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 DTG: Entity Battle Royale, The All-star AI controlled Arena
Pricey12345
 Posted: Aug 11 2018, 06:45 PM
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QUOTE (FINALBATTLESTARTSNOW)
Teem For Star leaves the Giant Mountain, and goes to the Beautiful Beach, where they all gang up on the Dead Pool. It's getting hit with two attacks from Star and the Mechsuit, and one attack from Dialga and Dark Bowser.

Seriously, there's only one entity there.

Of Course however, They are fighting Twitchy right now. However The Dead Pool will move off to The Great Forest

QUOTE (Irecreeper)
(Of all the players to target, why me? It's kinda weird. I'M NOT EVEN IN THIS GAME. KINDA. I DON'T KNOW. IT CONFUSES ME.)

I attempt to forcefully remove three lives from my character.

Sometimes it's confuses you however, The A.I and the RNG randomly targets you sometimes. You Fail to remove 3 lives because that thing is a bit unfair to the automatic arena...

QUOTE (The_Topazian)
Er, Static Spark paralyzes.

Static Spark may work on Bosses sometimes (Chance List: Enemies have the 85% chance to Paralyze, Minibosses and Boss Components have the 60% chance to Paralyze and Bosses have the 25% chance to Paralyze.) Blame the RNG for failing these...

Originally posted on 2016-03-14 07:27:00
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ConsumerOfAll
 Posted: Aug 11 2018, 06:45 PM
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Since Ire really doesn't want to be in this game, I assist him with leaving by ignoring Twitchy to have the Pro-Homuras murder him.
Or, we could murder Twitchy! Everything attacks Twitchy.

Originally posted on 2016-03-14 18:01:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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Irecreeper
 Posted: Aug 11 2018, 06:45 PM
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Um, well then. I decide to change my character's name to "Bob", and become the ultimate Temmie. A temmie with exactly 1 armor, because h0i.

Originally posted on 2016-03-14 18:38:00

--------------------
Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Pricey12345
 Posted: Aug 11 2018, 06:45 PM
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QUOTE (ConsumerOfAll)
Since Ire really doesn't want to be in this game, I assist him with leaving by ignoring Twitchy to have the Pro-Homuras murder him.

If worked so...

QUOTE (Irecreeper)
Um, well then. I decide to change my character's name to "Bob", and become the ultimate Temmie. A temmie with exactly 1 armor, because h0i.

You change your Chair Lord Instincts into a Temmie named Bob and he will have Weak Armour (1 Armour) He will try to be the Other King of Temmies if he successfully destroy 7 players (Making the Enemy Players Spending all the Respawns not losing a Respawns) so See ya then.

Testing... Yep it works in this Forums, this will be used when I send someone a Wrath of the Gamemaster (So rarely occurs even if a Entity/Player is going to break the Game.)

Originally posted on 2016-03-14 20:00:00
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Pricey12345
 Posted: Aug 11 2018, 06:45 PM
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Continued from http://s15.zetaboards.com/DTG_Forums/singl...75576&t=8346580

Day 6
Teams:

Teem For Star (TFS) Part of the Two

Made of:
Star/FBSN
General Tor's Mechsuit
Dialga
Dark Bowser

The Overworlds (TOW)

Made of:
Pricey12345
Ninjatwist321
Sp00pinat0r
Sir Shield
Lunai
Shadow Magician
Light Magician
Elite Swordmaster
Infernal Skeletal Titan

The Homelands (THL)

Made of:
Talist
Curac
Leicteron
Balloonsera
Balloonian
Miraj
Fordwing
Justicar

Pro-Homuras [PH] Part of the Two

Made of:
ConsumerOfAll
Dr. Andonuts
Homulilly and her Doll Army
Love

Players:

Pricey12345 (TOW) HP: 20/20 (x4) Damage Increase: 0% Has no armour

Star/FBSN (TFS) HP: 13/20 (x5) Damage Increase: 0% Has no armour

Talist (THL) HP: 9/20 (x5) Damage Increase: 0% Has no armour (Charm Layer: 1/20)

Bob the Temmie HP: 20/20 (x3) Damage Increase: 0% Has weak armour

John/ProofofConcept HP: 17/20 (x5) Damage Increase: 0% Has no armour

Crusher48 HP: 17/20 (x5) Damage Increase: 0% Has no armour

EngieNinja/Walker HP: 14/20 (x5) Damage Increase: 0% Has no armour

Ninjatwist321 HP: 15/20 (x5) Damage Increase: 0% Has no armour

ConsumerOfAll [PH] HP: 6/20 (x5) Damage Increase: 0% Has no armour

Hezetor HP: 17/20 (x5) Damage Increase: 0% Has no armour

Entities:

Cuarc (THL) HP: 4/4 (1 Hit and it's done.) 990% Position Uncertainty, 10% Velocity Uncertainty. Matter Collection: 2/3 (NU and Enemy).

Leicteron (THL) HP: 4/4 (1 Hit and it's done.) 990% Position Uncertainty, 10% Velocity Uncertainty. Matter Collection: 3/3 (NU, Enemy, and Enemy). Primed Matter: 0/3.

Noob King HP: 57,000/125,000 50% chance of being Stupid but goes berserk when Newb King dies.

Newb King HP: 76,000/125,000 50% chance of being Stupid but goes berserk when Noob King dies.

The Dead Pool HP: 100,000/100,000 20% dodge from the Oceanic Platform. Cannons: Deals bonus damage against groups. Damage can be split among multiple entities. Contains Sea Dog (Sea Dog's Part: HP: 30,000/30,000 U.R.F.: Give Ultra Rapid Fire to a random Ally every third turn starting with the first. Targets with U.R.F. double their action. Lasts 1 turn. It's still a Manatee: When near a body of water, gain 30% dodge chance and heal at the end of each turn. Yargh: II Summon Seagrass/Algae Mana Pool: IIII Good Dog: IIII True U.R.F.: IIIIIII)

Shadow Magician (TOW) HP: 200,000/200,000, Shadow MP 44/60 +3 Shadow MP per turn Shadow Recharge: III

Light Magician (TOW) HP: 185,000/185,000, Light MP Maximum 70/75 +4 Light MP per turn, Light Recharge III (Oathed by Justicar) (Protected by Shadow Shield Ingenuity: 20,000/20,000)

Elite Swordmaster (TOW) HP: 120,000/120,000 Spinning Slash: III Triple Stab: II

Balloonsera (THL) HP: 240,000/250,000 Inflation: [MIN|LOW|MID|HGH|MAX] (Charm Layer: 2/20)

Balloon Sister HP: 2,500/10,000

Balloonian (THL) HP: 180,000/200,000 Mana: 1/10. Gains +1 Mana at the START of each turn (excluding turn of play). Affinity: M:0 R:0 S:0. HAND: None

Dark Bowser (TFS) HP: 31,000/38,500 Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list. (10% Defense Reduction for 2 Turns)

Infernal Skeletal Titan/IST (TOW) HP: 140,000/150,000 Deathly Dance: IIIII, and cannot act the turn after it uses this attack. Skellington Maneuver: IIIIII. Cannot be Burned and 50% Fire damage reduction Cannot move until the Infernal Titan Skull is returned or destroyed

Infernal Titan Skull HP: 50,000/50,000

Skeletonlet (x5) HP 4,000/4,000 (Will be destroyed in 1 turn)

Sans 5 Hits, 93% Dodge Rate but decreases every attack attempt on him, Current Target: N/A Current Pattern: N/A

Gasterblaster (x3) Hits: 3

Sp00pinat0r (TOW) HP: 300,000/300,000 Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII (Protected by Shadow Shield Ingenuity: 20,000/20,000)

Crimson Skeletons (x5) HP: 12,500/12,500

Giant Shild Barin Usr (TOW) HP: 410,000/430,000 Cannot attack: Can bodyguard multiple entities at once and occasionally (20%) block attacks. Gets Extremely Angry if Lunai dies. Large Counter: III Reinforce Shield: IIII Summon Mini-Shield: IIIIII ULTIMATE, Shield of the Great Warlord: IIIIIIIIIIII. Guarding: Lunai, Sp00pinator and the I.S.T Preventing Barkley from throwing the ball in the dreaded basketball hoop (30,000 HP Regen for 3 turns)

Lunai (TOW) HP: 250,000/250,000, Cannot attack: Can heal. Gets Really Upset if Sir Shield dies. Healing Fire: III Heal Bunny: IIIII Healing Roar: IIIIIIII ULTIMATE, Blessing of the Heal Master: IIIIIIIIIIIIIII. (Protected by Sp00py Shield Ingenuity: 66,600/66,600 and the Mini Shield Ingenuity: 70,000/70,000)

Miraj (THL) HP: 178,750/200,000 Weakness: Can be charmed like a snake, can Captivate Entities. (Charming Fordwing, Balloonsera and Talist)

Fordwing (THL) HP: 50,000/60,000, Stock: x5 (Charm Layer: 2/20)

Justicar (THL) HP: 170,000/170,000 Can place an Oath of Protection on any entity, Oathing Light Magician (Oath Damage Built: 0)

Koishi Komeji HP: 100,000/100,000, Current Spellcard: Symbol "Danmaku Paranoia" (Melee attacks deal damage to the attackers.), Current Pattern: Spread Fire

Psy-Godmodder 1 Hit, 90% Dodge Rate (Also Godmods Player's attacks)

The World's Best Minecraft Player HP: 19/25 Extremely adept at dodging! Penetrating!

Charged Zineous HP: 59,500/210,000 Specials: Summon Lightning Elemental, Thunder Rage, Static Spark and Discharge III Passive: Static

Lightning Elementsl (x10) HP 1/1

General Tor's Mechsuit (TFS) HP: 172,500/175,000 Energy Ball III Background Barrage IIII Activates Phantom Strike, Rocket Storm if it has 3 Energy Balls. Energy Ball count: 2/3 (10% for the attacks made on this will fail.)

Dialga (TFS) HP: 158,500/200,000, Moves: Flash Cannon, Dragon Claw, Aura Sphere and Roar of Time (Cannot be used until Primal Reversion). Special: Primal Reversion at 50% health.

Dr Andonuts Rage [PH] HP: 115,500/250,000, Phase: PSI, PSI Bitchkill O: IIIIII PSI Ground O II PK Starstorm O IIIIIIIII

Terror Creeper HP: 70,000/70,000, Can send Minicreepers to stun others; Explodes (Activates the 3 turn Does Not Goes Gentle) when at low life.

Terror Zombie HP: 80,000/100,000, Guarding Terror Creeper. Can inflict Infection on attack.

CharaIsInnocent/Cia HP: 11/20 (x2) Gets Stronger per Kill. (It really really hates Sans.)

Mook Tank HP: 208,000/250,000 Artillery Shot II

stevei HP: 500/500 (x2) has weak armour Conflict: IIII

stevei's army: (has 250 Corrupted Goombas, 100 Green and Red (Homing) Corrupted Koopas, 50 Corrupted Shy Guys and 25 Corrupted Hammer Bros) 2,000/2,000 HP each

Homulilly [PH] HP: 235,000/300,000 HP, Despair: III, Funeral: III, Endless Walk: IIIII, Field: IIIIII, End: IIIIIIII

Clara Dolls HP: 10/10 (x7), Fake Tears: III

Lotte HP: 500/500 (x13)

Luiselotte HP: 500/500 (x12) Sturdy

Liese HP: 250/250 (x10), 10% Dodge Rate

Lilia HP: 500/500 (x5) Very Sturdy

Love [PH] HP: 340/400 Has Weak Armour Mass Heal: III. Arrow Rain: III. Rebirth: IIIII.

Meguca HP: 12/12 (Dies with the Witch)

Witch HP: 50,000/50,000 (Dies with Meguca)

Couch Potato HP: 111,400/200,000 Attacks until every third turn Infected

Tahm Kench HP: 202,000/250,000

Nihilumbra HP: 245,000/250,000 Current Colour: Green, Rainbow: IIIIIIII

Sweet Bro and Hella Jeff HP: 113,000/500,000 Muddles up Text and Names of the Entities when attacking.

Bosses:

Charles Barkley [BOSS] 400,000/400,000 HP. While alive, all his friends minicrit! Double-Action. If he successfully scores a goal on the Basketball Hoop, deals his damage to all entities that are not his friends. Verboten Jam: II (Ooooh Sh- well Sir Shield will stop him from doing that.) Chaos Dunk: IIIIIIIIII Will invade Main Area with his friends

Barkley's Friends:

Hoopz Barkley: 185,000/185,000 HP. 20% Dodge Rate Full Brast: III

Balthios James: 11,500/190,000 HP. Can inflict various status effects. LeBron Legacy: III

Twitchy, the Hivemind Incarnate [BOSS] Stats and Abilities: HP: 596,000/616,000 Can Draw cards from her Deck of Cards; Attacks can stun, Attacks Twice, Alchemical: III Hivemind: IIIII) Currently shielded by the Red Array of Death! High Knife Clusters: 66,000/86,000 x2; Anti-Air. Disembodied Hands: 146,000/166,000 HP x 4; Can Draw. Red Array of Death (Must destroy all Knife Clusters to lose her RAoD.) Disembodied Heart: 21,2000/300,000 HP. Spawns enemies. She has the Deck of Cards when she draws the random card from BOI Rebirth/Afterbirth via RNG.

Twitchy's Deck of Cards: 12/12. Discard Pile: N/A Card Selection: III

The Colegmerate [BOSS] Brain 80,000/80,000 HP. Skull 135,000/150,000 HP (blocking Brain) Aquisition: III Power Cleaning: IIIII Echo of Destruction II Floating

[spoiler=SBaHJ Colosseum Areas]Main Area: EVERYTHING ELSE (Including The Overworlds) LIVES HERE.
Great Forest: John, Crusher, The Homelands (Expect Justicar, Curac and Leicteron which lives in the Main Area.), Tahm Kench, Nihilumbra and The Dead Pool
Giant Mountain: Teem For Star, Homulilly and her Doll Army, The Corrupted Airship, Consumer, Dr. Andonuts, Koishi, Irecreeper, The Original Terror Duo, Couch Potato, Walker, Hezetor and Zineous lives there. Weather: None
Shifting Desert: None
Beautiful Beach: None


Main Area Events:

Sir Shield gains 30,000 HP from the Heal Bunny Ability.

Charles Barkley is now prepared for his dreaded Verboten Jam running in slow motion and he threw the powerful giant basket ball right in... but Sir Shield bounced this ball off however dealing 50,000 damage to Sir Shield (Justicar earns 50,000 Oath Power.) and the Verboten Jam powered basket ball hits the floor making the explosion dealing 50,000 damage to everyone who attacks him and his friends and the Victims are Justicar (She earns 50,000 Oath Power.), Sp00pinator (Sp00pinator only recieves 30,000 damage because of the Shadow Shield and that Shield is destroyed), Sweet Bro and Hella Jeff, the Elite Swordmaster and the Mook Tank. (Expect Ninjatwist321 and me for 10 damage, The World's Best Minecraft Player that took 5 damage, Curac and Leicteron while loses 5% of Position Uncertainty by 5% and raising Velocity Uncertainty by 5% and the Psy-Godmodder dodged that.), Killing destroying all the Crimson Skeletons, Skeletonlets, Gasterblasters and the Infernal Titan Skull Instantly regaining control of the Infernal Skeletal Titan. Of course he chucks his Basketball at Sweet Bro and Hella Jeff for 20,000 damage.

