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 Destroy the Godmodder: Pain and Suffering [Disc 2 - Trials], The Establishment.
Eris
 Posted: Aug 11 2018, 06:56 PM
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4/13 The world is FLAT!
11/15 Burritos (+1 from ire)

Noah proceeds to put on the Glitch Destabiliser and without Ets' energy powering it, it stabilises, of course becoming the Glitch Stabiliser

A harmless tether of lightning briefly links from the vest to the glitch entity before returning to Noah. It seems that he won't be so easily affected by glitch-based attacks anymore.

+1 to piono, +1 to ire, +1 to DarkSide

Originally posted on 2016-04-23 22:16:00
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Adria
 Posted: Aug 11 2018, 06:56 PM
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Avid A Hat in Time fan
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((Nothing here))


"It's about time for some upgrades."
A plethora of blood majjyks swirl around Zack as a blackened Beta Bloodlust glows with a bloody glow, ready to give its host power from damaged foes... though, only a few abilities can be derived from blood at the moment.
One Blood Active and one Blood Passive unlocked!
Reminiscent to my 'Absorption' passive from my early days of DtG when I didn't know what the gorilla I was doing. The difference is I know what I'm doing now.
Blood Actives are abilities that I may expend blood to execute. Duh.
Blood Passives draw blood from your pool each turn they're active, and only operate if there is enough blood to operate said passive. If not, then the blood is taken from the host's HP pool instead. (Don't worry, I'll keep track of the blood as well)
Feel free to balance this however you wish, Consumer.

But on to the good stuff.
(And I'm just using "I" from now on because it's actually quite difficult to write in third person when starting up)

I activate the Adrenaline Rush Blood Passive, which increases attack as my HP gets low.
However, to keep up my blood totals, I have to attack with Beta Bloodlust.
"ugggh, this high-armor guy's really getting on my nerves..."
I swing the knife part of the blood-infused chain knife around over my head, eventually hurling it towards Other Battlefury.
"You're mine, mothergorilla."
The knife wraps around him, eventually shanking him in the back as it comes around a third time. It hauls Other Battlefury back towards me as I glare straight into his eyes.
"You know what's eventually going to happen. You. Will. Die."
I proceed to release him, only for Other Battlefury to be brutishly stabbed through the chestplate with the knife, effectively pinning him down.
But that's not all.
I toss the 3 CHANCE TIME! die around Other Battlefury. Here's what they landed on: (All 3 are synced up to be the same number of sides) (355)

ATTACK - 209 - Butcher's Knife | ELEMENT - 289 - 81% Water 19% Plant | SPECIAL - 61 - Light Recoil

I obtain a rather large, bloodstained, seaweed-encrusted Butcher's Knife. I proceed to hack away at Other Battlefury's armor pieces wildly to try to get rid of the armor, while attempting to cut deep enough to scar him, or break his bones.
After hacking away for a good 30 seconds, I toss him up, lash him with Beta Bloodlust a few times, then jump up myself.
"You're goin' down. Literally."
I then smash down on him as hard as I possibly could, which, sadly, resulted in me taking 1 damage as a result from the shock.
The butcher's knife dissipates, and Beta Bloodlust drinks up all the blood that was lost from the foe.



STATS & ABILITIES (maybe):
Zack:
Alignment: [N] - Sway: [AG] (Will help the Swayed Allignment mainly, but will take on direct threats to him and his entities first)
HP: 1/20 (10%) DANGER!
BLOOD: 6,000 (-1,000 per turn due to passives)(Conversion: 1HP = 1 BLOOD, 1PHP = 4,000 BLOOD) - RANK: NEW BLOOD
-BLOOD ACTIVE: Blood Laser - 25,000 BLOOD - Self-explanitory. Hit one target for (GM-Balanced damage).
-BLOOD PASSIVE: Adrenaline Rush - 1,000 BLOOD/TURN - ACTIVE - Increases damage dealt by (GM-Balanced Stats) the lower your HP gets percentage-wise.

CHARGES:
Lucky Draw (5/15)
Bloodlust (15/15) DONE!
Shatter Barrier (3/5) (+2 Ire, Toast)

ALCHEMIES:
Ideas for later
(This section is for good ideas for weapons that cannot be done yet for whatever reason)

Alpha Melancholy Mk. I || Destroyer's Rage && Assassin's Essence && Shot-bow Module && (Negative Opal && Bottled Darkness && Essence of your own Shadow && Depressed Rock) = Alpha Melancholy Mk. II (Lv. 10, 0/11)
Description: A bow with powers over depression, darkness, shadow, and negativity. These powers are restored slightly, given enhanced assassination abilities, and can fire multiple lasers as well as arrows. Maintains its daedric look, with a bit more added to it, such as a string that turns out to be a red, tangible laser. Comes with hand guards.
Reason it's here: Over-leveled at the moment.


Fiery Greatsword && Infernal Ruby && Flaming Essence = Infernalis (Lv. 4, 3/5)
Desc- oh screw this you know what it is already. A giant greatsword with brutally hot flames for a blade.

Cutlass && (Dream Mist && Nightmare Fuel = Nightmare Mist) = Nightmare Cutlass v0.8 (Lv. 4, 4/5)
Description: The lesser version of its Lv. 7 predecessor from the Terraria Session. Has many of the elements of its predecessor, except allowing its user to absorb life essence.

((Can I get a quick question answered? I'm assuming that you cannot apply assists to alchemies, right? More along the lines of DtG:0 than DtG: Terraria?))

Inventory
Alpha Melancholy Mk. I (Lv. 0) - Starting Weapon
Beta Bloodlust (Lv. 5) - Bloodthirsty Chain Knife (Able to contribute to BLOOD pool)
CHANCE TIME! (Lv. 5) - Attack Die (Attack type, Element, Special)


SUPPORT:
+1 Toast, +1 Ire, +1 Piono

Originally posted on 2016-04-24 03:49:00

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"...I will aid them. No matter the cost to myself."
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Eris
 Posted: Aug 11 2018, 06:56 PM
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[/color]/b]
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Joined: 11-August 18
Age: N/A
Location: Bullet Hell
Status: N/A



5/13 The world is FLAT!
13/15 Burritos (+1 from darkside)

Noah pulls out a large briefcase made entirely of obsidian in its glass form. He opens it and inside is a small red pill and... what seems to be an entire other universe inside a small window. Inside, you can see a cloaked man destroying a massive wall, deconstructing it using time shenanigans. He rewinds a bit using a smooth flat surface below the viewing portal. The same man is surrounded by an aura of shimmering energy, which demonstrates to absorb all projectiles that touches it but light. He goes back a bit further and the same man drinks a bright red liquid...

Noah then picks up the red pill. It was much darker than the Tonic being consumed earlier, but it looked similar enough. He popped the pill into his mouth and bit down. Immediately, all the projectiles that had hit the man in the image's shield flew out and hit Verdana. That is to say, a ton of popcorn, lasers, bullets, etc.

This is all a reference for a thing I have planned for 0rigins. i.e. Destroying the wall with Effort. Since this is in the future from that or in a splinter timeline where that has already happened in some form, the shield shown is literally transporting projectiles from the wall keeping everyone else in 0rigins out.

+1 to piono, +1 to ire, +1 to DarkSide

Originally posted on 2016-04-24 12:28:00
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engie
 Posted: Aug 11 2018, 06:56 PM
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Ancestor
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Maybe I am, Tipsy. Maybe-

Oh, someone actually aimed an attack at me. And it consists of me being pelted with a bunch of shit. Lovely. Just for that, you know what, have a free trip to the moon, Noah, courtesy of my ability to make you become affected by antigravity. Go on, fly off to the moon. And get me some cheese while you're up there. I need a replacement slice for the one that got squished into disgustingness.

Anyway, charges. 12/15 for Count Of Darkness (+2 from Ally), 9/15 for Count Of Darkness II (+2 also from Ally, and a +1 from Piono last turn)

And since I'm a nice guy (sarcastic laughter goes here), I'll hand a +2 to Piono in exchange.

Originally posted on 2016-04-24 13:57:00

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"Their story has concluded for now. Currently, you follow mine."
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Battlefury
 Posted: Aug 11 2018, 06:56 PM
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Archangel Micheal
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Location: New Winchester
Status: N/A



Battlefury13 Rejoin counter: 2 (CAN ONLY TICK DOWN AT 1 AG PLAYERS, RESETS AT 3 AG PLAYERS)
AG Players: 2(one leaning towards)


Awaiting creativity.
Inventory:
Dogbeam Deathbook level 5
Spongebawb's staff, Teir 0 level 3
Glitch Tem pistols level 5
Xblades level 5
Sponge Spatula, a spatula made out of sponge that also possesses aquamancy abilities. [7]
Storage Cannon Level two



15/15 splinter 15/75
15/15 Splinter

SPLINTER AT 45/75
plus
SPLIN(T)ER 13/15
(topaz's charges)
SPLIN(T)ER 13/15

Splinter Flagship Construction: 71/75

PREPARE YOUR BUTTS

I greet ©haos...
by pretending to attach him to a rocket.
which is full of healing dogs that speak in his lovely typing quirk. and they increase his damage

then the dogs reveal themselves to be masters of multidogging, and float over to the spectre, and exploit it's DOG POWER to absorb it's everything. They approach the Imperious, intent on finishing what Spongebawb began. But first, they need a powerful enough mech. The almighty Dog Mech Mk. Omega-plus returns, to dunk on the Imperious.
The Chaos Dogs then decide that the Dog Mech is not good enough. They quickly float over to DTG: Chaos and proceed to steal a bunch of chaos sabers, whom broad the DOG mech and along side the Chaos Dogs, transform it into ARFOS, the CHAOS DOG GOD.

