton of attack power for that, except I went back and realized that you literally just copy-pasted all your old ZTF attacks for this.
Not cool dude.
No super charged attack for you.

And you're right, terrain and weather is more efficient than any attack you can do, which is why I'm not going to let you spam it incessantly.
Finally, I let ire join as a special case because you were getting your butt handed to you and needed another player to help balance things out.

QUOTE (TrickleJest @ (time=1488824912))
plocogolder

W H O P S

QUOTE (1412 @ (time=1488829455))
psst Marron's HP is wrong I think
She took 4 damage that turn but still has 18 health

>placeholder
>placeholdeer
>placeholedeer
>place hole deer

I place a hole deer (that is, a vicious variant of deer that live underground) in front of the obscura. it's unable stand against the deer's aggressive series of graceful leaps, kicks, and face eating.

6/20 Uber Heal Bomb

Also I wanna buy an engineer zombie. And I'd like the bareheaded basic zombies to defend him.

Spoiler Alert
-Zombot turrets: direct damage attack, reusable. 25 brainz
-explody bot: gives the facility a 3-round charge attack of moderate strength. 75 brainz
- Dr. Heals: gives the facility and zombies light regen. 100 brainz
-Currency exchange: Allows the conversion of +1s to brainz. 100 brainz
-Sequel Academy: Adds a "random spawn" zombie into the roundly output. It can be an Imp Pilot (weak, has dodge chance and a charged ability that turns it into a large mech unit if it goes off), Pirates (damage dealer with an AoE charged ability), or superhero zombie (has a power counter that increases every round superhero zombie is alive.). Also summons one of each of these upon completion. 300 brainz.
-Tombstone: increases passive brainz generation to 75. 100 brainz.
-recycling:recovers a fraction of brainz from vanquished zombies. 300 brainz.

Special zombies available:
-Flag zombie: fairly weak, but has a charged special that doubles the ZTF's base spawns the round it goes off. 50 Brainz
All-star: Basically just a really strong regular zombie. Boosted health, boosted attack. 125 brainz.
Scientist: Grants light AC to the entire zombie horde. 125 brainz
foot soldier: boosts the attack power of all fielded zombies. 125 brainz
Engineer: Cheapens reusable abilities and gives the ZTF a chance to stun attackers. 125 brainz
-Gargantuar: Very strong, high health, and has a powerful one-use AoE attack at half health. 250 brainz
-Disco zombie: Summons backup dancer zombies every round. Has a charged ability that makes him attack multiple targets and be invulnerable for one round. 250 brainz
-Baron Von Bats: Powerful zombie with a basic damage charged attack. Leeches health from damage dealt. 250 brainz
-Giga gargantuar: Like a gargantuar but better in every way (higher health, higher damage). Has a chain lightning charged ability. Has three uses on the imps instead of one. 600 brainz

Fixed the problem with Marron, I forgot to add in the 3 damage attack.
You deal 4000 damage to Obscura, and give your entities their commands.

QUOTE (Jondanger23 @ (time=1488832938))
I light the Terrifying Porkchop on fire to finish it off.

Terry uses Cheer! on Aurelion Sol.

aaaaaaaaaaaaaaa: 4/20 (+2 from Trickle)

+2 to Trickle

Burn baby burn... porkchop inferno...
Terrrifying porkchop crisped.

QUOTE (Redstonetam15 @ (time=1488850949))
15/15 Vortex Swarm Done!
5/10 Firebrand (+2 from 1412)

+2 1412 (AGAIN!!!)

5 fighter jets appear and are promptly shot down by a ROBLOXian with regular coloered skin, a top hat, a rainbow beard, a pet sloth, and a black t-shirt reading "I didn't choose the sloth life."

God_Sloth summoned.

God_Sloth 30,000/30,000 HP [AS]. Summon Vehicle: 0/4 Summon Good Vehicle: 0/6

Summon Vehicle: Summon any of these vehicles. Any HP provided will act like a shield. Cannot use this while a vehicle is in use.
ATV: 20% Dodge chance. -1,000 to every attack. 5,000 HP.
Jeep: 10% Dodge chance. 7,500 HP.
Artillery: +3,000 Damage. 7,500 HP.
Tank: +1,000 Damage. 10,000 HP.
Vortex: +1,000 Damage, +10% Dodge Chance. 5,000 HP.
Bomber: +5,000 Damage, -20% Accuracy, 10% Dodge Chance. 4,000 HP.
Shadow: +2,000 Damage, +5% Dodge Chance. 4,500 HP.
Attack Helicopter: +3,500 Damage. 6,000 HP.

Summon Good Vehicle: Similar to Summon Vehicle, this gives God_Sloth a powerup. However, these are much more advantageous.

Spawn Truck: Every turn this is active, summon a 1,000 HP [AS] Soldier. Cannot deal damage while in use. 10,000 HP.
Tracker: +2,000 Damage, 100% Accuracy. 8,000 HP.
Destroyer: +1,000 Damage. Gains ability: Barrage: 0/3. Barrage deals heavy damage to a target, or moderate damage to 3 targets. 8,000 HP.

God_Sloth shoots a rocket at the Vengeful God. Hat_Daggzz then follows by knifing the Vengeful God.

SparkedTheorem joins in on the fun, grappling on to the Vengeful God's face and knocking him miles away. SparkedTheorem then makes a warp pipe filled with spikes and forces the Vengeful God through it.