Hoopz Barkley uses Full Brast, firing hell on Sweet Bro and Hella Jeff for 50,000 damage! and SBaHJ is now finished.

Balthios James uses LeBron Legacy and showing the image of LeBron James and showing his proness off on Sp00pinator giving him Poison, Freezing, Petrified Stack 1, Burning 1 and Radiation Poisoned.

The Worlds Best Minecraft Player backstabs Balthios and he is defeated. (2 Down, 1 to go.)

Sans isn't really happy at Charles Barkley for doing that incident on everything and he preforms Crosswall against Barkley every Entity/Player action in this area will deal 1,000 damage to him each.

Sir Shield defends himself from incoming attack. Sans deals 1,000 damage to Barkley.

Justicar uses her Oath Power to strike Hoopz heart for 115,000 damage! Sans deals 1,000 damage to Barkley.

Curac uses it's Subatomic Disassemble on Hoopz dealing 20,000 damage and to hit the floor and giving it a Enemy Matter. Sans deals 1,000 damage to Barkley.

Leicteron fires it's Chemical Beam at Hoopz dealing 15,000 damage to him. Sans deals 1,000 damage to Barkley.

Sp00pinator cannot move for this round. Sans deals 1,000 damage to Barkley.

The Infernal Skeletal Titan begins to Move again. Sans deals 1,000 damage to Barkley.

Ninjatwist321 cuts Hoopz for 15,000 damage. Sans deals 1,000 damage to Barkley.

I use a very powerful combo on Hoopz giving him a critical and beating him (All attacks Barkley for the entire match until we fight again.). Sans deals 1,000 damage to Barkley.

The Noob King and the Newb King slaps Barkley for 14,000 damage. Sans deals 1,000 damage to Barkley.

Lunai runs up on a cliff and uses Healing Roar that fills the skies targeting Justicar, Sir Shield and the Sp00pinator for 40,000 HP each. Sans deals 1,000 damage to Barkley.

Psy-Godmodder throws Barkley against the wall for 40,000 damage. Sans deals 1,000 damage to Barkley.

The Mook Tank shoots Barkley for 15,000 damage. Sans deals 1,000 damage to Barkley.

The Shadow Magician uses Shadow Regen regaining 15 Shadow MP. Sans deals 1,000 damage to Barkley.

The Light Magician simply lies on the floor Sans deals 1,000 damage to Barkley.

The Elite Swordmaster stabs Barkley for 5,000 damage. Sans deals 1,000 damage to Barkley.

Main Area Events Turn 2:

All Entities charges up 1 point to their skills Sir Shield gains 30,000 HP from the Heal Bunny Ability.

Charles Barkley throws 2 Basket balls at Sir Shield for 40,000 damage (Gaining Justicar 40,000 Oath Power). Sans deals 1,000 damage to Barkley.

The Worlds Best Minecraft Player slices Barkley in the face in a awesome way for 25,000 damage. Sans deals 1,000 damage to Barkley.

Sans is still doing it and deals 1,000 damage to Barkley.

Sir Shield uses Reinforce Shield that recovers 60,000 HP. Sans deals 1,000 damage to Barkley.

Justicar uses her Oath Power to strike Barkley for 55,000 damage! Sans deals 1,000 damage to Barkley.

Curac uses it's Subatomic Disassemble on Barkley on 20,000 damage and giving it a Enemy Matter. Sans deals 1,000 damage to Barkley.

Leicteron fires it's Chemical Beam at Barkley dealing 15,000 damage. Sans deals 1,000 damage to Barkley.

Sp00pinator uses Lunge of Sp00p at Barkley for 13,000 damage. Sans deals 1,000 damage to Barkley.

The Infernal Skeletal Titan uses Deathly Sacrifice to create 5 more Skeletonlets with a cost of 10,000 HP. Sans deals 1,000 damage to Barkley.

The Skeletonlets deals 10,000 damage to Barkley. Sans deals 1,000 damage to Barkley.

Ninjatwist321 got so mad and he kicks Barkley for 15,000 damage. Sans deals 1,000 damage to Barkley.

I use my power of throw a nuke at Barkley for 15,000 damage. Sans deals 1,000 damage to Barkley.

The Noob King and the Newb King attacks Barkley for 14,000 damage. Sans deals 1,000 damage to Barkley.

Lunai heals the IST for 20,000 HP. Sans deals 1,000 damage to Barkley.

Psy-Godmodder hits Barkley for 40,000 damage. Sans deals 1,000 damage to Barkley.

The Mook Tank fires the Artillery Shot at Barkley for 35,000 damage. Sans deals 1,000 damage to Barkley.

The Shadow Magician waits. Sans deals 1,000 damage to Barkley.

The Light Magician uses Light Heal Bomb at the Elite Swordmaster for 40,000 HP while Ninjatwist, and Me for 5 HP. Sans deals 1,000 damage to Barkley.

The Elite Swordmaster uses Triple Stab at Barkley for 10,000 damage. Sans deals 1,000 damage to Barkley.

Sans deals a total of 34,000 damage to Barkley this round.

Great Forest Events Turn 1:

The Colegmerate uses the Echo of Destruction creating a huge explosion dealing 10,000 damage to everything in the path (Expect Miraj who only took 5,000 damage, Talist, John and Crusher takes 2 damage and Nihilumbra is healed for 10,000 HP changing it to Blue.) and also killing a Balloon sister in the path.

Balloonsera gets her Inflation to MID

Miraj Charms Balloonsera.

Balloonian waits and ends but he think it is really wrong slapped his head however he got to 25 Maximum Mana as his limit... (Oh for gorilla's sake Here is his Compensation so let's start this carnage.)

Talist do cares and punches the Skull for 15,000 damage.

Crusher throws a giant stone at the Skull for a 10,000 damage.

John stabs the Skull for 10,000 damage.

Fordwing uses the Aura Sphere at the Skull for 5,000 damage.

Tahm Kench uses Bargain on himself for 15,000 HP and uses Tongue Lash at the Skull for 12,500 damage.

Nihilumbra smashes the Skull for 15,000 damage.

The Dead Pool fires at the Skull for 10,000 damage and the Sea Dog uses Yargh to summon 2 Pirate Dogs.

Great Forest Events Turn 2:

All Entities charges up 1 point to their skills!

The Colegmerate uses Acquisition to summon 25 1,000 HP (25,000 HP total) Creepers and 10 7,500 (75,000 HP total) Mutant Creepers.

Balloonsera pulls out her signature skill the Dream Magic and rolls a 5 dealing 5,000 damage to 5 Mutant Creepers.

Miraj Charms Balloonian.

Balloonian prepares for something... He starts off by sending out a Balelastrasz then he sends out 2 BalloonWing Corruptors when summoned, 6 Mutant Creepers die from it and summons a Balloonmagus and ends.

Talist got lucky and destroys all the Creepers.

Crusher kills an Mutant Creeper.

John kills an Mutant Creeper.

Fordwing uses the Aura Sphere to kill a Mutant Creeper.

Tahm Kench uses Bargain on himself for 15,000 HP and uses Tongue Lash to kill the last Mutant Creeper.

Nihilumbra smashes the Skull for 15,000 damage.

The Dead Pool fires at the Skull for 10,000 damage and the Sea Dog transforms itself via True U.R.F.

The Pirate Dogs deals 2,500 damage to the Skull.

Giant Mountain Events Turn 1:

Twitchy pulls out the card from her deck that is The Hanged Man (and does not use it until her RAoD is gone) and slaps the group of Clara Dolls breaking 5 of these. The Mid Knife Clusters deals 7 damage to CharaIsInnocent while the High Knife Clusters spins around in the air and her Disembodied Hands slaps stevei for the mega-crit 100 damage.

Homulilly uses Funeral to bury the Disembodied Heart for 40,000 damage and the rest beats up hits the Disembodied Heart for 15,000 damage.

Love attacks the Disembodied Heart for 10,000 damage.

Meguca hits the Disembodied Heart for 7,000 damage.

The Witch attacks the Disembodied Heart for 7,000 damage.

Irecreeper doesn't want to be in the game anymore but his body that controlled as Bob and he jumps out and takes over for the rest of the fight.

CharaIsInnocent stabs the Disembodied Heart for 20,000 damage.

Dr Andonuts Rage uses PK Starstorm Omega at Twitchy dealing 65,000 damage on everything that she has including herself (One of the Abilities that ignores the RAoD).

stevei deals 25,000 damage to the Disembodied Heart and his army beats up the Disembodied Heart for 35,000 damage.

Zineous uses Discharge at the Disembodied Hand for 35,000 damage.

The Lightning Elementals goes YOLO on the weakest Disembodied Hand destroying it via a crit.

Star hits the Disembodied Heart for 14,000 damage.

General Tor's Mechsuit threw 2 Energy Balls at 2 Disembodied Hands dealing 40,000 damage each.

Dialga used Flash Cannon at the Disembodied Heart for 15,000 damage.

Dark Bowser punches the Disembodied Heart for 13,000 damage.

Consumer crits the Disembodied Heart for 30,000 damage.

Koishi deals 40,000 damage to the Disembodied Heart.

Hezetor floats up in the air.

Walker stabs the Disembodied Heart for 13,000 damage

The Terror Creeper is being thrown by the Terror Zombie

The Terror Zombie threw the Terror Creeper like a missile on the Disembodied Heart with a crit buff made it goes pop.

The Couch Potato is Lazy

Giant Mountain Events Turn 2:

All Entities charges up 1 point to their skills!

Twitchy sits down and opens up the Card Deck via her Card Selection sending the Strength (Walker), High Priestess (Consumer) and 2 of Spades (Hezetor) to the Players, however she accidently picked the Chaos Card (WATCH OUT!) but given to Star. The Disembodied Hands deals 37,500 damage to Zineous and turns Blackstorm mode.

Homulilly uses End on Med Knife Clusters destroying both of these and the rest of her army deals 15,000 damage to Disembodied Hand.

Love uses Mass Heal on all [PH] and TFS members for 5,000 HP each (Consumer and Star restores 1 HP)

Meguca hits the Disembodied Hand for 7,000 damage.

The Witch attacks the Disembodied Hand for 7,000 damage.

Bob hits the Disembodied Hand for 10,000 damage.

CharaIsInnocent critical stabs the Disembodied Hand destroys it and gets a power up getting it's respawn and extra damage.

Dr Andonuts Rage used PSI Ground Omega on the entire part of Twitchy making her shake again while dealing 20,000 damage to all her parts and herself ignoring the RAoD.

stevei and his army destroys the Disembodied Hand.

Zineous doesn't attack this turn.

Star was about to chuck his Chaos card however he isn't using it however he punches the Disembodied Hand for 10,000 damage

General Tor's Mechsuit fires at the Disembodied Hand for 15,000 damage.

Dialga used Aura Sphere at the Disembodied Hand for 8,000 damage.

Dark Bowser punches Disembodied Hand for 15,000 damage.

Consumer uses the High Priestess Card on the Disembodied Hand for 40,000 damage.

Koishi shoots the Disembodied Hand for 30,000 damage.

Hezetor destroys the last Disembodied Hand and Twitchy's RAoD is dropped.

Walker uses the Strength Card to gain Minicrits for 2 turns and heals himself for 2 HP.

The Terror Creeper hits Twitchy for 15,000 damage.

The Terror Zombie bites Twitchy for 15,000 damage.

The Couch Potato is still Lazy

All Done for this day![/spoiler]

Deaths:

First Kill that I forgot to put in Day 4: Walker put explosives on the Terror Skeleton

Hoopz Barkley used Full Brast on SBaHJ

Day 7
Teams:

Teem For Star (TFS) Part of the Two

Made of:
Star/FBSN
General Tor's Mechsuit
Dialga
Dark Bowser

The Overworlds (TOW)

Made of:
Pricey12345
Ninjatwist321
Sp00pinat0r
Sir Shield
Lunai
Shadow Magician
Light Magician
Elite Swordmaster
Infernal Skeletal Titan

The Homelands (THL)

Made of:
Talist
Curac
Leicteron
Balloonsera
Balloonian
Miraj
Fordwing
Justicar

Pro-Homuras [PH] Part of the Two

Made of:
ConsumerOfAll
Dr. Andonuts
Homulilly and her Doll Army
Love

Players:

Pricey12345 (TOW) HP: 15/20 (x4) Damage Increase: 0% Has no armour

Star/FBSN (TFS) HP: 13/20 (x5) Damage Increase: 0% Has no armour (Holding the Chaos Card)

Talist (THL) HP: 7/20 (x5) Damage Increase: 0% Has no armour (Charm Layer: 1/20)

Bob the Temmie HP: 20/20 (x3) Damage Increase: 0% Has weak armour

John/ProofofConcept HP: 15/20 (x5) Damage Increase: 0% Has no armour

Crusher48 HP: 15/20 (x5) Damage Increase: 0% Has no armour

EngieNinja/Walker HP: 16/20 (x5) Damage Increase: 0% Has no armour

Ninjatwist321 HP: 10/20 (x5) Damage Increase: 0% Has no armour

ConsumerOfAll [PH] HP: 6/20 (x5) Damage Increase: 0% Has no armour

Hezetor HP: 17/20 (x5) Damage Increase: 0% Has no armour (Holding 2 of Spades)

Entities:

Cuarc (THL) HP: 4/4 (1 Hit and it's done.) 985% Position Uncertainty, 15% Velocity Uncertainty. Matter Collection: 3/3 (NU, Enemy and Enemy).

Leicteron (THL) HP: 4/4 (1 Hit and it's done.) 985% Position Uncertainty, 15% Velocity Uncertainty. Matter Collection: 3/3 (NU, Enemy, and Enemy). Primed Matter: 0/3.

Noob King HP: 7,000/125,000 50% chance of being Stupid but goes berserk when Newb King dies.

Newb King HP: 26,000/125,000 50% chance of being Stupid but goes berserk when Noob King dies.

The Dead Pool HP: 90,000/100,000 20% dodge from the Oceanic Platform. Cannons: Deals bonus damage against groups. Damage can be split among multiple entities. Contains Sea Dog TRANSFORMED (Sea Dog's Part: HP: 30,000/30,000 U.R.F.: Give Ultra Rapid Fire to a random Ally every third turn starting with the first. Targets with U.R.F. double their action. Lasts 1 turn. It's still a Manatee: When near a body of water, gain 30% dodge chance and heal at the end of each turn. Yargh: II Summon Seagrass/Algae Mana Pool: IIII Good Dog: IIII True U.R.F.: IIIIIII)

Pirate Dog HP: 6,000/6,000 (x2)

Shadow Magician (TOW) HP: 200,000/200,000, Shadow MP 60/60 +3 Shadow MP per turn Shadow Recharge: III

Light Magician (TOW) HP: 185,000/185,000, Light MP Maximum 48/75 +4 Light MP per turn, Light Recharge III (Oathed by Justicar) (Protected by Shadow Shield Ingenuity: 20,000/20,000)

Elite Swordmaster (TOW) HP: 110,000/120,000 Spinning Slash: III Triple Stab: II

Balloonsera (THL) HP: 230,000/250,000 Inflation: [MIN|LOW|MID|HGH|MAX] (Charm Layer: 3/20)

Balloonian (THL) HP: 170,000/200,000 Mana: 25/25 (MAX). Gains +1 Mana at the START of each turn (excluding turn of play). Affinity: M:0 R:0 S:0. HAND: DraCon x1 BalHat x2 Balloonmedes x1 (Charm Layer: 1/20)

Balelastrasz HP: 10,000/10,000 Power: 4,000 While this is alive, Balloonian's cards all cost 1 less mana.