ARFOS looks down upon the IMPERIOUS, and decides the server needs a make over-


NO NO NO NO NO DON'T DO IT

..but is prevented from creating more than a burning wasteland by battlefury13. Who notes that with no maroon, and his immense lazyness, he and chaos are now speaking the same color. Which might be slightly annoying.

ANYWAY, ARFOS deems the imperious unworthly of non-dog existence, and smashs it with his STAFF OF DOGOS. 13 dogs of UNLUCK surround the Imperious, and fire barks at it. The BARKS destroy it's luck, and transfer over to it's HP, quickly flat lining the Imperious. They then toss the Imperious into the PZ-side, where it absorbs the extreme damage of the PZ side, and implodes. ARFOS then ARFs at the IMPERIOUS. the SHEER CHAOTIC DOG behind the dog smash into the imperious, sending it flying for miles. Then, ARFOS dunks the IMPERIOUS into a pool of chaos enegry, supercharged with dog. The Dog inside the pool reacts, creating a Chaos Dog of unparalleled power. It promptly crashes into the imperious, corrupting it's code with dog. Then a car with no impact on this attack whatsoever explodes on the Imperious, following by a dam made of Fluffy Dog Blocks smashing into the imperious.

Then, a bunch of dogs with Chaos Bee's in their mouth that shoot Chaos Bee's and fire Chaos Arf's attack the imperious, leaving it mauled and stung all over, before a DOGMACHINE GUN guns it down so badly it's HP bar goes into the red. As it dies, it's GAME OVER screen is replaced with Annoying.dog

i am then into lazy


2+ to piono
1+ to chaos.

Originally posted on 2016-04-24 14:19:00

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he he
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The_Topazian
 Posted: Aug 11 2018, 06:56 PM
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God of Rain
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Status: N/A



Battlefury, next turn, the hostile/PG forces are getting too large. LET'S DO IT. >:D

Splin(t)er 15/15
Splin(t)er 15/15

Splin(t)er Total Charge: 75/75: Saving til next turn to clarify whether battlefury or me is doing the stats.

Limits 1/15
Limits 1/15

I meditate, to make next turn's attack even more powerful.

Originally posted on 2016-04-24 16:37:00
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Irecreeper
 Posted: Aug 11 2018, 06:56 PM
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Source of the Problem
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Charges:
upgrade(): 7 / 15 (+4, Toast, Darkside, Battlefury) (Class: PLAYER UPGRADE)
saber(): 10 / 10 (+1, Toast) EXECUTE.
+1 to Toast, +1 to Piono, +1 to Darkside

Summon:
cc: hey no don'(t) s(t)eal my sabers
I promptly steal a single Chaos Saber from Battlefury's attack, and proceed to infuse it with Charge Energy! Not only does it grow far beyond the low HP of 49, but it grants some new attacks, as well as the ability to soak up far more than a single hit!

[AG] Elite Chaos Saber
HP: 40,000
Abilities:
Saber Cleave: Deals moderate damage to target entity. Deals more damage if the target is "close" to this entity.
Arm Cannon: Deals light damage to target entity. Can be used every turn, even if this entity is performing another action.
Shock Vent: Deals high damage to all foes that are "close" to you.
Glitch Boost: Rush up to up to three entities on target side. This makes them "close" to this entity. Also grants +20% Dodge for a turn.
Hyperclock: Three-turn charge. Allows the Chaos Saber to take two actions this turn. (And use Arm Cannon twice.)

Action:
I proceed to quickly construct a slingshot, wrap the Chaos Saber in a protective bubble, then launch it at the JSH-Mech. The bubble allows the Chaos Saber to impact it with minimal damage. As the bubble pops, a large surge of glitch energy assaults the JSH-Mech, leaving it open to the Chaos Saber!

The Chaos Saber uses Arm Cannon on the JSH-Mech, then follows up with a Saber Cleave.

Originally posted on 2016-04-24 16:59:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Battlefury
 Posted: Aug 11 2018, 06:56 PM
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Archangel Micheal
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Splinter 75/75

Not much longer.


Whelp. Here we go.


Splinter Flagship [AG BOSS]
]ERR: Stats not found, awaiting stats.


Originally posted on 2016-04-24 17:00:00

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ConsumerOfAll
 Posted: Aug 11 2018, 06:56 PM
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GLORIOUS LEADER
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4.5.: "Bosses can come in any non-[AG] alignment, but are most likely to come as [PG] or [H]."

I would normally challenge you on this, but this is probably going to be so good that I lift that rule. This may become the post in which I do the update. I'm not sure. Update coming as soon as Battlefury finishes the stats on the Splinter Flagship.

Originally posted on 2016-04-24 17:07:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
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The_Topazian
 Posted: Aug 11 2018, 06:56 PM
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God of Rain
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Status: N/A



We could make it neutral, but it only attacks non-AGs. Trollface.png

Originally posted on 2016-04-24 17:18:00
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ConsumerOfAll
 Posted: Aug 11 2018, 06:56 PM
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GLORIOUS LEADER
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Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



Looks like the Splinter Flagship will be summoned next turn. The rules on AG Bosses have been repealed. Make this good Battlefury. Alicia does not like this at all.


QUOTE (DarkSide @ (time=1461444297))
((Nothing here))


Well gorilla, that went poorly for the boat.

Zack was seriously wounded, so he pulls out an abnormally large Medkit and jumps into it.
"A bit of this... a bit of that... there... aaand done!"
He exits the medkit with a bunch of nanowrap bandages, syringe needle punctures, and a... scythe wound? I don't get it...
There's something fishy about those broken bottles that are oozing some red liquid as well... certainly not from the Minecraftian Universe.
Whatever he did, he looks a lot better than when he went in there.



STATS & ABILITIES (maybe):
Zack:
Alignment: [N] - Sway: [AG] (Will help the Swayed Allignment mainly, but will take on direct threats to him and his entities first)
HP: 2/20 (10%) DANGER!

CHARGES:
Lucky Draw (4/15)
Bloodlust (14/15) (+1 Toast)

ALCHEMIES:
Ideas for later
(This section is for good ideas for weapons that cannot be done yet for whatever reason)

Alpha Melancholy Mk. I || Destroyer's Rage && Assassin's Essence && Shot-bow Module && (Negative Opal && Bottled Darkness && Essence of your own Shadow && Depressed Rock) = Alpha Melancholy Mk. II (Lv. 10, 0/11)
Description: A bow with powers over  depression, darkness, shadow, and negativity. These powers are restored slightly, given enhanced assassination abilities, and can fire multiple lasers as well as arrows. Maintains its daedric look, with a bit more added to it, such as a string that turns out to be a red, tangible laser. Comes with hand guards.
Reason it's here: Over-leveled at the moment.


Fiery Greatsword && Infernal Ruby && Flaming Essence = Infernalis (Lv. 4, 2/5)
Desc- oh screw this you know what it is already. A giant greatsword with brutally hot flames for a blade.

Cutlass && (Dream Mist && Nightmare Fuel = Nightmare Mist) = Nightmare Cutlass v0.8 (Lv. 4, 3/5)
Description: The lesser version of its Lv. 7 predecessor from the Terraria Session. Has many of the elements of its predecessor, except allowing its user to absorb life essence.

Inventory
Alpha Melancholy Mk. I (Lv. 0) - Starting Weapon
Beta Bloodlust (Lv. 5) - Bloodthirsty Chain Knife (Pre-Bloodlust Blood: 7k)
CHANCE TIME! (Lv. 5) - Attack Die (Attack type, Element, Special)


SUPPORT:
+1 Battlefury, +1 Ire, +1 Piono

You heal yourself for 3 HP.

QUOTE (Irecreeper @ (time=1461444852))
cc: oh yes
cc: all of (t)hese swee(t), swee(t) ©harge poin(t)s.


Charges:
upgrade(): 2 / 15 (Class: PLAYER UPGRADE)
saber(): 8 / 10 (+6, Piono, Toast, Darkside) (Class: ENTITY)
+1 to Toast, +1 to Piono, +1 to Darkside

Action:
cc: (t)he "gli(t)©h" is a fool
cc: i am (t)he superior gli(t)ch, m8
cc: fi(t)e me 1v1 nerd


I proceed to DDoS the Glitch, slowing it down to a halt! While it's DDoS'd, I proceed to stab the glitch with a code-spire, which promptly downloads 53,467 bad RPG-Maker Horror games into it! The glitch is forced to play through them all at once, eventually suffering from a breakdown because of just how bad the games were! It also suffers breakdowns because of all of the viruses that came with all of the games. Oops. Whatever happens, this bonks the Glitch Existence.