Tracker's accuracy boost reduced to 50%
You spike the Vengeful God right and proper, dealing 5000 damage.

QUOTE (Toast @ (time=1488851709))
traceholster

+2 to battlefury

Rest in RIP

QUOTE (Pricey12345 @ (time=1488872694))
I point out that the Fanatic Warrior has the health of 15,00/15,000. Not 15,000/15,000 however, I generate the metal metallic red spear before chucking the spear at the fanatic warrior however the spear that impacted the fanatic warrior, explodes into tiny cherry bombs then these blows up on the fanatic warrior making it fall over from being cherry-tapping from this attack.

CHARGES:
Let's start off with this 2/20
First call 2/20

+1 to Trickle and +1 to 1412

OOC stuff: Sometimes life problems can be this for me...

Thanks for catching that error. 5000 damage to the Fanatic Warrior!

QUOTE (Cyanogynist @ (time=1488876123))
I make the Vengeful God climb an absurdly long ladder to the top of a cliff, which you can't jump off of, so it has to climb back down again, distracting it.
--Charges--
gorillaflute-Playing Salamander Men: 1/20
Ok Glass: 1/20
+2 to Jon.

You attempt to stun the Vengeful God, but it just flies up, and then makes a face at you before smiting you with holy lightning.

QUOTE (Emerald_Mann @ (time=1488885868))
+2 Trickle
Bulky Code: 6/20
Are combat specials still usable? I begin coding something real fast, and a small green? Cloud appears above the worshippers head. Thunder crackles. It begins raining Emeralds onto the worshipper. Unfortunately for him (it?) Natural Emeralds tend to be rather on the sharp side. On the plus side, now the Worshipper has a bunch of gems to sell.

Sadly, combat specials are no longer usable.
5000 damage to the Worshipper, who slips and falls, impaling themselves on one of their new gemstones.

QUOTE (JOEbob @ (time=1488897789))
probably not - the list saying who has what specials is gone, as is the limit break bar and in general everything about levels.
/NULL



Yep.

QUOTE (Irecreeper @ (time=1488939340))
o---Charges---
The Doctor: 20 / 20 + 10 / 10 from JOE
The Seraph: 20 / 20
+1 to JOE
+1 to Battlefury
Current Summons

Marron has not one, but TWO completed charges! Before she can do anything, a truck nearly hits her. It appears to be a [CAR ADVERTISEMENT HERE] brand cargo truck! The driver, who is apparently wearing a cool cloak of sorts that conceals his facial features and his entire body, opens the door on the back of the cargo container. A figure draped in black, with a black mask steps out. A small hat dons his head, and he appears to have some "feathers" around his neck.

"I give freedom to those who are locked inside of themselves, and look after the broken ones. Come to me, and receive my baptism."

The Plague Doctor [N - Marron] Hp: 100,000 / 100,000. 0 / 6 White Was the Night.
Abilities:
A Treatment: Restores 5,000 HP to the target. More likely to target Blessed targets.
Flock to Me: If Violet Colored Baptism didn't activate this turn or last turn, target a random entity and call them over to you, performing the effects of Violet Colored Baptism.
White Was the Night: ???. Only charges when Violet Colored Baptism is used.
Passive:
Bound to the Sick: Ignores Marron's commands, and acts on its own.
Violet Colored Baptism: An entity may choose to come to the Plague Doctor for their action, and recieve the "Blessed" advanced status, forever! This increases the charge of White Was the Night by 1. This may only activate once per turn.
Statuses:
Blessed: This entity deals 125% damage, and restores 3,000 HP per turn.

While Marron gazes upon her new... NEUTRAL entity and scratches her head, Ette makes a quick prayer, kneeling down on the ground. Suddenly, a seraph flies in from the distance. It's made of fabric, and appears to be the one that Marron made earlier to heal the Black Commander! Its presence graces Ette, who happily gives it a hug. It hugs back, before summoning its great warhammer to dish out some justice!

Puppet Seraph [PS - Marron] Hp: 70,000 / 70,000. 0 / 20,000 Retribution. 0 / 5 Genesis.
Abilities:
Warhammer of Light: Smashes something with a hammer made of pure light. Deals 4,000 damage, and grants 4,000 Retribution.
Penance: Makes a prayer, asking for the forgiveness of... something, to heal an ally. Restores HP to a target equal to this unit's Retribution, then drops it to 0.
Smite: Makes a prayer, asking for the damnation of her foes. Deals damage equal to this unit's Retribution, then drops it to 0.
Genesis: Calls upon the wrath of... something to empower herself. Restores 10,000 HP to this unit, and maxes out this units' Retribution. Takes five turns to charge.
Passives:
Retribution: When taking damage from an enemy entity, she gains points of Retribution equal to the damage taken. Whenever this entity is target by an enemy player's post, she gains 2,000 Retribution, regardless of how powerful their post was.
Angelic Ascent: When at 50% HP or less, becomes Airborne.

Marron takes a few cautious steps back away from the Puppet Seraph. Just to get away from the rather painful warhammer of headsmashing, she runs off to the side, perches herself up in a tree, and then throws a puppet out onto the field. The puppet rolls on over to the Zomboss Training Facility, then gives the building a hug. It explodes into a mess of threads and needles, which proceed to rip apart the walls of the facility.

The Plague Doctor proceeds to do whatever the heck it wants. The Puppet Seraph flocks to the Plague Doctor, and receives a Blessing!