BalloonWing Corruptors HP: 6,000/6,000 (x2) Power: 10,000

Balloonmagus HP: 12,000/12,000 Power: 8,000

Dark Bowser (TFS) HP: 31,000/38,500 Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list.

Infernal Skeletal Titan/IST (TOW) HP: 140,000/150,000 Deathly Dance: IIIII, and cannot act the turn after it uses this attack. Skellington Maneuver: IIIIII. Cannot be Burned and 50% Fire damage reduction Cannot move until the Infernal Titan Skull is returned or destroyed

Skeletonlet (x5) HP 4,000/4,000 (Will be destroyed in 3 turns)

Sans 5 Hits, 93% Dodge Rate but decreases every attack attempt on him, Current Target: N/A Current Pattern: Crosswall

Sp00pinat0r (TOW) HP: 300,000/300,000 Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII (Poison, Petrified Stack 1, Burning 1 and Radiation Poisoned)

Sir Shield (TOW) HP: 430,000/430,000 Cannot attack: Can bodyguard multiple entities at once and occasionally (20%) block attacks. Gets Extremely Angry if Lunai dies. Large Counter: III Reinforce Shield: IIII Summon Mini-Shield: IIIIII ULTIMATE, Shield of the Great Warlord: IIIIIIIIIIII. Guarding: Lunai, Sp00pinator and the I.S.T Preventing Barkley from throwing the ball in the dreaded basketball hoop

Lunai (TOW) HP: 250,000/250,000, Cannot attack: Can heal. Gets Really Upset if Sir Shield dies. Healing Fire: III Heal Bunny: IIIII Healing Roar: IIIIIIII ULTIMATE, Blessing of the Heal Master: IIIIIIIIIIIIIII. (Protected by Sp00py Shield Ingenuity: 66,600/66,600 and the Mini Shield Ingenuity: 70,000/70,000)

Miraj (THL) HP: 173,750/200,000 Weakness: Can be charmed like a snake, can Captivate Entities. (Charming Fordwing, Balloonsera, Balloonian and Talist)

Fordwing (THL) HP: 40,000/60,000, Stock: x5 (Charm Layer: 2/20)

Justicar (THL) HP: 160,000/170,000 Can place an Oath of Protection on any entity, Oathing Light Magician (Oath Damage Built: 0)

Koishi Komeji HP: 100,000/100,000, Current Spellcard: Symbol "Danmaku Paranoia" (Melee attacks deal damage to the attackers.), Current Pattern: Spread Fire]

Psy-Godmodder 1 Hit, 90% Dodge Rate (Also Godmods Player's attacks)

The World's Best Minecraft Player HP: 14/25 Extremely adept at dodging! (70% Dodge Rate) Penetrating!

Blackstorm Zineous HP: 22,000/210,000 Specials: Summon Lightning Elemental, Thunder Rage, Static Spark and Discharge III Summon Dark Nimbuses III Bomber II Shock Shield (2 USES LEFT, ONLY AT 2,000 HP) Passive: Static

General Tor's Mechsuit (TFS) HP: 172,500/175,000 Energy Ball III Background Barrage IIII Activates Phantom Strike, Rocket Storm if it has 3 Energy Balls. Energy Ball count: 2/3 (10% for the attacks made on this will fail.)

Dialga (TFS) HP: 158,500/200,000, Moves: Flash Cannon, Dragon Claw, Aura Sphere and Roar of Time (Cannot be used until Primal Reversion). Special: Primal Reversion at 50% health.

Dr Andonuts Rage [PH] HP: 115,500/250,000, Phase: PSI, PSI Bitchkill Omega: IIIIII PSI Ground Omega II PK Starstorm Omega IIIIIIIII

Terror Creeper HP: 70,000/70,000, Can send Minicreepers to stun others; Explodes (Activates the 3 turn Does Not Goes Gentle) when at low life.

Terror Zombie HP: 80,000/100,000, Guarding Terror Creeper. Can inflict Infection on attack.

CharaIsInnocent/Cia HP: 11/20 (x3) Gets Stronger per Kill. Level 2/5 (25% damage increase) (It really really hates Sans.)

Mook Tank HP: 158,000/250,000 Artillery Shot II

stevei HP: 400/500 (x2) has weak armour Conflict: IIII

stevei's army: (has 250 Corrupted Goombas, 100 Green and Red (Homing) Corrupted Koopas, 50 Corrupted Shy Guys and 25 Corrupted Hammer Bros) 2,000/2,000 HP each

Homulilly [PH] HP: 235,000/300,000 HP, Despair: III, Funeral: III, Endless Walk: IIIII, Field: IIIIII, End: IIIIIIII

Clara Dolls HP: 10/10 (x7), Fake Tears: III

Lotte HP: 500/500 (x13)

Luiselotte HP: 500/500 (x12) Sturdy

Liese HP: 250/250 (x10), 10% Dodge Rate

Lilia HP: 500/500 (x5) Very Sturdy

Love [PH] HP: 340/400 Has Weak Armour Mass Heal: III. Arrow Rain: III. Rebirth: IIIII.

Meguca HP: 12/12 (Dies with the Witch)

Witch HP: 50,000/50,000 (Dies with Meguca)

Couch Potato HP: 111,400/200,000 Attacks until every third turn Infected

Tahm Kench HP: 222,000/250,000

Nihilumbra HP: 250,000/250,000 Current Colour: Blue, Rainbow: IIIIIIII

Bosses:

Charles Barkley [BOSS] 134,000/400,000 HP. Double-Action. If he successfully scores a goal on the Basketball Hoop, deals his damage to all entities that are not his friends. Verboten Jam: II Chaos Dunk: IIIIIIIIII

Basketball Hoop: Invulnerable. Does damage when things are thrown into it. Guarded by: Sir Shield (1/3)

Twitchy, the Hivemind Incarnate [BOSS] Stats and Abilities: HP: 481,000/616,000 Can Draw cards from her Deck of Cards; Attacks can stun, Attacks Twice, Alchemical: III Hivemind: IIIII) She has the Deck of Cards when she draws the random card from BOI Rebirth/Afterbirth via RNG.

Twitchy's Deck of Cards: 8/12. Discard Pile: N/A Card Selection: III

The Colegmerate [BOSS] Brain 80,000/80,000 HP. Skull 15,000/150,000 HP (blocking Brain) Aquisition: III Power Cleaning: IIIII Echo of Destruction II Floating

[spoiler=The Great Colosseum Areas]Main Area: EVERYTHING ELSE (Including The Overworlds) LIVES HERE.
Great Forest: John, Crusher, The Homelands (Expect Justicar, Curac and Leicteron which lives in the Main Area.), Tahm Kench, Nihilumbra and The Dead Pool
Giant Mountain: Teem For Star, Homulilly and her Doll Army, The Corrupted Airship, Consumer, Dr. Andonuts, Koishi, Irecreeper, The Original Terror Duo, Couch Potato, Walker, Hezetor and Zineous lives there. Weather: None
Shifting Desert: None
Beautiful Beach: None


Main Area Events:

The Trendy/Love Corruptions with an 25% chance an word (the) turns into http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png begins

Sp00pinator loses 25,000 HP from the Status Effects (I forgot the first one but it is doubled for this turn).

Charles Barkley chucks 2 basket balls at Sir Shield dealing 50,000 damage to him (Justicar earns 50,000 Oath Power).

The Worlds Best Minecraft Player chucks the Ender Pearl behind Barkley and shoot a barrage of arrows and Splash Potions of Harming at him for 18,000 damage.

Sans likes to wait for now.

Sir Shield defends himself from incoming attack.

Justicar uses her Oath Power to hit Barkley for 65,000 damage!

Curac uses it's Storage Upgrade with Leicteron.

Leicteron uses it's Storage Upgrade with Curac to upgrade the storage and spending all http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (the) stored Matter that they collected.

Sp00pinator chops Barkley for 8,000 damage.

The Infernal Skeletal Titan uses Deathly Dance on Barkley for a focused 30,000 damage.

Ninjatwist321 hits Barkley for 10,000 damage.

I use a Basketball Meteor on Barkley right at his face and finished him off giving me The Zeroth Ball.

And then, All of http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (the) Entities waits. While they are waiting, the Basket Ball Hoop crumbles to the floor after defeating Charles Barkley.

Main Area Events Turn 2:

All Entities charges up 1 point to their skills and Sp00pinator loses 12,500 HP from the Status Effects

http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (The) Worlds Best Minecraft Player shoots the arrow at Sans but miss.

Sans is walking about in circles.

Sir Shield waits.

Justicar oaths Lunai.

Curac uses it's Subatomic Disassemble on the floor giving it a NU Matter.

Leicteron fires it's Chemical Beam at Sans but miss.

Sp00pinator tries to hit Sans but miss.

The Infernal Skeletal Titan cant move.

http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (The) Skeletonlets waits.

Ninjatwist321 tries to punch Sans but miss.

I tell the Overworlds and the 3 members of the Homelands to move on to http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (the) Great Forest.

The Noob King and the Newb King are stupid.

Lunai heals Sir Shield for 20,000 HP while following them.

Psy-Godmodder hits the World's Best Minecraft Player right in his face for 5 damage.

http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (The) Mook Tank shoots Sans but miss.

The Shadow Magician follows them.

The Light Magician follows them.

The Elite Swordmaster follows them.

Great Forest Events Turn 1:

http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (The) Colegmerate smashes Miraj for 7,500 damage.

Balloonsera hits the Skull for 14,000 damage.

Miraj removes the Charms on Fordwing and heals 20,000 HP to him.

Balloonian summons a Balloonmedes (and then the Skull is broke), a Dragon Consort and 2 Balloonkin Hatchers (dealing 30,000 damage to http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (the) Brain)

Talist messes up the Brain for 15,000 damage.

Crusher shoots the Brain for a 10,000 damage.

John stabs the Brain for 10,000 damage.

Fordwing uses http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (the) Aura Sphere at the Brain for 5,000 damage.

Tahm Kench uses Bargain on himself for 15,000 HP and uses Tongue Lash at the Brain destroying it and the Colegmerate dropping it's Power Cleaner on http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (the) ground

Nihilumbra uses Rainbow activating all colours for 3 turns.

The Dead Pool and the Sea Dog waits.

I tell the Overworlds to go over to http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (the) Giant Mountain with Ninjatwist (with the IST).

Great Forest Events Turn 2:

All Entities charges up 1 point to their skills!

The Curse of 'the' is ended here.

Balloonsera uses her Dream Magic and rolls a 3 placing the Nightmare on Balloonmedes giving it the Nightmare Status (+15,000 Max+Current HP and + 21,000 ATK).

Miraj Charms Balloonian.

Balloonian resets his deck and getting extras from Balloonmagus and ends (Also he has 1 big trick in his sleeve).

Balelastrasz punches John for 1 damage.

The BalloonWing Corruptors deals 20,000 damage to Tahm Kench

Balloonmagus attempts to fry Tahm Kench but isn't good enough but deals 8,000 damage to him.

Nightmare Balloonmedes shakes The Dead Pool and kicks it for 21,000 damage.

The Dragon Consort deals 8,000 damage to Tahm Kench.

The Balloonkin Hatchers deals 10,000 damage to Tahm Kench and creates 4 Balloon Whelps.

Talist picks up the Power Cleaner and moves off to the Giant Mountain with The Homelands.

Crusher and John moves off to the Main Area with Tahm Kench, Nihilumbra, The Dead Pool and the minions follows with Crusher and John.

Fordwing follows Talist.

Tahm Kench follows Crusher and John.

Nihilumbra follows Crusher and John.

The Dead Pool follows Crusher and John.

The Pirate Dogs follows Crusher and John.

Giant Mountain Events Turn 1:

Twitchy uses Alchemical generating her second Disembodied Heart so that she needs more protection before she is finished.

Homulilly uses Endless Walk to temporary ban the Disembodied Heart for 2 turns and the rest beats up hits Twitchy for 15,000 damage.

Love uses Mass Heal healing all the members of [PH] for 5,000 HP (1 HP to Consumer).

Meguca hits Twitchy for 7,000 damage.

The Witch attacks Twitchy for 7,000 damage.

Bob smacks Twitchy for 8,000 damage.

CharaIsInnocent slices Twitchy for 25,000 damage.

Dr Andonuts Rage beats up Twitchy for 25,000 damage.

stevei deals 25,000 damage to Twitchy and his army beats up Twitchy for 35,000 damage.

Zineous uses Thunder Rage at Twitchy for 15,000 damage.

Star chucks the Chaos Card at Twitchy for an instant 154,000 damage! (Said the Instant Kills do not work on Bosses but deals 1/4th of the Boss HP.) Twitchy looks at him really angry at him...

General Tor's Mechsuit used Energy Ball to fire the new energy ball at Twitchy for 40,000 damage.

Dialga used Flash Cannon at Twitchy for 15,000 damage.

Dark Bowser punches Twitchy for 13,000 damage.

Consumer hits Twitchy for 15,000 damage.

Koishi deals 40,000 damage to the Twitchy.

Hezetor hits Twitchy for 15,000 damage.

Walker stabs Twitchy for a minicrit 19,500 damage.

The Terror Creeper hits Twitchy for 15,000 damage.

The Terror Zombie bites Twitchy for 15,000 damage.

The Couch Potato strikes Twitchy for 20,000 damage.

I finally beat Twitchy gaining the Alchemical Symbol before she fells off from the Giant Mountain and crashes on the floor.

and Everyone waits.

Giant Mountain Events Turn 2:

All Entities charges up 1 point to their skills and the Disembodied Heart takes 5,000 damage while Nightmare Balloonmedes takes a total of 15,000 damage (3 turns of Nightmare Damage).

Homulilly uses Field to turn the Giant Mountain into Eldritch Mountain to cause chaos on others and the rest of her army destroys 7 Corrupted Goombas.

Love uses Arrow Rain on almost every non [PH] and TFS members for 5,000 HP each (expect Miraj who takes 2,500 damage and Me, Ninjatwist, Bob, Hezetor, Walker and Talist takes 1 damage Also, stevei's army wasn't affected due to the power that he gives them.)

Meguca kills a Balloonkin Whelp.

The Witch kills another Balloonkin Whelp.

Bob hits the Witch for 10,000 damage.

CharaIsInnocent makes Consumer waste a respawn but almost enough to level up.