I also:
Crossbow && Chunk of "a glitch" = ???

...oops, did I steal a bit of the glitch? Whatever.

Crossbow && Chunk of "a glitch" = a crossbow (Level 5: 1/6)
a glitch promptly glitches out the HomestuckCraft plugin enough to make one of these on it's own.

)-(4PP11Y. Y0U'11 R3G3R+ 1+.

You deal 15 integrity damage to a glitch.
QUOTE (DoctorsHateHer @ (time=1461446162))
4/13 The world is FLAT!
11/15 Burritos (+1 from ire)

Noah proceeds to put on the Glitch Destabiliser and without Ets' energy powering it, it stabilises, of course becoming the Glitch Stabiliser

A harmless tether of lightning briefly links from the vest to the glitch entity before returning to Noah. It seems that he won't be so easily affected by glitch-based attacks anymore.

+1 to piono, +1 to ire, +1 to DarkSide

You gain 1 armour, and 5% resistance to integrity attacks.

QUOTE (DarkSide @ (time=1461466189))
((Nothing here))


"It's about time for some upgrades."
A plethora of blood majjyks swirl around Zack as a blackened Beta Bloodlust glows with a bloody glow, ready to give its host power from damaged foes... though, only a few abilities can be derived from blood at the moment.
One Blood Active and one Blood Passive unlocked!
Reminiscent to my 'Absorption' passive from my early days of DtG when I didn't know what the gorilla I was doing. The difference is I know what I'm doing now.
Blood Actives are abilities that I may expend blood to execute. Duh.
Blood Passives draw blood from your pool each turn they're active, and only operate if there is enough blood to operate said passive. If not, then the blood is taken from the host's HP pool instead. (Don't worry, I'll keep track of the blood as well)
Feel free to balance this however you wish, Consumer.

But on to the good stuff.
(And I'm just using "I" from now on because it's actually quite difficult to write in third person when starting up)

I activate the Adrenaline Rush Blood Passive, which increases attack as my HP gets low.
However, to keep up my blood totals, I have to attack with Beta Bloodlust.
"ugggh, this high-armor guy's really getting on my nerves..."
I swing the knife part of the blood-infused chain knife around over my head, eventually hurling it towards Other Battlefury.
"You're mine, mothergorilla."
The knife wraps around him, eventually shanking him in the back as it comes around a third time. It hauls Other Battlefury back towards me as I glare straight into his eyes.
"You know what's eventually going to happen. You. Will. Die."
I proceed to release him, only for Other Battlefury to be brutishly stabbed through the chestplate with the knife, effectively pinning him down.
But that's not all.
I toss the 3 CHANCE TIME! die around Other Battlefury. Here's what they landed on: (All 3 are synced up to be the same number of sides) (355)

ATTACK - 209 - Butcher's Knife | ELEMENT - 289 - 81% Water 19% Plant | SPECIAL - 61 - Light Recoil

I obtain a rather large, bloodstained, seaweed-encrusted Butcher's Knife. I proceed to hack away at Other Battlefury's armor pieces wildly to try to get rid of the armor, while attempting to cut deep enough to scar him, or break his bones.
After hacking away for a good 30 seconds, I toss him up, lash him with Beta Bloodlust a few times, then jump up myself.
"You're goin' down. Literally."
I then smash down on him as hard as I possibly could, which, sadly, resulted in me taking 1 damage as a result from the shock.
The butcher's knife dissipates, and Beta Bloodlust drinks up all the blood that was lost from the foe.



STATS & ABILITIES (maybe):
Zack:
Alignment: [N] - Sway: [AG] (Will help the Swayed Allignment mainly, but will take on direct threats to him and his entities first)
HP: 1/20 (10%) DANGER!
BLOOD: 6,000 (-1,000 per turn due to passives)(Conversion: 1HP = 1 BLOOD, 1PHP = 4,000 BLOOD) - RANK: NEW BLOOD
-BLOOD ACTIVE: Blood Laser - 25,000 BLOOD - Self-explanitory. Hit one target for (GM-Balanced damage).
-BLOOD PASSIVE: Adrenaline Rush - 1,000 BLOOD/TURN - ACTIVE - Increases damage dealt by (GM-Balanced Stats) the lower your HP gets percentage-wise.

CHARGES:
Lucky Draw (5/15)
Bloodlust (15/15) DONE!
Shatter Barrier (3/5) (+2 Ire, Toast)

ALCHEMIES:
Ideas for later
(This section is for good ideas for weapons that cannot be done yet for whatever reason)

Alpha Melancholy Mk. I || Destroyer's Rage && Assassin's Essence && Shot-bow Module && (Negative Opal && Bottled Darkness && Essence of your own Shadow && Depressed Rock) = Alpha Melancholy Mk. II (Lv. 10, 0/11)
Description: A bow with powers over  depression, darkness, shadow, and negativity. These powers are restored slightly, given enhanced assassination abilities, and can fire multiple lasers as well as arrows. Maintains its daedric look, with a bit more added to it, such as a string that turns out to be a red, tangible laser. Comes with hand guards.
Reason it's here: Over-leveled at the moment.


Fiery Greatsword && Infernal Ruby && Flaming Essence = Infernalis (Lv. 4, 3/5)
Desc- oh screw this you know what it is already. A giant greatsword with brutally hot flames for a blade.

Cutlass && (Dream Mist && Nightmare Fuel = Nightmare Mist) = Nightmare Cutlass v0.8 (Lv. 4, 4/5)
Description: The lesser version of its Lv. 7 predecessor from the Terraria Session. Has many of the elements of its predecessor, except allowing its user to absorb life essence.

((Can I get a quick question answered? I'm assuming that you cannot apply assists to alchemies, right? More along the lines of DtG:0 than DtG: Terraria?))

Inventory
Alpha Melancholy Mk. I (Lv. 0) - Starting Weapon
Beta Bloodlust (Lv. 5) - Bloodthirsty Chain Knife (Able to contribute to BLOOD pool)
CHANCE TIME! (Lv. 5) - Attack Die (Attack type, Element, Special)


SUPPORT:
+1 Toast, +1 Ire, +1 Piono

No, you can't.
Blood Laser: 12,500 damage.
Adrenaline Rush: (500 * (max HP - current HP)) extra damage.

You gain a blood leveling system, and deal 5 damage to Other Battlefury, who isn't happy about that, at all.

QUOTE (DoctorsHateHer @ (time=1461497297))
5/13 The world is FLAT!
13/15 Burritos (+1 from darkside)

Noah pulls out a large briefcase made entirely of obsidian in its glass form. He opens it and inside is a small red pill and... what seems to be an entire other universe inside a small window. Inside, you can see a cloaked man destroying a massive wall, deconstructing it using time shenanigans. He rewinds a bit using a smooth flat surface below the viewing portal. The same man is surrounded by an aura of shimmering energy, which demonstrates to absorb all projectiles that touches it but light. He goes back a bit further and the same man drinks a bright red liquid...

Noah then picks up the red pill. It was much darker than the Tonic being consumed earlier, but it looked similar enough. He popped the pill into his mouth and bit down. Immediately, all the projectiles that had hit the man in the image's shield flew out and hit Verdana. That is to say, a ton of popcorn, lasers, bullets, etc.

This is all a reference for a thing I have planned for 0rigins. i.e. Destroying the wall with Effort. Since this is in the future from that or in a splinter timeline where that has already happened in some form, the shield shown is literally transporting projectiles from the wall keeping everyone else in 0rigins out.

+1 to piono, +1 to ire, +1 to DarkSide

You deal 2 damage to Verdana.

QUOTE (engie @ (time=1461502647))
Maybe I am, Tipsy. Maybe-

Oh, someone actually aimed an attack at me. And it consists of me being pelted with a bunch of shit. Lovely. Just for that, you know what, have a free trip to the moon, Noah, courtesy of my ability to make you become affected by antigravity. Go on, fly off to the moon. And get me some cheese while you're up there. I need a replacement slice for the one that got squished into disgustingness.

Anyway, charges. 12/15 for Count Of Darkness (+2 from Ally), 9/15 for Count Of Darkness II (+2 also from Ally, and a +1 from Piono last turn)

And since I'm a nice guy (sarcastic laughter goes here), I'll hand a +2 to Piono in exchange.

Noah disappears for a few seconds, before his levitation runs out and he takes 2 damage.