Entities summoned and ordered.
You roll a puppet out the ZTF, with an explosively warm hug for 6000 damage.

QUOTE (DarkSide @ (time=1488939713))
+1 Emerald, +1 Battlefury

Explosive Potential (18/20) [UPGRADE] (+1 Emerald)

Just wants to be famous (16/20)
---
My mind is still drawing a blank, so 'Splodimus just plants a firework underneath the Vengeful God, making it take the full brunt of the firework explosion.

I'll probably get my creative juices flowing soon enough though, so don't worry. Just a little burnt out is all.

It's fine, nobody expects you to longpost consistently. Or well, maybe some people do, but you really don't need to.
5000 damage to the vengeful god!

QUOTE (1412 @ (time=1488961535))
uber heal bomb 10/20
+2 redstone
I look at the shattered remains of my limit break bar and sigh mournfully. Alas, my ultimate rat-based attack was not to be...

But what's this? There's still some residual rat essence in here!
I gather up the remains of my levels and limit break and assemble them excitedly into... a rat.
But not just any rat, mind you. A Rat of Glory. A candle that might be a sleeper agent. BUT if you burn it right before it wakes then you earn Searing Enigmas!
Welp, not worth the risk right now. Who knows what a sleeper agent would do right now.
I turn the Rat of Glory into the Scuttering Company, as I very clearly have no candles and don't want to risk burning a rat alive.
In exchange, I recieve a Scuttering Squad!
Of course one turn summons go poorly in this game so I just send them off to enact as much sabotage upon the vengeful god as possible.

Hang on, this gives me an idea...
Ratmageddon 1/20

I almost decide to inflict horrendous one turn summon syndrome on you but decide to be merciful and instead just let you have your 7000 damage.

QUOTE (JOEbob @ (time=1488974689))
mastery 14%
energy: 1/28
next charges: 3/~10 dualty +1 from ire
2/15 blood mage
+2 ire, as always.
the zomboss facility dies soon anyway, so I target 2 bucketheads and a normal zombie with the following intended damage distribution pattern:
3000 damage to one buckethead, 4000 to another, 1000 to a normal zombie. the damage is to also be applied in that order(so first a buckethead takes 3000, then another takes 4000, and then if theres still more to distribute a normal zombie takes 1000.
I draw a large hammer and warp over to a the first buckethead, smashing it over the head and crushing it downwards. I then teleport sideways and use the momentum to slam another buckethead into a normal zombie, and land, skidding across the ground slightly. The hammer splits in two, turning into dual blades, and make a glyph, leaping forwards off of it, and kick the first buckethead in the torso right before it pulls the bucket off its head, where the bucket was obscuring its sight after I smashed it down. The force of the kick knocks the bucket full off its head, which I grab and throw at the zombie. It gets slammed backwards again, and | grab the bucket out of the air and start poking the zombie. I then super-poke it and slam it backwards, leaving it at 1000 hp (this is the first  buckethead).
I fly backwards towards the other 2 |'ve hit earlier and smack them with the wings I was flying with. a wave of blue light spreads from the ground where I touch down and spears of light stab from the bright area and impale the buckethead with them, before ripping them all out of the ground and unleashing them in a maelstorm to slash and cut the buckethead, before dropping some anvils on their(the buckethead and normal zombie) heads. I then launch several thin bursts of light, which push back the enemys on impact, into a wall of spikes. Wait, that wall wasn't there before? | go back in time and start building a wall, then make spears stick out of it with majyks. there.  Now I raise my hand and a storm of blue buzzsaws appears in the air. I thrust my hand straight forwards and the buzzsaws fly at them, slashing them and denting their buckets, respectively. I then  grab a cherry bomb and lob it at them, blink behind them, and use telekinesis to levitate both of the towards it. The concussive force of the blast kills the normal zombie and knocks the bucket off the bucketheads head. I morph into a tiger-dragon-hybrid thing and leap at it, biting off one of its arms and slashing at it with my claws. I then launch a burst of cyan fire from my mouth  and knock it back. I run past it, and grab it with my tail, throwing it upwards and slaming it sideways with the tail. I then blink to its destination and slam it down with the tail, before biting it and ending the attack.
Formating in progress

Uh... no, I'm not splitting the damage like that. I like to avoid splitting stacks of small entities whenever and where ever possible, and this is one of those times where I'm definitely going to do that.
You do kill two bucketheads though thanks to the damage rounding that sort of thing causes though!

QUOTE (Redstonetam15 @ (time=1488986790))
8/10 Firebrand (+2 from 1412)

+2 1412 (AGAIN!!!!!!)

If the ZTF is still savable at this point, SparkedTheorem rallies the Anti-PETA Supporters for a reconstrction job, also helping himself and adding a complimentary couch.

You give the PETA non-supporters some direction for this round, and you yourself add in 4000 health worth of restoration.