Dr Andonuts Rage punches Sir Shield for 30,000 damage. (Justicar gains 30,000 Oath Power)

stevei uses Conflict to turn from Weak Armour into Lesser Armour and made the Balloonkin Hatchers and the Dragon Consort defect to his side before he made a small alliance named stevei's Conflict Alliance and his army destroys the Disembodied Hand.

Zineous used Discharge on the Light Magician electricuting for 35,000 damage (Justicar gains 35,000 Oath Power).

Star punches Bob for 2 damage.

General Tor's Mechsuit fires at the Disembodied Hand for 15,000 damage.

Dialga used Dragon Claw at the Corrupted Goombas cutting 8 of those.

Dark Bowser punches stevei for 6 damage.

Consumer stabs CharaIsInnocent for 3 damage.

Koishi shoots the IST but redirected to Sir Shield and blocked the attack

Hezetor kills 5 Corrupted Goombas by doing a Goomba stomp on them.

Walker strikes the Terror Zombie for a minicritted 15,000 damage.

The Terror Creeper hits stevei for 6 damage.

The Terror Zombie eats up 7 Corrupted Goombas.

The Couch Potato punches stevei for 8 damage.

I use my concentrated powers to destroy 2 Conflict Balloonkin Hatchers.

Sp00pinat0r used the ultimate, the dreaded Sp00py Scary... but nothing happened however, he listens to Spooky Scary Skeletons and uses his sp00piest dances ever for the music directly at Koishi sending shivers down her spine instantly changes her spellcard to Subterranean Rose with the ability that Koishi's attackers take 1/3 of the damage that they deal to Koishi, while anyone who kills a Enemy takes 1/8 of that Enemy's total health. and the Current Pattern is Blooming Roses

Lunai used the ultimate, the Blessing of the Heal Master which she can fly up into the skies and talks to the Heal Master in the clouds and tell him to use his powers on herself, Sir Shield and the Light Magician recovering 65,000 HP and gives them 2 turn Minicrits (Minor Heal Boost) and 10% Dodge Rate for them.

Sir Shield used the ultimate, the Shield of the Great Warlord which he puts the hand in the air and then the giant shield falls to the ground is already glowing, flashing until it begins to float while protecting Lunai, the Shadow and Light Magician.

The Shadow Magician uses Shadow Barrier on Justicar while expending 10 Shadow MP.

The Light Magician uses Light Heal on Nightmare Balloonmedes for 12,500 HP.

Ninjatwist destroys the Dragon Consort.

The Infernal Skeletal Titan uses Skellington Maneuver to spend 50,000 HP to create the Infernal Titan Skull and it will not move.

Talist strikes Dr. Andonuts for 14,000 damage and collected the required items for Balloonian and chuck at him.

Curac uses it's Subatomic Disassemble on Dr. Andonuts dealing 20,000 damage giving it a Enemy Matter.

Leicteron fires it's Chemical Beam on Dr. Andonuts dealing 15,000 damage.

Justicar uses her Oath Power to take out Dr. Andonuts and the Original Megalovania is no more and no longer to be heard.

Miraj charms Sir Shield.

Fordwing uses Flash Cannon on Consumer for 1 damage.

Balloonsera gets her inflation to HGH.

Balloonian thinks of a big idea and he will start off before he do the Half Health Trick. 1, Play Electron. 2, confuse Citrus Fruit for a Mana Surge and use that. Suddenly, every card he possesses is exchanged for an almost equal amount of Lemons and Limes (granting +10 K HP for the Lemons and +2K damage for the Limes, per card. There’s an extra Lemon). Of course, not like he could do much else-his death animation FINALLY finishes, and he’s dead. but he faked death while doing a trick. TROLLLLLLLLLLL (Troll Counter: 3) Electron, noticing the chaos, decides to quickly act on his own initiative and use every card on himself, as they’re all free with his effect, giving him +60,000 HP and +10,000 damage total, and more importantly, giving him complete control over the incredibly energizing power of CITRUS FRUIT! His Citrusmancy is UNMATCHED! He quickly changes his name to go with this situation-no longer is he MERELY Electron! He is now the dreaded and powerful CITRUSTRON SCURVYBANE, ROBOTIC OVERLORD OF ALL FRUITS THAT HAPPEN TO BE OF A CITRUS-ISH CATEGORY!!! Balloonian expends 100,000 HP and uses this extra burst of power to change his effect to allowing a random ally to gain an extra charge point per turn, PASSIVELY! As proof of this, the sp00pinator’s Sp00py Scary passive gains an extra charge point! (Short version: Balloonian faked his death by expending all of his cards and mana for Citrustron Scurvybane from a forbidden trick and expends 100,000 HP to make Citrustron gives Sp00pinator a extra Turn Charge Point for Sp00py Scary...) Meanwhile, as he did this Nightmare Balloonmedes got to the max attack of 50,000

Balelastrasz punches Bob for 1 damage.

The BalloonWing Corruptors deals 6,666 damage to Koishi

Balloonmagus deals 8,000 damage to the Couch Potato.

Nightmare Balloonmedes bites and scratches the Couch Potato for 50,000 damage!

Citrustron Scurvybane already give his random Charge Up to Sp00pinator and hits the Couch Potato for 15,000 damage.

All Done for this day! (Yay!)[/spoiler]

Done Day 7 (the first Week of Round 0). I have splitted the story into the next post Link here: http://s15.zetaboards.com/DTG_Forums/singl...78528&t=8346580

Originally posted on 2016-03-14 21:39:00
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Pricey12345
 Posted: Aug 11 2018, 06:46 PM
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Decided not to update tonight but I have to do the Teams and Modifications of this game

Teams List
The Felt:
Leaders: D
oc Scratch/Lord English
Members: Itchy
Doze
Trace
Clover
Fin
Die
Crowbar
The Sn
owman
Stitch
Sawbuck
Matchsticks
Eggs
Biscuits
Quarters
Cans
[/color]


Behold Modifications
This is how there is many nutty, crazy, bizarre and powerful mixtures of Entities Most of these Modified Entities are always claims a Entity Spot of the game.

Metallic Magical Cyborg Queen Dragoness: Lunabade/Lunablade/Armored Lunai/BFDIMODDED Lunai/BaneCrocoLunai (With Crocodibli)/Armored Lunai the BFDI Hostess that has instincts of Crocodibli

Requirements: Mix Lunai, the Master Recovery Center & the Baneblade or Mix Lunai, the Master Recovery Center, the Baneblade and Crocodibli (The only requirement that will make her attack?)

Stats: HP: 250,000/250,000 (345,000 HP when she is merged with Crocodibli) 8/8 Hull Points. Armor Values (Front (Face, Head and the Mouth)/Side (Wings, Sides, and the Belly)/Rear (Tail and her Back Side...)) 13/12/11. Cannot attack: Can heal (Heal and Attack when Crocodibli is merged) Also she will get so upset when Sir Shield dies giving her 5,000 Permanent Regen.

Abilities: Levitator Enforcer: 4 Turns (Crocodibli Part), Heal Bunny: 5 Turns (Lunai's Part), Healing Roar: 8 Turns (Lunai's Part), ULTIMATE, Blessing of the Heal Master: 15 Turns (Lunai's Part).

BaneCrocoLunai's Stats and abilities (Yeah, she's extremely powerful right? (She likes to transform when she wants to fight Doc Scratch/Lord English or a really hard boss)): HP: 345,000/345,000 8/8 Hull Points. Armor Values (Front (Face, Head and the Mouth)/Side (Wings, Sides, and the Belly)/Rear (Tail and her Back Side...)) 13/12/11. Also she will get so upset when Sir Shield dies giving her 5,000 Permanent Regen.

Abilities: Healing Fire 3 Turns (Lunai's Part), Levitator Enforcer: 4 Turns (Crocodibli Part), Heal Bunny: 5 Turns (Lunai's Part), Healing Roar: 8 Turns (Lunai's Part), ULTIMATE, Blessing of the Heal Master: 15 Turns (Lunai's Part).

Attack Power/Healing Power: 30,000

Attacks List: Baneblade Cannon (Huge Damage but 1 turn Reload before use), Twin-Linked Heavy Stormbolters x3 (Lower Damage but can be used all of a time), Demolisher Cannon (Used when she is getting attacked on her front side) and Tank Shock (AKA Dragon Chaser Shock, She can try to scare foes by attempt to flatten her foe with one of her paws while running at them when if the numbers at 4 or lower (Works Awful at Bosses like Doc Scratch...)) 2 Turn Cooldown

[spoiler=Complications List for Lunabade]

For the Baneblade

-Large Crew: The large crew allows the Baneblade to fire all of its weapons independently of each other.

-Adept of the Mechanicus: Will repair any broken weapons, treads, etc. after one turn of the part being damaged. Will NOT restore Hull Points.

-Baneblade Cannon: The main, big dangerous gun. Does massive damage to one target, takes one turn to reload.

-Twin-Linked Heavy Stormbolters x3: Lots of dakka, two sponson-mounted on the sides and one turret-mounted in front of the Baneblade Cannon.

-Demolisher Cannon: Mounted on the front of the hull, it will Retaliate against one frontal attack per turn. The crew is smart enough to know what would be the best to fire upon, if multiple things attack the front.

-Tank Shock: The Baneblade attempts to fake out a target by driving straight at them. Roll a d6. If the roll is 4 or less, the target is Feared and will spend the turn running away rather than attacking or similar. The Baneblade can only use its Stormbolters when it is using Tank Shock. 2 turn charge.

All the attacks above will be learned by BaneCrocoLunai (Not Lunabade)

For the BFDI Cast and the MRC

Master Recovery Center: HP: 50,000/50,000 Attack: 0 Special: Will place members of the BFDI cast that have died into a "Recovery Queue", which after a set number of turns, the characters in the queue will be revived. (First in the queue gets revived in one turn, second in two turns, third in three turns, etc. etc.) If the MRC is destroyed, it cannot recover anymore characters.

Leafy: HP: 10,000/10,000 Attack: 5,000 Special: Hang Glider: Takes three turns to charge, gives Leafy and one other entity a 100% dodge rate for one turn.

Firey: HP: 10,000/10,000 Attack: 7,000 Special: Gives Match a 40% attack bonus on every turn they are both alive, however, gives Coiny a 20% attack nerf on every turn they are both alive.

Match: HP: 8,000/8,000 Attack: 8,000 Special: Gets a 40% attack bonus from Firey on every turn they are both alive. Gives Pencil a 20% damage reduction on every turn they are both alive.

Pencil: HP: 10,000/10,000 Attack: 4,000 Special: Friendship!: Takes four turns to charge, heals two other Allies by 10,000 health. Gets a 20% damage reduction from Match on every turn they are both alive.

Flower: HP: 10,000/10,000 Attack: 10,000 Special: Cannot miss attacks (except on entities like UserZero or the World's Best Minecraft Player or any X Tiered/Overpowered Entities), but does not gain anything from defence buffs and cannot be shielded.

Blocky: HP: 6,000/6,000 Attack: 5,000 Special: Gives both Pin and Pen a 30% attack buff on every turn that Blocky and Pin/Pen/both are alive.

Pin: HP: 6,000/6,000 Attack: 10,000 Special: Gets a 30% attack buff from Blocky every turn they are both alive, but Bubble takes 1,000 damage on every turn they are both alive.

Pen: HP: 10,000/10,000 Attack: 2,000 Special: Gets a 30% attack buff from Blocky every turn they are both alive, and gives every BFDI cast member that's alive a 10% dodge chance.

Bubble: HP: 4,000/4,000 Attack: 15,000 Special: Takes 1,000 damage from Pin every turn they are both alive.

Coiny: HP: 10,000/10,000 Attack: 12,000 Special: Gets a 20% attack nerf from Fiery every turn they are both alive, but is always placed first in the Recovery Queue.

Needle: HP: 10,000/10,000 Attack: 10,000 Special: No special.

Woody: HP: 5,000/5,000 Attack: 50,000 Special: Has a 95% chance to miss attacks Also known as Stupidly Inaccurate (DTG 0 Version), Almost Always Miss (DTG EBR Version), or Shit Accuracy (Rarely Named in DTG EBR but MCF wont allow that word...).

Golf Ball: HP: 6,000/6,000 Attack: 0 Special: Gives a 5% attack buff to every BFDI cast member except Teardrop.

Ice Cube: HP: 1,000/1,000 Attack: 14,000 Special: Has a 75% dodge rate. Can I Join Your Alliance?: Takes 4 turns to charge. Cannot be harmed by entities from one enemy faction/team for 2 turns after activation.

Spongy: HP: 50,000/50,000 Attack: 0 Special: Can act as a meatshield for two AZ entities.

Eraser: HP: 10,000/10,000 Attack: 4,000 Special: Cannot be damaged for more than 5,000 damage in a turn, but has a 50% chance to miss.

Teardrop: HP: 6,000/6,000 Attack: 10,000 Special: Does not receive an attack buff from Golf Ball and cannot be given specific commands.

David: HP: 10,000/10,000 Attack: 0 Special: AW, SERIOUSLY?: Takes 7 turns to charge, and deals 10,000 damage to 5 random non-allied entities.

Rocky: HP: 10,000/10,000 Attack: 0 Special: Barf Bomb: Takes 5 turns to charge, and deals 15,000 damage to 3 random entities, Allied ones included.

Snowball: 10,000/10,000 Attack: 15,000 Special: No special.

Tennis Ball: 10,000/10,000 Attack: 5,000 Special: Gives a 5% damage reduction buff to every BFDI cast member while alive.

For Mibibli:

Mibibli HP: 20,000/20,000 (x4) (Buffed to 50,000 HP each Life when if it fights against BaneCrocoLunai)
Attacks:
Mind Missiles: 3,000 Damage. Unaffected by chances of failing to hit. (4x Damage when if it fights against BaneCrocoLunai)
Explode Dash: 6,000 Damage, but 2,500 Damage to Mibibli (4x Damage including it's Recoil damage when if it fights against BaneCrocoLunai).
Charge Stream: 1,250 Damage spread over 3 targets (4x Damage when if it fights against BaneCrocoLunai).
The Mibible [8 Turn Cooldown]: Invincibility and 2x damage bonus for the next turn (yes, it's OP, that's why it has a ludicrously long charge time).
How to kill Crocidibli as Mibibli (or destroy BaneCrocoLunai as Mibibli):
1. Find five items by having Mibibli do specific things.
- The Items:
-- The Hammer: Mibibli helps kill 5 entities.
-- The Blueberry Pie: ???
-- Humanibli's Suit: Find and kill Humanibli.
-- Humanibli's Clothes: Find and kill Humanibli AGAIN.
-- Humanibli's Skin: Find and kill Humanibli the third and final time.
2. Get a laser capable of one-shotting Crocidibli (25% chance to work on BaneCrocoLunai (If failed, Deals 100,000 to BaneCrocoLunai if her Hull Points is stripped out however when she has the Hull Points, she will take Penetration Damage instantly.)).
3. One-shot Crocidibli (It's OHKO ability also works on BaneCrocoLunai because she is a bitch to kill due to her Hull Point System and Endlessly creating BFDI Characters.).