QUOTE (Battlefury @ (time=1461503957))
Battlefury13 Rejoin counter: 2 (CAN ONLY TICK DOWN AT 1 AG PLAYERS, RESETS AT 3 AG PLAYERS)
AG Players: 2(one leaning towards)


Awaiting creativity.
Inventory:
Dogbeam Deathbook level 5
Spongebawb's staff, Teir 0 level 3
Glitch Tem pistols level 5
Xblades level 5
Sponge Spatula, a spatula made out of sponge that also possesses aquamancy abilities. [7]
Storage Cannon Level two



15/15 splinter 15/75
15/15 Splinter

SPLINTER AT 45/75
plus
SPLIN(T)ER 13/15
(topaz's charges)
SPLIN(T)ER 13/15

    Splinter Flagship Construction:    71/75

PREPARE YOUR BUTTS

I greet ©haos...
by pretending to attach him to a rocket.
which is full of healing dogs that speak in his lovely typing quirk. and they increase his damage

then the dogs reveal themselves to be masters of multidogging, and float over to the spectre, and exploit it's DOG POWER to absorb it's everything.  They approach the Imperious, intent on finishing what Spongebawb began. But first, they need a powerful enough mech. The almighty Dog Mech Mk. Omega-plus returns, to dunk on the Imperious.
The Chaos Dogs then decide that the Dog Mech is not good enough. They quickly float over to DTG: Chaos and proceed to steal a bunch of chaos sabers, whom broad the DOG mech and along side the Chaos Dogs, transform it into ARFOS, the CHAOS DOG GOD.

ARFOS looks down upon the IMPERIOUS, and decides the server needs a make over-


NO NO NO NO NO DON'T DO IT

..but is prevented from creating more than a burning wasteland by battlefury13. Who notes that with no maroon, and his immense lazyness, he and chaos are now speaking the same color. Which might be slightly annoying.

ANYWAY, ARFOS deems the imperious unworthly of non-dog existence, and smashs it with his STAFF OF DOGOS. 13 dogs of UNLUCK surround the Imperious, and fire barks at it. The BARKS destroy it's luck, and transfer over to it's HP, quickly flat lining the Imperious. They then toss the Imperious into the PZ-side, where it absorbs the extreme damage of the PZ side, and implodes. ARFOS then ARFs at the IMPERIOUS. the SHEER CHAOTIC DOG behind the dog smash into the imperious, sending it flying for miles. Then, ARFOS dunks the IMPERIOUS into a pool of chaos enegry, supercharged with dog. The Dog inside the pool reacts, creating a Chaos Dog of unparalleled power. It promptly crashes into the imperious, corrupting it's code with dog.  Then a car with no impact on this attack whatsoever explodes on the Imperious, following by a dam made of Fluffy Dog Blocks smashing into the imperious.

Then, a bunch of dogs with Chaos Bee's in their mouth that shoot Chaos Bee's and fire Chaos Arf's attack the imperious, leaving it mauled and stung all over, before a DOGMACHINE GUN guns it down so badly it's HP bar goes into the red. As it dies, it's GAME OVER screen is replaced with Annoying.dog

i am then into lazy


2+ to piono
1+ to chaos.

Welcome back. You deal 4 damage to Imperious.

QUOTE (The_Topazian @ (time=1461512249))
Battlefury, next turn, the hostile/PG forces are getting too large. LET'S DO IT. >:D

Splin(t)er 15/15
Splin(t)er 15/15

Splin(t)er Total Charge: 75/75: Saving til next turn to clarify whether battlefury or me is doing the stats.

Limits 1/15
Limits 1/15

I meditate, to make next turn's attack even more powerful.

You make next turn's attack mini-crit.

QUOTE (Irecreeper @ (time=1461513595))
Charges:
upgrade(): 7 / 15 (+4, Toast, Darkside, Battlefury) (Class: PLAYER UPGRADE)
saber(): 10 / 10 (+1, Toast) EXECUTE.
+1 to Toast, +1 to Piono, +1 to Darkside

Summon:
cc: hey no don'(t) s(t)eal my sabers
I promptly steal a single Chaos Saber from Battlefury's attack, and proceed to infuse it with Charge Energy! Not only does it grow far beyond the low HP of 49, but it grants some new attacks, as well as the ability to soak up far more than a single hit!

[AG] Elite Chaos Saber
HP: 40,000
Abilities:
Saber Cleave: Deals moderate damage to target entity. Deals more damage if the target is "close" to this entity.
Arm Cannon: Deals light damage to target entity. Can be used every turn, even if this entity is performing another action.
Shock Vent: Deals high damage to all foes that are "close" to you.
Glitch Boost: Rush up to up to three entities on target side. This makes them "close" to this entity. Also grants +20% Dodge for a turn.
Hyperclock: Three-turn charge. Allows the Chaos Saber to take two actions this turn. (And use Arm Cannon twice.)

Action:
I proceed to quickly construct a slingshot, wrap the Chaos Saber in a protective bubble, then launch it at the JSH-Mech. The bubble allows the Chaos Saber to impact it with minimal damage. As the bubble pops, a large surge of glitch energy assaults the JSH-Mech, leaving it open to the Chaos Saber!

The Chaos Saber uses Arm Cannon on the JSH-Mech, then follows up with a Saber Cleave.

The JSH-Mech takes 10,200 HP of damage. Elite Chaos Saber summoned, although it is slightly nerfed.

QUOTE (Battlefury @ (time=1461513636))
                                                                                                    Splinter 75/75

Not much longer.


Whelp. Here we go.


Splinter Flagship [AG BOSS]
]ERR: Stats not found, awaiting stats.



QUOTE (The_Topazian @ (time=1461514708))
We could make it neutral, but it only attacks non-AGs. Trollface.png

#puermagisorodinmagica

[END OF TURN BATTLE]
Zack takes 4 damage from Infested, no longer protected by the Gunboat. Chaos takes 1 damage from Integrity loss, TT takes 2 damage from integrity loss and the JSH-Mech takes 2,000 damage. A ripple in Sorodin's Barrier then opens, as the Splinter Flagship breaks through, equipped with stats from a PM. Has been nerfed, but is very powerful for a 75 post charge. You can either land and break in, or penetrate the hull and attack the Core from there. It also inflicts Splinter, a DPT effect on attack. It happens to piloted by Spongebawb and Sorodin, doing the charging, and Chaos, bringing the stats. Breaking in is extremely dangerous, but allows you to destroy several weapons and entities inside. It also has inital turn semi-immunity. Alicia and Other Battlefury are not happy with this revelation.

battlefury13: Are you actually working with Chaos to summon that thing?
battlefury13: I get the feeling that this hasn't happened to you yet, but Chaos is straight up insane.
battlefury13: Me and an ally who wanted to join him had to deal with an absolutely cruel and painful test, that cost us our lives, and my ally her soul's control.


Alicia activates Support, and that ally teleports in, along with a black haired girl, holding onto her tightly.

Oriko: Something like this again?
Oriko: Where exactly am I?


Oriko turns towards Chaos.

Oriko: You.

An orb floats in front of Chaos' face, and Oriko walks over to the Pro-Godmodders.

Kirika: I know what you did to Oriko, and as it stands, you have to die.

Kirika follows Oriko.

Imperious stabs the Fire Drakes, wiping them off the Battlefield, while English blasts the Earth Archons into non-relevance. Spade and Glitch Noir work together using the powers of different incarnations of Jack, and murder a Terror Guardian. The Void Emblem rises above it, and the Terror Guardian rises up, fueled by corruption, and resurrects on the Conflict's side. The Spectre activates Mark of 'the' on Angel. An emblem, similar to the Void Emblem appears above her. She now deals 50% less damage, and special things, similar to the Void Emblem, happen on death. The Void Terror Guardian blasts Angel for 1 hit.

a glitch accepts Chaos' challenge, dealing the extra 5 integrity damage it should have done last turn. It then points out that this is a form of glitchiness, and deals another 10% integrity damage, as well as the 25% integrity damage it has by default for 40% integrity damage in total. The Cloud of Disgust cherrytaps its creator into death. The Familiars deal 2,000 HP of damage to the JSH-Mech.

The Splinter Flagship starts off by using Spectre on the JSH-Mech for 25,000 HP of damage. Angel stabs the JSH-Mech for 2,500 HP of damage while Divine kills 33 Dersite Pawns. Tipsy and +|m43us work together to deal 2 damage to Other Battlefury. GT and GG then roleplay a Fraymotif with each other, and kill 133 more Dersite Pawns. The Elite Chaos Saber fires it's Arm Cannon at the JSH-Mech for 2,000 HP of damage, before following it up with a Saber Cleave for 10,100 HP of damage.

Other Battlefury ushers Zack into the realm of the dead. The JSH-Mech's calcuations realise that it hasn't been dealing Trigger Burn on any of it's attacks, and overcompensates for that by making azure flames surround the entire battlefield, before burning straight through the non-PGs. Everything on the Battlefield that isn't PG, including the Splinter Flagship's hull, takes 8,000 HP of damage. Imperious resists this. The Terror Guardians fire at Spectre for 24,000 HP of damage. The Pawns kill GT, and deal 3 damage to Gutsy. Oriko creates and sends an orb into Chaos' face for 6 damage, while Kirika takes out her claws, and stabs Chaos over and over again for 5 damage.