Originally posted on 2017-03-08 16:55:00

--------------------
Once upon a time there was a story...
PMEmail
^
JOEbob
 Posted: Aug 11 2018, 07:56 PM
Quote

Ancestor
Group: Members
Posts: 1777
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



mastery 15%
energy: 16/30
9-10/9-10 dualty +4 simumodder +1-2 ire USING
3/15 blood mage
Next: mastery of blood 1/20
+2 ire, as always.
placeholder
Entity Orders
Spoiler Alert
portal protects vengeful god.
royal guard bodyguards vengeful god.
worshiper heals vengeful god, else obscura, else royal guard, else me.
vengeful god summons another 2 worshippers.
IF zomboss facility is still alive, the royal guard attacks it instead,

Aw, i didn't get to one-shot it http://b3.ifrm.com/static/emo/4.png
well, I guess I'll have to smash the old fashioned way.
by dumping 2 pages and 2 animations and then some other stuff on here and seeing what sticks.
this attack involves a 9-10 charge (depending on how many +1'd ire gives), Solar adrenaline, and all this stuff below. it does not use my standard action
Spoiler Alert

I plan to smash, or try my hardest.
I look at the training facility, and take a ghostly copy of the fire orb from up my rear, which changes into the wand. remember this wand? i used it for a decent while. anyway, I take this wand and point it at the facility, and flames blow forth, bashing into the wall and melting it, slowly but surely, when suddenly I pull my hand back in a semicircle, dragging the nearer flames with it, and gather a large orb of flames. by now, however, any defences the fortress has are oriented towards me, which would probably be a problem, but I doubt they can reorient as fast as teleportation, so I blink twice, once upwards to be on top of my landing spot, which is on the other side of the building and as such obscured from view, and then once to actually land. as I preform the second blink, I release the ball of plasma, causing it to soar downwards and smash into the wall,flinging up a cloud of dust even as it opens a hole in the wall. as I land the wand changes into a bow, with a large arrow.
I take careful aim, before realising I can't see anything, and start repeatedly shooting arrows semi-randomly. after hearing several explosions, I decide to create a fire shield and wait for the dust to settle. once it does so, I Tear open a rift in spacetime and out comes another me, from another world. not the one with the godmodder-like powers, but the one with a honestly much more useful leveling system. he casts stone storm immediately, launching chunks of stone and rock at the facility at high speeds, and moves around very quickly with air, creating holes in the wall at will, and launching orbs of fire and shards of ice at them. after causing massive carnage, he leaves.

I take a pickaxe, which was currently hanging from my nose, and start mining through the walls of the facility, randomly saying stupid phrases like "lets shovel this schist" when theres no schist and i don't have a shovel, or "mining in the moola" when the stuff I’m mining is literally Worthless. after mining out most of the outer walls, I go looking for the resident (zom)boss, and eventually find him.
while he does a generic villain monologue, I start positioning traps and prepare several techniques that require preparation. 5 minutes later, he finishes the monologue, and looks up, only to see that OH HIS GOD THERES A GIANT BOULDER ABOVE ITS FACE AND ITS FALLING!
this lands a heavy blow on his mech, but he barely has time to react before a flurry of arrows of stone and fiery orbs smash into the right side of his mech, twisting it around, and a large spiked orb strikes it in the back, knocking it over into a row of bombs. they then all blow up, launching him upwards into the sky, where one of those scenes where people fight while falling from some high, except theirs no time limit, starts.

I blink to manoeuvre behind him, and stab through the back of its thing, leaving the sword behind, and blink away from his swipe. I then start doing something that looks like that kame hame hah thing, during which the mech tries to hit me repeatedly, but always trips and misses. I then release the beam of energy, punching a hole in the mech. this allows me to attack the weak spot in the future. after launching several more bursts of plasma to distract it, I blink over to the hole and stab it with a sword with the name "blazing hot betty", which electrocutes him and causes the mechs limbs to spasm.
while they are spasming, I gather a large amount of water from the nearby clouds and cast "leviathan", sending an ancient monstrosity of the ocean at him. it swallows him and buys me several extra seconds. I Tear another rift in the world, this time calling for someone else. the Templars, White Knights, and hunters of dragons, arrive and ask where the dragon is. I Inform them that the zombie in the mech is researching ways to mass-produce dragon-human hybrids, which is more then enough to set them against him. its also sorta true- in some of the challenges of PVZ there are zombie-plant hybrids, and snapdragons are one of those plants, so dragon-(undead)human hybrids. the templars get to work, 3 of them attacking the mech while the rest destroy everything the zomboss owns, including all his research. once their done, they leave. I then change form into a dark blue mass of energy, and start slashing holes through the crumbling mech with portal blades, firing waves of white energy at him via rifts to the sun. the "falling and whatever' scene ends, and I summon a cyan spear of light. I pull back, looking at zomboss's highly damaged and barely functional mech, and hundreds of smaller dark blue and dark red spears also appear, rippling slightly. I then suddenly dash over to his mech and stab it with the cyan light spear, which causes all the other spears to fly forwards and impale him.
I pull out the main spear, and throw it upwards. all the other spears fly up to join it, and then soar back downwards, directly into the zomboss's mech, decimating it, and I turn to go.
...
a shadow falls over me.

a mechanical spider-leg whacks into me and smashes me towards a large stone, knocking it over and causing me to fly further upwards. as I soar through the air, cyan gauntlets form on my arms, and then I smash into the ground, causing a cloud of dust to rise from the ground.
the spider mech scuttles across the ground and reaches me, standing over my slightly damaged body, and starts to gather a orb of light, raising four of its legs to focus the beam, when suddenly a bullet/orb of golden energy launches from the cloud of dust and smashes into the spidermech, knocking it backwards and forcing it to use all 8 legs to stay balances.
the dust settles.