For Crocidibli:

Crocidibli HP: 95,000/95,000
Attacks:
Deals 4,500 Damage normally (4x when it is BaneCrocoLunai).
Levitator Forcer [4 Turn Cooldown]: Inflicts "Inversed" on target for 2 turns. (That what Lunai used when she is mixed.)
(Inversed: All damage is now healing and all healing is now damage. Fun, right?)
How Crocidibli can kill Mibibli:
1. Make Mibibli lose all of his lives.
2. Have Crocidibli deal the finishing blow to Mibibli.

for Humanibli

Humanibli: 30,000/30,000 (technically x3 but His HP is tripled when Mibibli fighting BaneCrocoLunai.)

Wait. He just realized (maybe because Pit made this).

Attacks:
Deals 5,000 Damage Normally (20,000 Damage when when Mibibli fighting BaneCrocoLunai.) (5 if hit on player).

Abilities:

Lair Advantage: Excerpt from "Humanibli's Lairs Terms and Services": By entering Humanibli's lair and choosing to fight Humanibli, you agree to revoke any invincibility or near-invincibility to make sure the fights are as fair as possible. Fucking lawyers.

Just Plain Rage: 1.2x Damage Boost if Humanibli's been killed once before; 1.4x if he's been killed twice before.

[color=#ee4a2d]WARNING: Creating Lunabade with Crocidibli will attract Mibibli and Humanibli to fight against her.


The Mythic Assault Team (Suggested by Cyanogynist)
Dragonmedic (Lunai + Medic): 200,000 HP
Damage/Healing: 25,000
DRAGONMACHINES, SON: For every turn Dragonmedic is not damaged, heal him for 15,000 HP.
Scorched Medkit: Heal an entity for 30,000 HP and give it Fire Resistance for 2 turns. Cooldown of 3 turns.
Repairing Gas: Give an entity 20,000 HP regen for 3 turns. Cooldown of 5 turns.
Deathrattle: When Dragonmedic dies, heal 3 entities for 20,000 HP.
Paladin Mode (ULTIMATE): The Dragonmedic and 2 other entities gain 35,000 HP regen, minicrits, and 20% dodge chance for 3 turns. Cooldown of 15 turns.
Fate: If Dragonmedic is the only Mythic Assault Team member left alive, DRAGONMACHINES, SON gets buffed to 25,000 HP. And it activates even when he gets hit.

Concussionist (Mr. Stun Guy + Assault): 300,000 HP
Damage: 35,000
BONK: Concussionist's basic attack has a 25% chance to stun enemies.
Loaded Dice: Roll a d20. Results are below. No cooldown.
1 = Concussionist somehow stuns himself. Fail.
2 = 10% and 0 damage.
3-4 = 20% chance to Stun and 5,000 damage.
5-6 = 30% chance to Stun and 10,000 damage.
7-8 = 40% chance to Stun and 15,000 damage.
9-10 = 50% chance to Stun and 20,000 damage.
11-12 = 60% chance to Stun and 25,000 damage.
13-14 = 70% chance to Stun and 30,000 damage.
15-16 = 80% chance to Stun and 35,000 damage.
17-18 = 90% chance to Stun and 40,000 damage.
19 = 95% chance to Stun and 45,000 damage.
20 = Guaranteed Stun and 75,000 damage.
Stunnerpoint: Concussionist will gain mini-crits, 15% dodge chance, and 10% to stun enemies for 2 turns. Cooldown of 5 turns.
Gun Mod Master: Concussionist ignores an additive 20% dodge chance.
Incarnate of Hyperstun (ULTIMATE): 1-10 entities can be targeted. They take damage and have a chance to be stunned. The less entities targeted, the higher the damage and stun chance. Cooldown of 15 turns.
Fate: If Concussionist is the last Mythic Assault Team member left alive, Concussionist gains 5% stun chance for every move he has.

Ultraheavy (Sir Shield + Heavy): 400,000 HP
Damage: 20,000
NOPE: Ultraheavy is always tanking for someone.
Immovable Object: For every 1,000 damage that Ultraheavy takes, give him a 2% damage increase for his next attack.
Counterhappy: The next 3 attacks to a chosen entity will be met with 20% recoil damage. 50% counter chance for players. Missed counters don't count towards used counters. Cooldown of 4 turns.
Shield Bash: Entities that hit Ultraheavy have a 15% chance to be stunned.
Holo Shield: Generate a 100,000 HP shield around an entity. Cooldown of 5 turns.
Hyper Hexagonal Field (ULTIMATE): Generate a 666,666 HP shield that takes damage for 3 chosen entities. Cooldown of 15 turns.
Fate: If Ultraheavy is the last Mythic Assault Team member left alive, he takes 15% less damage
[/spoiler]

However That's it for now. I will try to expand the Teams and Modifications next time.

Originally posted on 2016-03-16 22:24:00
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The_Topazian
 Posted: Aug 11 2018, 06:47 PM
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Er, entity suggestions:

Nyan Cat
Tac Nyan
Bob the Temmie (From P&S)
Bob the Zombie (From P&S)
Meowstic
Shard
Golicethor

...er, CATZ FTW.

Originally posted on 2016-03-19 02:43:00
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engie
 Posted: Aug 11 2018, 06:47 PM
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What about RED Space Soldier? (AKA that one jackass with the absurd AoE)

Originally posted on 2016-03-19 02:53:00

--------------------
"Their story has concluded for now. Currently, you follow mine."
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Sparked
 Posted: Aug 11 2018, 06:47 PM
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Hey, anyone remember this guy?

125,000 / 125,000 HP Extreme Attack Power
This is for a new entity. His name is Lord Calzerb.

Originally posted on 2016-03-19 15:22:00

--------------------
You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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Eris
 Posted: Aug 11 2018, 06:47 PM
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[/color]/b]
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Spookkeeper (or the spooky bookkeeper) 160'000/160'000
Spook Warning: Takes damage 2 turns late.
Firestorm Warning: Deals high damage to 2-7 random hostile entities. Targets affected have 30% increased dodge for the purposes of this attack
Blizzard Warning: Deals insane damage to 3-6 random hostile entities. Targets have 50% increased dodge for the purposes of this attack. (I may be wrong and blizzard and firestorm dodge might need to be swapped

100% distilled originality. Removed doom warning BECAUSE THAT IS INSANE HERE. It's only balanced where there are a lot of small entities.

Originally posted on 2016-03-22 02:47:00
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Pricey12345
 Posted: Aug 11 2018, 06:47 PM
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All other Suggestors above me:

Nyan Cat and it's rival Tac Nyan, The Bob Duo (Bob the Temmie and Bob the Zombie), Meowstic, the Shard of Drakon, Golicethor, the RED Space Soldier, Lord Calzerb and the Spookkepper will be on review however someone wanted to join with the book while the other member who is already in the book.

Mr. Stun Guy: Hello there my friends, I have my own signature cape so I can stun some targets for this game.

Lunai: Well... Yes, you will be invited for a really big arena for this game.

Normal Updates to the round will be announced started at Friday or Saturday.

Originally posted on 2016-03-23 22:21:00
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FINALBATTLESTARTSNOW
 Posted: Aug 11 2018, 06:47 PM
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Alright, time for a...

[big]NEW CHALLENGER APPROACHING!

CAPTAIN FALCON PUNCHES IN!
[/big]


CAPTAIN FALCON
Has double action
275,000/275,000 HP
30,000 attack power
Attacks: Raptor boost, which does 25,000 damage, but will block one attack on CAPTAIN FALCON
Falcon Kick, the standard 30,000 attack
Falcon KNEE, which does either 20,000 damage (50% of the time), or 40,000 damage.

Charged attacks:
3 turn charge: Come on! YES! Grabs someone in a bear hug, and knocks them back in a fiery explosion. Causes Stun, and 30,000 damage
5 turn charge: Show me your moves! The most famous taunt is performed, and one opposing entity is compelled to waste their turn demonstrating their prowess, I.E. using a charged attack of some sort, on the air. The most trolly charge Captain Falcon has, and will lead to rage in the main thread.
8 turn charge: FALCON! PUNCH! Considering it can't be used immediately, this is getting a buff. 100,000 damage to two entities. One of which is a randomly chosen enemy, but the other is chosen outright.

A former glass cannon, buffed by the power of Star sacrificing himself. Easily found by his massive attacks, fire infused fists, and by his speaking pattern: All caps, bold and italicized, orange text, third person speaking, and an inability to use any word other than CAPTAIN FALCON when speaking about himself.
CAPTAIN FALCON is probably SS Rank, considering CAPTAIN FALCON's attack stat, and ability to screw with other players.

Also, one major detail about General Tor's Mechsuit: It's energy ball functions differently to how you've described it.
It can hold as many energy balls as it feels like. And will do so until it gets low on health, to up its dodge chance. Also, which you missed, the Energy Ball is actually an attack, it fires it at an opponent, then the ball flies back to protect the Mechsuit. Therefore, about 40,000 damage or so was missed during the battle.

Originally posted on 2016-03-24 16:40:00

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Hey, if life gives you freaky extradimensional bodysnatching lemons, make freaky extradimensional bodysnatching lemonade!
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Pricey12345
 Posted: Aug 11 2018, 06:48 PM
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Made the third page of Entities so I have to make it from a Update Delay so here is Below

Potato Entities Page 3
To Be Determined...


Tier F Entities Page 3
To Be Determined...


Tier E Entities Page 3
To Be Determined...


Tier D Entities Page 3
To Be Determined...


Tier C Entities Page 3
To Be Determined...


Tier B Entities Page 3
To Be Determined...


Tier A Entities Page 3
The 2 Bobs (Bob the Temmie and Bob the Zombie) (Creators: The_Topazian (Temmie Bob) and FINALBATTLESTARTSNOW (Zombie Bob) Originates in DTG: Pain and Suffering, Is Original? Yes (expect Bob the Temmie)) Stats: Below here.

Bob the Zombie's Stats

10,000 Attack strength, no special attack.
20/20 Health, has Lesser Armour (or 3 Armour). (Nerfed so he will be slightly tournament legal)

Bob the Temmie's Stats and Abilities: HP: 50/50 has Weak Armour+ (or 2 Armour) due to the Passive
Attacks:
~ Reach! ~
Extends his limbs to a ridiculous point to deal moderate damage. Undodgeable (but can be blocked not dodged).
~ Temmie Flakezzz? ~
Bob gives another entity Bob Flakes. Bob Flakes heal 10,000 HP of damage, and can be used on any entity. 3 turn charge.
~ Passives ~
-Tem Armor-
Bob wears Temmie Armor which significantly increases his defense. He's a tank, all right.
-Bob?-
As long as both Bobs are alive, anything directed at the other Bob has a 50% chance to hit Bob (The Temmie).
-Allergic-
Deals minicrits to players.

Meowstic (Creator: The_Topazian Originates in DTG: Pain and Suffering, Is Original? Nope)
70,000 HP. Stall strategy.
Moves:
Calm Mind
Gives Meowstic a minicrit on it's next move and reduces damagedoen. Increases Stored Power counter by 1.
Psychic
Deals moderate damage. "Default" attack.
Future Sight
3 turn charge up after activated. Deals damage that ignores all armor and most evasiveness.
Stored Power
Deals damage based on how high the Stored Power counter is. When used, the Stored Power counter resets.
Listen!
10 turn charge up, deals heavy damage to all targets when Meowstic opens her ears.
Passives:
It's Still A Cat
You know what this does.


Tier A+ Entities Page 3
Golicethor, Goliath of Ice (Creator: The_Topazian Originates in DTG: Pain and Suffering, Is Original? Yes)
HP: ∞/∞
Attacks:
Crystalize
Revives one Icy Crystal. HP is equal to the amount of frozen enemies times 10,000. 3 turn startup time. All entities defrost.

Icy Breath
Golicethor breaths frost down on enemies. Roll a d20. If the output is 2 or lower, nobody gets Frozen, if it's between 2 and 10, 1 enemy gets Frozen, if it's in between 10 and 19, 2 enemies get Frozen, and if the output is 20, 5 enemies get Frozen.

Frostbite
Golicethor chooses one to two enemies and freezes a limb off of them. Double damage if the enemy is Frozen, and this attack is considered Focused if Golicethor only chooses one.

Frosty Wind
Golicethor shatters one of his Icy Crystals in exchange for either a powerful AoE attack, or making all enemies on field Frozen. Golicethor cannot use Crystalize the next turn.

Arcane Death
Golicethor harnesses the runes flowing out of his crystal sockets, casting an arcane spell which instantly eliminates a non-boss enemy or deals heavy damage to a boss. 7 turn charge. Can only start charging once Golicethor's crystals are all broken, or alternatively, it charges one every 5 turns if one is broken, and one every three turns if two crystals are broken.

Passives

Frozen Skies
When Golicethor is on the field, the weather will turn into Snowing, which makes all ice-based entities get 1000 HP regen a turn excluding his Icy Crystals and himself. Fire-based and water-based entities will also take damage over time.

Frost Touch
All of Golicethor's standard attacks have a 30% chance to inflict Frozen.

Life Crystals
Once all three of Golicethor's Ice Crystals are shattered, his HP will change to 100,000, but he will no longer be able to use Crystalize and his attacks will no longer have a random chance to inflict Frozen.

Icy Crystal x3
50,000 HP
No attack.
These are embedded in Golicethor's body, and without them, he will become vulnerable.


Tier S Entities Page 3
The Snowball (Creator: TT2000 (FIRST GUARDIAN). Originates in DTG: 0rigins. Is Original? Yes)

Starting HP: 120,000

Starting Attack: 12,000

Extra abilities: Gains +5000 (Max and current) HP and +500 Attack every turn it survives. (I had to Buff this because there is no assist system in this game) Only goes up to 250,000 HP and 25,000 Attack due to the OP Scale

Nyan Cat and Tac Nayn (or taC nayN) (Creators: The_Topazian (Nyan Cat) and Battlefury13 (Tac Nayn) Originates in DTG: Pain and Suffering, Is Original? Noooope)

Nyan Cat Stats and Abilities:
9/9 Bites
Attacks:
~ Rainbow Bomb ~
Throws a compacted bomb of rainbows at an enemy. It hurts and has an increased chance of inflicting Confusion. 2 turn charge.
~ Rainbow Veil ~
Encases itself in rainbows, which increases it's dodge chance by 10% if below 71% dodge rate. 5 turn charge.
~ MEOW ~
Annoys any Entities who isn't with Nyan Cat out of attacking. One attacker annoyed = one charge point, with a base of 3 turn charge.
~ Hyperdeath ~
Surrounds the battlefield in rainbows, making the Terrain and Weather "RAINBOWZZZZ". RAINBOWZZZ has a 50% chance of making an opposing entity confused for one turn, and only lasts 3 turns. 10 turn charge.

Passives
~ Om nom nom ~
The most attackers can do to it is 1 Bite of damage at a time. Anyone who hits it gains one Well Fed stack.
~ It's Still A Cat ~
Does minicrits on rodent and bird based attackers and takes double damage from dogs.
~ Confuzzleated ~
Attacks have a 20% chance of inflicting Confused, which gives an entity a 20% chance to hit itself. Ultra Confused is the status when an enemy has 3 stacks of Confusion. An Ultra Confused entity has a 70% chance of hitting itself.
Starts off with 80% dodge rate, but regular attacks do not lower this, only attacks directly targeting it's evasiveness.