Alicia gives a +2 to Verdana, before taking Tipsy, Angel and Sorodin's bodies, and throwing them all into the remnants of the inferno. They all die, apart from Sorodin, who only has his body die. The fire then sparks up towards Spongebawb, dealing 10 damage.

[ITINERARY]
[ALL]: Destroy the Conflict entities, as they can deal high damage to both sides.
[ALL]: Kill the http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png Demon, as it can distort actions, and ruin their effectiveness.
[ALL]: Change the Terrain from Sorodin's Barrier, as it greatly impowers Imperious, and Sorodin's Witch's Familiars will become extremely powerful if unattended to.
[ALL]: Reduce the GLITCH EXISTENCE to 0, as that will destroy a glitch, preventing it from affecting the Battlefield anymore.


[AG]: Kill Alicia111.
[AG]: Summon entities.
[AG]: Kill the Pawns.
[AG]: Destroy the JSH-Mech, as it is a major threat.


[PG]: Protect Alicia111.
[PG]: Kill the AG players.
[PG]: Kill the post-scratch kids.
[PG]: Murder the Splinter Flagship.


[BATTLEFIELD]
Terrain: Sorodin's Barrier (Nautical entities gain 40% attack and defense, Familiars of Sorodin's Witch are generated every turn.)
Weather: Glitch Rain: (Entities with less than 100% integrity automatically fail integrity checks.) III
AG Entity Advantage: TRUE

Idlers
[AG] ashkantsr: 3/20 HP
[AG] Redstonetam15/Joey: 0/20 HP, Bad Luck: I
[AG] Pricey12345: 15/20 HP
[AG] FINALBATTLESTARTSNOW/the Umbral One: 5/20 HP

[PG] teag2: 1/20 HP

[AG] The_Topazian/Sorodin: 2/26 HP, Soul Gem: 1/1 HP, 80% Grief, Summoning: IIII
[AG] Irecreeper/Chaos: 3/20 HP, 50% INTEGRITY
[AG] Battlefury/SpongebawbIsDaBest: 22/24 HP, Demonic Contract (IIII & IIII)


[N] DarkSide/Zack: 0/20 HP, Infested: IIIII, 26,000 Blood
[N] DoctorsHateHer/Noah: 11/20 HP, Has 1 Armour (Glitch Stabliser), 5% resistance to integrity damage.


[PG] engie/Verdana: 5/20 HP, 5 Barrier Strength

[01] Imperious: 36/90 HP, Evasive (20%), Nautical, Has 1 Armour, Fuschia: III, Empress: IIII, Mark of Dog: IIIIIIIIII, Burning: II
[01] English: 273,612/413,612 HP, Felt: III, Cue: III
[01] Spade: 93/100 HP, Has 1 Armour, Midnight: III, Mechanical: IIII
[01] Glitch Noir: 58/100 HP, Has 1 Armour, Prototype: III, Incarnation: IIII, Burning: II
[01] Spectre: 39,500/350,000 HP, Soulsplit: II, Mark of 'the': II, Soulsteal: III, Temporal Control: Soulsteal: IIII, Azure Flames: I
[01] Void Terror Guardian: 62,000/70,000 HP

[???] Crystal Golem: Dies with Topaz's body. Corruption: III, Purity: III, Protect: IIII.
[???] Mountain: 469,000/500,000 HP, 90% INTEGRITY.
[???] a glitch: CHAOS/A GLITCH HP
78% GLITCH EXISTENCE
30% GLITCH STRENGTH
90% BIOME STABLLITY
90% WEATHER STABILITY
STATUS EFFECTS: NONE.


[H] Cloud of Disgust: 72,000/80,000 HP
[H] Familiars of Sorodin's Witch: 10/10 (x200)

[AG-BOSS] Splinter Flagship: Core: 200,000/200,000 HP, Hull: 292,000/300,000 HP, (t)riple splin(t)er: II, splin(t)er swarm: II, (t)ree©hop: IIIII
[AG] Angel: 1/3 Hits, Guarding Divine, Infested: IIIII, Mark of 'the'.
[AG] Divine: 2/1 Hits, Impale: IIII, Call for HELP: IIIII, Infested: IIIII
[AG-PL] tipsyGnostalgic?: 4/20 HP (x2), Drunken Thief: II, Mark of Dog: IIIIIIIIII
[AG-PL] +|m43us+3st|f|3d?: 6/20 HP (x2), 40% INTEGRITY, Hal's Wrath: II, Glitched: IIIII
[AG-PL] golgothasTerror?: 0/20 HP (x2), Emerald Terror: II, Bleeding: I
[AG-PL] gutsyGumshoe?: 10/20 HP, Heir of Crocker: II, Burning: II
[AG] Elite Chaos Saber: 27,000/35,000 HP, Hyperclock: III

[PG] Other Battlefury: 9/25 HP, Has 3 Armour, Armament Shift: III (Perfectly Generic Object), Reorganization: IIII, Time To Downsize: IIIIIIII, Demotion: IIIIIIIIIII
[PG] JSH-Mech Mk. I: 49,350/140,000 HP, 80% INTEGRITY, Azure Inferno: III, Takes reduced damage after 10,000 HP.
[PG] Terror Guardians: 38,000/60,000 HP (x3), Void Emblem
[PG] Crystal Dersite Pawns: 150/150 HP (x319), Reinforcements: II, Prototyped: III
[PG] Crystal Prospitian Pawns: 150/150 HP (x467), Reinforcements: II, Prototyped: III
[PG] Oriko: 20/20 HP (x2), Evasive (30%), Double-Action, Visionary: III.
[PG] Kirika: 25/25 HP, Criticals on all attacks when Oriko dies, Respawns while Oriko is alive, Guarding Oriko, Timeslow: III.

[GM] Alicia111: 45/50 HP, Support: IIII, Base: IIII, Art: IIII

[THE SPLINTER FLAGSHIP]
(t)elepor(t)er de©k
[AG] Elevator: Not working, Must be turned on using an action, Leads to the deck.
[AG] Chair Knight: 20,000/20,000 HP, 25% less damage taken from physical attacks.

weapons de©k
[AG] Splinter Turrets: 15,000/15,000 HP (x4)
[AG] Mann Co. Chairs: 10,000/10,000 HP (x4)
[AG] Anti-Tank Chairs: 10,000/10,000 HP (x3), Crits Tanks.
[AG] Possessed Chairs: 3,000/3,000 HP (x10)
[AG] Crew Door 1: 25,000/25,000 HP, Leads to the (t)hrone room.
[AG] Crew Door 2: 25,000/25,000 HP, Leads to shield gen. room, stuns a random entity on death.
[AG] ©orrupted ©aptain: 110,000/110,000 HP, Double Action, gi(T) ‘em, lads!: III, saber ©all: IIII

[N] Damaged Table Tank: 60,000/100,000 HP, Will join the side of whoever saves it from the chairs.

shield gen. room
Player cap of 2.
[AG] Backup Caller: 15,000/15,000 HP
[AG] Shield Generator: 10,000/10,00 HP
[AG] Possessed Chair: 4,000/4,000 HP (x3)

(t)hrone room
[AG] Chaos' Favourite Chair: 166,666/166,666 HP, mini-crits and heals if Chaos is in the same room as him.
[AG] Splinter Cannon: 40,000/40,000 HP

[FORTRESS]
Terrain: Fortress (Summons Wisps for every aggressor inside the Fortress, to a current maximum of 10)
Weather: Clear (No effect)

[N] pionoplayer/Eric: 25/25 HP, Soul Gem: 1/1 HP, 0% Grief, Has 3 Armour (+2 from the Enchanted Obsidian Chestplate and Helmet), Regeneration (1 HP), Elemental Manipulation: IIIII, Elemental Summoning (Fire): IIIII

[???] Elemental Golem: Dies with Eric's body. Element: Earth, Protect: IIII, Element Swap: IIII
[???] demonologist: 25/25 HP (x4), Has 1 Armour

[AG] AG Embassy: Leads to AG Embassy. Aggressor Anti-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Anti-Godmodders gain regeneration while in the Fortress.

[N] Wisp Swarms: 1,000/1,000 HP (x7), Immune to non-Descendants.
[N] dirt barracks: 45,000/45,000 HP, Earth Archons: 100/100 HP (x753)
[N] Earth Core: 30,000/30,000 HP, Can not be targeted while Earth Minions are alive, Heals 5,000 HP in total to all Earth Buildings per turn.
[N] Earth Spire: 15,000/15,000 HP
[N] Purple Worm Den: 30,000/30,000 HP, Purple Worms: 3,000/3,000 HP (x28), Burrow: IIII
[N] Fire Barracks: 45,000/45,000 HP, Fire Archons: 20/20 HP (x810)
[N] Fire Core: 30,000/30,000 HP, Can not be targeted while Fire Minions are alive, Heals 5,000 HP in total to all Fire Buildings per turn.
[N] Fire Spire: 15,000/15,000 HP
[N] Dragon Roost: 30,000/30,000 HP, Fire Drakes: 1,500/1,500 HP (x8), Scorched Earth: III
[N] Earth Elemental: 15,000/15,000 HP, Can not target Airborn enemies, Boulder: III, Earth Spike: III.