I'm standing there, a slight glow around me, and cyan gauntlets still on my hands.
the gauntlets have a confusing mechanism to launch... something, of which there is 5 left.
the mech rushes forwards and trys to stomp on me, only to miss by about half a meter as I leap backwards, reloading the right-hand gauntlet and continuing to fly backwards. it opens fire on me with some turrets on the top of the capsule the zomboss is hiding in, but I block them with the gauntlets, and summon a hook on a rope, throwing it at the capsule midflight and swinging behind the zomboss with this momentum.
I leap to an area out of the reach of the main legs and punch it, releasing the bullet-thing mid-punch, launching back my hand, and with it, my body, while the mech staggers back from the blow. It recovers and scuttles towards me, trying to stomp me several times, but each time i dodge to the side a bit. I then punch upwards and release a projectile, like last time, and slam downward into the ground,while the mech flys upwards for a moment,before almost immediately landing again,though now with a noticeable hole in the bottom of the armor plating.
It moves... sideways? forwards? in a direction, and trys to stomp me repeatedly. I roll out of the way of the first one and end the roll by going into a crouch,and jump backwards out of the way of the second. I shoot one of the gauntlet shot things away from the mech, propelling me towards it, and unleash a second, knocking it back. the angle of my punch launches me upwards, and I manifest a glyph in midair, behind me and almost 2 kilometers above the mech.

I land on the glyph, and point my left hand forwards, causing a series of glyphs, though not all in a line, to appear in front of me. I jump off the glyph and land on the next, continuing downwards and accelerating my actual speed and reaction times with each leap, and continue onwards until finally the mech is in sight. I close my left fist and the next glyph grows brighter, more complicated, and changes colour from its previous colour - gray- to an iridescent blue-red. I land on the glyph, and the world... stops. I pull back my right arm, and it leaves after-images in its wake, each tinted a bright red, and revealing this is some kind of bullet time/ time warp. after a small nudge to a button on the gauntlet, a blue cylinder falling out, leaving its own afterimages, each blue.
I then jump off of the glyph, flying towards the spider-mech and punch it, smashing into the mech and breaking several of its limbs from the force. my momentum causes me to skid along the plating, leaving a dent along the armor and grabbing the trailing hook on a rope from significantly earlier, and swinging with it, landing underneath the mechs main body, which hasn't fallen yet, and reform the gauntlets into a large spiked mace, smashing it upwards into the hole in the armor plating, and breaking the mech.

I then ask the zomboss where it got that mech, only to realising it has already gotten a set of power armor from who-knows-where. the mace disperses, and I take off my socks. they are, naturally, each different. this makes me notorious with the sock police, but they can't really do anything to me unless a descendant calls them, so I don't care. one of them has a cyan mist pattern on them, and the others are made so they look constantly bloody. I ball up the bloody sock while conjuring another cyan-mist sock. I throw the red sock at zomboss and place the conjured cyan sock in the first. the red sock causes large bone structures to rise from the ground, several of which smash into the power suit and knock him off balance.
I grab the cyan sock by the tip, and start swinging it around, mist spreading from it. once the zomboss in power armor can't see me, I suddenly appear behind him,whacking him with the sock over the head. it doesn't do much, but when he trys to attack me, I dissolve into mist, appearing to his side and whack him, vanishing again before he can react, and start to leave small dents in his armor as I gradually increase the strength of my blows. I start chaining together several between teleports, and eventually the zomboss just gives up on hitting me, allowing me to continue hitting him without interruption. I then create 2 glyphs, one at my feet and one further back, and jump back from the first glyph, landing a bit away from the second glyph, skidding back to reach it.
the zomboss lowers his defences, thinking I'm done, only to notice me standing on the glyph and try to raise his defences again, but its too late. I leap forwards and land in front of him, kneeing the zomboss and knocking the power armor backwards. I leap upwards, swinging the sock upwards with the momentum of the leap, and break the power armor.
I then punch the zomboss in the snout to establish dominance and knock him unconscious.
with its defender defeated, the facility is easy pickings for a portal strike to the facedoor, followed by me literally tearing down the walls with my fists and melting holes through others, due to the physical and (fire) magic(al) empowerment of solar adrenaline.
now, this sounds like its a bit too good to be true. solar adrenaline, that is. sure, it has a 5 turn charge, but Why? while not being able to use it afterwards does fit the lore nobody else ever knows, it should be usable initially. to clarify, and dump information you probably don't care about, solar adrenaline provides a boost to those things using 25% of the sunlight in a 30 kilometer radius, but when you use it too often, your body grows used to the power boost and your mind grows addicted to the feeling, and even using it for a few seconds caries the risk. as such, a 5 round wait is necessary to balance it out. this means it is a quite big boost, as long as you don't overdo it. luckily, a ""bit"" of air magic can squish a hour of activity into 30 seconds. this allows me to tear through the facility, ripping bits off and vaporising others, without worrying about time.
however, theres a part in the middle which doesn't melt, so I have to destroy it some other way. its some kind of energy shield of eeeeevilllz, and I can't destroy it with raw force.
so I start hanging things up on it.
specificaly, chamsot/hamsa.
after hanging up a good deal of store-bought hamsa, I realise its not enough, and start to make my own. first I need coloured clay, and heavens forbid I buy it in a store, so I go on a quest to find a river, searching long and hard, until I give up on finding one in this dimension and visit the dimension of wet clay.
this clay isn't coloured yet though!
So I wait until I have to poo, and wash the poop with blood,making a dark-brown dye, which I dye half the clay with.
Then, after putting it in a time bubble so the clay stays wet, I go look for yellow dye, and eventually find a dandelion and use moincreft loogica to get yellow dye from it. using the dyes I have, I create a oversized hamsa with an image of someone(dandilion-yellow) holding up a glowing red (blood) gem, from which beams of light (also blood) shine and destroy a wall (red-brown, poop-blood). I then put it in the oven.
Finally, It is Done! the best hamsa in the world that I've made. I then hang it on the forcefield. the sheer amazingness size of my ego crushes the barrier and leaves a hoard of cowering zombies in front of me. I proceed to slap them repeatedly. a lot. for a very long time.
I then grab a pile of brains and put them at the end of a treacherous dungeon, of which I am the final boss. the zombies train for years, and eventually, one reigns supreme, and has defeated all the others, killing them in the process. he gos on a quest north for brains. first, he trys to pass a long gauntlet, and manages, but with lots of injury’s. after a long time, he reaches the throne room in the base i made for this, and user posted image (windings are "*BRAINS", though the * is "webdings"
thus begins a ridiculously difficult boss fight, where he can barely deal one 20th of my hp with a spell. meanwhile, all my attacks require timing down to the 1/10th second to avoid, and he only has 3 healing items.
after i get to half HP, I transform into a beastlike form and regain all my health.
EDIT: finished another thing! user posted image the world then turns into a bullet hell and I unleash a flury of attacks significantly harder then the sans fight.
specifically, the attacks are 2 of sans' attacks at once, teleporting back to the spawn point when the second starts, but only possible combinations. after that, he attacks me, but his attack gets portaled for NULL damage.
after a long gauntlet of [will add later?], he manages to beat me
PSYKE.
I kill him with a magical meteor storm and go back to the facility, creating 3 rifts using my own life force and that DTS summoning circle. these rifts lead to the guy who herobrine is the hero of, except its just some non-conflict being who pretends to be that guy and is still really strong, and 2 to the celestial dragon 'skaia', who has the formal title of "skaia, emperor of the skys". the celestial dragon fires an enormous wave of celestial flames, the guy who is pretending fires a shot of red plasma?/energy and when the dust falls, the facility is No More.