Tac Nyan Stats and Abilities: 7/7 Waffle Bites. Upon damage, grant Well-Starved to the damager.
45% dodge rate. Attack has a 20% to mark for death and a 1% chance to inflict death outright. Death Chance increases by two for each attack without Death. If it kills a Marked-For-Death entity, gain permanent 5% death chance.
Dog Extermination Skills: Double damage versus Canine entitys.
Do You Like Waffles: Regens 1 bite for each three usage of the word "waffles". Only count one usage of waffles per post to prevent exploiting.
Abilitys: Death Ray fires a inversed rainbow beam at the enemy for medium damage and has a 4 turn cooldown.
Waffle Wevenge: Deals large damage to the enemy while giving Well-Starved to the enemy has a 6 turn cooldown.
Unending Blackness Like the Hyperdeath, Surrounds the battlefield in darkness, making the Terrain and Weather "DARKNEZZZZ". DARKNEZZZ reduces HP by 7,500 any other entity who is not with Tac Nayn and only lasts 3 turns. and has 8 turn cooldown

RED Space Soldier (Creator: Engie_Ninja/Verdana Originates in DTG: Pain and Suffering, Is Original? Yes) Stats and Abilities
HP: 50000/50000 (receives 5000 less damage from incoming attacks)
Attacks:
Rocket Barrage Pattern Alpha - Unleashes rockets in an area. 5 separate attacks, 8000 damage per hit, 15% hit chance

Missile Barrage Pattern Beta - Forgoes a turn to load missiles, then unleashes them at a target. 4 separate attacks, 11000 damage per hit, 40% hit chance (Requires a turn to charge)

Explosives Barrage Pattern Gamma - Fires a bomb. 1 attack, 20000 damage per hit, 50% chance to hit above and below targets as well for half damage (Two turn cooldown after use)

Nuclear Barrage Pattern Omega - Automatically used upon death, and cannot be used otherwise. Unleashes an absolute torrent of thermonuclear devices at all valid targets in current and adjacent zones. 50000 damage, 30% hit chance, also hits above and below entities for full damage, applies Radiation Poisoning on hit


Tier SS Entities Page 3
Mr. Stun Guy the man who got the cape (Creator: Pricey12345/Me. Originates in DTG: 0rigins. Is Original? Yes)

Stats: 220,000 HP

Attack: Skill

Skills:

His basic attack can deal 20,000 damage and 20% chance to Stun targets

Stun Roll: He can use Roll his signature d10 dice to Stun on 2 Target as he picked. Can be used at any time

Roll a One = Fail and 0 damage
Roll a Two = 10% chance to Stun and 2,500 damage
Roll a Three = 20% chance to Stun and 5,000 damage
Roll a Four = 30% chance to Stun and 7,500 damage
Roll a Five = 40% chance to Stun and 10,000 damage
Roll a Six = 50% chance to Stun and 12,500 damage
Roll a Seven = 60% chance to Stun and 15,000 damage
Roll a Eight = 70% chance to Stun and 17,500 damage
Roll a Nine = 80% chance to Stun and 20,000 damage
Roll a Ten = Always Stun targets and 25,000 damage

Let's Stun 'em: He will Instant Stun 4 Targets sadly the Cooldown is 6 Turns.


Tier X Entities Page 3
Ayaze Zehetbauer (Creator: PitTheAngel. Originates in DTG: 0rigins. Is Original? Yes) Stats: HP: 60,000/60,000. Turn/Ayaze Clock: 0/6 (ONLY COUNTS WHEN SHE IF FIGHTING)

Attack: 751 Arrows to deal 15 damage each. That's just how many she will use in the course of the 6 turns.

Abilities: Each turn barring this one, Ayaze does a thing to effect the opposing side of the field.

TURN 1: All entities and players on the opposing side will have a chance to hit the entity in the slot above or below it. This happens because the spaces separating things is gone. It says a lot that this is her BASIC ATTACK.

TURN 2: Entity commanding now has a 50% chance to fail. They can also decide to, if unlucky, hit anything around.

TURN 3: Part of the left side of the EoTB is covered up. All this does is confuse the entities. Invisibility Cloaks, for EVERYO- *slaps* Shut up...

TURN 4: The Statboard will be Raided by Ayaze and covers up the entire Statboard with ridiculous jokes and spam.

TURN 5: Every text will be flipped upside down as well as screwing up actions and entity actions.

TURN 6: a Nuke fell out of sight dealing so much damage to the other side and covers up the Statboard but leaving the other sides that isn't affected by it.

After turn 6 is done, Ayaze just leaves.

Reason why Ayaze is X Tier: Because she causes a lot of Mindscrew all of the time and ruining a lot of actions that you try to throw at any other or Ayaze.

Rugname (Creator: Hezetor. Originates in DTG: 0rigins. Is Original? Nope, all nope.)
(Flying/Floating Extremely High)
HP 1.000.000
Energy 100/100

This 140m ship of pure martian technology is the motherboard of the Martians empire from a certain universe.
By itself it will not attack but will produce many entities to defend and attack.
To produce these entities it has a "energy" value of 100 that is what the ship can spend every turn, this value gains 25 energy every turn.
It is piloted by Rootmars by a complex system of neuronal valves.
In the ship there is a special cloning machine capable of duplicating biological creatures. (sadly weaker version of them)
Notice how being at 100km from the ground entities that would like to attack it will need a proper way to reach it.

Rootmars
HP 200.000

This giant sized brain thing is the leader of the martians and pilot of all ship functions.
Killing him will leave the ship to itself causing a terrible fall to the ground.
Its immense psychic powers allow him to create giant sized sphere of pure mental death. (20.000 of damage)

Now with the creatures that the ship will produce:

Dai-Manjii (Flying/Floating)
HP 130.000
Requires 136.35 of energy (when not invested, it gets 1 out of 3 charges (estimated by 45.45 energy)) and 3 charges (each charge is worth 45.45 energy)

These enormous sized UFOs are the main defense of the ship, by positioning themselves on the main entrance they block the access to enemies.
A part from that they produce 1 Mini-UFO every turn.
His main attack is a powerful bolt of energy. (15.000)
Every other turn it heals itself of half is full HP.
Is capable of firing an extremely powerful energy beam just under itself (cannot use it for 3 turns after one use).(20.000)
Can fire multiples energy attacks to cause AOE damage. (weaker of the lighting but AOE) (7.000)
Just like every ufo in every universe it can "capture" creatures under itself with a special beam.
The ship needs a charge up of 3 turns to be allowed to build one, but can put points on it while waiting for that.

Monoeye's UFO
HP 130.000
Cost 272.7 (when not invested, it gets 1 out of 3 charges (estimated by 90.9 energy)) and 3 charges (each charge is worth 90.9 energy)

An unique ship indeed, it comes with Monoeyes with it (8) it's attack is a giant monolith of pure law that falls from the sky, that's why it is usually called "The 10 commandments". (7.000)
This unique ship has the ability to mutate biological being in his area and turn them into zombies, the zombie created by this
process are under the mental control of the ship.

Monoeye (Floating)
HP 20.000

These aliens are slim and 15m tall, they levitate with their psychic powers and are capable of firing powerful energy spheres to the enemy, they can also use telekinesis to attack. (9.000)

Mini-UFO (Flying/Floating)
HP 27.000
Cost 5.45

These little UFO are piloted by Mars People.
Their attack is a single laser beam fired by the ship. (5.000)
They can fire a special beam to do AOE more damage but requires a 2 turn recharge. (5.000)
If the UFO should crash or be destroyed the alien inside of it might as well teleport away to avoid death.

Big Eye (Flying/Floating)

HP 27.000 [4500]
Cost 4.54 [0.75]
The hp and cost here listed are for 6 of them, because they act and fight as a whole, while in [] are listed the values of them singularly.
This little ships may seem biological at first look but are completely mechanical.
They storm in groups of 6 where the first one is colored in red, the other 5 will follow him and act just like him.
Their main attack is a little energy orb. (6.000) [1000]
They compensate their weakness by their ability to fly fast and well, this should give them a evasion bonus. (evasive 20%)
Given their big numbers and peculiar nature these machines will engage in many different "formations" where they gain more damage and lost some of their evasive bonus, the important thing to notice is that their damage is higher that the summation of their base damage.

Mars Mecha
HP 80.000
Cost 9.09

These giant contraptions are defense drones used inside the Rugname. They attack by dropping bouncing bubbles. (3.000)
Often will tank hits directed to others mars entities.

UFO (Flying/Floating)
HP 27.000
Cost 7.57

The remotely controlled UFOs are a faster variant of the Mini-UFO. They attack by firing a laser beam from their bottom. (8.000)
Being very fast they have a 10% evasion chance.

Mars People

These cephalopods with psychic abilities are aliens from planet Mars, they come in various fashions.
They can teleport and fly (just for some seconds)
They all attack with a special gun capable of firing spores, this is very effective on biological beings, but not so much on mechanical ones.
Strongest ones also posses abilities of weaker ones.
All of them posses a 20% chance of avoiding the first attack that might hit them, thanks to their teleporting ability.

Weak (rookie)
HP 5.000
Cost 0.9

4.000 damage

Medium (elite)
HP 35.000
Cost 5.45
6.000 damage
Capable of going in a special sequence of teleport that allows them to attack the enemy while dodging nearly every attack. [III] (10.000)

Strong (Captains)
HP 50.000
Cost 9.09
7.000 damage
Given their mastery of teleport ability they have 50% evasion chance.

Hopper mecha
HP 6.000
Cost 0.9

Small robots that serve as the primary defense inside the Rugname. They come in massive numbers and attack by charging energy and exploding. (10.000)
We love suicide robots

Ring laser mecha
HP 50.000
Cost 17.17

This is a robotic unit controlled by an organic brain with robotic arms. Their weapon consists of a deadly laser beam. (10.000)
They can use telekinesis to a certain extend.

Reason why the Rugname is X Tier: Powerful Entities spawned from the Rugname and High Energy Recovery

THE MAGNIFICENT LORD OF ALL GUDNESS, CRANKY KONG (CREATOR: GOLDENREADY/THE_NONEXISTENT_TAZZ (FIRST GUARDIAN). ORIGINATES IN DTG: TERRARIA CRYSTAL PERIOD. IS ORIGINAL? NOPE) HP: 342,000/342,000 THE SCALE OF CRUNK: 420/420 CP. THE FOLLOWING: III + 210 CRUNK. THE BLESSING: IIIII + 280 CRUNK. THE GUIDANCE: IIIIII + 350 CRUNK. THE RECKONING: IIIIIIIIIIIIIII + 420 CRUNK.
UNLIMITED GUDNESS: 69 TURNS. PUTTING THAT IN A BAR IS JUST CRUEL.

CRANKY KONG'S POSITION UPON HIS ROCKING CHAIR OF ROCKING THE HEIST DOES NOT, IN FACT, MEAN HE IS SLOW. INDEED, HIS INCREDIBLE REFLEXES ALLOW HIM TO MANEUVER INCREDIBLY WELL, AND THUS HAVE A DODGE CHANCE OF 10%. ALL ALLIED ENTITIES ARE BLESSED BY HIS PRESENCE WITH A SIMILAR 10% DODGE CHANCE WHILE CRANKY KONG LIVES. IN ADDITION, LIKE HIS SON, HE IS IMMUNIZED TO AREA-OF-EFFECT ATTACKS DUE TO HIS EQUALLY INCREDIBLE REFLEXES.

THE SCALE OF CRUNK IS CRANKY KONG'S MANA POOL, IN EFFECT, EXCEPT HIS POWERS ARE SO GREAT THAT HE DRAWS UPON THE VERY ESSENCE OF GITTING GUD TO OBLITERATE FOES. EACH TURN HE REGENERATES 70 CRUNK, AND ALL OF HIS POWERS RELY ON THE EXPENDITURE OF IT. TO LOSE ANY MORE THAN 420 IS TO JEOPARDIZE THE WELL-BEING OF CRANKY KONG'S EXISTENCE UPON THE MORTAL PLANE-HE EFFECTIVELY HAS INFINITE CRUNK IN ALL TRUTH, WHAT WITH HIS BODY BEING A GLORIOUS PORTAL TO THE REALM OF ALL WHO ARE GUD AND CRUNK, BUT AS AN ENTITY, THE OP SCALE DICTATES HE LIMITS HIMSELF, AND THUS HE DOES TO PROVE HIS ABSOLUTE CRUNKNESS BY BEING ABLE TO FIGHT ON THE LEVEL OF LOWER BEINGS AND SUCCEED.

IN ANY CASE, CRANKY KONG'S BASIC ATTACK, WHICH IS SWINGING HIS ALMIGHTY CANE OF CRUNK AT A FOE. THIS REQUIRES NO CRUNK, AND IT IS THE ONLY BASIC MANEUVER HE POSSESSES THAT DOES NOT REQUIRE CRUNK. HE MAY ALSO DO THE FOLLOWING (AND IF ANY ABILITY IS A BUFF, HE MAY ALSO ELECT TO USE IT UPON HIMSELF):

-LEG DAY: CRANKY KONG KNOWS TRUE GUDNESS INVOLVES NEVER SKIPPING LEG DAY. AS SUCH, HE MAY IMPOSE THE POWER OF LEG DAY UPON AN ENTITY, INCLUDING HIMSELF, TO IMPROVE THEIR DODGE CHANCE BY 25% (MEANING, WHILE HE LIVES, 35% DODGE) FOR 2 TURNS. REQUIRES 105 CRUNK.

-GET RIPPED: CRANKY KONG KNOWS TRUE GUDNESS INVOLVES A DAILY FITNESS ROUTINE, ONE HE ACHIEVES IN THE SPACE BETWEEN SECONDS AND THE TIME BETWEEN PLACES. HIS BODY IS SECRETLY THE MOST INCREDIBLY BUFF IN EXISTENCE, AND ALL ASPIRE TO MATCH HIM-AND HE MAY GRANT SUCH POWERS UPON MORTALS IF THEY ARE DEEMED WORTHY. HE MAY GIVE SUCH AN INTENSE WORKOUT SESSION TO THEM IN SUCH A MANNER TO GIVE THEM MINICRITS FOR THAT TURN-THIS WORKS RETROACTIVELY, BY THE WAY, AS CRANKY KONG CARES NOT FOR YOUR LINEAR TIME. REQUIRES 140 CRUNK.

-NOSCOPER'S SENSES: CRANKY KONG KNOWS TRUE GUDNESS INVOLVES AN EYESIGHT UNPARALLELED, AND CALLS ALL HIS CHOSEN TO BE ABLE TO SEE WITHOUT SIGHT, HEAR WITHOUT EARS, FEEL WITHOUT SKIN, AND SPEAK WITHOUT TONGUE. CRANKY KONG CAN HENCEFORTH GIVE THIS BLESSING UNTO WHOEVER IS WORTHY, INCLUDING HIMSELF, TO PASS UPON THE ABILITY TO IGNORE ALL DODGE CHANCE AND HIT AN ENEMY FOR TWO TURNS. REQUIRES 140 CRUNK.