[PG] PG Embassy: Leads to PG Embassy. Aggressor Pro-Godmodders take criticals from Fortress entities and can be ejected from the Fortress. Pro-Godmodders gain regeneration while in the Fortress.

AG Embassy:
*but nobody came...

PG Embassy:
*but nobody came...

[spoiler=Spoils of War] [IIII] Deck of Spellcards (Lv. 2): READY!, Owner: pionoplayer [N]
[IIIII] Gravitational Core (Lv. 3): READY!, Owner: pionoplayer [N]
[III] Spider Spawner (Lv. 1): [b]READY!, Owner: Battlefury [AG]
[III] Healing Tray (Lv. 1): READY!, Owner: Battlefury [AG]
[IIIII] Scythe of Prevention (Lv. 2): READY!, Owner: pionoplayer [N]
[IIIII] Delta Spear (Lv. 2): RECHARGING!, Owner: The_Topazian [AG]
[IIIII] Luminous Orb (Lv. 2): READY!, Owner: pionoplayer [N]
[IIIII] Soul Targeting Unit (Lv. 3): READY!, Owner: The_Topazian [AG]
[IIIII] Incarnate of Hyperdeath (Lv. 3): READY!, Owner: Battlefury [AG]
[IIIII] Annoying Dog (Lv. 3): READY!, Owner: Battlefury [AG]]

Originally posted on 2016-04-24 18:18:00

--------------------
questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarà il mio momento
prima o poi, prima o poi
PMEmail
^
The_Topazian
 Posted: Aug 11 2018, 06:56 PM
Quote

God of Rain
Group: Members
Posts: 328
Joined: 11-August 18
Age: N/A
Location: ...uh. UH. UH. (Someone remind me where I live again. Plz.)
Status: N/A



STATS ARE DELIVERED ...kek I missed you by 4 min.
(God Ire how do you do (t)his? ~(T)opaz)

[AG-BOSS] Splin(t)er Flagship [AG-BOSS]
Each weapon can be used once per turn, as part of the below attacks. The Flagship starts with 4 splinter turrets active.
Airborne
Hull: 800,000/800,000 [If (t)his is broken, ©ore a©©ess is given wi(t)hou(t) going (t)hrough (t)he ship. Due (t)o (t)he already gli(t)chy ©omposure of (t)his ship, i(t) ©annot die from lack of in(t)egri(t)y.]
©ore HP: 300,000/300,000
A(t)(t)a©ks:
Unless said o(t)herwise, all a(t)(t)a©ks infli©(t) SPLIN(T)ERED:
3000 damage for (t)wo rounds.
Barrage. Heavy damage. Needs four (t)urre(t)s.
Bombard: No(t) as heavy as Barrage, but hi(t)s up (t)o [NUMBER OF (T)URRE(T)S] enemies.
Fo©us: Needs one weapon. Uses all weapons for (t)his (t)urn. Deals ex(t)reme damage, bu(t) all weapons are used and ©anno(t) be used anymore (t)his (t)urn.
Splin(t)erball: Fired by (t)he Splin(t)er ©annon. Deals ex(t)reme damage and hi(t)s up (t)o (t)hree enemies.
Extremely Basic A(t)(t)a©ks: Weaker versions of Barrage exis(t) for (t)wo and one turre(t)s.
(T)hose are ©alled Blas(t) (2) and Sh(o)t (1)

Passive: Splin(t)er. For every a(t)(t)a©k, release one Splin(t)er, dealing 3000 damage (t)o a random enemy. Releases more for every 10000 damage (t)o (t)he hull. Does not infli©(t) SPLIN(T)ERED
Passive: Hidden Weapons. If all weapons are des(t)royed, ac(t) as if (t)wo (t)urrets and a grea(t)ly weakened splin(t)er ©annon are a©(t)ive.

Spe©ials:
Splin(t)er Swarm: |||||. Deals 8000 (t)o all enemy (t)argets.
(T)riple Splinter: |||. Deals (t)he damage of Blas(t) (t)o (t)hree en(t)i(t)ies.
(T)ree©hop: ||||||: Chop down all (t)he (t)rees and absorb (t)he wood. Heals ©ore for 30000, bu(t) adds (o)ne (t)(o) (t)he use time of (T)reech(o)p



AREAS INSIDE (T)HE FLAGSHIP
(T)elepor(t)er De©k:
Eleva(t)or [leads (t)o Weapons Deck, (t)akes 1 (t)urn to opera(t)e. ©an only be opera(t)ed when all ©hair Knigh(t)s are dead.]
©hair Knigh(t): 25000/25000 HP. Has (t)wo a(t)(t)a©ks. Only one of (t)hem, s(t)un is a bi(t) s(t)rong. 25% resis(t)ance (t)o physi©al a(t)(t)a©ks due (t)o armor.
©harge: S(t)uns (t)he (t)arget. Medium damage
Lan©e: Massive damage, bu(t) redu©ed damage af(t)er use.

Weapons De©k:
Splin(t)er (T)urrets 20000/20000 x4. Can a(t)(t)a©k one en(t)i(t)y on (t)he ba(t)(t)lefield for 5000 damage while manned. If manned, ©rew manning i(t) mus(t) be killed.
Mann. ©o. Brand Chair 15000/15000. Manning the (T)urre(t)s One for each turrent.
Passive: Mann. ©o: ©an use Mann. ©o weapons (t)o defend
Damaged (T)able (T)ank: 40000/120,000. [N]. Under a(t)(t)a©k from ©hairs.
An(t)i-(T)ank ©hairs 15000/15000. 3x. High damage (t)o (t)anks, low damage to everything else. Fo©used on the (t)able (t)ank.
10 Possessed ©hairs. 4000 HP each. Massive a(t)(t)ack, but (t)akes mini©ri(t)s from fire.


©orrup(t)ed ©ap(t)ain: 180,000/180,000 HP [MINIBOSS, KILL (T)O PRO©EED] Double Action
Spe©ial A(t)(t)a©ks:
Gi(t) ‘em, lads! |||: Summons a firs(t) hand in (t)he same area, wi(t)h 50k HP and no spe©ials, but massive attack©an only be used on©e.
Saber ©all ||||: Summons two Enhan©ed Sabers in (t)he same area, as des©ribed in Ire’s post.
Normal attacks:
Flin(t)lock: Deals large damage, but (t)akes one (t)urn (t)o reload because flin(t)lock pis(t)ols (t)ake forever to reload. And we mean a (t)urn, no abuse of (t)he double action (t)o use i(t) every (t)urn.
Yo Ho and a Bottle of RUM!: Heals 25000 HP. Used below 1/8 HP. Grants the “RUM!!!!!!!” modifier, giving everything he attacks a 20% evasion chance, but increases attack damage.





©rew door one: Righ(t) nex(t) (t)o spawn. 50000/50000 hp, mus(t) kill (t)he Corrupted Captain (t)o attack. Leads to (T)hrone Room.
©rew door (t)wo: Leads (t)o a (t)iny zone wi(t)h a player cap of (t)wo. S(t)uns a random entity on kill, because some idio(t) showed i(t) fnaf. Leads (t)o Shield Gen Room.

SHIELD GEN. ROOM:
Backup ©aller: (T)akes a©(t)ion before players. Summons (t)wo enhanced ©haos Sabers in (t)he Weapon’s De©k, and a©(t)iva(t)es as soon as ©rew Door (T)wo is broken. 20000/20000 hp.
Shield Gen: Preven(t)s (t)he firs(t) a(t)(t)a©k on (t)he ©ore, and pla©es a 20000 hp shield (t)o blo©k further a(t)(t)acks. 10000/10000 HP.
Room contains a Possessed Chair. Three of them, in fact.


(T)HRONE ROOM:
©haos’s Favori(t)e ©hair: 166,666/166,666 HP
CHAIR.
Passive: ©haos’s Favori(t)e ©hair: If ©haos is in (t)he same area as (t)his ©hair, gain mini©ri(t)s and 2 healing per (t)urn.

ON©E (T)HIS IS DEAD, THE ©ORE ©AN BE A(T)(T)A©KED. HOWEVER, IF (T)HE REINFOR©EMEN(T) ©ALLER IS NO(T) DEAD, IT WILL S(T)ART SPAWNING ENHAN©ED ©HAOS SABERS IN (T)HIS ROOM.

Splin(t)er ©annon: 50,000/50,000 HP
Will a(t)(t)a©k once all four (t)urre(t)s are dead. Deals heavy damage (t)o an en(t)i(t)y on (t)he ba(t)(t)lefield bu(t) (t)akes a (t)urn to re©harge.



Originally posted on 2016-04-24 18:22:00
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Battlefury
 Posted: Aug 11 2018, 06:56 PM
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Archangel Micheal
Group: Members
Posts: 1300
Joined: 11-August 18
Age: N/A
Location: New Winchester
Status: N/A



Just in case you missed the mail, check the mail for our flagship stats.
/null

Quick note on the splinter turrets: The damage statement does not apply unless the attacks for the flagship it's self has been removed. I will write up a spoil idea later, which will be overwritten if topaz dislikes it.