user posted image
Overkill damage, of which there will probably be a decent amount?, goes towards healing the vengeful god with the blood that has been shed by these actions- if this fails or cannot occur or there is somehow still overkill, it kills/hurts living virus.

Standard action:
Spoiler Alert

I run over to one of the coneheads and throw a rock at it. the rock is no normal rock, but in fact the labyrinth of whatever from before, which means its nigh indestructible. the zombies, angry at it, start trying to destroy it. I proceed to grab a sword out of the air and stab them with it. having killed that one, I start siphoning off its blood and fill up a canister with it, which i throw into my inventory. I then start to carve a trench into the ground, triangular, and another one, forming a 6-point star. using low-level blood powers, I obtain all the blood in the corpses of beings like the one that yielded the blood in the canister, and pour it into the trench. the trench glows with unholy light and a red-black arm rips out from the center and grasps around, reaching for a bone needle that manifests next to the circle. It then sews together the vengeful god messily, much worse then ette, only to vanish. as the arm and needle vanish, the thread flashes red and does as well, sealing up the wounds, and healing it.


Originally posted on 2017-03-08 17:24:00
PMEmail
^
pionoplayer
 Posted: Aug 11 2018, 07:56 PM
Quote

Weaver of Fates
Group: Admin
Posts: 2622
Joined: 11-August 18
Age: 25
Location: Where ever there is chaos to be created
Status: N/A



Well, that took longer than an hour and a half, sorry. Not complete, I keep having real life get in the way of doptime.

EoTB:

Terry Hintz cheers on Aurelion Sol, and the star dragon literally glows with pride. Finally, some recognition! He glows so warmly he restores 8000 of his own health. God_Sloth and Hat_Daggzz charge forwards in a powerful dual-pronged attack, charging towards the Vengeful God, dealing 15000 damage to it. The PETA non-supporters, although not very well versed in areas outside of their usual "eating tasty animals" venue, they have been rallied by redstone and charge over to the Zomboss Training Facility, somehow managing to use their "ham"mers to restore 5000 health to it.

Aurelion Sol flies up in the sky and begins circling around, creating a vision of stars in the air, sparkling, glimmering, shining... BURNING OW HOT! The Worshipper, Fantatic Warrior and Obscura all take 5000 damage (well, 4000 to Obscura thanks to JOE's portals), killing the Worshipper. The Egghead zombie stumbles around and crashes into the Fanatic warrior, killing it. The Hanged Man opens fire once more with the all-holy orbgun and deals 10000 damage to the Vengeful God. The Living Virus 2.0 glitches forward, shifting off from the path of the zaliska bolt, slamming into the Obscura, dealing 10000 damage.

The regular zombies gather around the gates of the Zomboss Training Facility, ready to protect the high priority zombie that will be coming forth from its gates in not too terribly long. The rest of the zombies all band together and charge towards the newest summon on the field, dealing 9000 damage to the puppet seraph. The Zomboss Training Facility lets loose a blast of steam, and stumbling out the front comes a figure wearing overalls and a hardhat. Zombie Engineer has been summoned to the battlefield.

The Plague Doctor accepts its first patient, the Puppet Seraph, pre-emptively, and heals all of its lost hit points.