-CURBSTOMP: CRANKY KONG KNOWS TRUE GUDNESS INVOLVES BEATING MEN INTO SENSELESS PILES OF GORE. AS SUCH, HE IS WILLING AND ABLE TO DIRECT HIS WHOLE BODY ONTO A FOE'S SKULL TO OBLITERATE THEM WITH HIS INCREDIBLE PHYSIQUE AND HIS KNOWLEDGE OF ALL GUDNESS. THIS ATTACK IS ONLY SOMEWHAT STRONGER THAN HIS BASIC ATTACK, BUT IF A FOE IS BENEATH 12.5% HP, OR 1/8TH OF THEIR MAX, THIS WILL INSTANTLY KILL THEM. REQUIRES 140 CRUNK.

-TEST OF CRUNKNESS: CRANKY KONG KNOWS TRUE GUDNESS INVOLVES THE ABILITY TO BE UNTOUCHABLE BY THAT THING CALLED 'AREA-OF-EFFECT.' THE TRUEST FORM OF CRUNK IS IN DUELING, MANO-A-MANO, AND AN ATTACK SUCH AS AREA-OF-EFFECT IS ONLY TO BE USED IN GROUPS-THUS, IF YOU ARE CRUNK ENOUGH, YOU WILL NEVER BE TOUCHED BY EXPLOSIVES LIKE GRENADES. AS A TEST OF CRUNKNESS, CRANKY KONG FIRES OFF A ROCKET LAUNCHER, WHICH WILL ATTEMPT TO OBLITERATE UP TO 3 FOES. THE COST OF FAILURE IS OBVIOUS. BY THE WAY, IT REQUIRES A DODGE CHANCE TO DODGE, OTHERWISE IT IS 100% ACCURATE. REQUIRES 210 CRUNK.

IN ADDITION, HIS CHARGED ABILITIES NOT ONLY REQUIRE CRUNK, BUT ALSO REQUIRE A CHARGE TIME, AND THUS CRANKY KONG CANNOT USE THEM WITHOUT EXPENDING CRUNK.

-THE FOLLOWING: CRANKY KONG KNOWS TRUE GUDNESS INVOLVES BEING ABLE TO COORDINATE IN A GROUP. AS SUCH, HIS CALL SHALL SUMMON FORTH THE MOST PRO MAJOR-LEAGUE-GAMERS KNOWN TO MAN, DOLPHIN, APE AND MORE FROM THE DIVINE HALLS OF CRUNKNESS AND GUDNESS GIVEN PHYSICAL FORM, CRUNKTOPIA. THEY HAVE PROVEN THEMSELVES TO CRANKY KONG IN A LONG LIFE OF PRONESS, AND AS SUCH ARE READY TO SHOW WHAT NEW SKILLS THEY HAVE LEARNED WITHIN THE HALLS OF CRUNK. THEY NUMBER FOUR IN TOTAL AND POSSESS IMMUNITY TO AOE LIKE CRANKY KONG AND AN INNATE 10% DODGE CHANCE. THREE-TURN-COOLDOWN, REQUIRES 210 CRUNK.

-THE BLESSING: CRANKY KONG KNOWS TRUE GUDNESS INVOLVES GENEROSITY TO ONE'S TEAMMATES SO THAT THEY MAY SHINE IN COMBAT, HIS PROWESS ECHOING YOURS. AS SUCH, CRANKY KONG MAY GIVE UPON AN ENTITY OF HIS CHOOSING HIS GLORIOUS BLESSING TO THOSE WHO HAVE TRULY GOTTEN GUD. THIS MEANS THEY MUST HAVE SHED BLOOD IN BATTLE ENOUGH TO SECURE A KILL-SINGULAR IN THIS CASE. THE REWARD IS GREAT: IT COMBINES CRANKY KONG'S LEG DAY, GET RIPPED AND NOSCOPER'S SENSES BUFFS INTO ONE, AND MAKES IT LAST FOR THREE TURNS INSTEAD OF TWO/ONE. FIVE-TURN-COOLDOWN, REQUIRES 280 CRUNK.

-THE GUIDANCE: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES A WILLINGNESS TO ADVISE THE UNSUCCESSFUL AND GIVE THEM AMPLE OPPORTUNITIES TO PROVE ONESELF. AS SUCH, CRANKY KONG MAY ADMINISTER UPON A FOE AN INCREDIBLE TASK, NIGH-IMPOSSIBLE TO ONE NOT SO ATTUNED TO GUDNESS. HE CAN ONLY TARGET THOES WHO HAVE LAID A HAND UPON CRANKY KONG WITH THIS ABILITY, IN OTHER WORDS, AS TO SCRATCH GUDNESS IS TO IMPLY YOUR GUDNESS BEING EQUIVALENT. THE ENEMIE'S MIND AND BODY WILL DETERIORATE TO THE POINT OF ANNIHILATION WHILE THEY TRY AND FAIL TO FACE THE OBSTACLES CRANKY KONG HAS IMPOSED UPON HIS FOES-THE SAME OBSTACLES HE OVERCOMES EVERY DAY TO CLAIM THE RIGHT TO EAT BREAKFAST. SIX-TURN-COOLDOWN, REQUIRES 350 CRUNK.

-THE RECKONING: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES A WILLINGNESS TO MAKE TOUGH DECISIONS. THIS ATTACK IS FABLED TO BE A SIGN OF THE CRUNKPOCALYPSE, A TIME WHEN CRANKY KONG SENSES THE WORLD IS IN SUCH PERIL THAT HE MUST TAKE IMMEDIATE ACTION TO SAVE ITS INHABITANTS. HERE, CRANKY KONG LOOKS UP TO THE SKY, CREATING A PORTAL TO THE REALM OF CRUNKTOPIA, SPECIFICALLY THE FORGE OF GUDNESS, WHERE ALL THINGS PRO ARE FORGED IN THE INCREDIBLE SUBSTANCE OF DORITOS MOUNTAIN DEW. WHITE-HOT DORITOS MOUNTAIN DEW FALLS FROM THE FORGES, BURNING MULTIPLE ENEMIES FROM THE SHEER GUDNESS. FIFTEEN-TURN-COOLDOWN, REQUIRES 420 CRUNK.

-ULTIMATE GUDNESS: CRANKY KONG KNOWS THAT TRUE GUDNESS INVOLVES, ABOVE ALL ELSE, EXTREME PATIENCE AND PRACTICE. NONE ARE MADE GUD IN A SINGLE DAY, AND CRANKY KONG HAS WORKED TIRELESS EONS TO BECOME THE ABSOLUTE PERFECTION OF ALL SKILL. SHOULD SIXTY-NINE TURNS COME TO PASS, CRANKY KONG SHALL BE ABLE TO UNLEASH A SLIGHT PART OF HIS TRUE SELF AND TRANSFORM INTO A GUDDER FORM, A SIGHT THAT WILL ALMOST OBLITERATE ANY FOE WHO DARES TO OPPOSE CRANKY KONG. HOWEVER, MORE IMPORTANTLY, CRANKY KONG WILL GAIN EVEN GREATER POWERS, POWERS THAT WOULD MAKE ALL OF WHAT HE CAN DO NOW LOOK LIKE THE FEEBLE ATTEMPTS OF A N00B TO DO ANYTHING. THIS WOULD REQUIRE CRUNK, BUT CRANKY KONG AND THE OP SCALE HAVE BOTH DECIDED THAT EVEN GETTING THIS FAR WOULD BE AN ACHIVEMENT, EVEN FOR THE GLORIOUS CRANKY CONG.

REASON WHY CRANKY KONG IS X TIERED: HE IS DEFINITELY ONE OF THE BEST ENTITIES IN THE WHOLE OF DESTROY THE GODMODDER UNIVERSE BUT, HE'S KNOWN AS FOR HIGH DIFFICULTY FIGHTING AGAINST A COUPLE OVERPOWERED OR A FEW X TIERED, COUPLE OF SS TIERED AND LOADS OF S TIERED ENTITIES. HE MAY HAVE TROUBLE FIGHTING AGAINST HEAVY HITTERS WITH A LOT OF HEALERS TANKING THEM. HIS ULTIMATE GUDNESS WILL MAKE HIM BEAT THE ENTITY BATTLE ROYALE IN 69 TURNS BY CHARGING BEFORE DESTROYING EVERY ENTITIES AND DEALING INSTANT 150 UNBLOCKABLE, UNAVOIDABLE AND ARMOUR PENETRATING DAMAGE TO PLAYERS

NOTE: ALSO HE IS IN FULL CAPITALS AS WELL.


Overpowered Entities Page 3
The ONE(Creator: GoldenReady/The_Nonexistent_Tazz (FIRST GUARDIAN). Originates in DTG: Terraria Crystal Period. Is Original? Yes) HP: 600,000/600,000 Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

The ONE is (praise be!) more simple than Opportunity, but this doesn't make it any less dangerous; a massive robot composed entirely of the power of XBOX ONE and a spiritual successor to Modpack's lovely variety of XBOX-related entities in the past, this is the LAST gaming system you ever want in your home. Let's break it down, shall we?

The ONE, most strikingly, does not have a basic attack that deals direct damage. Rather, its basic action is to spread its unique status effect, the XBONIC PLAGUE. The XBONIC PLAGUE is a debuff that takes off 6,000 HP per stack per turn. This wouldn't be concerning if the stacks wore off, but they don't. Stacks are permanent without deliberate healing, and healing even one stack can take serious effort. But what's the big deal? 6,000 damage per stack? OK, it stacks up to 8 times, so that's bad, but 8 stacks is a lot of stacking to do. It can target up to 3 entities per turn for stacks, or just one entity to make a stack go multiple times. This is noteworthy: XBONIC PLAGUE works on entities otherwise immune to status conditions, meaning, if, say, Nihilumbra was caught in Blue mode when attacked by the ONE, then it would still catch the plague on a successful hit. Minor debuff to damage, though: from 6,000 to 4,000 per stack. Oh, yes; the Plague has a chance of spreading on its own, and each entity afflicted has a 10% chance to give a stack to another random entity-this can grant more stacks to already-sick entities just as much as it can make a new entity sick, and yes, this can totally mean that the entity who triggers this spread can target ITSELF. For future reference: Any plague spreading in any manner is restricted to amongst the entities either directly bodyguarding it (close contact) or within its own faction, so no, the XBONIC PLAGUE cannot spread to Allied entities if I don't actually have The ONE attack them.

Now, this isn't really spectacular until you hit max stacks. At max stacks, in addition to the damage per turn (now the powerful but sub-par for its charge 48,000), the entity afflicted also has a major problem in the form of Detonation, one of The ONE's charged attacks. Simply put, if caught with max stacks of plague, you can be targeted by Detonation and take EXTREME DAMAGE, curing all 8 plague stacks but almost guaranteeing you've signed your death warrant in the process. You can't be targeted by Detonation under any other circumstance. In addition, if you have all 8 stacks and DIE (Detonation included), then you will add +1 to the Plague Corpses. Plague Corpses have a chance (20% per corpse, non-additive, rolled per corpse) to add 1 stack of XBONIC PLAGUE to one entity at random. They also fuel some of his specials. Naturally, as you can imagine, this can develop into an insane pandemic REALLY fast.

Its other specials only help make the plague go everywhere or make it worse for everyone. Pandemic will target 4 random unafflicted entities and give them an immediate 2 stacks of XBONIC PLAGUE. Viral Marketing doubles the stacks of 4 random afflicted entities immediately; any stacks that go into overkill through Viral Marketing deal an immediate 10,000 damage to the afflicted for each stack over 8. X makes every enemy inflicted with at least 4 stacks vulnerable to being minicritted for 2 turns, making any inflicted entities more likely to die.

As for its Plague-Corpse fueled specials, the only limit on them is how many bodies he has: 360 adds 2 stacks to all enemy entities immediately, while End Times is a buff to the XBONIC PLAGUE that lasts for 2 turns that makes all XBONIC PLAGUE damage double. Potency is an alternative to End times that permanently upgrades XBONIC PLAGUE damage by 3,000 per stack, per use, and can be used an infinite amount of times. all of these are stupidly powerful because this implies that the ONE will (a) last that long and (b) secure that many entities who die at 8 plague stacks.

Fortunately, for its charge level the ONE is semi-squishy, though stacks still do not magically go away once he dies either. One more thing; credit to Modpack and NinjaV for inspiration on the idea. From the Word of Tazz

Note: Praise the Giant XBOX Death Machine also, it is the First Overpowered Entity in Entity Battle Royale


Bosses Page 3
Chef-Class Imperator Titan (Creators: Bomber57, crystalcat and insert_generic_username. Originates in DTG: 0rigins. Is Original? No)
HP: 450,000.
Void Shields: 100,000 HP. Regenerates by 20,000 per turn. Can be penetrated by exceptionally strong attacks, while nulling completely negligible ones. Basically acts as Armor but with HP.
Attack: 50,000.

Plasma Annihilator (IIII): The Imperator Titan fires its deadly Plasma Annihilator, one of the largest plasma weapons ever made. Hooked directly to the titan's monstrously powerful plasma reactors, the weapon unleashes a devastating plasma blast that deals IMMENSE damage to a single enemy. Seriously, this thing is listed as having the power of a miniature sun.

IRON CHEF (IIIIII): The three deity-chefs host a competition to find the next Iron Chef. One non-boss entity from each faction (AZ, PZ, GS, and Neutral/Hostile) is chosen to compete in a contest to find the next Iron Chef. This contest, naturally, takes the form of gladiatorial combat. The entities duke it out in a battle royale, dealing minicrits to each other and unable to be harmed or helped by outside forces. The winner is declared the Iron Chef - this comes with three turns of crits, three turns of five armor points, and a full heal. The competition does not end if the Imperator Titan is destroyed; it continues until a winner is declared!

Alton Brown
Invulnerable, disappears when the Imperator Titan is destroyed.
No attack.
Good Eats (IIII): Alton Brown prepares a great feast, healing two allies of his choice for a considerable amount and giving them Well Fed for two turns. Well Fed increases their damage by 10,000.

Gordon Ramsay
Invulnerable, disappears when the Imperator Titan is destroyed.
Attack: 10,000
Growing Rage: Every turn, Gordon Ramsay's attack increases by 2,500.

Emril Lagasse
Invulnerable, disappears when the Imperator Titan is destroyed.
No attack.
Guest Star (III): Emril Lagasse summons a guest star onto the show. This can be literally anything.

Spoil: Cutlery of the Chef Gods
When used, summons a great feast for two entities, healing them for a considerable amount and granting them Well Fed for two turns. This effect increases their damage by 10,000. Four-charge. (In other words, this spoil grants Alton Brown’s Good Eats ability to the holder.)

Hyperstorm (Creators: Crusher48, nulitor, ProofOfConcepT and siegelordhector. Originates in DTG: 0rigins. Is Original? Yes)

100,000 Health, 100,000 Shields

Defensive Abilities:

Clairvoyant Evasion: The Hyperstorm's incredible drive ability by itself would only provide it with a 50% dodge chance. However, its Psionic Energy Core is able to detect incoming attacks and evade them outright. The larger the attack, the greater the ripple in the future, and the earlier the Hyperstorm can detect it and evade it. Thus, its base 50% dodge chance is increased by 1% for every 1000 damage in an incoming attack. The only weakness is a massive sustained attack: the craft's evasion goes down by 1% for every 5000 damage worth of attack directed against it.