Originally posted on 2016-04-24 18:24:00

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Battlefury
 Posted: Aug 11 2018, 06:56 PM
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Archangel Micheal
Group: Members
Posts: 1300
Joined: 11-August 18
Age: N/A
Location: New Winchester
Status: N/A



Nessie Nine Iron && Memory Maker (Costemic replacement for bottle) && Golden Frying Pan && Charge Targe && Scotman's Skullcutter && Claidheamh Mòr = 1/? ???
Sugar Gas && Lolipop && Nightmare Essance = 1/? ???
Battlefury13 Rejoin counter: 2 (CAN ONLY TICK DOWN AT 1 AG PLAYERS, RESETS AT 3 AG PLAYERS)
AG Players: 2(one leaning towards)
Inventory:
Dogbeam Deathbook level 5
Spongebawb's staff, Teir 0 level 3
Glitch Tem pistols level 5
Xblades level 5
Sponge Spatula, a spatula made out of sponge that also possesses aquamancy abilities. [7]
Storage Cannon Level two

I press the button labeled "HYPERDEATH" on me, Topaz, and darkside, followed by the demon grunt summoning button, and the vote for GG button as well




1+ to piono
1+ to topaz
1+ to ire.

Originally posted on 2016-04-24 19:29:00

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Battlefury
 Posted: Aug 11 2018, 06:56 PM
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Archangel Micheal
Group: Members
Posts: 1300
Joined: 11-August 18
Age: N/A
Location: New Winchester
Status: N/A



Assuming it's part of balancing, but the crew doors are intended to be on the Weapon's Deck.
/nll

Originally posted on 2016-04-24 21:11:00

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Adria
 Posted: Aug 11 2018, 06:56 PM
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Avid A Hat in Time fan
Group: Members
Posts: 1242
Joined: 11-August 18
Age: N/A
Location: N/A
Status: N/A



(('Achievement' Unlocked: First Death

p.s: I'm just placing this here for reference))


Zack kind of just stands there.
"...What? You thought I would actually die from that"
Yes. Yes they did. Though you should probs kill yourself whenever you die. Fairness, y'know.
"Fair enough."
Zack then activates this command:
/suicide
Which instantly murders him.

Then he respawns. (NO CHARGES APPLIED THIS TURN)



STATS & ABILITIES:
Zack:
Alignment: [N] - Sway: [AG] (Will help the Swayed Allignment mainly, but will take on direct threats to him and his entities first)
HP: 0/20 (0%) Ded.
BLOOD: 26,000 (-0 per turn due to passives)(Conversion: 1HP = 1 BLOOD, 1PHP = 4,000 BLOOD) - RANK: NEW BLOOD
-BLOOD ACTIVE: Blood Laser - 25,000 BLOOD - Self-explanitory. Hit one target for 12,500 damage.
-BLOOD PASSIVE: Adrenaline Rush - 1,000 BLOOD/TURN - INACTIVE - Increases damage dealt by (500 * (max HP [20] - current HP)) the lower your HP gets.

CHARGES:
Lucky Draw (5/15)
Shatter Barrier (3/5)
(Stored Assists: 1)

ALCHEMIES:
Ideas for later
(This section is for good ideas for weapons that cannot be done yet for whatever reason)

Alpha Melancholy Mk. I || Destroyer's Rage && Assassin's Essence && Shot-bow Module && (Negative Opal && Bottled Darkness && Essence of your own Shadow && Depressed Rock) = Alpha Melancholy Mk. II (Lv. 10, 0/11)
Description: A bow with powers over depression, darkness, shadow, and negativity. These powers are restored slightly, given enhanced assassination abilities, and can fire multiple lasers as well as arrows. Maintains its daedric look, with a bit more added to it, such as a string that turns out to be a red, tangible laser. Comes with hand guards.
Reason it's here: Over-leveled at the moment.


Fiery Greatsword && Infernal Ruby && Flaming Essence = Infernalis (Lv. 4, 3/5)
Desc- oh screw this you know what it is already. A giant greatsword with brutally hot flames for a blade.

Cutlass && (Dream Mist && Nightmare Fuel = Nightmare Mist) = Nightmare Cutlass v0.8 (Lv. 4, 4/5)
Description: The lesser version of its Lv. 7 predecessor from the Terraria Session. Has many of the elements of its predecessor, except allowing its user to absorb life essence.

((K, thanks.))

Inventory
Alpha Melancholy Mk. I (Lv. 0) - Starting Weapon
Beta Bloodlust (Lv. 5) - Bloodthirsty Chain Knife (Able to contribute to BLOOD pool)
CHANCE TIME! (Lv. 5) - Attack Die (Attack type, Element, Special)


SUPPORT:
+1 Toast, +1 Ire, +1 Piono Sorry mates. I died.

Originally posted on 2016-04-24 21:24:00

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"...I will aid them. No matter the cost to myself."
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Irecreeper
 Posted: Aug 11 2018, 06:56 PM
Quote

Source of the Problem
Group: Members
Posts: 2329
Joined: 11-August 18
Age: 23
Location: N/A
Status: N/A



cc: bu(t) bu(t)
cc: i don'(t) even like ©hairs
cc: wha(t) is (t)his blasphemy
cc: i'm so ©onfused
cc: eh. i(t)'s an ally.


@Topaz: I generally manually apply the ()'s. However, for somewhat long speeches, I'll type what I want into a word processor, replace the c's and t's with their respe©(t)ive versions, and then remove all capitialization.

Charges:
upgrade(): 9 / 15 (+1, Battlefury) (Class: PLAYER UPGRADE)
calvary(): 1 / 15 (Class: ENTITY)
+1 to Toast, +1 to Piono, +1 to Darkside

Action:
I decide to take the 1v1 seriously, and decide to write a bit of code that rapidly repeats itself inside the glitch. Every tick, the program replicates itself, and also attempts to randomly eat files inside the glitch. After 30 ticks, there's 536,870,912 total instances of the program! I then run a killcode inside of each, which violently detonates all of them inside the code! This leaves several areas which I can breach, which I promptly breach with...

EMOTICONS! I proceed to spam the glitch with several annoying emotes, because I can. It fails to recognize what these are, dealing more damage! Hopefully!
Spoiler Alert
http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/30592/38/0/e5086351//e5086351.png http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/static/emo/10.png http://b3.ifrm.com/static/emo/9.png http://b3.ifrm.com/static/emo/14.png http://b3.ifrm.com/static/emo/10.png http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png http://b3.ifrm.com/30592/38/0/e5072360//e5072360.png http://b3.ifrm.com/30592/38/0/e5086351//e5086351.png http://b3.ifrm.com/30592/38/0/e5086353//e5086353.png http://b3.ifrm.com/static/emo/2.png http://b3.ifrm.com/static/emo/14.png http://b3.ifrm.com/static/emo/2.png http://b3.ifrm.com/static/emo/5.png http://b3.ifrm.com/static/emo/1.png http://b3.ifrm.com/static/emo/9.png http://b3.ifrm.com/static/emo/19.png http://b3.ifrm.com/static/emo/18.png http://b3.ifrm.com/static/emo/18.png http://b3.ifrm.com/static/emo/3.png http://b3.ifrm.com/30592/38/0/e5086351//e5086351.png http://b3.ifrm.com/static/emo/8.png http://b3.ifrm.com/static/emo/8.png http://b3.ifrm.com/30592/38/0/e5086351//e5086351.png http://b3.ifrm.com/static/emo/10.png http://b3.ifrm.com/30592/38/0/e5086351//e5086351.png http://b3.ifrm.com/30592/38/0/e5086350//e5086350.gif http://b3.ifrm.com/static/emo/10.png http://b3.ifrm.com/static/emo/13.png
I then use the Temmie Emotes, getting them to set up shop in the glitch! They promptly start their booming industry inside the glitch, harvesting parts of it and breaking it down into usable product.

I then attempt to see if I still have Soulbind on Oriko.
cc: orikooooo
cc: i'm no(t) sorrrrrrryyyyyy


Originally posted on 2016-04-24 22:07:00

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Link to Thymium Document: Click Here!
Link to Thymium Discord: Click Here!
ruin a
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Battlefury
 Posted: Aug 11 2018, 06:57 PM
Quote

Archangel Micheal
Group: Members
Posts: 1300
Joined: 11-August 18
Age: N/A
Location: New Winchester
Status: N/A



Nessie Nine Iron && Memory Maker (Costemic replacement for bottle) && Golden Frying Pan && Charge Targe && Scotman's Skullcutter && Claidheamh Mòr = 2/? ???
Sugar Gas && Lolipop && Nightmare Essance = 2/? ???
Battlefury13 Rejoin counter: 2 (CAN ONLY TICK DOWN AT 1 AG PLAYERS, RESETS AT 3 AG PLAYERS)
AG Players: 2(one leaning towards)
Inventory:
Dogbeam Deathbook level 5
Spongebawb's staff, Teir 0 level 3
Glitch Tem pistols level 5
Xblades level 5
Sponge Spatula, a spatula made out of sponge that also possesses aquamancy abilities. [7]
Storage Cannon Level two

i load the storage cannon with a dog, a chair, a TIE fighter, a PIE fighter, a nuke, an engie expy, a colony of engineers, a horde of demoknights, posion gas, every tank shell fired in ww2, every rifle bullet in ww1, a sburb disk, various soul destroying .jpegs, the xblades, spongebawbs staff, the glitch tem pistols, the dogbeam deathbook, a horde of massive spiders, a bunch of angry trolls, a raging hero of time, a volcano, a first order star destroyer, an x-wing, a y-wing, an infinte amount of dog residue and a bunch of glitch tems. all of this is fired at other battlefury13.