The Puppet Seraph goes to the Plague Doctor for supplication, and receives the Blessed status effect and 3000 regen, both of them indefinitely. The Riot Squads realize that things are going quite badly, and instead of attacking anything, opt to call in reinforcements. Two more riot squads summoned! The Vengeful God, empowered by the massive rain of blood, summons forth two portals, summoning up another worshipper to replace the fallen one, as well as a converted royal guard. Obscura... acts last for once. Obscura suddenly screeches and a massive number of lights appears in sky far above. The next time Obscura deals damage to something it will hit EVERY NON-PS ENTITY ON THE BATTLEFIELD FOR EQUAL DAMAGE.

The Simumodder looks across the battlefield, he's losing, that's not good. But the GM doesn't have time to whip up the next batch of summons right now, so instead he's going to roflstomp some of the enemy forces. The Simumodder zooms up into the air, takes out a whiffle bat, and before Aurelion Sol can do anything, smashes the Celestial Singularity right into his face. Aurelion Sol killed. 10000 damage to all AS entities. Massive number of zombies, coneheads and bucketheads killed. All of the basic zombies, in fact, because they got hit twice due to bodyguarding the engineer. PETA non-supporters devastated. Single Knight Crystal destroyed. The Simumodder lands back on the ground, satisfied with the result of his attack, and tosses a +4 to Ire and another to JOE.

Everything ticks up and down.

Itinerary:
Destroy the Simumodder!
Keep down the Vengeful God’s summon count!
Defend the Zomboss Training Facility!

Entity Advantage: [AS]

Weather: Blood Rain (1 blood gen for Vengeful God, grants Vengeful God double action)
Terrain: Riot Control (summons Riot Squads every round.)

Simumodder [PS]: Hp: 92/100. Cool and New Portal Armor [A]. Golden Sun [A].
Vengeful God [PS - JOEbob][Elite]: Hp: 105,000/150,000. Convert: 1/3. True Incarnation 8/8. 8/30 Blood.
Royal Guard [PS - JOEbob] Hp: 15,000/15,000. 6 blade durability. Aura charge: 1/2.
Worshipper [PS - JOEbob] Hp: 30,000/30,000
Obscura [PS - Marron] Hp: 5,000/80,000. Gaze Into the End: 9/10.
Riot Squads x4 [PS] Hp: 5,000/5,000
Puppet Seraph [PS - Marron] Hp: 70,000/70,000. 0/20,000 Retribution. Genesis: 1/5. Blessed. 3000 Regen.
Marron [PS - Player] Hp: 15/20. Nightmarron [A] 4/4 Petal Dance.
JOEbob [PS - Player] Hp: 16/20. Astral Energy: 15%. Energy Stored: 16/30. Solar Adrenaline: 5/5
 [PS] Hp: 30,000/30,000. Dupliclone: 0/3. 
The Plague Doctor [N] Hp: 100,000 / 100,000. 1/6 White Was the Night.

Zomboss Training Facility [AS - 1412][Elite] - 77,000/130,000 HP. Brainz: 220. 2000 regen
Zombies x0 [AS - 1412] - 1,000/1,000 HP. 2000 regen.
Conehead Zombies x3 [AS - 1412] - 2,000/2,000 HP. 2000 regen
Buckethead Zombies x1 [AS - 1412] - 4,000/4,000 HP. 2000 regen
Zombie Engineer  [AS - 1412] - 26,000/30,000 HP. 2000 regen
Hat_Daggzz [AS - Redstonetam] - 13000/25000 HP.
Egghead Zombie [AS - engie] - 15000/25000 HP.
PETA non-supporters x150 [AS] - HP 10/10.
The Hanged Man [AS - Battlefury] - 30,000/40,000 HP. Traitor’s Penance: 3/4. Punishment and Reprimand: 3/5. Torture and Execution: 3/8. 15% dodge.
Knight Crystals x4 [AS - Battlefury] - 10,000/10,000 HP.
Terry Hintz [AS - Jondanger] - 30,000/40,000 HP. Hot Dance 2/2. The Last Cheer 2/5. Super Cool Pose 2/5. The Hottest Dance 2/7.
Living Virus 2.0 [AS - Emerald] - 50,000/60,000 HP. Hack: 3/5. Projectile Virus: 0/10. Adaptation: 4/7. 5% accuracy. 5% dodge.
God_Sloth [AS - redstone]. - 20,000/30,000 HP Summon Vehicle: 1/4 Summon Good Vehicle: 1/6
Engie [AS - Player] Hp: 20/20. Emboldened
Emerald_Mann [AS - Player] Hp: 20/20. Malware Blade [A] 30% durability. Infested
Tricklejest [AS - Player] Hp: 20/20

Spoils

The Ham Knife: IIIII. Owner: JOEbob
The Golden Fleece: IIIIIII. Owner: Tricklejest


Originally posted on 2017-03-08 19:46:00

--------------------
Once upon a time there was a story...
PMEmail
^
1412
 Posted: Aug 11 2018, 07:56 PM
Quote

Regular
Group: Members
Posts: 202
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



oh piono before I forget since player health has been raised does that mean brainz gained upon their defeat has too?
Also what prices cheapened since there's an engineer out?

Welp, time to end the obscura.
I examine the obscura in great detail, finding out everything there is to know about it. I then publish this research publicly, meaning that the obscura is no longer obscure. This pretty much just cancels it out.
Unless Obscura's already dead, in which case I pull out the Ring of Telling Skeletons What To Do and use it to tell some skeletons (left over from vanquished zombies) to attack the vengeful god.
Of course you can only do that once per fight and this fight's not ending any time soon so I put it away forever after that.