Armor: The craft's hyper-compressed armor is able to resist weak attacks. All damage to hull is reduced by a fixed 5000 damage.

Shield Regeneration: The side effect of the massive extradimensional reactor is the ability to recover shielding incredibly fast. 25000 shields are regenerated each turn.

Super-Speed: The Hyperstorm always gets first action during the EOTB due to its insane speed.

Offensive Abilities: The Hyperstorm's incredible agility and reactor power allows it to take 2 actions per turn.

Fusion Lance: A deadly hybrid of a railgun and a plasma cannon that combines the best of both: insane impact damage of the railgun with the melting effect of the plasma cannon. It deals a surprisingly low 25000 damage (thanks a lot, OP scale), but it can absolutely wreck armor: an entity hit by this suffers Shattering that nullifies armor-based defensive abilities and causes it to take 25% more damage from all other sources (including this craft's other attack action). Unlike the other weapons in this list, this can be fired for both actions of a turn.

Blaster Bombs: The blaster bombs carry a combination of super-heated plasma (at least as hot as the surface of the sun) along with an antimatter detonator, contained by an unstable magnetic field. The craft generates blaster bomb ammunition over time, gaining 1 ammunition per turn up to a maximum of 3 ammunition. When fired, it does 25000 damage per point of ammunition, and can split this however it likes to hit and kill multiple targets.

Weath Ray: Oh yes, I stuck one of these on here. Unfortunately, the weapon is "only" capable of doing 40000 damage on a direct hit normally, though it can ignore all defensive abilities (including bodyguards or invincibility-granting shields). However, the whole point of this weapon is to snipe a poor entity's critical systems (brain, reactor, heart, glowing energy orb, whatever) for insane damage (5x damage, or 200000!). It has a 25% chance of dealing a critical hit normally, but if the craft forgoes its second action it can aim more accurately with this to increase that chance to 60%. It can also damage godmodders (if it scores a critical, it AUTOMATICALLY causes damage with no counter, if it doesnt the godmodder doesnt take any damage (Only works once per Round)).

EMP Cannon: A support weapon designed to disable annoying targets with a wide-area burst of electromagnetic mayhem. When fired, it deals 10000 damage to ALL HP bars of a target, and 25000 to ALL shield bars of a target (if the target happens to have Twitchy levels of multi-componenting, it takes damage to every single part). In addition, it shuts down the enemy weapons systems by adding an EMP stack: damage of the target is reduced by 50% per stack (or 25% for bosses), and up to 3 stacks can be applied (though only 2 are needed for a non-boss target). EMP stacks go down after 2 turns or so.

Gravity Cannon: Uses compressed gravity to crush boss-level targets. Deals 10% of the target's maximum HP plus 10000 as damage, and applies a Gravity stack. Can only be fired once every other turn.

Hardened Shields: A defensive ability for some reason. When activated as an action, the Hyperstorm gains 25000 shields and its shields gain 75% damage resistance, but in exchange its evasion is changed to a fixed 25%. Can gain up to 10 charge at a rate of 1 per turn, but only needs 3 charge to activate this ability. This does count as an action to use as well, meaning the Hyperstorm gets less attacks


Piloting: The Hyperstorm is dangerous enough when EXOS the AI is piloting it, but is far more dangerous with a human at the controls. A player piloting this craft gives it +10% evasion, adds +25% damage to its attacks, makes the Hyperstorm have some of the immunities players have (everything except the damage scale difference), and more importantly can use the Psionic Energy Core to use special abilities. This core gains 1d6-2 energy per round (minimum of 1 energy gain), with an additional point of energy added when the Hyperstorm kills an enemy or a entity who is allied with the Hyperstorm dies. Up to a maximum of 10 energy can be stored within the Psionic Energy Core. The following Psionic abilities can be freely activated without counting against the Hyperstorm's normal limit of 2 actions per round:

Psi Lance (1-5 Psi points): Fires a bolt of raw psychic energy at the target. Deals 10000 damage per level, and inflicts a number of Mindfray stacks equal to the amount of Psi points used in the attack. A unit with Mindfray stacks on it has a 10% chance per stack (5% for a boss unit) of Mindfray to be dazed, confused, and unable to act on any given turn. One mindfray stack goes away each turn.

Time Warp (3 Psi points): Warps time around the craft, allowing the craft to take an additional action while increasing its evasion by 10%.

Mind Control (5 Psi points): Mind controls target entity for 3 turns (other bosses resist the effect and are only controlled for one turn). The controlled entity counts as part of the GS faction for this period, and is controlled by whoever is piloting the Hyperstorm. At the end of this effect (or if the Hyperstorm is destroyed), the entity returns to its original team.
Rift (10 Psi points): An extremely destructive attack that summons a massive, highly destructive vortex. Attacks an entire faction, causing all units in that faction to take damage equal to 25% of their max HP every turn. Lasts for 2 turns. The Hyperstorm cannot regenerate Psi points while the Rift is active.

The main weakness of piloting is that the pilot can only make 1 post per round, and cannot take actions not involving the Hyperstorm.

Spoil: If someone manages to kill this thing, it drops the Portable Weath Ray, which has a 5 turn reload and has the effects of a Weath Ray when fired (25% crit chance)

[spoiler=The Following Boss is a Spoiler]THE INCARNATE (Created by the Godmodder. Originates in DTG 2 Operator. Is Original? Yes) See the Stats and what it does http://www.minecraftforum.net/forums/off-t...age=1233#c25065 Also it is the (Fake) Final Boss of DTG2 Operator. however there is the Artemissile and the Godmodder Soul's Army after that.


Chara, the Angel of Genocide (Sent out by UserZero. Originates in DTG 0rigins. Is Original? Nope) Stats: 9,999/9,999 HP. Attacks: 2. Knife Cluster Spawns: 5 (+1 per turn). Suit of Knives: 444,000/444,000 HP. Knife Clusters: 10,000/10,000 HP x20.

Attack Power: 150,000 (I just nerfed his damage from insteunt deaf into this amount because that is WAY INSANE (Expect on his True Genocide Form in Entity Rush X while his attacks can be insteunt deafish (375,000 damage to the Entity (That damage is so high that almost destroy Sir Shield in 1 hit)). (Bosses and some Entities are Immune to his Instant Death) He is so Broken in Entity Rush X because of that.))

Knife Cluster Attack Power: 10,000 each

Chara, to start, has 20 Knife Clusters and 2 attacks. You can thank the FATE for doubling his starting values. Chara spawns an additional 5 Knife Clusters per turn, which will increase by 1 per turn. If Chara has 10 Knife Clusters, he can convert them into an additional attack, or if his Suit of Knives is gone, recreate a weaker version of that as well. He can't instantly convert Knife Clusters if he is spawning more than 10 per turn.

The Entities and Players has to destroy the Suit of Knives first-this'll shift Chara to 2nd phase, where things get more intense. Oh, by the way-I don't quite get this at the moment, but it appears Penetrating attacks are useless. I don't know WHY, as they seem to work just fine. Just, hit the Suit of Knives first and make Chara himself vulnerable

His Spoil of War after he is finally destroyed is [REDACTED][/spoiler]

Done a huge Encyclopediadop and so here is it. but don't forget to check the First and Second Page in the entire thread's first page. but There is a Fourth Page coming soon because I put lots of Entities in this page.

Originally posted on 2016-03-25 22:13:00
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Hezetor
 Posted: Aug 11 2018, 06:48 PM
Quote

Signore Supremo
Group: Members
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Joined: 11-August 18
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Location: In the Court of the Crimson King
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Allow me to suggest one entity: the great Rugname.

All that there is to say about the entity was said here.
Please note that the energy regen was later nerfed to 25 per turn, and the Dai-Maniji is a separate charge that summons said entity.

Originally posted on 2016-03-26 13:43:00

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ConsumerOfAll
 Posted: Aug 11 2018, 06:48 PM
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GLORIOUS LEADER
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Suggestions: Wave Undertale + Alphys. You can make up the effects of the specials and the names and effects of the kamikazes, although that wave will probably be dead by Round 1.

Originally posted on 2016-03-27 15:59:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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Pricey12345
 Posted: Aug 11 2018, 06:49 PM
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Descendant
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There wont be a update for my game but There will be a Fourth Round where you fight 10 Enemies and 3 Bosses in the style of The_Nonexistent_Tazz/GoldenReady's infamous Gamemode in DTG: Terraria's Arena game mode that is )-( /-\ \/ () ( (Translated as HAVOC) however there will be the Extremely Fustrating Gamemode is The True Arena/Doom Arena/Entity Rush X.

This will boost Entity stats by 2.5x the amount so that will be harder and deadlier combos and Every Entity that is part of the big fight will be have X at the end of it's name

There will be Entities that joins into the fight

1: Justicar X (Oaths are more likely to be placed and increased power from her damage taken.)
2: Lord Calzerb's Revenge (Remember that fight in Roblox? I have modified his skills so they will have a lot of fun.)
3: Dr. Andonuts Rage (tl;dr Eat gorilla fools)
4: Mettaton NEO (Deadly remake of Redstone's Mettaton EX)
5: Mr. Stun Guy X (Any Rolls of 7 to 10 will instant stun Entities)
6: Nihilumbra X (Powerful Colour Changesheet)
7: Rugname X (It's Ridicilous Energy Recovery and 2,500,000 HP of that thing does not help)
8: Sp00pinator X (Powerful Skills and the Ultimate named Sp00py Scary can destroy an 50 post Entity in 1 hit)
9: The World's Best Minecraft Player X (What's 25 x 2.5? Well he will be 62 HP (and takes up to 5 damage per hit) so good luck beating that guy)
10: Murphy's Law (You guys hated that Entity on DTG 2 Operator, Now I added it in so it will be even worse.)

3 Bosses:

BOSS 1: One Winged Angel Kirby X (Combination of 2 of his forms)
BOSS 2: Ultra Chef-Class Imperator Titan (Now includes Super Alton Brown, Super Gordon Ramsey and Super Emeril Lagasse for this Kitchen Brawl)
BOSS 3: Super Twitchy (Second Gatekeeper Boss, What's bad about Twitchy's 616,000 HP now I made her even worse by giving her 1,540,000 HP. (Total HP: 3,599,000 for all parts. Entities will going to have fun beating her.))

15 Players and 50 Entities against 13 X mode Entities (Includes Bosses and Super Chefs) Wow. If so... The Entities will have a lot of fun destroying all of these in that mode when the Third Round finishes.

Originally posted on 2016-03-28 22:05:00
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Pricey12345
 Posted: Aug 11 2018, 06:50 PM
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Here is the Ultimate update of the game http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png (for now)

[big]Entity Battle Royale Update 2: Trendy Update (with a bit of Love Update)[/big]

The Head Text will temporary become Entity Trendy Lovemaker (This may be a silly text header for this game.)

100+ New Trendy and Crazy Events that happens in this Round and Future Rounds, (This may make your nosebleed a bit while I making a next Daydop.)

All Female Entities (including Players) will be dressed in Bikini, Fishnets, Panties, Stockings, Etc. (I was a bit naughty for this game sorry...)

An new Gamemode which is Endless Boss Rush (All Entities will going to fight against Bosses and after beating all bosses, It progresses twice as hard beginning at the first boss.)

More possible Endings of the Rounds.

and much much more.

Hope everybody enjoy this new update in Entity Battle Royale. http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png

[small][small][small]It may be a April fools prank mate (somehow.) [/small][/small][/small]

Originally posted on 2016-04-01 22:02:00
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ConsumerOfAll
 Posted: Aug 11 2018, 06:50 PM
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Suggestions: First of all, UNDOG, who's stats can be checked in the latest update of Pain and Suffering. Make up his specials. Also, you haven't said anything about my early suggestion of Wave Undertale. Second, due to my pride and general smugness about being an Alpha, from Round 1 onwards, for every round I appear in, I would like Alpha Armour.

Originally posted on 2016-04-03 21:05:00

--------------------
questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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Pricey12345
 Posted: Aug 11 2018, 06:53 PM
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I had to make this announcement for 4/13 and the backstory to commence the legendary number in Homestuck.


Wednesday the 13th April 20XX, the day of Homestuck Day

Many fans and readers of Homestuck standing around the humongous circle that I placed about 100 miles away from the Great Coliseum.

To all friends and children of this kingdom, I have something to tell you all... It's the week of Homestuck and there will be the next thing that we are going to say my ones.

and then Lunai jumps up on the seat of the Kingdom's Life.

Lunai: We meet your destiny my other helpers of the Overworlds, the Homelands and the Kingdoms.

I also give you the Red and Green colored Kingdom's Pendant so you will get it my best dragon.

Lunai: Yes thank you my master.

by the time she equips her pendant, she transformed into her true form which learned by her parents a long time ago.

Kingdom-Blessed/Ultimate Lunai: I unlocked the true potential of the legendary creatures so I will protect my and the other core's kingdom as soon as I can.

Also Lunai threw her white and blue healing fireworks in the air and the sign that she created, 4/13 and then she turns back into her normal form

Lunai: Happy Homestuck Day everyone! but the war is not ended yet, so we can still fight!

After that, they run to the Great Coliseum and the war continues.

[big][big]HAPPY 4/13 OR HOMESTUCK DAY EVERYONE![/big][/big]

but I will try to make the 3rd Thread Update of this game tomorrow if I can.

Originally posted on 2016-04-13 22:44:00
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Pricey12345
 Posted: Aug 11 2018, 06:54 PM
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[big][big]Thread Update 3: The Homestuckpocalypse/The Day of 4/13 (With a bit of Undertale stuff around.)[/big][/big]

More Homestuck themed Events

NPC Players from Homestuck (if the slots are not filled before the round begins) are John Egbert/ectoBiologist, Rose Lalonde/tentacleTherapist, Dave Strider/turntechGodhead, Jade Harley/gardenGnostic, etc. (There are other Post-Scratch Kids, Pre-Scratch Trolls and Post-Scratch Trolls)

The Legendary Items which named the Red/Green Sun-powered Kingdom Pendant (Greatly powers up entity stats or evolves the entities in to more powerful forms.), the Warhammer of Zillyhoo (Deals a lot of damage to the enemy but only used by John Egbert (expect if he's dead/all lives lost)) etc.

There will be a fight against Psi Scratch (Easy (Deals massive damage to the group of entities) Normal (Kills 1 to 3 entities) Hard (Kills 5+ Entities) Hell (Good luck fighting him while I use the auto RNG checker) and X/Ultimate (Have Fun (RNG will blow you up in an instant))), Retelling the Project Nexus Arc (Auto played in 5 votable Difficulties (Easy, Normal, Hard, Hell and X/Ultimate)), Dozens of Entities and Players fighting in the Scratch Manor, etc.

More Homestuck/Undertale Entities will be joining the fight soonish.

Hope you enjoy this awesome update for this game so I will try to Updop Termop this Round tomorrow.

Originally posted on 2016-04-16 22:31:00
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