1+ to piono
1+ to topaz
1+ to ire.


Originally posted on 2016-04-24 22:32:00

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The_Topazian
 Posted: Aug 11 2018, 06:57 PM
Quote

God of Rain
Group: Members
Posts: 328
Joined: 11-August 18
Age: N/A
Location: ...uh. UH. UH. (Someone remind me where I live again. Plz.)
Status: N/A



Upgrades 2/15
Upgrades 3/15

FWY-Mech> Oh boy, this'll be FUN.

FWY-Mech> HEHEHEHEHHEHE

FWY-Mech> You know, that Mech may have been a blatant ripoff of me...

*The FWY-Mech has activated the Soul Targeting Device! Color: Amber!

FWY-Mech> ...but he sure did leave behind a some cool toys!

Restrictions set: No Fortress entities.

FWY-Mech> And now, all of you will be BURNING IN HELL.

The FWY-Mech starts cackling maniacally. Alicia feels her godmodding energy fade so she can't tamper with this attack while she's in it. It comes back the moment it finishes. Every selected entity can hear that sound, and that sound only echoing through their ears, and continue to hear it as their vision slowly fades away into darkness...
Anybody looking on would see these entities vanish into the air, like they never existed at all. Within seconds, nobody remembers that they even existed.

...those entities wake up surrounded by black abyss. They can't see anything. Not eachother. Not themselves. Only black abyss. As they stands there for what seems like- and is- days- no, months- no, years, they can feel their soul being slowly drained by the abyss. If you were to look upon them, their eyes would be glazed, unfocused. Their minds no longer possess the ability to think. To operate. The only thing left of their existence is their physical form. Then HE comes. Your best friend. Suddenly, all the entities vision is filled with the face of Flowey, the cackling once again starting back up. Then, you can hear a loud crack. This is the sound of their brains breaking. Each of them can physically feel their soul being torn out of their body, like what was done with Sorodin. Their bodies writhe violently as dark, phantom energy of what used to be a soul is jerked out of them. It will serve for our purposes. As the soul leaves their body, the bodies disintegrate, the leftover dust blowing away in the nonexistent wind. The FWY-Mech cackles as the souls come up to him, visibly trying to break free back to their bodies. They will never see their bodies again. One by one, they fly over to the FWY-Mech. One by one, the FWY-Mech reads their souls. He knows everything. Their secrets. Their joys. Their phobias. After their souls are read, they are transported back into the void; each surrounded by the thing they fear most. Oblivion energy seeps into their souls, as they feel varied feelings. Grief. Anger. Hate. Sorrow. Despair. Death. Soon, they are summoned back to Flowey, distraught and sapped of determination. Flowey brings up something odd. A giant crystal, clear as water.

FWY-Mech> You know what this is, don't you?

FWY-Mech> Oh wait, maybe you don't.

FWY-Mech> I DID take your memories after all.

FWY-Mech> Let me demonstrate.

Every soul is sucked into the crystal. The FWY-Mech cackles as the crystal begins to cloud up with every digit of damage these entities have ever done. As it fills up, every soul reflects on it's life, despite not remembering anything but vague feelings. Every murder they've done haunts them. Every bit of it tears away at their souls, literally. And as the crystal becomes full, Flowey reaches out a vine, and taps it. The crystal, with a horrifying shrieking sound, splits down the middle and every soul disintegrates. Back on the battlefield, the dust from the bodies form into a Shadow Sorodin.

FWY-Mech> Don't think I forgot about you, Sorodin.

The Shadow Sorodin is imbued with the shards of the broken crystal, giving all the selected entities control over it. However, they all try to move him at the same time, causing him to shoot an arrow straight up, impale himself, and trip over himself. Sorodin takes advantage of the opportunity to rush in and cut Shadow Sorodin in lethal spots, i.e. the soul crystal. Shadow Sorodin then coordinates itself and lunges towards Sorodin, dagger outstretched. Sorodin simply sidesteps, and fires Maelstrom into Shadow Sorodin followed by a burst of water, causing the shadow to fly all over the place. Sorodin then uses Impetus to gather all the shadow into one humanoid being. Sorodin then brings up a deep blue memory orb.

C-c-c-c-callback time!

Sorodin takes out Maelstrom again, shooting the figure, then blasting it with water, causing a whirlpool to start at it's location. Sorodin then lights the water on fire, the fire consuming the shadow. Gasoline bottles fall out of Sorodin's pocket, and he tosses them at the shadow being. He then gives it a Nuclear Heatlamp and watches as the Splin(t)er Airship fires at it, a crater being left behind, smoke rising from it. A cage of stardust forms around the shadow being, and Eredeth the Drakon blows it up with it's celestial breath. The blue blob of energy, formerly Golicethor, comes back and freezes the shadow being, then using Frostbite on it to deal massive damage. Explosive snowballs are then tossed at the shadow being, shattering the cage and the being. Four snowgolems decide to join in on the fun and toss snowballs for the rest of this attack. The Wizord then comes back, and puts on Devastation, giving Sorodin buffs and demolishing the shadow being under 293.2 lbs of tnt. Sorodin fires an arrow at the sun, causing the light to flicker out. The shadow being can not see for the rest of this attack. Nyan Cat comes up and activates it's ultimate, Hyperdeath. The terrain and weather change to RAINBOWZZZZ, which is pretty much the opposite of shadows. The shadow being starts to fade out of existence. The Boss-Killer Rubber Ducky comes up and QUACKS, completely rekting the shadow being. Bones fetched by the Luminous Wolves impale the shadow form several times. Then, Bob the Temmie comes to join the party, hitting the shadow form with several of it's unavoidable attacks. Meowstic then comes, and opens her ears. The psychic energy emitted blasts apart most of the crystal shards on the shadow figure. The LOLCAT language then turns the shadow being into a dark persun, which pains it so badly it kills one of it's shards itself. OH DEAR, HERE COME THE LARGE ATTACKS. I'll still sum them up in one sentence though, don't worry. The dark persun then is flipped through all of the soul modes, going through agonizing torture for each one. The FWY-Mech makes it's first appearance, and rips the shadow being to death. And then something else comes! Oh my god...

it's....



it's...





NOT A CAT! The dark persun is so shocked, one of the shards break! The dark persun then gets transported to the Coliseum where it relives the duel between Sorodin and the UDY-Mech as the UDY-Mech. The FWY-Mech then does some save scumming to make the whole callback happen about 23 times, then lets it continue. Then, the dark persun gets swarmed by twitch streamers and followers. After that, it's exploded by a BIGGER BOMB! Then, it lives through Papyrus' special attack, and finally, goes through the dreaded callback time! After this, the last crystal shard on it breaks, and every single soul in there dies.

Originally posted on 2016-04-24 22:49:00
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Eris
 Posted: Aug 11 2018, 06:57 PM
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[/color]/b]
Group: Members
Posts: 2013
Joined: 11-August 18
Age: N/A
Location: Bullet Hell
Status: N/A



6/13 The world is FLAT! (+1 from ire)
15/15 2Burritos (+1 from ire) EXPENDED.
1/15 It's literally a levelling system.

Briefcase && Sunstone && Moonstone && Stardust && Twilight Dye (the one from Terraria, mind you) = Case By Equinox - (Level ? - 1/?)

Crystal && Stasis Tome && Temporal Shard = Timelock - (Level ? - 1/?)
Does exactly what it says on the packet.

I'm pretty much AG anyway. May as well....
Noah passes +|m43us+3st|f|3d? a certain paradox burrito which, due to burrito mechanics, restores some of his integrity. Its slightly mechanical, but completely delicious. This is also focussed I guess? If you have that sorta stuff here?

But thats not the charge! It turns out, that there are TWO paradox burritos in existence right now! THAT causes a paradox because there never were two paradox burritos, or if they were, this isn't one of them. Noah summons ParadoxBurrito2!

ParadoxBurrito2 35'000/35'000hp
Instead of attacking, causes paradoxes targetting a character. Paradox counter-attack.

+1 to piono, +1 to ire, +1 to DarkSide

ParadoxBurrito2 uses the very fact that it exists to paradoxify the glitch.

Originally posted on 2016-04-24 23:10:00
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