14/20 uber heal bomb (burst heal for ZTF entities, including the ZTF)
3/20 Ratmageddon

Originally posted on 2017-03-08 20:39:00
PMEmail
^
Jondanger23
 Posted: Aug 11 2018, 07:56 PM
Quote

some guy
Group: Members
Posts: 879
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



I hit Obscura over the head ten thousand times with the sharpest twig in the known multiverse.

Terry strikes a cool pose.

aaaaaaaaaaaaaaaaaaaaaaaaaa: 5/20 (+2 from Cyan)

+2 to Cyan

Originally posted on 2017-03-08 22:33:00

--------------------
[small]small[/small] [big]big[/big]
PMEmail
^
Irecreeper
 Posted: Aug 11 2018, 07:56 PM
Quote

Source of the Problem
Group: Members
Posts: 2329
Joined: 11-August 18
Age: 23
Location: N/A
Status: N/A



o---Charges---
Gaia: 1 / 10
Spread Your Wings: 7 / 15 (+6, JOE, Simu)
+1 to JOE
+1 to Battlefury
Current Summons

A quick note; the Puppet Seraph should have 9,000 Retribution at the moment.

Marron activates Petal Dance for... the fourth time? V A L U E B O I S! Marron figures that if she doesn't at least make an effort to get close to the Zomboss Training Facility, she'll be plagued by zombies forever. Or even worse, mauled to death by them! Or even worse yet, kept at the brink of death while the zombies torture her! Or even worse-ier yet...

...Marron panics like this for a bit. Ette gives Marron's head a rub, causing her to loosen up a little. She then loads up the Nightmarron, and formulates a plan of attack.

>ACTION 1
Marron launches herself in an arc, landing on the roof of the Zomboss Training Facility! Now, if she's on the roof of the place, the zombies can't get to her! It's a flawless plan! She begins to aimlessly shoot and slash up the roof, sundering whatever vital looking parts of the building she can find. Exhaust pipes? Slash those. Water pipes? Slash those. Fuse box? Don't slash that and just shoot it because getting electrocuted sucks. As she does this, she fails to realize that zombies can in fact, scale roofs, thanks to PvZ 1's Roof levels! As the horde ascends the building, Marron finds herself in a rather rough situation. She could fire herself back to Ette and relative safety, but she'd end her attack! So she tries to be brave, and begins to shoot the encroaching horde. One zombies drops with a quick round to the head. Another one has its leg sliced off, causing it to tumble and roll off the roof.

The horde begins to thicken ever so slowly, and soon enough, Marron is surrounded on all sides by the horde. Before the horde can get to her, the Puppet Seraph flies over and shines a holy beam of JUSTICE upon the zombies, melting them in the holy rays! This gives Marron an ample opportunity to slice up the roof even further, cutting down a satellite dish. Multiple zombies inside the building commit suicide from lack of television. Then she finds the router that's outside for some reason. More zombies commit suicide from lack of internet. She then slashes up the satellite router. No more zombies commit suicide as enough have died already. Figuring that her job here is done, Marron jumps off the roof, and bolts away.

>ACTION 2
Marron asks the Plague Doctor for a cure for the Zombie Virus! She tosses it upon a zombie just to test, and to her surprise, it works! The human proceeds to grab a shotgun, then uses said shotgun to blow the head off a zombie. The human is then possessed by the god of all shotguns, master of using them... Goanna. The Goanna-possessed human flash-steps towards the building and rapidly fires the shotgun into the building, dealing far more damage than a shotgun has any right to deal. Instead of the rounds dealing the damage of cotton candy after flying a few feet, these bullets easily sail through the entire facility! It wouldn't be so bad if the Goanna-human only fired one burst, but he has multiple armed and ready! With special ammo types, too.

Flaming rounds tear through the building, lighting everything on fire. Explosive rounds, for whatever reason, explode multiple times as they pass through the building. Tracer rounds blink around while shooting people, yelling something about horses. Suddenly, a zombies sneaks up on the Goanna-human, and bites him! He quickly evaporates the zombie with a holy-water infused round, then before the infection takes him, unloads a storm of holy rounds into the building! Every zombie that as so much as touches the bullets suddenly vanishes, taken with a display of holy might. The Goanna-human then drops to the ground, where Marron finishes him off with a sniper round before he can become some crazy shotgun wielding zombie. That'd simply be too much.

If the ZTF is dead for whatever reason (JOE thinks it will be for some reason), these attacks will injure the Hanged Man.

The Puppet Seraph will use Warhammer of Light on the Zomboss Training Facility! If the ZTF is dead, this will target the Hanged Man.

Originally posted on 2017-03-08 22:39:00

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
PMEmail
^
Emerald_Mann
 Posted: Aug 11 2018, 07:56 PM
Quote

Mage
Group: Members
Posts: 843
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



Bulky Code: 7/20... oh yeah I should probably order the Virus to do something
1's. The sharpest numbers: 1/20 (inflicts damage upon anything that attacks the Virus, and increases the Viruses base attack)
I tell the Virus to go kill the Vengeful God. Unfortunately, it probably does not succeed, unless the Virus can suddenly deal 105000 damage in a single turn



Originally posted on 2017-03-08 22:54:00
PMEmail
^
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

Topic Options
Pages: (60) « First ... 28 29 30 31 32 ... Last »
Add Reply
New Topic
New Poll